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Jul 19th, 2019
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  1. # Configuration file
  2.  
  3. general {
  4. # The actual dimension id of the mining world. [range: -2147483648 ~ 2147483647, default: -6]
  5. I:dimensionID=-2
  6.  
  7. # Set this to a message you want players to show when they go to the mining world.
  8. # Something like "Mining World will be reset on Tuesday - Server admins." [default: ]
  9. S:welcomeMessage=
  10. }
  11.  
  12.  
  13. "mob spawns" {
  14. # Set this to true to allow mobs of the type AMBIENT to spawn in the mining world. [default: false]
  15. B:spawnAMBIENT=false
  16.  
  17. # Set this to true to allow mobs of the type CREATURE to spawn in the mining world. [default: false]
  18. B:spawnCREATURE=false
  19.  
  20. # Set this to true to allow mobs of the type MONSTER to spawn in the mining world. [default: false]
  21. B:spawnMONSTER=false
  22.  
  23. # Set this to true to allow mobs of the type WATER_CREATURE to spawn in the mining world. [default: false]
  24. B:spawnWATER_CREATURE=false
  25. }
  26.  
  27.  
  28. "world modifiers" {
  29. # Setting this to true means, that you can also see in the dark. This will however not change the light level. [default: false]
  30. B:artificialLight=false
  31.  
  32. # Filler block of the mining world in the form modid:blockname:metadata [default: minecraft:dirt]
  33. S:fillerBlock=minecraft:stone
  34.  
  35. # This will determine whether caves will be generated in the mining world. [default: true]
  36. B:generateCaves=true
  37.  
  38. # This will determine whether abandoned mineshafts will be generated in the mining world. [default: true]
  39. B:generateMineshafts=true
  40.  
  41. # This will determine whether ravines will be generated in the mining world. [default: true]
  42. B:generateRavines=true
  43.  
  44. # This will determine whether strongholds will be generated in the mining world. [default: false]
  45. B:generateStrongholds=false
  46.  
  47. # This will determine whether villages will be generated in the mining world. [default: true]
  48. B:generateVillages=false
  49.  
  50. # Setting this to true will make it so it's always daytime. Note: this can be abused for solar power generation. [default: true]
  51. B:onlyDay=true
  52.  
  53. # How many ore generation passes will be done. [range: 0 ~ 100, default: 1]
  54. I:oreGenMultiplier=100
  55.  
  56. # Top block of the mining world in the form modid:blockname:metadata [default: minecraft:grass]
  57. S:topBlock=minecraft:stone
  58.  
  59. # The world height of the Mining world. [range: 0 ~ 230, default: 70]
  60. I:worldHeight=70
  61. }
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