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- /// @descripton tile_determine_image(grid, grid_x, grid_y, is_sprite)
- /// @param grid
- /// @param grid_x
- /// @param grid_y
- /// @param is_sprite
- var _grid = argument0;
- var _grid_x = argument1;
- var _grid_y = argument2;
- var _sprite = argument3;
- var _tile_offset = (_sprite) ? 0 : 5;
- var _w = ds_grid_width(_grid);
- var _h = ds_grid_height(_grid);
- var _surround;
- var _x_off, _y_off, _x, _y, _sx, _sy;
- for(_x_off=-1;_x_off<=1;++_x_off){
- for(_y_off=-1;_y_off<=1;++_y_off){
- _sx = _x_off +1;
- _sy = _y_off +1;
- _x = _grid_x +_x_off;
- _y = _grid_y +_y_off;
- if(_x < 0 || _y < 0
- || _x >= _w || _y >= _h)
- _surround[_sx,_sy] = 0;
- else
- _surround[_sx,_sy] = _grid[# _x, _y];
- }
- }
- var _values;
- _values[0, 0] = 1;
- _values[1, 0] = 2;
- _values[2, 0] = 4;
- _values[0, 1] = 8;
- _values[1, 1] = 0; // center always filled
- _values[2, 1] = 16;
- _values[0, 2] = 32;
- _values[1, 2] = 64;
- _values[2, 2] = 128;
- var _sum = 0;
- for(_sx=0;_sx<=2;++_sx)
- for(_sy=0;_sy<=2;++_sy)
- _sum += _surround[_sx, _sy]
- ? _values[_sx, _sy]
- : 0;
- switch(_sum){
- // single
- case 0:
- case 1:
- case 4:
- case 5:
- case 32:
- case 33:
- case 36:
- case 37:
- case 128:
- case 129:
- case 132:
- case 133:
- case 160:
- case 161:
- case 164:
- case 165:
- return (14 +_tile_offset);
- break;
- // single neighbor above
- case 2:
- case 3:
- case 6:
- case 7:
- case 34:
- case 35:
- case 38:
- case 39:
- case 130:
- case 131:
- case 134:
- case 135:
- case 162:
- case 163:
- case 166:
- case 167:
- return (30 +_tile_offset);
- break;
- // single neighbor left
- case 8:
- case 9:
- case 12:
- case 13:
- case 40:
- case 41:
- case 44:
- case 45:
- case 136:
- case 137:
- case 140:
- case 141:
- case 168:
- case 169:
- case 172:
- case 173:
- return (17 +_tile_offset);
- break;
- // single neighbor right
- case 16:
- case 17:
- case 20:
- case 21:
- case 48:
- case 49:
- case 52:
- case 53:
- case 144:
- case 145:
- case 148:
- case 149:
- case 176:
- case 177:
- case 180:
- case 181:
- return (15 +_tile_offset);
- break;
- // single neighbor below
- case 64:
- case 65:
- case 68:
- case 69:
- case 96:
- case 97:
- case 100:
- case 101:
- case 192:
- case 193:
- case 196:
- case 197:
- case 224:
- case 225:
- case 228:
- case 229:
- return (20 +_tile_offset);
- break;
- // two neighbors above and below
- case 66:
- case 67:
- case 70:
- case 71:
- case 98:
- case 99:
- case 102:
- case 103:
- case 194:
- case 195:
- case 198:
- case 199:
- case 226:
- case 227:
- case 230:
- case 231:
- return (25 +_tile_offset);
- break;
- // two neighbors left and right
- case 24:
- case 25:
- case 28:
- case 29:
- case 56:
- case 57:
- case 60:
- case 61:
- case 152:
- case 153:
- case 156:
- case 157:
- case 184:
- case 185:
- case 188:
- case 189:
- return (16 +_tile_offset);
- break;
- // two neighbors top and left
- case 10:
- case 14:
- case 42:
- case 46:
- case 138:
- case 142:
- case 170:
- case 174:
- // tube corner
- return (44 +_tile_offset);
- break;
- // two neighbors top and right
- case 18:
- case 19:
- case 50:
- case 51:
- case 146:
- case 147:
- case 178:
- case 179:
- // tube corner
- return (39 +_tile_offset);
- break;
- // two neighbors bottom and left
- case 72:
- case 73:
- case 76:
- case 77:
- case 200:
- case 201:
- case 204:
- case 205:
- // tube corner
- return (46 +_tile_offset);
- break;
- // two neighbors bottom and right
- case 80:
- case 81:
- case 84:
- case 85:
- case 112:
- case 113:
- case 116:
- case 117:
- // tube corner
- return (45 +_tile_offset);
- break;
- // three neighbors w, nw, n
- case 11:
- case 15:
- case 43:
- case 47:
- case 139:
- case 143:
- case 171:
- case 175:
- // full corner
- return (12 +_tile_offset);
- break;
- // three neighbors n, ne, e
- case 22:
- case 23:
- case 54:
- case 55:
- case 150:
- case 151:
- case 182:
- case 183:
- // full corner
- return (10 +_tile_offset);
- break;
- // three neighbors e, se, s
- case 208:
- case 209:
- case 212:
- case 213:
- case 240:
- case 241:
- case 244:
- case 245:
- // full corner
