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May 27th, 2021
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  1. #define DAMAGE_RECIEVED
  2. #include <amxmodx>
  3. #include <amxmisc>
  4. #include <cstrike>
  5. #include <fun>
  6.  
  7. static const COLOR[] = "^x04" //green
  8. static const CONTACT[] = ""
  9. new maxplayers
  10. new gmsgSayText
  11. new mpd, mkb, mhb
  12. new g_MsgSync
  13. new health_add
  14. new health_hs_add
  15. new health_max
  16. new nKiller
  17. new nKiller_hp
  18. new nHp_add
  19. new nHp_max
  20. new g_awp_active
  21. new g_menu_active
  22. new CurrentRound
  23. new bool:HasC4[33]
  24. #define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
  25. #if defined DAMAGE_RECIEVED
  26. new g_MsgSync2
  27. #endif
  28.  
  29. public plugin_init()
  30. {
  31. register_plugin("V.I.P", "1.0", "Nexus")
  32. mpd = register_cvar("money_per_damage","0")
  33. mkb = register_cvar("money_kill_bonus","300")
  34. mhb = register_cvar("money_hs_bonus","500")
  35. health_add = register_cvar("amx_vip_hp", "5")
  36. health_hs_add = register_cvar("amx_vip_hp_hs", "5")
  37. health_max = register_cvar("amx_vip_max_hp", "100")
  38. g_awp_active = register_cvar("awp_active", "0")
  39. g_menu_active = register_cvar("menu_active", "1")
  40. register_event("Damage","Damage","b")
  41. register_event("DeathMsg","death_msg","a")
  42. register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
  43. register_clcmd("awp","HandleCmd")
  44. register_clcmd("sg550","HandleCmd")
  45. register_clcmd("g3sg1","HandleCmd")
  46. register_clcmd("say /viphelp","ShowMotd")
  47. maxplayers = get_maxplayers()
  48. gmsgSayText = get_user_msgid("SayText")
  49. register_clcmd("say", "handle_say")
  50. register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
  51. register_logevent("LogEvent_RoundStart", 2, "1=Round_Start" );
  52. register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
  53. register_event("TextMsg","Event_RoundRestart","a","2&#Game_C");
  54. register_event("DeathMsg", "hook_death", "a", "1>0")
  55. register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
  56. g_MsgSync = CreateHudSyncObj()
  57. #if defined DAMAGE_RECIEVED
  58. g_MsgSync2 = CreateHudSyncObj()
  59. #endif
  60. }
  61.  
  62. public on_damage(id)
  63. {
  64. new attacker = get_user_attacker(id)
  65.  
  66. #if defined DAMAGE_RECIEVED
  67. // id should be connected if this message is sent, but lets check anyway
  68. if ( is_user_connected(id) && is_user_connected(attacker) )
  69. if (get_user_flags(attacker) & ADMIN_LEVEL_H)
  70. {
  71. new damage = read_data(2)
  72.  
  73. set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
  74. ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
  75. #else
  76. if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
  77. {
  78. new damage = read_data(2)
  79. #endif
  80. set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
  81. ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
  82. }
  83. }
  84.  
  85. public Damage(id)
  86. {
  87. new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
  88. if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
  89. if (get_user_flags(attacker) & ADMIN_LEVEL_H)
  90. {
  91. new money = read_data(2) * get_pcvar_num(mpd)
  92. if(hitpoint==1) money += get_pcvar_num(mhb)
  93. cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
  94. }
  95. }
  96.  
  97. public death_msg()
  98. {
  99. if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
  100. }
  101.  
  102. public LogEvent_RoundStart()
  103. {
  104. CurrentRound++;
  105. new players[32], player, pnum;
  106. get_players(players, pnum, "a");
  107. for(new i = 0; i < pnum; i++)
  108. {
  109. player = players[i];
  110. if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
  111. {
  112. give_item(player, "item_assaultsuit")
  113. give_item(player, "item_thighpack")
  114.  
  115. if (!get_pcvar_num(g_menu_active))
  116. return PLUGIN_CONTINUE
  117.  
  118. if(CurrentRound == 3 || CurrentRound == 6 || CurrentRound == 9 || CurrentRound == 12 || CurrentRound == 15 || CurrentRound == 18 || CurrentRound == 21)
  119. {
  120. Showrod(player);
  121. }
  122. }
  123. }
  124. return PLUGIN_HANDLED
  125. }
  126.  
  127. public Event_RoundRestart()
  128. {
  129. CurrentRound=0;
  130. }
  131.  
  132. public hook_death()
  133. {
  134. // Killer id
  135. nKiller = read_data(1)
  136.  
  137. if ( (read_data(3) == 1) && (read_data(5) == 0) )
  138. {
  139. nHp_add = get_pcvar_num (health_hs_add)
  140. }
  141. else
  142. nHp_add = get_pcvar_num (health_add)
  143. nHp_max = get_pcvar_num (health_max)
  144. // Updating Killer HP
  145. if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
  146. return;
  147.  
  148. nKiller_hp = get_user_health(nKiller)
  149. nKiller_hp += nHp_add
  150. // Maximum HP check
  151. if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
  152. set_user_health(nKiller, nKiller_hp)
  153. // Hud message "Healed +5 hp"
  154. set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
  155. show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
  156. // Screen fading
  157. message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
  158. write_short(1<<10)
  159. write_short(1<<10)
  160. write_short(0x0000)
  161. write_byte(0)
  162. write_byte(0)
  163. write_byte(200)
  164. write_byte(75)
  165. message_end()
  166.  
  167. }
  168.  
