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Apr 18th, 2018
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  1. realistic_biomes:
  2. database_name: --redacted--
  3. database_host: --redacted--
  4. database_port: 3306
  5. database_user: --redacted--
  6. database_password: --redacted--
  7. database_prefix: "rb"
  8. database_poolsize: 10
  9.  
  10. cache_entire_database: true
  11. persistence_enabled: true
  12.  
  13. # Set to true if you want fishing_drops to _replace_ MC default instead of control.
  14. replace_fishing: false
  15.  
  16. # Set to 1.0 if you want XP unaltered from fishing; 0.0 to disable,
  17. # and anything inbetween as a chance (.1 as 10% chance, .9 as 90% chance, etc.)
  18. fish_xp_chance: 1.0
  19.  
  20. # Set to true if you want tapping a plant with bonemeal to double it.
  21. allow_tallplant_replication: true
  22.  
  23. unload_batch_period: 100
  24. grow_event_load_chance: 0.1
  25.  
  26. unload_batch_max_time: 20
  27.  
  28. log_db: false
  29. minLogLevel: "INFO"
  30. log_db_production: true
  31. log_db_production_chunk_load_mintime: 5
  32. log_db_production_chunk_unload_mintime: 5
  33.  
  34.  
  35. # catagories of biomes
  36. biome_aliases: {}
  37.  
  38. # list of crops to be effected by the plugin
  39. # valid crop names can be any of the following:
  40. # any of the bukkit.Material enum names -- crops
  41. # any of the bukkit.TreeType enum names -- trees
  42. # any of the bukkit.EntityType enum names -- animals
  43. # any other name will have no effect except for inheritance
  44. # names with capital letters will be assumed to be official bukkit names
  45. # the plugin will give you a warning if you use a name with any capital letters
  46. # that does not map to a bukkit material, tree type, or entity type
  47.  
  48. growth:
  49. #----------------------------------------
  50. crop:
  51. # the base rate of this plant as a fraction of the standard rate
  52. # this is ignored in this configuration entirely
  53. base_rate: 0.06
  54.  
  55. # if this parameter is set for a crop, then it is "persisted" to grow even when the chunk it is in
  56. # is unloaded or the server is off. It sets the time to grow to maturity in units of real-life hours
  57. # if this parameter is set, then the base_rate is ignored, though the other multipliers will still be
  58. # in effect
  59. persistent_growth_period: 1
  60.  
  61. # the rate at which plants will grow in an artificial environment, sunlight factor will be ignored
  62. # greenhouse is represented by immediate proximity of a glowstone block with light level 14
  63. greenhouse_rate: 0.75
  64.  
  65. # if this flag is true, the growth rate of the grower is modulated by sunlight levels
  66. # ie sunlight level = 15 means full growth, while sunlight level 0 means 0 growth
  67. # sunlight level is disregarded is this flag is false
  68. needs_sunlight: true
  69.  
  70. # multiplier that is applied to plants that are not at level 15 sunlight
  71. not_full_sunlight_multiplier: 0.25
  72.  
  73. # material that, placed in a column beneath a crop block, may provide a bonus for each underlying
  74. # level of the material.
  75. soil_material: CLAY
  76.  
  77. # the maximum number of layers to count towards the bonus
  78. soil_max_layers: 4
  79.  
  80. # the bonus per level. The total multiplier to the overall growth rate will be:
  81. # 100% + soil_bonus_per_layer * number_of_layers
  82. soil_bonus_per_layer: 0.5
  83.  
  84. # the relative z-level at which to start looking for soil blocks, in this example the column will start
  85. # 2 blocks below the crop block, ie beneath both itself and the farmland block
  86. soil_layer_offset: 2
  87.  
  88. column:
  89. inherit: crop
  90. not_full_sunlight_multiplier: 0.5
  91. soil_max_layers: 0
  92.  
  93. cropblock:
  94. inherit: crop
  95. soil_max_layers: 0
  96.  
  97. warts:
  98. base_rate: 0.015
  99. persistent_growth_period: 1
  100. needs_sunlight: false
  101. not_full_sunlight_multiplier: 2.0
  102. soil_material: SOUL_SAND
  103. soil_max_layers: 4
  104. soil_bonus_per_layer: 0.5
  105. soil_layer_offset: 2
  106.  
  107. cocoa:
  108. needs_sunlight: true
  109. base_rate: 0.1
  110. not_full_sunlight_multiplier: 0.2
  111. persistent_growth_period: 1
  112. # get incremental bonus from an unbroken chain of up to 25
  113. # vines starting directly below the cocoa pod
  114. soil_material: VINE
  115. soil_max_layers: 25
  116. soil_bonus_per_layer: 0.3
  117. soil_layer_offset: 1
  118.  
