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  1.  
  2. ../game/libgame.a(BattleGroundSA.cpp.o): In function `BattleGroundSA::UpdatePlayerScore(Player*, unsigned int, unsigned int)':
  3. BattleGroundSA.cpp:(.text+0x18ad): undefined reference to `BattleGround::UpdatePlayerScore(Player*, unsigned int, unsigned int, bool)'
  4. ../game/libgame.a(BattleGroundSA.cpp.o):(.rodata._ZTV14BattleGroundSA[vtable for BattleGroundSA]+0x30): undefined reference to `BattleGround::UpdatePlayerScore(Player*, unsigned int, unsigned int, bool)'
  5. ../game/libgame.a(BattleGroundWS.cpp.o): In function `BattleGroundWS::UpdatePlayerScore(Player*, unsigned int, unsigned int)':
  6. BattleGroundWS.cpp:(.text+0x313e): undefined reference to `BattleGround::UpdatePlayerScore(Player*, unsigned int, unsigned int, bool)'
  7. ../game/libgame.a(BattleGroundWS.cpp.o):(.rodata._ZTV14BattleGroundWS[vtable for BattleGroundWS]+0x30): undefined reference to `BattleGround::UpdatePlayerScore(Player*, unsigned int, unsigned int, bool)'
  8. collect2: ld returned 1 exit status
  9. make[2]: *** [src/trinitycore/trinity-core] Error 1
  10. make[1]: *** [src/trinitycore/CMakeFiles/trinity-core.dir/all] Error 2
  11. make: *** [all] Error 2
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