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JORGEEEEEE_EEE

kk

Aug 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167. print("animated by p00tp0t, converted and fixed by 123jl123")
  168. warn("refit function (anti-death) and music added by adam222334II")
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "Heartbeat"
  171. script:WaitForChild("Heartbeat")
  172.  
  173. Player = game:GetService("Players").LocalPlayer
  174. PlayerGui = Player.PlayerGui
  175. Cam = workspace.CurrentCamera
  176. Backpack = Player.Backpack
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. Mouse = Player:GetMouse()
  180. RootPart = Character["HumanoidRootPart"]
  181. Torso = Character["Torso"]
  182. Head = Character["Head"]
  183. RightArm = Character["Right Arm"]
  184. LeftArm = Character["Left Arm"]
  185. RightLeg = Character["Right Leg"]
  186. LeftLeg = Character["Left Leg"]
  187. RootJoint = RootPart["RootJoint"]
  188. Neck = Torso["Neck"]
  189. RightShoulder = Torso["Right Shoulder"]
  190. LeftShoulder = Torso["Left Shoulder"]
  191. RightHip = Torso["Right Hip"]
  192. LeftHip = Torso["Left Hip"]
  193.  
  194. Character = Player.Character
  195. Humanoid = Character.Humanoid
  196.  
  197. local BODY = {}
  198. for _, c in pairs(Character:GetDescendants()) do
  199. if c:IsA("BasePart") and c.Name ~= "Handle" then
  200. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  201. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  202. end
  203. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  204. elseif c:IsA("JointInstance") then
  205. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  206. end
  207. end
  208.  
  209. function refit()
  210. Character.Parent = workspace
  211. for e = 1, #BODY do
  212. if BODY[e] ~= nil then
  213. local STUFF = BODY[e]
  214. local PART = STUFF[1]
  215. local PARENT = STUFF[2]
  216. local MATERIAL = STUFF[3]
  217. local COLOR = STUFF[4]
  218. local TRANSPARENCY = STUFF[5]
  219. --local SIZE = STUFF[6]
  220. local NAME = STUFF[7]
  221. if PART.ClassName == "Part" and PART ~= RootPart then
  222. PART.Material = MATERIAL
  223. PART.Transparency = TRANSPARENCY
  224. PART.Name = NAME
  225. end
  226. if PART.Parent ~= PARENT then
  227. Humanoid:remove()
  228. PART.Parent = PARENT
  229. Humanoid = IT("Humanoid",Character)
  230. end
  231. end
  232. end
  233. end
  234.  
  235. Humanoid.Died:connect(function()
  236. refit()
  237. end)
  238.  
  239. Player = game:GetService("Players").LocalPlayer
  240. PlayerGui = Player.PlayerGui
  241. Cam = workspace.CurrentCamera
  242. Backpack = Player.Backpack
  243. Character = Player.Character
  244. Humanoid = Character.Humanoid
  245. Mouse = Player:GetMouse()
  246. RootPart = Character["HumanoidRootPart"]
  247. Torso = Character["Torso"]
  248. Head = Character["Head"]
  249. RightArm = Character["Right Arm"]
  250. LeftArm = Character["Left Arm"]
  251. RightLeg = Character["Right Leg"]
  252. LeftLeg = Character["Left Leg"]
  253. RootJoint = RootPart["RootJoint"]
  254. Neck = Torso["Neck"]
  255. RightShoulder = Torso["Right Shoulder"]
  256. LeftShoulder = Torso["Left Shoulder"]
  257. RightHip = Torso["Right Hip"]
  258. LeftHip = Torso["Left Hip"]
  259. local sick = Instance.new("Sound",Torso)
  260.  
  261. IT = Instance.new
  262. CF = CFrame.new
  263. VT = Vector3.new
  264. RAD = math.rad
  265. C3 = Color3.new
  266. UD2 = UDim2.new
  267. BRICKC = BrickColor.new
  268. ANGLES = CFrame.Angles
  269. EULER = CFrame.fromEulerAnglesXYZ
  270. COS = math.cos
  271. ACOS = math.acos
  272. SIN = math.sin
  273. ASIN = math.asin
  274. ABS = math.abs
  275. MRANDOM = math.random
  276. FLOOR = math.floor
  277.  
  278. local Speed = 0.1
  279. AnimationSpeed=.8
  280. SmoothTime=2
  281.  
  282. function swait(num)
  283. if num==0 or num==nil then
  284. --if Stagger.Value==false or Stun.Value<=100 then
  285. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  286. script.Heartbeat.Event:wait()
  287. --end
  288. else
  289. for i=0,num do
  290. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  291. script.Heartbeat.Event:wait()
  292. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  293. break
  294. end]]
  295. end
  296. end
  297. end
  298. script:WaitForChild("Heartbeat")
  299.  
  300. frame = 1/60
  301. tf = 0
  302. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  303. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  304. lastframe = tick()
  305. script.Heartbeat:Fire() --ayy lmao
  306.  