  119. CROPS:
  120. inherits: crop
  121. biomes:
  122. BIRCH_FOREST: 1.00000000
  123. DESERT: 1.00000000
  124. MUTATED_ICE_FLATS: 1.00000000
  125. DEEP_OCEAN: 0.00000001
  126. MUSHROOM_ISLAND_SHORE: 1.00000000
  127. MUTATED_DESERT: 1.00000000
  128. MESA_CLEAR_ROCK: 1.00000000
  129. TAIGA_COLD: 1.00000000
  130. JUNGLE_EDGE: 1.00000000
  131. EXTREME_HILLS_WITH_TREES: 1.00000000
  132. ICE_MOUNTAINS: 0.66666667
  133. HELL: 0.00000001
  134. BEACHES: 1.00000000
  135. MUTATED_PLAINS: 4.00000000
  136. DESERT_HILLS: 0.66666667
  137. JUNGLE: 1.00000000
  138. STONE_BEACH: 1.00000000
  139. MUTATED_BIRCH_FOREST_HILLS: 0.66666667
  140. OCEAN: 0.00000001
  141. PLAINS: 4.00000000
  142. SAVANNA_ROCK: 1.33333333
  143. SAVANNA: 2.00000000
  144. MUSHROOM_ISLAND: 1.00000000
  145. MUTATED_FOREST: 1.00000000
  146. TAIGA: 1.00000000
  147. TAIGA_COLD_HILLS: 0.66666667
  148. ICE_FLATS: 1.00000000
  149. TAIGA_HILLS: 0.66666667
  150. MUTATED_EXTREME_HILLS_WITH_TREES: 1.00000000
  151. MUTATED_BIRCH_FOREST: 1.00000000
  152. ROOFED_FOREST: 1.00000000
  153. FOREST_HILLS: 0.66666667
  154. MESA_ROCK: 1.33333333
  155. FROZEN_RIVER: 0.66666667
  156. EXTREME_HILLS: 0.66666667
  157. COLD_BEACH: 0.66666667
  158. BIRCH_FOREST_HILLS: 0.66666667
  159. MUTATED_EXTREME_HILLS: 0.66666667
  160. MESA: 1.00000000
  161. MUTATED_ROOFED_FOREST: 1.00000000
  162. JUNGLE_HILLS: 0.66666667
  163. FOREST: 1.00000000
  164. MUTATED_SAVANNA: 1.33333333
  165. MUTATED_TAIGA: 1.00000000
  166. MUTATED_SAVANNA_ROCK: 1.00000000
  167. MUTATED_TAIGA_COLD: 1.00000000
  168. MUTATED_SWAMPLAND: 1.00000000
  169. RIVER: 1.00000000
  170.  
  171. POTATO:
  172. inherits: crop
  173. biomes:
  174. BIRCH_FOREST: 0.44444444
  175. DESERT: 0.22222222
  176. MUTATED_ICE_FLATS: 0.16666667
  177. DEEP_OCEAN: 0.00000001
  178. MUSHROOM_ISLAND_SHORE: 0.66666667
  179. MUTATED_DESERT: 0.22222222
  180. MESA_CLEAR_ROCK: 0.33333333
  181. TAIGA_COLD: 0.16666667
  182. JUNGLE_EDGE: 0.22222222
  183. EXTREME_HILLS_WITH_TREES: 0.44444444
  184. ICE_MOUNTAINS: 0.00000001
  185. HELL: 0.00000001
  186. BEACHES: 0.16666667
  187. MUTATED_PLAINS: 0.22222222
  188. DESERT_HILLS: 0.16666667
  189. JUNGLE: 0.22222222
  190. STONE_BEACH: 0.16666667
  191. MUTATED_BIRCH_FOREST_HILLS: 0.33333333
  192. OCEAN: 0.00000001
  193. PLAINS: 0.22222222
  194. SAVANNA_ROCK: 0.16666667
  195. SAVANNA: 0.22222222
  196. MUSHROOM_ISLAND: 0.66666667
  197. MUTATED_FOREST: 0.44444444
  198. TAIGA: 0.16666667
  199. TAIGA_COLD_HILLS: 0.00000001
  200. ICE_FLATS: 0.16666667
  201. TAIGA_HILLS: 0.00000001
  202. MUTATED_EXTREME_HILLS_WITH_TREES: 0.44444444
  203. MUTATED_BIRCH_FOREST: 0.44444444
  204. ROOFED_FOREST: 0.44444444
  205. FOREST_HILLS: 0.33333333
  206. MESA_ROCK: 0.33333333
  207. FROZEN_RIVER: 0.16666667
  208. EXTREME_HILLS: 0.33333333
  209. COLD_BEACH: 0.00000001
  210. BIRCH_FOREST_HILLS: 0.33333333
  211. MUTATED_EXTREME_HILLS: 0.33333333
  212. MESA: 0.33333333
  213. MUTATED_ROOFED_FOREST: 0.44444444
  214. JUNGLE_HILLS: 0.16666667
  215. FOREST: 0.44444444
  216. MUTATED_SAVANNA: 0.22222222
  217. MUTATED_TAIGA: 0.16666667
  218. MUTATED_SAVANNA_ROCK: 0.16666667
  219. MUTATED_TAIGA_COLD: 0.16666667
  220. MUTATED_SWAMPLAND: 1.33333333
  221. RIVER: 0.22222222
  222.  
  223. CARROT:
  224. inherits: crop
  225. biomes:
  226. BIRCH_FOREST: 0.66666667
  227. DESERT: 0.00000001
  228. MUTATED_ICE_FLATS: 0.16666667
  229. DEEP_OCEAN: 0.00000001
  230. MUSHROOM_ISLAND_SHORE: 0.22222222
  231. MUTATED_DESERT: 0.00000001
  232. MESA_CLEAR_ROCK: 0.44444444
  233. TAIGA_COLD: 0.16666667
  234. JUNGLE_EDGE: 0.16666667
  235. EXTREME_HILLS_WITH_TREES: 0.44444444
  236. ICE_MOUNTAINS: 0.00000001
  237. HELL: 0.00000001
  238. BEACHES: 0.22222222
  239. MUTATED_PLAINS: 0.66666667
  240. DESERT_HILLS: 0.00000001
  241. JUNGLE: 0.16666667
  242. STONE_BEACH: 0.22222222
  243. MUTATED_BIRCH_FOREST_HILLS: 0.44444444
  244. OCEAN: 0.00000001
  245. PLAINS: 0.66666667
  246. SAVANNA_ROCK: 0.66666667
  247. SAVANNA: 1.33333333
  248. MUSHROOM_ISLAND: 0.22222222
  249. MUTATED_FOREST: 0.66666667
  250. TAIGA: 0.16666667
  251. TAIGA_COLD_HILLS: 0.00000001
  252. ICE_FLATS: 0.16666667
  253. TAIGA_HILLS: 0.00000001
  254. MUTATED_EXTREME_HILLS_WITH_TREES: 0.44444444
  255. MUTATED_BIRCH_FOREST: 0.66666667
  256. ROOFED_FOREST: 0.66666667
  257. FOREST_HILLS: 0.44444444
  258. MESA_ROCK: 0.66666667
  259. FROZEN_RIVER: 0.00000001
  260. EXTREME_HILLS: 0.33333333
  261. COLD_BEACH: 0.16666667
  262. BIRCH_FOREST_HILLS: 0.44444444
  263. MUTATED_EXTREME_HILLS: 0.33333333
  264. MESA: 0.44444444
  265. MUTATED_ROOFED_FOREST: 0.66666667
  266. JUNGLE_HILLS: 0.00000001
  267. FOREST: 0.66666667
  268. MUTATED_SAVANNA: 1.33333333
  269. MUTATED_TAIGA: 0.16666667
  270. MUTATED_SAVANNA_ROCK: 0.66666667
  271. MUTATED_TAIGA_COLD: 0.16666667
  272. MUTATED_SWAMPLAND: 0.33333333
  273. RIVER: 0.16666667
  274.  
  275. SUGAR_CANE_BLOCK:
  276. inherits: column
  277. biomes:
  278. BIRCH_FOREST: 0.05555556
  279. DESERT: 0.00000001
  280. MUTATED_ICE_FLATS: 0.04166667
  281. DEEP_OCEAN: 0.00000001
  282. MUSHROOM_ISLAND_SHORE: 0.08333333
  283. MUTATED_DESERT: 0.00000001
  284. MESA_CLEAR_ROCK: 0.05555556
  285. TAIGA_COLD: 0.04166667
  286. JUNGLE_EDGE: 0.16666667
  287. EXTREME_HILLS_WITH_TREES: 0.04166667
  288. ICE_MOUNTAINS: 0.00000001
  289. HELL: 0.00000001
  290. BEACHES: 0.16666667
  291. MUTATED_PLAINS: 0.11111111
  292. DESERT_HILLS: 0.00000001
  293. JUNGLE: 0.16666667
  294. STONE_BEACH: 0.16666667
  295. MUTATED_BIRCH_FOREST_HILLS: 0.04166667
  296. OCEAN: 0.00000001
  297. PLAINS: 0.11111111
  298. SAVANNA_ROCK: 0.04166667
  299. SAVANNA: 0.05555556
  300. MUSHROOM_ISLAND: 0.08333333
  301. MUTATED_FOREST: 0.05555556
  302. TAIGA: 0.04166667
  303. TAIGA_COLD_HILLS: 0.00000001
  304. ICE_FLATS: 0.04166667
  305. TAIGA_HILLS: 0.00000001
  306. MUTATED_EXTREME_HILLS_WITH_TREES: 0.04166667
  307. MUTATED_BIRCH_FOREST: 0.05555556
  308. ROOFED_FOREST: 0.05555556
  309. FOREST_HILLS: 0.04166667
  310. MESA_ROCK: 0.05555556
  311. FROZEN_RIVER: 0.16666667
  312. EXTREME_HILLS: 0.00000001
  313. COLD_BEACH: 0.11111111
  314. BIRCH_FOREST_HILLS: 0.04166667
  315. MUTATED_EXTREME_HILLS: 0.00000001
  316. MESA: 0.05555556
  317. MUTATED_ROOFED_FOREST: 0.05555556
  318. JUNGLE_HILLS: 0.11111111
  319. FOREST: 0.05555556
  320. MUTATED_SAVANNA: 0.05555556
  321. MUTATED_TAIGA: 0.04166667
  322. MUTATED_SAVANNA_ROCK: 0.04166667
  323. MUTATED_TAIGA_COLD: 0.04166667
  324. MUTATED_SWAMPLAND: 0.08333333
  325. RIVER: 0.33333333
  326.  
  327. PUMPKIN_STEM:
  328. inherits: crop
  329. biomes:
  330. BIRCH_FOREST: 0.02777778
  331. DESERT: 0.02777778
  332. MUTATED_ICE_FLATS: 0.05555556
  333. DEEP_OCEAN: 0.00000001
  334. MUSHROOM_ISLAND_SHORE: 0.02777778
  335. MUTATED_DESERT: 0.02777778
  336. MESA_CLEAR_ROCK: 0.02777778
  337. TAIGA_COLD: 0.08333333
  338. JUNGLE_EDGE: 0.02083333
  339. EXTREME_HILLS_WITH_TREES: 0.16666667
  340. ICE_MOUNTAINS: 0.04166667
  341. HELL: 0.00000001
  342. BEACHES: 0.02083333
  343. MUTATED_PLAINS: 0.02777778
  344. DESERT_HILLS: 0.02083333
  345. JUNGLE: 0.02083333
  346. STONE_BEACH: 0.02083333
  347. MUTATED_BIRCH_FOREST_HILLS: 0.02083333
  348. OCEAN: 0.00000001
  349. PLAINS: 0.02777778
  350. SAVANNA_ROCK: 0.02083333
  351. SAVANNA: 0.02777778
  352. MUSHROOM_ISLAND: 0.02777778
  353. MUTATED_FOREST: 0.02777778
  354. TAIGA: 0.16666667
  355. TAIGA_COLD_HILLS: 0.05555556
  356. ICE_FLATS: 0.05555556
  357. TAIGA_HILLS: 0.08333333
  358. MUTATED_EXTREME_HILLS_WITH_TREES: 0.16666667
  359. MUTATED_BIRCH_FOREST: 0.02777778
  360. ROOFED_FOREST: 0.02777778
  361. FOREST_HILLS: 0.02083333
  362. MESA_ROCK: 0.04166667
  363. FROZEN_RIVER: 0.02083333
  364. EXTREME_HILLS: 0.08333333
  365. COLD_BEACH: 0.00000001
  366. BIRCH_FOREST_HILLS: 0.02083333
  367. MUTATED_EXTREME_HILLS: 0.08333333
  368. MESA: 0.02777778
  369. MUTATED_ROOFED_FOREST: 0.02777778
  370. JUNGLE_HILLS: 0.00000001
  371. FOREST: 0.02777778
  372. MUTATED_SAVANNA: 0.02777778
  373. MUTATED_TAIGA: 0.05555556
  374. MUTATED_SAVANNA_ROCK: 0.02083333
  375. MUTATED_TAIGA_COLD: 0.05555556
  376. MUTATED_SWAMPLAND: 0.02777778
  377. RIVER: 0.02777778
  378.  
