caca2312131232131

no no u

Apr 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. -----------------------
  154. --MemeusV2--
  155. -------------------------------------------------------
  156. --A script By makhail07
  157.  
  158. --This edit by 2003boobear
  159.  
  160. --Discord Creterisk#2958 (not 2003boobear's discord)
  161. -------------------------------------------------------
  162.  
  163. local FavIDs = {
  164. 340106355, --Nefl Crystals
  165. 927529620, --Dimension
  166. 876981900, --Fantasy
  167. 398987889, --Ordinary Days
  168. 1117396305, --Oh wait, it's you.
  169. 885996042, --Action Winter Journey
  170. 919231299, --Sprawling Idiot Effigy
  171. 743466274, --Good Day Sunshine
  172. 727411183, --Knife Fight
  173. 1402748531, --The Earth Is Counting On You!
  174. 595230126 --Robot Language
  175. }
  176.  
  177.  
  178.  
  179. --The reality of my life isn't real but a Universe -makhail07
  180. wait()
  181. local Player = game.Players.localPlayer
  182. local Character = Player.Character
  183. local plr = game:service'Players'.LocalPlayer
  184. local Humanoid = Character.Humanoid
  185. local char = plr.Character
  186. local hum = char.Humanoid
  187. local ra = char["Right Arm"]
  188. local la= char["Left Arm"]
  189. local rl= char["Right Leg"]
  190. local ll = char["Left Leg"]
  191. local hed = char.Head
  192. local root = char.HumanoidRootPart
  193. local rootj = root.RootJoint
  194. local tors = char.Torso
  195. local mouse = plr:GetMouse()
  196. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  197. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  198. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  199. local cam = game.Workspace.CurrentCamera
  200. trazx = Instance.new("ParticleEmitter")
  201. c = game.Players.LocalPlayer.Character
  202.  
  203. --where i put all the warn things
  204.  
  205. warn ("Well Look at that, I finished it.")
  206. --Looks Like you decided to look though the script. Well, Hello.
  207. warn ("I had a fun time making this edit.")
  208. --I Really DID have fun editing this.
  209. warn ("I hope you Enjoy this. Go have Fun!")
  210. --Just don't abuse.
  211. warn ("Also, the original MemeusV2 was made by makhail07.")
  212. --Support makhail07 for making the original!
  213. warn ("This edit was made by me, 2003boobear.")
  214. --This is one of my best edits BY FAR, though.
  215. Character.Head.face.Texture = "rbxassetid://620619801"
  216.  
  217. -------------------------------------------------------
  218. --Start Good Stuff--
  219. -------------------------------------------------------
  220. CF = CFrame.new
  221. angles = CFrame.Angles
  222. attack = false
  223. timetofly = true
  224. Euler = CFrame.fromEulerAnglesXYZ
  225. Rad = math.rad
  226. IT = Instance.new
  227. BrickC = BrickColor.new
  228. Cos = math.cos
  229. Acos = math.acos
  230. Sin = math.sin
  231. Asin = math.asin
  232. Abs = math.abs
  233. Mrandom = math.random
  234. Floor = math.floor
  235. random = math.random
  236. radian = math.rad
  237. Vec3 = Vector3.new
  238. cFrame = CFrame.new
  239. Euler = CFrame.fromEulerAnglesXYZ
  240. -------------------------------------------------------
  241. --End Good Stuff--
  242. -------------------------------------------------------
  243. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  244. RSH, LSH = nil, nil
  245. RW = Instance.new("Weld")
  246. LW = Instance.new("Weld")
  247. RH = tors["Right Hip"]
  248. LH = tors["Left Hip"]
  249. RSH = tors["Right Shoulder"]
  250. LSH = tors["Left Shoulder"]
  251. RSH.Parent = nil
  252. LSH.Parent = nil
  253. RW.Name = "RW"
  254. RW.Part0 = tors
  255. RW.C0 = CF(1.5, 0.5, 0)
  256. RW.C1 = CF(0, 0.5, 0)
  257. RW.Part1 = ra
  258. RW.Parent = tors
  259. LW.Name = "LW"
  260. LW.Part0 = tors
  261. LW.C0 = CF(-1.5, 0.5, 0)
  262. LW.C1 = CF(0, 0.5, 0)
  263. LW.Part1 = la
  264. LW.Parent = tors
  265. Effects = {}
  266.  
  267. -------------------------------------------------------
  268. --Start HeartBeat--
  269. -------------------------------------------------------
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "Heartbeat"
  272. script:WaitForChild("Heartbeat")
  273.  
  274. frame = 1 / 60
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278.  
  279.  
  280. lastframe = tick()
  281. script.Heartbeat:Fire()
  282.  
  283.  
  284. game:GetService("RunService").Heartbeat:connect(function(s, p)
  285. tf = tf + s
  286. if tf >= frame then
  287. if allowframeloss then
  288. script.Heartbeat:Fire()
  289. lastframe = tick()
  290. else
  291. for i = 1, math.floor(tf / frame) do
  292. script.Heartbeat:Fire()
  293. end
  294. lastframe = tick()
  295. end
  296. if tossremainder then
  297. tf = 0
  298. else
  299. tf = tf - frame * math.floor(tf / frame)
  300. end
  301. end
  302. end)
  303. -------------------------------------------------------
  304. --End HeartBeat--
  305. -------------------------------------------------------
  306.  
  307. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  308. coroutine.resume(coroutine.create(function()
  309. local intensity = 1 * Intensity
  310. local rotM = 0.01 * Intensity
  311. for i = 0, Length, 0.1 do
  312. swait()
  313. intensity = intensity - 0.05 * Intensity / Length
  314. rotM = rotM - 5.0E-4 * Intensity / Length
  315. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  316. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  317. end
  318. Humanoid.CameraOffset = Vec3(0, 0, 0)
  319. end))
  320. end
  321.  
  322. local joyemoji = Instance.new('ParticleEmitter', tors)
  323. joyemoji.VelocitySpread = 2000
  324. joyemoji.Lifetime = NumberRange.new(1)
  325. joyemoji.Speed = NumberRange.new(40)
  326. joy= {}
  327. for i=0, 19 do
  328. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  329. end
  330. joyemoji.Size = NumberSequence.new(joy)
  331. joyemoji.Rate = 0
  332. joyemoji.LockedToPart = false
  333. joyemoji.LightEmission = 0
  334. joyemoji.Texture = "rbxassetid://1176402123"
  335. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  336.  
  337.  
  338. local LIT = Instance.new('ParticleEmitter', tors)
  339. LIT.VelocitySpread = 2000
  340. LIT.Lifetime = NumberRange.new(1)
  341. LIT.Speed = NumberRange.new(45)
  342. nani= {}
  343. for i=0, 19 do
  344. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  345. end
  346. LIT.Size = NumberSequence.new(nani)
  347. LIT.Rate = 0
  348. LIT.LockedToPart = false
  349. LIT.LightEmission = 0
  350. LIT.Texture = "rbxassetid://1492670151"
  351. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  352.  
  353. local toast = Instance.new('ParticleEmitter', tors)
  354. toast.VelocitySpread = 2000
  355. toast.Lifetime = NumberRange.new(1)
  356. toast.Speed = NumberRange.new(60)
  357. toasterstoasttoast= {}
  358. for i=0, 19 do
  359. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  360. end
  361. toast.Size = NumberSequence.new(toasterstoasttoast)
  362. toast.Rate = 0
  363. toast.LockedToPart = false
  364. toast.LightEmission = 0
  365. toast.Texture = "rbxassetid://436096230"
  366. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  367.  
  368. local ok = Instance.new('ParticleEmitter', tors)
  369. ok.VelocitySpread = 2000
  370. ok.Lifetime = NumberRange.new(1)
  371. ok.Speed = NumberRange.new(50)
  372. cool= {}
  373. for i=0, 19 do
  374. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  375. end
  376. ok.Size = NumberSequence.new(cool)
  377. ok.Rate = 0
  378. ok.LockedToPart = false
  379. ok.LightEmission = 0
  380. ok.Texture = "rbxassetid://636768448"
  381. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  382.  
  383. -------------------------------------------------------
  384. --Start Kyu's shitty stuff--
  385. -------------------------------------------------------
  386.  
  387. function ragdoll(model)
  388. local char = model
  389. torso = char.HumanoidRootPart
  390. torso2 = char.Torso
  391. LW.Parent = nil
  392. RW.Parent = nil
  393. LH.Parent = nil
  394. RH.Parent = nil
  395. if hum ~= nil then
  396. hum.PlatformStand = true
  397. end
  398.  
  399. local Head = char:FindFirstChild("Head")
  400. if Head then
  401. local Neck = Instance.new("Weld")
  402. Neck.Name = "Neck"
  403. Neck.Part0 = torso
  404. Neck.Part1 = Head
  405. Neck.C0 = CFrame.new(0, 1.5, 0)
  406. Neck.C1 = CFrame.new()
  407. Neck.Parent = torso
  408. end
  409. local Limb = char:FindFirstChild("Right Arm")
  410. if Limb then
  411.  
