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iTNA.NET AutoBot for Sherby v1.0

Jun 10th, 2020
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  1. ;;; >> Connection EVENT ;;;
  2.  
  3. ON *:CONNECT: {
  4.   if ($setread(settings,password)) { .timer 1 2 .msg NickServ identify $v1 }
  5.   if ($setread(settings,channel)) { .timer 1 3 join $v1 }
  6. }
  7.  
  8. ;;; << Connection EVENT ;;;
  9.  
  10. ;;; >> Joining EVENT ;;;
  11.  
  12. ON *:JOIN:$($setread(settings,channel)): {
  13.   if ($nick == $setread(settings,refbot)) { msg $nick !identify $setread(settings,password) }
  14. }
  15.  
  16. ;;; << Joining EVENT ;;;
  17.  
  18. ;;; >> Noticing EVENT ;;;
  19.  
  20. ON *:NOTICE:*:?: {
  21.   if ($nick !== $setread(settings,refbot)) { return }
  22.  
  23.   tokenize 32 $strip($1-)
  24.  
  25.   if (*please identify!* iswm $1-) { msg $nick !identify $setread(settings,password) | msg $nick !AI ON }
  26.   if (*you can't use any more finishers* iswm $1-) { .timer 1 2 movetodo large }
  27.   if (*you need to knock* iswm $1-) { movetodo large | check_health }
  28.   if (*pick another move* iswm $1-) { movetodo large }
  29.   if (*still your* iswm $1-) { check_health }
  30.   if (*now your turn* iswm $1-) {
  31.     ; msg $setread(settings,channel) DEBUG: RESET KNOCKED
  32.  
  33.     unset %knocked_opponent
  34.  
  35.     check_health
  36.   }
  37.  
  38.   if (*enough*cash*in*your*bank*account* iswm $1-) {
  39.     msg $setread(settings,channel) 00,03What the hell, fam! I'm too broke for a god damn healme card? WEAK STUFF!
  40.     msg $setread(settings,channel) 00,03Please donate to the *AUTO BOT* fund. Need to buy perks to beat your lame asses! :D
  41.   }
  42.  
  43. }
  44.  
  45. ;;; << Noticing EVENT ;;;
  46.  
  47. ;;; >> Texting EVENT ;;;
  48.  
  49. ON *:TEXT:*:$($setread(settings,channel)): {
  50.   tokenize 32 $strip($1-)
  51.  
  52.   if ($1 == !aimatch) { msg $chan 00,03Match types I can do02:0 Regular02,0 Hardcore02,0 eXtreme02,0 IronMan02,0 KO02,0 FirstBlood02 & 0Roulette02. | msg $setread(settings,channel) 00,03To start a match please use !AutoBot 02<00Match Type02>. }
  53.  
  54.   if ($1 == !AutoBot) {
  55.     if (!$2) { notice $nick 02Correct syntax is: !AutoBot ON/OFF, ID, Regular, Hardcore, eXtreme, IronMan, KO, FirstBlood or Roulette. | return }
  56.  
  57.     if ($2 == id) { msg $setread(settings,refbot) !Identify $setread(settings,password) | msg $setread(settings,channel) 00,03Authentification in progress... }
  58.     if ($2 == regular) { msg $chan !match Regular 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  59.     if ($2 == hardcore) { msg $chan !match Hardcore 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  60.     if ($2 == eXtreme) { msg $chan !match eXtreme 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  61.     if ($2 == knockout) { msg $chan !match ko 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  62.     if ($2 == firstblood) { msg $chan !match hardcore firstblood 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  63.     if ($2 == ironman) {
  64.       if ($3 == $null) || ($3 != 15) || ($3 != 30) || ($3 != 40) || ($3 != 60) { msg $chan 00,03Please specify the duration you want for the Iron Man match (15, 30, 40 or 60). | halt }
  65.       if ($3 == 15) { msg $chan !match hardcore ironman 1on1 Pentagon $nick crowd/off none none 15 interference:OFF | unsetall }
  66.       if ($3 == 30) { msg $chan !match hardcore ironman 1on1 Pentagon $nick crowd/off none none 30 interference:OFF | unsetall }
  67.       if ($3 == 40) { msg $chan !match hardcore ironman 1on1 Pentagon $nick crowd/off none none 40 interference:OFF | unsetall }
  68.       if ($3 == 60) { msg $chan !match hardcore ironman 1on1 Pentagon $nick crowd/off none none 60 interference:OFF | unsetall }
  69.     }
  70.     if ($2 == off) && ($nick == $setread(settings,owner)) {
  71.       msg $chan 15,03Setting mode *OFFLINE* by $nick $+ .