  379. PUMPKIN:
  380. inherits: cropblock
  381. biomes:
  382. BIRCH_FOREST: 0.08333333
  383. DESERT: 0.08333333
  384. MUTATED_ICE_FLATS: 0.16666667
  385. DEEP_OCEAN: 0.00000001
  386. MUSHROOM_ISLAND_SHORE: 0.08333333
  387. MUTATED_DESERT: 0.08333333
  388. MESA_CLEAR_ROCK: 0.08333333
  389. TAIGA_COLD: 0.25000000
  390. JUNGLE_EDGE: 0.06250000
  391. EXTREME_HILLS_WITH_TREES: 0.50000000
  392. ICE_MOUNTAINS: 0.12500000
  393. HELL: 0.00000001
  394. BEACHES: 0.06250000
  395. MUTATED_PLAINS: 0.08333333
  396. DESERT_HILLS: 0.06250000
  397. JUNGLE: 0.06250000
  398. STONE_BEACH: 0.06250000
  399. MUTATED_BIRCH_FOREST_HILLS: 0.06250000
  400. OCEAN: 0.00000001
  401. PLAINS: 0.08333333
  402. SAVANNA_ROCK: 0.06250000
  403. SAVANNA: 0.08333333
  404. MUSHROOM_ISLAND: 0.08333333
  405. MUTATED_FOREST: 0.08333333
  406. TAIGA: 0.50000000
  407. TAIGA_COLD_HILLS: 0.16666667
  408. ICE_FLATS: 0.16666667
  409. TAIGA_HILLS: 0.25000000
  410. MUTATED_EXTREME_HILLS_WITH_TREES: 0.50000000
  411. MUTATED_BIRCH_FOREST: 0.08333333
  412. ROOFED_FOREST: 0.08333333
  413. FOREST_HILLS: 0.06250000
  414. MESA_ROCK: 0.12500000
  415. FROZEN_RIVER: 0.06250000
  416. EXTREME_HILLS: 0.25000000
  417. COLD_BEACH: 0.00000001
  418. BIRCH_FOREST_HILLS: 0.06250000
  419. MUTATED_EXTREME_HILLS: 0.25000000
  420. MESA: 0.08333333
  421. MUTATED_ROOFED_FOREST: 0.08333333
  422. JUNGLE_HILLS: 0.00000001
  423. FOREST: 0.08333333
  424. MUTATED_SAVANNA: 0.08333333
  425. MUTATED_TAIGA: 0.16666667
  426. MUTATED_SAVANNA_ROCK: 0.06250000
  427. MUTATED_TAIGA_COLD: 0.16666667
  428. MUTATED_SWAMPLAND: 0.08333333
  429. RIVER: 0.08333333
  430.  
  431. MELON_STEM:
  432. inherits: crop
  433. biomes:
  434. BIRCH_FOREST: 0.08333333
  435. DESERT: 0.02777778
  436. MUTATED_ICE_FLATS: 0.02083333
  437. DEEP_OCEAN: 0.00000001
  438. MUSHROOM_ISLAND_SHORE: 0.02777778
  439. MUTATED_DESERT: 0.02777778
  440. MESA_CLEAR_ROCK: 0.16666667
  441. TAIGA_COLD: 0.02083333
  442. JUNGLE_EDGE: 0.05555556
  443. EXTREME_HILLS_WITH_TREES: 0.02777778
  444. ICE_MOUNTAINS: 0.00000001
  445. HELL: 0.00000001
  446. BEACHES: 0.02083333
  447. MUTATED_PLAINS: 0.02777778
  448. DESERT_HILLS: 0.02083333
  449. JUNGLE: 0.05555556
  450. STONE_BEACH: 0.02083333
  451. MUTATED_BIRCH_FOREST_HILLS: 0.05555556
  452. OCEAN: 0.00000001
  453. PLAINS: 0.02777778
  454. SAVANNA_ROCK: 0.02083333
  455. SAVANNA: 0.02777778
  456. MUSHROOM_ISLAND: 0.02777778
  457. MUTATED_FOREST: 0.08333333
  458. TAIGA: 0.02083333
  459. TAIGA_COLD_HILLS: 0.00000001
  460. ICE_FLATS: 0.02083333
  461. TAIGA_HILLS: 0.00000001
  462. MUTATED_EXTREME_HILLS_WITH_TREES: 0.02777778
  463. MUTATED_BIRCH_FOREST: 0.08333333
  464. ROOFED_FOREST: 0.08333333
  465. FOREST_HILLS: 0.05555556
  466. MESA_ROCK: 0.08333333
  467. FROZEN_RIVER: 0.00000001
  468. EXTREME_HILLS: 0.02083333
  469. COLD_BEACH: 0.00000001
  470. BIRCH_FOREST_HILLS: 0.05555556
  471. MUTATED_EXTREME_HILLS: 0.02083333
  472. MESA: 0.16666667
  473. MUTATED_ROOFED_FOREST: 0.08333333
  474. JUNGLE_HILLS: 0.04166667
  475. FOREST: 0.08333333
  476. MUTATED_SAVANNA: 0.02777778
  477. MUTATED_TAIGA: 0.02083333
  478. MUTATED_SAVANNA_ROCK: 0.02083333
  479. MUTATED_TAIGA_COLD: 0.02083333
  480. MUTATED_SWAMPLAND: 0.02777778
  481. RIVER: 0.02083333
  482.  
