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- ;============= 单位角色 ================
- [ALPurgeTroopM1 X2CharacterTemplate]
- strCharacterName="净化士兵"
- strAcquiredText="专为清剿旧城失魂者设计的部队,其凶残战术与火焰装备是失魂者的完美克星。"
- [ALPurgeTroopM2 X2CharacterTemplate]
- strCharacterName="净化老兵士兵"
- strAcquiredText="专为清剿旧城失魂者设计的部队,其凶残战术与火焰装备是失魂者的完美克星。"
- [ALPurgeTroopM3 X2CharacterTemplate]
- strCharacterName="净化精英士兵"
- strAcquiredText="专为清剿旧城失魂者设计的部队,其凶残战术与火焰装备是失魂者的完美克星。"
- [ALPurgeHeavyM1 X2CharacterTemplate]
- strCharacterName="净化重装兵"
- strAcquiredText="配备转轮机枪清剿失魂者,移动缓慢但装甲可灼伤近战攻击者。"
- [ALPurgeHeavyM2 X2CharacterTemplate]
- strCharacterName="净化老兵重装兵"
- strAcquiredText="配备转轮机枪清剿失魂者,移动缓慢但装甲可灼伤近战攻击者。"
- [ALPurgeHeavyM3 X2CharacterTemplate]
- strCharacterName="净化精英重装兵"
- strAcquiredText="配备转轮机枪清剿失魂者,移动缓慢但装甲可灼伤近战攻击者。"
- [ALPurgeCommando X2CharacterTemplate]
- strCharacterName="净化突击兵"
- strAcquiredText="净化部队精英,擅长中近距离作战,配备特制火焰刀专杀失魂者。"
- [Purge115CyborgM1 X2CharacterTemplate]
- strCharacterName="净化改造人"
- strAcquiredText="由重伤天选者士兵改造而成,极度坚固但弱电击,自动步枪与撕裂钩使其近战致命。"
- [Purge115CyborgM2 X2CharacterTemplate]
- strCharacterName="净化改造人MK-2"
- strAcquiredText="由重伤天选者士兵改造而成,极度坚固但弱电击,自动步枪与撕裂钩使其近战致命。"
- [Purge115CyborgM3 X2CharacterTemplate]
- strCharacterName="净化改造人MK-3"
- strAcquiredText="由重伤天选者士兵改造而成,极度坚固但弱电击,自动步枪与撕裂钩使其近战致命。"
- [Purge115SniperM1 X2CharacterTemplate]
- strCharacterName="净化狙击手"
- strAcquiredText="远程狙杀高危目标,可远距引爆敌方手雷,但防御较弱。"
- [Purge115SniperM2 X2CharacterTemplate]
- strCharacterName="净化老兵狙击手"
- strAcquiredText="远程狙杀高危目标,可远距引爆敌方手雷,但防御较弱。"
- [Purge115SniperM3 X2CharacterTemplate]
- strCharacterName="净化精英狙击手"
- strAcquiredText="远程狙杀高危目标,可远距引爆敌方手雷,但防御较弱。"
- [Purge115VanguardM1 X2CharacterTemplate]
- strCharacterName="净化先锋兵"
- strAcquiredText="霰弹枪专家,前线抵御失魂者与反抗军,机动性高于其他净化单位。"
- [Purge115VanguardM2 X2CharacterTemplate]
- strCharacterName="净化老兵先锋兵"
- strAcquiredText="霰弹枪专家,前线抵御失魂者与反抗军,机动性高于其他净化单位。"
- [Purge115VanguardM3 X2CharacterTemplate]
- strCharacterName="净化精英先锋兵"
- strAcquiredText="霰弹枪专家,前线抵御失魂者与反抗军,机动性高于其他净化单位。"
- [PurgeSectoid X2CharacterTemplate]
- strCharacterName="净化异变者"
- strAcquiredText="长老改造的纵火灵能单位,可点燃敌军并不吝使用等离子手枪。"
- [PurgeSectoidM2 X2CharacterTemplate]
- strCharacterName="净化精英异变者"
- strAcquiredText="长老改造的纵火灵能单位,可点燃敌军并不吝使用等离子手枪。"
- [PurgePython X2CharacterTemplate]
- strCharacterName="净化蟒蛇兵"