  169. public Showrod(id) {
  170. show_menu(id, Keysrod, "V.I.P Oruzije^n1. M4A1+Deagle ^n2. AK47+Deagle^n0. Izlaz^n", -1, "rod") // Display menu
  171. }
  172. public Pressedrod(id, key) {
  173. /* Menu:
  174. * V.I.P. Menu
  175. * 1. M4A1+Deagle
  176. * 2. AK47+Deagle
  177. * 0. Izlaz
  178. */
  179. switch (key) {
  180. case 0: {
  181. if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
  182. HasC4[id] = true;
  183. else
  184. HasC4[id] = false;
  185.  
  186. strip_user_weapons (id)
  187. give_item(id,"weapon_m4a1")
  188. give_item(id,"ammo_556nato")
  189. give_item(id,"ammo_556nato")
  190. give_item(id,"ammo_556nato")
  191. give_item(id,"weapon_deagle")
  192. give_item(id,"ammo_50ae")
  193. give_item(id,"ammo_50ae")
  194. give_item(id,"ammo_50ae")
  195. give_item(id,"ammo_50ae")
  196. give_item(id,"ammo_50ae")
  197. give_item(id,"ammo_50ae")
  198. give_item(id,"ammo_50ae")
  199. give_item(id,"weapon_knife")
  200. give_item(id,"weapon_hegrenade")
  201. give_item(id, "weapon_flashbang");
  202. give_item(id, "weapon_flashbang");
  203. give_item(id, "weapon_smokegrenade");
  204. give_item(id, "item_assaultsuit");
  205. give_item(id, "item_thighpack");
  206. client_print(id, print_center, "Uzeo si M4A1 i Deagle")
  207.  
  208. if (HasC4[id])
  209. {
  210. give_item(id, "weapon_c4");
  211. cs_set_user_plant( id );
  212. }
  213. }
  214. case 1: {
  215. if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
  216. HasC4[id] = true;
  217. else
  218. HasC4[id] = false;
  219.  
  220. strip_user_weapons (id)
  221. give_item(id,"weapon_ak47")
  222. give_item(id,"ammo_762nato")
  223. give_item(id,"ammo_762nato")
  224. give_item(id,"ammo_762nato")
  225. give_item(id,"weapon_deagle")
  226. give_item(id,"ammo_50ae")
  227. give_item(id,"ammo_50ae")
  228. give_item(id,"ammo_50ae")
  229. give_item(id,"ammo_50ae")
  230. give_item(id,"ammo_50ae")
  231. give_item(id,"ammo_50ae")
  232. give_item(id,"ammo_50ae")
  233. give_item(id,"weapon_knife")
  234. give_item(id,"weapon_hegrenade")
  235. give_item(id, "weapon_flashbang");
  236. give_item(id, "weapon_flashbang");
  237. give_item(id, "weapon_smokegrenade");
  238. give_item(id, "item_assaultsuit");
  239. give_item(id, "item_thighpack");
  240. client_print(id, print_center, "Uzeo si AK47 i Deagle")
  241.  
  242. if (HasC4[id])
  243. {
  244. give_item(id, "weapon_c4");
  245. cs_set_user_plant( id );
  246. }
  247. }
  248. case 9: {
  249. }
  250. }
  251. return PLUGIN_CONTINUE
  252. }
  253.  
  254. public HandleCmd(id){
  255. if (!get_pcvar_num(g_awp_active))
  256. return PLUGIN_CONTINUE
  257. if(get_user_flags(id) & ADMIN_LEVEL_H)
  258. return PLUGIN_CONTINUE
  259. client_print(id, print_center, "Snajper mogu uzeti samo V.I.P. igraci")
  260. return PLUGIN_HANDLED
  261. }
  262.  
  263. public ShowMotd(id)
  264. {
  265. show_motd(id, "vip.txt")
  266. }
  267. public client_authorized(id)
  268. {
  269. set_task(30.0, "PrintText" ,id)
  270. }
  271. public PrintText(id)
  272. {
  273. client_print(id, print_chat, "[DP] ukucajte /viphelp da biste videli V.I.P. mogucnosti.")
  274. }
  275.  
  276. public handle_say(id) {
  277. new said[192]
  278. read_args(said,192)
  279. if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
  280. set_task(0.1,"print_adminlist",id)
  281. return PLUGIN_CONTINUE
  282. }
  283.  
  284. public print_adminlist(user)
  285. {
  286. new adminnames[33][32]
  287. new message[256]
  288. new contactinfo[256], contact[112]
  289. new id, count, x, len
  290.  
  291. for(id = 1 ; id <= maxplayers ; id++)
  292. if(is_user_connected(id))
  293. if(get_user_flags(id) & ADMIN_LEVEL_H)
  294. get_user_name(id, adminnames[count++], 31)
  295.  
  296. len = format(message, 255, "%s VIP ONLINE: ",COLOR)
  297. if(count > 0) {
  298. for(x = 0 ; x < count ; x++) {
  299. len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
  300. if(len > 96 ) {
  301. print_message(user, message)
  302. len = format(message, 255, "%s ",COLOR)
  303. }
  304. }
  305. print_message(user, message)
  306. }
  307. else {
  308. len += format(message[len], 255-len, "No VIP online.")
  309. print_message(user, message)
  310. }
  311.  
  312. get_cvar_string("amx_contactinfo", contact, 63)
  313. if(contact[0]) {
  314. format(contactinfo, 111, "%s Contact Server Admin -- %s", COLOR, contact)
  315. print_message(user, contactinfo)
  316. }
  317. }
  318.  
  319. print_message(id, msg[]) {
  320. message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
  321. write_byte(id)
  322. write_string(msg)
  323. message_end()
  324. }
  325.  
  326. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  327. *{\ rtf1\ ansi\ deff0{\ fonttbl{\ f0\ fnil Tahoma;}}n\ viewkind4\ uc1\ pard\ lang1063\ f0\ fs16 n\ par }
  328. */
  329.  
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