  483. MELON_BLOCK:
  484. inherits: cropblock
  485. biomes:
  486. BIRCH_FOREST: 0.25000000
  487. DESERT: 0.08333333
  488. MUTATED_ICE_FLATS: 0.06250000
  489. DEEP_OCEAN: 0.00000001
  490. MUSHROOM_ISLAND_SHORE: 0.08333333
  491. MUTATED_DESERT: 0.08333333
  492. MESA_CLEAR_ROCK: 0.50000000
  493. TAIGA_COLD: 0.06250000
  494. JUNGLE_EDGE: 0.16666667
  495. EXTREME_HILLS_WITH_TREES: 0.08333333
  496. ICE_MOUNTAINS: 0.00000001
  497. HELL: 0.00000001
  498. BEACHES: 0.06250000
  499. MUTATED_PLAINS: 0.08333333
  500. DESERT_HILLS: 0.06250000
  501. JUNGLE: 0.16666667
  502. STONE_BEACH: 0.06250000
  503. MUTATED_BIRCH_FOREST_HILLS: 0.16666667
  504. OCEAN: 0.00000001
  505. PLAINS: 0.08333333
  506. SAVANNA_ROCK: 0.06250000
  507. SAVANNA: 0.08333333
  508. MUSHROOM_ISLAND: 0.08333333
  509. MUTATED_FOREST: 0.25000000
  510. TAIGA: 0.06250000
  511. TAIGA_COLD_HILLS: 0.00000001
  512. ICE_FLATS: 0.06250000
  513. TAIGA_HILLS: 0.00000001
  514. MUTATED_EXTREME_HILLS_WITH_TREES: 0.08333333
  515. MUTATED_BIRCH_FOREST: 0.25000000
  516. ROOFED_FOREST: 0.25000000
  517. FOREST_HILLS: 0.16666667
  518. MESA_ROCK: 0.25000000
  519. FROZEN_RIVER: 0.00000001
  520. EXTREME_HILLS: 0.06250000
  521. COLD_BEACH: 0.00000001
  522. BIRCH_FOREST_HILLS: 0.16666667
  523. MUTATED_EXTREME_HILLS: 0.06250000
  524. MESA: 0.50000000
  525. MUTATED_ROOFED_FOREST: 0.25000000
  526. JUNGLE_HILLS: 0.12500000
  527. FOREST: 0.25000000
  528. MUTATED_SAVANNA: 0.08333333
  529. MUTATED_TAIGA: 0.06250000
  530. MUTATED_SAVANNA_ROCK: 0.06250000
  531. MUTATED_TAIGA_COLD: 0.06250000
  532. MUTATED_SWAMPLAND: 0.08333333
  533. RIVER: 0.06250000
  534.  
  535. BEETROOT_BLOCK:
  536. inherits: crop
  537. biomes:
  538. BIRCH_FOREST: 0.22222222
  539. DESERT: 0.16666667
  540. MUTATED_ICE_FLATS: 0.33333333
  541. DEEP_OCEAN: 0.00000001
  542. MUSHROOM_ISLAND_SHORE: 1.33333333
  543. MUTATED_DESERT: 0.16666667
  544. MESA_CLEAR_ROCK: 0.22222222
  545. TAIGA_COLD: 0.33333333
  546. JUNGLE_EDGE: 0.66666667
  547. EXTREME_HILLS_WITH_TREES: 0.22222222
  548. ICE_MOUNTAINS: 0.22222222
  549. HELL: 0.00000001
  550. BEACHES: 0.00000001
  551. MUTATED_PLAINS: 0.22222222
  552. DESERT_HILLS: 0.00000001
  553. JUNGLE: 0.66666667
  554. STONE_BEACH: 0.00000001
  555. MUTATED_BIRCH_FOREST_HILLS: 0.16666667
  556. OCEAN: 0.00000001
  557. PLAINS: 0.22222222
  558. SAVANNA_ROCK: 0.16666667
  559. SAVANNA: 0.22222222
  560. MUSHROOM_ISLAND: 1.33333333
  561. MUTATED_FOREST: 0.22222222
  562. TAIGA: 0.33333333
  563. TAIGA_COLD_HILLS: 0.22222222
  564. ICE_FLATS: 0.33333333
  565. TAIGA_HILLS: 0.22222222
  566. MUTATED_EXTREME_HILLS_WITH_TREES: 0.22222222
  567. MUTATED_BIRCH_FOREST: 0.22222222
  568. ROOFED_FOREST: 0.22222222
  569. FOREST_HILLS: 0.16666667
  570. MESA_ROCK: 0.33333333
  571. FROZEN_RIVER: 0.16666667
  572. EXTREME_HILLS: 0.16666667
  573. COLD_BEACH: 0.00000001
  574. BIRCH_FOREST_HILLS: 0.16666667
  575. MUTATED_EXTREME_HILLS: 0.16666667
  576. MESA: 0.22222222
  577. MUTATED_ROOFED_FOREST: 0.22222222
  578. JUNGLE_HILLS: 0.44444444
  579. FOREST: 0.22222222
  580. MUTATED_SAVANNA: 0.22222222
  581. MUTATED_TAIGA: 0.33333333
  582. MUTATED_SAVANNA_ROCK: 0.16666667
  583. MUTATED_TAIGA_COLD: 0.33333333
  584. MUTATED_SWAMPLAND: 0.44444444
  585. RIVER: 0.22222222
  586.  
