Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Application: Razer Synapse Service.exe
- Framework Version: v4.0.30319
- Description: The process was terminated due to an unhandled exception.
- Exception Info: System.AccessViolationException
- at <Module>.DeviceStatus_AddDevice(UInt32, UInt64)
- at Common.DeviceStatusM.DeviceAdded(UInt32, UInt64)
- at Common.DeviceDetection.DeviceDetectionFilter.IsDeviceConnected(UInt32, UInt32, Int64)
- at Common.DeviceDetection.DeviceDetection.InitDevice(UInt32, UInt32, Int64)
- at Common.DeviceDetection.DeviceDetection.DeviceAddedNativeThread(UInt32, UInt32, Int64)
- at Common.DeviceDetection.DeviceDetection+<>c__DisplayClass47_0.<DeviceAddedNative>b__0()
- at System.Threading.Tasks.Task.InnerInvoke()
- at System.Threading.Tasks.Task.Execute()
- at System.Threading.Tasks.Task.ExecutionContextCallback(System.Object)
- at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
- at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
- at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef)
- at System.Threading.Tasks.Task.ExecuteEntry(Boolean)
- at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Advertisement
Add Comment
Please, Sign In to add comment