Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #
- # Advanced configuration
- # Last updated on 2.1.30-b${BUILD_NUMBER}
- #
- # For advanced users only! There is no need to change anything here.
- #
- # You can customize almost every aspect of every skill here.
- # Its mainly here if you've customized the experience formula.
- # Configure at what level you get better with certain abilities.
- #
- #####
- #
- # Settings for the Skills
- ###
- # Enables anonymous statistics
- Metrics:
- bstats: true
- Feedback:
- SkillCommand:
- BlankLinesAboveHeader: true
- # If sendtitles is true messages will be sent using the title api (BIG TEXT ON SCREEN)
- Events:
- XP:
- SendTitles: true
- #The actionbar is the message location right above the health bar
- ## If you disable the action bar messages, mcMMO will send the message to the chat system instead
- ActionBarNotifications:
- AbilityOff:
- Enabled: true
- SendCopyOfMessageToChat: false
- HardcoreMode:
- Enabled: true
- SendCopyOfMessageToChat: true
- RequirementsNotMet:
- Enabled: true
- SendCopyOfMessageToChat: false
- AbilityCoolDown:
- Enabled: true
- SendCopyOfMessageToChat: false
- LevelUps:
- Enabled: true
- SendCopyOfMessageToChat: true
- Holiday:
- Enabled: true
- SendCopyOfMessageToChat: true
- ToolReady:
- Enabled: true
- SendCopyOfMessageToChat: false
- SubSkillInteraction:
- Enabled: true
- SendCopyOfMessageToChat: false
- SubSkillFailed:
- Enabled: false
- SendCopyOfMessageToChat: true
- SubSkillUnlocked:
- Enabled: true
- SendCopyOfMessageToChat: true
- SuperAbilityInteraction:
- Enabled: true
- SendCopyOfMessageToChat: false
- SuperAbilityAlertOthers:
- Enabled: true
- SendCopyOfMessageToChat: true
- ExperienceGain:
- Enabled: true
- SendCopyOfMessageToChat: false
- ItemMessage:
- Enabled: true
- SendCopyOfMessageToChat: false
- NoPermission:
- Enabled: true
- SendCopyOfMessageToChat: true
- PartyMessage:
- Enabled: true
- SendCopyOfMessageToChat: true
- Skills:
- General:
- StartingLevel: 1
- Ability:
- Length:
- Standard:
- CapLevel: 50
- IncreaseLevel: 5
- RetroMode:
- CapLevel: 500
- IncreaseLevel: 50
- EnchantBuff: 5
- # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
- # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
- #
- # Settings for Acrobatics
- ###
- Acrobatics:
- Dodge:
- # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
- # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
- # DamageModifier: Dodge damage will be divided by this modifier
- ChanceMax: 20.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- DamageModifier: 2.0
- Roll:
- # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
- # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
- # DamageThreshold: The max damage a player can negate with a roll, graceful roll doubles this number
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- DamageThreshold: 7.0
- #
- # Settings for Alchemy
- ###
- Alchemy:
- Catalysis:
- # MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
- # MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
- # MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- MinSpeed: 1.0
- MaxSpeed: 4.0
- #
- # Settings for Archery
- ###
- Archery:
- SkillShot:
- # RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
- # RankDamageMultiplier is a percentage
- RankDamageMultiplier: 10.0
- # MaxDamage: After adding bonus damage, the total damage dealt by the player will not exceed this number
- # You should be careful to not set this too low
- MaxDamage: 9.0
- Daze:
- # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
- # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
- # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
- ChanceMax: 50.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- BonusDamage: 4.0
- ArrowRetrieval:
- # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
- # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
- ForceMultiplier: 2.0
- #
- # Settings for Axes
- ###
- Axes:
- AxeMastery:
- # This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
- # With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
- RankDamageMultiplier: 1.0
- CriticalStrikes:
- # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
- # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
- ChanceMax: 37.50
