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Teveyl

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Sep 14th, 2022
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  1. * R HP:Scratched MV:Fresh >
  2. An Odd Tree
  3. [ obvious exits: S W U ]
  4. Zone: Grasslands North of Seandar
  5. A faded tapestry of vines and leaves entwine around a slab of pale stone.
  6. A sleek well-trained torm glares fiercely about, being ridden by you.
  7. A young Morat'torm has arrived from the west.
  8.  
  9. pl
  10. * R HP:Scratched MV:Fresh >
  11. [pull leaf]
  12. You can't do that here.
  13.  
  14. pl
  15. * R HP:Scratched MV:Fresh >
  16. pl
  17. [pull leaf]
  18. Ok.
  19.  
  20. * R HP:Scratched MV:Fresh > [pull leaf]
  21. You can't do that here.
  22.  
  23. * R HP:Scratched MV:Fresh >
  24. [pull leaf]
  25. Ok.
  26.  
  27. * R HP:Scratched MV:Fresh >
  28. dm
  29. [pull leaf]
  30. Ok.
  31.  
  32. * R HP:Scratched MV:Fresh >
  33. [dismount ]
  34. You stop riding him.
  35.  
  36. lh
  37. lh
  38. * HP:Scratched MV:Fresh >
  39. lh
  40. [lead sleek]
  41. You start leading him.
  42. A sleek well-trained torm starts following you.
  43.  
  44. * HP:Scratched MV:Fresh >
  45. A strange portal opens out of seemingly nowhere.
  46. There isn't room to get close enough!
  47. There isn't room to get close enough!
  48. [lead sleek]
  49. You're already leading it!
  50.  
  51. * HP:Scratched MV:Fresh >
  52. d
  53. [lead sleek]
  54. You're already leading it!
  55.  
  56. * HP:Scratched MV:Fresh >
  57. ex
  58. At a Vine-Carved Door
  59. [ obvious exits: N U ]
  60. Zone: The Ways
  61. There are some tracks of a HUMAN leaving north. ^^
  62. A faded tapestry of vines and leaves entwine around a slab of pale stone.
  63. A sleek well-trained torm has arrived from above.
  64. A young Morat'torm has arrived from above.
  65.  
  66. * HP:Scratched MV:Full >
  67. Obvious exits:
  68. North - Too dark to tell
  69. Up - Too dark to tell
  70.  
  71. * HP:Scratched MV:Full >
  72. tr
  73.  
  74. -
  75. =
  76. Some obvious fresh tracks of Teveyl leaving north.
  77.  
  78. * HP:Scratched MV:Full >
  79.  
  80. The vinedoor closes quietly.
  81.  
  82. * HP:Scratched MV:Full >
  83. nn
  84. Arglebargle, glop-glyf!?!
  85.  
  86. * HP:Scratched MV:Full >
  87. n
  88. Approaching a Vine-Carved Door
  89. [ obvious exits: S U D ]
  90. (wotmudmapper): (error): Caution. Direction u leads to an unknown room.
  91. Zone: The Ways
  92. There are some tracks of a HUMAN leaving south. vv
  93. There are some tracks of a HUMAN leaving down. dd
  94. A sleek well-trained torm has arrived from the south.
  95. A young Morat'torm has arrived from the south.
  96.  
  97. re
  98. * HP:Scratched MV:Full >
  99. [ride sleek]
  100. A sleek well-trained torm stops following you.
  101. You start riding him.
  102.  
  103. * R HP:Scratched MV:Full >
  104. ex
  105. Obvious exits:
  106. South - Too dark to tell
  107. Down - Too dark to tell
  108.  
  109. * R HP:Scratched MV:Full >
  110. d
  111. Twisting Through the Ways
  112. [ obvious exits: N E S W U ]
  113. (wotmudmapper): (error): Caution. Direction n leads to an unknown room.
  114. (wotmudmapper): (error): Caution. Direction e leads to an unknown room.
  115. Zone: The Ways
  116. There are some tracks of a HUMAN leaving up. uu
  117. There are some tracks of a HUMAN leaving west. <<
  118. A sleek well-trained torm glares fiercely about, being ridden by you.
  119. A young Morat'torm has arrived from above.
  120.  
