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  1. #
  2. # Advanced configuration
  3. # Last updated on 2.1.30-b${BUILD_NUMBER}
  4. #
  5. # For advanced users only! There is no need to change anything here.
  6. #
  7. # You can customize almost every aspect of every skill here.
  8. # Its mainly here if you've customized the experience formula.
  9. # Configure at what level you get better with certain abilities.
  10. #
  11. #####
  12.  
  13. #
  14. # Settings for the Skills
  15. ###
  16. # Enables anonymous statistics
  17. Metrics:
  18. bstats: true
  19. Feedback:
  20. SkillCommand:
  21. BlankLinesAboveHeader: true
  22. # If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
  23. Events:
  24. XP:
  25. SendTitles: true
  26. #The actionbar is the message location right above the health bar
  27. ## If you disable the action bar messages, mcMMO will send the message to the chat system instead
  28. ActionBarNotifications:
  29. AbilityOff:
  30. Enabled: true
  31. SendCopyOfMessageToChat: false
  32. HardcoreMode:
  33. Enabled: true
  34. SendCopyOfMessageToChat: true
  35. RequirementsNotMet:
  36. Enabled: true
  37. SendCopyOfMessageToChat: false
  38. AbilityCoolDown:
  39. Enabled: true
  40. SendCopyOfMessageToChat: false
  41. LevelUps:
  42. Enabled: true
  43. SendCopyOfMessageToChat: true
  44. Holiday:
  45. Enabled: true
  46. SendCopyOfMessageToChat: true
  47. ToolReady:
  48. Enabled: true
  49. SendCopyOfMessageToChat: false
  50. SubSkillInteraction:
  51. Enabled: true
  52. SendCopyOfMessageToChat: false
  53. SubSkillFailed:
  54. Enabled: false
  55. SendCopyOfMessageToChat: true
  56. SubSkillUnlocked:
  57. Enabled: true
  58. SendCopyOfMessageToChat: true
  59. SuperAbilityInteraction:
  60. Enabled: true
  61. SendCopyOfMessageToChat: false
  62. SuperAbilityAlertOthers:
  63. Enabled: true
  64. SendCopyOfMessageToChat: true
  65. ExperienceGain:
  66. Enabled: true
  67. SendCopyOfMessageToChat: false
  68. ItemMessage:
  69. Enabled: true
  70. SendCopyOfMessageToChat: false
  71. NoPermission:
  72. Enabled: true
  73. SendCopyOfMessageToChat: true
  74. PartyMessage:
  75. Enabled: true
  76. SendCopyOfMessageToChat: true
  77. Skills:
  78. General:
  79. StartingLevel: 1
  80. Ability:
  81. Length:
  82. Standard:
  83. CapLevel: 50
  84. IncreaseLevel: 5
  85. RetroMode:
  86. CapLevel: 500
  87. IncreaseLevel: 50
  88. EnchantBuff: 5
  89. # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
  90. # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
  91.  
  92.  
  93. #
  94. # Settings for Acrobatics
  95. ###
  96. Acrobatics:
  97. Dodge:
  98. # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
  99. # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
  100. # DamageModifier: Dodge damage will be divided by this modifier
  101. ChanceMax: 20.0
  102. MaxBonusLevel:
  103. Standard: 100
  104. RetroMode: 1000
  105. DamageModifier: 2.0
  106.  
  107. Roll:
  108. # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
  109. # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
  110. # DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
  111. ChanceMax: 100.0
  112. MaxBonusLevel:
  113. Standard: 100
  114. RetroMode: 1000
  115. DamageThreshold: 7.0
  116. #
  117. # Settings for Alchemy
  118. ###
  119. Alchemy:
  120. Catalysis:
  121. # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
  122. # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
  123. # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
  124. MaxBonusLevel:
  125. Standard: 100
  126. RetroMode: 1000
  127. MinSpeed: 1.0
  128. MaxSpeed: 4.0
  129. #
  130. # Settings for Archery
  131. ###
  132. Archery:
  133. SkillShot:
  134. # RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
  135. # RankDamageMultiplier is a percentage
  136. RankDamageMultiplier: 10.0
  137. # MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
  138. # You should be careful to not set this too low
  139. MaxDamage: 9.0
  140. Daze:
  141. # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
  142. # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
  143. # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
  144. ChanceMax: 50.0
  145. MaxBonusLevel:
  146. Standard: 100
  147. RetroMode: 1000
  148. BonusDamage: 4.0
  149.  