  307. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  308. tf = tf + s
  309. if tf >= frame then
  310. if allowframeloss then
  311. script.Heartbeat:Fire()
  312. lastframe=tick()
  313. else
  314. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  315. for i=1, math.floor(tf/frame) do
  316. script.Heartbeat:Fire()
  317. end
  318. lastframe=tick()
  319. end
  320. if tossremainder then
  321. tf = 0
  322. else
  323. tf = tf - frame * math.floor(tf/frame)
  324. end
  325. end
  326. end)
  327.  
  328. Anim = {
  329. Properties = {
  330. Looping = true,
  331. Priority = Enum.AnimationPriority.Core
  332. },
  333. Keyframes = {
  334. [0] = {
  335. ["HumanoidRootPart"] = {
  336. ["Torso"] = {
  337. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  338. ["Left Leg"] = {
  339. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  340. },
  341. ["Right Leg"] = {
  342. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  343. },
  344. ["Left Arm"] = {
  345. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  346. },
  347. ["Right Arm"] = {
  348. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  349. },
  350. ["Head"] = {
  351. },
  352. },
  353. },
  354. },
  355. [0.1] = {
  356. ["HumanoidRootPart"] = {
  357. ["Torso"] = {
  358. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  359. ["Left Leg"] = {
  360. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  361. },
  362. ["Right Leg"] = {
  363. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  364. },
  365. ["Left Arm"] = {
  366. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  367. },
  368. ["Right Arm"] = {
  369. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  370. },
  371. },
  372. },
  373. },
  374. [0.2] = {
  375. ["HumanoidRootPart"] = {
  376. ["Torso"] = {
  377. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  378. ["Left Leg"] = {
  379. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  380. },
  381. ["Right Leg"] = {
  382. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  383. },
  384. ["Left Arm"] = {
  385. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  386. },
  387. ["Right Arm"] = {
  388. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  389. },
  390. },
  391. },
  392. },
  393. [0.3] = {
  394. ["HumanoidRootPart"] = {
  395. ["Torso"] = {
  396. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  397. ["Left Leg"] = {
  398. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  399. },
  400. ["Right Leg"] = {
  401. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  402. },
  403. ["Left Arm"] = {
  404. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  405. },
  406. ["Right Arm"] = {
  407. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  408. },
  409. },
  410. },
  411. },
  412. [0.4] = {
  413. ["HumanoidRootPart"] = {
  414. ["Torso"] = {
  415. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  416. ["Left Leg"] = {
  417. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  418. },
  419. ["Right Leg"] = {
  420. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  421. },
  422. ["Left Arm"] = {
  423. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  424. },
  425. ["Right Arm"] = {
  426. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  427. },
  428. },
  429. },
  430. },
  431. [0.5] = {
  432. ["HumanoidRootPart"] = {
  433. ["Torso"] = {
  434. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  435. ["Left Leg"] = {
  436. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  437. },
  438. ["Right Leg"] = {
  439. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  440. },
  441. ["Left Arm"] = {
  442. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  443. },
  444. ["Right Arm"] = {
  445. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  446. },
  447. },
  448. },
  449. },
  450. [0.6] = {
  451. ["HumanoidRootPart"] = {
  452. ["Torso"] = {
  453. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  454. ["Left Leg"] = {
  455. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  456. },
  457. ["Right Leg"] = {
  458. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  459. },
  460. ["Left Arm"] = {
  461. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  462. },
  463. ["Right Arm"] = {
  464. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  465. },
  466. },
  467. },
  468. },
  469. [0.7] = {
  470. ["HumanoidRootPart"] = {
  471. ["Torso"] = {
  472. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  473. ["Left Leg"] = {
  474. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  475. },
  476. ["Right Leg"] = {
  477. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  478. },
  479. ["Left Arm"] = {
  480. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  481. },
  482. ["Right Arm"] = {
  483. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  484. },
  485. },
  486. },
  487. },
  488. [0.8] = {
  489. ["HumanoidRootPart"] = {
  490. ["Torso"] = {
  491. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  492. ["Left Leg"] = {
  493. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  494. },
  495. ["Left Arm"] = {
  496. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  497. },
  498. ["Right Arm"] = {
  499. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  500. },
  501. },
  502. },
  503. },
  504. [0.9] = {
  505. ["HumanoidRootPart"] = {
  506. ["Torso"] = {
  507. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  508. ["Left Leg"] = {
  509. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  510. },
  511. ["Right Leg"] = {
  512. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  513. },
  514. ["Left Arm"] = {
  515. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  516. },
  517. ["Right Arm"] = {
  518. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  519. },
  520. },
  521. },
  522. },
  523. [1] = {
  524. ["HumanoidRootPart"] = {
  525. ["Torso"] = {
  526. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  527. ["Left Leg"] = {
  528. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  529. },
  530. ["Right Leg"] = {
  531. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  532. },
  533. ["Left Arm"] = {
  534. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  535. },
  536. ["Right Arm"] = {