  587. CACTUS:
  588. inherits: column
  589. biomes:
  590. BIRCH_FOREST: 0.04166667
  591. DESERT: 0.33333333
  592. MUTATED_ICE_FLATS: 0.11111111
  593. DEEP_OCEAN: 0.00000001
  594. MUSHROOM_ISLAND_SHORE: 0.04166667
  595. MUTATED_DESERT: 0.33333333
  596. MESA_CLEAR_ROCK: 0.16666667
  597. TAIGA_COLD: 0.00000001
  598. JUNGLE_EDGE: 0.05555556
  599. EXTREME_HILLS_WITH_TREES: 0.08333333
  600. ICE_MOUNTAINS: 0.08333333
  601. HELL: 0.00000001
  602. BEACHES: 0.11111111
  603. MUTATED_PLAINS: 0.04166667
  604. DESERT_HILLS: 0.16666667
  605. JUNGLE: 0.05555556
  606. STONE_BEACH: 0.11111111
  607. MUTATED_BIRCH_FOREST_HILLS: 0.00000001
  608. OCEAN: 0.00000001
  609. PLAINS: 0.04166667
  610. SAVANNA_ROCK: 0.00000001
  611. SAVANNA: 0.04166667
  612. MUSHROOM_ISLAND: 0.04166667
  613. MUTATED_FOREST: 0.04166667
  614. TAIGA: 0.00000001
  615. TAIGA_COLD_HILLS: 0.00000001
  616. ICE_FLATS: 0.11111111
  617. TAIGA_HILLS: 0.00000001
  618. MUTATED_EXTREME_HILLS_WITH_TREES: 0.08333333
  619. MUTATED_BIRCH_FOREST: 0.04166667
  620. ROOFED_FOREST: 0.04166667
  621. FOREST_HILLS: 0.00000001
  622. MESA_ROCK: 0.16666667
  623. FROZEN_RIVER: 0.05555556
  624. EXTREME_HILLS: 0.05555556
  625. COLD_BEACH: 0.08333333
  626. BIRCH_FOREST_HILLS: 0.00000001
  627. MUTATED_EXTREME_HILLS: 0.05555556
  628. MESA: 0.16666667
  629. MUTATED_ROOFED_FOREST: 0.04166667
  630. JUNGLE_HILLS: 0.04166667
  631. FOREST: 0.04166667
  632. MUTATED_SAVANNA: 0.04166667
  633. MUTATED_TAIGA: 0.11111111
  634. MUTATED_SAVANNA_ROCK: 0.00000001
  635. MUTATED_TAIGA_COLD: 0.11111111
  636. MUTATED_SWAMPLAND: 0.00000001
  637. RIVER: 0.08333333
  638.  
  639. COCOA:
  640. inherits: cocoa
  641. biomes:
  642. BIRCH_FOREST: 0.05555556
  643. DESERT: 0.02777778
  644. MUTATED_ICE_FLATS: 0.02777778
  645. DEEP_OCEAN: 0.00000001
  646. MUSHROOM_ISLAND_SHORE: 0.02777778
  647. MUTATED_DESERT: 0.02777778
  648. MESA_CLEAR_ROCK: 0.02777778
  649. TAIGA_COLD: 0.02777778
  650. JUNGLE_EDGE: 0.08333333
  651. EXTREME_HILLS_WITH_TREES: 0.04166667
  652. ICE_MOUNTAINS: 0.02083333
  653. HELL: 0.00000001
  654. BEACHES: 0.02083333
  655. MUTATED_PLAINS: 0.02777778
  656. DESERT_HILLS: 0.02083333
  657. JUNGLE: 0.16666667
  658. STONE_BEACH: 0.02083333
  659. MUTATED_BIRCH_FOREST_HILLS: 0.04166667
  660. OCEAN: 0.00000001
  661. PLAINS: 0.02777778
  662. SAVANNA_ROCK: 0.02083333
  663. SAVANNA: 0.02777778
  664. MUSHROOM_ISLAND: 0.02777778
  665. MUTATED_FOREST: 0.05555556
  666. TAIGA: 0.02777778
  667. TAIGA_COLD_HILLS: 0.02083333
  668. ICE_FLATS: 0.02777778
  669. TAIGA_HILLS: 0.02083333
  670. MUTATED_EXTREME_HILLS_WITH_TREES: 0.04166667
  671. MUTATED_BIRCH_FOREST: 0.05555556
  672. ROOFED_FOREST: 0.05555556
  673. FOREST_HILLS: 0.04166667
  674. MESA_ROCK: 0.02777778
  675. FROZEN_RIVER: 0.00000001
  676. EXTREME_HILLS: 0.02777778
  677. COLD_BEACH: 0.00000001
  678. BIRCH_FOREST_HILLS: 0.04166667
  679. MUTATED_EXTREME_HILLS: 0.02777778
  680. MESA: 0.02777778
  681. MUTATED_ROOFED_FOREST: 0.05555556
  682. JUNGLE_HILLS: 0.08333333
  683. FOREST: 0.05555556
  684. MUTATED_SAVANNA: 0.02777778
  685. MUTATED_TAIGA: 0.02777778
  686. MUTATED_SAVANNA_ROCK: 0.02083333
  687. MUTATED_TAIGA_COLD: 0.02777778
  688. MUTATED_SWAMPLAND: 0.08333333
  689. RIVER: 0.02083333
  690.  