  150. ArrowRetrieval:
  151. # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
  152. # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
  153. ChanceMax: 100.0
  154. MaxBonusLevel:
  155. Standard: 100
  156. RetroMode: 1000
  157.  
  158. # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
  159. ForceMultiplier: 2.0
  160. #
  161. # Settings for Axes
  162. ###
  163. Axes:
  164. AxeMastery:
  165. # This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
  166. # With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
  167. RankDamageMultiplier: 1.0
  168. CriticalStrikes:
  169. # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
  170. # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
  171. ChanceMax: 37.50
  172. MaxBonusLevel:
  173. Standard: 100
  174. RetroMode: 1000
  175. # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
  176. PVP_Modifier: 1.5
  177. PVE_Modifier: 2.0
  178.  
  179. GreaterImpact:
  180. # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
  181. # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
  182. # BonusDamage: Extra damage for GreaterImpact hits
  183. Chance: 25.0
  184. KnockbackModifier: 1.5
  185. BonusDamage: 2.0
  186.  
  187. ArmorImpact:
  188. # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
  189. # Chance: Chance of hitting with ArmorImpact
  190. # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
  191. IncreaseLevel: 5
  192. Chance: 25.0
  193. MaxPercentageDurabilityDamage: 20.0
  194.  
  195. SkullSplitter:
  196. # DamageModifier: Damage will get divided by this modifier
  197. DamageModifier: 2.0
  198. #
  199. # Settings for Fishing
  200. ###
  201. Fishing:
  202.  
  203. ShakeChance:
  204. Rank_1: 15.0
  205. Rank_2: 15.0
  206. Rank_3: 25.0
  207. Rank_4: 35.0
  208. Rank_5: 45.0
  209. Rank_6: 55.0
  210. Rank_7: 65.0
  211. Rank_8: 75.0
  212.  
  213. # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
  214. VanillaXPMultiplier:
  215. Rank_1: 1
  216. Rank_2: 2
  217. Rank_3: 3
  218. Rank_4: 3
  219. Rank_5: 4
  220. Rank_6: 4
  221. Rank_7: 5
  222. Rank_8: 5
  223.  
  224. FishermansDiet:
  225. # This determines when Fisherman's Diet adds extra hunger recovery to food
  226. RankChange: 20
  227.  
  228. MasterAngler:
  229. # BoatMultiplier: Catch rate is multiplied by this modifier
  230. # BiomeModifier: Catch rate is multiplied by this modifier
  231. BoatModifier: 2.0
  232. BiomeModifier: 2.0
  233. #
  234. # Settings for Herbalism
  235. ###
  236. Herbalism:
  237.  
  238. GreenThumb:
  239. # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
  240. # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
  241. ChanceMax: 100.0
  242. MaxBonusLevel:
  243. Standard: 100
  244. RetroMode: 1000
  245.  
  246. DoubleDrops:
  247. # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
  248. # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
  249. ChanceMax: 100.0
  250. MaxBonusLevel:
  251. Standard: 100
  252. RetroMode: 1000
  253.  
  254. HylianLuck:
  255. # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
  256. # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
  257. ChanceMax: 10.0
  258. MaxBonusLevel:
  259. Standard: 100
  260. RetroMode: 1000
  261.  
  262. ShroomThumb:
  263. # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
  264. # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
  265. ChanceMax: 50.0
  266. MaxBonusLevel:
  267. Standard: 100
  268. RetroMode: 1000
  269. #
  270. # Settings for Mining
  271. ###
  272. Mining:
  273. DoubleDrops:
  274. SilkTouch: true
  275. # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
  276. # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
  277. ChanceMax: 100.0
  278. MaxBonusLevel:
  279. Standard: 100
  280. RetroMode: 1000
  281.  
  282. BlastMining:
  283. # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
  284. BlastDamageDecrease:
  285. Rank_1: 0.0
  286. Rank_2: 0.0
  287. Rank_3: 0.0
  288. Rank_4: 25.0
  289. Rank_5: 25.0
  290. Rank_6: 50.0
  291. Rank_7: 50.0
  292. Rank_8: 100.0
  293.  
  294. # OreBonus Ranks: % of extra ores received when Blast Mining
  295. OreBonus:
  296. Rank_1: 35.0
  297. Rank_2: 40.0
  298. Rank_3: 45.0
  299. Rank_4: 50.0
  300. Rank_5: 55.0
  301. Rank_6: 60.0
  302. Rank_7: 65.0
  303. Rank_8: 70.0
  304.  