  537. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  538. },
  539. },
  540. },
  541. },
  542. [1.1] = {
  543. ["HumanoidRootPart"] = {
  544. ["Torso"] = {
  545. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  546. ["Left Leg"] = {
  547. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  548. },
  549. ["Right Leg"] = {
  550. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  551. },
  552. ["Left Arm"] = {
  553. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  554. },
  555. ["Right Arm"] = {
  556. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  557. },
  558. },
  559. },
  560. },
  561. [1.15] = {
  562. ["Torso"] = {
  563. ["Right Arm"] = {
  564. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  565. },
  566. },
  567. },
  568. [1.2] = {
  569. ["HumanoidRootPart"] = {
  570. ["Torso"] = {
  571. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  572. ["Left Leg"] = {
  573. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  574. },
  575. ["Right Leg"] = {
  576. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  577. },
  578. ["Left Arm"] = {
  579. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  580. },
  581. ["Right Arm"] = {
  582. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  583. },
  584. },
  585. },
  586. },
  587. [1.3] = {
  588. ["HumanoidRootPart"] = {
  589. ["Torso"] = {
  590. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  591. ["Left Leg"] = {
  592. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  593. },
  594. ["Right Leg"] = {
  595. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  596. },
  597. ["Left Arm"] = {
  598. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  599. },
  600. ["Right Arm"] = {
  601. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  602. },
  603. },
  604. },
  605. },
  606. [1.35] = {
  607. ["Torso"] = {
  608. ["Left Leg"] = {
  609. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  610. },
  611. ["Left Arm"] = {
  612. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  613. },
  614. ["Right Arm"] = {
  615. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  616. },
  617. },
  618. },
  619. [1.4] = {
  620. ["HumanoidRootPart"] = {
  621. ["Torso"] = {
  622. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  623. ["Left Leg"] = {
  624. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  625. },
  626. ["Right Leg"] = {
  627. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  628. },
  629. ["Left Arm"] = {
  630. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  631. },
  632. ["Right Arm"] = {
  633. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  634. },
  635. },
  636. },
  637. },
  638. [1.45] = {
  639. ["Torso"] = {
  640. ["Left Arm"] = {
  641. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  642. },
  643. },
  644. },
  645. [1.5] = {
  646. ["HumanoidRootPart"] = {
  647. ["Torso"] = {
  648. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  649. ["Left Leg"] = {
  650. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  651. },
  652. ["Right Leg"] = {
  653. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  654. },
  655. ["Left Arm"] = {
  656. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  657. },
  658. ["Right Arm"] = {
  659. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  660. },
  661. },
  662. },
  663. },
  664. [1.6] = {
  665. ["HumanoidRootPart"] = {
  666. ["Torso"] = {
  667. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  668. ["Left Leg"] = {
  669. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  670. },
  671. ["Right Leg"] = {
  672. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  673. },
  674. ["Left Arm"] = {
  675. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  676. },
  677. ["Right Arm"] = {
  678. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  679. },
  680. },
  681. },
  682. },
  683. [1.7] = {
  684. ["HumanoidRootPart"] = {
  685. ["Torso"] = {
  686. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  687. ["Left Leg"] = {
  688. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  689. },
  690. ["Right Leg"] = {
  691. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  692. },
  693. ["Left Arm"] = {
  694. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  695. },
  696. ["Right Arm"] = {
  697. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  698. },
  699. },
  700. },
  701. },
  702. [1.8] = {
  703. ["HumanoidRootPart"] = {
  704. ["Torso"] = {
  705. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  706. ["Left Leg"] = {
  707. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  708. },
  709. ["Right Leg"] = {
  710. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  711. },
  712. ["Left Arm"] = {
  713. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  714. },
  715. ["Right Arm"] = {
  716. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  717. },
  718. },
  719. },
  720. },
  721. [1.9] = {
  722. ["HumanoidRootPart"] = {
  723. ["Torso"] = {
  724. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  725. ["Left Leg"] = {
  726. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  727. },
  728. ["Right Leg"] = {
  729. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  730. },
  731. ["Left Arm"] = {
  732. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  733. },
  734. ["Right Arm"] = {
  735. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  736. },
  737. },
  738. },
  739. },
  740. [2] = {
  741. ["HumanoidRootPart"] = {
  742. ["Torso"] = {
  743. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  744. ["Left Leg"] = {
  745. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  746. },
  747. ["Right Leg"] = {
  748. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  749. },
  750. ["Left Arm"] = {
  751. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  752. },
  753. ["Right Arm"] = {
  754. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  755. },
  756. },
  757. },
  758. },
  759. [2.1] = {
  760. ["HumanoidRootPart"] = {
  761. ["Torso"] = {
  762. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  763. ["Left Leg"] = {
  764. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  765. },
  766. ["Right Leg"] = {
  767. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  768. },
  769. ["Left Arm"] = {