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
- PVP_Modifier: 1.5
- PVE_Modifier: 2.0
- GreaterImpact:
- # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
- # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
- # BonusDamage: Extra damage for GreaterImpact hits
- Chance: 25.0
- KnockbackModifier: 1.5
- BonusDamage: 2.0
- ArmorImpact:
- # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
- # Chance: Chance of hitting with ArmorImpact
- # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
- IncreaseLevel: 5
- Chance: 25.0
- MaxPercentageDurabilityDamage: 20.0
- SkullSplitter:
- # DamageModifier: Damage will get divided by this modifier
- DamageModifier: 2.0
- #
- # Settings for Fishing
- ###
- Fishing:
- ShakeChance:
- Rank_1: 15.0
- Rank_2: 15.0
- Rank_3: 25.0
- Rank_4: 35.0
- Rank_5: 45.0
- Rank_6: 55.0
- Rank_7: 65.0
- Rank_8: 75.0
- # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
- VanillaXPMultiplier:
- Rank_1: 1
- Rank_2: 2
- Rank_3: 3
- Rank_4: 3
- Rank_5: 4
- Rank_6: 4
- Rank_7: 5
- Rank_8: 5
- FishermansDiet:
- # This determines when Fisherman's Diet adds extra hunger recovery to food
- RankChange: 20
- MasterAngler:
- # BoatMultiplier: Catch rate is multiplied by this modifier
- # BiomeModifier: Catch rate is multiplied by this modifier
- BoatModifier: 2.0
- BiomeModifier: 2.0
- #
- # Settings for Herbalism
- ###
- Herbalism:
- GreenThumb:
- # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
- # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- DoubleDrops:
- # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
- # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- HylianLuck:
- # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
- # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
- ChanceMax: 10.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- ShroomThumb:
- # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
- # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
- ChanceMax: 50.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- #
- # Settings for Mining
- ###
- Mining:
- DoubleDrops:
- SilkTouch: true
- # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
- # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- BlastMining:
- # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
- BlastDamageDecrease:
- Rank_1: 0.0
- Rank_2: 0.0
- Rank_3: 0.0
- Rank_4: 25.0
- Rank_5: 25.0
- Rank_6: 50.0
- Rank_7: 50.0
- Rank_8: 100.0
- # OreBonus Ranks: % of extra ores received when Blast Mining
- OreBonus:
- Rank_1: 35.0
- Rank_2: 40.0
- Rank_3: 45.0
- Rank_4: 50.0
- Rank_5: 55.0
- Rank_6: 60.0
- Rank_7: 65.0
- Rank_8: 70.0
- # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
- DebrisReduction:
- Rank_1: 10.0
- Rank_2: 20.0
- Rank_3: 30.0
- Rank_4: 30.0
- Rank_5: 30.0
- Rank_6: 30.0
- Rank_7: 30.0
- Rank_8: 30.0
- # DropMultiplier Ranks: # of times each ore will drop
- DropMultiplier:
- Rank_1: 1
- Rank_2: 1
- Rank_3: 1
- Rank_4: 1
- Rank_5: 2
- Rank_6: 2
- Rank_7: 3
- Rank_8: 3
- # BlastRadiusModifier Ranks: Increases the blast radius by this amount
- BlastRadiusModifier:
- Rank_1: 1.0
- Rank_2: 1.0
- Rank_3: 2.0
- Rank_4: 2.0
- Rank_5: 3.0
- Rank_6: 3.0
- Rank_7: 4.0
- Rank_8: 4.0
- #
- # Settings for Repair
- ###
- Repair:
- RepairMastery:
- # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
- # MaxBonusLevel: On this level, the maximum bonus is reached
- MaxBonusPercentage: 200.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- SuperRepair:
- # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
- # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- ArcaneForging:
- May_Lose_Enchants: true
- Keep_Enchants_Chance:
- Rank_1: 10.0
- Rank_2: 20.0
- Rank_3: 30.0
- Rank_4: 40.0
- Rank_5: 50.0
- Rank_6: 50.0
- Rank_7: 60.0
- Rank_8: 60.0
- Downgrades_Enabled: true
- Downgrades_Chance:
- Rank_1: 75.0
- Rank_2: 50.0
- Rank_3: 40.0
- Rank_4: 30.0
- Rank_5: 25.0
- Rank_6: 20.0
- Rank_7: 15.0
- Rank_8: 10.0
- #
- # Settings for Salvage
- ###
- Salvage:
- ArcaneSalvage:
- # EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
- # EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
- EnchantLossEnabled: true
- EnchantDowngradeEnabled: true
- # ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
- ExtractFullEnchant:
- Rank_1: 2.5
