blubybubbelz

Ultimate Reaper

Apr 8th, 2018
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  1. wait(0.2)
  2.  
  3.  
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://563062677"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 2
  30. Player:ClearCharacterAppearance()
  31. local HANDS = {}
  32. Character.Archivable = true
  33. Humanoid.DisplayDistanceType = "None"
  34.  
  35. local naeeym2 = Instance.new("BillboardGui",Character)
  36. naeeym2.AlwaysOnTop = true
  37. naeeym2.Size = UDim2.new(5,35,2,35)
  38. naeeym2.StudsOffset = Vector3.new(0,3,0)
  39. naeeym2.Adornee = Character.Head
  40. naeeym2.Name = "Name"
  41. naeeym2.PlayerToHideFrom = Player
  42. local tecks2 = Instance.new("TextLabel",naeeym2)
  43. tecks2.BackgroundTransparency = 1
  44. tecks2.TextScaled = true
  45. tecks2.BorderSizePixel = 0
  46. tecks2.Text = "Grim"
  47. tecks2.Font = "Antique"
  48. tecks2.TextSize = 30
  49. tecks2.TextTransparency = 1
  50. tecks2.TextStrokeTransparency = 1
  51. tecks2.TextColor3 = Color3.new(1,0,0)
  52. tecks2.Size = UDim2.new(1,0,0.5,0)
  53. tecks2.Parent = naeeym2
  54.  
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71.  
  72. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  73. local NEWMESH = IT(MESH)
  74. if MESH == "SpecialMesh" then
  75. NEWMESH.MeshType = MESHTYPE
  76. if MESHID ~= "nil" and MESHID ~= "" then
  77. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  78. end
  79. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  80. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  81. end
  82. end
  83. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  84. NEWMESH.Scale = SCALE
  85. NEWMESH.Parent = PARENT
  86. return NEWMESH
  87. end
  88.  
  89. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  90. local NEWPART = IT("Part")
  91. NEWPART.formFactor = FORMFACTOR
  92. NEWPART.Reflectance = REFLECTANCE
  93. NEWPART.Transparency = TRANSPARENCY
  94. NEWPART.CanCollide = false
  95. NEWPART.Locked = true
  96. NEWPART.Anchored = true
  97. if ANCHOR == false then
  98. NEWPART.Anchored = false
  99. end
  100. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  101. NEWPART.Name = NAME
  102. NEWPART.Size = SIZE
  103. NEWPART.Position = Torso.Position
  104. NEWPART.Material = MATERIAL
  105. NEWPART:BreakJoints()
  106. NEWPART.Parent = PARENT
  107. return NEWPART
  108. end
  109.  
  110. --//=================================\\
  111. --|| CUSTOMIZATION
  112. --\\=================================//
  113.  
  114. Player_Size = 1 --Size of the player.
  115. Animation_Speed = 3
  116. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  117.  
  118. local Speed = 16
  119. local Effects2 = {}
  120.  
  121. --//=================================\\
  122. --|| END OF CUSTOMIZATION
  123. --\\=================================//
  124.  
  125. local function weldBetween(a, b)
  126. local weldd = Instance.new("ManualWeld")
  127. weldd.Part0 = a
  128. weldd.Part1 = b
  129. weldd.C0 = CFrame.new()
  130. weldd.C1 = b.CFrame:inverse() * a.CFrame
  131. weldd.Parent = a
  132. return weldd
  133. end
  134.  
  135. --//=================================\\
  136. --|| USEFUL VALUES
  137. --\\=================================//
  138.  
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local CHANGEDEFENSE = 0
  144. local CHANGEDAMAGE = 0
  145. local CHANGEMOVEMENT = 0
  146. local ANIM = "Idle"
  147. local ATTACK = false
  148. local EQUIPPED = false
  149. local HOLD = false
  150. local COMBO = 1
  151. local Rooted = false
  152. local SINE = 0
  153. local KEYHOLD = false
  154. local CHANGE = 2 / Animation_Speed
  155. local WALKINGANIM = false
  156. local WALK = 0
  157. local VALUE1 = false
  158. local VALUE2 = false
  159. local ROBLOXIDLEANIMATION = IT("Animation")
  160. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  161. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  162. --ROBLOXIDLEANIMATION.Parent = Humanoid
  163. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  164. WEAPONGUI.Name = "Weapon GUI"
  165. local Weapon = IT("Model")
  166. Weapon.Name = "Weapon"
  167. local Effects = IT("Folder", Weapon)
  168. Effects.Name = "Effects"
  169. local ANIMATOR = Humanoid.Animator
  170. local ANIMATE = Character.Animate
  171. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  172. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  173. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  174. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  175. local UNANCHOR = true
  176. local INTRO = false
  177. local TRANSFORMED = false
  178. local INSTANT = true
  179.  
