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- command /chatmute:
- trigger:
- set {chat} to "muted"
- broadcast "&4[!] CHAT HAS BEEN MUTED BY %player% [!]"
- on chat:
- if {chat} is "muted":
- cancel event
- message "&4Chat is muted you may not speak"
- if {chat} is "talk":
- else:
- stop
- command /chattalk:
- trigger:
- set {chat} to "talk"
- broadcast "&6CHAT IS NOW UNMUTED, say thank you to %player%"
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