  770. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  771. },
  772. ["Right Arm"] = {
  773. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  774. },
  775. },
  776. },
  777. },
  778. [2.2] = {
  779. ["HumanoidRootPart"] = {
  780. ["Torso"] = {
  781. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  782. ["Left Leg"] = {
  783. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  784. },
  785. ["Right Leg"] = {
  786. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  787. },
  788. ["Left Arm"] = {
  789. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  790. },
  791. ["Right Arm"] = {
  792. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  793. },
  794. },
  795. },
  796. },
  797. [2.3] = {
  798. ["HumanoidRootPart"] = {
  799. ["Torso"] = {
  800. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  801. ["Left Leg"] = {
  802. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  803. },
  804. ["Right Leg"] = {
  805. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  806. },
  807. ["Left Arm"] = {
  808. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  809. },
  810. ["Right Arm"] = {
  811. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  812. },
  813. },
  814. },
  815. },
  816. [2.4] = {
  817. ["HumanoidRootPart"] = {
  818. ["Torso"] = {
  819. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  820. ["Left Leg"] = {
  821. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  822. },
  823. ["Right Leg"] = {
  824. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  825. },
  826. ["Left Arm"] = {
  827. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  828. },
  829. ["Right Arm"] = {
  830. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  831. },
  832. },
  833. },
  834. },
  835. [2.5] = {
  836. ["HumanoidRootPart"] = {
  837. ["Torso"] = {
  838. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  839. ["Left Leg"] = {
  840. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  841. },
  842. ["Right Leg"] = {
  843. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  844. },
  845. ["Left Arm"] = {
  846. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  847. },
  848. ["Right Arm"] = {
  849. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  850. },
  851. },
  852. },
  853. },
  854. [2.6] = {
  855. ["HumanoidRootPart"] = {
  856. ["Torso"] = {
  857. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  858. ["Left Leg"] = {
  859. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  860. },
  861. ["Right Leg"] = {
  862. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  863. },
  864. ["Left Arm"] = {
  865. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  866. },
  867. ["Right Arm"] = {
  868. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  869. },
  870. },
  871. },
  872. },
  873. [2.7] = {
  874. ["HumanoidRootPart"] = {
  875. ["Torso"] = {
  876. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  877. ["Left Leg"] = {
  878. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  879. },
  880. ["Right Leg"] = {
  881. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  882. },
  883. ["Left Arm"] = {
  884. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  885. },
  886. ["Right Arm"] = {
  887. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  888. },
  889. },
  890. },
  891. },
  892. [2.8] = {
  893. ["HumanoidRootPart"] = {
  894. ["Torso"] = {
  895. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  896. ["Left Leg"] = {
  897. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  898. },
  899. ["Right Leg"] = {
  900. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  901. },
  902. ["Left Arm"] = {
  903. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  904. },
  905. ["Right Arm"] = {
  906. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  907. },
  908. },
  909. },
  910. },
  911. [2.9] = {
  912. ["HumanoidRootPart"] = {
  913. ["Torso"] = {
  914. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  915. ["Left Leg"] = {
  916. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  917. },
  918. ["Right Leg"] = {
  919. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  920. },
  921. ["Left Arm"] = {
  922. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  923. },
  924. ["Right Arm"] = {
  925. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  926. },
  927. },
  928. },
  929. },
  930. [3] = {
  931. ["HumanoidRootPart"] = {
  932. ["Torso"] = {
  933. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  934. ["Left Leg"] = {
  935. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  936. },
  937. ["Right Leg"] = {
  938. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  939. },
  940. ["Left Arm"] = {
  941. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  942. },
  943. ["Right Arm"] = {
  944. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  945. },
  946. },
  947. },
  948. },
  949. [3.1] = {
  950. ["HumanoidRootPart"] = {
  951. ["Torso"] = {
  952. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  953. ["Left Leg"] = {
  954. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  955. },
  956. ["Right Leg"] = {
  957. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  958. },
  959. ["Left Arm"] = {
  960. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  961. },
  962. ["Right Arm"] = {
  963. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  964. },
  965. },
  966. },
  967. },
  968. [3.2] = {
  969. ["HumanoidRootPart"] = {
  970. ["Torso"] = {
  971. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  972. ["Left Leg"] = {
  973. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  974. },
  975. ["Right Leg"] = {
  976. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  977. },
  978. ["Left Arm"] = {
  979. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  980. },
  981. ["Right Arm"] = {
  982. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  983. },
  984. },
  985. },
  986. },
  987. [3.3] = {
  988. ["HumanoidRootPart"] = {
  989. ["Torso"] = {
  990. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  991. ["Left Leg"] = {
  992. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  993. },
  994. ["Right Leg"] = {
  995. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  996. },