  412. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  413. local Joint = Instance.new("Glue")
  414. Joint.Name = "RightShoulder"
  415. Joint.Part0 = torso
  416. Joint.Part1 = Limb
  417. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  418. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  419. Joint.Parent = torso
  420.  
  421. local B = Instance.new("Part")
  422. B.TopSurface = 0
  423. B.BottomSurface = 0
  424. B.formFactor = "Symmetric"
  425. B.Size = Vector3.new(1, 1, 1)
  426. B.Transparency = 1
  427. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  428. B.Parent = char
  429. local W = Instance.new("Weld")
  430. W.Part0 = Limb
  431. W.Part1 = B
  432. W.C0 = CFrame.new(0, -0.5, 0)
  433. W.Parent = Limb
  434.  
  435. end
  436. local Limb = char:FindFirstChild("Left Arm")
  437. if Limb then
  438.  
  439. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  440. local Joint = Instance.new("Glue")
  441. Joint.Name = "LeftShoulder"
  442. Joint.Part0 = torso
  443. Joint.Part1 = Limb
  444. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  445. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  446. Joint.Parent = torso
  447.  
  448. local B = Instance.new("Part")
  449. B.TopSurface = 0
  450. B.BottomSurface = 0
  451. B.formFactor = "Symmetric"
  452. B.Size = Vector3.new(1, 1, 1)
  453. B.Transparency = 1
  454. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  455. B.Parent = char
  456. local W = Instance.new("Weld")
  457. W.Part0 = Limb
  458. W.Part1 = B
  459. W.C0 = CFrame.new(0, -0.5, 0)
  460. W.Parent = Limb
  461.  
  462. end
  463. local Limb = char:FindFirstChild("Right Leg")
  464. if Limb then
  465.  
  466. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  467. local Joint = Instance.new("Glue")
  468. Joint.Name = "RightHip"
  469. Joint.Part0 = torso
  470. Joint.Part1 = Limb
  471. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  472. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  473. Joint.Parent = torso
  474.  
  475. local B = Instance.new("Part")
  476. B.TopSurface = 0
  477. B.BottomSurface = 0
  478. B.formFactor = "Symmetric"
  479. B.Size = Vector3.new(1, 1, 1)
  480. B.Transparency = 1
  481. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  482. B.Parent = char
  483. local W = Instance.new("Weld")
  484. W.Part0 = Limb
  485. W.Part1 = B
  486. W.C0 = CFrame.new(0, -0.5, 0)
  487. W.Parent = Limb
  488.  
  489. end
  490. local Limb = char:FindFirstChild("Left Leg")
  491. if Limb then
  492.  
  493. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  494. local Joint = Instance.new("Glue")
  495. Joint.Name = "LeftHip"
  496. Joint.Part0 = torso
  497. Joint.Part1 = Limb
  498. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  499. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  500. Joint.Parent = torso
  501.  
  502. local B = Instance.new("Part")
  503. B.TopSurface = 0
  504. B.BottomSurface = 0
  505. B.formFactor = "Symmetric"
  506. B.Size = Vector3.new(1, 1, 1)
  507. B.Transparency = 1
  508. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  509. B.Parent = char
  510. local W = Instance.new("Weld")
  511. W.Part0 = Limb
  512. W.Part1 = B
  513. W.C0 = CFrame.new(0, -0.5, 0)
  514. W.Parent = Limb
  515.  
  516. end
  517. --[
  518. local Bar = Instance.new("Part")
  519. Bar.TopSurface = 0
  520. Bar.BottomSurface = 0
  521. Bar.formFactor = "Symmetric"
  522. Bar.Size = Vector3.new(1, 1, 1)
  523. Bar.Transparency = 1
  524. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  525. Bar.Parent = char
  526. local Weld = Instance.new("Weld")
  527. Weld.Part0 = torso
  528. Weld.Part1 = Bar
  529. Weld.C0 = CFrame.new(0, 0.5, 0)
  530. Weld.Parent = torso
  531. --]]
  532.  
  533. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  534.  
  535. end
  536.  
  537. -------------------------------------------------------
  538. --End Kyu's shitty stuff--
  539. -------------------------------------------------------
  540.  
  541. -------------------------------------------------------
  542. --Start Important Functions--
  543. -------------------------------------------------------
  544. function swait(num)
  545. if num == 0 or num == nil then
  546. game:service("RunService").Stepped:wait(0)
  547. else
  548. for i = 0, num do
  549. game:service("RunService").Stepped:wait(0)
  550. end
  551. end
  552. end
  553. function thread(f)
  554. coroutine.resume(coroutine.create(f))
  555. end
  556. function clerp(a, b, t)
  557. local qa = {
  558. QuaternionFromCFrame(a)
  559. }
  560. local qb = {
  561. QuaternionFromCFrame(b)
  562. }
  563. local ax, ay, az = a.x, a.y, a.z
  564. local bx, by, bz = b.x, b.y, b.z
  565. local _t = 1 - t
  566. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  567. end
  568. function QuaternionFromCFrame(cf)
  569. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  570. local trace = m00 + m11 + m22
  571. if trace > 0 then
  572. local s = math.sqrt(1 + trace)
  573. local recip = 0.5 / s
  574. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  575. else
  576. local i = 0
  577. if m00 < m11 then
  578. i = 1
  579. end
  580. if m22 > (i == 0 and m00 or m11) then
  581. i = 2
  582. end
  583. if i == 0 then
  584. local s = math.sqrt(m00 - m11 - m22 + 1)
  585. local recip = 0.5 / s
  586. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  587. elseif i == 1 then
  588. local s = math.sqrt(m11 - m22 - m00 + 1)
  589. local recip = 0.5 / s
  590. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  591. elseif i == 2 then
  592. local s = math.sqrt(m22 - m00 - m11 + 1)
  593. local recip = 0.5 / s
  594. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  595. end
  596. end
  597. end
  598. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  599. local xs, ys, zs = x + x, y + y, z + z
  600. local wx, wy, wz = w * xs, w * ys, w * zs
  601. local xx = x * xs
  602. local xy = x * ys
  603. local xz = x * zs
  604. local yy = y * ys
  605. local yz = y * zs
  606. local zz = z * zs
  607. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  608. end
  609. function QuaternionSlerp(a, b, t)
  610. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  611. local startInterp, finishInterp
  612. if cosTheta >= 1.0E-4 then
  613. if 1 - cosTheta > 1.0E-4 then
  614. local theta = math.acos(cosTheta)
  615. local invSinTheta = 1 / Sin(theta)
  616. startInterp = Sin((1 - t) * theta) * invSinTheta
  617. finishInterp = Sin(t * theta) * invSinTheta
  618. else
  619. startInterp = 1 - t
  620. finishInterp = t
  621. end
  622. elseif 1 + cosTheta > 1.0E-4 then
  623. local theta = math.acos(-cosTheta)
  624. local invSinTheta = 1 / Sin(theta)
  625. startInterp = Sin((t - 1) * theta) * invSinTheta
  626. finishInterp = Sin(t * theta) * invSinTheta
  627. else
  628. startInterp = t - 1
  629. finishInterp = t
  630. end
  631. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  632. end
  633. function rayCast(Position, Direction, Range, Ignore)
  634. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  635. end
  636. local RbxUtility = LoadLibrary("RbxUtility")
  637. local Create = RbxUtility.Create
  638.  
  639. -------------------------------------------------------
  640. --Start Damage Function--
  641. -------------------------------------------------------
  642. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  643. if hit.Parent == nil then
  644. return
  645. end
  646. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  647. for _, v in pairs(hit.Parent:children()) do
  648. if v:IsA("Humanoid") then
  649. h = v
  650. end
  651. end
  652. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  653. warn'No R15 allowed'
  654. hit.Parent:FindFirstChild("Head"):BreakJoints()
  655. end
  656.  
