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- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.849804
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ''
- LogInit: Display: Loading text-based GConfig....
- LogPluginManager: Mounting plugin MeshPainting
- LogPluginManager: Mounting plugin XGEController
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin EnvironmentQueryEditor
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin LiveLink
- LogPluginManager: Mounting plugin CameraShakePreviewer
- LogPluginManager: Mounting plugin GameplayCameras
- LogPluginManager: Mounting plugin OodleData
- LogPluginManager: Mounting plugin OodleNetwork
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin PlasticSourceControl
- LogPluginManager: Mounting plugin PixWinPlugin
- LogPluginManager: Mounting plugin PluginUtils
- LogPluginManager: Mounting plugin PropertyAccessNode
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin RiderSourceCodeAccess
- LogPluginManager: Mounting plugin TextureFormatOodle
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin CurveEditorTools
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin GeometryMode
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AutomationUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin ChaosCloth
- LogPluginManager: Mounting plugin ChaosClothEditor
- LogPluginManager: Mounting plugin ChaosEditor
- LogPluginManager: Mounting plugin ChaosNiagara
- LogPluginManager: Mounting plugin ChaosSolverPlugin
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin GeometryCollectionPlugin
- LogPluginManager: Mounting plugin LuminPlatformFeatures
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapLightEstimation
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin MagicLeapPassableWorld
- LogPluginManager: Mounting plugin MLSDK
- LogPluginManager: Mounting plugin GeometryProcessing
- LogPluginManager: Mounting plugin MotoSynth
- LogPluginManager: Mounting plugin OpenImageDenoise
- LogPluginManager: Mounting plugin PlanarCut
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin PythonScriptPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin TemplateSequence
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AssetTags
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin AudioSynesthesia
- LogPluginManager: Mounting plugin ChunkDownloader
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin GooglePAD
- LogPluginManager: Mounting plugin ScreenshotTools
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OpenXR
- LogPluginManager: Mounting plugin OpenXREyeTracker
- LogPluginManager: Mounting plugin OpenXRHandTracking
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin PostSplashScreen
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PropertyAccessEditor
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SoundFields
- LogPluginManager: Mounting plugin Synthesis
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogPluginManager: Mounting plugin Takes
- LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
- LogPluginManager: Mounting plugin ContentBrowserClassDataSource
- LogPluginManager: Mounting plugin ContentBrowserFileDataSource
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin SteamVR
- PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: OSS: Creating online subsystem instance for: NULL
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
- LogOculusPluginWrapper: OculusPlugin initialized successfully
- LogHMD: Failed initializing OVRPlugin 1.59.0
- LogInit: Build: ++UE4+Release-4.27-CL-18319896
- LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
- LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
- LogInit: Net CL: 17155196
- LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz, GPU: Intel(R) HD Graphics 4000
- LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
- LogInit: Compiled with Visual C++: 19.24.28315.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.27
- LogInit: Command Line:
- LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
- LogInit: Allocator: TBB
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 29
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
- LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
- LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[r.VSync:0]]
- LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
- LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
- LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogHAL: Display: Platform has ~ 8 GB [8246169600 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- LogInit: Going up to parent DeviceProfile []
- LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- LogConfig: Setting CVar [[r.ShadowQuality:5]]
- LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- LogConfig: Setting CVar [[r.AOQuality:2]]
- LogConfig: Setting CVar [[r.VolumetricFog:1]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- LogConfig: Setting CVar [[r.BloomQuality:5]]
- LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
- LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- LogConfig: Setting CVar [[r.RefractionQuality:2]]
- LogConfig: Setting CVar [[r.SSR.Quality:3]]
- LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
- LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- LogConfig: Setting CVar [[r.DetailMode:2]]
- LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
- LogConfig: Setting CVar [[r.SSS.Scale:1]]
- LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- LogConfig: Setting CVar [[r.SSS.Quality:1]]
- LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- LogConfig: Setting CVar [[r.SSGI.Quality:3]]
- LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Scalability.ini]
- LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Engine.ini]
- LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Config/Windows/Editor.ini]
- LogInit: Computer: DESKTOP-ACEECMI
- LogInit: User: rdltu
- LogInit: CPU Page size=4096, Cores=2
- LogInit: High frequency timer resolution =10.000000 MHz
- LogMemory: Memory total: Physical=7.7GB (8GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 141.79 MB used, 141.79 MB peak
- LogMemory: Process Virtual Memory: 127.12 MB used, 127.12 MB peak
- LogMemory: Physical Memory: 5753.98 MB used, 2110.18 MB free, 7864.16 MB total
- LogMemory: Virtual Memory: 134214696.00 MB used, 3032.10 MB free, 134217728.00 MB total
- LogWindows: WindowsPlatformFeatures enabled
- LogInit: Physics initialised using underlying interface: PhysX
- LogInit: Using OS detected language (en-GB).
