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- # Search
- CHARACTER_SET m_set_pkChrPendingDestroy;
- # Add after
- #ifdef ENABLE_REWARD_SYSTEM
- public:
- void LoadRewardData();
- void SetRewardData(BYTE rewardIndex, const char* playerName, bool isP2P);
- bool IsRewardEmpty(BYTE rewardIndex);
- void SendRewardInfo(LPCHARACTER ch);
- protected:
- std::map<BYTE, TRewardInfo> m_rewardData;
- #endif
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