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- void EventLoop::handleTimer(ALLEGRO_EVENT &e)
- {
- if(e.timer.source == al_timer) {
- redraw = true;
- for(int i = 0; i < idle_timer_items.size(); i++) {
- idle_timer_items[i]->idleTimer(e.timer.count);
- }
- }
- else {
- // lookup event.source in a map to a Timer object
- // then trigger it.
- }
- }
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