  305. # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
  306. DebrisReduction:
  307. Rank_1: 10.0
  308. Rank_2: 20.0
  309. Rank_3: 30.0
  310. Rank_4: 30.0
  311. Rank_5: 30.0
  312. Rank_6: 30.0
  313. Rank_7: 30.0
  314. Rank_8: 30.0
  315.  
  316. # DropMultiplier Ranks: # of times each ore will drop
  317. DropMultiplier:
  318. Rank_1: 1
  319. Rank_2: 1
  320. Rank_3: 1
  321. Rank_4: 1
  322. Rank_5: 2
  323. Rank_6: 2
  324. Rank_7: 3
  325. Rank_8: 3
  326.  
  327. # BlastRadiusModifier Ranks: Increases the blast radius by this amount
  328. BlastRadiusModifier:
  329. Rank_1: 1.0
  330. Rank_2: 1.0
  331. Rank_3: 2.0
  332. Rank_4: 2.0
  333. Rank_5: 3.0
  334. Rank_6: 3.0
  335. Rank_7: 4.0
  336. Rank_8: 4.0
  337. #
  338. # Settings for Repair
  339. ###
  340. Repair:
  341. RepairMastery:
  342. # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
  343. # MaxBonusLevel: On this level, the maximum bonus is reached
  344. MaxBonusPercentage: 200.0
  345. MaxBonusLevel:
  346. Standard: 100
  347. RetroMode: 1000
  348.  
  349. SuperRepair:
  350. # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
  351. # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
  352. ChanceMax: 100.0
  353. MaxBonusLevel:
  354. Standard: 100
  355. RetroMode: 1000
  356.  
  357. ArcaneForging:
  358. May_Lose_Enchants: true
  359. Keep_Enchants_Chance:
  360. Rank_1: 10.0
  361. Rank_2: 20.0
  362. Rank_3: 30.0
  363. Rank_4: 40.0
  364. Rank_5: 50.0
  365. Rank_6: 50.0
  366. Rank_7: 60.0
  367. Rank_8: 60.0
  368. Downgrades_Enabled: true
  369. Downgrades_Chance:
  370. Rank_1: 75.0
  371. Rank_2: 50.0
  372. Rank_3: 40.0
  373. Rank_4: 30.0
  374. Rank_5: 25.0
  375. Rank_6: 20.0
  376. Rank_7: 15.0
  377. Rank_8: 10.0
  378. #
  379. # Settings for Salvage
  380. ###
  381. Salvage:
  382. ArcaneSalvage:
  383. # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
  384. # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
  385. EnchantLossEnabled: true
  386. EnchantDowngradeEnabled: true
  387.  
  388. # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
  389. ExtractFullEnchant:
  390. Rank_1: 2.5
  391. Rank_2: 5.0
  392. Rank_3: 7.5
  393. Rank_4: 10.0
  394. Rank_5: 12.5
  395. Rank_6: 17.5
  396. Rank_7: 25.0
  397. Rank_8: 32.5
  398.  
  399. # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
  400. ExtractPartialEnchant:
  401. Rank_1: 2.0
  402. Rank_2: 2.5
  403. Rank_3: 5.0
  404. Rank_4: 7.5
  405. Rank_5: 10.0
  406. Rank_6: 12.5
  407. Rank_7: 15.0
  408. Rank_8: 17.5
  409. #
  410. # Settings for Smelting
  411. ###
  412. Smelting:
  413. SecondSmelt:
  414. # ChanceMax: Maximum chance of triggering Second Smelt
  415. # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
  416. ChanceMax: 50.0
  417. MaxBonusLevel:
  418. Standard: 100
  419. RetroMode: 1000
  420.  
  421. FluxMining:
  422. # Chance: Chance for Flux Mining to activate
  423. Chance: 33.0
  424. MaxBonusLevel:
  425. Standard: 100
  426. RetroMode: 1000
  427.  
  428. # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
  429. VanillaXPMultiplier:
  430. Rank_1: 1
  431. Rank_2: 2
  432. Rank_3: 3
  433. Rank_4: 3
  434. Rank_5: 4
  435. Rank_6: 4
  436. Rank_7: 5
  437. Rank_8: 5
  438.  
  439. #
  440. # Settings for Swords
  441. ###
  442. Swords:
  443. Rupture:
  444. # ChanceMax: Maximum chance of triggering bleeding
  445. # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
  446. ChanceMax: 33.0
  447. MaxBonusLevel:
  448. Standard: 100
  449. RetroMode: 1000
  450.  