- Rank_2: 5.0
- Rank_3: 7.5
- Rank_4: 10.0
- Rank_5: 12.5
- Rank_6: 17.5
- Rank_7: 25.0
- Rank_8: 32.5
- # ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
- ExtractPartialEnchant:
- Rank_1: 2.0
- Rank_2: 2.5
- Rank_3: 5.0
- Rank_4: 7.5
- Rank_5: 10.0
- Rank_6: 12.5
- Rank_7: 15.0
- Rank_8: 17.5
- #
- # Settings for Smelting
- ###
- Smelting:
- SecondSmelt:
- # ChanceMax: Maximum chance of triggering Second Smelt
- # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
- ChanceMax: 50.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- FluxMining:
- # Chance: Chance for Flux Mining to activate
- Chance: 33.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
- VanillaXPMultiplier:
- Rank_1: 1
- Rank_2: 2
- Rank_3: 3
- Rank_4: 3
- Rank_5: 4
- Rank_6: 4
- Rank_7: 5
- Rank_8: 5
- #
- # Settings for Swords
- ###
- Swords:
- Rupture:
- # ChanceMax: Maximum chance of triggering bleeding
- # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
- ChanceMax: 33.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- # DamagePlayer: Bleeding damage dealt to players
- # DamageMobs: Bleeding damage dealt to mobs
- DamagePlayer: 2.0
- DamageMobs: 3.0
- # These settings determine how long the Bleeding effect lasts
- MaxTicks: 8
- BaseTicks: 2
- CounterAttack:
- # ChanceMax: Maximum chance of triggering a counter attack
- # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
- ChanceMax: 30.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
- DamageModifier: 2.0
- SerratedStrikes:
- # DamageModifier: Damage will get divided by this modifier
- # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
- DamageModifier: 4.0
- BleedTicks: 5
- #
- # Settings for Taming
- ###
- Taming:
- Gore:
- # ChanceMax: Maximum chance of triggering gore
- # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- # Modifier: Damage will get multiplied by this modifier
- Modifier: 2.0
- FastFoodService:
- # Chance: The chance for wolves to heal hp when inflicting damage
- Chance: 50.0
- EnvironmentallyAware:
- ThickFur:
- # Modifier: Damage will get divided by this modifier
- Modifier: 2.0
- ShockProof:
- # Modifier: Damage will get divided by this modifier
- Modifier: 6.0
- SharpenedClaws:
- # Bonus: This bonus will get added to the damage caused
- Bonus: 2.0
- CallOfTheWild:
- # MinHorseJumpStrength: The minimum jump strength a summoned horse must have
- # MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
- MinHorseJumpStrength: 0.7
- MaxHorseJumpStrength: 2.0
- Pummel:
- # ChanceMax: Maximum chance of triggering pummel
- Chance: 10.0
- #
- # Settings for Unarmed
- ###
- Unarmed:
- Disarm:
- # ChanceMax: Maximum chance of disarming other players
- # MaxBonusLevel: Level when the maximum chance to disarm is reached
- # AntiTheft: Determines if only the disarmed player can retrieve disarmed items
- ChanceMax: 33.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- AntiTheft: false
- ArrowDeflect:
- # ChanceMax: Maximum chance of deflecting arrows
- # MaxBonusLevel: Level when the maximum chance to deflect is reached
- ChanceMax: 50.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- IronGrip:
- # ChanceMax: Maximum chance of preventing being disarmed
- # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
- IronArmStyle:
- # BonusMin: Minimum bonus damage for unarmed
- # BonusMax: Maximum bonus damage for unarmed
- # IncreaseLevel: Bonus damage increases every increase level
- IncreaseLevel: 10
- #
- # Settings for Woodcutting
- ###
- Woodcutting:
- TreeFeller:
- # If set to true then tree feller will not use the new system and will use its old behaviour
- Classic: false
- # This is the time in seconds to build a new charge of Tree Feller
- ChargeRate: 600
- Rank_Levels:
- Rank_1:
- TreeSizeMax: 100
- Charges: 1
- Rank_2:
- TreeSizeMax: 200
- Charges: 1
- Rank_3:
- TreeSizeMax: 200
- Charges: 2
- Rank_4:
- TreeSizeMax: 200
- Charges: 3
- Rank_5:
- TreeSizeMax: 500
- Charges: 3
- # Double Drops
- HarvestLumber:
- # ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
- # ChanceMax: Maximum chance of receiving double drops (100 = 100%)
- # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
- ChanceMax: 100.0
- MaxBonusLevel:
- Standard: 100
- RetroMode: 1000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement