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  1. # Dang Yo! Filter by Chewingnom
  2. # SpeedFarm Version
  3.  
  4. # Don't forget this version is meant for speedfarming with as fewer items shown as possible.
  5. # This filter is based on Sovereign Filter by StupidFatHobbit, thanks to him !
  6. # Thanks to LouLou for feedbacks !
  7.  
  8. # Disclaimer : Meanwhile most commonly used filters are very complete overall, they're often overwhelming and sometimes tricky to customize because of some weird exceptions blocks and conflict avoidance rules. Despite being based on another filter, this filter has been heavily recoded and has been built specifically to be exhaustive, accurate, efficient but also HEAVILY and EASILY customizable. It's absolutely user-friendly, the filter has been divided into alot of sections, with sections being heavily commented, tiered and well-organized.
  9.  
  10. # LeagueStart Filter : https://pastebin.com/huibQPZn
  11. #   - Show All Currencies
  12. #   - Show Little/Medium RGB Items (Chromatic Recipe)
  13. #   - Show Gavel/Hammer (Chisel Recipe)
  14. #   - Show Quality Flasks (Glassblower Recipe)
  15. #   - Show more Uniques as T1 Uniques
  16. #   - Show All Drop-Only Gems
  17. # Strict Filter : https://pastebin.com/WqCe4jP3
  18. #   - Hide Worthless Currencies
  19. #   - Show Scrap/Whetstone/Portal Scroll
  20. #   - Show Little RGB Items (Chromatic Recipe)
  21. #   - Hide Gavel/Hammer (Chisel Recipe)
  22. #   - Hide Low Quality Flasks (Glassblower Recipe)
  23. #   - Hide Worthless Drop-Only Gems (Added Chaos/Detonate)
  24. #   - Hide Some Trash Divination Cards
  25. #   - No Sound for Maps < T9 Except Shaped
  26. #   - No sound for 5-Links Items
  27. # SpeedFarm Filter : https://pastebin.com/JU7tVVQk
  28. #   - Hide All Low Currencies
  29. #   - Hide All RGB Items (Chromatic Recipe)
  30. #   - Hide All Crafting Bases besides
  31. #     Chancing/Atlas/Sai/Prismatic Ring
  32. #   - Hide Most Rare Items
  33. #   - Hide More Trash Divination Cards
  34. #   - Hide All Maps < T9 Except Shaped
  35. #   - Hide Random 5-Links Items
  36.  
  37. # Background Color Code :
  38. # Red: 6L Items
  39. # Cyan: 5L/6S Items
  40. # Grey: Recipe Items
  41. # Darklue: Magic jewels
  42. # Yellow: Rare jewels
  43. # Lime: Leaguestones
  44. # Black w/ Golden Border/Text: Low Currencies
  45. # Yellow/Orange: Mid Currencies
  46. # Light Red: Good Currencies (Sextant)
  47. # Orange/Brown: Uniques
  48. # Skyblue: Div. Cards
  49. # Lavender: T2 Div. Cards
  50. # Teal: Essences
  51. # Blue: Breach Related
  52. # Magenta: Harbinger Orbs/Shards
  53. # Tan (Tiered w/ Borders/Text): Maps
  54. # Brown/Golden: Best 84+ basetypes
  55. # White w/ Various Border/Text: T1 Uniques, Worthy Currencies & Items
  56.  
  57. # To customize leveling/racing, go to Section 15 and read the instructions there. Chancing Bases are located in Section 10.
  58.  
  59. #####################################################
  60.  
  61. # Soundlist:
  62. #1 - Clashgong (Leveling 4L, 5L, T16 Maps)
  63. #2 - Stone Hallway Drop
  64. #3 - Sourdrop (Mid-tier currency, includes alchs b/c racing)
  65. #4 - Rising Wind (Possibly good unique, Okay uniques)
  66. #5 - Rising Metal
  67. #6 - Sharper Rising Metal (Everything highly valuable)
  68. #7 - Aliens? (Unique maps & jewels)
  69. #8 - Dadadadada (Shaped T10/T11+ maps)
  70. #9 - Quieter #8 (Maps)
  71. # New Sounds
  72. #10 - Hard Metal Drop
  73. #11 - Soft Metal Drop
  74. # Some new sounds are currently bugged (3.0.1d)
  75. #12 - Crystal drop (Harbinger Currencies Shards)
  76. #13 - Synth Metal Reverb (Leveling/Quality Flasks)
  77. #14 - Metal Echo - REVERTED 4
  78. #15 - Rapid Metal Echo (Pantheon) - REVERTED 4
  79. #16 - Muffled echo (Gems & Harbinger Currencies Orbs)
  80.  
  81. ###################################################
  82. ############ --- Table of Contents --- ############
  83. ###################################################
  84. # Note: Ctrl+F a section to jump to that area.
  85.  
  86. # High Priority Blocks :
  87. #Section 1    - Priority Highlight
  88. #Section 2    - League & Zone Specific
  89. #Section 3.1  - Map Fragments
  90. #Section 3.2  - Maps
  91. #Section 4    - Sockets & Links
  92. #Section 5    - Currencies
  93. #Section 5.1  - Low Currencies
  94. #Section 5.2  - Chisel Recipe (Gavel / Hammer)
  95. #Section 6    - Divination Cards
  96. #Section 7    - Jewels
  97. #Section 8.1  - T1 Uniques
  98. #Section 8.2  - Others Uniques
  99.  
  100. # Basetype Highlighting Blocks :
  101. #Section 9    - Atlas Bases
  102. #Section 10   - Rare Highlighting
  103. #Section 11   - Chancing Bases
  104. #Section 12   - High Crafting Bases
  105. #Section 12.1 - Second Tier Craft (Defunct)
  106. #Section 13   - Alch Bases
  107. #Section 14   - Misc Part I - Priority & Oddballs
  108.  
  109. # Leveling Blocks :
  110. #Section 15   - Racing Options & Class Configuration
  111. #Section 15.1 - Chromatic Recipe (RGB Items)
  112. #Section 16   - Leveling I - Jewellery & Basics
  113. #Section 17   - Caster Weapons
  114. #Section 18   - Melee Weapons
  115. #Section 19   - Ranged Weapons
  116. #Section 20   - Armour
  117. #Section 21   - Flasks Highlight & Glassblower Recipe
  118. #Section 22   - Leveling II - Worst-Case Scenario Insurance
  119.  
  120. # Other Blocks :
  121. #Section 23   - Gems
  122. #Section 24   - Misc Part II - Low Priority & Catch-Alls
  123. #Section 25   - Warbands Crafting Bases
  124. #Section 26   - Corrupted Bases (Lab Darkshrine)
  125. #Section 27   - Animate Weapon Builds
  126. #Section 28   - Global Hide
  127.  
  128. ##################################################
  129. ######### Section 1 - Priority Highlight #########
  130. ##################################################
  131.  
  132. # Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
  133.  
  134. #Show
  135. #   BaseType "Rubber Ducky"
  136. #   ItemLevel >= 1
  137. #   SetTextColor 0 0 0
  138. #   SetBorderColor 255 0 0
  139. #   SetBackgroundColor 255 255 255
  140. #   PlayAlertSound 2 150
  141. #Show
  142. #   BaseType "Lithe Blade"
  143. #   Sockets = 6
  144. #   SetTextColor 0 0 0
  145. #   SetBorderColor 255 0 0
  146. #   SetBackgroundColor 255 255 255
  147. #   SetFontSize 40
  148. #   PlayAlertSound 2 150
  149. #Show
  150. #   BaseType "Crude Bow"
  151. #   Rarity Normal Magic Rare
  152. #   ItemLevel >= 50
  153. #   SetTextColor 0 0 0
  154. #   SetBorderColor 255 0 0
  155. #   SetBackgroundColor 255 255 255
  156. #   PlayAlertSound 2 150
  157.  
  158. ##################################################
  159. ####### Section 2 - League & Zone Specific #######
  160. ##################################################
  161.  
  162. # Note: White Text/Border, Solid Color Backgrounds
  163.  
  164. # Talisman - Maroon
  165. Show
  166.     BaseType "Talisman"
  167.     Class Amulet
  168.     SetBackgroundColor 100 0 0
  169.     SetBorderColor 200 200 200
  170.     SetFontSize 36
  171.  
  172. # Perandus - Orange
  173. Show
  174.     BaseType "Perandus Coin"
  175.     Class Currency
  176.     SetTextColor 200 200 200
  177.     SetBorderColor 200 200 200
  178.     SetBackgroundColor 150 50 0
  179.     SetFontSize 40
  180.  
  181. # Prophecy - Purple
  182. Show
  183.     BaseType "Silver Coin" "Prophecy"
  184.     Class Currency
  185.     SetTextColor 200 200 200
  186.     SetBorderColor 200 200 200
  187.     SetBackgroundColor 75 0 125
  188.     SetFontSize 40
  189. Show
  190.     BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  191.     SetTextColor 200 200 200
  192.     SetBorderColor 200 200 200
  193.     SetBackgroundColor 75 0 125
  194.     SetFontSize 45
  195.     PlayAlertSound 2 300
  196.  
  197. # Essence - Teal
  198. Show # Corrupted Essences & Remnant (Pink Text)
  199.     BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Remnant of Corruption"
  200.     Class Currency
  201.     SetBackgroundColor 0 75 100
  202.     SetBorderColor 200 200 200
  203.     SetTextColor 232 69 122
  204.     SetFontSize 45
  205. Show # High Tier Essences (Yellow Text)
  206.     BaseType "Shrieking Essence" "Deafening Essence"
  207.     Class Currency
  208.     SetBackgroundColor 0 75 100
  209.     SetBorderColor 200 200 200
  210.     SetTextColor 255 204 102
  211.     SetFontSize 45
  212. Show
  213.     BaseType "Screaming Essence" "Wailing Essence"
  214.     Class Currency
  215.     SetBackgroundColor 0 100 125
  216.     SetBorderColor 200 200 200
  217.     SetTextColor 200 200 200
  218.     SetFontSize 40
  219. Show
  220.     BaseType "Essence"
  221.     Class Currency
  222.     SetBackgroundColor 0 100 125
  223.     SetBorderColor 200 200 200
  224.     SetTextColor 200 200 200
  225.     SetFontSize 35
  226.  
  227. # Breach - Blue
  228. Show
  229.     BaseType "Breach Ring"
  230.     SetBackgroundColor 0 100 175
  231.     SetBorderColor 200 200 200
  232.     SetTextColor 200 200 200
  233.  
  234. Show
  235.     BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone"
  236.     SetBackgroundColor 0 100 175
  237.     SetBorderColor 200 200 200
  238.     SetTextColor 255 204 102
  239.     SetFontSize 45
  240. Show
  241.     BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
  242.     SetBackgroundColor 0 100 175
  243.     SetBorderColor 200 200 200
  244.     SetTextColor 200 200 200
  245.     SetFontSize 40
  246.  
  247. # Breach Chayula - Blue w/ White Background
  248. Show
  249.     BaseType "Blessing of Chayula" "Chayula's Breachstone"
  250.     SetBackgroundColor 245 245 245
  251.     SetBorderColor 0 100 195
  252.     SetTextColor 0 100 195
  253.     SetFontSize 45
  254.     PlayAlertSound 6 300
  255. Show
  256.     BaseType "Splinter of Chayula"
  257.     SetBackgroundColor 240 240 240
  258.     SetBorderColor 0 100 195
  259.     SetTextColor 0 100 195
  260.     SetFontSize 40
  261.  
  262. # Legacy - Lime/Green
  263. Show
  264.     Class Leaguestone
  265.     SetBackgroundColor 150 250 50
  266.     SetBorderColor 0 0 0
  267.     SetTextColor 0 0 0
  268.     PlayAlertSound 3 50
  269.     SetFontSize 40
  270. Show
  271.     BaseType "Ancient Reliquary Key"
  272.     SetBackgroundColor 255 255 255
  273.     SetBorderColor 66 170 102
  274.     SetTextColor 66 170 102
  275.     SetFontSize 45
  276.     PlayAlertSound 6 300
  277.  
  278. # Labyrinth - Green
  279. Show
  280.     Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
  281.     SetTextColor 200 200 200
  282.     SetBorderColor 200 200 200
  283.     SetBackgroundColor 0 100 0
  284.     SetFontSize 42
  285.  
  286. # Harbinger - Orange Pieces, Magenta Orbs
  287. Show # Tempest's Binding Pieces
  288.     Class "Piece"
  289.     BaseType "Callous Mask Piece"
  290.     SetBackgroundColor 255 255 255
  291.     SetBorderColor 175 96 37 255
  292.     SetTextColor 175 96 37 255
  293.     SetFontSize 45
  294.     PlayAlertSound 6 200
  295. Show # Other Pieces
  296.     Class "Piece"
  297.     SetBackgroundColor 0 0 0
  298.     SetBorderColor 175 96 37 255
  299.     SetTextColor 175 96 37 255  
  300.     SetFontSize 45
  301.     PlayAlertSound 4 100
  302.  