  657. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  658. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  659. if hit.Parent.DebounceHit.Value == true then
  660. return
  661. end
  662. end
  663. if insta == true then
  664. hit.Parent:FindFirstChild("Head"):BreakJoints()
  665. end
  666. local c = Create("ObjectValue"){
  667. Name = "creator",
  668. Value = game:service("Players").LocalPlayer,
  669. Parent = h,
  670. }
  671. game:GetService("Debris"):AddItem(c, .5)
  672. if HitSound ~= nil and HitPitch ~= nil then
  673. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  674. end
  675. local Damage = math.random(minim, maxim)
  676. local blocked = false
  677. local block = hit.Parent:findFirstChild("Block")
  678. if block ~= nil then
  679. if block.className == "IntValue" then
  680. if block.Value > 0 then
  681. blocked = true
  682. block.Value = block.Value - 1
  683. print(block.Value)
  684. end
  685. end
  686. end
  687. if blocked == false then
  688. h.Health = h.Health - Damage
  689. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  690. else
  691. h.Health = h.Health - (Damage / 2)
  692. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  693. end
  694. if Type == "Knockdown" then
  695. local hum = hit.Parent.Humanoid
  696. hum.PlatformStand = true
  697. coroutine.resume(coroutine.create(function(HHumanoid)
  698. swait(1)
  699. HHumanoid.PlatformStand = false
  700. end), hum)
  701. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  702. local bodvol = Create("BodyVelocity"){
  703. velocity = angle * knockback,
  704. P = 5000,
  705. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  706. Parent = hit,
  707. }
  708. local rl = Create("BodyAngularVelocity"){
  709. P = 3000,
  710. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  711. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  712. Parent = hit,
  713. }
  714. game:GetService("Debris"):AddItem(bodvol, .5)
  715. game:GetService("Debris"):AddItem(rl, .5)
  716. elseif Type == "Normal" then
  717. local vp = Create("BodyVelocity"){
  718. P = 500,
  719. maxForce = Vector3.new(math.huge, 0, math.huge),
  720. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  721. }
  722. if knockback > 0 then
  723. vp.Parent = hit.Parent.Torso
  724. end
  725. game:GetService("Debris"):AddItem(vp, .5)
  726. elseif Type == "Up" then
  727. local bodyVelocity = Create("BodyVelocity"){
  728. velocity = Vector3.new(0, 20, 0),
  729. P = 5000,
  730. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  731. Parent = hit,
  732. }
  733. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  734. elseif Type == "DarkUp" then
  735. coroutine.resume(coroutine.create(function()
  736. for i = 0, 1, 0.1 do
  737. swait()
  738. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  739. end
  740. end))
  741. local bodyVelocity = Create("BodyVelocity"){
  742. velocity = Vector3.new(0, 20, 0),
  743. P = 5000,
  744. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  745. Parent = hit,
  746. }
  747. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  748. elseif Type == "Snare" then
  749. local bp = Create("BodyPosition"){
  750. P = 2000,
  751. D = 100,
  752. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  753. position = hit.Parent.Torso.Position,
  754. Parent = hit.Parent.Torso,
  755. }
  756. game:GetService("Debris"):AddItem(bp, 1)
  757. elseif Type == "Freeze" then
  758. local BodPos = Create("BodyPosition"){
  759. P = 50000,
  760. D = 1000,
  761. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  762. position = hit.Parent.Torso.Position,
  763. Parent = hit.Parent.Torso,
  764. }
  765. local BodGy = Create("BodyGyro") {
  766. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  767. P = 20e+003,
  768. Parent = hit.Parent.Torso,
  769. cframe = hit.Parent.Torso.CFrame,
  770. }
  771. hit.Parent.Torso.Anchored = true
  772. coroutine.resume(coroutine.create(function(Part)
  773. swait(1.5)
  774. Part.Anchored = false
  775. end), hit.Parent.Torso)
  776. game:GetService("Debris"):AddItem(BodPos, 3)
  777. game:GetService("Debris"):AddItem(BodGy, 3)
  778. end
  779. local debounce = Create("BoolValue"){
  780. Name = "DebounceHit",
  781. Parent = hit.Parent,
  782. Value = true,
  783. }
  784. game:GetService("Debris"):AddItem(debounce, Delay)
  785. c = Create("ObjectValue"){
  786. Name = "creator",
  787. Value = Player,
  788. Parent = h,
  789. }
  790. game:GetService("Debris"):AddItem(c, .5)
  791. end
  792. end
  793. -------------------------------------------------------
  794. --End Damage Function--
  795. -------------------------------------------------------
  796.  
  797. -------------------------------------------------------
  798. --Start Damage Function Customization--
  799. -------------------------------------------------------
  800. function ShowDamage(Pos, Text, Time, Color)
  801. local Rate = (1 / 30)
  802. local Pos = (Pos or Vector3.new(0, 0, 0))
  803. local Text = (Text or "")
  804. local Time = (Time or 2)
  805. local Color = (Color or Color3.new(1, 0, 1))
  806. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  807. EffectPart.Anchored = true
  808. local BillboardGui = Create("BillboardGui"){
  809. Size = UDim2.new(3, 0, 3, 0),
  810. Adornee = EffectPart,
  811. Parent = EffectPart,
  812. }
  813. local TextLabel = Create("TextLabel"){
  814. BackgroundTransparency = 1,
  815. Size = UDim2.new(1, 0, 1, 0),
  816. Text = Text,
  817. Font = "Highway",
  818. TextColor3 = Color,
  819. TextScaled = true,
  820. Parent = BillboardGui,
  821. }
  822. game.Debris:AddItem(EffectPart, (Time))
  823. EffectPart.Parent = game:GetService("Workspace")
  824. delay(0, function()
  825. local Frames = (Time / Rate)
  826. for Frame = 1, Frames do
  827. wait(Rate)
  828. local Percent = (Frame / Frames)
  829. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  830. TextLabel.TextTransparency = Percent
  831. end
  832. if EffectPart and EffectPart.Parent then
  833. EffectPart:Destroy()
  834. end
  835. end)
  836. end
  837. -------------------------------------------------------
  838. --End Damage Function Customization--
  839. -------------------------------------------------------
  840.  
  841. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  842. for _, c in pairs(workspace:children()) do
  843. local hum = c:findFirstChild("Humanoid")
  844. if hum ~= nil then
  845. local head = c:findFirstChild("Head")
  846. if head ~= nil then
  847. local targ = head.Position - Part.Position
  848. local mag = targ.magnitude
  849. if magni >= mag and c.Name ~= plr.Name then
  850. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  851. end
  852. end
  853. end
  854. end
  855. end
  856.  
  857.  
  858. CFuncs = {
  859. Part = {
  860. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  861. local Part = Create("Part")({
  862. Parent = Parent,
  863. Reflectance = Reflectance,
  864. Transparency = Transparency,
  865. CanCollide = false,
  866. Locked = true,
  867. BrickColor = BrickColor.new(tostring(BColor)),
  868. Name = Name,
  869. Size = Size,
  870. Material = Material
  871. })
  872. RemoveOutlines(Part)
  873. return Part
  874. end
  875. },
  876. Mesh = {
  877. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  878. local Msh = Create(Mesh)({
  879. Parent = Part,
  880. Offset = OffSet,
  881. Scale = Scale
  882. })
  883. if Mesh == "SpecialMesh" then
  884. Msh.MeshType = MeshType
  885. Msh.MeshId = MeshId
  886. end
  887. return Msh
  888. end
  889. },
  890. Mesh = {
  891. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  892. local Msh = Create(Mesh)({
  893. Parent = Part,
  894. Offset = OffSet,
  895. Scale = Scale
  896. })
  897. if Mesh == "SpecialMesh" then
  898. Msh.MeshType = MeshType
  899. Msh.MeshId = MeshId
  900. end
  901. return Msh
  902. end
  903. },
  904. Weld = {
  905. Create = function(Parent, Part0, Part1, C0, C1)
  906. local Weld = Create("Weld")({
  907. Parent = Parent,
  908. Part0 = Part0,
  909. Part1 = Part1,
  910. C0 = C0,
  911. C1 = C1
  912. })
  913. return Weld
  914. end
  915. },
  916. Sound = {
  917. Create = function(id, par, vol, pit)
  918. coroutine.resume(coroutine.create(function()
  919. local S = Create("Sound")({
  920. Volume = vol,
  921. Pitch = pit or 1,
  922. SoundId = id,
  923. Parent = par or workspace
  924. })
  925. wait()
  926. S:play()
  927. game:GetService("Debris"):AddItem(S, 6)
  928. end))
  929. end
  930. },
  931. ParticleEmitter = {
  932. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  933. local fp = Create("ParticleEmitter")({
  934. Parent = Parent,
  935. Color = ColorSequence.new(Color1, Color2),
  936. LightEmission = LightEmission,
  937. Size = Size,
  938. Texture = Texture,
  939. Transparency = Transparency,
  940. ZOffset = ZOffset,
  941. Acceleration = Accel,
  942. Drag = Drag,
  943. LockedToPart = LockedToPart,
  944. VelocityInheritance = VelocityInheritance,
  945. EmissionDirection = EmissionDirection,
  946. Enabled = Enabled,
  947. Lifetime = LifeTime,
  948. Rate = Rate,
  949. Rotation = Rotation,
  950. RotSpeed = RotSpeed,
  951. Speed = Speed,
  952. VelocitySpread = VelocitySpread
  953. })
  954. return fp
  955. end
  956. }
  957. }
  958. function RemoveOutlines(part)
  959. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  960. end
  961. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  962. local Part = Create("Part")({
  963. formFactor = FormFactor,
  964. Parent = Parent,
  965. Reflectance = Reflectance,
  966. Transparency = Transparency,
  967. CanCollide = false,
  968. Locked = true,
  969. BrickColor = BrickColor.new(tostring(BColor)),
  970. Name = Name,
  971. Size = Size,
  972. Material = Material
  973. })
  974. RemoveOutlines(Part)
  975. return Part
  976. end
  977. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  978. local Msh = Create(Mesh)({
  979. Parent = Part,
  980. Offset = OffSet,
  981. Scale = Scale
  982. })
  983. if Mesh == "SpecialMesh" then
  984. Msh.MeshType = MeshType
  985. Msh.MeshId = MeshId
  986. end
  987. return Msh
  988. end
  989. function CreateWeld(Parent, Part0, Part1, C0, C1)
  990. local Weld = Create("Weld")({
  991. Parent = Parent,
  992. Part0 = Part0,
  993. Part1 = Part1,
  994. C0 = C0,
  995. C1 = C1
  996. })
  997. return Weld
  998. end
  999.  