- strAcquiredText="冷血特性耐受火焰装备,配备特殊等离子步枪可灼伤目标或过载武器。"
- [PurgePythonM2 X2CharacterTemplate]
- strCharacterName="净化精英蟒蛇兵"
- strAcquiredText="冷血特性耐受火焰装备,配备特殊等离子步枪可灼伤目标或过载武器。"
- [PurgeBot X2CharacterTemplate]
- strCharacterName="净化机甲"
- strAcquiredText="移动重型武器平台,微型凝固汽油导弹可制造火场封锁区域。"
- [PurgeBotM2 X2CharacterTemplate]
- strCharacterName="净化精英机甲"
- strAcquiredText="移动重型武器平台,微型凝固汽油导弹可制造火场封锁区域。"
- ;============= 技能能力 ================
- [ALPurgeInit X2AbilityTemplate]
- LocFriendlyName="净化者抗性"
- LocLongDescription="免疫火焰与毒素伤害"
- LocHelpText="免疫火焰与毒素伤害"
- LocFlyOverText="免疫"
- [ALPurgeInit2 X2AbilityTemplate]
- LocFriendlyName="火焰免疫"
- LocLongDescription="免疫火焰伤害"
- LocHelpText="免疫火焰伤害"
- LocFlyOverText="免疫"
- [ALPurgeSlash X2AbilityTemplate]
- LocFriendlyName="刺击"
- LocLongDescription="在移动范围内用武器攻击敌人"
- LocHelpText="在移动范围内攻击单个敌人"
- [Cyborg115Hardened X2AbilityTemplate]
- LocFriendlyName="坚韧"
- LocLongDescription="被暴击几率降低25%"
- LocHelpText="被暴击几率降低25%"
- LocFlyoverText="坚韧"
- [Cyborg115DRPerk X2AbilityTemplate]
- LocFriendlyName="强化装甲"
- LocLongDescription="8格内攻击者造成的伤害减少50%"
- LocHelpText="8格内攻击者造成的伤害减少50%"
- LocFlyoverText="强化装甲"
- [EMP115Weak X2AbilityTemplate]
- LocFriendlyName="机械弱点"
- LocLongDescription="电击伤害易伤,EMP手雷可造成伤害但无法瘫痪单位"
- LocHelpText="电击伤害易伤,EMP手雷可造成伤害但无法瘫痪单位"
- LocFlyoverText="机械弱点"
- [A115_HellArmor X2AbilityTemplate]
- LocFriendlyName="地狱火装甲"
- LocLongDescription="+2生命值,近战攻击者会被灼伤"
- LocHelpText="+2生命值,近战攻击者会被灼伤"
- LocFlyOverText="地狱火装甲"
- [ScorchArmor115 X2AbilityTemplate]
- LocFriendlyName="地狱火装甲"
- LocLongDescription="+2生命值,近战攻击者会被灼伤"
- LocHelpText="+2生命值,近战攻击者会被灼伤"
- LocFlyOverText="地狱火装甲"
- [APMomentum X2AbilityTemplate]
- LocFriendlyName="冲锋态势"
- LocLongDescription="上回合移动后获得+15闪避"
- LocFlyOverText="冲锋态势"
- LocHelpText="上回合移动后获得+15闪避"
- [PurgeRigging X2AbilityTemplate]
- LocFriendlyName="战术口袋"
- LocFlyOverText="战术口袋"
- LocHelpText="所有消耗品使用次数+1"
- LocLongDescription="所有消耗品使用次数+1"
- LocPromotionPopupText="<Bullet/> 需至少1个装备槽生效<br/><Bullet/> 单次使用物品不受加成"
- [Flankshot_AP X2AbilityTemplate]
- LocFriendlyName="侧翼射击"
- LocLongDescription="对侧袭目标伤害+1"
- LocHelpText="对侧袭目标伤害+1"
- LocFlyOverText="侧袭专家"
- LocPromotionPopupText="<Bullet/> 侧袭目标伤害+1<br/><Bullet/> 被动效果"
- [Purge_Reave X2AbilityTemplate]
- LocFriendlyName="火焰收割"
- LocLongDescription="灵能攻击有机目标造成伤害并吸收为护盾(冷却4回合)"
- LocHelpText="造成伤害并转化为护盾值"
