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[WOTC] Advent Purge Unit Simplified Chinese Translation

Jun 16th, 2025
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  1. ;============= 单位角色 ================
  2. [ALPurgeTroopM1 X2CharacterTemplate]
  3. strCharacterName="净化士兵"
  4. strAcquiredText="专为清剿旧城失魂者设计的部队,其凶残战术与火焰装备是失魂者的完美克星。"
  5.  
  6. [ALPurgeTroopM2 X2CharacterTemplate]
  7. strCharacterName="净化老兵士兵"
  8. strAcquiredText="专为清剿旧城失魂者设计的部队,其凶残战术与火焰装备是失魂者的完美克星。"
  9.  
  10. [ALPurgeTroopM3 X2CharacterTemplate]
  11. strCharacterName="净化精英士兵"
  12. strAcquiredText="专为清剿旧城失魂者设计的部队,其凶残战术与火焰装备是失魂者的完美克星。"
  13.  
  14. [ALPurgeHeavyM1 X2CharacterTemplate]
  15. strCharacterName="净化重装兵"
  16. strAcquiredText="配备转轮机枪清剿失魂者,移动缓慢但装甲可灼伤近战攻击者。"
  17.  
  18. [ALPurgeHeavyM2 X2CharacterTemplate]
  19. strCharacterName="净化老兵重装兵"
  20. strAcquiredText="配备转轮机枪清剿失魂者,移动缓慢但装甲可灼伤近战攻击者。"
  21.  
  22. [ALPurgeHeavyM3 X2CharacterTemplate]
  23. strCharacterName="净化精英重装兵"
  24. strAcquiredText="配备转轮机枪清剿失魂者,移动缓慢但装甲可灼伤近战攻击者。"
  25.  
  26. [ALPurgeCommando X2CharacterTemplate]
  27. strCharacterName="净化突击兵"
  28. strAcquiredText="净化部队精英,擅长中近距离作战,配备特制火焰刀专杀失魂者。"
  29.  
  30. [Purge115CyborgM1 X2CharacterTemplate]
  31. strCharacterName="净化改造人"
  32. strAcquiredText="由重伤天选者士兵改造而成,极度坚固但弱电击,自动步枪与撕裂钩使其近战致命。"
  33.  
  34. [Purge115CyborgM2 X2CharacterTemplate]
  35. strCharacterName="净化改造人MK-2"
  36. strAcquiredText="由重伤天选者士兵改造而成,极度坚固但弱电击,自动步枪与撕裂钩使其近战致命。"
  37.  
  38. [Purge115CyborgM3 X2CharacterTemplate]
  39. strCharacterName="净化改造人MK-3"
  40. strAcquiredText="由重伤天选者士兵改造而成,极度坚固但弱电击,自动步枪与撕裂钩使其近战致命。"
  41.  
  42. [Purge115SniperM1 X2CharacterTemplate]
  43. strCharacterName="净化狙击手"
  44. strAcquiredText="远程狙杀高危目标,可远距引爆敌方手雷,但防御较弱。"
  45.  
  46. [Purge115SniperM2 X2CharacterTemplate]
  47. strCharacterName="净化老兵狙击手"
  48. strAcquiredText="远程狙杀高危目标,可远距引爆敌方手雷,但防御较弱。"
  49.  
  50. [Purge115SniperM3 X2CharacterTemplate]
  51. strCharacterName="净化精英狙击手"
  52. strAcquiredText="远程狙杀高危目标,可远距引爆敌方手雷,但防御较弱。"
  53.  
  54. [Purge115VanguardM1 X2CharacterTemplate]
  55. strCharacterName="净化先锋兵"
  56. strAcquiredText="霰弹枪专家,前线抵御失魂者与反抗军,机动性高于其他净化单位。"
  57.  
  58. [Purge115VanguardM2 X2CharacterTemplate]
  59. strCharacterName="净化老兵先锋兵"
  60. strAcquiredText="霰弹枪专家,前线抵御失魂者与反抗军,机动性高于其他净化单位。"
  61.  