  303. Show
  304.     BaseType "Ancient Orb"
  305.     SetTextColor 200 0 100
  306.     SetBackgroundColor 242 203 222
  307.     SetBorderColor 200 0 100
  308.     PlayAlertSound 16 200
  309.     SetFontSize 45
  310. Show
  311.     BaseType "Orb of Annulment" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb"
  312.     SetTextColor 0 0 0
  313.     SetBackgroundColor 200 0 100
  314.     SetBorderColor 0 0 0
  315.     PlayAlertSound 16 200
  316.     SetFontSize 45
  317. Show
  318.     BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Orb of Binding"
  319.     SetTextColor 200 0 100
  320.     SetBackgroundColor 0 0 0
  321.     SetBorderColor 200 0 100
  322.     PlayAlertSound 12 150
  323.     SetFontSize 40
  324. Show
  325.     BaseType "Binding Shard" "Horizon Shard" "Engineer's Shard"
  326.     SetBorderColor 200 0 100
  327.     PlayAlertSound 12 150
  328.     SetFontSize 40
  329.  
  330. # Pantheon - Skyblue
  331. Show
  332.     BaseType "Divine Vessel"
  333.     SetBackgroundColor 50 75 100
  334.     SetBorderColor 250 250 250
  335.     SetTextColor 150 200 250
  336.     SetFontSize 45
  337.     PlayAlertSound 4 100
  338. Show
  339.     Class "Pantheon Soul"
  340.     SetBackgroundColor 50 75 100
  341.     SetBorderColor 250 250 250
  342.     SetTextColor 150 200 250
  343.     SetFontSize 45
  344.     PlayAlertSound 4 100
  345.  
  346. ##################################################
  347. ######### Section 3.1 -  Map Fragments ###########
  348. ##################################################
  349.  
  350. # Shaper Fragments / Breachstone "Catch-All"
  351. Show
  352.     Class "Map Fragments"
  353.     BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  354.     SetBorderColor 255 221 153
  355.     SetTextColor 255 221 153
  356.     SetFontSize 40
  357.     PlayAlertSound 2 200
  358.  
  359. # Atziri - Sacrifice Fragments
  360. Show
  361.     Class "Map Fragments"
  362.     BaseType "Sacrifice at Midnight"
  363.     SetBorderColor 180 0 0
  364.     SetTextColor 180 0 0
  365.     SetFontSize 42
  366.     PlayAlertSound 2 250
  367. Show
  368.     Class "Map Fragments"
  369.     BaseType "Sacrifice"
  370.     SetBorderColor 180 0 0
  371.     SetTextColor 180 0 0
  372.     SetFontSize 40
  373.     PlayAlertSound 2 200
  374.  
  375. # Uber Atziri - Mortal Fragments
  376. Show
  377.     Class "Map Fragments"
  378.     BaseType "Mortal Ignorance" "Mortal Hope"
  379.     SetBorderColor 0 0 0
  380.     SetTextColor 0 0 0
  381.     SetBackgroundColor 255 255 255 255
  382.     SetFontSize 45
  383.     PlayAlertSound 6 300
  384. Show
  385.     Class "Map Fragments"
  386.     BaseType "Mortal"
  387.     SetBorderColor 0 0 0
  388.     SetTextColor 0 0 0
  389.     SetBackgroundColor 255 255 255 255
  390.     SetFontSize 42
  391.     PlayAlertSound 2 300
  392.  
  393. # Any other Fragments
  394. Show
  395.     Class "Map Fragments"
  396.     SetBorderColor 255 221 153
  397.     SetTextColor 255 221 153
  398.     SetFontSize 40
  399.     PlayAlertSound 2 200
  400.  
  401. ##################################################
  402. ############# Section 3.2 -  Maps ################
  403. ##################################################
  404.  
  405. # Unique Maps
  406. Show # T1 Unique Maps (Putrid Cloister)
  407.     Class Maps
  408.     BaseType "Chateau Map" "Museum Map" "Courtyard Map" "Harbinger Map"
  409.     Rarity Unique
  410.     SetFontSize 45
  411.     SetTextColor 175 96 37 255
  412.     SetBorderColor 175 96 37 255
  413.     SetBackgroundColor 255 255 255 255
  414.     PlayAlertSound 6 300
  415.  
  416. Show # Unique Maps Worth around 10c (Mao Kun / Poorjoy)
  417.     Class Maps
  418.     BaseType "Reef Map" "Temple Map"
  419.     Rarity Unique
  420.     SetFontSize 42
  421.     SetTextColor 0 0 0
  422.     SetBorderColor 0 0 0
  423.     SetBackgroundColor 175 96 37 255  
  424.     PlayAlertSound 7 150    
  425.  
  426. Show # Any Unique Map
  427.     Class Maps
  428.     Rarity Unique
  429.     SetFontSize 40
  430.     SetBorderColor 175 96 37 255  
  431.     PlayAlertSound 7 150    
  432.  
  433. # Top Tier Maps
  434. Show # T16  Maps
  435.     Class Map
  436.     DropLevel >= 83
  437.     SetTextColor 100 0 122 255
  438.     SetBackgroundColor 255 255 255
  439.     SetBorderColor 100 0 122 255   
  440.     SetFontSize 45
  441.     PlayAlertSound 1 300
  442.  
  443. Show # T14-T15 Maps
  444.     Class Map
  445.     DropLevel >= 81
  446.     SetTextColor 22 92 23 255
  447.     SetBackgroundColor 255 221 153
  448.     SetBorderColor 22 92 23 255
  449.     SetFontSize 42
  450.     PlayAlertSound 8 150
  451.  
  452. Show # T11-T13 Maps
  453.     Class Map
  454.     DropLevel >= 78
  455.     SetTextColor 255 0 0
  456.     SetBackgroundColor 255 221 153
  457.     SetBorderColor 255 0 0 
  458.     SetFontSize 40
  459.     PlayAlertSound 8 150
  460.  
  461. # Shaped map exceptions
  462. Show # Good Shaped T10
  463.     BaseType "Shaped Dunes Map" "Shaped Primordial Pool Map" "Shaped Burial Chambers Map"
  464.     Class Map
  465.     SetTextColor 255 0 0
  466.     SetBackgroundColor 255 221 153
  467.     SetBorderColor 255 0 0 
  468.     SetFontSize 40
  469.     PlayAlertSound 8 150
  470. Show
  471.     BaseType "Shaped "
  472.     Class Map
  473.     SetTextColor 0 200 200
  474.     SetBackgroundColor 255 221 153
  475.     SetBorderColor 0 200 200
  476.     SetFontSize 38
  477. #   PlayAlertSound 8 100
  478.  
  479. # Mid-tier Maps (3 blue and 2 purple)
  480. Show # T9-10 Maps
  481.     Class Map
  482.     DropLevel >= 76
  483.     SetTextColor 150 0 255
  484.     SetBackgroundColor 255 221 153
  485.     SetBorderColor 150 0 255
  486.     SetFontSize 38
  487. #   PlayAlertSound 9 100
  488.  
  489. Hide # T6-8 Maps
  490.     Class Map
  491.     DropLevel >= 73
  492.     ItemLevel <= 79
  493.     SetTextColor 0 150 250
  494.     SetBackgroundColor 255 221 153
  495.     SetBorderColor 0 150 250
  496. #   PlayAlertSound 9 100
  497.  
  498. Hide
  499.     Class Map
  500.     DropLevel >= 73
  501.     SetTextColor 0 150 250
  502.     SetBackgroundColor 255 221 153
  503.     SetBorderColor 0 150 250
  504. #   PlayAlertSound 9 100
  505.  
  506. # Bottom Tier Maps (3 black and 2 green)
  507. Hide # T4-5 Maps
  508.     Class Map
  509.     DropLevel >= 71
  510.     ItemLevel <= 79
  511.     SetTextColor 0 175 0
  512.     SetBackgroundColor 255 221 153
  513.     SetBorderColor 0 175 0
  514. #   PlayAlertSound 9 100
  515. Hide
  516.     Class Map
  517.     DropLevel >= 71
  518.     SetTextColor 0 175 0
  519.     SetBackgroundColor 255 221 153
  520.     SetBorderColor 0 175 0
  521. Hide
  522.     Class Map
  523.     ItemLevel <= 74
  524.     SetTextColor 0 0 0
  525.     SetBackgroundColor 255 221 153
  526.     SetBorderColor 0 0 0
  527. #   PlayAlertSound 9 100
  528. Hide
  529.     Class Map
  530.     SetTextColor 0 0 0
  531.     SetBackgroundColor 255 221 153
  532.     SetBorderColor 0 0 0
  533.  
  534. ##################################################
  535. ######### Section 4 - Sockets & Links ############
  536. ##################################################
  537.  
  538. # 6-Links Items (6L)
  539. Show
  540.     LinkedSockets = 6
  541.     SetTextColor 255 255 255
  542.     SetBackgroundColor 195 0 0
  543.     SetBorderColor 255 255 255
  544.     SetFontSize 45
  545.     PlayAlertSound 6 300
  546.  
  547. # 5-Links Items (5L)
  548. Show
  549.     LinkedSockets >= 5
  550.     Rarity Unique
  551.     SetBackgroundColor 0 150 150
  552.     SetTextColor 225 100 0
  553.     SetBorderColor 225 100 0
  554.     PlayAlertSound 4 100
  555.     SetFontSize 45
  556. Show
  557.     LinkedSockets >= 5
  558.     BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow"
  559.     ItemLevel >= 84
  560.     SetBorderColor 255 255 255
  561.     SetBackgroundColor 0 150 150
  562.     SetTextColor 150 100 0
  563.     PlayAlertSound 1 200
  564.     SetFontSize 45
  565.  
  566. # Staff/Body armour 5L exception, currently not used/set to same as weapons
  567. Hide
  568.     Class "Staves" "Body Armour"
  569.     LinkedSockets >= 5
  570.     Sockets = 5
  571.     SetBorderColor 0 250 250
  572.     SetBackgroundColor 0 150 150
  573. #   PlayAlertSound 1 100
  574.     SetFontSize 45
  575. Hide
  576.     LinkedSockets >= 5
  577.     Sockets = 5
  578.     SetBorderColor 0 250 250
  579.     SetBackgroundColor 0 150 150
  580. #   PlayAlertSound 1 100
  581.     SetFontSize 45
  582.  
  583. # 6-Sockets Items (Jewellers Recipe)
  584. Show
  585.     Sockets = 6
  586.     Rarity Unique
  587.     SetBackgroundColor 46 184 184
  588.     SetBorderColor 225 100 0
  589.     SetTextColor 225 100 0
  590.     PlayAlertSound 4 100
  591.     SetFontSize 45
  592. Show
  593.     Sockets = 6
  594.     BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow"
  595.     ItemLevel >= 84
  596.     SetBorderColor 255 255 255
  597.     SetBackgroundColor 46 184 184
  598.     SetTextColor 0 0 0
  599.     PlayAlertSound 3 65
  600.     SetFontSize 45  
  601. Show
  602.     Sockets = 6
  603.     SetTextColor 0 0 0
  604.     SetBackgroundColor 46 184 184
  605.     SetBorderColor 0 0 0
  606.     PlayAlertSound 3 65
  607.     SetFontSize 45
  608.    
  609. ##################################################
  610. ############ Section 5 - Currencies ##############
  611. ##################################################
  612.  
  613. # Currencies worth around 0.1 - 0.2c
  614. Show
  615.     BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
  616.     SetBackgroundColor 0 0 0 255
  617.     SetTextColor 210 178 135 255
  618.     SetBorderColor 213 159 100 200
  619.     SetFontSize 40
  620.  
  621. # Currencies worth around 0.2 - 0.5c + White Sextant
  622. Show
  623.     BaseType "Orb of Fusing" "Orb of Alchemy" "Blessed Orb" "Cartographer's Chisel" "Apprentice Cartographer's Sextant"
  624.     SetTextColor 0 0 0 255
  625.     SetBackgroundColor 213 159 0 255
  626.     SetBorderColor 0 0 0
  627.     PlayAlertSound 3 65
  628.     SetFontSize 45
  629.  
  630. # Currencies worth between 0.5c and 3c
  631. Show
  632.     BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard" "Vaal Orb"
  633.     SetTextColor 0 0 0
  634.     SetBackgroundColor 249 135 25 255
  635.     SetBorderColor 0 0 0
  636.     PlayAlertSound 3 65
  637.     SetFontSize 45
  638.  
  639. # Currencies worth ~3c and higher + Atlas Recipes
  640. Show
  641.     BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
  642.     SetTextColor 0 0 0
  643.     SetBackgroundColor 223 106 85 255
  644.     SetBorderColor 0 0 0
  645.     PlayAlertSound 3 65
  646.     SetFontSize 45
  647.  
  648. # Currencies worth alot
  649. Show
  650.     BaseType "Divine Orb"
  651.     SetTextColor 255 0 0
  652.     SetBorderColor 255 0 0 255
  653.     SetBackgroundColor 255 200 188 255
  654.     PlayAlertSound 6 300
  655.     SetFontSize 45
  656. Show
  657.     BaseType "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard"
  658.     SetTextColor 255 0 0
  659.     SetBorderColor 255 0 0 255
  660.     SetBackgroundColor 255 255 255 255
  661.     PlayAlertSound 6 300
  662.     SetFontSize 45
  663.  