  691. NETHER_WARTS:
  692. inherits: warts
  693. biomes:
  694. BIRCH_FOREST: 0.06250000
  695. DESERT: 0.03125000
  696. MUTATED_ICE_FLATS: 0.08333333
  697. DEEP_OCEAN: 0.00000001
  698. MUSHROOM_ISLAND_SHORE: 0.04166667
  699. MUTATED_DESERT: 0.03125000
  700. MESA_CLEAR_ROCK: 0.04166667
  701. TAIGA_COLD: 0.08333333
  702. JUNGLE_EDGE: 0.03125000
  703. EXTREME_HILLS_WITH_TREES: 0.04166667
  704. ICE_MOUNTAINS: 0.06250000
  705. HELL: 0.25000000
  706. BEACHES: 0.04166667
  707. MUTATED_PLAINS: 0.04166667
  708. DESERT_HILLS: 0.00000001
  709. JUNGLE: 0.03125000
  710. STONE_BEACH: 0.04166667
  711. MUTATED_BIRCH_FOREST_HILLS: 0.04166667
  712. OCEAN: 0.00000001
  713. PLAINS: 0.04166667
  714. SAVANNA_ROCK: 0.03125000
  715. SAVANNA: 0.04166667
  716. MUSHROOM_ISLAND: 0.04166667
  717. MUTATED_FOREST: 0.06250000
  718. TAIGA: 0.08333333
  719. TAIGA_COLD_HILLS: 0.06250000
  720. ICE_FLATS: 0.08333333
  721. TAIGA_HILLS: 0.06250000
  722. MUTATED_EXTREME_HILLS_WITH_TREES: 0.04166667
  723. MUTATED_BIRCH_FOREST: 0.06250000
  724. ROOFED_FOREST: 0.06250000
  725. FOREST_HILLS: 0.04166667
  726. MESA_ROCK: 0.08333333
  727. FROZEN_RIVER: 0.04166667
  728. EXTREME_HILLS: 0.03125000
  729. COLD_BEACH: 0.06250000
  730. BIRCH_FOREST_HILLS: 0.04166667
  731. MUTATED_EXTREME_HILLS: 0.03125000
  732. MESA: 0.04166667
  733. MUTATED_ROOFED_FOREST: 0.06250000
  734. JUNGLE_HILLS: 0.00000001
  735. FOREST: 0.06250000
  736. MUTATED_SAVANNA: 0.04166667
  737. MUTATED_TAIGA: 0.08333333
  738. MUTATED_SAVANNA_ROCK: 0.03125000
  739. MUTATED_TAIGA_COLD: 0.08333333
  740. MUTATED_SWAMPLAND: 0.12500000
  741. RIVER: 0.06250000}
  742.  
  743. #----------------------------------------
  744. # Trees are persistent. BIG_TREE, TALL_BIRCH, TALL_REDWOOD, JUNGLE_BUSH and SWAMP
  745. # don't have a specific sapling type, so these may grow from their relevant
  746. # sapling type (BIG_TREE from TREE, TALL_BIRCH from BIRCH...) with a chance
  747. # resulting from their growth rate, much like fish drops. The chance/rate should
  748. # be kept very low, none of these types except BIG_TREE spawn in vanilla, only at
  749. # world generation.
  750. # This means that only base_rate and biome rates are relevant for these types,
  751. # persistence is ignored. Additionally, since BIG_TREE grows naturally, it might
  752. # actually get cancelled more often in loaded chunks than the rate/chance from
  753. # persistence does.
  754.  
  755. basetree:
  756. base_rate: 0.04
  757. persistent_growth_period: 1
  758. needs_sunlight: true
  759. not_full_sunlight_multiplier: 0.125
  760. greenhouse_rate: 0.75
  761.  
  762. jungle:
  763. base_rate: 1.0
  764. persistent_growth_period: 1
  765. needs_sunlight: true
  766. not_full_sunlight_multiplier: 0.125
  767.  
  768. {tree_config}
  769.  
  770. #......................
  771.  
  772. mushroom:
  773. base_rate: 1.0
  774. needs_sunlight: false
  775. max_soil_layers: 0
  776. biomes:
  777. mushroom: 1.0
  778. hot_rainy: 0.1
  779. HELL: 0.1
  780. SWAMPLAND: 0.1
  781. temperate: 0.1
  782. water: 0.1
  783. tree_BROWN_MUSHROOM:
  784. inherit: mushroom
  785. biomes:
  786. SWAMPLAND: 1.0
  787. mat_BROWN_MUSHROOM:
  788. inherit: tree_BROWN_MUSHROOM
  789. tree_RED_MUSHROOM:
  790. inherit: mushroom
  791. biomes:
  792. HELL: 1.0
  793. mat_RED_MUSHROOM:
  794. inherit: tree_RED_MUSHROOM
  795.  
  796. #----------------------------------------
  797. animal:
  798. needs_sunlight: true
  799. not_full_sunlight_multiplier: 0.125
  800. base_rate: 1.0
  801.  
  802. soil_max_layers: 0
  803.  
  804. COW:
  805. inherit: animal
  806. biomes:
  807. temperate: 1.0
  808. mountain: 0.25
  809. hot_dry: 0.1
  810. cold: 0.5
  811. hot_rainy: 0.1
  812. mushroom: 1.0
  813.  
  814. CHICKEN:
  815. inherit: animal
  816. base_rate: 0.0
  817. not_full_sunlight_multiplier: 1.0
  818.  
  819. HORSE:
  820. inherit: animal
  821. biomes:
  822. temperate: 1.0
  823. mountain: 0.25
  824. hot_dry: 0.25
  825. cold: 0.25
  826. hot_rainy: 0.1
  827. mushroom: 1.0
  828.  
  829. DONKEY:
  830. inherit: animal
  831. biomes:
  832. temperate: 1.0
  833. mountain: 0.25
  834. hot_dry: 0.25
  835. cold: 0.25
  836. hot_rainy: 0.1
  837. mushroom: 1.0
  838.  