  1000.  
  1001. -------------------------------------------------------
  1002. --Start Effect Function--
  1003. -------------------------------------------------------
  1004. EffectModel = Instance.new("Model", char)
  1005. Effects = {
  1006. Block = {
  1007. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1008. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1009. prt.Anchored = true
  1010. prt.CFrame = cframe
  1011. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1012. game:GetService("Debris"):AddItem(prt, 10)
  1013. if Type == 1 or Type == nil then
  1014. table.insert(Effects, {
  1015. prt,
  1016. "Block1",
  1017. delay,
  1018. x3,
  1019. y3,
  1020. z3,
  1021. msh
  1022. })
  1023. elseif Type == 2 then
  1024. table.insert(Effects, {
  1025. prt,
  1026. "Block2",
  1027. delay,
  1028. x3,
  1029. y3,
  1030. z3,
  1031. msh
  1032. })
  1033. else
  1034. table.insert(Effects, {
  1035. prt,
  1036. "Block3",
  1037. delay,
  1038. x3,
  1039. y3,
  1040. z3,
  1041. msh
  1042. })
  1043. end
  1044. end
  1045. },
  1046. Sphere = {
  1047. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1048. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1049. prt.Anchored = true
  1050. prt.CFrame = cframe
  1051. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1052. game:GetService("Debris"):AddItem(prt, 10)
  1053. table.insert(Effects, {
  1054. prt,
  1055. "Cylinder",
  1056. delay,
  1057. x3,
  1058. y3,
  1059. z3,
  1060. msh
  1061. })
  1062. end
  1063. },
  1064. Cylinder = {
  1065. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1066. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1067. prt.Anchored = true
  1068. prt.CFrame = cframe
  1069. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1070. game:GetService("Debris"):AddItem(prt, 10)
  1071. table.insert(Effects, {
  1072. prt,
  1073. "Cylinder",
  1074. delay,
  1075. x3,
  1076. y3,
  1077. z3,
  1078. msh
  1079. })
  1080. end
  1081. },
  1082. Wave = {
  1083. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1084. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1085. prt.Anchored = true
  1086. prt.CFrame = cframe
  1087. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1088. game:GetService("Debris"):AddItem(prt, 10)
  1089. table.insert(Effects, {
  1090. prt,
  1091. "Cylinder",
  1092. delay,
  1093. x3 / 60,
  1094. y3 / 60,
  1095. z3 / 60,
  1096. msh
  1097. })
  1098. end
  1099. },
  1100. Ring = {
  1101. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1102. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1103. prt.Anchored = true
  1104. prt.CFrame = cframe
  1105. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1106. game:GetService("Debris"):AddItem(prt, 10)
  1107. table.insert(Effects, {
  1108. prt,
  1109. "Cylinder",
  1110. delay,
  1111. x3,
  1112. y3,
  1113. z3,
  1114. msh
  1115. })
  1116. end
  1117. },
  1118. Break = {
  1119. Create = function(brickcolor, cframe, x1, y1, z1)
  1120. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1121. prt.Anchored = true
  1122. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1123. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1124. local num = math.random(10, 50) / 1000
  1125. game:GetService("Debris"):AddItem(prt, 10)
  1126. table.insert(Effects, {
  1127. prt,
  1128. "Shatter",
  1129. num,
  1130. prt.CFrame,
  1131. math.random() - math.random(),
  1132. 0,
  1133. math.random(50, 100) / 100
  1134. })
  1135. end
  1136. },
  1137. Spiral = {
  1138. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end
  1154. },
  1155. Push = {
  1156. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe
  1160. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. table.insert(Effects, {
  1163. prt,
  1164. "Cylinder",
  1165. delay,
  1166. x3,
  1167. y3,
  1168. z3,
  1169. msh
  1170. })
  1171. end
  1172. }
  1173. }
  1174. -------------------------------------------------------
  1175. --End Effect Function--
  1176. -------------------------------------------------------
  1177.  
  1178. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1179. local NSound = nil
  1180. coroutine.resume(coroutine.create(function()
  1181. NSound = Instance.new("Sound", PARENT)
  1182. NSound.Volume = VOLUME
  1183. NSound.Pitch = PITCH
  1184. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1185. swait()
  1186. NSound:play()
  1187. game:GetService("Debris"):AddItem(NSound, 10)
  1188. end))
  1189. return NSound
  1190. end
  1191.  
  1192.  
  1193.  
  1194.  
  1195.  
  1196. -------------------------------------------------------
  1197. --End Important Functions--
  1198. -------------------------------------------------------
  1199.  
  1200. chargeup = Instance.new("Sound", hed)
  1201. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1202. chargeup.Volume = 10
  1203. chargeup.Pitch = 1
  1204. chargeup.Looped = true
  1205. chargeup.TimePosition = 1
  1206.  
  1207. meme = Instance.new("Sound", hed)
  1208. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1209. meme.Volume = 10
  1210. meme.Pitch = 1
  1211. meme.Looped = true
  1212. meme.TimePosition = 1
  1213.  
  1214. local ohno = Instance.new("Sound")
  1215. ohno.Parent = hed
  1216. ohno.Volume = 10
  1217. ohno.Pitch = 1
  1218. ohno.Looped = true
  1219.  
  1220. local bass = Instance.new("Sound") --why
  1221. bass.Parent = hed
  1222. bass.Volume = 7
  1223. bass.Pitch = 1
  1224. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1225. bass.Looped = true
  1226.  
  1227. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1228. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1229. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1230. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1231. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1232. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1233.  
  1234. STHAP = Instance.new("Sound", hed)
  1235. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1236. STHAP.Volume = 10
  1237. STHAP.Pitch = 1
  1238. STHAP.Looped = false
  1239.  
  1240. forevergone = Instance.new("Sound", tors)
  1241. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1242. forevergone.Volume = 10
  1243. forevergone.Pitch = 1
  1244. forevergone.Looped = true
  1245. forevergone.TimePosition = 24
  1246.  
  1247. -------------------------------------------------------
  1248. --Start Music Option--
  1249. -------------------------------------------------------
  1250. local Music = Instance.new("Sound",tors)
  1251. Music.Volume = 2.5
  1252. Music.SoundId = "rbxassetid://"
  1253. Music.Looped = true
  1254. Music.Pitch = 1 --Pitcher
  1255. Music:Play()
  1256. -------------------------------------------------------
  1257. --End Music Option--
  1258. -------------------------------------------------------
  1259. --hi fat >:)
  1260. -------------------------------------------------------
  1261. --Start Attacks N Stuff--
  1262. -------------------------------------------------------
  1263. local sine=0
  1264. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1265. local Hitboxpart = Instance.new("Part", EffectModel)
  1266. RemoveOutlines(Hitboxpart)
  1267. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1268. Hitboxpart.CanCollide = false
  1269. Hitboxpart.Transparency = 1
  1270. Hitboxpart.Anchored = true
  1271. Hitboxpart.CFrame = Pose
  1272. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1273. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1274. end
  1275. function GEtOuT()
  1276. attack = true
  1277. hum.WalkSpeed = 10
  1278. Character.Head.face.Texture = "rbxassetid://494811799"
  1279. CreateSound("814652778", hed, 10, 1)
  1280. CreateSound("537371462", hed, 10, 1)
  1281. local vel3 = Instance.new("BodyVelocity",tors)
  1282. vel3.Velocity = Vector3.new(0,25,0)
  1283. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1284. for i = 0,12,0.1 do
  1285. swait()
  1286. CameraEnshaking(1, 2)
  1287. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1293. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1294. end
  1295. vel3:Destroy()
  1296. Character.Head.face.Texture = "rbxassetid://620619801"
  1297. attack = false
  1298. Humanoid.JumpPower = 50
  1299. hum.WalkSpeed = 16
  1300. end
  1301.  
  1302. function GEtOuT2()
  1303. attack = true
  1304. hum.WalkSpeed = 10
  1305. Humanoid.JumpPower = 0
  1306. Character.Head.face.Texture = "rbxassetid://494811799"
  1307. CreateSound("814652778", hed, 10, 1)
  1308. CreateSound("537371462", hed, 10, 1)
  1309. root.Velocity = root.CFrame.lookVector * 20
  1310. for i = 0,12,0.1 do
  1311. swait()
  1312. CameraEnshaking(1, 2)
  1313. root.Velocity = root.CFrame.lookVector * 50
  1314. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1320. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1321. end
  1322. Character.Head.face.Texture = "rbxassetid://620619801"
  1323. attack = false
  1324. Humanoid.JumpPower = 50
  1325. hum.WalkSpeed = 16
  1326. end
  1327. function Flight() --wowthatsdiffrent
  1328. attack = true
  1329. Character.Head.face.Texture = "rbxassetid://269748407"
  1330. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1331. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1332. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1333. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1334. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1335. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1336. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1337. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1338. local vel4 = Instance.new("BodyVelocity",ll)
  1339. vel4.Velocity = Vector3.new(0,4,0)
  1340. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1341. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1342. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1343. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1344. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1345. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1346. Trail2.Enabled = true
  1347. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1348. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1349. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1350. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1351. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1352. Trail3.Enabled = true
  1353. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1354. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1355. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1356. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1357. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1358. Trail4.Enabled = true
  1359. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1360. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1361. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1362. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1363. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1364. Trail5.Enabled = true
  1365. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1366. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1367. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1368. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1369. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1370. Trail.Enabled = false
  1371. ragdoll(char)
  1372. wait(1)
  1373. Character.Head.face.Texture = "rbxassetid://249062487"
  1374. CreateSound("948494432", hed, 10, 1)
  1375. wait(2)
  1376. Character.Head.face.Texture = "rbxassetid://269748407"
  1377. CreateSound("633394595", hed, 10, 1)
  1378. wait(2)
  1379. Character.Head.face.Texture = "rbxassetid://494811799"
  1380. STHAP:play()
  1381. wait(11)
  1382. forevergone:play()
  1383. end
  1384.  