- LocFlyOverText="灵能收割"
- [Purge_Reave2 X2AbilityTemplate]
- LocFriendlyName="强化火焰收割"
- LocLongDescription="灵能攻击有机目标造成伤害并吸收为护盾(冷却3回合)"
- LocHelpText="造成伤害并转化为护盾值"
- LocFlyOverText="灵能收割"
- [PurgeSoulfire X2AbilityTemplate]
- LocFriendlyName="灵魂火"
- LocLongDescription="对有机体必中灵能伤害,无视掩体与护甲"
- LocHelpText="对有机体必中灵能伤害,无视掩体与护甲"
- LocFlyOverText="灵魂火"
- [PurgeSoulSteal X2AbilityTemplate]
- LocFriendlyName="灵魂窃取"
- LocLongDescription="灵魂火伤害的50%转化为生命值"
- LocHelpText="灵魂火伤害的50%转化为生命值"
- LocFlyOverText="灵魂窃取"
- [P115HipFire X2AbilityTemplate]
- LocFriendlyName="腰射"
- LocLongDescription="免费主武器射击(命中惩罚),冷却4回合"
- LocHelpText="免费主武器射击(命中惩罚)"
- LocFlyOverText="腰射"
- [PurgeLowProfile X2AbilityTemplate]
- LocFriendlyName="低姿姿态"
- LocLongDescription="半掩体视为全掩体"
- LocHelpText="半掩体视为全掩体"
- LocFlyOverText="低姿姿态"
- [Purge115CQC_Perk X2AbilityTemplate]
- LocFriendlyName="近战专家"
- LocFlyOverText="近战专家"
- LocLongDescription="4格内敌人移动或攻击时触发免费反应射击"
- LocHelpText="4格内敌人行动时触发反应射击"
- [Purge115CQCAttackABA X2AbilityTemplate]
- LocFriendlyName="近战专家"
- LocFlyOverText="近战专家"
- LocLongDescription="5格内敌人移动或攻击时触发免费反应射击"
- LocHelpText="5格内敌人行动时触发反应射击"
- [P115Sprint X2AbilityTemplate]
- LocFriendlyName="耐力冲刺"
- LocLongDescription="免费行动,移动力+4(冷却6回合)"
- LocHelpText="免费行动,移动力+4"
- LocFlyOverText="耐力冲刺"
- [P115Killer X2AbilityTemplate]
- LocFriendlyName="处刑专家"
- LocLongDescription="目标生命≤50%时,主武器命中+10,暴击率+10"
- LocHelpText="半血以下目标命中和暴击+10"
- LocFlyOverText="处刑专家"
- [Undeadly115Aim X2AbilityTemplate]
- LocFriendlyName="失魂者克星"
- LocLongDescription="对失魂者命中率提升"
- LocHelpText="对失魂者命中率提升"
- LocFlyOverText="失魂者克星"
- [A115Purgepythonhide X2AbilityTemplate]
- LocFriendlyName="厚实鳞甲"
- LocLongDescription="受伤后鳞甲硬化,后续伤害减免"
- LocHelpText="受伤后鳞甲硬化,后续伤害减免"
- LocFlyOverText="厚实鳞甲"
- [A115PurgepythonBlood X2AbilityTemplate]
- LocFriendlyName="耐热性"
- LocLongDescription="火焰伤害-1"
- LocHelpText="火焰伤害-1"
- LocFlyOverText="耐热性"
- [PurgeMissiles X2AbilityTemplate]
- LocFriendlyName="微型火焰导弹"
- LocLongDescription="肩载导弹发射器对小范围造成高伤害"
- LocHelpText="对目标区域发动导弹攻击"
- [AP115KineticPlating X2AbilityTemplate]
- LocFriendlyName="动能镀层"
- LocLongDescription="受击时生成护盾(每回合1次,持续1回合)"
- LocHelpText="受击时生成护盾"
- LocFlyoverText="动能镀层!"
- [A115RemoteFuse X2AbilityTemplate]
- LocFriendlyName="远程引爆"
- LocLongDescription="狙击射击引爆炸敌人手雷"
- LocHelpText="狙击射击引爆炸敌人手雷"
- LocFlyoverText="砰!"
