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- # Wizard jail (work in progress). I might have read about this in a book...
- #
- # Getting all the loot usually requires disposing of the silent spectre. If
- # you aren't stealthy, it might wake up and teleport away (1/4 chance). There's
- # another (inferior) loot room that you can get without waking the thing up, but
- # you need to get past a curse skull.
- #
- # It might be worth asking why there is a teleporter that gets rid of the
- # security system... my answer is that one of the wizards probably did it. You
- # are just part of their elaborate break-out plot.
- #
- # Potential places for this vault: d:18-, crypt 2-4, maybe vaults 4-7
- #
- # TODO: tiles, colours (maybe), traps in the corridors (to make kiting the spectre
- # a bit trickier), separate the inmates into two tiers so you can't get 20 liches
- #
- NAME: evilmike_wizard_jail_WIP
- SUBST: ~ = ~..
- NSUBST: 3 = 3:. / *:3
- KFEAT: ^ = teleport trap
- # 1/4 chance of teleporting the spectre out as soon as it wakes up. a bit nasty
- : if crawl.one_chance_in(4) then
- SUBST: n = .
- : else
- SUBST: ^ = .
- : end
- KFEAT: mn = iron_grate
- KFEAT: ! = closed_door
- MARKER: ! = lua:restrict_door()
- KPROP: -45$%*|d^ = no_rtele_into
- MONS: patrolling silent spectre
- MONS: curse skull, soul eater
- # Inmates are monsters capable of blink or summons. The ones with random
- # spellsets are *potentially* capable of these spells - the player may take
- # a calculated risk with them.
- MONS: ogre mage / deep elf mage / wizard / necromancer / \
- merfolk aquamancer / spriggan air mage / deep dwarf necromancer / \
- orc sorcerer / deep elf sorcerer / kobold demonologist / \
- deep elf demonologist / deep elf summoner / deep elf annihilator / \
- draconian shifter / draconian annihilator / lich
- MONS: ancient lich, human
- ITEM: acquire any
- SUBST: - = .
- MAP
- ccccccccccccc+ccccccccccccc
- cccccccccccc~~~cccccccccccc
- cccccccccccc~c.cccccccccccc
- cccccccccccc~~~cccccccccccc
- cccccccccccc.c~cccccccccccc
- ccccc--cc--c~~~c--cc--ccccc
- ccccc4-cc4-c3~3c4-cc-4ccccc
- cccccmmccmmcc+ccmmccmmccccc
- cccc3..................cccc
- cccc3................3.cccc
- ccccmmcmmc!cmmcmmcmmc..cccc
- cccc--c-4c-c4-c4-c-4c..m--c
- cccc-4c--c-cccccccccc..m-4c
- cccccccccc-^m1x||c--m.3cccc
- cccccccccc-ccccc|c-4m..m4-c
- cccc4-c--c-c-4cc|cccc..m--c
- cccc--c-4c-c--cddc-4c..cccc
- ccccmmcmmc!cmmccccmmc..cccc
- cccc3..................cccc
- cccc3.................3cccc
- cccccmmcmmcmmc..cmmcmmccccc
- ccccc4-c-4c--c..c--c-4ccccc
- ccccc--c--c4-c..c4-c--ccccc
- cccccccccccccc.2ccccccccccc
- c***%$$-ccc-5m..ccccccccccc
- c***%$$-xxx--m..ccccccccccc
- ccccccccccccccccccccccccccc
- ENDMAP
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