  180. local SKILLTEXTCOLOR = BRICKC("Black").Color
  181.  
  182. --//=================================\\
  183. --\\=================================//
  184.  
  185.  
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.ArtificialHB:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.ArtificialHB:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225.  
  226.  
  227.  
  228.  
  229. --//=================================\\
  230. --|| SOME FUNCTIONS
  231. --\\=================================//
  232.  
  233. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  234. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  235. end
  236.  
  237. function PositiveAngle(NUMBER)
  238. if NUMBER >= 0 then
  239. NUMBER = 0
  240. end
  241. return NUMBER
  242. end
  243.  
  244. function NegativeAngle(NUMBER)
  245. if NUMBER <= 0 then
  246. NUMBER = 0
  247. end
  248. return NUMBER
  249. end
  250.  
  251. function Swait(NUMBER)
  252. if NUMBER == 0 or NUMBER == nil then
  253. ArtificialHB.Event:wait()
  254. else
  255. for i = 1, NUMBER do
  256. ArtificialHB.Event:wait()
  257. end
  258. end
  259. end
  260.  
  261. function QuaternionFromCFrame(cf)
  262. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  263. local trace = m00 + m11 + m22
  264. if trace > 0 then
  265. local s = math.sqrt(1 + trace)
  266. local recip = 0.5 / s
  267. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  268. else
  269. local i = 0
  270. if m11 > m00 then
  271. i = 1
  272. end
  273. if m22 > (i == 0 and m00 or m11) then
  274. i = 2
  275. end
  276. if i == 0 then
  277. local s = math.sqrt(m00 - m11 - m22 + 1)
  278. local recip = 0.5 / s
  279. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  280. elseif i == 1 then
  281. local s = math.sqrt(m11 - m22 - m00 + 1)
  282. local recip = 0.5 / s
  283. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  284. elseif i == 2 then
  285. local s = math.sqrt(m22 - m00 - m11 + 1)
  286. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  287. end
  288. end
  289. end
  290.  
  291. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  292. local xs, ys, zs = x + x, y + y, z + z
  293. local wx, wy, wz = w * xs, w * ys, w * zs
  294. local xx = x * xs
  295. local xy = x * ys
  296. local xz = x * zs
  297. local yy = y * ys
  298. local yz = y * zs
  299. local zz = z * zs
  300. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  301. end
  302.  
  303. function QuaternionSlerp(a, b, t)
  304. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  305. local startInterp, finishInterp;
  306. if cosTheta >= 0.0001 then
  307. if (1 - cosTheta) > 0.0001 then
  308. local theta = ACOS(cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((1 - t) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = 1 - t
  314. finishInterp = t
  315. end
  316. else
  317. if (1 + cosTheta) > 0.0001 then
  318. local theta = ACOS(-cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((t - 1) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = t - 1
  324. finishInterp = t
  325. end
  326. end
  327. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  328. end
  329.  
  330. function Clerp(a, b, t)
  331. local qa = {QuaternionFromCFrame(a)}
  332. local qb = {QuaternionFromCFrame(b)}
  333. local ax, ay, az = a.x, a.y, a.z
  334. local bx, by, bz = b.x, b.y, b.z
  335. local _t = 1 - t
  336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  337. end
  338.  
  339. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  340. local frame = IT("Frame")
  341. frame.BackgroundTransparency = TRANSPARENCY
  342. frame.BorderSizePixel = BORDERSIZEPIXEL
  343. frame.Position = POSITION
  344. frame.Size = SIZE
  345. frame.BackgroundColor3 = COLOR
  346. frame.BorderColor3 = BORDERCOLOR
  347. frame.Name = NAME
  348. frame.Parent = PARENT
  349. return frame
  350. end
  351.  