  1385. function OBJECTION()
  1386. attack = true
  1387. hum.WalkSpeed = 10
  1388. Character.Head.face.Texture = "rbxassetid://55831869"
  1389. CreateSound("330859085", hed, 10, 1)
  1390. for i = 0,8,0.1 do
  1391. swait()
  1392. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1394. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1396. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1397. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1398. end
  1399. attack = false
  1400. Character.Head.face.Texture = "rbxassetid://620619801"
  1401. hum.WalkSpeed = 16
  1402. end
  1403.  
  1404. function Hello()
  1405. attack = true
  1406. hum.WalkSpeed = 10
  1407. Character.Head.face.Texture = "rbxassetid://334668738"
  1408. CreateSound("855338765", hed, 10, 0.9)
  1409. for i = 0,3,0.1 do
  1410. swait()
  1411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1413. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1414. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1415. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1416. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1417. end
  1418. attack = false
  1419. Character.Head.face.Texture = "rbxassetid://620619801"
  1420. hum.WalkSpeed = 16
  1421. end
  1422.  
  1423. function Victory()
  1424. attack = true
  1425. hum.WalkSpeed = 1.01
  1426. Character.Head.face.Texture = "rbxassetid://616284160"
  1427. Humanoid.Jump = true
  1428. CreateSound("130834939", hed, 10, 1)
  1429. for i = 0,3.7,0.1 do
  1430. swait()
  1431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1434. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1436. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1437. end
  1438. Humanoid.Jump = true
  1439. for i = 0,3.7,0.1 do
  1440. swait()
  1441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1445. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1446. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1447. end
  1448. Humanoid.Jump = true
  1449. for i = 0,3.7,0.1 do
  1450. swait()
  1451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1456. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1457. end
  1458. Humanoid.Jump = true
  1459. for i = 0,3.7,0.1 do
  1460. swait()
  1461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1465. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1466. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1467. end
  1468. Humanoid.Jump = true
  1469. for i = 0,3.7,0.1 do
  1470. swait()
  1471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1476. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1477. end
  1478. attack = false
  1479. Character.Head.face.Texture = "rbxassetid://620619801"
  1480. hum.WalkSpeed = 16
  1481. end
  1482.  
  1483. function ShutTheHellUp()
  1484. attack = true
  1485. hum.WalkSpeed = 2.01
  1486. Character.Head.face.Texture = "rbxassetid://963148419"
  1487. CreateSound("336377340", hed, 10, 1)
  1488. for i = 0,3,0.1 do
  1489. swait()
  1490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1496. end
  1497. for i = 0,1.2,0.1 do
  1498. swait()
  1499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1505. end
  1506. for i = 0,1.2,0.1 do
  1507. swait()
  1508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1514. end
  1515. for i = 0,1.2,0.1 do
  1516. swait()
  1517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1519. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1520. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1523. end
  1524. for i = 0,1.2,0.1 do
  1525. swait()
  1526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1529. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1532. end
  1533. for i = 0,2,0.1 do
  1534. swait()
  1535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1539. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1540. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1541. end
  1542. for i = 0,2,0.1 do
  1543. swait()
  1544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1546. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1548. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1549. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1550. end
  1551. hum.WalkSpeed = 16
  1552. Character.Head.face.Texture = "rbxassetid://620619801"
  1553. attack = false
  1554. end
  1555.  
  1556. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1557. attack = true
  1558. hum.WalkSpeed = 5
  1559. Humanoid.JumpPower = 175
  1560. Character.Head.face.Texture = "rbxassetid://1223903433"
  1561. CreateSound("145799973", hed, 10, 1)
  1562. local vel2 = Instance.new("BodyVelocity",tors)
  1563. vel2.Velocity = Vector3.new(0,1.2,0)
  1564. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1565. for i = 0,60,0.1 do
  1566. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1567. swait()
  1568. CameraEnshaking(1, 1)
  1569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1575. end
  1576. hum.WalkSpeed = 16
  1577. vel2:Destroy()
  1578. Character.Head.face.Texture = "rbxassetid://620619801"
  1579. Humanoid.JumpPower = 50
  1580. attack = false
  1581. end
  1582.  
  1583. function EndMySufferingV2() --why
  1584. attack = true
  1585. hum.WalkSpeed = 1.01
  1586. Character.Head.face.Texture = "rbxassetid://202210455"
  1587. local A = math.random(1,5)
  1588. if A == 1 then
  1589. meme.SoundId = "rbxassetid://295810519"
  1590. end
  1591. if A == 2 then
  1592. meme.SoundId = "rbxassetid://1124778077"
  1593. end
  1594. if A == 3 then
  1595. meme.SoundId = "rbxassetid://464157070"
  1596. end
  1597. if A == 4 then
  1598. meme.SoundId = "rbxassetid://146334595"
  1599. end
  1600. if A == 5 then
  1601. meme.SoundId = "rbxassetid://145536915"
  1602. end
  1603. meme:Play()
  1604. bass:Play()
  1605. joyemoji.Rate = 70
  1606. LIT.Rate = 70
  1607. ok.Rate = 70
  1608. toast.Rate = 70
  1609.  
  1610. for i = 0,50,0.1 do
  1611. swait()
  1612. CameraEnshaking(1, 10)
  1613. bass.Parent = hed
  1614. meme.Parent = hed
  1615. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1616. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1617. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1618. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1619. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1620. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1621. end
  1622. bass:Stop()
  1623. meme:Stop()
  1624. joyemoji.Rate = 0
  1625. LIT.Rate = 0
  1626. ok.Rate = 0
  1627. toast.Rate = 0
  1628. Character.Head.face.Texture = "rbxassetid://620619801"
  1629. attack = false
  1630. hum.WalkSpeed = 16
  1631. end
  1632.  
  1633. function HELP()
  1634. attack = true
  1635. hum.WalkSpeed = 1.01
  1636. Character.Head.face.Texture = "rbxassetid://307972876"
  1637. CreateSound("1123321019", hed, 10, 1)
  1638. for i = 0,15,0.1 do
  1639. swait()
  1640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1642. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1643. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1644. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1645. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1646. end
  1647. CreateSound("198462271", hed, 10, 1)
  1648. for i = 0,8,0.1 do
  1649. Character.Head.face.Texture = "rbxassetid://341497730"
  1650. swait()
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1657. end
  1658. for i = 0,8,0.1 do
  1659. Character.Head.face.Texture = "rbxassetid://341497730"
  1660. swait()
  1661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1663. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1664. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1665. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1666. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1667. end
  1668. CreateSound("948494432", hed, 10, 1)
  1669. for i = 0,7.5,0.1 do
  1670. Character.Head.face.Texture = "rbxassetid://249062487"
  1671. swait()
  1672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1675. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1676. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1677. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1678. end
  1679. CreateSound("1542642349", hed, 10, 1)
  1680. for i = 0,10,0.1 do
  1681. Character.Head.face.Texture = "rbxassetid://270636807"
  1682. swait()
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1689. end
  1690. CreateSound("269597232", hed, 10, 1)
  1691. for i = 0,6,0.1 do
  1692. Character.Head.face.Texture = "rbxassetid://265057155"
  1693. swait()
  1694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1696. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1697. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1698. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1699. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1700. end
  1701. attack = false
  1702. Character.Head.face.Texture = "rbxassetid://620619801"
  1703. hum.WalkSpeed = 16
  1704. end
  1705.  
  1706. function Choose()
  1707. attack = true
  1708. hum.WalkSpeed = 1.01
  1709. Character.Head.face.Texture = "rbxassetid://374187112"
  1710. CreateSound("130784263", hed, 10, 1)
  1711. for i = 0,4,0.1 do
  1712. swait()
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1719. end
  1720. for i = 0,5,0.1 do
  1721. swait()
  1722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1726. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1727. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1728. end
  1729. attack = false
  1730. Character.Head.face.Texture = "rbxassetid://620619801"
  1731. hum.WalkSpeed = 16
  1732. end
  1733.  
  1734. function slap()
  1735. attack = true
  1736. hum.WalkSpeed = 10
  1737. CreateSound("146163534", hed, 10, 1)
  1738. Character.Head.face.Texture = "rbxassetid://293603561"
  1739. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1740. CameraEnshaking(1, 2)
  1741. for i = 0,4,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1749. end
  1750. Character.Head.face.Texture = "rbxassetid://620619801"
  1751. attack = false
  1752. hum.WalkSpeed = 16
  1753. end
  1754.  