- [PU115_CoverArea X2AbilityTemplate]
- LocFriendlyName="掩护区域"
- LocFlyOverText="掩护区域"
- LocLongDescription="1格内友军承受爆炸伤害减少75%"
- LocHelpText="1格内友军爆炸伤害减免75%"
- LocPromotionPopupText="<Bullet/> 1格内友军爆炸伤害减免75%<br/><Bullet/> 被动效果"
- ;============= 武器装备 =====================
- [ALPurgeSword X2PairedWeaponTemplate]
- FriendlyName="突击剑"
- FriendlyNamePlural="突击剑"
- BriefSummary="专为斩杀失魂者设计的刀剑"
- TacticalText="<Bullet/> 专为斩杀失魂者设计\n<Bullet/> 近战需谨慎决策"
- AbilityDescName="突击剑"
- [ALPurgeCannon1 X2WeaponTemplate]
- FriendlyName="净化加农炮"
- FriendlyNamePlural="净化加农炮"
- BriefSummary="专杀失魂者的重机枪"
- TacticalText="<Bullet/> 主武器射击结束回合"
- [ALPurgeRifle1 X2WeaponTemplate]
- FriendlyName="净化步枪"
- FriendlyNamePlural="净化步枪"
- BriefSummary="专杀失魂者的步枪"
- TacticalText="<Bullet/> 主武器射击结束回合"
- [PurgeFlame_Wrist_WPN X2WeaponTemplate]
- FriendlyName="火焰喷射器"
- FriendlyNamePlural="火焰喷射器"
- BriefSummary="专杀失魂者的武器"
- TacticalText="<Bullet/> 射击结束回合"
- [AL_NapalmBomb X2GrenadeTemplate]
- FriendlyName="天选者凝固汽油弹"
- FriendlyNamePlural="天选者凝固汽油弹"
- BriefSummary="天选者研发的不惊动失魂者的火焰手雷"
- TacticalText="<Bullet/> 满足条件时投雷不结束回合"
- ThrownAbilityName="投掷凝固汽油弹"
- ThrownAbilityHelpText="向目标区域投掷凝固汽油弹"
- [AL_NapalmHG_Player X2GrenadeTemplate]
- FriendlyName="凝固汽油弹"
- FriendlyNamePlural="凝固汽油弹"
- BriefSummary="投掷时不惊动失魂者的火焰手雷"
- TacticalText="<Bullet/> 满足条件时投雷不结束回合"
- ThrownAbilityName="投掷凝固汽油弹"
- ThrownAbilityHelpText="向目标区域投掷凝固汽油弹"
- LaunchedAbilityname="发射凝固汽油弹"
- LaunchedAbilityHelpText="区域伤害,会惊动失魂者"
- [Blind115Grenade X2GrenadeTemplate]
- FriendlyName="天选者暗雾手雷"
- FriendlyNamePlural="暗雾手雷"
- BriefSummary="致盲且不惊动失魂者的手雷"
- TacticalText="<Bullet/> 满足条件时投雷不结束回合"
- ThrownAbilityName="投掷暗雾手雷"
- ThrownAbilityHelpText="向目标区域投掷暗雾手雷"
- [Purge115SMG1 X2WeaponTemplate]
- FriendlyName="净化冲锋枪"
- FriendlyNamePlural="净化冲锋枪"
- BriefSummary="专杀失魂者的冲锋枪"
- TacticalText="<Bullet/> 主武器射击结束回合"
- [Purge115SR1 X2WeaponTemplate]
- FriendlyName="净化狙击枪"
- FriendlyNamePlural="净化狙击枪"
- BriefSummary="专杀失魂者的狙击枪"
- TacticalText="<Bullet/> 主武器射击结束回合"
- [Purge115SG1 X2WeaponTemplate]
- FriendlyName="净化霰弹枪"
- FriendlyNamePlural="净化霰弹枪"
- BriefSummary="专杀失魂者的霰弹枪"
- TacticalText="<Bullet/> 主武器射击结束回合"
- [PurgeWristBlade X2WeaponTemplate]
- FriendlyName="净化撕裂钩"
- FriendlyNamePlural="净化撕裂钩"
- BriefSummary="专杀失魂者的撕裂钩"
- TacticalText="<Bullet/> 攻击结束回合"
- AbilityDescName="净化撕裂钩"
- [PP1Bullpup X2WeaponTemplate]
- FriendlyName="净化光束步枪"
- FriendlyNamePlural="净化光束步枪"
- BriefSummary="专杀失魂者的光束步枪"
- TacticalText="<Bullet/> 射击结束回合"
- [P115SectGun X2WeaponTemplate]
- FriendlyName="净化等离子冲击枪"
- FriendlyNamePlural="净化等离子冲击枪"
- BriefSummary="专杀失魂者的冲击枪"
- TacticalText="<Bullet/> 射击结束回合"
- [A115PurgeRifle X2WeaponTemplate]
- FriendlyName="净化突击步枪"
- FriendlyNamePlural="净化突击步枪"
- BriefSummary="专杀失魂者的重型步枪"
- TacticalText="<Bullet/> 射击结束回合"
- ;============= 部署事件 ================
- [PurgeunitDeployment X2SitRepTemplate]
- FriendlyName="净化部队重装部署"
- Description="本次任务将部署大量净化部队士兵"
- [PurgeunitDeploymentEffect X2SitRepEffect_ModifyDefaultEncounterLists]
- FriendlyName="净化部队重装部署"
- Description="天选者净化部队正全力施压,向战区增派重兵阻截XCOM推进"
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