  664. ##################################################
  665. ######### Section 5.1 - Low Currencies ###########
  666. ##################################################
  667.  
  668. # Shards
  669. Show
  670.     BaseType "Chaos Shard" "Regal Shard"
  671.     SetBorderColor 0 225 225
  672.     SetFontSize 40
  673.     PlayAlertSound 12 150
  674.  
  675. # Worthless Currencies
  676. Hide
  677.     BaseType "Blacksmith's Whetstone"
  678.     SetFontSize 40
  679.     SetBackgroundColor 0 0 0 255
  680.     SetTextColor 170 158 130 255
  681.     SetBorderColor 60 50 30 200
  682. Hide
  683.     BaseType "Portal Scroll"
  684.     SetFontSize 36
  685.     SetBackgroundColor 0 0 0 255
  686.     SetTextColor 170 158 130 255
  687.     SetBorderColor 60 50 30 200
  688. Hide
  689.     BaseType "Armourer's Scrap"
  690.     SetFontSize 40
  691.     SetBackgroundColor 0 0 0 255
  692.     SetTextColor 170 158 130 255
  693.     SetBorderColor 60 50 30 200
  694. Hide
  695.     BaseType "Orb of Transmutation" "Orb of Augmentation"
  696.     SetFontSize 36
  697.     SetBackgroundColor 0 0 0 255
  698.     SetTextColor 170 158 130 255
  699.     SetBorderColor 60 50 30 200
  700. Hide
  701.     BaseType "Scroll of Wisdom"
  702.     SetFontSize 32
  703.  
  704. ##################################################
  705. ######### Section 5.2 - Chisel Recipe ############
  706. ##################################################
  707.  
  708. # 1 Whetstone Max. to use for Recipe
  709. Hide
  710.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  711.     ItemLevel > 42
  712.     Quality >= 15
  713.     Rarity Normal
  714.     SetTextColor 200 200 200 255
  715.     SetBorderColor 250 250 250
  716.     SetBackgroundColor 75 75 75
  717. Hide
  718.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  719.     ItemLevel > 42
  720.     Quality >= 18
  721.     Rarity Magic
  722.     SetTextColor 200 200 200 255
  723.     SetBorderColor 250 250 250
  724.     SetBackgroundColor 75 75 75
  725.  
  726. # 4 Whetstones Max. to use for Recipe
  727. Hide
  728.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  729.     ItemLevel > 42
  730.     Rarity Normal
  731.     SetTextColor 200 200 200 255
  732.     SetBorderColor 0 0 0
  733.     SetBackgroundColor 75 75 75
  734. Hide
  735.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  736.     ItemLevel > 42
  737.     Quality >= 12
  738.     Rarity Magic
  739.     SetTextColor 200 200 200 255
  740.     SetBorderColor 0 0 0
  741.     SetBackgroundColor 75 75 75
  742.    
  743. ##################################################
  744. ######### Section 6 - Divination Cards ###########
  745. ##################################################
  746.  
  747. #------------------------------------
  748. #   [6.0] Exceptions to prevent ident. mistakes
  749. #------------------------------------
  750.  
  751. Show # Exceptions
  752.     Class "Divination"
  753.     BaseType "The Wolf's Shadow"
  754.     SetFontSize 38
  755.     SetTextColor 0 0 0 255              
  756.     SetBorderColor 0 100 150 255      
  757.     SetBackgroundColor 187 227 246 225  
  758.  
  759. #------------------------------------
  760. #   [6.1] T0 - Godlike Cards : Worth several exalts
  761. #------------------------------------
  762.  
  763. Show # T0 Cards
  764.     Class "Divination"
  765. BaseType "House of Mirrors" "The Doctor" "The Fiend"
  766.     SetFontSize 45
  767.     SetTextColor 255 0 0
  768.     SetBorderColor 255 0 0
  769.     SetBackgroundColor 255 255 255 255
  770.     PlayAlertSound 6 300      
  771.  
  772.  
  773. #------------------------------------
  774. #   [6.2] T1 - Top Tier Cards : Worth at least ~8c
  775. #------------------------------------
  776.  
  777. Show # T1 Cards
  778.     Class "Divination"
  779. BaseType "The Wolven King's Bite" "The Queen" "The Spark and the Flame" "Hunter's Reward" "The Immortal" "Mawr Blaidd" "The Standoff" "Pride Before the Fall" "The Wolf" "The King's Heart" "Abandoned Wealth" "The Dragon's Heart" "The Last One Standing" "The Celestial Justicar" "The Hunger" "Wealth and Power" "Last Hope" "The Brittle Emperor" "Bowyer's Dream" "The Saint's Treasure" "The Valkyrie" "The Artist" "The Thaumaturgist" "The Sephirot" "The Polymath" "Heterochromia"
  780.     SetFontSize 45
  781.     SetTextColor 0 0 255 255    
  782.     SetBorderColor 0 0 255 255      
  783.     SetBackgroundColor 255 255 255 255
  784.     PlayAlertSound 6 250      
  785.  
  786. #------------------------------------
  787. #   [6.3] T2 - Great Cards : Worth around 5-8c
  788. #------------------------------------
  789.  
  790. Show # T2 Cards
  791.     Class "Divination"
  792. BaseType "The Fletcher" "The Enlightened" "The Formless Sea" "Time-Lost Relic" "The Dapper Prodigy" "The Ethereal" "The Void" "The Hoarder" "The Offering" "The Vast" "Chaotic Disposition" "The Cartographer"
  793.     SetFontSize 42
  794.     SetTextColor 0 0 0 255      
  795.     SetBorderColor 0 0 0
  796.     SetBackgroundColor 200 150 255
  797.     PlayAlertSound 2 200      
  798.  
  799. #------------------------------------
  800. #   [6.4.0] T3 - Decent Cards : Worth around 2-5c
  801. #------------------------------------
  802.  
  803. Show # T3 Cards
  804.     Class "Divination"
  805. BaseType "Emperor of Purity" "Lucky Deck" "The Chains that Bind" "The Risk" "The Stormcaller" "The Valley of Steel Boxes" "Jack in the Box" "Merciless Armament" "The Body" "The Cursed King" "The Dark Mage" "The Lion" "The Porcupine" "The Soul" "The Warlord" "The Wind" "The Wretched" "Humility" "Lucky Connections" "Lingering Remnants" "Merciless Armament" "Scholar of the Seas" "Vinia's Token" "The Union" "The Aesthete" "The Warlord"
  806.     SetFontSize 40
  807.     SetTextColor 0 0 0 255      
  808.     SetBorderColor 0 0 0 255        
  809.     SetBackgroundColor 97 169 212 235  
  810.     PlayAlertSound 2 100    
  811.  
  812. #------------------------------------
  813. #   [6.4.1] T3 - Decent Cards : "Must Pickup" Cards
  814. #------------------------------------
  815.  
  816. Show # T3 Cards
  817.     Class "Divination"
  818. BaseType "Her Mask" "The Encroaching Darkness" "The Gambler" "Emperor's Luck" "Gemcutter's Promise" "The Gemcutter" "Rain of Chaos" "Three Faces in the Dark"
  819.     SetFontSize 40
  820.     SetTextColor 0 0 0 255      
  821.     SetBorderColor 0 0 0 255        
  822.     SetBackgroundColor 97 169 212 235  
  823.     # PlayAlertSound 2 100    
  824.  
  825. #------------------------------------
  826. #   [6.5] T5 - Format trash tier cards...
  827. #------------------------------------
  828.  
  829. Show # Trash Cards
  830.     Class "Divination"
  831.     BaseType "Dying Anguish" "The Oath" "The Rabid Rhoa" "The Surgeon"
  832.     SetFontSize 32
  833.     SetTextColor 0 0 0 255  
  834.     SetBorderColor 0 0 0        
  835.     SetBackgroundColor 175 215 230 180  
  836.  
  837. Hide # Trash Cards
  838.     Class "Divination"
  839.     BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift" "Prosperity" "The Incantation" "The Lunaris Priestess" "Cartographer's Delight" "Boundless Realms" "Death"
  840.     SetFontSize 32
  841.     SetTextColor 0 0 0 255  
  842.     SetBorderColor 0 0 0        
  843.     SetBackgroundColor 175 215 230 180  
  844.  
  845.  
  846. #------------------------------------
  847. #   [6.6] T4 - ... Showing the remaining cards
  848. #------------------------------------
  849.  
  850. Show # Common Cards
  851.     Class "Divination"
  852.     SetFontSize 38
  853.     SetTextColor 0 0 0 255    
  854.     SetBorderColor 0 100 150 255    
  855.     SetBackgroundColor 187 227 246 225  
  856.  
  857.    
  858. ##################################################
  859. ############## Section 7 - Jewels ################
  860. ##################################################
  861.  
  862. Show
  863.     Class Jewel
  864.     Rarity Unique
  865.     SetTextColor 1 1 1
  866.     SetBackgroundColor 200 100 0
  867.     SetBorderColor 0 0 0
  868.     SetFontSize 38
  869.     PlayAlertSound 7 150
  870. Show
  871.     Class Jewel
  872.     Rarity Rare
  873.     SetTextColor 255 255 0 255
  874.     SetBackgroundColor 120 120 0 255
  875.     SetBorderColor 255 255 0 255
  876.     SetFontSize 38
  877. Show
  878.     Class Jewel
  879.     Rarity Magic
  880.     SetBackgroundColor 0 20 40 255
  881.     SetTextColor 0 100 255
  882.     SetBorderColor 0 75 250
  883.     SetFontSize 38
  884. Show
  885.     Class Jewel
  886.    
  887. ##################################################
  888. ########### Section 8.1 - T1 Uniques #############
  889. ##################################################
  890.  
  891. # Top Tier - Basetypes with guaranteed valuable uniques. Should be worth ~8-10c minimum.
  892.  
  893. # Amulets
  894. Show
  895.     BaseType "Citrine Amulet" "Onyx Amulet" "Ruby Amulet"
  896.     Rarity Unique
  897.     SetTextColor 195 121 29
  898.     SetBorderColor 195 121 29 255  
  899.     SetBackgroundColor 255 255 255 255
  900.     PlayAlertSound 6 300  
  901.     SetFontSize 45
  902.  
  903. # Body Armours
  904. Show
  905.     BaseType "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Assassin's Garb" "Savant's Robe" "Wyrmscale Doublet" "Varnished Coat" "Exquisite Leather"
  906.     Rarity Unique
  907.     SetTextColor 195 121 29
  908.     SetBorderColor 195 121 29 255  
  909.     SetBackgroundColor 255 255 255 255
  910.     PlayAlertSound 6 300  
  911.     SetFontSize 45
  912.  
  913. # Boots / Gloves / Belts / Rings
  914. Show
  915.     BaseType "Sorcerer Boots" "Crusader Boots" "Arcanist Slippers" "Vanguard Belt"
  916.     Rarity Unique
  917.     SetTextColor 195 121 29
  918.     SetBorderColor 195 121 29 255  
  919.     SetBackgroundColor 255 255 255 255
  920.     PlayAlertSound 6 300  
  921.     SetFontSize 45
  922.  
  923. # Helmets
  924. Show
  925.     BaseType "Nightmare Bascinet" "Deicide Mask" "Close Helmet" "Ezomyte Burgonet" "Ursine Pelt" "Callous Mask"
  926.     Rarity Unique
  927.     SetTextColor 195 121 29
  928.     SetBorderColor 195 121 29 255  
  929.     SetBackgroundColor 255 255 255 255
  930.     PlayAlertSound 6 300  
  931.     SetFontSize 45
  932.  
  933. # Weapons
  934. Show
  935.     BaseType "Imperial Maul" "Cutlass" "Siege Axe" "Vaal Sceptre" "Imperial Staff" "Prophecy Wand" "Void Axe" "Abyssal Axe" "Jewelled Foil" "Highborn Staff" "Carnal Sceptre"
  936.     Rarity Unique
  937.     SetTextColor 195 121 29
  938.     SetBorderColor 195 121 29 255  
  939.     SetBackgroundColor 255 255 255 255
  940.     PlayAlertSound 6 300  
  941.     SetFontSize 45
  942.  
  943. # Starforge
  944. Show
  945.     BaseType "Infernal Sword"
  946.     Rarity Unique
  947.     ItemLevel >= 86
  948.     SetTextColor 195 121 29
  949.     SetBorderColor 195 121 29 255  
  950.     SetBackgroundColor 255 255 255 255
  951.     PlayAlertSound 6 300  
  952.     SetFontSize 45
  953.  
  954. # Shields / Quivers
  955. Show
  956.     BaseType "Champion Kite Shield" "Jingling Spirit Shield" "Penetrating Arrow Quiver" "Rawhide Tower Shield"
  957.     Rarity Unique
  958.     SetTextColor 195 121 29
  959.     SetBorderColor 195 121 29 255  
  960.     SetBackgroundColor 255 255 255 255
  961.     PlayAlertSound 6 300  
  962.     SetFontSize 45
  963.  