  839. MULE:
  840. inherit: animal
  841. biomes:
  842. temperate: 1.0
  843. mountain: 0.25
  844. hot_dry: 0.25
  845. cold: 0.25
  846. hot_rainy: 0.1
  847. mushroom: 1.0
  848.  
  849. PIG:
  850. inherit: animal
  851. not_full_sunlight_multiplier: 0.5
  852. biomes:
  853. temperate: 0.5
  854. mushroom: 1.0
  855. SWAMPLAND: 1.0
  856. hot_rainy: 1.0
  857.  
  858. SHEEP:
  859. inherit: animal
  860. not_full_sunlight_multiplier: 0.25
  861. biomes:
  862. mountain: 1.0
  863. cold: 0.5
  864. mushroom: 0.25
  865. temperate: 0.25
  866.  
  867. MUSHROOM_COW:
  868. inherit: animal
  869. not_full_sunlight_multiplier: 0.5
  870. biomes:
  871. mushroom: 1.0
  872.  
  873. entity_RABBIT:
  874. inherit: animal
  875. biomes:
  876. temperate: 1.0
  877. mountain: 0.5
  878. cold: 0.25
  879. hot_dry: 0.25
  880.  
  881. LLAMA:
  882. inherit: animal
  883. biomes:
  884. temperate: 1.0
  885. mountain: 0.25
  886. hot_dry: 0.25
  887. cold: 0.25
  888. hot_rainy: 0.1
  889. mushroom: 1.0
  890.  
  891. PARROT:
  892. inherit: animal
  893. biomes:
  894. hot_rainy: 1.0
  895. hot_dry: 0.2
  896. temperate: 0.5
  897. moutain: 0.5
  898. mushroom: 0.1
  899. cold: 0.0
  900.  
  901. #---------------------------------------
  902.  
  903. fish_drops:
  904. #---------------------------------------
  905. # Base for all fishable
  906. # Three tiers of loot, (e) for enchanted items. Assume an item from the rare
  907. # group will drop 8% of the time and 10% for the uncommon group. When the
  908. # rare group is chosen, each item within has a 16.67% chance of being
  909. # selected. Uncommon group percentages are listed below.
  910. # Common: RAW_FISH
  911. # Uncommon: LEATHER_BOOTS (10.87%), LEATHER (10.87%), BONE (10.87%),
  912. # POTION (10.87%), STRING (5.43%), FISHING_ROD (2.17%), BOWL (10.87%),
  913. # STICK (5.43%), INK_SACK (10.87%), ROTTEN_FLESH (10.87%),
  914. # TRIPWIRE_HOOK (10.87%)
  915. # Rare: NAME_TAG, SADDLE, WATER_LILY, BOW(e), FISHING_ROD(e), BOOK(e)
  916.  
  917. mat_RAW_FISH:
  918. base_rate: 1.0
  919. biomes:
  920. water: 1.0
  921.  
  922. mat_ENCHANTED_BOOK:
  923. base_rate: 0.0
  924. biomes:
  925. water: 0.0
  926.  
  927. mat_BOW:
  928. inherit: mat_RAW_FISH
  929. # 1.33% * 0.188 = 0.25%
  930. base_rate: 0.188
  931.  
  932. mat_FISHING_ROD:
  933. inherit: mat_RAW_FISH
  934. # 1.33% * 0.188 = 0.25%
  935. base_rate: 0.188
  936.  
  937. mat_NAME_TAG:
  938. inherit: mat_RAW_FISH
  939. # 1.33% * 0.188 = 0.25%
  940. base_rate: 0.188
  941.  
  942. mat_WATER_LILY:
  943. inherit: mat_RAW_FISH
  944. # 1.33% * 0.752 = 1%
  945. base_rate: 0.752
  946.  
  947. mat_SADDLE:
  948. inherit: mat_RAW_FISH
  949. # 1.33% * 0.752 = 1%
  950. base_rate: 0.752
  951.  
  952. mat_POTION:
  953. inherit: mat_RAW_FISH
  954. # 1.087% * 0.92 = 1%
  955. base_rate: 0.92
  956.  
  957. mat_TRIPWIRE_HOOK:
  958. inherit: mat_RAW_FISH
  959. # 1.087% * 0.92 = 1%
  960. base_rate: 0.92
  961.  
  962. mat_LEATHER:
  963. inherit: mat_RAW_FISH
  964.  
  965. mat_BOWL:
  966. inherit: mat_RAW_FISH
  967.  
  968. mat_LEATHER_BOOTS:
  969. inherit: mat_RAW_FISH
  970.  
  971. mat_ROTTEN_FLESH:
  972. inherit: mat_RAW_FISH
  973.  
  974. mat_STICK:
  975. inherit: mat_RAW_FISH
  976.  
  977. mat_STRING:
  978. inherit: mat_RAW_FISH
  979.  
  980. mat_BONE:
  981. inherit: mat_RAW_FISH
  982.  
  983. mat_INK_SACK:
  984. inherit: mat_RAW_FISH
  985.  
  986. #---------------------------------------
  987. # Example config using replacement, if replace_fishing: true is set
  988. # fish_drops:
  989. # mat_FISH:
  990. # # 50% of drops will be fish, regardless of "minecraft" drops.
  991. # base_rate: 0.5
  992. # subtypes: [0, 1, 2] # note that subtypes only apply for fish.
  993. #
  994. # mat_ENCHANTED_BOOK:
  995. # # 25% of drops will be enchanted books, without any "treasure" enchants
  996. # base_rate: 0.25
  997. # random_enchant: true
  998. # treasure_enchant: false
  999. #
  1000. # mat_LEATHER_BOOTS:
  1001. # # 25% of drops will be leather boots, with "treasure" enchants
  1002. # base_rate: 0.25
  1003. # random_enchant: true
  1004. # treasure_enchant: true
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