  72.  
  73.       away 04I'm now *OFF*, please wait until my owner sets me back *ON*
  74.  
  75.       nick $setread(settings,botnick) $+ [OFF]
  76.     }
  77.  
  78.     if ($2 == on) && ($nick == $setread(settings,owner)) {
  79.       msg $chan 15,03Setting mode *ONLINE* by $nick $+ .
  80.  
  81.       away
  82.  
  83.       nick $setread(settings,botnick)
  84.  
  85.       msg $setread(settings,refbot) !identify $setread(settings,password)
  86.     }
  87.  
  88.     if ($2 == roulette) {
  89.       var %rand = $rand(1,6)
  90.  
  91.       if (%rand == 1) { msg $chan !match regular 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  92.       if (%rand == 2) { msg $chan !match hardcore 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  93.       if (%rand == 3) { msg $chan !match eXtreme 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  94.       if (%rand == 4) { msg $chan !match ko 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  95.       if (%rand == 5) { msg $chan !match hardcore firstblood 1on1 Pentagon $nick crowd/off none none interference:OFF | unsetall }
  96.       if (%rand == 6) { msg $chan !match ironman 1on1 Pentagon $nick crowd/off none none 15 interference:OFF | unsetall }
  97.     }
  98.   }
  99.  
  100.   if ($1 == !match) {
  101.     if (%match) { return }
  102.     if ($me !isin $1-) { return }
  103.  
  104.     if (health:off isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I am not programmed to do 00health:off07 matches. | return }
  105.     if (Submission isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I am not programmed to do 00Submission07 matches. | return }
  106.     if (interference:OFF !isin $1-) { .timer 1 2 msg $chan !stop | .timer 1 2 msg $chan 07,01I am not programmed to do 00Interference:On07 matches. | return }
  107.  
  108.     var %types = hardcore 1on1,hardcore firstblood,extreme 1on1,regular 1on1,knockout 1on1,Interference:off,ironman 1on1,table 1on1,boilerroom 1on1
  109.  
  110.     if (!$istok(%types,$2-3,44)) {
  111.       .timer 1 2 msg $chan !stop
  112.       .timer 1 2 msg $chan 07,01I am not programmed to do 00this type07 of match.
  113.  
  114.       return
  115.     }
  116.   }
  117.  
  118.   if ($nick !== $setread(settings,refbot)) { return }
  119.  
  120.   if (* $+ $me $+ *Not*Identified* iswm $1-) { msg $nick !identify $setread(settings,password) }
  121.   if (*has locked in a submission on $me $+ * iswm $1-) { set -e %submission 1 | check_health }
  122.   if (%submission) && ($1 == 1) { unset %submission | describe $chan attempts to slip out of the submission. }
  123.   if (*is taking too long to move, $me it's now your turn* iswm $1-) { .timer 1 2 movetodo striking }
  124.   if (*the current match is being called off* iswm $1-) { unsetall }
  125.  
  126.   if (*sustained a mild injury during this match* iswm $1-) && ($me isin $1-) {
  127.     msg $chan !buy HealMe-Card
  128.  
  129.     .timer 1 3 msg $chan !healme
  130.     .timer 1 4 msg $chan 15,03Ahh... feeling much better now! That was a 08MILD15 injury, no biggie!
  131.   }
  132.  
  133.   if (*sustained a serious injury during this match* iswm $1-) && ($me isin $1-) {
  134.     msg $chan !buy HealMe-Card
  135.  
  136.     .timer 1 3 msg $chan !healme
  137.     .timer 1 4 msg $chan 15,03Ahh... feeling much better now. That was a 08SERIOUS15 injury, bruv!
  138.   }
  139.  
  140.   if (*DING...DING...DING... Your Winner:* iswm $1-) {
  141.     .timers off
  142.  
  143.     unsetall
  144.  
  145.     if ($me isin $1-) {
  146.       var %txt = $mircdir $+ ai\GMquote.txt
  147.  
  148.       if (!$file(%txt)) { return }
  149.  
  150.       .timerupdatemsg 1 3 msg $chan  $+ $read(%txt) $+ 
  151.     }
  152.   }
  153.  