- LogInit: Using OS detected locale (tr-TR).
- LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
- LogInit: Setting process to per monitor DPI aware
- LogWindowsTextInputMethodSystem: Display: IME system deactivated.
- LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogHMD: Failed to initialize OpenVR with code 110
- LogD3D11RHI: D3D11 min allowed feature level: 11_0
- LogD3D11RHI: D3D11 max allowed feature level: 11_0
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'Intel(R) HD Graphics 4000' (Feature Level 11_0)
- LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0/0/3932 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- LogD3D11RHI: Chosen D3D11 Adapter:
- LogD3D11RHI: Description : Intel(R) HD Graphics 4000
- LogD3D11RHI: VendorId : 8086
- LogD3D11RHI: DeviceId : 0166
- LogD3D11RHI: SubSysId : 21f617aa
- LogD3D11RHI: Revision : 0009
- LogD3D11RHI: DedicatedVideoMemory : 33554432 bytes
- LogD3D11RHI: DedicatedSystemMemory : 0 bytes
- LogD3D11RHI: SharedSystemMemory : 1845493760 bytes
- LogD3D11RHI: AdapterLuid : 0 33848
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: GPU DeviceId: 0x166 (for the marketing name, search the web for "GPU Device Id")
- LogWindows: EnumDisplayDevices:
- LogWindows: 0. 'Intel(R) HD Graphics 4000' (P:1 D:1)
- LogWindows: 1. 'Intel(R) HD Graphics 4000' (P:0 D:0)
- LogWindows: 2. 'Intel(R) HD Graphics 4000' (P:0 D:0)
- LogWindows: DebugString: FoundDriverCount:3
- LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 4000
- LogD3D11RHI: Driver Version: 10.18.10.5161 (internal:10.18.10.5161, unified:10.18.10.5161)
- LogD3D11RHI: Driver Date: 8-6-2020
- LogRHI: Texture pool is 638 MB (70% of 912 MB)
- LogD3D11RHI: Creating D3DDevice using adapter:
- LogD3D11RHI: Description : Intel(R) HD Graphics 4000
- LogD3D11RHI: VendorId : 8086
- LogD3D11RHI: DeviceId : 0166
- LogD3D11RHI: SubSysId : 21f617aa
- LogD3D11RHI: Revision : 0009
- LogD3D11RHI: DedicatedVideoMemory : 33554432 bytes
- LogD3D11RHI: DedicatedSystemMemory : 0 bytes
- LogD3D11RHI: SharedSystemMemory : 1845493760 bytes
- LogD3D11RHI: AdapterLuid : 0 33848
- LogD3D11RHI: RHI does not have support for 64 bit atomics
- LogD3D11RHI: Intel Extensions Framework not found
- LogD3D11RHI: Async texture creation enabled
- LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- LogTargetPlatformManager: Display: Building Assets For Windows
- LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
- LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
- LogShaderCompilers: Guid format shader working directory is -27 characters bigger than the processId version (../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Intermediate/Shaders/WorkingDirectory/7772/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/rdltu/AppData/Local/Temp/UnrealShaderWorkingDir/88DB1EF74FBF59DBB11843B543D6B605/'.
- LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- LogShaderCompilers: Display: Using Local Shader Compiler.