  1755. function MYSPAGHETTTTTTT() --ow
  1756. attack = true
  1757. hum.WalkSpeed = 1.01
  1758. CreateSound("1282149571", hed, 10, 1)
  1759. Character.Head.face.Texture = "rbxassetid://1329282756"
  1760. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1761. CameraEnshaking(1, 2.2)
  1762. for i = 0,4,0.1 do
  1763. swait()
  1764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1769. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1770. end
  1771. for i = 0,5,0.1 do
  1772. swait()
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1779. end
  1780. for i = 0,6,0.1 do
  1781. swait()
  1782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1786. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1788. end
  1789. attack = false
  1790. Character.Head.face.Texture = "rbxassetid://620619801"
  1791. hum.WalkSpeed = 16
  1792. end
  1793.  
  1794.  
  1795. function dead()
  1796. attack = true
  1797. hum.WalkSpeed = 0.20
  1798. CreateSound("137225991", hed, 10, 1)
  1799. Character.Head.face.Texture = "rbxassetid://297512410"
  1800. for i = 0,1.1,0.1 do
  1801. swait()
  1802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1806. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1807. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1808. end
  1809. for i = 0,1.1,0.1 do
  1810. swait()
  1811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1813. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1815. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1816. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1817. end
  1818. for i = 0,1.1,0.1 do
  1819. swait()
  1820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1824. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1825. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1826. end
  1827. for i = 0,1.1,0.1 do
  1828. swait()
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1833. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1834. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1835. end
  1836. for i = 0,1.1,0.1 do
  1837. swait()
  1838. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1839. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1840. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1841. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1842. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1843. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1844. end
  1845. for i = 0,1.1,0.1 do
  1846. swait()
  1847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1851. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1852. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1853. end
  1854. for i = 0,1.1,0.1 do
  1855. swait()
  1856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1858. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1859. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1860. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1861. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1862. end
  1863. for i = 0,1.1,0.1 do
  1864. swait()
  1865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1867. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1868. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1869. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1870. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1871. end
  1872. for i = 0,1.1,0.1 do
  1873. swait()
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1876. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1878. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1879. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1880. end
  1881. Character.Head.face.Texture = "rbxassetid://273309187"
  1882. for i = 0,9,0.1 do
  1883. swait()
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1890. end
  1891. attack = false
  1892. Character.Head.face.Texture = "rbxassetid://620619801"
  1893. hum.WalkSpeed = 16
  1894. end
  1895.  
  1896. function hap() --much hap
  1897. attack = true
  1898. hum.WalkSpeed = 0.10
  1899. CreateSound("363808674", hed, 10, 1)
  1900. Character.Head.face.Texture = "rbxassetid://315792941"
  1901. for i = 0,12,0.1 do
  1902. swait()
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1909. end
  1910. CreateSound("233168827", hed, 10, 1)
  1911. Character.Head.face.Texture = "rbxassetid://335761015"
  1912. for i = 0,10,0.1 do
  1913. swait()
  1914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1917. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1918. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1920. end
  1921. CreateSound("363808674", hed, 10, 1)
  1922. attack = false
  1923. Character.Head.face.Texture = "rbxassetid://620619801"
  1924. hum.WalkSpeed = 16
  1925. end
  1926.  
  1927. function HAAAAA() --KONO POWA
  1928. attack = true
  1929. hum.WalkSpeed = 1.01
  1930. Character.Head.face.Texture = "rbxassetid://305068389"
  1931. chargeup.Pitch = 1
  1932. for i = 0,7,0.1 do
  1933. swait()
  1934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1938. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1939. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1940. end
  1941. Character.Head.face.Texture = "rbxassetid://313921371"
  1942. chargeup:play()
  1943. for i = 0,30,0.1 do
  1944. swait()
  1945. CameraEnshaking(1, 2)
  1946. chargeup.Parent = hed
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1949. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1950. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1951. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1952. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1953. end
  1954. chargeup:stop()
  1955. chargeup.Pitch = 1.1
  1956. chargeup.TimePosition = 1
  1957. chargeup:play()
  1958. Character.Head.face.Texture = "rbxassetid://304942859"
  1959. for i, v in pairs(c:children()) do
  1960. if v.ClassName == "Part" then
  1961. local tra = trazx:clone()
  1962. tra.Parent = v
  1963. tra.LightEmission = 1
  1964. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1965. tra.Rate = 15
  1966. tra.Rotation = NumberRange.new(-5, 5)
  1967. tra.Lifetime = NumberRange.new(1.5, 2)
  1968. tra.Size = NumberSequence.new({
  1969. NumberSequenceKeypoint.new(0, 0.1, 0),
  1970. NumberSequenceKeypoint.new(1, 0, 0)
  1971. })
  1972. tra.Transparency = NumberSequence.new({
  1973. NumberSequenceKeypoint.new(0, 1, 0),
  1974. NumberSequenceKeypoint.new(0.135, 0, 0),
  1975. NumberSequenceKeypoint.new(0.875, 0, 0),
  1976. NumberSequenceKeypoint.new(1, 1, 0)
  1977. })
  1978. tra.Speed = NumberRange.new(0.5)
  1979. tra.VelocitySpread = 360
  1980. tra.VelocityInheritance = 0.5
  1981. tra.ZOffset = 2
  1982. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1983. end
  1984. end
  1985. local tra = trazx:clone()
  1986. tra.Parent = c.HumanoidRootPart
  1987. tra.Texture = "rbxassetid://347730682"
  1988. tra.LightEmission = 0.8
  1989. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1990. tra.Rate = 250
  1991. tra.Rotation = NumberRange.new(-5, 5)
  1992. tra.Lifetime = NumberRange.new(0.75)
  1993. tra.Size = NumberSequence.new({
  1994. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1995. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1996. })
  1997. tra.Transparency = NumberSequence.new({
  1998. NumberSequenceKeypoint.new(0, 1, 0),
  1999. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  2000. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2001. NumberSequenceKeypoint.new(0.699, 1, 0),
  2002. NumberSequenceKeypoint.new(1, 1, 0)
  2003. })
  2004. tra.Speed = NumberRange.new(15)
  2005. tra.VelocitySpread = 360
  2006. tra.VelocityInheritance = 0.5
  2007. tra.ZOffset = 3.5
  2008. tra.Acceleration = Vector3.new(0, 25, 0)
  2009. for i = 0,35,0.1 do
  2010. swait()
  2011. ohno.Parent = hed
  2012. CameraEnshaking(1, 3)
  2013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2015. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2016. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2017. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2018. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2019. end
  2020. chargeup:stop()
  2021. chargeup.Pitch = 1.3
  2022. chargeup.TimePosition = 1
  2023. chargeup:play()
  2024. tra:Destroy()
  2025. tra:Destroy()
  2026. Character.Head.face.Texture = "rbxassetid://280233855"
  2027. local tra = trazx:clone()
  2028. tra.Parent = c.HumanoidRootPart
  2029. tra.Texture = "rbxassetid://347730682"
  2030. tra.LightEmission = 0.8
  2031. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2032. tra.Rate = 250
  2033. tra.Rotation = NumberRange.new(-5, 5)
  2034. tra.Lifetime = NumberRange.new(0.3)
  2035. tra.Size = NumberSequence.new({
  2036. NumberSequenceKeypoint.new(0, 8, 0.875),
  2037. NumberSequenceKeypoint.new(1, 10, 0.875)
  2038. })
  2039. tra.Transparency = NumberSequence.new({
  2040. NumberSequenceKeypoint.new(0, 1, 0),
  2041. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2042. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2043. NumberSequenceKeypoint.new(0.699, 1, 0),
  2044. NumberSequenceKeypoint.new(1, 1, 0)
  2045. })
  2046. for i = 0,32,0.1 do
  2047. swait()
  2048. CameraEnshaking(1, 5)
  2049. chargeup.Parent = hed
  2050. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2053. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2054. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2055. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2056. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2057. end
  2058. chargeup:stop()
  2059. CreateSound("681582832", hed, 10, 1)
  2060. game.Players.LocalPlayer.Character:BreakJoints()
  2061. local S = Instance.new("Explosion",workspace)
  2062. S.Position = tors.Position
  2063. S.BlastPressure = 9
  2064. S.BlastRadius = 30
  2065. S.ExplosionType = 0
  2066. attack = false
  2067. hum.WalkSpeed = 16
  2068. Character.Head.face.Texture = "rbxassetid://295197013"
  2069. tra:Destroy()
  2070. CameraEnshaking(4, 30)
  2071. error("WARNING, TO MUCH ENERGY.")
  2072. end
  2073.  
  2074. function NEN()
  2075. attack = true
  2076. hum.WalkSpeed = 1.01
  2077. CreateSound("230292011", hed, 10, 1)
  2078. Character.Head.face.Texture = "rbxassetid://705269463"
  2079. for i = 0,4,0.1 do
  2080. swait()
  2081. CameraEnshaking(1, 3)
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2088. end
  2089. attack = false
  2090. Character.Head.face.Texture = "rbxassetid://620619801"
  2091. hum.WalkSpeed = 16
  2092. end
  2093.  