  352. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  353. local label = IT("TextLabel")
  354. label.BackgroundTransparency = 1
  355. label.Size = UD2(1, 0, 1, 0)
  356. label.Position = UD2(0, 0, 0, 0)
  357. label.TextColor3 = TEXTCOLOR
  358. label.TextStrokeTransparency = STROKETRANSPARENCY
  359. label.TextTransparency = TRANSPARENCY
  360. label.FontSize = TEXTFONTSIZE
  361. label.Font = TEXTFONT
  362. label.BorderSizePixel = BORDERSIZEPIXEL
  363. label.TextScaled = false
  364. label.Text = TEXT
  365. label.Name = NAME
  366. label.Parent = PARENT
  367. return label
  368. end
  369.  
  370. function NoOutlines(PART)
  371. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  372. end
  373.  
  374.  
  375. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  376. local NEWWELD = IT(TYPE)
  377. NEWWELD.Part0 = PART0
  378. NEWWELD.Part1 = PART1
  379. NEWWELD.C0 = C0
  380. NEWWELD.C1 = C1
  381. NEWWELD.Parent = PARENT
  382. return NEWWELD
  383. end
  384.  
  385. function CreateSound(ID, PARENT, VOLUME, PITCH)
  386. local NEWSOUND = nil
  387. coroutine.resume(coroutine.create(function()
  388. NEWSOUND = IT("Sound", PARENT)
  389. NEWSOUND.Volume = VOLUME
  390. NEWSOUND.Pitch = PITCH
  391. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  392. Swait()
  393. NEWSOUND:play()
  394. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  395. end))
  396. return NEWSOUND
  397. end
  398.  
  399. function CFrameFromTopBack(at, top, back)
  400. local right = top:Cross(back)
  401. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  402. end
  403.  
  404. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  405. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  406. local mesh = IT("SpecialMesh",wave)
  407. mesh.MeshType = "FileMesh"
  408. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  409. mesh.Scale = SIZE
  410. mesh.Offset = VT(0,0,0)
  411. wave.CFrame = CFRAME
  412. coroutine.resume(coroutine.create(function(PART)
  413. for i = 1, WAIT do
  414. Swait()
  415. mesh.Scale = mesh.Scale + GROW
  416. if DOESROT == true then
  417. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  418. end
  419. wave.Transparency = wave.Transparency + (0.5/WAIT)
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426.  
  427. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  428. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  429. local mesh = IT("SpecialMesh",wave)
  430. mesh.MeshType = "Sphere"
  431. mesh.Scale = SIZE
  432. mesh.Offset = VT(0,0,0)
  433. wave.CFrame = CFRAME
  434. coroutine.resume(coroutine.create(function(PART)
  435. for i = 1, WAIT do
  436. Swait()
  437. mesh.Scale = mesh.Scale + GROW
  438. wave.Transparency = wave.Transparency + (1/WAIT)
  439. if wave.Transparency > 0.99 then
  440. wave:remove()
  441. end
  442. end
  443. end))
  444. end
  445.  
  446. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  447. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  448. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  449. wave.CFrame = CFRAME
  450. coroutine.resume(coroutine.create(function(PART)
  451. for i = 1, WAIT do
  452. Swait()
  453. mesh.Scale = mesh.Scale * GROW
  454. wave.Transparency = wave.Transparency + (0.5/WAIT)
  455. if wave.Transparency > 0.99 then
  456. wave:remove()
  457. end
  458. end
  459. end))
  460. end
  461.  
  462. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  463. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  464. local mesh = IT("BlockMesh",wave)
  465. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  466. coroutine.resume(coroutine.create(function(PART)
  467. for i = 1, WAIT do
  468. Swait()
  469. mesh.Scale = mesh.Scale + GROW
  470. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  471. wave.Transparency = wave.Transparency + (1/WAIT)
  472. if wave.Transparency > 0.99 then
  473. wave:remove()
  474. end
  475. end
  476. end))
  477. end
  478.  