  964. # Flasks
  965. Show
  966.     BaseType "Sapphire Flask" "Topaz Flask" "Granite Flask" "Bismuth Flask" "Stibnite Flask"
  967.     Rarity Unique
  968.     SetTextColor 195 121 29
  969.     SetBorderColor 195 121 29 255  
  970.     SetBackgroundColor 255 255 255 255
  971.     PlayAlertSound 6 300  
  972.     SetFontSize 45
  973.  
  974. # Dying Sun
  975. Show
  976.     BaseType "Ruby Flask"
  977.     Rarity Unique
  978.     ItemLevel >= 86
  979.     SetTextColor 195 121 29
  980.     SetBorderColor 195 121 29 255  
  981.     SetBackgroundColor 255 255 255 255
  982.     PlayAlertSound 6 300  
  983.     SetFontSize 45
  984.  
  985. # Nemesis-Specific Flasks
  986. Show
  987.     BaseType "Sanctified Life Flask" "Sanctified Mana Flask"
  988.     Rarity Unique
  989.     SetTextColor 195 121 29
  990.     SetBorderColor 195 121 29 255  
  991.     SetBackgroundColor 255 255 255 255
  992.     PlayAlertSound 6 300  
  993.     SetFontSize 45
  994.  
  995. # Talismans
  996. Show
  997.     BaseType "Talisman" "Wereclaw Talisman" "Rotfeather Talisman" "Greatwolf Talisman" "Clutching Talisman" "Black Maw Talisman"
  998.     Rarity Unique
  999.     SetTextColor 195 121 29
  1000.     SetBorderColor 195 121 29 255  
  1001.     SetBackgroundColor 255 255 255 255
  1002.     PlayAlertSound 6 300  
  1003.     SetFontSize 45
  1004.  
  1005. # League-Specific Items
  1006. Show
  1007.     BaseType "Raven Mask" "Ritual Sceptre" "Steelhead" "Legion Gloves" "Clasped Mitts" "Ironscale Gauntlets" "Hubris Circlet" "Cedar Tower Shield" "Rawhide Boots"
  1008.     Rarity Unique
  1009.     SetTextColor 195 121 29
  1010.     SetFontSize 45
  1011.     SetBorderColor 195 121 29 255
  1012.     SetBackgroundColor 255 255 255 255
  1013.     PlayAlertSound 6 300
  1014.  
  1015. ##################################################
  1016. ######### Section 8.2 - Others Uniques ###########
  1017. ##################################################
  1018.  
  1019. # Others Uniques :
  1020. # Multiple Basetype Tier - Valuable and worthless uniques
  1021. # Easily Sellable Uniques for a few chaos
  1022. # Potentially Good (Corruption / Rolls / Early League)
  1023.  
  1024. # Helmets
  1025. Show
  1026.     BaseType "Ursine Pelt" "Hubris Circlet" "Vaal Mask" "Leather Cap" "Sinner Tricorne" "Praetor Crown" "Royal Burgonet" "Prophet Crown"
  1027.     Rarity Unique
  1028.     SetTextColor 0 0 0
  1029.     SetBorderColor 0 0 0
  1030.     SetBackgroundColor 175 96 37 255
  1031.     SetFontSize 40
  1032.     PlayAlertSound 4 100
  1033.  
  1034. # Rings / Amulets
  1035. Show
  1036.     BaseType "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Amber Amulet" "Jade Amulet" "Gold Amulet"
  1037.     Rarity Unique
  1038.     SetTextColor 0 0 0
  1039.     SetBorderColor 0 0 0
  1040.     SetBackgroundColor 175 96 37 255
  1041.     SetFontSize 40
  1042.     PlayAlertSound 4 100
  1043.  
  1044. # Boots
  1045. Show
  1046.     BaseType "Conjurer Boots" "Wool Shoes" "Crusader Boots" "Dragonscale Boots" "Titan Greaves" "Stealth Boots" "Ancient Greaves" "Goathide Boots"
  1047.     Rarity Unique
  1048.     SetTextColor 0 0 0
  1049.     SetBorderColor 0 0 0
  1050.     SetBackgroundColor 175 96 37 255
  1051.     SetFontSize 40
  1052.     PlayAlertSound 4 100
  1053.  
  1054. # Gloves
  1055. Show
  1056.     BaseType "Steelscale Gauntlets" "Crusader Gloves" "Iron Gauntlets" "Arcanist Gloves" "Deerskin Gloves" "Conjurer Gloves" "Strapped Mitts" "Vaal Gauntlets" "Sorcerer Gloves" "Ancient Gauntlets" "Serpentscale Gauntlets" "Goathide Gloves"
  1057.     Rarity Unique
  1058.     SetTextColor 0 0 0
  1059.     SetBorderColor 0 0 0
  1060.     SetBackgroundColor 175 96 37 255
  1061.     SetFontSize 40
  1062.     PlayAlertSound 4 100
  1063.  
  1064. # Weapons
  1065. Show
  1066.     BaseType "Siege Axe" "Vaal Axe" "Imperial Bow" "Coiled Staff" "Slaughter Knife" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Imperial Claw" "Triumphant Lamellar" "Eternal Sword" "War Sword" "Terror Maul" "Driftwood Wand" "War Hammer" "Judgement Staff" "Fiend Dagger" "Imperial Skean" "Abyssal Axe" "Auric Mace" "Gladius"
  1067.     Rarity Unique
  1068.     SetTextColor 0 0 0
  1069.     SetBorderColor 0 0 0
  1070.     SetBackgroundColor 175 96 37 255
  1071.     SetFontSize 40
  1072.     PlayAlertSound 4 100
  1073.  
  1074. # Shields / Quivers
  1075. Show
  1076.     BaseType "Mosaic Kite Shield" "Corrugated Buckler" "Archon Kite Shield" "Rawhide Tower Shield" "Pinnacle Tower Shield" "Ezomyte Tower Shield" "Ebony Tower Shield" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1077.     Rarity Unique
  1078.     SetTextColor 0 0 0
  1079.     SetBorderColor 0 0 0
  1080.     SetBackgroundColor 175 96 37 255
  1081.     SetFontSize 40
  1082.     PlayAlertSound 4 100
  1083.  
  1084. # Misc. (Chests / Belts / Flasks)
  1085. Show
  1086.     BaseType "Sacrificial Garb" "Vaal Regalia" "Lacquered Garb" "Leather Belt" "Crystal Belt" "Vanguard Belt" "Heavy Belt" "Silver Flask" "Ruby Flask" "Hallowed Hybrid Flask" "Bismuth Flask"
  1087.     Rarity Unique
  1088.     SetTextColor 0 0 0
  1089.     SetBorderColor 0 0 0
  1090.     SetBackgroundColor 175 96 37 255
  1091.     SetFontSize 40
  1092.     PlayAlertSound 4 100
  1093.  
  1094. # League-Specific Blocks
  1095. Show
  1096.     BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
  1097.     Rarity Unique
  1098.     SetTextColor 0 0 0
  1099.     SetBorderColor 0 0 0
  1100.     SetBackgroundColor 175 96 37 255
  1101.     SetFontSize 40
  1102.     PlayAlertSound 4 100
  1103. Show
  1104.     BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
  1105.     Rarity Unique
  1106.     SetTextColor 0 0 0
  1107.     SetBorderColor 0 0 0
  1108.     SetBackgroundColor 175 96 37 255
  1109.     SetFontSize 40
  1110.     PlayAlertSound 4 100
  1111.  
  1112. # Maelstrom staves are fun (Taryn's)
  1113. Show
  1114.     BaseType Staff
  1115.     Rarity Unique
  1116.     DropLevel = 64
  1117.     SetTextColor 175 96 37 255
  1118.     SetBorderColor 175 96 37 255
  1119.     SetBackgroundColor 0 0 0 255
  1120.     SetFontSize 38
  1121.     PlayAlertSound 4 100
  1122.  
  1123. # Leveling Uniques w/sound at lower ilvls only (Only valuable day 1, 1c or less after that)
  1124. Show
  1125.     Rarity Unique
  1126.     ItemLevel <= 70
  1127.     BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
  1128.     SetTextColor 175 96 37 255
  1129.     SetBorderColor 175 96 37 255
  1130.     SetBackgroundColor 0 0 0 255
  1131.     SetFontSize 38
  1132.     PlayAlertSound 4 80
  1133.  
  1134. # Fated-capable uniques have a purple border
  1135. Show
  1136.     Rarity Unique
  1137.     BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
  1138.     SetTextColor 175 96 37 255
  1139.     SetBorderColor 100 37 255 200
  1140.     SetBackgroundColor 15 0 25 255
  1141.     SetFontSize 38
  1142.  
  1143. # All other low value, mostly shit uniques (No sound)
  1144. Show
  1145.     Rarity Unique
  1146.     SetFontSize 38
  1147.     SetTextColor 175 96 37 255
  1148.     SetBorderColor 175 96 37 255
  1149.     SetBackgroundColor 0 0 0 255
  1150.  
  1151. ##################################################
  1152. ############ Section 9 - Atlas Bases #############
  1153. ##################################################
  1154.  
  1155. # Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
  1156.  
  1157. # Atlas Bases worth alot
  1158. Show
  1159.     BaseType "Steel Ring" "Opal Ring" "Marble Amulet"
  1160.     SetTextColor 255 125 0
  1161.     SetBorderColor 255 125 0 255
  1162.     SetBackgroundColor 255 255 255 255
  1163.     PlayAlertSound 6 200
  1164.     SetFontSize 45
  1165. Show
  1166.     BaseType "Spiked Gloves" "Gripped Gloves"
  1167.     ItemLevel >= 82
  1168.     SetTextColor 255 125 0
  1169.     SetBorderColor 255 125 0 255
  1170.     SetBackgroundColor 255 255 255 255
  1171.     PlayAlertSound 6 200
  1172.     SetFontSize 45
  1173.  
  1174. # Less valuable Atlas Bases
  1175. Show
  1176.     BaseType "Crystal Belt"
  1177.     SetBorderColor 200 0 200
  1178.     SetBackgroundColor 75 0 75
  1179.     SetFontSize 40
  1180.     PlayAlertSound 4 100
  1181. Show
  1182.     BaseType "Blue Pearl Amulet" "Vanguard Belt"
  1183.     ItemLevel >= 84
  1184.     SetBorderColor 200 0 200
  1185.     SetBackgroundColor 75 0 75
  1186.     SetFontSize 40
  1187. #   PlayAlertSound 4 100
  1188. Show
  1189.     BaseType "Bone Helmet" "Two-Toned Boots" "Fingerless Silk Gloves"
  1190.     ItemLevel >= 84
  1191.     SetBorderColor 200 0 200
  1192.     SetBackgroundColor 75 0 75
  1193.     SetFontSize 40
  1194. #   PlayAlertSound 4 100
  1195. Show
  1196.     BaseType "Bone Helmet"
  1197.     ItemLevel >= 79
  1198.     SetBorderColor 200 0 200
  1199.     SetBackgroundColor 75 0 75
  1200.     SetFontSize 40
  1201. #   PlayAlertSound 4 100
  1202.  
  1203. ##################################################
  1204. ######### Section 10 - Rare Highlighting #########
  1205. ##################################################
  1206.  
  1207. # Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
  1208.  
  1209. # Body Armours
  1210. Show
  1211.     BaseType "Glorious Plate" "Sorcerer Boots" "Slink Boots"
  1212.     Rarity Rare
  1213.     SetBorderColor 150 0 255
  1214.     SetFontSize 35
  1215. Hide
  1216.     BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  1217.     Rarity Rare
  1218.     SetBorderColor 150 0 255
  1219.     SetFontSize 35
  1220.  
  1221. # Shields
  1222. Hide
  1223.     BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
  1224.     Rarity Rare
  1225.     SetBorderColor 150 0 255
  1226.  
  1227. # Helmets / Boots / Gloves
  1228. Hide
  1229.     BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1230.     Rarity Rare
  1231.     SetBorderColor 150 0 255
  1232.     SetFontSize 35
  1233.  
  1234. # Atlas Bases
  1235. Show
  1236.     BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1237.     Rarity Rare
  1238.     SetBorderColor 200 0 200
  1239.     SetFontSize 35
  1240.  
  1241. # Light blue borders on caster weapons
  1242.  
  1243. Show
  1244.     BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1245.     Rarity Rare
  1246.     SetBorderColor 150 200 250
  1247. Show
  1248.     BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  1249.     Rarity Rare
  1250.     SetBorderColor 150 200 250
  1251.  
  1252. # Lime green on ranged weapons
  1253. Show
  1254.     BaseType "Imbued Wand"
  1255.     Rarity Rare
  1256.     SetBorderColor 125 200 40
  1257.     SetFontSize 35
  1258. Hide
  1259.     BaseType "Harbinger Bow"
  1260.     Rarity Rare
  1261.     SetBorderColor 125 200 40
  1262.  