  2094. function FLYSKYHIGH()
  2095. attack = true
  2096. timetofly = false
  2097. hum.WalkSpeed = 0.05
  2098. Character.Head.face.Texture = "rbxassetid://705269463"
  2099. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2100. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2101. Humanoid.JumpPower = 0
  2102. for i = 0,300,0.1 do --thatsalongtime
  2103. swait()
  2104. CameraEnshaking(1, 7)
  2105. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2106. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2107. root.Velocity = root.CFrame.lookVector * 225
  2108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2112. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2113. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2114. end
  2115. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2116. attack = false
  2117. Humanoid.JumpPower = 50
  2118. Character.Head.face.Texture = "rbxassetid://620619801"
  2119. hum.WalkSpeed = 16
  2120. wait(45)
  2121. timetofly = true
  2122. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2123. end
  2124.  
  2125.  
  2126. function highnoon()
  2127. attack = true
  2128. hum.WalkSpeed = 1.01
  2129. CreateSound("495316660", hed, 10, 1)
  2130. Character.Head.face.Texture = "rbxassetid://155195214"
  2131. CameraEnshaking(2, 4)
  2132. local Blobby = Instance.new("Part", char)
  2133. Blobby.Name = "Blob"
  2134. Blobby.CanCollide = false
  2135. Blobby.BrickColor = BrickColor.new("Really black")
  2136. Blobby.Transparency = 0
  2137. Blobby.Material = "Plastic"
  2138. Blobby.Size = Vector3.new(1, 1, 2)
  2139. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2140. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2141.  
  2142. local Weld = Instance.new("Weld", Blobby)
  2143. Weld.Part0 = ra
  2144. Weld.Part1 = Blobby
  2145. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2146. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2147.  
  2148. local M2 = Instance.new("SpecialMesh")
  2149. M2.Parent = Blobby
  2150. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2151. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2152. M2.Scale = Vector3.new(.002, .002, .002)
  2153. for i = 0,7.75,0.1 do
  2154. swait()
  2155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2161. end
  2162. for i = 0,16.5,0.1 do
  2163. swait()
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2170. end
  2171. Blobby.Transparency = 1
  2172. Blobby:Destroy()
  2173. attack = false
  2174. Character.Head.face.Texture = "rbxassetid://620619801"
  2175. hum.WalkSpeed = 16
  2176. end
  2177.  
  2178. function somuchcancerwhy() --o no
  2179. attack = true
  2180. hum.WalkSpeed = 0.10
  2181. Character.Head.face.Texture = "rbxassetid://315074049"
  2182. local A = math.random(1,13)
  2183. if A == 1 then
  2184. ohno.SoundId = "rbxassetid://295810519"
  2185. ohno.TimePosition = 1
  2186. end
  2187. if A == 2 then
  2188. ohno.SoundId = "rbxassetid://488472970"
  2189. ohno.TimePosition = 2
  2190. end
  2191. if A == 3 then
  2192. ohno.SoundId = "rbxassetid://917045199"
  2193. ohno.TimePosition = 3
  2194. end
  2195. if A == 4 then
  2196. ohno.SoundId = "rbxassetid://324205173"
  2197. ohno.TimePosition = 1
  2198. end
  2199. if A == 5 then
  2200. ohno.SoundId = "rbxassetid://376134741"
  2201. ohno.TimePosition = 8
  2202. end
  2203. if A == 6 then
  2204. ohno.SoundId = "rbxassetid://164147183"
  2205. ohno.TimePosition = 0
  2206. end
  2207. if A == 7 then
  2208. ohno.SoundId = "rbxassetid://825526716"
  2209. ohno.TimePosition = 1
  2210. end
  2211. if A == 8 then
  2212. ohno.SoundId = "rbxassetid://185460366"
  2213. ohno.TimePosition = 0
  2214. end
  2215. if A == 9 then
  2216. ohno.SoundId = "rbxassetid://273319633"
  2217. ohno.TimePosition = 1
  2218. end
  2219. if A == 10 then
  2220. ohno.SoundId = "rbxassetid://506212392"
  2221. ohno.TimePosition = 2
  2222. end
  2223. if A == 11 then
  2224. ohno.SoundId = "rbxassetid://708297448"
  2225. ohno.TimePosition = 4
  2226. end
  2227. if A == 12 then
  2228. ohno.SoundId = "rbxassetid://497199103"
  2229. ohno.TimePosition = 9
  2230. end
  2231. if A == 13 then
  2232. ohno.SoundId = "rbxassetid://152833989"
  2233. ohno.TimePosition = 1
  2234. end
  2235. ohno:Play()
  2236. for i = 0,100,0.1 do
  2237. swait()
  2238. CameraEnshaking(2, 3)
  2239. ohno.Parent = hed
  2240. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2241. end
  2242. attack = false
  2243. ohno:Stop()
  2244. Character.Head.face.Texture = "rbxassetid://620619801"
  2245. hum.WalkSpeed = 16
  2246. end
  2247.  
  2248. function WRY() --WRYYYYYYY
  2249. attack = true
  2250. hum.WalkSpeed = 0.30
  2251. CreateSound("794081034", hed, 10, 1)
  2252. Character.Head.face.Texture = "rbxassetid://396389196"
  2253. for i = 0,2,0.1 do
  2254. swait()
  2255. CameraEnshaking(1, 2)
  2256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2262. end
  2263. for i = 0,14.7,0.1 do
  2264. swait()
  2265. CameraEnshaking(1, 3)
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2272. end
  2273. attack = false
  2274. Character.Head.face.Texture = "rbxassetid://620619801"
  2275. hum.WalkSpeed = 16
  2276. end
  2277.  
  2278. function BOI()
  2279. attack = true
  2280. hum.WalkSpeed = 1.01
  2281. CreateSound("390901873", hed, 10, 1)
  2282. Character.Head.face.Texture = "rbxassetid://282463320"
  2283. for i = 0,4,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2291. end
  2292. for i = 0,4,0.1 do
  2293. swait()
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2300. end
  2301. attack = false
  2302. Character.Head.face.Texture = "rbxassetid://620619801"
  2303. hum.WalkSpeed = 16
  2304. end
  2305.  
  2306. function WhatHuh()
  2307. attack = true
  2308. hum.WalkSpeed = 1.01
  2309. CreateSound("130766865", hed, 10, 1)
  2310. Character.Head.face.Texture = "rbxassetid://276732672"
  2311. for i = 0,4,0.1 do
  2312. swait()
  2313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2319. end
  2320. for i = 0,6.7,0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2328. end
  2329. for i = 0,8.1,0.1 do
  2330. swait()
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2337. end
  2338. for i = 0,1,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2346. end
  2347. for i = 0,1,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2355. end
  2356. for i = 0,4,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2364. end
  2365. attack = false
  2366. Character.Head.face.Texture = "rbxassetid://620619801"
  2367. hum.WalkSpeed = 16
  2368. end
  2369.  
  2370. function NothingPersonal()
  2371. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2372. local HITBODY = mouse.Target.Parent
  2373. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2374. local HEAD = HITBODY:FindFirstChild("Head")
  2375. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2376. if TORS ~= nil and HUMAN ~= nil then
  2377. attack = true
  2378. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2379. TORS.Anchored = true
  2380. hum.WalkSpeed = 0
  2381. Character.Head.face.Texture = "rbxassetid://40770311"
  2382. CreateSound("1255922819", hed, 10, 1)
  2383. CameraEnshaking(2, 4)
  2384. end
  2385. wait(3.5)
  2386. for i = 0,9,0.1 do
  2387. swait()
  2388. for i = 1,2 do
  2389. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2390. CameraEnshaking(1, 7)
  2391. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2392. end
  2393. end
  2394. wait(.5)
  2395. TORS.Anchored = false
  2396. attack = false
  2397. Character.Head.face.Texture = "rbxassetid://620619801"
  2398. hum.WalkSpeed = 16
  2399. end
  2400. end
  2401.  
  2402. function VeryMuchWorrying()
  2403. attack = true
  2404. hum.WalkSpeed = 1.01
  2405. Character.Head.face.Texture = "rbxassetid://111523405"
  2406. CreateSound("1395854043", hed, 10, 1)
  2407. for i = 0,14,0.1 do
  2408. swait()
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2415. end
  2416. attack = false
  2417. Character.Head.face.Texture = "rbxassetid://620619801"
  2418. hum.WalkSpeed = 16
  2419. end
  2420.  
  2421. function Ashes() --Straight from... Whatever it was called.
  2422. attack = true
  2423. hum.WalkSpeed = 1.01
  2424. Character.Head.face.Texture = "rbxassetid://360687027"
  2425. CreateSound("290084602", tors, 10, 1)
  2426. for i = 0,6.2,0.1 do
  2427. swait()
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2434. end
  2435. for i = 0,6.2,0.1 do
  2436. swait()
  2437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2443. end
  2444. attack = false
  2445. Character.Head.face.Texture = "rbxassetid://620619801"
  2446. hum.WalkSpeed = 16
  2447. end
  2448.  
