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Nov 18th, 2019
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  1. #include <iostream>
  2. #include <math.h>
  3.  
  4. using namespace std;
  5.     float pole(float x1,float y1,float x2,float y2,float x3,float y3)
  6.     {
  7.         float ab = sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
  8.         float ac = sqrt((x1-x3)*(x1-x3)+(y1-y3)*(y1-y3));
  9.         float bc = sqrt((x2-x3)*(x2-x3)+(y2-y3)*(y2-y3));
  10.         float p = (ab+ac+bc)/2;
  11.         return sqrt(p*(p-ab)*(p-ac)*(p-bc));
  12.     }
  13.  
  14. int main()
  15. {
  16.     int x1=0,x2=0,x3=0,y1=0,y2=0,y3=0,x=0,y=0;
  17.     do{
  18.     cin>>x1>>y1>>x2>>y2>>x3>>y3>>x>>y;
  19.     if((x1==0)&&(x2==0)&&(x3==0)&&(y1==0)&&(y2==0)&&(y3==0)&&(y==0)&&(x==0)){
  20.         return 0;
  21.     }
  22.  
  23.     float all = pole(x1,y1,x2,y2,x3,y3);
  24.  
  25.     float abd = pole(x1,y1,x2,y2,x,y);
  26.     float bcd = pole(x2,y2,x3,y3,x,y);
  27.     float acd = pole(x1,y1,x3,y3,x,y);
  28.  
  29.     float sum = abd+bcd+acd;
  30.  
  31.     if(((abd==0)||(bcd==0)||(acd==0))&&(all-sum<=1e-6))
  32.     {
  33.         cout<<"E"<<endl;
  34.     }
  35.     else if(all-sum<=1e-6)
  36.     {
  37.         cout<<"I"<<endl;
  38.     }
  39.     {
  40.         cout<<"O"<<endl;
  41.     }
  42.    
  43.  
  44.     }while(true);
  45.  
  46.     return 0;
  47. }
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