  62. [Purge115VanguardM3 X2CharacterTemplate]
  63. strCharacterName="净化精英先锋兵"
  64. strAcquiredText="霰弹枪专家,前线抵御失魂者与反抗军,机动性高于其他净化单位。"
  65.  
  66. [PurgeSectoid X2CharacterTemplate]
  67. strCharacterName="净化异变者"
  68. strAcquiredText="长老改造的纵火灵能单位,可点燃敌军并不吝使用等离子手枪。"
  69.  
  70. [PurgeSectoidM2 X2CharacterTemplate]
  71. strCharacterName="净化精英异变者"
  72. strAcquiredText="长老改造的纵火灵能单位,可点燃敌军并不吝使用等离子手枪。"
  73.  
  74. [PurgePython X2CharacterTemplate]
  75. strCharacterName="净化蟒蛇兵"
  76. strAcquiredText="冷血特性耐受火焰装备,配备特殊等离子步枪可灼伤目标或过载武器。"
  77.  
  78. [PurgePythonM2 X2CharacterTemplate]
  79. strCharacterName="净化精英蟒蛇兵"
  80. strAcquiredText="冷血特性耐受火焰装备,配备特殊等离子步枪可灼伤目标或过载武器。"
  81.  
  82. [PurgeBot X2CharacterTemplate]
  83. strCharacterName="净化机甲"
  84. strAcquiredText="移动重型武器平台,微型凝固汽油导弹可制造火场封锁区域。"
  85.  
  86. [PurgeBotM2 X2CharacterTemplate]
  87. strCharacterName="净化精英机甲"
  88. strAcquiredText="移动重型武器平台,微型凝固汽油导弹可制造火场封锁区域。"
  89.  
  90. ;============= 技能能力 ================
  91. [ALPurgeInit X2AbilityTemplate]
  92. LocFriendlyName="净化者抗性"
  93. LocLongDescription="免疫火焰与毒素伤害"
  94. LocHelpText="免疫火焰与毒素伤害"
  95. LocFlyOverText="免疫"
  96.  
  97. [ALPurgeInit2 X2AbilityTemplate]
  98. LocFriendlyName="火焰免疫"
  99. LocLongDescription="免疫火焰伤害"
  100. LocHelpText="免疫火焰伤害"
  101. LocFlyOverText="免疫"
  102.  
  103. [ALPurgeSlash X2AbilityTemplate]
  104. LocFriendlyName="刺击"
  105. LocLongDescription="在移动范围内用武器攻击敌人"
  106. LocHelpText="在移动范围内攻击单个敌人"
  107.  
  108. [Cyborg115Hardened X2AbilityTemplate]
  109. LocFriendlyName="坚韧"
  110. LocLongDescription="被暴击几率降低25%"
  111. LocHelpText="被暴击几率降低25%"
  112. LocFlyoverText="坚韧"
  113.  
  114. [Cyborg115DRPerk X2AbilityTemplate]
  115. LocFriendlyName="强化装甲"
  116. LocLongDescription="8格内攻击者造成的伤害减少50%"
  117. LocHelpText="8格内攻击者造成的伤害减少50%"
  118. LocFlyoverText="强化装甲"
  119.  
  120. [EMP115Weak X2AbilityTemplate]
  121. LocFriendlyName="机械弱点"
  122. LocLongDescription="电击伤害易伤,EMP手雷可造成伤害但无法瘫痪单位"
  123. LocHelpText="电击伤害易伤,EMP手雷可造成伤害但无法瘫痪单位"
  124. LocFlyoverText="机械弱点"
  125.  
  126. [A115_HellArmor X2AbilityTemplate]
  127. LocFriendlyName="地狱火装甲"
  128. LocLongDescription="+2生命值,近战攻击者会被灼伤"
  129. LocHelpText="+2生命值,近战攻击者会被灼伤"
  130. LocFlyOverText="地狱火装甲"
  131.  
  132. [ScorchArmor115 X2AbilityTemplate]
  133. LocFriendlyName="地狱火装甲"
  134. LocLongDescription="+2生命值,近战攻击者会被灼伤"
  135. LocHelpText="+2生命值,近战攻击者会被灼伤"
  136. LocFlyOverText="地狱火装甲"
  137.  
