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doomsday_error.out

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  1. Application path: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  2. Version: 2.2 (candidate build 3255)
  3. Created a new 32.0 MB memory volume.
  4. [Config::read] modules/Config matches version [ 2, 2, 0, 3255 ]
  5. Using user-selected package folder (including subfolders): D:\games\Heretic Collection\(1995).Magic.&
  6. .Mayhem.for.Heretic\CD\Magic_Mayhem\HERETIC
  7. Waited for 0.056 seconds for file system to be ready
  8. Executable: Doomsday Engine 2.2.0 [#3255] (Candidate 32-bit) Dec 1 2019 03:34:18
  9. Command line options:
  10. 0: C:\Program Files (x86)\doomsday_2.2.0-3255_x86\bin\Doomsday.exe
  11. [RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
  12. shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  13. Loading shader definitions from archive entry "renderer.pack/
  14. lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
  15. Changing display mode to 1024 x 768 x 32 (60.0 Hz)
  16. Display mode has changed
  17. Identified 1473 data bundles in 0.8 seconds
  18. Identified 45 data bundles in 0.0 seconds
  19. OpenGL 3.3 supported (Core)
  20. [Sys_GLInitialize] OpenGL information:
  21. Version: 3.3.0 - Build 20.19.15.4531
  22. Renderer: Intel(R) HD Graphics 5500
  23. Vendor: Intel
  24. Capabilities:
  25. Compressed texture formats: 20
  26. Use texture compression: no
  27. Available texture units: 32
  28. Maximum texture anisotropy: 16
  29. Maximum texture size: 16384
  30. Line width granularity: 0.5
  31. Line width range: 0...6.99219
  32. OpenGL Extensions:
  33. 3DFX extensions:
  34. texture_compression_FXT1
  35. AMD extensions:
  36. vertex_shader_layer, vertex_shader_viewport_index
  37. ARB extensions:
  38. ES2_compatibility, ES3_compatibility, arrays_of_arrays, base_instance, blend_func_extended,
  39. buffer_storage, cl_event, clear_buffer_object, clear_texture, clip_control, color_buffer_float,
  40. compressed_texture_pixel_storage, compute_shader, conservative_depth, copy_buffer, copy_image,
  41. debug_output, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
  42. draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
  43. explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
  44. fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader,
  45. fragment_shader_interlock, framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  46. geometry_shader4, get_program_binary, gpu_shader5, gpu_shader_fp64, half_float_pixel,
  47. half_float_vertex, indirect_parameters, instanced_arrays, internalformat_query,
  48. internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_range, multi_bind,
  49. multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_query2,
  50. pixel_buffer_object, point_parameters, point_sprite, program_interface_query, provoking_vertex,
  51. query_buffer_object, robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
  52. seamless_cube_map, seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counters,
  53. shader_bit_encoding, shader_image_load_store, shader_image_size, shader_objects, shader_precision,
  54. shader_storage_buffer_object, shader_subroutine, shading_language_100, shading_language_420pack,
  55. shading_language_packing, shadow, stencil_texturing, sync, tessellation_shader, texture_barrier,
  56. texture_border_clamp, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
  57. texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
  58. texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
  59. texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
  60. texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  61. texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle,
  62. texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced,
  63. transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object,
  64. vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  65. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array, window_pos
  66. ATI extensions:
  67. separate_stencil
  68. EXT extensions:
  69. abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax,
  70. blend_subtract, clip_volume_hint, compiled_vertex_array, direct_state_access, draw_buffers2,
  71. draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
  72. geometry_shader4, gpu_program_parameters, gpu_shader4, multi_draw_arrays, packed_depth_stencil,
  73. packed_float, packed_pixels, polygon_offset_clamp, rescale_normal, secondary_color,
  74. separate_specular_color, shader_integer_mix, shadow_funcs, stencil_two_side, stencil_wrap,
  75. texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add,
  76. texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias,
  77. texture_rectangle, texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
  78. texture_storage, texture_swizzle, timer_query, transform_feedback
  79. IBM extensions:
  80. texture_mirrored_repeat
  81. INTEL extensions:
  82. fragment_shader_ordering, map_texture, performance_query
  83. KHR extensions:
  84. blend_equation_advanced, debug
  85. NV extensions:
  86. blend_square, conditional_render, primitive_restart, texgen_reflection
  87. SGIS extensions:
  88. generate_mipmap, texture_edge_clamp, texture_lod
  89. SUN extensions:
  90. multi_draw_arrays
  91. WGL extensions:
  92. ARB_buffer_region, ARB_create_context, ARB_create_context_profile,
  93. ARB_create_context_robustness, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read,
  94. ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float,
  95. EXT_create_context_es2_profile, EXT_create_context_es_profile, EXT_depth_float,
  96. EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear,
  97. INTEL_cl_sharing, NV_DX_interop, NV_DX_interop2
  98. WIN extensions:
  99. swap_hint
  100. [AudioSystem > AudioDriver] FMOD by Firelight Technologies Pty Ltd
  101. FMOD driver 0: "Динамики / головные телефоны (Realtek High Definition
  102. Audio) (Stereo)" Rate:48000Hz Mode:Stereo Channels:2
  103. [WinMM] пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ / пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (R
  104. Line name: пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅ пїЅпїЅпїЅпїЅпїЅпїЅпїЅ-пїЅ)
  105. Volume name: пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ (пїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅпїЅ)
  106. [AudioSystem] Initializing 16 sound effect channels
  107. Current soundfont set to: "C:\Users\sv\AppData\Local\Deng Team\Doomsday Engine\runtime\
  108. cache\default.sf2"
  109. Audio configuration:
  110. CD: WinMM::CD
  111. Music: FluidSynth/Ext (MIDI only)
  112. Music 2: FMOD/Ext
  113. SFX: FMOD
  114. OpenGL 3.3 supported (Core)
  115. [Def_Read] Parsing definition files...
  116. Definitions:
  117. 4 materials
  118. [ResourceSystem] Model init completed in 0.00 seconds
  119. Game could not be selected automatically
  120. [MasterWorker] Received 7 servers from master
  121. [PackageLoader] Unloading 7 packages
  122. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  123. Restoring original display mode due to shutdown
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