  451. # DamagePlayer: Bleeding damage dealt to players
  452. # DamageMobs: Bleeding damage dealt to mobs
  453. DamagePlayer: 2.0
  454. DamageMobs: 3.0
  455.  
  456. # These settings determine how long the Bleeding effect lasts
  457. MaxTicks: 8
  458. BaseTicks: 2
  459.  
  460. CounterAttack:
  461.  
  462. # ChanceMax: Maximum chance of triggering a counter attack
  463. # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
  464. ChanceMax: 30.0
  465. MaxBonusLevel:
  466. Standard: 100
  467. RetroMode: 1000
  468.  
  469. # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
  470. DamageModifier: 2.0
  471.  
  472. SerratedStrikes:
  473. # DamageModifier: Damage will get divided by this modifier
  474. # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
  475. DamageModifier: 4.0
  476. BleedTicks: 5
  477. #
  478. # Settings for Taming
  479. ###
  480. Taming:
  481. Gore:
  482. # ChanceMax: Maximum chance of triggering gore
  483. # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
  484. ChanceMax: 100.0
  485. MaxBonusLevel:
  486. Standard: 100
  487. RetroMode: 1000
  488. # Modifier: Damage will get multiplied by this modifier
  489. Modifier: 2.0
  490. FastFoodService:
  491. # Chance: The chance for wolves to heal hp when inflicting damage
  492. Chance: 50.0
  493. EnvironmentallyAware:
  494. ThickFur:
  495. # Modifier: Damage will get divided by this modifier
  496. Modifier: 2.0
  497. ShockProof:
  498. # Modifier: Damage will get divided by this modifier
  499. Modifier: 6.0
  500. SharpenedClaws:
  501. # Bonus: This bonus will get added to the damage caused
  502. Bonus: 2.0
  503. CallOfTheWild:
  504. # MinHorseJumpStrength: The minimum jump strength a summoned horse must have
  505. # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
  506. MinHorseJumpStrength: 0.7
  507. MaxHorseJumpStrength: 2.0
  508. Pummel:
  509. # ChanceMax: Maximum chance of triggering pummel
  510. Chance: 10.0
  511. #
  512. # Settings for Unarmed
  513. ###
  514. Unarmed:
  515. Disarm:
  516. # ChanceMax: Maximum chance of disarming other players
  517. # MaxBonusLevel: Level when the maximum chance to disarm is reached
  518. # AntiTheft: Determines if only the disarmed player can retrieve disarmed items
  519. ChanceMax: 33.0
  520. MaxBonusLevel:
  521. Standard: 100
  522. RetroMode: 1000
  523. AntiTheft: false
  524.  
  525. ArrowDeflect:
  526. # ChanceMax: Maximum chance of deflecting arrows
  527. # MaxBonusLevel: Level when the maximum chance to deflect is reached
  528. ChanceMax: 50.0
  529. MaxBonusLevel:
  530. Standard: 100
  531. RetroMode: 1000
  532.  
  533. IronGrip:
  534. # ChanceMax: Maximum chance of preventing being disarmed
  535. # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
  536. ChanceMax: 100.0
  537. MaxBonusLevel:
  538. Standard: 100
  539. RetroMode: 1000
  540.  
  541. IronArmStyle:
  542. # BonusMin: Minimum bonus damage for unarmed
  543. # BonusMax: Maximum bonus damage for unarmed
  544. # IncreaseLevel: Bonus damage increases every increase level
  545. IncreaseLevel: 10
  546. #
  547. # Settings for Woodcutting
  548. ###
  549. Woodcutting:
  550. TreeFeller:
  551. # If set to true then tree feller will not use the new system and will use its old behaviour
  552. Classic: false
  553. # This is the time in seconds to build a new charge of Tree Feller
  554. ChargeRate: 600
  555. Rank_Levels:
  556. Rank_1:
  557. TreeSizeMax: 100
  558. Charges: 1
  559. Rank_2:
  560. TreeSizeMax: 200
  561. Charges: 1
  562. Rank_3:
  563. TreeSizeMax: 200
  564. Charges: 2
  565. Rank_4:
  566. TreeSizeMax: 200
  567. Charges: 3
  568. Rank_5:
  569. TreeSizeMax: 500
  570. Charges: 3
  571. # Double Drops
  572. HarvestLumber:
  573. # ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
  574. # ChanceMax: Maximum chance of receiving double drops (100 = 100%)
  575. # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
  576. ChanceMax: 100.0
  577. MaxBonusLevel:
  578. Standard: 100
  579. RetroMode: 1000
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