  479. function MakeForm(PART,TYPE)
  480. if TYPE == "Cyl" then
  481. local MSH = IT("CylinderMesh",PART)
  482. elseif TYPE == "Ball" then
  483. local MSH = IT("SpecialMesh",PART)
  484. MSH.MeshType = "Sphere"
  485. elseif TYPE == "Wedge" then
  486. local MSH = IT("SpecialMesh",PART)
  487. MSH.MeshType = "Wedge"
  488. end
  489. end
  490.  
  491. function CheckTableForString(Table, String)
  492. for i, v in pairs(Table) do
  493. if string.find(string.lower(String), string.lower(v)) then
  494. return true
  495. end
  496. end
  497. return false
  498. end
  499.  
  500. function CheckIntangible(Hit)
  501. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  502. if Hit and Hit.Parent then
  503. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  504. return true
  505. end
  506. end
  507. return false
  508. end
  509.  
  510. Debris = game:GetService("Debris")
  511.  
  512. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  513. local Direction = CFrame.new(StartPos, Vec).lookVector
  514. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  515. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  516. if RayHit and CheckIntangible(RayHit) then
  517. if DelayIfHit then
  518. wait()
  519. end
  520. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  521. end
  522. return RayHit, RayPos, RayNormal
  523. end
  524.  
  525. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  526. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  527. end
  528.  
  529. function turnto(position)
  530. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  531. end
  532.  
  533. --//=================================\\
  534. --|| SPEECH
  535. --\\=================================//
  536.  
  537. function chatfunc(text,waitt)
  538. local chat = coroutine.wrap(function()
  539. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  540. Character:FindFirstChild("TalkingBillBoard"):destroy()
  541. end
  542. local naeeym2 = Instance.new("BillboardGui",Character)
  543. naeeym2.Size = UDim2.new(0,100,0,40)
  544. naeeym2.StudsOffset = Vector3.new(0,5,0)
  545. naeeym2.Adornee = Character.Head
  546. naeeym2.Name = "TalkingBillBoard"
  547. naeeym2.AlwaysOnTop = true
  548. local tecks2 = Instance.new("TextLabel",naeeym2)
  549. tecks2.BackgroundTransparency = 1
  550. tecks2.BorderSizePixel = 0
  551. tecks2.Text = ""
  552. tecks2.Font = "SciFi"
  553. tecks2.TextSize = 30
  554. tecks2.TextStrokeTransparency = 1
  555. tecks2.TextColor3 = SKILLTEXTCOLOR
  556. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  557. tecks2.Size = UDim2.new(1,0,0.5,0)
  558. for i = 1,string.len(text),1 do
  559. tecks2.Text = string.sub(text,1,i)
  560. Swait()
  561. end
  562. wait(waitt)
  563. coroutine.resume(coroutine.create(function()
  564. for i = 1, 10 do
  565. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  566. Swait()
  567. end
  568. naeeym2:Destroy()
  569. end))
  570. end)
  571. chat()
  572. end
  573.  
  574. --//=================================\\
  575. --|| WEAPON CREATION
  576. --\\=================================//
  577.  
  578. local EyeSizes={
  579. NumberSequenceKeypoint.new(0,1,0),
  580. NumberSequenceKeypoint.new(1,0,0)
  581. }
  582. local EyeTrans={
  583. NumberSequenceKeypoint.new(0,0.8,0),
  584. NumberSequenceKeypoint.new(1,1,0)
  585. }
  586. local PE=Instance.new("ParticleEmitter",art)
  587. PE.LightEmission=.8
  588. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  589. PE.Size=NumberSequence.new(EyeSizes)
  590. PE.Transparency=NumberSequence.new(EyeTrans)
  591. PE.Lifetime=NumberRange.new(0.35,1.5)
  592. PE.Rotation=NumberRange.new(0,360)
  593. PE.Rate=999
  594. PE.VelocitySpread = 10000
  595. PE.Acceleration = Vector3.new(0,0,0)
  596. PE.Drag = 5
  597. PE.Speed = NumberRange.new(0,0,0)
  598. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  599. PE.ZOffset = -1.5
  600. PE.Name = "PE"
  601. PE.Enabled = false
  602.  
  603. function particles(art)
  604. local PARTICLES = PE:Clone()
  605. PARTICLES.Parent = art
  606. end
  607.  
  608. local HANDFOLDER = IT("Folder",Weapon)
  609. HANDFOLDER.Name = "Hands"
  610.  