  997. ["Left Arm"] = {
  998. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  999. },
  1000. ["Right Arm"] = {
  1001. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  1002. },
  1003. ["Head"] = {
  1004. },
  1005. },
  1006. },
  1007. },
  1008. [3.35] = {
  1009. ["Torso"] = {
  1010. ["Left Arm"] = {
  1011. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  1012. },
  1013. ["Right Arm"] = {
  1014. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  1015. },
  1016. },
  1017. },
  1018. [3.4] = {
  1019. ["HumanoidRootPart"] = {
  1020. ["Torso"] = {
  1021. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  1022. ["Left Leg"] = {
  1023. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  1024. },
  1025. ["Right Leg"] = {
  1026. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1027. },
  1028. ["Left Arm"] = {
  1029. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1030. },
  1031. ["Right Arm"] = {
  1032. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1033. },
  1034. },
  1035. },
  1036. },
  1037. [3.5] = {
  1038. ["HumanoidRootPart"] = {
  1039. ["Torso"] = {
  1040. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1041. ["Left Leg"] = {
  1042. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1043. },
  1044. ["Right Leg"] = {
  1045. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1046. },
  1047. ["Left Arm"] = {
  1048. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1049. },
  1050. ["Right Arm"] = {
  1051. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1052. },
  1053. },
  1054. },
  1055. },
  1056. [3.6] = {
  1057. ["HumanoidRootPart"] = {
  1058. ["Torso"] = {
  1059. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1060. ["Left Leg"] = {
  1061. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1062. },
  1063. ["Right Leg"] = {
  1064. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1065. },
  1066. ["Left Arm"] = {
  1067. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1068. },
  1069. ["Right Arm"] = {
  1070. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1071. },
  1072. },
  1073. },
  1074. },
  1075. [3.7] = {
  1076. ["HumanoidRootPart"] = {
  1077. ["Torso"] = {
  1078. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1079. ["Left Leg"] = {
  1080. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1081. },
  1082. ["Right Leg"] = {
  1083. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1084. },
  1085. ["Left Arm"] = {
  1086. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1087. },
  1088. ["Right Arm"] = {
  1089. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1090. },
  1091. },
  1092. },
  1093. },
  1094. [3.8] = {
  1095. ["HumanoidRootPart"] = {
  1096. ["Torso"] = {
  1097. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1098. ["Left Leg"] = {
  1099. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1100. },
  1101. ["Right Leg"] = {
  1102. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1103. },
  1104. ["Left Arm"] = {
  1105. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1106. },
  1107. ["Right Arm"] = {
  1108. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1109. },
  1110. },
  1111. },
  1112. },
  1113. [3.9] = {
  1114. ["HumanoidRootPart"] = {
  1115. ["Torso"] = {
  1116. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1117. ["Left Leg"] = {
  1118. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1119. },
  1120. ["Right Leg"] = {
  1121. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1122. },
  1123. ["Left Arm"] = {
  1124. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1125. },
  1126. ["Right Arm"] = {
  1127. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1128. },
  1129. },
  1130. },
  1131. },
  1132. [4] = {
  1133. ["HumanoidRootPart"] = {
  1134. ["Torso"] = {
  1135. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1136. ["Left Leg"] = {
  1137. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1138. },
  1139. ["Right Leg"] = {
  1140. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1141. },
  1142. ["Left Arm"] = {
  1143. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1144. },
  1145. ["Right Arm"] = {
  1146. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1147. },
  1148. },
  1149. },
  1150. },
  1151. [4.1] = {
  1152. ["HumanoidRootPart"] = {
  1153. ["Torso"] = {
  1154. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1155. ["Left Leg"] = {
  1156. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1157. },
  1158. ["Right Leg"] = {
  1159. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1160. },
  1161. ["Left Arm"] = {
  1162. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1163. },
  1164. ["Right Arm"] = {
  1165. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1166. },
  1167. },
  1168. },
  1169. },
  1170. [4.2] = {
  1171. ["HumanoidRootPart"] = {
  1172. ["Torso"] = {
  1173. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1174. ["Left Leg"] = {
  1175. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1176. },
  1177. ["Right Leg"] = {
  1178. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1179. },
  1180. ["Left Arm"] = {
  1181. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1182. },
  1183. ["Right Arm"] = {
  1184. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1185. },
  1186. },
  1187. },
  1188. },
  1189. [4.3] = {
  1190. ["HumanoidRootPart"] = {
  1191. ["Torso"] = {
  1192. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1193. ["Left Leg"] = {
  1194. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1195. },
  1196. ["Right Leg"] = {
  1197. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1198. },
  1199. ["Left Arm"] = {
  1200. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1201. },
  1202. ["Right Arm"] = {
  1203. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1204. },
  1205. },
  1206. },
  1207. },
  1208. [4.4] = {
  1209. ["HumanoidRootPart"] = {
  1210. ["Torso"] = {
  1211. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1212. ["Left Leg"] = {
  1213. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1214. },
  1215. ["Right Leg"] = {
  1216. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1217. },
  1218. ["Left Arm"] = {
  1219. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1220. },
  1221. ["Right Arm"] = {
