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castfromhp

scientist

Apr 1st, 2013
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  1. Scientist
  2. [Class]
  3. Prerequisites: Repel Crafter
  4. Static
  5. Effect: You gain a Rank 1 Scientist Talent.
  6.  
  7. Repel Mastery
  8. Prerequisites: Scientist, Expert Science Education
  9. Static
  10. Effect: You may craft a Max Repel for 200. Whenever you successfully spray a Repel you have crafted directly onto a Pokemon, they are Blinded until the end of their next turn.
  11.  
  12. Research and Development
  13. Rank 1 Prerequisites: Scientist
  14. Rank 2 Prerequisites: Scientist, Adept Science Education
  15. Rank 3 Prerequisites: Scientist, Expert Science Education
  16. Rank 4 Prerequisites: Scientist, Expert Science Education
  17. Rank 5 Prerequisites: Scientist, Master Science Education
  18. Static
  19. Effect: You may learn a Scientist Talent from the list below, marked with the Research and Development Rank you are gaining or lower. You must additionally meet any Prerequisites of the Talent.
  20.  
  21. Scientist Talents
  22.  
  23. Chemical X
  24. Rank 1
  25. Cost: 260
  26. Effect: You can create any X-Item, Dire Hit, or Guard Spec.
  27.  
  28. Restorative Science
  29. Rank 1
  30. Cost: 150
  31. Effect: You create an Antidote, Paralyze Heal, Awakening, Burn Heal, Ice Heal, or Potion.
  32.  
  33. Acid Vial
  34. Rank 1
  35. Daily/5 – Extended Action
  36. Effect: Spend 1 AP; if you do, you create an Acid Vial. Acid Vials not used at the end of the day become inactive. Acid Vials may be used to use the Move Acid. Do not Add Stats to Moves used through Vials; instead add your Science Education Rank doubled.
  37.  
  38. Chemical Warfare
  39. Rank 2
  40. Cost: 250
  41. Effect: You create a Pepper Spray (inflicts Burn), Toxic Shot (inflicts Poison), or Numbing Agent (inflicts Paralysis). These Items may be used as an AC6 Melee Status Attack, performed as a Standard Action. If you successfully hit, the appropriate Status Condition is inflicted on the target.
  42.  
  43. For Science!
  44. Rank 2
  45. One Time Use/10 - Extended Action
  46. Effect: Choose Grimer, Trubbish, or Voltorb. You create an artificial Egg of the Chosen Pokémon, that hatches within a day with the Pokémon at Level 5. The created Pokémon has the Nature of your choice, and ability of your choice chosen from the Basic Abilities normally available to that species. It costs 2000 to create a Grimer, Trubbish, or Voltorb.
  47.  
  48. Pester Balls Basic
  49. Rank 2
  50. Cost: 250
  51. Effect: You create a Pester Ball A or Pester Ball B.
  52.  
  53.  
  54. Medical Innovations
  55. Rank 3
  56. Prerequisites: Restorative Science
  57. Effect: You can create Revives for 225, Full Heals for 340, Super Potions for 240, Hyper Potions for 450, and Full Restores for 725.
  58.  
  59. Pester Balls Advanced
  60. Rank 3
  61. Cost: 250
  62. Effect: You create a Pester Ball C or Pester Ball D.
  63.  
  64. Playing God
  65. Rank 3
  66. Static
  67. Effect: You gain an additional use of "For Science!". When using For Science, you may also create Porygon, Castform, Solosis, or Magnemite. It costs 6,000 to create a Porygon, and 3500 to create a Castform, Solosis, or Magnemite. Additionally, when creating any Pokemon, you may 'enhance' the Pokemon in several ways by paying the listed cost.
  68. - 500: The Pokemon is born knowing its second Ability, as if it had reached level 20. It does not learn another Ability at Level 20, but learns one at 40 as normal.
  69. - 1000: The Pokemon is of an unusual coloration, gaining a +2d6 Bonus to the Introduction Stage of a Contest.
  70. - 1500: The Pokemon adds a Move from its Egg Move or Move Tutor List to its Inheritance List.
  71. - 2000: Increase one of the Pokemon's Base Stats by +1. This counts as use of a Vitamin. This may be performed up to 5 times.
  72.  
  73. Explosive Vial
  74. Rank 4
  75. Prerequisites: Acid Vial
  76. Daily/15 – Extended Action
  77. Effect: Spend 1 AP; if you do, you create an Explosive Vial. Explosive Vials not used at the end of the day become inactive. Explosive Vials may be used to use the Move Egg Bomb. Do not Add Stats to Moves used through Vials; instead add your Science Education Rank doubled.
  78.  
  79. Fusion Science
  80. Rank 4
  81. Prerequisites: Chemical X, Restorative Science
  82. Ingredients: An X Item or Dire Hit or Guard Spec + a Restorative Item
  83. Effect: You may combine the two target items into a single item with both effects.
  84.  
  85. Performance Enhancers
  86. Rank 4
  87. Cost: 4900
  88. Effect: You create a PP Up or Heart Booster. If you have a Heart Scale, you may destroy the Heart Scale to create a Heart Booster without paying the monetary cost.
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