  121. ex
  122. * R HP:Scratched MV:Full >
  123. Obvious exits:
  124. South - Too dark to tell
  125. West - Too dark to tell
  126. Up - Too dark to tell
  127.  
  128. * R HP:Scratched MV:Full >
  129. w
  130. An Island in the Ways
  131. [ obvious exits: N E S W D ]
  132. (wotmudmapper): (error): Caution. Direction s leads to an unknown room.
  133. (wotmudmapper): (error): Caution. Direction w leads to an unknown room.
  134. (wotmudmapper): (error): Caution. Direction d leads to an unknown room.
  135. Zone: The Ways
  136. There are some tracks of a HUMAN leaving north. ^^
  137. A sleek well-trained torm glares fiercely about, being ridden by you.
  138. A young Morat'torm has arrived from the east.
  139.  
  140. ex
  141. * R HP:Scratched MV:Full >
  142. Obvious exits:
  143. North - Too dark to tell
  144. East - Too dark to tell
  145.  
  146. * R HP:Scratched MV:Full >
  147. n
  148. ex
  149. Twisting Through the Ways
  150. [ obvious exits: N E S W U D ]
  151. (wotmudmapper): (error): Caution. Direction n leads to an unknown room.
  152. (wotmudmapper): (error): Caution. Direction e leads to an unknown room.
  153. (wotmudmapper): (error): Caution. Direction d leads to an unknown room.
  154. Zone: The Ways
  155. There are some tracks of a HUMAN leaving up. uu
  156. A sleek well-trained torm glares fiercely about, being ridden by you.
  157. A young Morat'torm has arrived from the south.
  158.  
  159. * R HP:Scratched MV:Full >
  160. Obvious exits:
  161. South - Too dark to tell
  162. West - Too dark to tell
  163. Up - Too dark to tell
  164.  
  165. * R HP:Scratched MV:Full >
  166. u
  167. Approaching a Vine-Carved Door
  168. [ obvious exits: W D ]
  169. Zone: The Ways
  170. There are some tracks of a HUMAN leaving west. <<
  171. A sleek well-trained torm glares fiercely about, being ridden by you.
  172. A young Morat'torm has arrived from below.
  173.  
  174. * R HP:Scratched MV:Full >
  175.  
  176. (tic_timer): Tic in 7 seconds!
  177. w
  178. pl
  179. At a Vine-Carved Door
  180. [ obvious exits: E ]
  181. Zone: The Ways
  182. There are some tracks of a HUMAN leaving up. uu
  183. A faded tapestry of vines and leaves entwine around a slab of pale stone.
  184. A sleek well-trained torm glares fiercely about, being ridden by you.
  185. *Teveyl* is standing here.
  186. A young Morat'torm has arrived from the east.
  187.  
  188. * R HP:Scratched MV:Full >
  189. [pull leaf]
  190. Ok.
  191.  
  192. * R HP:Scratched MV:Full >
  193. z
  194. k human
  195. z
  196. k human
  197. q
  198. order h.young kill h.human
  199. a
  200. bash human
  201. You try to pound *Teveyl*, but he deflects the blow.
  202.  
  203. * R HP:Scratched MV:Full - Teveyl: Scratched >
  204. b
  205. You do the best you can!
  206.  
  207. * R HP:Scratched MV:Full - Teveyl: Scratched >
  208. *Teveyl* barely strikes your body.
  209. A young Morat'torm joins your fight!
  210. You try to pound *Teveyl*, but he parries successfully.
  211. Ok.
  212.  
  213. * R HP:Scratched MV:Full - Teveyl: Scratched >
  214. Cancelled.
  215.  
  216. The vine-carved door mysteriously opens.
  217. [bash ]
  218.  
  219.  
  220. -
  221. =
  222. +
  223. *
  224. *
  225. +
  226. =
  227. -
  228. A young Morat'torm tries to pierce Teveyl, but he parries successfully.
  229. *Teveyl* barely strikes your right foot.
  230. A young Morat'torm tries to pierce Teveyl, but he deflects the blow.
  231.  