- return (0 +_tile_offset);
- break;
- // three neighbors s, sw, w
- case 104:
- case 105:
- case 108:
- case 109:
- case 232:
- case 233:
- case 236:
- case 237:
- // full corner
- return (2 +_tile_offset);
- break;
- // three neighbor T, w, n, e
- case 26:
- case 58:
- case 154:
- case 186:
- // T with edge on bottom
- return (33 +_tile_offset);
- break;
- // three neighbor T n, e, s
- case 82:
- case 83:
- case 114:
- case 115:
- // T with edge on left
- return (34 +_tile_offset);
- break;
- // three neighbor T w, e, s
- case 88:
- case 89:
- case 92:
- case 93:
- // T with edge on top
- return (31 +_tile_offset);
- break;
- // three neighbor T w, n, s
- case 74:
- case 78:
- case 202:
- case 206:
- // T with edge on right
- return (32 +_tile_offset);
- break;
- // four neighbor top edge with bottom left inside corner
- case 216:
- case 217:
- case 220:
- case 221:
- return (36 +_tile_offset);
- break;
- // four neighbor top edge with bottom right inside corner
- case 120:
- case 121:
- case 124:
- case 125:
- return (35 +_tile_offset);
- break;
- // four neighbor right edge with top left inside corner
- case 106:
- case 110:
- case 234:
- case 238:
- return (43 +_tile_offset);
- break;
- // four neighbor right edge with bottom left inside corner
- case 75:
- case 79:
- case 203:
- case 207:
- return (38 +_tile_offset);
- break;
- // four neighbor bottom edge with top left inside corner
- case 30:
- case 62:
- case 158:
- case 190:
- return (41 +_tile_offset);
- break;
- // four neighbor bottom edge with top right inside corner
- case 27:
- case 59:
- case 155:
- case 187:
- return (40 +_tile_offset);
- break;
- // four neighbor left edige with top right inside corner
- case 210:
- case 211:
- case 242:
- case 243:
- return (42 +_tile_offset);
- break;
- // four neighbor left edge with bottom right inside corner
- case 86:
- case 87:
- case 118:
- case 119:
- return (37 +_tile_offset);
- break;
- // four neighbor cross
- case 90:
- return (13 +_tile_offset);
- break;
- // five neighbor left edge
- case 214:
- case 215:
- case 246:
- case 247:
- return (5 +_tile_offset);
- break;
- // five neighbor right edge
- case 107:
- case 111:
- case 235:
- case 239:
- return (7 +_tile_offset);
- break;
- // five neighbor top edge
- case 248:
- case 249:
- case 252:
- case 253:
- return (1 +_tile_offset);
- break;
- // five neighbor bottom edge
- case 31:
- case 63:
- case 159:
- case 191:
- return (11 +_tile_offset);
- break;
- // five neighbor triple inside corner bottom right filled
- case 218:
- return (27 +_tile_offset);
- break;
- // five neighbor triple inside corner bottom left filled
- case 122:
- return (21 +_tile_offset);
- break;
- // five neighbor triple inside corner top left filled
- case 91:
- return (22 +_tile_offset);
- break;
- // five neighbor triple inside corner top right filled
- case 94:
- return (26 +_tile_offset);
- break;
- // six neighbor double inside corners facing up
- case 250:
- return (23 +_tile_offset);
- break;
- // six neighbor double inside corners facing down
- case 95:
- return (29 +_tile_offset);
- break;
- // six neighbor double inside corners facing left
- case 222:
- return (28 +_tile_offset);
- break;
- // six neighbor double inside corners facing right
- case 123:
- return (24 +_tile_offset);
- break;
- // six neighbor double inside corner top left and bottom right
- case 126:
- return (19 +_tile_offset);
- break;
- // six neighbor double inside corner bottom left and top right
- case 219:
- return (18 +_tile_offset);
- break;
- // seven neighbor missing top left
- case 254:
- return (9 +_tile_offset);
- break;
- // seven neighbor missing top right
- case 251:
- return (8 +_tile_offset);
- break;
- // seven neighbor missing bottom right
- case 127:
- return (3 +_tile_offset);
- break;
- // seven neighbor missing bottom left
- case 223:
- return (4 +_tile_offset);
- break;
- // all eight neighbors
- case 255:
- return (6 +_tile_offset);
- break;
- default:
- show_debug_message("no case for sum: "+string(_sum)+" surround: "+string(_surround));
- }
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