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- on damage:
- {game} is true
- if {ice.%victim%} is true:
- if {hunter.%attacker%} is false:
- set {ice.%victim%} to false
- broadcast "[&bSystem&r]&b%victim%&eが&b%attacker%&eにより復帰!"
- stop
- if {ice.%victim%} is false:
- if {hunter.%attacker%} is true:
- set {ice.%victim%} to true
- broadcast "[&bSystem&r]&c%attacker%&eは&b%victim%&eを捕獲した!"
- stop
- on walk:
- {game} is true
- if {ice.%player%} is true:
- walking block is not air
- cancel event
- send "[&bSystem&r]&e凍っているときは走れません!" to player
- command /game [<text>]:
- trigger:
- if sender's uuid is "b1f8c6be-7f1d-4087-ab88-70f463929e22":
- if arg 1 is not set:
- if {game} is true:
- send "[&bSystem&r]&b現在、ゲームは開始しています。"
- if {game} is false:
- send "[&bSystem&r]&b現在、ゲームは開始していません。"
- stop
- if arg 1 is "start":
- set {game} to true
- broadcast "[&bSystem&r]&bGame started!"
- stop
- if arg 1 is "stop":
- set {game} to false
- broadcast "[&bSystem]&r&bGame ended!"
- stop
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