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- objectTypes = {
- pdxmesh = {
- name = "mizutsune_portrait_01_mesh"
- file = "gfx/models/portraits/mizutsune/mizutsune_portrait_01.mesh"
- animation = { id = "idle" type = "mizutsune_01_portrait_happy_animation"}
- scale = 1.0
- meshsettings = {
- name = "headTopShape"
- index = 0
- texture_diffuse = "Tamamitsune_Split.dds"
- texture_normal = "nospec.dds"
- texture_specular = "nospec.dds"
- shader = "PdxMeshPortrait"
- }
- meshsettings = {
- name = "JawShape"
- index = 0
- texture_diffuse = "Tamamitsune_Split.dds"
- texture_normal = "nospec.dds"
- texture_specular = "nospec.dds"
- shader = "PdxMeshPortrait"
- }
- meshsettings = {
- name = "NeckShape"
- index = 0
- texture_diffuse = "Tamamitsune_Split.dds"
- texture_normal = "nospec.dds"
- texture_specular = "nospec.dds"
- shader = "PdxMeshPortrait"
- }
- meshsettings = {
- name = "PetalShape"
- index = 0
- texture_diffuse = "Tamamitsune_Split.dds"
- texture_normal = "nospec.dds"
- texture_specular = "nospec.dds"
- shader = "PdxMeshPortrait"
- }
- meshsettings = {
- name = "teethBottomShape"
- index = 0
- texture_normal = "nospec.dds"
- texture_specular = "nospec.dds"
- shader = "PdxMeshPortrait"
- shader = "PdxMeshRunemaster"
- }
- meshsettings = {
- name = "teethTopShape"
- index = 0
- texture_diffuse = "Tamamitsune_Split.dds"
- texture_normal = "nospec.dds"
- texture_specular = "nospec.dds"
- shader = "PdxMeshPortrait"
- }
- }
- }
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