  611. for i = 1, 3 do
  612. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1),false)
  613. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  614. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  615. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  616. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617. MakeForm(Palm2,"Ball")
  618. particles(Palm2)
  619.  
  620. local EN = IT("BoolValue",Palm)
  621. EN.Name = "IsEnabled"
  622. EN.Value = true
  623. table.insert(HANDS,{Palm,HandleWeld})
  624. end
  625.  
  626. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  627. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  628. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  629.  
  630. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  631. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  633.  
  634. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  635. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  636. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  637.  
  638. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  639. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  640. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  641.  
  642. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  643. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  644. MakeForm(HandlePart,"Ball")
  645. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  646. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  647. MakeForm(HandlePart,"Ball")
  648.  
  649. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  650. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651. MakeForm(HandlePart,"Ball")
  652.  
  653. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  654. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. MakeForm(HandlePart,"Ball")
  656. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  657. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658. MakeForm(HandlePart,"Ball")
  659. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  660. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  661. MakeForm(HandlePart,"Ball")
  662. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  663. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. MakeForm(HandlePart,"Ball")
  665. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  666. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. MakeForm(HandlePart,"Ball")
  668. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  669. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670. MakeForm(HandlePart,"Ball")
  671. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  672. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. MakeForm(HandlePart,"Ball")
  674. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  675. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. MakeForm(HandlePart,"Ball")
  677. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  678. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. MakeForm(HandlePart,"Ball")
  680. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  681. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. MakeForm(HandlePart,"Ball")
  683.  
  684. local SCYTHE = IT("Model",Character)
  685. SCYTHE.Name = "SCYTHE"
  686.  
  687. local B = SCYTHE
  688. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really black", "HandPart", VT(0.3,0.3,0.3),false)
  689. particles(HandlePart)
  690. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  691. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,3.5,0.2),false)
  692. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  693. MakeForm(part,"Ball")
  694. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1,0.3),false)
  695. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  696. MakeForm(part,"Ball")
  697. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.25,1,0.25),false)
  698. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  699. MakeForm(part,"Ball")
  700. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,2,0.15),false)
  701. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  702. MakeForm(part,"Ball")
  703. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.55,0.15),false)
  704. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  705. MakeForm(part,"Ball")
  706. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.5,0.15),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(part,"Ball")
  709. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.45,0.15),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(part,"Ball")
  712. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,2,0.3),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  714. MakeForm(part,"Ball")
  715. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.8,0.3),false)
  716. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  717. MakeForm(part,"Ball")
  718. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.3,0.3),false)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  720. MakeForm(part,"Ball")
  721. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.8,0.15),false)
  722. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(part,"Ball")
  724. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,0.8,0.2),false)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(part,"Ball")
  727. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.4,1.3,0.8),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(part,"Ball")
  730. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(part,"Ball")
  733. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,2,0.4),false)
  734. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  735. MakeForm(part,"Ball")
  736. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.1,2,0.4),false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(part,"Ball")
  739. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.05,2,0.2),false)
  740. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  741. MakeForm(part,"Ball")
  742. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  743. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. MakeForm(part,"Ball")
  745. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,1,0.4),false)
  746. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  747. MakeForm(part,"Ball")
  748. local part = CreatePart(3, B, "Granite", 0, 1, "Really black", "ScythePart", VT(0.15,1,0.2),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  750. MakeForm(part,"Ball")
  751. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.1,0.5,0.1),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  753. MakeForm(part,"Ball")
  754. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Dirt brown", "Hitbox", VT(5,1.3,0.6),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756.  
  757. for _, c in pairs(SCYTHE:GetChildren()) do
  758. if c.ClassName == "Part" then
  759. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  760. end
  761. end
  762.  
  763. Weapon.Parent = Character
  764.  
  765. Humanoid.Died:connect(function()
  766. KillChildren(Character)
  767. HANDS = {}
  768. HANDFOLDER:ClearAllChildren()
  769. SCYTHE:ClearAllChildren()
  770. for i = 1, 100 do
  771. Swait()
  772. sick.Volume = sick.Volume - 0.02
  773. end
  774. end)
  775.  
  776. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  777. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  778. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  779. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  780. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  781.  
  782. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  783. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  784. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  785. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  786. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  787.  