  1222. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1223. },
  1224. },
  1225. },
  1226. },
  1227. [4.5] = {
  1228. ["HumanoidRootPart"] = {
  1229. ["Torso"] = {
  1230. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1231. ["Left Leg"] = {
  1232. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1233. },
  1234. ["Right Leg"] = {
  1235. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1236. },
  1237. ["Left Arm"] = {
  1238. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1239. },
  1240. ["Right Arm"] = {
  1241. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1242. },
  1243. },
  1244. },
  1245. },
  1246. [4.6] = {
  1247. ["HumanoidRootPart"] = {
  1248. ["Torso"] = {
  1249. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1250. ["Left Leg"] = {
  1251. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1252. },
  1253. ["Right Leg"] = {
  1254. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1255. },
  1256. ["Left Arm"] = {
  1257. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1258. },
  1259. ["Right Arm"] = {
  1260. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1261. },
  1262. },
  1263. },
  1264. },
  1265. [4.7] = {
  1266. ["HumanoidRootPart"] = {
  1267. ["Torso"] = {
  1268. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1269. ["Left Leg"] = {
  1270. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1271. },
  1272. ["Right Leg"] = {
  1273. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1274. },
  1275. ["Left Arm"] = {
  1276. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1277. },
  1278. ["Right Arm"] = {
  1279. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1280. },
  1281. },
  1282. },
  1283. },
  1284. [4.8] = {
  1285. ["HumanoidRootPart"] = {
  1286. ["Torso"] = {
  1287. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1288. ["Left Leg"] = {
  1289. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1290. },
  1291. ["Right Leg"] = {
  1292. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1293. },
  1294. ["Left Arm"] = {
  1295. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1296. },
  1297. ["Right Arm"] = {
  1298. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1299. },
  1300. },
  1301. },
  1302. },
  1303. [4.9] = {
  1304. ["HumanoidRootPart"] = {
  1305. ["Torso"] = {
  1306. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1307. ["Left Leg"] = {
  1308. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1309. },
  1310. ["Right Leg"] = {
  1311. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1312. },
  1313. ["Left Arm"] = {
  1314. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1315. },
  1316. ["Right Arm"] = {
  1317. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1318. },
  1319. },
  1320. },
  1321. },
  1322. [5] = {
  1323. ["HumanoidRootPart"] = {
  1324. ["Torso"] = {
  1325. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1326. ["Left Leg"] = {
  1327. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1328. },
  1329. ["Right Leg"] = {
  1330. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1331. },
  1332. ["Left Arm"] = {
  1333. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1334. },
  1335. ["Right Arm"] = {
  1336. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1337. },
  1338. },
  1339. },
  1340. },
  1341. [5.1] = {
  1342. ["HumanoidRootPart"] = {
  1343. ["Torso"] = {
  1344. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1345. ["Left Leg"] = {
  1346. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1347. },
  1348. ["Right Leg"] = {
  1349. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1350. },
  1351. ["Left Arm"] = {
  1352. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1353. },
  1354. ["Right Arm"] = {
  1355. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1356. },
  1357. },
  1358. },
  1359. },
  1360. [5.2] = {
  1361. ["HumanoidRootPart"] = {
  1362. ["Torso"] = {
  1363. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1364. ["Left Leg"] = {
  1365. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1366. },
  1367. ["Right Leg"] = {
  1368. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1369. },
  1370. ["Left Arm"] = {
  1371. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1372. },
  1373. ["Right Arm"] = {
  1374. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1375. },
  1376. },
  1377. },
  1378. },
  1379. [5.3] = {
  1380. ["HumanoidRootPart"] = {
  1381. ["Torso"] = {
  1382. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1383. ["Left Leg"] = {
  1384. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1385. },
  1386. ["Right Leg"] = {
  1387. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1388. },
  1389. ["Left Arm"] = {
  1390. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1391. },
  1392. ["Right Arm"] = {
  1393. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1394. },
  1395. },
  1396. },
  1397. },
  1398. [5.4] = {
  1399. ["HumanoidRootPart"] = {
  1400. ["Torso"] = {
  1401. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1402. ["Left Leg"] = {
  1403. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1404. },
  1405. ["Right Leg"] = {
  1406. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1407. },
  1408. ["Left Arm"] = {
  1409. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1410. },
  1411. ["Right Arm"] = {
  1412. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1413. },
  1414. },
  1415. },
  1416. },
  1417. [5.5] = {
  1418. ["HumanoidRootPart"] = {
  1419. ["Torso"] = {
  1420. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1421. ["Left Leg"] = {
  1422. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1423. },
  1424. ["Right Leg"] = {
  1425. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1426. },
  1427. ["Left Arm"] = {
  1428. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1429. },
  1430. ["Right Arm"] = {
  1431. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1432. },
  1433. },
  1434. },
  1435. },
  1436. [5.6] = {
  1437. ["HumanoidRootPart"] = {
  1438. ["Torso"] = {
  1439. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1440. ["Left Leg"] = {
  1441. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1442. },
  1443. ["Right Leg"] = {
  1444. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1445. },