  138. [APMomentum X2AbilityTemplate]
  139. LocFriendlyName="冲锋态势"
  140. LocLongDescription="上回合移动后获得+15闪避"
  141. LocFlyOverText="冲锋态势"
  142. LocHelpText="上回合移动后获得+15闪避"
  143.  
  144. [PurgeRigging X2AbilityTemplate]
  145. LocFriendlyName="战术口袋"
  146. LocFlyOverText="战术口袋"
  147. LocHelpText="所有消耗品使用次数+1"
  148. LocLongDescription="所有消耗品使用次数+1"
  149. LocPromotionPopupText="<Bullet/> 需至少1个装备槽生效<br/><Bullet/> 单次使用物品不受加成"
  150.  
  151. [Flankshot_AP X2AbilityTemplate]
  152. LocFriendlyName="侧翼射击"
  153. LocLongDescription="对侧袭目标伤害+1"
  154. LocHelpText="对侧袭目标伤害+1"
  155. LocFlyOverText="侧袭专家"
  156. LocPromotionPopupText="<Bullet/> 侧袭目标伤害+1<br/><Bullet/> 被动效果"
  157.  
  158. [Purge_Reave X2AbilityTemplate]
  159. LocFriendlyName="火焰收割"
  160. LocLongDescription="灵能攻击有机目标造成伤害并吸收为护盾(冷却4回合)"
  161. LocHelpText="造成伤害并转化为护盾值"
  162. LocFlyOverText="灵能收割"
  163.  
  164. [Purge_Reave2 X2AbilityTemplate]
  165. LocFriendlyName="强化火焰收割"
  166. LocLongDescription="灵能攻击有机目标造成伤害并吸收为护盾(冷却3回合)"
  167. LocHelpText="造成伤害并转化为护盾值"
  168. LocFlyOverText="灵能收割"
  169.  
  170. [PurgeSoulfire X2AbilityTemplate]
  171. LocFriendlyName="灵魂火"
  172. LocLongDescription="对有机体必中灵能伤害,无视掩体与护甲"
  173. LocHelpText="对有机体必中灵能伤害,无视掩体与护甲"
  174. LocFlyOverText="灵魂火"
  175.  
  176. [PurgeSoulSteal X2AbilityTemplate]
  177. LocFriendlyName="灵魂窃取"
  178. LocLongDescription="灵魂火伤害的50%转化为生命值"
  179. LocHelpText="灵魂火伤害的50%转化为生命值"
  180. LocFlyOverText="灵魂窃取"
  181.  
  182. [P115HipFire X2AbilityTemplate]
  183. LocFriendlyName="腰射"
  184. LocLongDescription="免费主武器射击(命中惩罚),冷却4回合"
  185. LocHelpText="免费主武器射击(命中惩罚)"
  186. LocFlyOverText="腰射"
  187.  
  188. [PurgeLowProfile X2AbilityTemplate]
  189. LocFriendlyName="低姿姿态"
  190. LocLongDescription="半掩体视为全掩体"
  191. LocHelpText="半掩体视为全掩体"
  192. LocFlyOverText="低姿姿态"
  193.  
  194. [Purge115CQC_Perk X2AbilityTemplate]
  195. LocFriendlyName="近战专家"
  196. LocFlyOverText="近战专家"
  197. LocLongDescription="4格内敌人移动或攻击时触发免费反应射击"
  198. LocHelpText="4格内敌人行动时触发反应射击"
  199.  
  200. [Purge115CQCAttackABA X2AbilityTemplate]
  201. LocFriendlyName="近战专家"
  202. LocFlyOverText="近战专家"
  203. LocLongDescription="5格内敌人移动或攻击时触发免费反应射击"
  204. LocHelpText="5格内敌人行动时触发反应射击"
  205.  
  206. [P115Sprint X2AbilityTemplate]
  207. LocFriendlyName="耐力冲刺"
  208. LocLongDescription="免费行动,移动力+4(冷却6回合)"
  209. LocHelpText="免费行动,移动力+4"
  210. LocFlyOverText="耐力冲刺"
  211.  
