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- func _process(delta):
- simulate_fps += delta
- if simulate_fps > (1.0 / target_fps):
- simulate_fps = 0.0
- render_target_update_mode = Viewport.UPDATE_ONCE
- # might not be set yet
- var texture = $VRPreview.texture
- if texture:
- var textSize = texture.get_size()
- var textSCale = size.x / textSize.x
- $VRPreview.rect_size = textSize*textSCale
- $VRPreview.rect_position = (size - $VRPreview.rect_size)*0.5
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