  1446. ["Left Arm"] = {
  1447. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1448. },
  1449. ["Right Arm"] = {
  1450. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1451. },
  1452. },
  1453. },
  1454. },
  1455. [5.7] = {
  1456. ["HumanoidRootPart"] = {
  1457. ["Torso"] = {
  1458. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1459. ["Left Leg"] = {
  1460. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1461. },
  1462. ["Right Leg"] = {
  1463. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1464. },
  1465. ["Left Arm"] = {
  1466. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1467. },
  1468. ["Right Arm"] = {
  1469. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1470. },
  1471. },
  1472. },
  1473. },
  1474. [5.8] = {
  1475. ["HumanoidRootPart"] = {
  1476. ["Torso"] = {
  1477. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1478. ["Left Leg"] = {
  1479. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1480. },
  1481. ["Right Leg"] = {
  1482. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1483. },
  1484. ["Left Arm"] = {
  1485. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1486. },
  1487. ["Right Arm"] = {
  1488. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1489. },
  1490. },
  1491. },
  1492. },
  1493. [5.9] = {
  1494. ["HumanoidRootPart"] = {
  1495. ["Torso"] = {
  1496. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1497. ["Left Leg"] = {
  1498. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1499. },
  1500. ["Right Leg"] = {
  1501. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1502. },
  1503. ["Left Arm"] = {
  1504. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1505. },
  1506. ["Right Arm"] = {
  1507. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1508. },
  1509. },
  1510. },
  1511. },
  1512. [6] = {
  1513. ["HumanoidRootPart"] = {
  1514. ["Torso"] = {
  1515. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1516. ["Left Leg"] = {
  1517. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1518. },
  1519. ["Right Leg"] = {
  1520. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1521. },
  1522. ["Left Arm"] = {
  1523. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1524. },
  1525. ["Right Arm"] = {
  1526. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1527. },
  1528. },
  1529. },
  1530. },
  1531. [6.1] = {
  1532. ["HumanoidRootPart"] = {
  1533. ["Torso"] = {
  1534. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1535. ["Left Leg"] = {
  1536. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1537. },
  1538. ["Right Leg"] = {
  1539. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1540. },
  1541. ["Left Arm"] = {
  1542. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1543. },
  1544. ["Right Arm"] = {
  1545. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1546. },
  1547. },
  1548. },
  1549. },
  1550. [6.2] = {
  1551. ["HumanoidRootPart"] = {
  1552. ["Torso"] = {
  1553. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1554. ["Left Leg"] = {
  1555. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1556. },
  1557. ["Right Leg"] = {
  1558. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1559. },
  1560. ["Left Arm"] = {
  1561. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1562. },
  1563. ["Right Arm"] = {
  1564. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1565. },
  1566. },
  1567. },
  1568. },
  1569. [6.3] = {
  1570. ["HumanoidRootPart"] = {
  1571. ["Torso"] = {
  1572. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1573. ["Left Leg"] = {
  1574. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1575. },
  1576. ["Right Leg"] = {
  1577. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1578. },
  1579. ["Left Arm"] = {
  1580. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1581. },
  1582. ["Right Arm"] = {
  1583. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1584. },
  1585. },
  1586. },
  1587. },
  1588. [6.4] = {
  1589. ["HumanoidRootPart"] = {
  1590. ["Torso"] = {
  1591. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1592. ["Left Leg"] = {
  1593. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1594. },
  1595. ["Right Leg"] = {
  1596. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1597. },
  1598. ["Left Arm"] = {
  1599. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1600. },
  1601. ["Right Arm"] = {
  1602. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1603. },
  1604. },
  1605. },
  1606. },
  1607. [6.5] = {
  1608. ["HumanoidRootPart"] = {
  1609. ["Torso"] = {
  1610. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1611. ["Left Leg"] = {
  1612. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1613. },
  1614. ["Right Leg"] = {
  1615. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1616. },
  1617. ["Left Arm"] = {
  1618. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1619. },
  1620. ["Right Arm"] = {
  1621. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1622. },
  1623. },
  1624. },
  1625. },
  1626. }
  1627. }
  1628.  
  1629. local number=0
  1630.  
  1631. LastTimeSetTotal=0
  1632. local savec0 = {}
  1633.  
  1634.  
  1635. GetAnimCF = function(limb,Time)
  1636.  
  1637. local GA = nil
  1638. coroutine.resume(coroutine.create(function()
  1639.  
  1640. if limb == "Torso" then
  1641. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1642. else
  1643. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1644.  
  1645. end
  1646. end))
  1647. return GA
  1648. end
  1649.  
  1650.  
  1651.  
  1652. local model = nil
  1653. if owner ~= nil then
  1654. model = owner.Character
  1655. else
  1656. model = game:GetService("Players").localPlayer.Character
  1657. end
  1658. function GatherAllInstances(Parent)
  1659. local Instances = {}
  1660. local function GatherInstances(Parent)
  1661. for i, v in pairs(Parent:GetChildren()) do
  1662. GatherInstances(v)
  1663. table.insert(Instances, v)
  1664. end
  1665. end
  1666. GatherInstances(Parent)
  1667. return Instances
  1668. end
  1669.  
  1670.  
  1671.  
  1672.  
  1673. for i, v in pairs(GatherAllInstances(model)) do
  1674. if v:IsA("BasePart") then
  1675. for i, v2 in pairs(GatherAllInstances(model)) do
  1676. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1677.  
