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- _this spawn {
- _this playMove "Acts_AidlPercMstpSlowWrflDnon_pissing" ;
- sleep 4 ;
- if (Acts_AidlPercMstpSlowWrflDnon_pissing > 0)exitWith{
- hint "Tienes ganas de mear, corre antes de ensuciarte los pantalones";
- };
- sleep 10
- hint "Ahora te encuentras mucho mejor"
- };
- if (Acts_AidlPercMstpSlowWrflDnon_pissing <= 0)exitWith{
- sleep 10
- Acts_AidlPercMstpSlowWrflDnon_pissing= 0; hint "Muy mal, te has meado en los pantalones, que guarro";
- };
- //_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[0,1,0],0,1.5,1,0.1,[0.03,0.03,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]];
- _PS1 = "#particlesource" createVehicleLocal [0,0,0];
- _PS1 setParticleRandom [0,[0.004,0.004,0.004],[0.01,0.01,0.01],30,0.01,[0,0,0,0],1,0.02,360];
- _PS1 setDropInterval 0.001;
- _PS1 attachTo [_this,[0.1,0.15,-0.10],"Pelvis"] ;
- for "_i" from 0 to 1 step 0.01 do {
- _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
- sleep 0.02 ;
- } ;
- sleep 4 ;
- for "_i" from 1 to 0.4 step -0.01 do {
- _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
- sleep 0.02 ;
- } ;
- for "_i" from 0.4 to 0.8 step 0.02 do {
- _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
- sleep 0.02 ;
- } ;
- for "_i" from 0.8 to 0.2 step -0.01 do {
- _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
- sleep 0.02 ;
- } ;
- for "_i" from 0.2 to 0.3 step 0.02 do {
- _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
- sleep 0.02 ;
- } ;
- for "_i" from 0.3 to 0.1 step -0.01 do {
- _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
- sleep 0.02 ;
- } ;
- for "_i" from 0.1 to 0 step -0.01 do {
- _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,_i],[0.8,0.7,0.2,_i],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
- sleep 0.02 ;
- } ;
- deleteVehicle _PS1 ;
- } ;
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