  1263. # Maroon on melee weapons
  1264. # Removed Sai (Mainly used for Delirium Crafting)
  1265. Hide
  1266.     BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Piledriver"
  1267.     Rarity Rare
  1268.     SetBorderColor 128 0 0
  1269. Show
  1270.     BaseType "Ambusher" "Imperial Skean" "Jewelled Foil" "Spiraled Foil" "Siege Axe" "Runic Hatchet" "Eternal Sword"
  1271.     Rarity Rare
  1272.     SetBorderColor 128 0 0
  1273.  
  1274. # Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
  1275. Show
  1276.     BaseType "Ring" "Amulet" "Belt" "Rustic Sash"
  1277.     Height = 1
  1278.     ItemLevel >= 75
  1279.     Rarity Rare
  1280.     SetBorderColor 175 75 255
  1281.     SetBackgroundColor 50 0 100
  1282.     SetFontSize 35
  1283. Show
  1284.     BaseType "Ring" "Amulet" "Belt" "Rustic Sash"
  1285.     Height = 1
  1286.     ItemLevel <= 74
  1287.     ItemLevel >= 60
  1288.     Rarity Rare
  1289.     SetBorderColor 75 150 255
  1290.     SetBackgroundColor 0 50 100
  1291.     SetFontSize 35
  1292. Show
  1293.     BaseType "Ring" "Amulet" "Belt" "Rustic Sash"
  1294.     Height = 1
  1295.     Rarity Rare
  1296.     SetBorderColor 75 175 255
  1297.     SetFontSize 35
  1298.  
  1299. # Second-Tier 2x2 highlighting
  1300. # Blue border exceptions (Only applies in strict version)
  1301.  
  1302. Hide
  1303.     BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts"
  1304.     Rarity Rare
  1305.     Height = 2
  1306.     Width = 2
  1307.     SetBorderColor 75 150 255
  1308.  
  1309. # Blue borders on 75+ 2x2 items
  1310. # Experimental: Abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
  1311. # New: blue borders on 60+ droplevel bases / second tier rares
  1312.  
  1313. #Show
  1314. #   Class "Boots"
  1315. #   Rarity Rare
  1316. #   DropLevel >= 60
  1317. #   SetBorderColor 75 150 255
  1318. #Show
  1319. #   BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
  1320. #   Class "Helm"
  1321. #   Rarity Rare
  1322. #   DropLevel >= 60
  1323. #   SetBorderColor 75 150 255
  1324.  
  1325. ###############################################
  1326. ########## Section 11 - Chancing Bases ########
  1327. ###############################################
  1328.  
  1329. # Chancing Bases which Potential Unique is 8-10+ ex
  1330. Show
  1331.     BaseType "Sorcerer Boots"
  1332.     Rarity Normal
  1333.     SetTextColor 255 255 255 255
  1334.     SetBorderColor 0 150 0 150
  1335.     ItemLevel >= 48
  1336.     SetFontSize 35
  1337.  
  1338. # HeadHunter Chancing (Leather Belt)
  1339. Show
  1340.     BaseType "Leather Belt"
  1341.     Rarity Normal
  1342.     SetTextColor 255 255 255 255
  1343.     SetBorderColor 0 150 0 150
  1344.     ItemLevel >= 48
  1345.     SetFontSize 35
  1346.  
  1347. ##################################################
  1348. ########## Section 12 - Crafting Bases ###########
  1349. ##################################################
  1350.  
  1351. # Brown backgrounds on the super valuable basetypes, always redundant with lower blocks.
  1352. #Show
  1353. #   BaseType "Eternal Burgonet" "Royal Burgonet"
  1354. #   ItemLevel >= 84
  1355. #   Rarity < Rare
  1356. #   SetBackgroundColor 100 66 0
  1357. #   SetBorderColor 255 255 255
  1358. Show
  1359.     BaseType "Prismatic Ring"
  1360.     ItemLevel >= 84
  1361.     Rarity < Rare
  1362.     SetBackgroundColor 100 66 0
  1363.     SetBorderColor 255 255 255
  1364.  
  1365. # Brown borders on all other crafting basetypes
  1366.  
  1367. # Belts / Rings / Amulets
  1368. Hide
  1369.     BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Prismatic Ring"
  1370.     ItemLevel >= 84
  1371.     Rarity < Rare
  1372.     SetBorderColor 150 100 0
  1373.  
  1374. # Life Body Armours
  1375. Hide
  1376.     BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
  1377.     ItemLevel >= 84
  1378.     Rarity < Rare
  1379.     SetBorderColor 150 100 0
  1380.  
  1381. # Life-Meta Items
  1382. Hide
  1383.     BaseType "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Eternal Burgonet" "Royal Burgonet"
  1384.     ItemLevel >= 84
  1385.     Rarity < Rare
  1386.     SetBorderColor 150 100 0
  1387.  
  1388. # ES-Meta Items
  1389. Hide
  1390.     BaseType "Hubris Circlet" "Sorcerer Gloves" "Vaal Regalia" "Sorcerer Boots"
  1391.     ItemLevel >= 84
  1392.     Rarity < Rare
  1393.     SetBorderColor 150 100 0
  1394.  
  1395. # Weapons & Shields
  1396. Hide
  1397.     BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
  1398.     ItemLevel >= 84
  1399.     Rarity < Rare
  1400.     SetBorderColor 150 100 0
  1401. Hide
  1402.     BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
  1403.     ItemLevel >= 83
  1404.     Rarity < Rare
  1405.     SetBorderColor 150 100 0
  1406. Hide
  1407.     BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Archon Kite Shield" "Lacquered Buckler" "Ezomyte Tower Shield"
  1408.     ItemLevel >= 84
  1409.     Rarity < Rare
  1410.     SetBorderColor 150 100 0
  1411.  
  1412. # Odd/off bases
  1413. Hide
  1414.     BaseType "Imperial Claw"
  1415.     ItemLevel >= 83
  1416.     Rarity < Rare
  1417.     SetBorderColor 150 100 0
  1418.  
  1419. # Awkward items (Maelstrom staff)
  1420. Hide
  1421.     BaseType Staff
  1422.     DropLevel = 64
  1423.     ItemLevel >= 84
  1424.     Rarity < Rare
  1425.     SetBorderColor 150 100 0
  1426.  
  1427. # Sai (Crafted with Delirium Essence)
  1428. Show
  1429.     BaseType "Sai"
  1430.     Class Dagger
  1431.     ItemLevel >= 84
  1432.     Rarity Normal
  1433.     SetBorderColor 150 100 0
  1434.  
  1435. ##################################################
  1436. ######## Section 12.1 - Second Tier Craft ########
  1437. ##################################################
  1438.  
  1439. # Ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
  1440. # Note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
  1441.  
  1442. #Show
  1443. #   BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
  1444. #   ItemLevel >= 78
  1445. #   SetBorderColor 100 50 0
  1446. #Show
  1447. #   BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1448. #   ItemLevel >= 80
  1449. #   SetBorderColor 100 50 0
  1450. #Show
  1451. #   BaseType "Astral Plate" "Glorious Plate" "Saintly Chainmail"
  1452. #   ItemLevel >= 80
  1453. #   SetBorderColor 100 50 0
  1454. #Show
  1455. #   BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
  1456. #   ItemLevel >= 77
  1457. #   SetBorderColor 100 50 0
  1458. #Show
  1459. #   BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
  1460. #   ItemLevel >= 79
  1461. #   SetBorderColor 100 50 0
  1462. #Show
  1463. #   BaseType Staff
  1464. #   DropLevel = 64
  1465. #   ItemLevel >= 79
  1466. #   SetBorderColor 100 50 0
  1467. #Show
  1468. #   BaseType "Imbued Wand" "Ambusher" "Imperial Skean" "Gemini Claw"
  1469. #   ItemLevel >= 77
  1470. #   SetBorderColor 100 50 0
  1471.  
  1472. ################################################
  1473. ########### Section 13 - Alch Bases ############
  1474. ################################################
  1475.  
  1476. # Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
  1477. # Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
  1478.  
  1479. #Show
  1480. #   BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1481. #   Rarity = Normal
  1482. #   ItemLevel >= 72
  1483. #   LinkedSockets >= 4
  1484. #   SetBorderColor 255 255 119
  1485. #Show
  1486. #   BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
  1487. #   Rarity Normal
  1488. #   ItemLevel >= 72
  1489. #Show
  1490. #   BaseType "Titanium Spirit Shield"
  1491. #   Rarity Normal
  1492. #   ItemLevel >= 72
  1493. #   SetBorderColor 0 255 255
  1494. #   SetFontSize 45
  1495.  
  1496. # Lavender border around i75+ Jewellery
  1497. Hide
  1498.     BaseType "Coral Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring"
  1499.     ItemLevel >= 75
  1500.     Rarity Normal
  1501.     SetBorderColor 150 120 255
  1502. Hide
  1503.     BaseType "Coral Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring"
  1504.     ItemLevel >= 72
  1505.     Rarity Normal
  1506.  
  1507. # Common Atlas Bases Catch-All (Magic included due to rarity)
  1508. Show
  1509.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
  1510.     Rarity Normal Magic
  1511.     SetBorderColor 200 0 200
  1512. Show
  1513.     BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  1514.     Rarity Normal Magic
  1515.     SetBorderColor 200 0 200
  1516.  
  1517. ##################################################
  1518. ########### Section 14 - Misc Part I #############
  1519. ##################################################
  1520.  
  1521. # Oddball items & items that should never normally drop
  1522.  
  1523. Show
  1524.     Class "Quest Items"
  1525.     SetBorderColor 74 230 58
  1526.     SetFontSize 45
  1527. Show
  1528.     Class "Amulet"
  1529.     Identified True
  1530.     Corrupted True
  1531.     SetBorderColor 175 0 0
  1532. Show
  1533.     BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
  1534.     SetFontSize 42
  1535.     SetBackgroundColor 100 66 0
  1536.     SetBorderColor 0 255 255
  1537. Show
  1538.     BaseType "Jet Amulet" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
  1539.     SetFontSize 42
  1540.     SetBackgroundColor 100 66 0
  1541.     SetBorderColor 0 255 255
  1542.    
  1543. ###########################################################
  1544. #### Section 15 - Racing Options / Class Configuration ####
  1545. ###########################################################
  1546. # Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
  1547.  
  1548. Hide #Strict Filter Only
  1549.     Class "Gloves" "Helm"
  1550.     ItemLevel <= 47
  1551.     LinkedSockets = 4
  1552. #   SocketGroup BB
  1553.     SetBorderColor 0 255 255
  1554.     SetBackgroundColor 0 60 60
  1555.     PlayAlertSound 1 50
  1556. Hide #Strict Filter Only
  1557.     Class "Gloves" "Helm" "Boots" "Body Armour"
  1558.     ItemLevel <= 47
  1559.     LinkedSockets = 4
  1560. #   SocketGroup BB
  1561.     SetBorderColor 0 255 255
  1562.     SetBackgroundColor 0 60 60
  1563.     SetFontSize 35
  1564.     PlayAlertSound 1 50
  1565. Hide #Strict Filter Only
  1566.     Class "Gloves" "Helm"
  1567.     ItemLevel <= 69
  1568.     LinkedSockets = 4
  1569. #   SocketGroup BB
  1570.     SetBorderColor 0 255 255
  1571.     SetBackgroundColor 0 60 60
  1572. Hide #Strict Filter Only
  1573.     Class "Gloves" "Helm"
  1574.     ItemLevel <= 14
  1575.     LinkedSockets >= 3
  1576. #   SocketGroup BB
  1577.     SetBorderColor 0 225 225
  1578.     SetBackgroundColor 0 60 60
  1579. Hide #Strict Filter Only
  1580.     Class "Gloves" "Helm"
  1581.     ItemLevel <= 47
  1582.     LinkedSockets >= 3
  1583. #   SocketGroup BB
  1584.     SetBorderColor 0 225 225
  1585. Hide #Strict Filter Only
  1586.     Class "Gloves" "Helm"
  1587.     ItemLevel <= 14
  1588.     LinkedSockets >= 2
  1589. #   SocketGroup BB
  1590.     SetBorderColor 0 200 200
  1591.  
  1592. # Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
  1593.  
  1594. #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
  1595. #Show
  1596. #   BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
  1597. #   BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
  1598. #   BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
  1599. #   Quality = 0
  1600. #   SetTextColor 0 255 255
  1601. #   SetFontSize 40
  1602.  
  1603. #####################################################
  1604. ########## Section 15.1 - Chromatic Recipe ##########
  1605. #####################################################
  1606.  
  1607. # Chromatic Recipe - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK!
  1608. Hide
  1609.     Sockets >= 3
  1610.     SocketGroup RGB
  1611.     Width = 2
  1612.     Height = 2
  1613.     SetBorderColor 0 200 0
  1614.     SetBackgroundColor 75 75 75
  1615. Hide
  1616.     Sockets >= 3
  1617.     SocketGroup RGB
  1618.     Width = 1
  1619.     Height = 3
  1620.     SetBorderColor 0 200 0
  1621.     SetBackgroundColor 75 75 75
  1622. Hide
  1623.     Sockets >= 3
  1624.     ItemLevel <= 74
  1625.     SocketGroup RGB
  1626.     SetBorderColor 0 150 0
  1627.     SetBackgroundColor 75 75 75
  1628.  