- LogDerivedDataCache: Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.26s 94MB C:/Users/rdltu/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/rdltu/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- LogDerivedDataCache: Speed tests for C:/Users/rdltu/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds
- LogDerivedDataCache: Display: Performance to C:/Users/rdltu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.16ms. RandomReadSpeed=143.34MBs, RandomWriteSpeed=117.47MBs. Assigned SpeedClass 'Local'
- LogDerivedDataCache: Using Local data cache path C:/Users/rdltu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- LogSlate: Using FreeType 2.10.0
- LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogAssetRegistry: FAssetRegistry took 0.0037 seconds to start up
- LogInit: Selected Device Profile: [Windows]
- LogInit: Active device profile: [0000027FCAC54F00][0000027FD7A83280 49] Windows
- LogInit: Profiles: [0000027FCAC54F00][0000027FD7A83280 49] Windows, [0000027FCAC1A400][0000027FD7A8B400 49] WindowsNoEditor, [0000027FCAC55F00][0000027FDB32D580 49] WindowsServer, [0000027FCAC19600][0000027FDB331700 49] WindowsClient, [0000027FCAC55000][0000027FDB335880 49] IOS, [0000027FCAC1BA00][0000027FDB339A00 49] iPadAir, [0000027FCAC57300][0000027FDB33
- DB80 49] iPadAir2, [0000027FCABC9300][0000027FDB3442C0 49] IPadPro, [0000027FCABC9400][0000027FDB340300 49] iPadAir3, [0000027FCAC18B00][0000027FDB348480 49] iPadAir4, [0000027FCABCA100][0000027FDB34C600 49] iPadMini2, [0000027FCAC1B400][0000027FDB350780 49] iPadMini3, [0000027FCABCAC00][0000027FDB354900 49] iPadMini4, [0000027FCAC1A700][0000027FDB358A80 49]
- iPadMini5, [0000027FCABE0E00][0000027FDB360D40 49] iPhone6, [0000027FCABE0F00][0000027FDB35CD80 49] iPodTouch6, [0000027FCAC56800][0000027FDB364FC0 49] iPhone7, [0000027FCAC56900][0000027FD7A87000 49] iPodTouch7, [0000027FCABC8C00][0000027FDB369140 49] iPhone5S, [0000027FCAC55300][0000027FDB3712C0 49] iPhone6Plus, [0000027FCAC57A00][0000027FDB375440 49] iPh
- one6S, [0000027FCABE1300][0000027FDB3795C0 49] iPhone6SPlus, [0000027FCAC54B00][0000027FDB37D740 49] iPhone7Plus, [0000027FCABE1600][0000027FDB3818C0 49] iPhoneSE, [0000027FCAC54A00][0000027FDB385A40 49] iPhone8, [0000027FCABE1200][0000027FDB389BC0 49] iPhone8Plus, [0000027FCABCAB00][0000027FDB38C1C0 49] iPhoneX, [0000027FCABE0C00][0000027FDB390340 49] iPhon
- eXS, [0000027FCABCBA00][0000027FDB3944C0 49] iPhoneXSMax, [0000027FCABE3800][0000027FDB398640 49] iPhoneXR, [0000027FCABC8D00][0000027FDB39C7C0 49] iPhone11, [0000027FCABE2600][0000027FDB3A0940 49] iPhone11Pro, [0000027FCABCA900][0000027FDB3A4AC0 49] iPhone11ProMax, [0000027FCABE0200][0000027FDB3A8C40 49] iPhoneSE2, [0000027FCABC8B00][0000027FCEFB4DC0 49] iP
- hone12Mini, [0000027FCABE2A00][0000027FCEFB8F40 49] iPhone12, [0000027FCABCAE00][0000027FDB36D080 49] iPhone12Pro, [0000027FCABE0A00][0000027FCEFBD1C0 49] iPhone12ProMax, [0000027FCABCB200][0000027FCEFC1300 49] iPadPro105, [0000027FCABE3600][0000027FCEFC9480 49] iPadPro129, [0000027FCABCA000][0000027FCEFCD600 49] iPadPro97, [0000027FCABE2000][0000027FCEFD178
- 0 49] iPadPro2_129, [0000027FCABCA400][0000027FCEFD5900 49] iPad5, [0000027FCABE1400][0000027FCEFD9A80 49] iPad6, [0000027FCABC9000][0000027FCEFDDC00 49] iPad7, [0000027FCABE1700][0000027FDB3C0200 49] iPad8, [0000027FCABCBC00][0000027FDB3C4380 49] iPadPro11, [0000027FCABE1800][0000027FDB3C8500 49] iPadPro2_11, [0000027FCABC8600][0000027FDB3CC680 49] iPadPro3
- _129, [0000027FCABE0D00][0000027FDB3D0800 49] iPadPro4_129, [0000027FCABCB100][0000027FDB3D4980 49] AppleTV, [0000027FCABE0800][0000027FDB3D8B00 49] AppleTV4K, [0000027FCABC8500][0000027FDB3DCC80 49] TVOS, [0000027FCABE0500][0000027FDB3E0E00 49] Mac, [0000027FCABC8700][0000027FDB3E4F80 49] MacClient, [0000027FCABE1500][0000027FDB3E9100 49] MacNoEditor, [0000
