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- on break stone:
- if {Cobble::Drop::%player%} is false:
- chance of 5%:
- cancel event
- set block to air
- give 1 diamond to the player
- stop
- else:
- chance of 5%:
- cancel event
- set block to air
- give 1 diamond to the player
- give 1 cobblestone to the player
- stop
- on break cobblestone:
- if {Cobble::Drop::%player%} is false:
- chance of 100%:
- cancel event
- set block to air
- stop
- else:
- chance of 100%:
- cancel event
- set block to air
- give 1 cobblestone to the player
- stop
- # dalszy kod
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