  1629. #####################################################
  1630.  
  1631. # Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
  1632. Show
  1633.     Rarity Normal
  1634.     ItemLevel = 1
  1635.     Sockets = 3
  1636. Hide #Strict Filter Only
  1637.     Class Shield
  1638.     ItemLevel <= 11
  1639.  
  1640. #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
  1641. #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
  1642. #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
  1643. #Hide
  1644. #   Class "Wand" "Sceptre"
  1645. #   ItemLevel > 5
  1646. #   ItemLevel <= 70
  1647. #   Rarity Normal  
  1648. #Hide
  1649. #   Class "Wand" "Sceptre"
  1650. #   ItemLevel > 47
  1651. #   ItemLevel <= 70
  1652. #   Rarity Magic
  1653. #Hide
  1654. #   Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1655. #   ItemLevel > 5
  1656. #   ItemLevel <= 70
  1657. #   Rarity Normal
  1658. #Hide
  1659. #   Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
  1660. #   ItemLevel > 47
  1661. #   ItemLevel <= 70
  1662. #   Rarity Magic
  1663. #Hide
  1664. #   Class "Bow" "Quiver"
  1665. #   ItemLevel > 5
  1666. #   ItemLevel <= 70
  1667. #   Rarity Normal
  1668. #Hide
  1669. #   Class "Bow" "Quiver"
  1670. #   ItemLevel > 47
  1671. #   ItemLevel <= 70
  1672. #   Rarity Magic   
  1673.  
  1674. ######################################
  1675. ######## END OF OPTIONS BLOCK ########
  1676. ######################################
  1677.  
  1678.  
  1679. ##################################################
  1680. ######## Section 16 - Global Leveling I ##########
  1681. ##################################################
  1682.  
  1683. Hide #Strict Filter Only
  1684.     ItemLevel <= 47
  1685.     BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
  1686.     SetBorderColor 150 120 255
  1687. Hide #Strict Filter Only
  1688.     ItemLevel <= 24
  1689.     BaseType "Leather Belt" "Coral Ring"
  1690.     SetBorderColor 255 204 102
  1691. Hide #Strict Filter Only
  1692.     ItemLevel <= 14
  1693.     BaseType "Rustic Sash"
  1694.     SetBorderColor 200 80 0
  1695. Hide #Strict Filter Only
  1696.     ItemLevel <= 24
  1697.     BaseType "Iron Ring"
  1698.     SetBorderColor 200 80 0
  1699. Hide #Strict Filter Only
  1700.     ItemLevel <= 24
  1701.     BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
  1702.     SetBorderColor 150 0 150
  1703. Hide #Strict Filter Only
  1704.     ItemLevel <= 24
  1705.     BaseType "Heavy Belt"
  1706.     SetBorderColor 150 0 150
  1707. Hide #Strict Filter Only
  1708.     ItemLevel <= 33
  1709.     BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
  1710.     SetBorderColor 200 0 200
  1711. Hide #Strict Filter Only
  1712.     ItemLevel <= 47
  1713.     BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
  1714.     Rarity Normal Magic
  1715. Hide #Strict Filter Only
  1716.     ItemLevel <= 69
  1717.     BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
  1718.     Rarity Normal Magic
  1719. Hide #Strict Filter Only
  1720.     ItemLevel <= 47
  1721.     BaseType "Heavy Belt" "Rustic Sash"
  1722.     Rarity Normal
  1723. Hide #Strict Filter Only
  1724.     ItemLevel <= 69
  1725.     BaseType "Rustic Sash"
  1726.     Rarity Magic
  1727. Hide #Strict Filter Only
  1728.     ItemLevel <= 47
  1729.     BaseType "Iron Ring"
  1730. Hide #Strict Filter Only
  1731.     ItemLevel <= 14
  1732.     BaseType "Ring" "Amulet"
  1733. Hide #Strict Filter Only
  1734.     Class "Gloves" "Helm" "Body Armour"
  1735.     ItemLevel <= 59
  1736.     LinkedSockets = 4
  1737.     SetBorderColor 0 200 200
  1738. Hide #Strict Filter Only
  1739.     Class "Boots"
  1740.     ItemLevel < 47
  1741.     Rarity Magic
  1742.     SetBorderColor 255 204 102
  1743.     SetFontSize 35
  1744.  
  1745. # Note: Tan border for leveling boots (Consistent w/magic ms boots)
  1746. Hide
  1747.     Class "Boots"
  1748.     ItemLevel < 47
  1749.     Rarity Magic
  1750.     SetBorderColor 255 204 102
  1751.     SetFontSize 35
  1752. Hide
  1753.     Class "Boots"
  1754.     Rarity Rare
  1755.     ItemLevel < 67
  1756.     SetBorderColor 255 204 102
  1757.     SetFontSize 35
  1758.    
  1759. ##################################################
  1760. ########## Section 17 - Caster Weapons ###########
  1761. ##################################################
  1762.  
  1763. Hide #Strict Filter Only
  1764.     BaseType "Quartz Sceptre" "Shadow Sceptre"
  1765.     ItemLevel <= 47
  1766.     LinkedSockets = 3
  1767.     SetBorderColor 150 200 250
  1768.     SetBackgroundColor 50 60 70
  1769. Hide #Strict Filter Only
  1770.     BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1771.     ItemLevel <= 61
  1772.     LinkedSockets = 3
  1773.     SetBorderColor 150 200 250
  1774.     SetBackgroundColor 50 60 70
  1775. Hide #Strict Filter Only
  1776.     BaseType "Opal Sceptre" "Void Sceptre"
  1777.     ItemLevel <= 69
  1778.     LinkedSockets = 3
  1779.     SetBorderColor 150 200 250
  1780.     SetBackgroundColor 50 60 70
  1781. Hide #Strict Filter Only
  1782.     Class "Wand" "Sceptre"
  1783.     ItemLevel <= 25
  1784.     LinkedSockets = 3
  1785.     SetBorderColor 150 200 250
  1786.     SetBackgroundColor 50 60 70
  1787. Hide #Strict Filter Only
  1788.     Class "Wand" "Sceptre"
  1789.     ItemLevel <= 47
  1790.     LinkedSockets = 3
  1791.     SetBorderColor 150 200 250
  1792. Hide #Strict Filter Only
  1793.     BaseType "Quartz Sceptre" "Shadow Sceptre"
  1794.     ItemLevel <= 47
  1795.     SetBorderColor 100 150 200
  1796. Hide #Strict Filter Only
  1797.     BaseType "Crystal Sceptre" "Abyssal Sceptre"
  1798.     ItemLevel <= 59
  1799.     SetBorderColor 100 150 200
  1800. Hide #Strict Filter Only
  1801.     BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand"
  1802.     ItemLevel <= 72
  1803.     SetBorderColor 100 150 200
  1804. Hide #Strict Filter Only
  1805.     Class "Wand" "Sceptre"
  1806.     Rarity Rare
  1807.     ItemLevel <= 47
  1808.     SetBorderColor 150 200 250
  1809. Hide #Strict Filter Only
  1810.     Class "Wand" "Sceptre" "Dagger"
  1811.     Rarity Magic
  1812.     ItemLevel <= 25
  1813.     SetBorderColor 150 200 250
  1814. Hide #Strict Filter Only
  1815.     Class "Wand" "Sceptre"
  1816.     ItemLevel <= 47
  1817. #Show
  1818. #   BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
  1819.  
  1820. ##################################################
  1821. ######## Section 18.1 - 2H Melee Weapons #########
  1822. ##################################################
  1823.  
  1824. # Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
  1825.  
  1826. # Only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
  1827. #favors axes, shows swords, and hides maces by end of levelling phase
  1828.  
  1829. Hide #Strict Filter Only
  1830.     BaseType "Corroded Blade" "Driftwood Maul"
  1831.     ItemLevel < 8
  1832. Hide #Strict Filter Only
  1833.     BaseType "Stone Axe"
  1834.     ItemLevel < 9
  1835.     SetBorderColor 128 0 0
  1836. Hide #Strict Filter Only
  1837.     BaseType "Longsword" "Tribal Maul"
  1838.     ItemLevel < 12
  1839. Hide #Strict Filter Only
  1840.     BaseType "Jade Chopper"
  1841.     ItemLevel < 13
  1842.     SetBorderColor 128 0 0
  1843. Hide #Strict Filter Only
  1844.     BaseType "Bastard Sword" "Mallet"
  1845.     ItemLevel < 17
  1846. Hide #Strict Filter Only
  1847.     BaseType "Woodsplitter"
  1848.     ItemLevel < 18
  1849.     SetBorderColor 128 0 0
  1850. Hide #Strict Filter Only
  1851.     BaseType "Two-Handed Sword" "Sledgehammer"
  1852.     ItemLevel < 22
  1853. Hide #Strict Filter Only
  1854.     BaseType "Poleaxe"
  1855.     ItemLevel < 23
  1856.     SetBorderColor 128 0 0
  1857. Hide #Strict Filter Only
  1858.     BaseType "Etched Greatsword" "Jagged Maul"
  1859.     ItemLevel < 27
  1860. Hide #Strict Filter Only
  1861.     BaseType "Double Axe"
  1862.     ItemLevel < 28
  1863.     SetBorderColor 128 0 0
  1864. Hide #Strict Filter Only
  1865.     BaseType "Gilded Axe"
  1866.     ItemLevel < 33
  1867.     SetBorderColor 128 0 0
  1868. Hide #Strict Filter Only
  1869.     BaseType "Shadow Axe"
  1870.     ItemLevel < 37
  1871.     SetBorderColor 128 0 0
  1872. Hide #Strict Filter Only
  1873.     BaseType "Jasper Chopper"
  1874.     ItemLevel < 41
  1875.     SetBorderColor 128 0 0
  1876. Hide #Strict Filter Only
  1877.     BaseType "Timber Axe"
  1878.     ItemLevel < 45
  1879.     SetBorderColor 128 0 0
  1880. Hide #Strict Filter Only
  1881.     BaseType "Headsman Axe"
  1882.     ItemLevel < 49
  1883.     SetBorderColor 128 0 0
  1884. Hide #Strict Filter Only
  1885.     BaseType "Labrys"
  1886.     ItemLevel < 53
  1887.     SetBorderColor 128 0 0
  1888. Hide #Strict Filter Only
  1889.     BaseType "Noble Axe"
  1890.     ItemLevel < 57
  1891.     SetBorderColor 128 0 0
  1892. Hide #Strict Filter Only
  1893.     BaseType "Abyssal Axe"
  1894.     ItemLevel < 58
  1895.     SetBorderColor 128 0 0
  1896. Hide #Strict Filter Only
  1897.     BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
  1898.     ItemLevel < 63
  1899.     SetBorderColor 128 0 0
  1900. Hide #Strict Filter Only
  1901.     BaseType "Vaal Axe" "Coronal Maul"
  1902.     ItemLevel <= 72
  1903.     SetBorderColor 128 0 0
  1904.    
  1905. ##################################################
  1906. ######## Section 18.2 - 1H Melee Weapons #########
  1907. ##################################################
  1908.  
  1909. # Note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
  1910.  
  1911. Hide #Strict Filter Only
  1912.     BaseType "Copper Sword" "Sabre"
  1913.     ItemLevel <= 11
  1914.     SetBorderColor 128 0 0
  1915. Hide #Strict Filter Only
  1916.     Class "One Hand"
  1917.     ItemLevel <= 5
  1918. Hide #Strict Filter Only
  1919.     Class "One Hand"
  1920.     ItemLevel <= 11
  1921.     DropLevel >= 4
  1922. Hide #Strict Filter Only
  1923.     BaseType "Jade Hatchet"
  1924.     ItemLevel < 11
  1925.     SetBorderColor 128 0 0
  1926. Hide #Strict Filter Only
  1927.     BaseType "Boarding Axe"
  1928.     ItemLevel < 16
  1929.     SetBorderColor 128 0 0
  1930. Hide #Strict Filter Only
  1931.     BaseType "Cleaver"
  1932.     ItemLevel < 21
  1933.     SetBorderColor 128 0 0
  1934. Hide #Strict Filter Only
  1935.     BaseType "Broad Axe"
  1936.     ItemLevel < 25
  1937.     SetBorderColor 128 0 0
  1938. Hide #Strict Filter Only
  1939.     BaseType "Arming Axe"
  1940.     ItemLevel < 29
  1941.     SetBorderColor 128 0 0
  1942. Hide #Strict Filter Only
  1943.     BaseType "Decorative Axe"
  1944.     ItemLevel < 33
  1945.     SetBorderColor 128 0 0
  1946. Hide #Strict Filter Only
  1947.     BaseType "Jasper Axe" "Etched Hatchet"
  1948.     ItemLevel < 39
  1949.     SetBorderColor 128 0 0
  1950. Hide #Strict Filter Only
  1951.     BaseType "Tomahawk"
  1952.     ItemLevel < 42
  1953.     SetBorderColor 128 0 0
  1954. Hide #Strict Filter Only
  1955.     BaseType "Wrist Chopper"
  1956.     ItemLevel < 45
  1957.     SetBorderColor 128 0 0
  1958. Hide #Strict Filter Only
  1959.     BaseType "War Axe"
  1960.     ItemLevel < 48
  1961.     SetBorderColor 128 0 0
  1962. Hide #Strict Filter Only
  1963.     BaseType "Chest Splitter"
  1964.     ItemLevel < 51
  1965.     SetBorderColor 128 0 0
  1966. Hide #Strict Filter Only
  1967.     BaseType "Ceremonial Axe"
  1968.     ItemLevel < 57
  1969.     SetBorderColor 128 0 0
  1970. Hide #Strict Filter Only
  1971.     BaseType "Wraith Axe"
  1972.     ItemLevel < 58
  1973.     SetBorderColor 128 0 0
  1974. Hide #Strict Filter Only
  1975.     BaseType "Engraved Hatchet" "Karui Axe"
  1976.     ItemLevel < 59
  1977.     SetBorderColor 128 0 0
  1978. Hide #Strict Filter Only
  1979.     BaseType "Vaal Hatchet"
  1980.     ItemLevel < 69
  1981.     SetBorderColor 128 0 0
  1982. Hide #Strict Filter Only
  1983.     BaseType "Siege Axe" "Runic Hatchet"
  1984.     ItemLevel <= 72
  1985.     SetBorderColor 128 0 0
  1986.    