- 027FCABC9500][0000027FCEFC5240 49] MacServer, [0000027FCABE2E00][0000027FDB3ED380 49] Linux, [0000027FCABC8400][0000027FDB3F14C0 49] LinuxAArch64, [0000027FCABE1E00][0000027FDB3F9640 49] LinuxNoEditor, [0000027FCABC9C00][0000027FDB3FD7C0 49] LinuxAArch64NoEditor, [0000027FCABE2900][0000027FDB401940 49] LinuxClient, [0000027FCABCAD00][0000027FDB405AC0 49] Lin
- uxAArch64Client, [0000027FCABE0100][0000027FDB4080C0 49] LinuxServer, [0000027FCABC9E00][0000027FDB40C240 49] LinuxAArch64Server, [0000027FCABE0B00][0000027FDB4103C0 49] Android, [0000027FCABC9A00][0000027FDB414540 49] Android_Low, [0000027FCABE2F00][0000027FDB4186C0 49] Android_Mid, [0000027FCABC9100][0000027FDB41C840 49] Android_High, [0000027FCABE3000][00
- 00027FDB4209C0 49] Android_Default, [0000027FCABC9700][0000027FDB424B40 49] Android_Adreno4xx, [0000027FCABE1900][0000027FDB428CC0 49] Android_Adreno5xx_Low, [0000027FCABC8A00][0000027FDB42CE40 49] Android_Adreno5xx, [0000027FCABE3400][0000027FDB430FC0 49] Android_Adreno6xx, [0000027FCABC8E00][0000027FDB435140 49] Android_Adreno6xx_Vulkan, [0000027FCABE3100]
- [0000027FDB4392C0 49] Android_Mali_T6xx, [0000027FCAC55E00][0000027FDB3F5400 49] Android_Mali_T7xx, [0000027FCAC18800][0000027FDB43D540 49] Android_Mali_T8xx, [0000027FCAC55200][0000027FDB441680 49] Android_Mali_G71, [0000027FCAC18E00][0000027FDB4457C0 49] Android_Mali_G72, [0000027FCAC55100][0000027FDB44D940 49] Android_Mali_G72_Vulkan, [0000027FCAC1A500][0
- 000027FDB451AC0 49] Android_Mali_G76, [0000027FCAC55500][0000027FDB4540C0 49] Android_Mali_G76_Vulkan, [0000027FCAC1A000][0000027FDB458240 49] Android_Mali_G77, [0000027FCAC57F00][0000027FDB45C3C0 49] Android_Mali_G77_Vulkan, [0000027FCAC19D00][0000027FDB460540 49] Android_Mali_G78, [0000027FCAC54300][0000027FDB4646C0 49] Android_Mali_G78_Vulkan, [0000027FCA
- C18400][0000027FDB468840 49] Android_Mali_G710, [0000027FCAC57700][0000027FDB46C9C0 49] Android_Mali_G710_Vulkan, [0000027FCAC1B100][0000027FDB470B40 49] Android_Vulkan_SM5, [0000027FCAC54800][0000027FDB474CC0 49] Android_PowerVR_G6xxx, [0000027FCAC18A00][0000027FDB478E40 49] Android_PowerVR_GT7xxx, [0000027FCAC54D00][0000027FDB47CFC0 49] Android_PowerVR_GE8
- xxx, [0000027FCAC1BD00][0000027FDB481140 49] Android_PowerVR_GM9xxx, [0000027FCAC54600][0000027FDB4852C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000027FCAC19200][0000027FDB489440 49] Android_TegraK1, [0000027FCAC56B00][0000027FDB449580 49] Android_Unknown_Vulkan, [0000027FCAC1B000][0000027FDB48D6C0 49] Lumin, [0000027FCAC56000][0000027FDB491800 49] Lumin_Deskto
- p, [0000027FCAC1AE00][0000027FDB495940 49] HoloLens,
- LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- LogMeshReduction: No distributed automatic mesh merging module available
- LogMeshMerging: No distributed automatic mesh merging module available
- LogNetVersion: Keloğlan3 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 681871605)
- LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
- LogHMD: PokeAHoleMaterial loaded successfully
- LogUObjectArray: 17178 objects as part of root set at end of initial load.
- LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: FF329817486182E4EB40F3A6BD129A60 | Instance: AFD71D5E44BA302B5CB5F8B51DFD2B46 (DESKTOP-ACEECMI-7772).
- LogPython: Using Python 3.7.7
- LogTcpMessaging: Initializing TcpMessaging bridge
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- SourceControl: Source control is disabled
- LogUProjectInfo: Found projects:
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogOpenImageDenoise: OIDN starting up
- LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- LogCollectionManager: Loaded 0 collections in 0.002527 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Content/Developers/rdltu/Collections/' took 0.00s
- LogFileCache: Scanning file cache for directory 'C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Content/Collections/' took 0.00s
- LogOcInput: OculusInput pre-init called
- LogEngine: Initializing Engine...
- LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
- LogHMD: Failed to initialize OpenVR with code 110
- LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
- LogStats: UGameplayTagsManager::InitializeManager - 0.002 s
- LogInit: Initializing FReadOnlyCVARCache
- LogAIModule: Creating AISystem for world Untitled
- LogAudio: Display: Initializing Audio Device Manager...
- LogAudio: Display: Loading Default Audio Settings Objects...
- LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
- LogAudio: Display: Audio Device Manager Initialized
- LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
- LogAudioMixer: Display: Audio Mixer Platform Settings:
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- LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
- LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
- LogAudioMixer: Display: Number of buffers to queue: 2
- LogAudioMixer: Display: Max Channels (voices): 32
- LogAudioMixer: Display: Number of Async Source Workers: 0
- LogAudio: Display: AudioDevice MaxSources: 32
- LogAudio: Display: Audio Spatialization Plugin: None (built-in).
- LogAudio: Display: Audio Reverb Plugin: None (built-in).
- LogAudio: Display: Audio Occlusion Plugin: None (built-in).
- LogAudioMixer: Display: Initializing audio mixer.
- LogAudioMixer: Display: 0: FrontLeft
- LogAudioMixer: Display: 1: FrontRight
- LogAudioMixer: Display: 2: FrontCenter
- LogAudioMixer: Display: 3: LowFrequency
- LogAudioMixer: Display: 4: BackLeft
- LogAudioMixer: Display: 5: BackRight
- LogAudioMixer: Display: 6: SideLeft
- LogAudioMixer: Display: 7: SideRight
- LogAudioMixer: Display: Using Audio Device SteelSeries Sonar - Gaming (SteelSeries Sonar Virtual Audio Device)
- LogAudioMixer: Display: Initializing Sound Submixes...
- LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
- LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
- LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
- LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=8, Samples=8192
- LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
- LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
- LogInit: FAudioDevice initialized.
- LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
- LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- LogDerivedDataCache: Saved boot cache 0.19s 94MB C:/Users/rdltu/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
- LogEngineSessionManager: EngineSessionManager initialized
- LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
- LogEditorSessionSummary: EditorSessionSummaryWriter initialized
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Localization service is disabled
- TimingProfiler: Initialize
- TimingProfiler: OnSessionChanged
- LoadingProfiler: Initialize
- LoadingProfiler: OnSessionChanged
- NetworkingProfiler: Initialize
- NetworkingProfiler: OnSessionChanged
- MemoryProfiler: Initialize
- MemoryProfiler: OnSessionChanged
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- LogCook: Display: Mobile HDR setting 1
- LogFileCache: Scanning file cache for directory 'C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Content/' took 0.00s
- LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- SourceControl: Source control is disabled
- LogUnrealEdMisc: Loading editor; pre map load, took 18.558
- Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
- LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
- LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
- LogAIModule: Creating AISystem for world Untitled_1
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,411ms to complete.
- LogFileHelpers: Loading map 'Template_Default' took 0.174
- LogUnrealEdMisc: Total Editor Startup Time, took 18.738
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0139 seconds. Added 3822 classes and 928 folders.
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogPakFile: PakFile PrimaryIndexSize=187
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- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000588
- LogPakFile: PakFile PrimaryIndexSize=189
- LogPakFile: PakFile PathHashIndexSize=101
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- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000067
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- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000112
- LogPakFile: PakFile PrimaryIndexSize=185
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- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000064
- LogPakFile: PakFile PrimaryIndexSize=190
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- LogPakFile: PakFile FullDirectoryIndexSize=154
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000057
- LogPakFile: PakFile PrimaryIndexSize=192
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=158
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000056
- LogPakFile: PakFile PrimaryIndexSize=182
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=138
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000061
- LogPakFile: PakFile PrimaryIndexSize=184
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- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000057
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000057
- LogPakFile: PakFile PrimaryIndexSize=182
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=138
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000062
- LogPakFile: PakFile PrimaryIndexSize=184
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- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000056
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000061
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000067
- LogPakFile: PakFile PrimaryIndexSize=188
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000062
- LogPakFile: PakFile PrimaryIndexSize=190
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- LogPakFile: PakFile FullDirectoryIndexSize=154
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000058
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000060
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- LogPakFile: PakFile FullDirectoryIndexSize=152
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000064
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- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000064
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000058
- LogPakFile: PakFile PrimaryIndexSize=185
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000055
- LogPakFile: PakFile PrimaryIndexSize=187
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=148
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000059
- LogPakFile: PakFile PrimaryIndexSize=183
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=140
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000053
- LogPakFile: PakFile PrimaryIndexSize=186
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=146
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000055
- LogPakFile: PakFile PrimaryIndexSize=188
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- LogPakFile: PakFile FullDirectoryIndexSize=150
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000124
- LogPakFile: PakFile PrimaryIndexSize=185
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- LogPakFile: PakFile FullDirectoryIndexSize=144
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000151
- LogPakFile: PakFile PrimaryIndexSize=192
- LogPakFile: PakFile PathHashIndexSize=101
- LogPakFile: PakFile FullDirectoryIndexSize=158
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
- LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
- LogPakFile: OnPakFileMounted2Time == 0.000109
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders.