  1678. local saveCF = v2.C0
  1679. table.insert(savec0,{v2.Name,saveCF})
  1680.  
  1681. end
  1682. end
  1683. end end
  1684.  
  1685.  
  1686.  
  1687.  
  1688. RunAnim = function(Time)
  1689.  
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695. local speed = Time-LastTimeSetTotal
  1696.  
  1697. speed = speed*AnimationSpeed
  1698. LastTimeSetTotal = Time
  1699.  
  1700.  
  1701.  
  1702. local doing = true
  1703.  
  1704. coroutine.resume(coroutine.create(function()
  1705. for i, v in pairs(GatherAllInstances(model)) do
  1706. if v:IsA("BasePart") then
  1707. for i, v2 in pairs(GatherAllInstances(model)) do
  1708. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1709.  
  1710. --print(v.Name)
  1711. local GotAnim = GetAnimCF(v.Name,Time)
  1712. --print(GotAnim)
  1713. local saveCF = nil
  1714. for i,v3 in pairs(savec0) do
  1715. if v2.name == v3[1] then
  1716. saveCF = v3[2]
  1717. end
  1718. end
  1719.  
  1720. --print(saveCF)
  1721.  
  1722. if GotAnim ~= nil and saveCF ~= nil then
  1723.  
  1724.  
  1725. coroutine.resume(coroutine.create(function()
  1726. while doing == true do
  1727. swait()
  1728. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1729. end
  1730.  
  1731. end))
  1732. --v2.C0 = saveCF*GotAnim
  1733.  
  1734.  
  1735. end
  1736.  
  1737. end
  1738.  
  1739. end
  1740. end end
  1741.  
  1742.  
  1743. end))
  1744. wait(speed)
  1745. doing = false
  1746. end
  1747. while true do
  1748. RunAnim(0)
  1749. RunAnim(0.1)
  1750. RunAnim(0.2)
  1751. RunAnim(0.3)
  1752. RunAnim(0.4)
  1753. RunAnim(0.5)
  1754. RunAnim(0.6)
  1755. RunAnim(0.7)
  1756. RunAnim(0.8)
  1757. RunAnim(0.9)
  1758. RunAnim(1)
  1759. -----------
  1760. RunAnim(1.1)
  1761. RunAnim(1.15)
  1762. RunAnim(1.2)
  1763. RunAnim(1.3)
  1764. RunAnim(1.35)
  1765. RunAnim(1.4)
  1766. RunAnim(1.45)
  1767. RunAnim(1.5)
  1768. RunAnim(1.6)
  1769. RunAnim(1.7)
  1770. RunAnim(1.8)
  1771. RunAnim(1.9)
  1772. RunAnim(2)
  1773. -----------
  1774.  
  1775. RunAnim(2.1)
  1776. RunAnim(2.2)
  1777. RunAnim(2.3)
  1778. RunAnim(2.4)
  1779. RunAnim(2.5)
  1780. RunAnim(2.6)
  1781. RunAnim(2.7)
  1782. RunAnim(2.8)
  1783. RunAnim(2.9)
  1784. RunAnim(3)
  1785. -----------
  1786.  
  1787. RunAnim(3.1)
  1788. RunAnim(3.2)
  1789. RunAnim(3.3)
  1790. RunAnim(3.35)
  1791. RunAnim(3.4)
  1792. RunAnim(3.5)
  1793. RunAnim(3.6)
  1794. RunAnim(3.7)
  1795. RunAnim(3.8)
  1796. RunAnim(3.9)
  1797. RunAnim(4)
  1798. -----------
  1799.  
  1800. RunAnim(4.1)
  1801. RunAnim(4.2)
  1802. RunAnim(4.3)
  1803. RunAnim(4.4)
  1804. RunAnim(4.5)
  1805. RunAnim(4.6)
  1806. RunAnim(4.7)
  1807. RunAnim(4.8)
  1808. RunAnim(4.9)
  1809. RunAnim(5)
  1810. -----------
  1811.  
  1812. RunAnim(5.1)
  1813. RunAnim(5.2)
  1814. RunAnim(5.3)
  1815. RunAnim(5.4)
  1816. RunAnim(5.5)
  1817. RunAnim(5.6)
  1818. RunAnim(5.7)
  1819. RunAnim(5.8)
  1820. RunAnim(5.9)
  1821. RunAnim(6)
  1822. -----------
  1823.  
  1824. RunAnim(6.1)
  1825. RunAnim(6.2)
  1826. RunAnim(6.3)
  1827. RunAnim(6.4)
  1828. RunAnim(6.5)
  1829. LastTimeSetTotal = .1
  1830. Humanoid.MaxHealth = "inf"
  1831. Humanoid.Health = "inf"
  1832. sick.SoundId = "rbxassetid://1881895904"
  1833. sick.Looped = true
  1834. sick.Pitch = 1
  1835. sick.Volume = 10
  1836. sick:Resume()
  1837. sick.Parent = Torso
  1838. refit()
  1839. end
  1840. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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