  154.   if (*after $me went for the pin* iswm $1-) || (*was unable to make it to his feet and deliver that move. $me should make a move now* iswm $1-) || (* $me saved themselves, getting the shoulder up before the three count* iswm $1-) || (* $me saved themselves, managing to kick out before the three count* iswm $1-) {
  155.     set -e %knocked_opponent 1
  156.  
  157.     ;  msg $chan DEBUG: ENABLED 1 KNOCKED
  158.  
  159.     check_health
  160.   }
  161.  
  162.   if (*has been knocked down* iswm $1-) && (* $+ $me make another move now* iswm $1-) {
  163.     set -e %knocked_opponent 1
  164.  
  165.     ;  msg $chan DEBUG: ENABLED 2 KNOCKED
  166.  
  167.     check_health
  168.   }
  169.  
  170.   if (%match == table) && (* $+ $me just drove* iswm $1-) && (*through the table* iswm $1-) { unset %table_order }
  171.   if (%match == table) && (*stopped $me from getting a table* iswm $1-) || (*stopped $me from setting up a table* iswm $1-) || (*has just cleared a table out the ring* iswm $1-) { unset %table_order }
  172.   if (%match == table) && (*has just brought a table into the ring* iswm $1-) || (*has just knocked a table over* iswm $1-) { set -e %table_order 1 }
  173.   if (%match == table) && (*has just set a table up, watch out* iswm $1-) && ($me !isin $1-) { set -e %table_order 3 }
  174.  
  175.   if (%match == boiler) && (* $+ $me just slammed the steel boiler room door shut* iswm $1-) && (*was unable to escape* iswm $1-) { unset %door }
  176.   if (%match == boiler) && (*stopped $me from opening the door* iswm $1-) { unset %door }
  177.   if (%match == boiler) && (*has just opened the boiler room door* iswm $1-) && ($me !isin $1-) { set -e %door 1 }
  178.  
  179.   if (*vs* iswm $1-) && (*Crowd:* iswm $1-) {
  180.     if (%match) { return }
  181.     if ($me !isin $1-) { return }
  182.  
  183.     unsetall
  184.  
  185.     if (hardcore isin $1-) { set -e %match hardcore }
  186.     if (regular isin $1-) { set -e %match regular }
  187.     if (barbedwire isin $1-) { set -e %match barbedwire }
  188.     if (deathmatch isin $1-) { set -e %match deathmatch }
  189.     if (firstblood isin $1-) { set -e %match firstblood }
  190.     if (knockout isin $1-) { set -e %match knockout }
  191.     if (ironman isin $1-) { set -e %match hardcore }
  192.     if (table isin $1-) { set -e %match table }
  193.     if (boiler room isin $1-) { set -e %match boiler }
  194.     if (strap isin $1-) { set -e %match strap }
  195.     if (eXtreme 1on1 isin $1-) { set -e %match extreme }
  196.     if (Stretcher isin $1-) { set -e %match stretcher }
  197.  
  198.     check_health
  199.   }
  200.  
  201.   if (*Health:* iswm $1-) {
  202.     if (* $+ $me $+ (TURN)* !iswm $1-) { return }
  203.  
  204.     if ($me isin $2) {
  205.       var %opponent = $remove($5,(TURN))
  206.  
  207.       var %myhp = $gettok($gettok($3,2,40),1,91)
  208.       var %myfins = $gettok($gettok($3,2,91),1,93)
  209.  
  210.       var %hp = $gettok($gettok($6,2,40),1,91)
  211.       var %fins = $gettok($gettok($6,2,91),1,93)
  212.     }
  213.  
  214.     else {
  215.       var %opponent = $remove($2,(TURN))
  216.  
  217.       var %myhp = $gettok($gettok($6,2,40),1,91)
  218.       var %myfins = $gettok($gettok($6,2,91),1,93)
  219.  
  220.       var %hp = $gettok($gettok($3,2,40),1,91)
  221.       var %fins = $gettok($gettok($3,2,91),1,93)
  222.     }
  223.  
  224.     ;  msg $chan DEBUG: % $+ opponent == %opponent ----- % $+ hp == %hp ----- % $+ fins == %fins ----- % $+ myhp == %myhp ---- % $+ myfins == %myfins >>>>>>> MATCH: %match
  225.  
  226.     if (%match == boiler) && (%hp > %myhp) && (%knocked_opponent) && (%door) { describe $chan closes boilerroom door | unset %door | return }
  227.     if (%match == boiler) && (%myhp > %hp) {
  228.  
  229.       if (%door) { describe $chan leaves boilerroom | return }
  230.       if (%knocked_opponent) && (!%door) { set -e %door 1 | describe $chan opens boilerroom door | return }
  231.     }
  232.  