  1987. ##################################################
  1988. ########## Section 19 - Ranged Weapons ###########
  1989. ##################################################
  1990.  
  1991. Hide #Strict Filter Only
  1992.     BaseType "Serrated Arrow Quiver"
  1993.     ItemLevel <= 14
  1994.     SetBorderColor 125 200 40
  1995. Hide #Strict Filter Only
  1996.     BaseType "Broadhead Arrow Quiver"
  1997.     ItemLevel <= 60
  1998. Hide #Strict Filter Only
  1999.     BaseType "Spike-Point Arrow Quiver"
  2000.     ItemLevel <= 67
  2001. Hide #Strict Filter Only
  2002.     BaseType "Quiver"
  2003.     Rarity Magic
  2004.     ItemLevel <= 20
  2005. Hide #Strict Filter Only
  2006.     BaseType "Short Bow"
  2007.     ItemLevel < 9
  2008. #   SetBorderColor 150 250 50
  2009.     SetBorderColor 125 200 40
  2010. Hide #Strict Filter Only
  2011.     BaseType "Long Bow"
  2012.     ItemLevel < 14
  2013.     SetBorderColor 125 200 40
  2014. Hide #Strict Filter Only
  2015.     BaseType "Composite Bow"
  2016.     ItemLevel < 18
  2017.     SetBorderColor 125 200 40
  2018. Hide #Strict Filter Only
  2019.     BaseType "Recurve Bow"
  2020.     ItemLevel < 23
  2021.     SetBorderColor 125 200 40
  2022. Hide #Strict Filter Only
  2023.     BaseType "Bone Bow"
  2024.     ItemLevel < 28
  2025.     SetBorderColor 125 200 40
  2026. Hide #Strict Filter Only
  2027.     BaseType "Royal Bow"
  2028.     ItemLevel < 32
  2029.     SetBorderColor 125 200 40
  2030. Hide #Strict Filter Only
  2031.     BaseType "Death Bow"
  2032.     ItemLevel < 38
  2033.     SetBorderColor 125 200 40
  2034. Hide #Strict Filter Only
  2035.     BaseType "Grove Bow"
  2036.     ItemLevel < 38
  2037.     SetBorderColor 125 200 40
  2038. Hide #Strict Filter Only
  2039.     BaseType "Reflex Bow"
  2040.     ItemLevel < 38
  2041.     SetBorderColor 125 200 40
  2042. Hide #Strict Filter Only
  2043.     BaseType "Decurve Bow"
  2044.     ItemLevel < 44
  2045.     SetBorderColor 125 200 40
  2046. Hide #Strict Filter Only
  2047.     BaseType "Compound Bow"
  2048.     ItemLevel < 44
  2049.     SetBorderColor 125 200 40
  2050. Hide #Strict Filter Only
  2051.     BaseType "Sniper Bow"
  2052.     ItemLevel < 47
  2053.     SetBorderColor 125 200 40
  2054. Hide #Strict Filter Only
  2055.     BaseType "Ivory Bow"
  2056.     ItemLevel < 50
  2057.     SetBorderColor 125 200 40
  2058. Hide #Strict Filter Only
  2059.     BaseType "Highborn Bow"
  2060.     ItemLevel < 53
  2061.     SetBorderColor 125 200 40
  2062. Hide #Strict Filter Only
  2063.     BaseType "Steelwood Bow"
  2064.     ItemLevel < 60
  2065. Hide #Strict Filter Only
  2066.     BaseType "Citadel Bow"
  2067.     ItemLevel < 61
  2068.     SetBorderColor 125 200 40
  2069. Hide #Strict Filter Only
  2070.     BaseType "Assassin Bow"
  2071.     ItemLevel < 67
  2072.     SetBorderColor 125 200 40
  2073. Hide #Strict Filter Only
  2074.     BaseType "Spine Bow"
  2075.     ItemLevel < 67
  2076.     SetBorderColor 125 200 40
  2077. Hide #Strict Filter Only
  2078.     BaseType "Decimation Bow"
  2079.     ItemLevel < 67
  2080.     SetBorderColor 125 200 40
  2081. Hide #Strict Filter Only
  2082.     BaseType "Thicket Bow"
  2083.     ItemLevel <= 72
  2084.     SetBorderColor 125 200 40
  2085. Hide #Strict Filter Only
  2086.     BaseType "Harbinger Bow"
  2087.     ItemLevel <= 72
  2088.     SetBorderColor 125 200 40
  2089.  
  2090. ##################################################
  2091. ############## Section 20 - Armour ###############
  2092. ##################################################
  2093.  
  2094. # Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
  2095. # Effectively ends at 68 maps, other sections take over.
  2096.  
  2097. Hide #Strict Filter Only
  2098.     BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
  2099.     ItemLevel <= 3
  2100. Hide #Strict Filter Only
  2101.     BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
  2102.     ItemLevel <= 6
  2103. Hide #Strict Filter Only
  2104.     BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2105.     ItemLevel <= 8
  2106.     SetBorderColor 150 100 0
  2107. #note: extended to 11 over 9 for brutus worst case scenarios
  2108. Hide #Strict Filter Only
  2109.     BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
  2110.     ItemLevel <= 11
  2111. Hide #Strict Filter Only
  2112.     BaseType "Cone Helmet" "Steel Greaves"
  2113.     ItemLevel <= 11
  2114.     SetBorderColor 150 100 0
  2115. #note: extended to 13 over 12 to smooth things out after brutus
  2116. Hide #Strict Filter Only
  2117.     BaseType "Cone Helmet" "Steel Greaves"
  2118.     ItemLevel <= 13
  2119. Hide #Strict Filter Only
  2120.     BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2121.     ItemLevel <= 13
  2122.     SetBorderColor 150 100 0
  2123. Hide #Strict Filter Only
  2124.     BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
  2125.     ItemLevel <= 15
  2126. Hide #Strict Filter Only
  2127.     BaseType "Tricorne" "Sallet" "Goathide Boots"
  2128.     ItemLevel <= 15
  2129.     SetBorderColor 150 100 0
  2130. Hide #Strict Filter Only
  2131.     BaseType "Tricorne" "Sallet" "Goathide Boots"
  2132.     ItemLevel <= 18
  2133. Hide #Strict Filter Only
  2134.     BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2135.     ItemLevel <= 18
  2136.     SetBorderColor 150 100 0
  2137. Hide #Strict Filter Only
  2138.     BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
  2139.     ItemLevel <= 21
  2140. Hide #Strict Filter Only
  2141.     BaseType "Barbute Helmet"
  2142.     ItemLevel <= 21
  2143.     SetBorderColor 150 100 0
  2144. Hide #Strict Filter Only
  2145.     BaseType "Barbute Helmet"
  2146.     ItemLevel <= 24
  2147. Hide #Strict Filter Only
  2148.     BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2149.     ItemLevel <= 24
  2150.     SetBorderColor 150 100 0
  2151. Hide #Strict Filter Only
  2152.     BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
  2153.     ItemLevel <= 27
  2154. Hide #Strict Filter Only
  2155.     BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2156.     ItemLevel <= 27
  2157.     SetBorderColor 150 100 0
  2158. Hide #Strict Filter Only
  2159.     BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
  2160.     ItemLevel <= 30
  2161. #note - docks/lunaris normal 29
  2162. Hide #Strict Filter Only
  2163.     BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2164.     ItemLevel <= 30
  2165.     SetBorderColor 150 100 0
  2166. Hide #Strict Filter Only
  2167.     BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
  2168.     ItemLevel <= 33
  2169. Hide #Strict Filter Only
  2170.     BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2171.     ItemLevel <= 33
  2172.     SetBorderColor 150 100 0
  2173. Hide #Strict Filter Only
  2174.     BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
  2175.     ItemLevel <= 36
  2176. Hide #Strict Filter Only
  2177.     BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2178.     ItemLevel <= 36
  2179.     SetBorderColor 150 100 0
  2180. Hide #Strict Filter Only
  2181.     BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
  2182.     ItemLevel <= 39
  2183. Hide #Strict Filter Only
  2184.     BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2185.     ItemLevel <= 39
  2186.     SetBorderColor 150 100 0
  2187. Hide #Strict Filter Only
  2188.     BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
  2189.     ItemLevel <= 42
  2190. Hide #Strict Filter Only
  2191.     BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2192.     ItemLevel <= 42
  2193.     SetBorderColor 150 100 0
  2194. Hide #Strict Filter Only
  2195.     BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
  2196.     ItemLevel <= 45
  2197. Hide #Strict Filter Only
  2198.     BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2199.     ItemLevel <= 45
  2200.     SetBorderColor 150 100 0
  2201. Hide #Strict Filter Only
  2202.     BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
  2203.     ItemLevel <= 48
  2204. Hide #Strict Filter Only
  2205.     BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2206.     ItemLevel <= 48
  2207.     SetBorderColor 150 100 0
  2208. Hide #Strict Filter Only
  2209.     BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
  2210.     ItemLevel <= 51
  2211. #note - cruel docks is 51
  2212. Hide #Strict Filter Only
  2213.     BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2214.     ItemLevel <= 51
  2215.     SetBorderColor 150 100 0
  2216. Hide #Strict Filter Only
  2217.     BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
  2218.     ItemLevel <= 53
  2219. Hide #Strict Filter Only
  2220.     BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  2221.     ItemLevel <= 53
  2222.     SetBorderColor 150 100 0
  2223. Hide #Strict Filter Only
  2224.     BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
  2225.     ItemLevel <= 56
  2226. #note - cruel ducts is 54
  2227. Hide #Strict Filter Only
  2228.     BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  2229.     ItemLevel <= 56
  2230.     SetBorderColor 150 100 0
  2231. Hide #Strict Filter Only
  2232.     BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
  2233.     ItemLevel <= 59
  2234. Hide #Strict Filter Only
  2235.     BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  2236.     ItemLevel <= 59
  2237.     SetBorderColor 150 100 0
  2238. Hide #Strict Filter Only
  2239.     BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
  2240.     ItemLevel <= 62
  2241. #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
  2242. Hide #Strict Filter Only
  2243.     BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  2244.     ItemLevel <= 62
  2245.     SetBorderColor 150 100 0
  2246. Hide #Strict Filter Only
  2247.     BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
  2248.     ItemLevel <= 66
  2249. Hide #Strict Filter Only
  2250.     BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
  2251.     ItemLevel <= 70
  2252.     SetBorderColor 150 100 0
  2253. #note - merc ducts/lake are 67
  2254. Hide #Strict Filter Only
  2255.     BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
  2256.     ItemLevel <= 70
  2257. #Pre-Map Basetypes: RADICALLY CHANGING IN ORIATH
  2258. Hide #Strict Filter Only
  2259.     BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
  2260.     ItemLevel <= 72
  2261.     SetBorderColor 150 100 0
  2262. Hide #Strict Filter Only
  2263.     BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  2264.     ItemLevel <= 72
  2265.     SetBorderColor 150 100 0
  2266. Hide #Strict Filter Only
  2267.     BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
  2268.     Rarity Normal
  2269.     ItemLevel <= 72
  2270.     SetBorderColor 150 100 0
  2271.  
  2272. ##################################################
  2273. ############## Section 21 - Flasks ###############
  2274. ##################################################
  2275.  
