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- Jump 033: Warhammer 40k - The Light of Terra
- Ark of the Forsaken [0]
- [600] Companion: Necron Tomb Spyder
- [150] Warp Tamer
- [200] Wards and Abjurements
- [150] Total Recall
- [100] Binary Chatter
- Ally: Kin of Iron
- Ally: Aguil Lejens
- [+200] Enemy: Wargars
- [+200] Enemy: Void Walkers
- [+200] Enemy: Pale Sons
- [+200] Enemy: Redeemers
- [+200] Damaged System: Atmospherics
- [+200] Damaged System: Xenos Horrificus
- Land of the Sky Father [+1000]
- [0] Companion: One Hundred Necron Warriors
- [0] Companion: Deathmark
- Planetary Atmosphere: Terraformable
- Planetary Terrain: Barren
- Planetary Flora: Bad Batch File
- Planetary Resource: Geocore
- Planetary Resource: Graveyard of the Lost
- Planetary Resource: Corpsegrinder
- Planetary Resource: Aceria Forest
- Planetary Resource: The Vandean Coast
- Planetary Natives: Tarellians
- [200] Cultural Monopolization
- [100] Civilian Infrastructure
- [100] Transport Networks
- [200] Healthcare
- [200] Literacy Program
- [200] Draft
- [300] Military Modernization
- [+600] Enemy: Dark Eldar
- [+600] Enemy: Ork Warparty
- [+800] Enemy: Tyranid Splinter Fleet
- The Heathen Trail [+0]
- Ship: The Pre-Emptive Retaliation, Cobra-class Destroyer
- Ship: The Litany of Litanies Litany, Imperial Transport
- Ship: The Lapsed Pacifist, Imperial Transport
- [+400] Complication: Skirmish with the Hollow Men
- [+600] Decay, The Second World
- [0] Kheradruakh, the Decapitator
- [+300] Hollow Men
- [+300] Entropic Anomalies
- [+200] Sensor Ghosts
- [300] Ship Upgrade: Counterfire Defense System
- [300] Ship Upgrade: Advanced Targeting System
- [400] Ship Upgrade: Automated Repair System
- [500] Ship Upgrade: Sensor Spine
- [500] Ship Upgrade: Stealth Field Generator
- [300] Black Death
- [500] The Pleician Tome
- A Grand Day Out [+1000]
- [+400] Visited World: Burnscour
- [+400] Visited World: Jerazol
- [+400] Visited World: Grace
- [+400] Visited World: Zayth
- Fiend: Myrchella Sinderfell
- Fiend: Magos Vathek
- Fiend: Coriolanus Vestra
- Fiend: Tobias Belasco
- [100] Psychic Awakening
- [300] Veteran of the Psychic Wars: Telepathy
- [300] Veteran of the Psychic Wars: Telekinesis
- [300] Veteran of the Psychic Wars: Biomancy
- [500] Psychic Supremacy
- [200] Grav-Flux Harness
- Ship Upgrade: Elsewhere Coil
- End Of The Line [+1000]
- [100] Tenkau-Shen Ice Wine
- [200] Cameleoline Coating
- [400] Reflec Coating Armour Treatment Kit
- Allegiance: Clan Makurtu Gabe (Heavy Armour Plating)
- Ship Upgrade: Cyclops Land-Train Conversion
- Ship Upgrade: Deus Vult Singularity Engine
- Ship Upgrade: Void Shield Array
- Ship Upgrade: Secondary Void Shield Array
- Ship Upgrade: Crew Quarters
- Ship Upgrade: Comm Array
- Ship Upgrade: Robot Command And Control
- Ship Upgrade: Omnispex
- A Sky Filled With Steel [+1000]
- [500] Allegiance: House Van Saar
- [300] Techno Schema: Armourer
- [300] Techno Schema: Fixer
- [300] Techno Schema: Inventor
- [300] Techno Schema: Weaponsmith
- [200] Induction Jack
- [+500] Complication: Karloth Valois, The Zombie Lord
- [+200] Complication: Arc Storms
- [+200] Complication: Fan Down
- [+200] Complication: Blustery Conditions
- [+200] Complication: Sludgy Surface
- The Wyrd Staff of Karloth Valois
- Wyrd: Psychic Blade
- Wyrd: Chameleon
- Wyrd: Banshee Howl
- Processional Of The Damned [+0]
- [0] Inertialess Drive
- [0] Necrodermis
- [0] Eternity Gate
- [0] Nova Cannon
- [0] Macrocannon Batteries (6)
- [0] Torpedo Launchers (8)
- [0] Lance Batteries (8)
- [1600] Belacane Void Shields (6)
- [0] Standard Warp Drive
- Reward: Transliminal Stride
- There are a great deal of things that one could say about traipsing about on the Light of Terra, but ultimately, my story was not exactly one that was surprising.
- Taking the ship itself? The Lejens were happy to be rearranged into the Legions with minimal fuss, even if it took time to spread through it and deal with the other elements who did not want to fall in line - and the xenos in the bowels of the ship. The Kin of Iron did a fantastic job of keeping everything running, even if atmospherics fell. And a Necron Tomb Spyder applying its technology to me to augment my memory and other abilities made things much easier - even if I couldn't use most abilities that I otherwise would have, a perfect recall of my memory served to go a very long way indeed.
- The planet that we arrived at was tamed easily enough, even if it required the Legions to be in a state of constant readiness thanks to things like the Ork raid and the Dark Eldar and the Tyra- oh wait we blasted the everloving fuck out of them with the Geocore's main cannon, what splinter fleet?
- Passing myself off as a Rogue Trader for the remainder of my stay was easy enough as well - ending up with that rather interesting chainsword seemed right up my alley, even if I didn't have my armor to match it properly. And there were other things that were done during my stay as well; babysitting a land train wasn't the worst of chores, not when a decent shortcut could be found. Even if we plowed through a minefield, it beat the hell out of potentially encountering more trouble, especially when the end result was effectively getting to the destination with more supplies than intended. And... well, Necromunda was an adventure; I hope never to visit it again, even if it helped awaken me as a psyker.
- Speaking of which, I learned a great deal from Magnus the Red before I ended up dealing with ... whatever the fuck Orikan thought he was doing. The only thing that really still makes me wonder is Magnus saying that he expected me to be taller...
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