- LogSlate: Took 0.001785 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- LogSlate: Took 0.000910 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- LogSlate: Took 0.001211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- LogRenderer: Reallocating scene render targets to support 1004x456 Format 10 NumSamples 1 (Frame:1).
- LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
- LogLoad: (Engine Initialization) Total time: 20.67 seconds
- LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- LogContentStreaming: Texture pool size now 1000 MB
- LogAssetRegistry: Asset discovery search completed in 10.7921 seconds
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
- LogSlate: Took 0.000910 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogSlate: Took 0.000296 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
- LogAssetEditorSubsystem: Opening Asset editor for World /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap
- Cmd: MAP LOAD FILE="../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Content/SideScrollerBP/Maps/SideScrollerExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LoadErrors: New page: Loading map: SideScrollerExampleMap.umap
- LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
- LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogAudio: Display: Audio Device unregistered from world 'None'.
- LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms
- LogAudio: Display: Audio Device (ID: 1) registered with world 'SideScrollerExampleMap'.
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- LogAIModule: Creating AISystem for world SideScrollerExampleMap
- LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,228ms to complete.
- LogFileHelpers: Loading map 'SideScrollerExampleMap' took 0.250
- LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
- LogMainFrame: Project does not require temp target
- LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game.target
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Keloğlan3.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Keloğlan3.uproject" -cook -stage -archive -archivedirectory="C:/Users/rdltu/OneDri
- ve/Belgeler/Unreal Projects/Keloğlan3" -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
- UATHelper: Packaging (Windows (64-bit)): WARNING: Error while enumerating Visual Studio toolchains
- PackagingResults: Warning: Error while enumerating Visual Studio toolchains
- UATHelper: Packaging (Windows (64-bit)): WARNING: Assuming no compilation capability.
- PackagingResults: Warning: Assuming no compilation capability.
- UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject
- LogSlate: Took 0.001027 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
- UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject
- UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.05.17-21.22.12.txt
- UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.27\En
- gine\Programs\AutomationTool\Saved\Cook-2022.05.17-21.22.12.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: Keloğlan3
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig....
- UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 8 GB [8246169600 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/rdltu/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/rdltu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.19ms. RandomReadSpeed=189.82MBs, RandomWriteSpeed=52.43MBs. Assigned SpeedClass 'Local'
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.031 seconds for platforms WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 100 Total 100
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=212, VirtualMemory=550MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 192 Total 292
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 209 Packages Remain 102 Total 311
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] In use pin Chracter no longer exists on node PlayerDied . Please refresh node or break links to remove pin. from Source: /Game/SideScrollerBP/Bluepri
- nts/SideScrollerGameMode.SideScrollerGameMode
- PackagingResults: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] In use pin Chracter no longer exists on node PlayerDied . Please refresh node or break links to remove pin. from Source: /Game/SideScrollerBP/Blueprints/SideScrollerGameMode.SideScrollerGa
- meMode
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] PlayerDied Signature Error: Unable to find the selected function/event: 'PlayerDied' - has it been deleted? from Source: /Game/SideScrollerBP/Blueprint
- s/SideScrollerGameMode.SideScrollerGameMode
- PackagingResults: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] PlayerDied Signature Error: Unable to find the selected function/event: 'PlayerDied' - has it been deleted? from Source: /Game/SideScrollerBP/Blueprints/SideScrollerGameMode.SideScrollerGame
- Mode
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 241 Packages Remain 72 Total 313
- UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shadermap for wire_000000000 in PCD3D_SM5, Default, SM5 (DDC key hash: 53CBCD3359793D9DCAC34AC2D53A3374EB3DED58), compiling.