  2276. # Leveling Flasks w/ Sound
  2277. Show
  2278.     BaseType "Quicksilver Flask"
  2279.     SetTextColor 0 255 255
  2280.     ItemLevel <= 66
  2281.     PlayAlertSound 13 100
  2282.     SetTextColor 0 255 255
  2283.         SetBorderColor 75 150 255
  2284.         SetBackgroundColor 75 75 75
  2285. Show
  2286.     BaseType "Basalt Flask" "Granite Flask" "Silver Flask" "Diamond Flask"
  2287.     ItemLevel <= 66
  2288.     SetTextColor 0 255 255
  2289.     PlayAlertSound 13 100
  2290.     SetTextColor 0 255 255
  2291.         SetBorderColor 75 150 255
  2292.         SetBackgroundColor 75 75 75
  2293. Show
  2294.     BaseType "Bismuth Flask"
  2295.     ItemLevel <= 66
  2296.     SetTextColor 0 255 255
  2297.     PlayAlertSound 13 100
  2298.     SetTextColor 0 255 255
  2299.         SetBorderColor 75 150 255
  2300.         SetBackgroundColor 75 75 75
  2301.  
  2302. # Glassblower Recipe
  2303. Show
  2304.     BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
  2305.     Quality = 20
  2306.     SetTextColor 0 255 255
  2307.         SetBorderColor 75 150 255
  2308.         SetBackgroundColor 75 75 75
  2309. Hide
  2310.     Class Flask
  2311.     ItemLevel >= 75
  2312.     Quality > 0
  2313.     SetBorderColor 75 150 255
  2314.         SetBackgroundColor 75 75 75
  2315. Hide
  2316.     Class Flask
  2317.     ItemLevel >= 43
  2318.     ItemLevel <= 74
  2319.     Quality > 0
  2320.     SetBorderColor 75 150 255
  2321.         SetBackgroundColor 75 75 75
  2322.  
  2323. # Leveling Flask Highlighting
  2324. Hide
  2325.     ItemLevel <= 42
  2326.     BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2327.     SetBorderColor 150 25 250
  2328. Hide
  2329.     BaseType "Bismuth Flask" "Aquamarine Flask" "Stibnite Flask"
  2330.     ItemLevel < 72
  2331. Hide
  2332.     BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask"
  2333.     ItemLevel < 79
  2334.  
  2335. # Level-Based Flask Highlighting
  2336. Show
  2337.     Class "Life Flasks"
  2338.     DropLevel >= 0
  2339.     ItemLevel <= 5
  2340.     SetBorderColor 200 0 0
  2341. Show
  2342.     Class "Mana Flasks"
  2343.     DropLevel >= 0
  2344.     ItemLevel <= 5
  2345.     SetBorderColor 75 150 255
  2346. Show
  2347.     Class "Life Flasks"
  2348.     DropLevel >= 3
  2349.     ItemLevel <= 12
  2350.     SetBorderColor 200 0 0
  2351. Show
  2352.     Class "Mana Flasks"
  2353.     DropLevel >= 3
  2354.     ItemLevel <= 12
  2355.     SetBorderColor 75 150 255
  2356. Show
  2357.     Class "Life Flasks"
  2358.     DropLevel >= 6
  2359.     ItemLevel <= 18
  2360.     SetBorderColor 200 0 0
  2361. Show
  2362.     Class "Mana Flasks"
  2363.     DropLevel >= 6
  2364.     ItemLevel <= 18
  2365.     SetBorderColor 75 150 255
  2366. Show
  2367.     Class "Life Flasks"
  2368.     DropLevel >= 12
  2369.     ItemLevel <= 24
  2370.     SetBorderColor 200 0 0
  2371. Show
  2372.     Class "Mana Flasks"
  2373.     DropLevel >= 12
  2374.     ItemLevel <= 24
  2375.     SetBorderColor 75 150 255
  2376. Show
  2377.     Class "Life Flasks"
  2378.     DropLevel >= 18
  2379.     ItemLevel <= 30
  2380.     SetBorderColor 200 0 0
  2381. Show
  2382.     Class "Mana Flasks"
  2383.     DropLevel >= 18
  2384.     ItemLevel <= 30
  2385.     SetBorderColor 75 150 255
  2386. Show
  2387.     Class "Life Flasks"
  2388.     DropLevel >= 24
  2389.     ItemLevel <= 36
  2390.     SetBorderColor 200 0 0
  2391. Show
  2392.     Class "Mana Flasks"
  2393.     DropLevel >= 24
  2394.     ItemLevel <= 36
  2395.     SetBorderColor 75 150 255
  2396. Show
  2397.     Class "Life Flasks"
  2398.     DropLevel >= 30
  2399.     ItemLevel <= 42
  2400.     SetBorderColor 200 0 0
  2401. Show
  2402.     Class "Mana Flasks"
  2403.     DropLevel >= 30
  2404.     ItemLevel <= 42
  2405.     SetBorderColor 75 150 255
  2406.  
  2407. # Note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
  2408. Show
  2409.     BaseType "Hallowed Life Flask"
  2410.     DropLevel >= 42
  2411.     ItemLevel <= 61
  2412.     SetBorderColor 200 0 0
  2413. Show
  2414.     Class "Life Flasks"
  2415.     DropLevel >= 36
  2416.     ItemLevel <= 50
  2417. Show
  2418.     Class "Mana Flasks"
  2419.     DropLevel >= 36
  2420.     ItemLevel <= 50
  2421. Show
  2422.     Class "Life Flasks" "Mana Flasks"
  2423.     DropLevel >= 42
  2424.     ItemLevel <= 66
  2425. Show
  2426.     ItemLevel < 72
  2427.     BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2428. Show
  2429.     ItemLevel < 75
  2430.     Rarity Magic
  2431.     BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
  2432.    
  2433. ##################################################
  2434. ######## Section 22 - Global Leveling II #########
  2435. ##################################################
  2436.  
  2437. # Note: Worst Case Scenario Insurance
  2438. # Note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
  2439. Hide #Strict Filter Only
  2440.     Class "Gloves" "Helm"
  2441.     ItemLevel <= 69
  2442.     LinkedSockets = 4
  2443. Hide #Strict Filter Only
  2444.     Class "Gloves" "Helm"
  2445.     ItemLevel <= 59
  2446.     LinkedSockets >= 3
  2447. Hide #Strict Filter Only
  2448.     Class "Gloves" "Helm"
  2449.     ItemLevel <= 33
  2450.     LinkedSockets >= 2
  2451. Hide #Strict Filter Only
  2452.     Class "Gloves" "Helm"
  2453.     ItemLevel <= 59
  2454.     Sockets = 4
  2455.  
  2456. # Note: Cutoff reverted back to 36 to include dried lake in oriath, may revert later
  2457. Hide #Strict Filter Only
  2458.     Class "Gloves" "Helm"
  2459.     ItemLevel <= 36
  2460.     Sockets >= 3
  2461. Hide #Strict Filter Only
  2462.     Class "Body Armour"
  2463.     LinkedSockets >= 3
  2464.     ItemLevel <= 36
  2465. Hide #Strict Filter Only
  2466.     Class "Body Armour" "Boots"
  2467.     LinkedSockets = 4
  2468.     ItemLevel <= 62
  2469. Show
  2470.     Class Flask
  2471.     ItemLevel <= 11
  2472. Hide #Strict Filter Only
  2473.     ItemLevel <= 47
  2474.     Rarity Magic
  2475. Hide #Strict Filter Only
  2476.     ItemLevel > 47
  2477.     ItemLevel <= 66
  2478.     Rarity Magic
  2479.     Height 1
  2480.     Width 1
  2481.  
  2482. # Yellow borders on low level 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
  2483. Hide #Strict Filter Only
  2484.     Class "Gloves" "Boots"
  2485.     Rarity Rare
  2486.     SetBorderColor 150 150 75
  2487. Hide #Strict Filter Only
  2488.     Class "Helm"
  2489.     Rarity Rare
  2490.     SetBorderColor 150 150 75
  2491.    
  2492. #################################################
  2493. ############## Section 23 - Gems ################
  2494. #################################################
  2495.  
  2496. # Valuable Gems
  2497. Show
  2498.     BaseType "Portal" "Empower" "Enlighten" "Vaal Haste"
  2499.     Class Gem
  2500.     SetTextColor 30 200 200 255          
  2501.     SetBorderColor 30 150 180 255        
  2502.     SetFontSize 45
  2503.     PlayAlertSound 16 200
  2504.  
  2505. # Super-valuable Gems
  2506. Show
  2507.     Class Gem
  2508.     BaseType "Vaal Breach" "Item Quantity"
  2509.     SetFontSize 45
  2510.     SetTextColor 30 200 200 255  
  2511.     SetBorderColor 30 150 180 255  
  2512.     SetBackgroundColor 255 255 255 255  
  2513.     PlayAlertSound 6 250
  2514.  
  2515. # Gems with +18% quality
  2516. Show
  2517.     Class Gem
  2518.     Quality >= 18
  2519.     SetFontSize 45
  2520.     SetTextColor 30 200 200 255  
  2521.     SetBorderColor 30 150 180 255  
  2522.     SetBackgroundColor 255 255 255 255
  2523.     PlayAlertSound 16 250
  2524.  
  2525. # Quality Gems >10%
  2526. Show
  2527.     Class Gem
  2528.     Quality >= 10
  2529.     SetFontSize 45
  2530.     SetTextColor 30 200 200 255    
  2531.     SetBorderColor 30 150 180 255    
  2532.     PlayAlertSound 16 150
  2533.  
  2534. # Quality Gems
  2535. Show
  2536.     Class Gem
  2537.     Quality >= 1
  2538.     SetFontSize 40
  2539.     SetTextColor 27 162 155 255
  2540.     SetBorderColor 30 150 180 255      
  2541.     PlayAlertSound 16 150
  2542.  
  2543. # Worthless Drop-only Gems
  2544. Hide
  2545.     BaseType "Enhance" "Added Chaos" "Detonate Mines"
  2546.     Class Gem
  2547.     SetTextColor 27 162 155 255
  2548. Hide #Strict Filter Only
  2549.     Class Gem
  2550.     SetTextColor 27 162 155 255
  2551.    
  2552. ##################################################
  2553. ######### Section 24 - Miscellaneous II ##########
  2554. ##################################################
  2555.  
  2556. # Note: Low priority odd items and catch-alls
  2557. # Race Whetstone Recipe Toggle - On by default.
  2558.  
  2559. Hide #Strict Filter Only
  2560.     Class "One Hand" "Two Hand" "Bow"
  2561.     ItemLevel <= 42
  2562.     Quality > 0
  2563. Hide #Strict Filter Only
  2564.     BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
  2565.     Height = 1
  2566.     Rarity Magic
  2567.     ItemLevel <= 66
  2568. Hide
  2569.     BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
  2570. Show
  2571.     ItemLevel <= 5
  2572. Show
  2573.     Class Currency
  2574. Hide #Strict Filter Only
  2575.     Rarity Rare
  2576. #Show
  2577. #   Class "Hideout Doodads" "Microtransactions"
  2578.  
  2579. ##################################################
  2580. ############# Section 25 - Warbands ##############
  2581. ##################################################
  2582.  
  2583. # When you kill a warbands pack, press alt and the Warbands items will have a faint blue background if any dropped.
  2584. Hide
  2585.     Identified True
  2586.     ItemLevel >= 68
  2587.     Rarity Magic
  2588.     Class "Boots" "Gloves" "Helmets"
  2589.     SetBackgroundColor 0 0 50
  2590. Hide
  2591.     Identified True
  2592.     ItemLevel >= 68
  2593.     Rarity Magic
  2594.     Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
  2595.     SetBackgroundColor 0 0 50
  2596.  
  2597. ##################################################
  2598. ########## Section 26 - Corrupted Bases ##########
  2599. ##################################################
  2600.  
  2601. # The labyrinth may sometimes contain the 'Lead to Gold' darkshrine. This shrine turns one normal item in your inventory to a rare one - even if it's corrupted.
  2602.  
  2603. # With this entry you can search for items with rare corruption, such as +1 additional curse amulets.
  2604.  
  2605. Hide
  2606.     Corrupted True
  2607.     Rarity Normal
  2608.     Class "Amulet" "Belt"
  2609.     SetFontSize 38
  2610.     SetBorderColor 175 0 0
  2611.  
  2612. ##################################################
  2613. ########## Section 27 - Animate Weapon ###########
  2614. ##################################################
  2615.  
  2616. # Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
  2617. # Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
  2618. # Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
  2619. #Hide
  2620. #   Class "Wands"
  2621. #   Rarity Normal
  2622. #   SetFontSize 24
  2623. #   SetBorderColor 100 100 100
  2624. #   SetBackgroundColor 50 0 0
  2625. #Hide
  2626. #   Height >= 3
  2627. #   Width = 1
  2628. #   Rarity Normal
  2629. #   SetFontSize 24
  2630. #   SetBorderColor 100 100 100
  2631. #   SetBackgroundColor 50 0 0
  2632. #Hide
  2633. #   Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
  2634. #   Rarity Normal
  2635. #   SetFontSize 24
  2636. #   SetBorderColor 100 100 100
  2637. #   SetBackgroundColor 50 0 0
  2638.  
  2639. ##################################################
  2640. ########### Section 28 - Global Hide #############
  2641. ##################################################
  2642.  
  2643. # Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)  
  2644. Hide
  2645.     Rarity Normal Magic
  2646.     SetFontSize 25
  2647.     SetBackgroundColor 0 0 0 200
  2648. Hide
  2649. ##################################################
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