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- Cyberdark Cotinuous Spell for Special Summons, orevents negations of summons and such (OPT when you control no monster, can Special Summon from hand or Graveyard)
- Continuous Trap: Re-equip or destroy an equip to do something? Pop a card, or maybe mill
- Xyz Monster
- S.G.: Seed Game
- S.G. Yui
- Fairy/LIGHT/Level 1/ATK 0/DEF 0 (Union/Tuner)
- If this card is Normal or Special Summoned: You can add 1 "S.G." monster from your Deck to your hand, except "S.G. Yui". You can only use this effect or "S.G. Yui" once per turn. Once per turn, you can either: Special Summon 1 "S.G." monster from your hand, except "S.G. Yui", and if you do, equip this card to it, OR: Unequip this card and Special Summon it in Attack Position. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent to the GY because the equipped monster returned to the hand: You can return this card to the hand.
- Maybe a bit too good despite only technically having 3 effects.
- S.G. Silica
- Warrior/EARTH/Level 3/ATK 1500/DEF 1500
- If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can Special Summon 1 "S.G. Pina Token" (Dragon/WATER/ATK 1500/DEF 1500). You can only use this effect of "S.G. Silica" once per turn. While you control an "S.G. Pina Token", "S.G." Effect Monsters you control cannot be destroyed by battle or card effects. Once per turn, when an "S.G." monster battles an opponent's monster, except "S.G. Silica" (Quick Effect): You can return this card to the hand; that monster gains 1500 ATK/DEF, also, after that, Special Summon 1 "S.G." monster from your hand, except "S.G. Silica".
- S.G. Lisbeth
- Warrior/EARTH/Level 4/ATK 1700/DEF 2000
- If this card is Special Summoned during your opponent's turn, or Normal Summoned: You can add 1 "S.G." Equip Spell from your Deck or GY to your hand. You can only use this effect of "S.G. Lisbeth" once per turn. If an "S.G." monster equipped with an Equip Card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. Once per turn (Quick Effect): You can discard 1 card, then return this card to the hand; Special Summon 1 "S.G." monster from your hand, except "S.G. Lisbeth".
- S.G. Sinon
- Warrior/WATER/Level 5/ATK 1800/DEF 3000
- FLIP: Send 1 card from your opponent's hand or field to the GY.
- If this card is Special Summoned: Change this card to face-down Defense Position. Cards and effects cannot be activated in response to this effect's activation. When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Attack Position; negate the effect. (Quick Effect): You can return this card to your hand; Special Summon 1 "S.G." monster from your hand, except "S.G. Sinon".
- Hand or face-down field
- S.G. Leafa
- Warrior/WIND/Level 5/ATK 2100/DEF 2800
- If this card is Special Summoned: You can gain 500 LP for each "S.G." monster you control. This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the Main Phase, when a Spell/Trap Card or effect is activated (Quick Effect): You can return this card to your hand; negate the effect, also, after that, Special Summon 1 "S.G." monster from your hand, except "S.G. Leafa".
- S.G. Klein
- Warrior/FIRE/Level 6/ATK 2300/DEF 2700
- If this card is Special Summoned: You can target 1 monster your opponent controls; destroy it. Your opponent cannot target "S.G." monsters you control with attacks or card effects, except this one. Once per turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can return this card to your hand; Special Summon 1 "S.G." monster from your hand, except "S.G. Klein".
- S.G. Asuna
- Warrior/LIGHT/Level 6/ATK 2400/DEF 2500
- If this card is Special Summoned: You can change all monsters your opponent controls to Defense Position. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. When this card battles an opponent's monster (Quick Effect): You can return this card to your hand; reduce that monster's ATK/DEF by this card's original ATK until the end of this turn, also, after that, Special Summon 1 "S.G." monster from your hand, except "S.G. Asuna".
- S.G. Kirito
- Warrior/DARK/Level 7/ATK 2500/DEF 2000
- If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. Once per turn, during the Main Phase, when another monster's effect is activated (Quick Effect): You can return this card to your hand; negate the effect, also, after that, Special Summon 1 "S.G." monster from your hand, except "S.G. Kirito".
- Eugeo, Alice, Yuuki
- S.G. Aincrad
- Field Spell
- If an "S.G." monster you control destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can have that monster gain ATK equal to half the original ATK of 1 of those monsters(s) destroyed and sent to the GY.
- Search on Switch
- Popped: Search a Field Spell
- Equips re-equip on summon
- Probably need HOPT effects on the Switch Summons.
- Use art from cards in SAO game
- Friend List: Add cards/Special Summon from hand
- S.G. Fueld Spells allow you to summon corresponding monsters in different ways. Can Special Summon from Extra Deck
- Synchro Berserk Healer: Gains ATK equal to LP difference. Stupid amounts of LP from destroying monsters and such
- Hecate II: Allows attacks in defense position, and attacks directly for half damage
- *Xyz Version of the monsters you can summon when the field spell changes
- Yuuki: Destroy a bunch of cards, but only summonable from Asuna?
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