  233.     if (%hp isnum 90-100) { movetodo striking | return }
  234.     if (%hp isnum 85-89) { movetodo small | return }
  235.     if (%hp isnum 75-84) { movetodo smallmedium | return }
  236.     if (%hp isnum 70-74) { movetodo medium | return }
  237.     if (%hp isnum 65-69) { movetodo mediumlarge | return }
  238.     if (%hp isnum 34-64) { movetodo large | return }
  239.     if (%hp isnum 33-0) {
  240.       if (%myfins) { movetodo finisher | return }
  241.  
  242.       if (!%knocked_opponent) { movetodo large }
  243.  
  244.       return
  245.     }
  246.  
  247.     if (%hp < 0) {
  248.       if (%hp < %myhp) && (!%knocked_opponent) && (%match == table) && (%table_order >= 2) { describe $chan puts through table | return }
  249.       if (%hp < %myhp) && (%knocked_opponent) {
  250.         if (%match == table) {
  251.           if (!%table_order) || (%table_order < 3) { inc -e %table_order 1 }
  252.  
  253.           if (%table_order == 1) { describe $chan gets table }
  254.           if (%table_order == 2) { describe $chan sets table }
  255.           if (%table_order == 3) { describe $chan puts through table }
  256.  
  257.           return
  258.         }
  259.  
  260.         movetodo pin
  261.  
  262.         return
  263.       }
  264.  
  265.       if (%myfins) { movetodo finisher | return }
  266.       if (%hp >= %myhp) { movetodo large | return }
  267.  
  268.       movetodo large
  269.     }
  270.   }
  271. }
  272.  
  273. ;;; << Texting EVENT ;;;
  274.  
  275. ;;; >> Aliases ;;;
  276.  
  277. alias -l setread { return $readini(settings.ini,n,$1,$2) }
  278.  
  279. alias -l check_health {
  280.   ; /check_health [N]
  281.   ; /check_health
  282.   ; /check_health 5
  283.  
  284.   if ($1) && ($1 isnum) { var %s = $1 }
  285.  
  286.   if (!%s) { var %s = $rand(1,5) }
  287.  
  288.   .timer[CHECK_HEALTH] 1 %s msg $setread(settings,channel) !h
  289. }
  290.  
  291. alias -l movetodo {
  292.   if (!$1) { return }
  293.  
  294.   if ($1 == striking) {
  295.     if (%match == extreme) { var %move = chair }
  296.     if (%match == boiler) { var %move = chair }
  297.     if (%match == firstblood) { var %move = slap }
  298.     if (%match == barbedwire) { var %move = drags face }
  299.     if (%match == deathmatch) { var %move = drags face }
  300.     if (%match == table) { var %move = slap }
  301.     if (%match == hardcore) { var %move = slap }
  302.     if (%match == regular) { var %move = dropkicks }
  303.     if (%match == strap) { var %move = chokes strap }
  304.     if (%match == knockout) { var %move = slaps }
  305.     if (%match == stretcher) { var %move = slaps }
  306.  
  307.     describe $setread(settings,channel) %move
  308.   }
  309.  
  310.   if ($1 == small) {
  311.     if (%match == regular) { describe $setread(settings,channel) trip | return }
  312.     if (%match == deathmatch) { describe $setread(settings,channel) drags face | return }
  313.     if (%match == strap) { var %move = chokes strap }
  314.  
  315.     var %rand = $rand(1,5)
  316.  
  317.     if (%rand == 1) { var %move = $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  318.     if (%rand == 2) { var %move = $iif(%match == boiler,tries to connect with the steel chair!,chair.) }
  319.     if (%rand == 3) || (%rand == 4) { var %move = $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  320.     if (%rand == 5) { var %move = $iif(%match == firstblood,chair.,tries a headbutt.) }
  321.  
  322.     describe $setread(settings,channel) %move
  323.   }
  324.  
  325.   if ($1 == smallmedium) {
  326.     if (%match == regular) { describe $setread(settings,channel) DDT | return }
  327.     if (%match == deathmatch) { describe $setread(settings,channel) drags face | return }
  328.     if (%match == strap) { var %move = chokes strap }
  329.  
  330.     var %rand = $rand(1,4)
  331.  
  332.     if (%rand == 1) || (%rand == 2) { var %move = $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  333.     if (%rand == 3) { var %move = $iif(%match == boiler,tries to connect with the steel chair!,chair.) }
  334.     if (%rand == 4) { var %move = $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  335.  