  212. [P115Killer X2AbilityTemplate]
  213. LocFriendlyName="处刑专家"
  214. LocLongDescription="目标生命≤50%时,主武器命中+10,暴击率+10"
  215. LocHelpText="半血以下目标命中和暴击+10"
  216. LocFlyOverText="处刑专家"
  217.  
  218. [Undeadly115Aim X2AbilityTemplate]
  219. LocFriendlyName="失魂者克星"
  220. LocLongDescription="对失魂者命中率提升"
  221. LocHelpText="对失魂者命中率提升"
  222. LocFlyOverText="失魂者克星"
  223.  
  224. [A115Purgepythonhide X2AbilityTemplate]
  225. LocFriendlyName="厚实鳞甲"
  226. LocLongDescription="受伤后鳞甲硬化,后续伤害减免"
  227. LocHelpText="受伤后鳞甲硬化,后续伤害减免"
  228. LocFlyOverText="厚实鳞甲"
  229.  
  230. [A115PurgepythonBlood X2AbilityTemplate]
  231. LocFriendlyName="耐热性"
  232. LocLongDescription="火焰伤害-1"
  233. LocHelpText="火焰伤害-1"
  234. LocFlyOverText="耐热性"
  235.  
  236. [PurgeMissiles X2AbilityTemplate]
  237. LocFriendlyName="微型火焰导弹"
  238. LocLongDescription="肩载导弹发射器对小范围造成高伤害"
  239. LocHelpText="对目标区域发动导弹攻击"
  240.  
  241. [AP115KineticPlating X2AbilityTemplate]
  242. LocFriendlyName="动能镀层"
  243. LocLongDescription="受击时生成护盾(每回合1次,持续1回合)"
  244. LocHelpText="受击时生成护盾"
  245. LocFlyoverText="动能镀层!"
  246.  
  247. [A115RemoteFuse X2AbilityTemplate]
  248. LocFriendlyName="远程引爆"
  249. LocLongDescription="狙击射击引爆炸敌人手雷"
  250. LocHelpText="狙击射击引爆炸敌人手雷"
  251. LocFlyoverText="砰!"
  252.  
  253. [PU115_CoverArea X2AbilityTemplate]
  254. LocFriendlyName="掩护区域"
  255. LocFlyOverText="掩护区域"
  256. LocLongDescription="1格内友军承受爆炸伤害减少75%"
  257. LocHelpText="1格内友军爆炸伤害减免75%"
  258. LocPromotionPopupText="<Bullet/> 1格内友军爆炸伤害减免75%<br/><Bullet/> 被动效果"
  259.  
  260. ;============= 武器装备 =====================
  261. [ALPurgeSword X2PairedWeaponTemplate]
  262. FriendlyName="突击剑"
  263. FriendlyNamePlural="突击剑"
  264. BriefSummary="专为斩杀失魂者设计的刀剑"
  265. TacticalText="<Bullet/> 专为斩杀失魂者设计\n<Bullet/> 近战需谨慎决策"
  266. AbilityDescName="突击剑"
  267.  
  268. [ALPurgeCannon1 X2WeaponTemplate]
  269. FriendlyName="净化加农炮"
  270. FriendlyNamePlural="净化加农炮"
  271. BriefSummary="专杀失魂者的重机枪"
  272. TacticalText="<Bullet/> 主武器射击结束回合"
  273.  
  274. [ALPurgeRifle1 X2WeaponTemplate]
  275. FriendlyName="净化步枪"
  276. FriendlyNamePlural="净化步枪"
  277. BriefSummary="专杀失魂者的步枪"
  278. TacticalText="<Bullet/> 主武器射击结束回合"
  279.  
  280. [PurgeFlame_Wrist_WPN X2WeaponTemplate]
  281. FriendlyName="火焰喷射器"
  282. FriendlyNamePlural="火焰喷射器"
  283. BriefSummary="专杀失魂者的武器"
  284. TacticalText="<Bullet/> 射击结束回合"
  285.  