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Low' priority
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 291 Packages Remain 22 Total 313
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=317, VirtualMemory=714MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=317, VirtualMemory=714MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 313 Packages Remain 1 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 314 Packages Remain 0 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=317, VirtualMemory=714MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up...
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)...
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry v8.
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 320, size is 135.28kb
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Keloğlan3' (PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 58, Unique Shadermaps: 51 (87.93%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 1931, Unique Shaders: 1558 (80.68%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 3.73mb, Unique Shaders Size: 3.15mb (84.38%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 9
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 19, 13, 9, 9, 9, 8, 7, 6, 6, 6
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Shaders/PCD3D_SM5/ShaderDebug-Keloğlan3-PCD3D_SM5/Dump.txt''PlayerDied' - has it been deleted? from Source: /Game/SideSc
- rollerBP/Blueprints/SideScrollerGameMode.SideScrollerGameMode
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 2 error(s), 0 warning(s)
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 93.75 seconds
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats ===
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 24, among them cache hits 0 (0.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 24 distinct input hashes that result in 18 distinct outputs (75.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.12 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.03%
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
- UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
- UATHelper: Packaging (Windows (64-bit)): Took 123,5991868s to run UE4Editor-Cmd.exe, ExitCode=1
- UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\rdltu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
- UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults: Error: Unknown Cook Failure
- LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
- LogMainFrame: Project does not require temp target
- LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game.target
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Keloğlan3.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Keloğlan3.uproject" -cook -stage -archive -archivedirectory=C:/Users/rdltu/OneDriv
- e/Belgeler/Keloğlan -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
- UATHelper: Packaging (Windows (64-bit)): WARNING: Error while enumerating Visual Studio toolchains
- UATHelper: Packaging (Windows (64-bit)): WARNING: Assuming no compilation capability.
- PackagingResults: Warning: Error while enumerating Visual Studio toolchains
- PackagingResults: Warning: Assuming no compilation capability.
- UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject
- UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject
- UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.05.17-21.25.30.txt
- UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.27\En
- gine\Programs\AutomationTool\Saved\Cook-2022.05.17-21.25.30.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: Keloğlan3
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig....
- UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 8 GB [8246169600 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/rdltu/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/rdltu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.43ms. RandomReadSpeed=64.16MBs, RandomWriteSpeed=36.45MBs. Assigned SpeedClass 'Local'
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Inisetting is different for Game /Script/UnrealEd.ProjectPackagingSettings StagingDirectory 0, value (Path="C:/Users/rdltu/OneDrive/Belgeler/Keloğlan") != (Path="C/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3") invalidating cook
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Game:/Script/UnrealEd.ProjectPackagingSettings
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.086 seconds for platforms WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 100 Total 100
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=212, VirtualMemory=559MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 192 Total 292
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 216 Packages Remain 95 Total 311
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] In use pin Chracter no longer exists on node PlayerDied . Please refresh node or break links to remove pin. from Source: /Game/SideScrollerBP/Bluepri
- nts/SideScrollerGameMode.SideScrollerGameMode
- PackagingResults: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] In use pin Chracter no longer exists on node PlayerDied . Please refresh node or break links to remove pin. from Source: /Game/SideScrollerBP/Blueprints/SideScrollerGameMode.SideScrollerGa
- meMode
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] PlayerDied Signature Error: Unable to find the selected function/event: 'PlayerDied' - has it been deleted? from Source: /Game/SideScrollerBP/Blueprint
- s/SideScrollerGameMode.SideScrollerGameMode
- PackagingResults: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] PlayerDied Signature Error: Unable to find the selected function/event: 'PlayerDied' - has it been deleted? from Source: /Game/SideScrollerBP/Blueprints/SideScrollerGameMode.SideScrollerGame
- Mode
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 241 Packages Remain 72 Total 313
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 314 Packages Remain 0 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=317, VirtualMemory=678MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up...
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)...
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry v8.
