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- _dog = player getVariable "CLAY_DogUnit";
- switch (_this select 0) do
- {
- case 1:
- {
- player setVariable ["CLAY_DogStatus", "Boarding"];
- _vehicle = _this select 1;
- if (_vehicle iskindof "all") then
- {
- _pos = [0,-2.5, 0];
- _dir = 270;
- if (_vehicle isKindOf "olrpg_pdk9cv_fpb") then {
- _pos = [0.07,-0.7, 0.4];
- };
- if (_vehicle isKindOf "olrpg_pdk9taurusfpb") then {
- _pos = [0.1,-0.6, 0.35];
- };
- if (_vehicle isKindOf "olrpg_pdk9charger") then {
- _pos = [0.1,-1, -0.2];
- };
- if (_vehicle isKindOf "olrpg_pdk9suburban") then {
- _pos = [0.1,-2.55, -0.65];
- };
- if (_vehicle isKindOf "olrpg_pdk9suburban_slick") then {
- _pos = [0.1,-2.6, -0.55];
- };
- while {alive _dog && _dog distance _vehicle > 10 && player getVariable "CLAY_DogStatus" == "Boarding"} do
- {
- _dog doMove getPos _vehicle;
- sleep 2;
- };
- if (alive _dog && _dog distance _vehicle <= 10 && player getVariable "CLAY_DogStatus" == "Boarding") then
- {
- _dog attachTo [_vehicle, _pos];
- _dog setDir _dir;
- _dog switchMove "Dog_Stop";
- _dog disableAI "ANIM";
- sleep 1;
- player setVariable ["CLAY_DogStatus", "InVehicle"];
- _dog setVariable ["CLAY_DogVehicle", _vehicle];
- (DOGCTRL_MENU select 1) set [6, "0"];
- (DOGCTRL_MENU select 2) set [6, "0"];
- (DOGCTRL_MENU select 3) set [6, "0"];
- (DOGCTRL_MENU select 6) set [6, "0"];
- (DOGCTRL_MENU select 7) set [6, "0"];
- (DOGCTRL_MENU select 10) set [6, "1"];
- };
- }
- Else
- {
- Hint "Invalid Vehicle Type!";
- _dog doMove getPos _dog;
- sleep 1;
- //_dog playMove "Dog_Siting";
- player setVariable ["CLAY_DogStatus", "Waiting"];
- };
- };
- case 2:
- {
- _vehicle = _dog getVariable "CLAY_DogVehicle";
- detach _dog;
- _dog setPos [(getPos _vehicle select 0) + (-5 * sin (getDir _vehicle)), (getPos _vehicle select 1) + (-5 * cos (getDir _vehicle)), 0.5];
- _dog setDir (getDir _vehicle + 180);
- _dog enableAI "ANIM";
- _dog playMove "Dog_Run";
- sleep 1;
- player setVariable ["CLAY_DogStatus", "Waiting"];
- (DOGCTRL_MENU select 1) set [6, "1"];
- (DOGCTRL_MENU select 3) set [6, "1"];
- (DOGCTRL_MENU select 6) set [6, "1"];
- (DOGCTRL_MENU select 7) set [6, "1"];
- (DOGCTRL_MENU select 10) set [6, "0"];
- };
- };
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