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Dec 18th, 2017
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  1. _this spawn {
  2. _this playMove "Acts_AidlPercMstpSlowWrflDnon_pissing" ;
  3. sleep 4 ;
  4.  
  5. if (Acts_AidlPercMstpSlowWrflDnon_pissing > 0)exitWith{
  6. hint "Tienes ganas de mear, corre antes de ensuciarte los pantalones";
  7. };
  8. sleep 10
  9. hint "Ahora te encuentras mucho mejor"
  10. };
  11.  
  12. if (Acts_AidlPercMstpSlowWrflDnon_pissing <= 0)exitWith{
  13. sleep 10
  14. Acts_AidlPercMstpSlowWrflDnon_pissing= 0; hint "Muy mal, te has meado en los pantalones, que guarro";
  15. };
  16.  
  17. //_PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[0,1,0],0,1.5,1,0.1,[0.03,0.03,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]];
  18. _PS1 = "#particlesource" createVehicleLocal [0,0,0];
  19. _PS1 setParticleRandom [0,[0.004,0.004,0.004],[0.01,0.01,0.01],30,0.01,[0,0,0,0],1,0.02,360];
  20.  
  21. _PS1 setDropInterval 0.001;
  22.  
  23. _PS1 attachTo [_this,[0.1,0.15,-0.10],"Pelvis"] ;
  24.  
  25. for "_i" from 0 to 1 step 0.01 do {
  26. _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
  27. sleep 0.02 ;
  28. } ;
  29. sleep 4 ;
  30. for "_i" from 1 to 0.4 step -0.01 do {
  31. _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
  32. sleep 0.02 ;
  33. } ;
  34. for "_i" from 0.4 to 0.8 step 0.02 do {
  35. _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
  36. sleep 0.02 ;
  37. } ;
  38. for "_i" from 0.8 to 0.2 step -0.01 do {
  39. _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
  40. sleep 0.02 ;
  41. } ;
  42. for "_i" from 0.2 to 0.3 step 0.02 do {
  43. _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
  44. sleep 0.02 ;
  45. } ;
  46. for "_i" from 0.3 to 0.1 step -0.01 do {
  47. _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0.1],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
  48. sleep 0.02 ;
  49. } ;
  50. for "_i" from 0.1 to 0 step -0.01 do {
  51. _PS1 setParticleParams [["\a3\data_f\ParticleEffects\Universal\Universal.p3d",16,12,8],"","BillBoard",1,3,[0,0,0],[sin (getDir a) * _i,cos (getDir a) * _i,0],0,1.5,1,0.1,[0.02,0.02,0.1],[[0.8,0.7,0.2,_i],[0.8,0.7,0.2,_i],[0.8,0.7,0.2,0]],[1],1,0,"","",_PS1,0,true,0.1,[[0.8,0.7,0.2,0]]] ;
  52. sleep 0.02 ;
  53. } ;
  54.  
  55. deleteVehicle _PS1 ;
  56. } ;
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