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 320, size is 135.28kb
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Keloğlan3' (PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 58, Unique Shadermaps: 51 (87.93%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 1931, Unique Shaders: 1558 (80.68%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 3.73mb, Unique Shaders Size: 3.15mb (84.38%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 9
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 19, 13, 9, 9, 9, 8, 7, 6, 6, 6
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Shaders/PCD3D_SM5/ShaderDebug-Keloğlan3-PCD3D_SM5/Dump.txt''PlayerDied' - has it been deleted? from Source: /Game/SideSc
- rollerBP/Blueprints/SideScrollerGameMode.SideScrollerGameMode
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 2 error(s), 0 warning(s)
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 12.34 seconds
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats ===
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
- UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
- UATHelper: Packaging (Windows (64-bit)): Took 46,4762362s to run UE4Editor-Cmd.exe, ExitCode=1
- UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\rdltu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
- UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults: Error: Unknown Cook Failure
- LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
- LogMainFrame: Project does not require temp target
- LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game.target
- UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
- UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Keloğlan3.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Keloğlan3.uproject" -cook -stage -archive -archivedirectory=C:/Users/rdltu/OneDriv
- e/Belgeler/Keloğlan -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
- UATHelper: Packaging (Windows (64-bit)): WARNING: Error while enumerating Visual Studio toolchains
- UATHelper: Packaging (Windows (64-bit)): WARNING: Assuming no compilation capability.
- PackagingResults: Warning: Error while enumerating Visual Studio toolchains
- PackagingResults: Warning: Assuming no compilation capability.
- UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject
- UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
- UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject
- UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.05.17-21.30.48.txt
- UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Keloğlan3.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.27\En
- gine\Programs\AutomationTool\Saved\Cook-2022.05.17-21.30.48.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: Keloğlan3
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Loading text-based GConfig....
- UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 8 GB [8246169600 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- UATHelper: Packaging (Windows (64-bit)): LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/rdltu/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Performance to C:/Users/rdltu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.24ms. RandomReadSpeed=125.64MBs, RandomWriteSpeed=28.77MBs. Assigned SpeedClass 'Local'
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.083 seconds for platforms WindowsNoEditor
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 100 Total 100
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=212, VirtualMemory=530MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 192 Total 292
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] In use pin Chracter no longer exists on node PlayerDied . Please refresh node or break links to remove pin. from Source: /Game/SideScrollerBP/Bluepri
- nts/SideScrollerGameMode.SideScrollerGameMode
- PackagingResults: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] In use pin Chracter no longer exists on node PlayerDied . Please refresh node or break links to remove pin. from Source: /Game/SideScrollerBP/Blueprints/SideScrollerGameMode.SideScrollerGa
- meMode
- UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] PlayerDied Signature Error: Unable to find the selected function/event: 'PlayerDied' - has it been deleted? from Source: /Game/SideScrollerBP/Blueprint
- s/SideScrollerGameMode.SideScrollerGameMode
- PackagingResults: Error: [AssetLog] C:\Users\rdltu\OneDrive\Belgeler\Unreal Projects\Keloğlan3\Content\SideScrollerBP\Blueprints\SideScrollerGameMode.uasset: [Compiler] PlayerDied Signature Error: Unable to find the selected function/event: 'PlayerDied' - has it been deleted? from Source: /Game/SideScrollerBP/Blueprints/SideScrollerGameMode.SideScrollerGame
- Mode
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 241 Packages Remain 72 Total 313
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 291 Packages Remain 22 Total 313
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 314 Packages Remain 0 Total 314
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=317, VirtualMemory=671MiB
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up...
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)...
- UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- UATHelper: Packaging (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry v8.
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 320, size is 135.28kb
- UATHelper: Packaging (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Shader Library 'Keloğlan3' (PCD3D_SM5) Stats:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: =================
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Assets: 58, Unique Shadermaps: 51 (87.93%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shaders: 1931, Unique Shaders: 1558 (80.68%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Total Shader Size: 3.73mb, Unique Shaders Size: 3.15mb (84.38%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: === Extended info:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Median number of shaders in shadermap: 9
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 493
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: 19, 13, 9, 9, 9, 8, 7, 6, 6, 6
- UATHelper: Packaging (Windows (64-bit)): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/rdltu/OneDrive/Belgeler/Unreal Projects/Keloğlan3/Saved/Shaders/PCD3D_SM5/ShaderDebug-Keloğlan3-PCD3D_SM5/Dump.txt''PlayerDied' - has it been deleted? from Source: /Game/SideSc
- rollerBP/Blueprints/SideScrollerGameMode.SideScrollerGameMode
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Failure - 2 error(s), 0 warning(s)
- UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
- UATHelper: Packaging (Windows (64-bit)):
- UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 11.48 seconds
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: === FShaderJobCache stats ===
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
- UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: ================================================
- UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
- UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
- UATHelper: Packaging (Windows (64-bit)): Took 43,4989287s to run UE4Editor-Cmd.exe, ExitCode=1
- UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
- UATHelper: Packaging (Windows (64-bit)): (see C:\Users\rdltu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
- UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults: Error: Unknown Cook Failure
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