  2449. function AnotherOne() --WhAT ANOTHER ONE
  2450. attack = true
  2451. hum.WalkSpeed = 1.01
  2452. local icri = CreateSound("1205111204", hed, 10, 1)
  2453. swait(165)
  2454. local FRAME = tors.CFrame
  2455. repeat
  2456. swait()
  2457. Character.Head.face.Texture = "rbxassetid://582931093"
  2458. CameraEnshaking(1, 10)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2464. tors.CFrame = FRAME * CF(0,1,0)
  2465. swait()
  2466. tors.CFrame = FRAME
  2467. until icri.Playing == false
  2468. Character.Head.face.Texture = "rbxassetid://620619801"
  2469. attack = false
  2470. hum.WalkSpeed = 16
  2471. end
  2472.  
  2473. function Dance()
  2474. attack = true
  2475. hum.WalkSpeed = 1.01
  2476. CreateSound("838766490", hed, 10, 1)
  2477. Character.Head.face.Texture = "rbxassetid://258591579"
  2478. for i = 0,2,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2486. end
  2487. for i = 0,4,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2495. end
  2496. for i = 0,4,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2504. end
  2505. for i = 0,4,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2513. end
  2514. for i = 0,4,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2522. end
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2531. end
  2532. for i = 0,4,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2540. end
  2541. for i = 0,4,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2549. end
  2550. for i = 0,4,0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2558. end
  2559. for i = 0,4,0.1 do
  2560. swait()
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2567. end
  2568. for i = 0,4,0.1 do
  2569. swait()
  2570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2572. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2573. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2576. end
  2577. for i = 0,4,0.1 do
  2578. swait()
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2585. end
  2586. for i = 0,4,0.1 do
  2587. swait()
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2594. end
  2595. for i = 0,4,0.1 do
  2596. swait()
  2597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2599. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2603. end
  2604. for i = 0,4,0.1 do
  2605. swait()
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2612. end
  2613. for i = 0,3,0.1 do
  2614. swait()
  2615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2621. end
  2622. attack = false
  2623. Character.Head.face.Texture = "rbxassetid://620619801"
  2624. hum.WalkSpeed = 16
  2625. end
  2626.  
  2627. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2628. attack = true
  2629. Character.Head.face.Texture = "rbxassetid://266304560"
  2630. for i = 0,6,0.1 do
  2631. swait()
  2632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2636. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2637. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2638. end
  2639. CreateSound("1093102664", hed, 10, 1)
  2640. CameraEnshaking(3, 8)
  2641. for i = 0,2,0.1 do
  2642. swait()
  2643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2645. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2648. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2649. end
  2650. Character.Head.face.Texture = "rbxassetid://30128383"
  2651. hum.MaxHealth = 0
  2652. ragdoll(char)
  2653. CreateSound("534269232", hed, 5, 1)
  2654. error("Seems like you just died.")
  2655. end
  2656.  
  2657. MoreTaunts = false
  2658. mouse.KeyDown:connect(function(key)
  2659. if attack == false then
  2660. if MoreTaunts == false then
  2661. if key == 'q' then
  2662. GEtOuT()
  2663. elseif key == 'e' then
  2664. GEtOuT2()
  2665. elseif key == 'x' then
  2666. OBJECTION()
  2667. elseif key == 'n' then
  2668. BOI()
  2669. elseif key == 'u' then
  2670. Victory()
  2671. elseif key == '3' then
  2672. hap()
  2673. elseif key == '6' then
  2674. Flight()
  2675. elseif key == '9' and timetofly then
  2676. FLYSKYHIGH()
  2677. elseif key == '9' then
  2678. local A = math.random(1,10)
  2679. if A == 1 then
  2680. warn ("This has a Cooldown, Please wait. :>")
  2681. end
  2682. if A == 2 then
  2683. warn ("You can't Fly All day, you know.")
  2684. end
  2685. if A == 3 then
  2686. warn ("Calm down there.")
  2687. end
  2688. if A == 4 then
  2689. warn ("Take a Break.")
  2690. end
  2691. if A == 5 then
  2692. warn ("*Elevator Music plays in the backround*")
  2693. end
  2694. if A == 6 then
  2695. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2696. end
  2697. if A == 7 then
  2698. warn ("Can you wait a LITTLE Longer?")
  2699. end
  2700. if A == 8 then
  2701. warn ("Like a tiger defying the laws of gravity...")
  2702. end
  2703. if A == 9 then
  2704. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2705. end
  2706. if A == 10 then
  2707. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2708. end
  2709. elseif key == 'k' then
  2710. Hello()
  2711. elseif key == '5' then
  2712. HAAAAA()
  2713. elseif key == '4' then
  2714. Dance()
  2715. elseif key == '1' then
  2716. HELP()
  2717. elseif key == '2' then
  2718. dead()
  2719. elseif key == 'j' then
  2720. WhatHuh()
  2721. elseif key == 'l' then
  2722. ShutTheHellUp()
  2723. elseif key == 'c' then
  2724. Choose()
  2725. elseif key == 'r' then
  2726. MYSPAGHETTTTTTT()
  2727. elseif key == 't' then
  2728. SpinMeDad()
  2729. elseif key == 'y' then
  2730. EndMySufferingV2()
  2731. elseif key == 'f' then
  2732. NEN()
  2733. elseif key == 'z' then
  2734. NothingPersonal()
  2735. elseif key == '7' then
  2736. somuchcancerwhy()
  2737. elseif key == '8' then
  2738. highnoon()
  2739. elseif key == 'v' then
  2740. VeryMuchWorrying()
  2741. elseif key == 'b' then
  2742. Ashes()
  2743. elseif key == 'p' then
  2744. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2745. elseif key == 'g' then
  2746. AnotherOne()
  2747. elseif key == 'h' then
  2748. slap()
  2749. elseif key == 'm' then
  2750. WRY()
  2751. end
  2752. end
  2753. end
  2754. end)
  2755.  
  2756. -------------------------------------------------------
  2757. --End Attacks N Stuff--
  2758. -------------------------------------------------------
  2759.  
  2760.  
  2761.  
  2762.  
  2763. while jumping do
  2764. Humanoid.Jump = true
  2765. wait(0.9)
  2766. end
  2767.  
  2768.  
  2769.  
  2770.  
  2771. -------------------------------------------------------
  2772. --Start Animations--
  2773. -------------------------------------------------------
  2774. local equipped = false
  2775. local idle = 0
  2776. local change = 1
  2777. local val = 0
  2778. local toim = 0
  2779. local idleanim = 0.4
  2780. hum.Animator.Parent = nil
  2781. while true do
  2782. swait()
  2783. sine = sine + change
  2784. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2785. local velderp = root.Velocity.y
  2786. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2787. if equipped == true or equipped == false then
  2788. if attack == false then
  2789. idle = idle + 1
  2790. else
  2791. idle = 0
  2792. end
  2793. if 1 < root.Velocity.y and hitfloor == nil then
  2794. Anim = "Jump"
  2795. if attack == false then
  2796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2801. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2802. end
  2803. elseif -1 > root.Velocity.y and hitfloor == nil then
  2804. Anim = "Fall"
  2805. if attack == false then
  2806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2810. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2811. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2812. end
  2813. elseif torvel < 1 and hitfloor ~= nil then
  2814. Anim = "Idle"
  2815. change = 1
  2816. if attack == false then
  2817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2823. end
  2824. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2825. Anim = "Walk"
  2826. change = 1
  2827. if attack == false then
  2828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2830. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2831. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2834. end
  2835. end
  2836. end
  2837. if 0 < #Effects then
  2838. for e = 1, #Effects do
  2839. if Effects[e] ~= nil then
  2840. local Thing = Effects[e]
  2841. if Thing ~= nil then
  2842. local Part = Thing[1]
  2843. local Mode = Thing[2]
  2844. local Delay = Thing[3]
  2845. local IncX = Thing[4]
  2846. local IncY = Thing[5]
  2847. local IncZ = Thing[6]
  2848. if 1 >= Thing[1].Transparency then
  2849. if Thing[2] == "Block1" then
  2850. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2851. local Mesh = Thing[1].Mesh
  2852. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2853. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2854. elseif Thing[2] == "Block2" then
  2855. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2856. local Mesh = Thing[7]
  2857. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2859. elseif Thing[2] == "Block3" then
  2860. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2861. local Mesh = Thing[7]
  2862. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2864. elseif Thing[2] == "Cylinder" then
  2865. local Mesh = Thing[1].Mesh
  2866. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2867. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2868. elseif Thing[2] == "Blood" then
  2869. local Mesh = Thing[7]
  2870. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2871. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2873. elseif Thing[2] == "Elec" then
  2874. local Mesh = Thing[1].Mesh
  2875. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2876. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2877. elseif Thing[2] == "Disappear" then
  2878. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2879. elseif Thing[2] == "Shatter" then
  2880. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2881. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2882. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2883. Thing[6] = Thing[6] + Thing[5]
  2884. end
  2885. else
  2886. Part.Parent = nil
  2887. table.remove(Effects, e)
  2888. end
  2889. end
  2890. end
  2891. end
  2892. end
  2893. end
  2894. -------------------------------------------------------
  2895. --End Animations And Script--
  2896. -------------------------------------------------------
  2897.  
  2898. --cool beans boibiparti
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