  232.  
  233. -
  234. =
  235. Your bash at *Teveyl* sends him sprawling!
  236.  
  237. * R HP:Scratched MV:Fresh - Teveyl: Scratched >
  238. b
  239. [bash ]
  240. They already seem to be stunned.
  241.  
  242. o
  243. * R HP:Scratched MV:Fresh - Teveyl: Scratched >
  244. The vine-carved door mysteriously closes.
  245. [change mood brave]
  246. Mood changed to: Brave
  247. Wimpy reset to: 117 hit points.
  248.  
  249. * R HP:Scratched MV:Fresh - Teveyl: Scratched >
  250.  
  251. A young Morat'torm pierces Teveyl's body very hard.
  252. You pound *Teveyl*'s left foot into bloody fragments!
  253.  
  254. * R HP:Scratched MV:Fresh - Teveyl: Hurt >
  255. l teveyl
  256.  
  257. A young Morat'torm pierces Teveyl's right arm into bloody fragments!
  258.  
  259. * R HP:Scratched MV:Fresh - Teveyl: Wounded >
  260.  
  261. Teveyl has quite a few wounds.
  262.  
  263. *Teveyl* is using:
  264. <worn on head> a camouflaged hood
  265. <worn around neck> a pair of braided silver lightning bolts
  266. <worn around neck> a pair of golden braids woven into the cloak
  267. <worn about body> a half-cape of silk-lined leather
  268. <slung on back> a backpack
  269. <worn on hands> a pair of dark gloves
  270. <worn around wrist> a jeweled wristcuff
  271. <worn around wrist> a jeweled wristcuff
  272. <wielded two-handed> an obsidian encrusted sungwood staff
  273. <worn on legs> a pair of earthen colored breeches
  274. <worn on feet> a black pair of silver-tooled boots
  275.  
  276. * R HP:Scratched MV:Fresh - Teveyl: Wounded >
  277.  
  278. A young Morat'torm pierces Teveyl's left leg very hard.
  279. You pound *Teveyl*'s head into bloody fragments!
  280.  
  281. * R HP:Scratched MV:Fresh - Teveyl: Wounded >
  282. b
  283. [bash ]
  284.  
  285.  
  286. -
  287. =
  288. +
  289. *
  290. *+
  291. A young Morat'torm tries to pierce Teveyl, but he parries successfully.
  292. *Teveyl* barely strikes your body.
  293.  
  294. =
  295. -
  296. -=
  297. Your bash at *Teveyl* sends him sprawling!
  298. *Teveyl* panics, and attempts to flee!
  299.  
  300. * R HP:Scratched MV:Fresh - Teveyl: Battered >
  301.  
  302. A young Morat'torm pierces Teveyl's body into bloody fragments!
  303.  
  304. * R HP:Scratched MV:Fresh - Teveyl: Battered >
  305. o
  306. A young Morat'torm pierces Teveyl's left hand into bloody fragments!
  307. You pound *Teveyl*'s right leg into bloody fragments!
  308. [change mood brave]
  309. Mood changed to: Brave
  310. Wimpy reset to: 117 hit points.
  311.  
  312. * R HP:Scratched MV:Fresh - Teveyl: Beaten >
  313.  
  314. A young Morat'torm pierces Teveyl's right foot very hard.
  315.  
  316. * R HP:Scratched MV:Fresh - Teveyl: Critical >
  317.  
  318. A young Morat'torm tries to pierce Teveyl, but he parries successfully.
  319. You pound *Teveyl*'s right foot into bloody fragments!
  320. *Teveyl* is mortally wounded, and will die soon, if not aided.
  321.  
  322. * R HP:Scratched MV:Fresh - Teveyl: Incapacitated >
  323. li
  324. [l in corpse]
  325. You do not see that item here.
  326.  
  327. * R HP:Scratched MV:Fresh - Teveyl: Incapacitated >
  328.  
  329. A young Morat'torm pierces Teveyl's body extremely hard.
  330. *Teveyl* is dead! R.I.P.
  331. Your blood freezes as you hear *Teveyl*'s death cry.
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