  286. [AL_NapalmBomb X2GrenadeTemplate]
  287. FriendlyName="天选者凝固汽油弹"
  288. FriendlyNamePlural="天选者凝固汽油弹"
  289. BriefSummary="天选者研发的不惊动失魂者的火焰手雷"
  290. TacticalText="<Bullet/> 满足条件时投雷不结束回合"
  291. ThrownAbilityName="投掷凝固汽油弹"
  292. ThrownAbilityHelpText="向目标区域投掷凝固汽油弹"
  293.  
  294. [AL_NapalmHG_Player X2GrenadeTemplate]
  295. FriendlyName="凝固汽油弹"
  296. FriendlyNamePlural="凝固汽油弹"
  297. BriefSummary="投掷时不惊动失魂者的火焰手雷"
  298. TacticalText="<Bullet/> 满足条件时投雷不结束回合"
  299. ThrownAbilityName="投掷凝固汽油弹"
  300. ThrownAbilityHelpText="向目标区域投掷凝固汽油弹"
  301. LaunchedAbilityname="发射凝固汽油弹"
  302. LaunchedAbilityHelpText="区域伤害,会惊动失魂者"
  303.  
  304. [Blind115Grenade X2GrenadeTemplate]
  305. FriendlyName="天选者暗雾手雷"
  306. FriendlyNamePlural="暗雾手雷"
  307. BriefSummary="致盲且不惊动失魂者的手雷"
  308. TacticalText="<Bullet/> 满足条件时投雷不结束回合"
  309. ThrownAbilityName="投掷暗雾手雷"
  310. ThrownAbilityHelpText="向目标区域投掷暗雾手雷"
  311.  
  312. [Purge115SMG1 X2WeaponTemplate]
  313. FriendlyName="净化冲锋枪"
  314. FriendlyNamePlural="净化冲锋枪"
  315. BriefSummary="专杀失魂者的冲锋枪"
  316. TacticalText="<Bullet/> 主武器射击结束回合"
  317.  
  318. [Purge115SR1 X2WeaponTemplate]
  319. FriendlyName="净化狙击枪"
  320. FriendlyNamePlural="净化狙击枪"
  321. BriefSummary="专杀失魂者的狙击枪"
  322. TacticalText="<Bullet/> 主武器射击结束回合"
  323.  
  324. [Purge115SG1 X2WeaponTemplate]
  325. FriendlyName="净化霰弹枪"
  326. FriendlyNamePlural="净化霰弹枪"
  327. BriefSummary="专杀失魂者的霰弹枪"
  328. TacticalText="<Bullet/> 主武器射击结束回合"
  329.  
  330. [PurgeWristBlade X2WeaponTemplate]
  331. FriendlyName="净化撕裂钩"
  332. FriendlyNamePlural="净化撕裂钩"
  333. BriefSummary="专杀失魂者的撕裂钩"
  334. TacticalText="<Bullet/> 攻击结束回合"
  335. AbilityDescName="净化撕裂钩"
  336.  
  337. [PP1Bullpup X2WeaponTemplate]
  338. FriendlyName="净化光束步枪"
  339. FriendlyNamePlural="净化光束步枪"
  340. BriefSummary="专杀失魂者的光束步枪"
  341. TacticalText="<Bullet/> 射击结束回合"
  342.  
  343. [P115SectGun X2WeaponTemplate]
  344. FriendlyName="净化等离子冲击枪"
  345. FriendlyNamePlural="净化等离子冲击枪"
  346. BriefSummary="专杀失魂者的冲击枪"
  347. TacticalText="<Bullet/> 射击结束回合"
  348.  
  349. [A115PurgeRifle X2WeaponTemplate]
  350. FriendlyName="净化突击步枪"
  351. FriendlyNamePlural="净化突击步枪"
  352. BriefSummary="专杀失魂者的重型步枪"
  353. TacticalText="<Bullet/> 射击结束回合"
  354.  
  355. ;============= 部署事件 ================
  356. [PurgeunitDeployment X2SitRepTemplate]
  357. FriendlyName="净化部队重装部署"
  358. Description="本次任务将部署大量净化部队士兵"
  359.  
  360. [PurgeunitDeploymentEffect X2SitRepEffect_ModifyDefaultEncounterLists]
  361. FriendlyName="净化部队重装部署"
  362. Description="天选者净化部队正全力施压,向战区增派重兵阻截XCOM推进"
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