  336.     describe $setread(settings,channel) %move
  337.   }
  338.  
  339.   if ($1 == medium) {
  340.     if (%match == regular) { describe $setread(settings,channel) PowerSlam | return }
  341.     if (%match == deathmatch) { describe $setread(settings,channel) drags face | return }
  342.     if (%match == strap) { var %move = chokes strap }
  343.  
  344.     var %rand = $rand(1,3)
  345.  
  346.     if (%rand == 1) || (%rand == 2) { var %move = $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  347.     if (%rand == 3) { var %move = $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  348.  
  349.     describe $setread(settings,channel) %move
  350.   }
  351.  
  352.   if ($1 == mediumlarge) {
  353.     if (%match == regular) { describe $setread(settings,channel) brainbuster | return }
  354.     if (%match == deathmatch) { describe $setread(settings,channel) throws barbedwire board | return }
  355.     if (%match == strap) { var %move = chokes strap }
  356.  
  357.     var %rand = $rand(1,5)
  358.  
  359.     if (%rand == 1) || (%rand == 2) || (%rand == 3) { var %move = $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,chair.) }
  360.     if (%rand == 4) { var %move = $iif(%nowhip == on,looks to deliver the fisherman's suplex.,goes for the irish whip.) }
  361.     if (%rand == 5) { var %move = $iif(%match = strap,tries to choke his opponent with the leather strap,chair.) }
  362.  
  363.     describe $setread(settings,channel) %move
  364.   }
  365.  
  366.   if ($1 == large) {
  367.     if (%match == regular) { describe $setread(settings,channel) spear | return }
  368.     if (%match == deathmatch) { describe $setread(settings,channel) throws barbedwire board | return }
  369.     if (%match == stretcher) { var %move = chair | return }
  370.     if (%match == strap) { var %move = spear }
  371.  
  372.     var %rand = $rand(1,8)
  373.  
  374.     if (%rand == 1) { var %move = $iif(%nowhip == on,tries the jackhammer!,goes for the irish whip.) }
  375.     if (%rand == 2) { var %move = $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,is looking to deliver the powerbomb.) }
  376.     if (%rand == 3) { var %move = $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,attempts to go sky high!) }
  377.     if (%rand == 4) { var %move = $iif(%match == barbedwire,tries to drag his opponent's face across the barbedwire.,is going for the lionsault!) }
  378.     if (%rand == 5) { var %move = $iif(%match == boiler,tries to connect with the steel chair!,goes for the tiger driver.) }
  379.     if (%rand == 6) { var %move = $iif(%match == hardcore,tries to connect with the steel chair!,tries to connect with the twist of fate!) }
  380.     if (%rand == 7) { var %move = $iif(%match == hardcore,goes for the chair shot!,is looking to nail the spear!) }
  381.     if (%rand == 8) { var %move = $iif(%match = strap,tries to choke his opponent with the leather strap,spear.) }
  382.  
  383.     describe $setread(settings,channel) %move
  384.   }
  385.  
  386.   if ($1 == finisher) {
  387.     var %rand = $rand(1,7)
  388.  
  389.     if (%rand == 1) { var %move = boots his opponent in the gut, looking for the stone cold stunner! }
  390.     if (%rand == 2) { var %move = boots his opponent in the gut, setting them up for the pedigree! }
  391.     if (%rand == 3) { var %move = is sizing up his opponent, looking to end it with the devastating gore! }
  392.     if (%rand == 4) { var %move = stomps the mat, looking for some sweet chin music! }
  393.     if (%rand == 5) { var %move = goes for the perfectplex! }
  394.     if (%rand == 6) { var %move = $iif(%nowhip == on,goes for the F-5!,stunner.) }
  395.     if (%rand == 7) { var %move = $iif(%match == hardcore,goes for the stunner,stunner!) }
  396.  
  397.     describe $setread(settings,channel) %move
  398.   }
  399.  
  400.   if ($1 == pin) {
  401.     var %rand = $rand(1,3)
  402.  
  403.     if (%rand == 1) { var %move = goes for the sunset flip. }
  404.     if (%rand == 2) { var %move = goes for the schoolboy. }
  405.     if (%rand == 3) { var %move = goes for the cradle pin. }
  406.  
  407.     describe $setread(settings,channel) %move
  408.   }
  409. }
  410.  
  411. ;;; << Aliases ;;;
  412.  
  413. ; -------------- eof ------------
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