  788. --//=================================\\
  789. --|| DAMAGING
  790. --\\=================================//
  791.  
  792. function KillChildren(v)
  793. v:BreakJoints()
  794. for _, c in pairs(v:GetChildren()) do
  795. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  796. if c.Transparency < 1 then
  797. if c:FindFirstChildOfClass("Decal") then
  798. c:FindFirstChildOfClass("Decal"):remove()
  799. end
  800. particles(c)
  801. c.PE.Enabled = true
  802. c.Parent = Effects
  803. c.CanCollide = false
  804. c.Material = "Neon"
  805. c.Color = C3(1,0,0)
  806. c.Transparency = 0.5
  807. local grav = Instance.new("BodyPosition",c)
  808. grav.P = 20000
  809. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  810. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  811. grav.Name = "GravityForce"
  812. coroutine.resume(coroutine.create(function()
  813. for i = 1, 50 do
  814. Swait()
  815. c.Transparency = c.Transparency + 0.01
  816. end
  817. c.PE.Enabled = false
  818. Debris:AddItem(c,2)
  819. end))
  820. end
  821. end
  822. end
  823. end
  824.  
  825. function killnearest(position,range)
  826. for i,v in ipairs(workspace:GetChildren()) do
  827. local body = v:GetChildren()
  828. for part = 1, #body do
  829. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  830. if(body[part].Position - position).Magnitude < range then
  831. if v.ClassName == "Model" then
  832. KillChildren(v)
  833. end
  834. end
  835. end
  836. end
  837. end
  838. end
  839.  
  840. --//=================================\\
  841. --|| ATTACK FUNCTIONS AND STUFF
  842. --\\=================================//
  843.  
  844. function Intro()
  845. ATTACK = true
  846. Rooted = true
  847. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  848. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  849. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really black", "Seal", VT(1,1,1))
  850. MakeForm(ORB,"Ball")
  851. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  852. MakeForm(ORB2,"Ball")
  853. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  854. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  855. for _, c in pairs(Character:GetChildren()) do
  856. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  857. c.Transparency = 1
  858. end
  859. end
  860. for i=0, 1, 0.1 / Animation_Speed do
  861. Swait()
  862. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  863. ORB2.CFrame = ORB.CFrame
  864. for _, c in pairs(Character:GetChildren()) do
  865. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  866. c.Transparency = 1
  867. elseif c.ClassName == "Accessory" then
  868. c:remove()
  869. end
  870. end
  871. for _, c in pairs(SCYTHE:GetChildren()) do
  872. if c.ClassName == "Part" then
  873. c.Transparency = 1
  874. c.Color = C3(0,0,0)
  875. end
  876. end
  877. Player:ClearCharacterAppearance()
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  884. end
  885. repeat
  886. Swait()
  887. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  888. ORB2.CFrame = ORB.CFrame
  889. until sick.TimePosition > 12
  890. CreateSound("134978657", Effects, 5, 1)
  891. repeat
  892. Swait()
  893. if MRANDOM(1,5) == 1 then
  894. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  895. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  896. MakeForm(SPHERE,"Ball")
  897. coroutine.resume(coroutine.create(function()
  898. for i = 1, 100 do
  899. Swait()
  900. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  901. SPHERE.Transparency = (i/100)
  902. end
  903. SPHERE:remove()
  904. end))
  905. end
  906. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  907. ORB2.CFrame = ORB.CFrame
  908. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  909. until sick.TimePosition > 24
  910. CreateSound("135017578", Effects, 5, 1)
  911. repeat
  912. Swait()
  913. if MRANDOM(1,5) == 1 then
  914. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  915. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  916. MakeForm(SPHERE,"Ball")
  917. coroutine.resume(coroutine.create(function()
  918. for i = 1, 100 do
  919. Swait()
  920. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  921. SPHERE.Transparency = (i/100)
  922. end
  923. SPHERE:remove()
  924. end))
  925. end
  926. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  927. ORB2.CFrame = ORB.CFrame
  928. if MRANDOM(1,5) == 1 then
  929. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  930. end
  931. if MRANDOM(1,5) == 1 then
  932. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  933. end
  934. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  935. until sick.TimePosition > 34.5
  936. repeat
  937. Swait()
  938. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  939. ORB2.CFrame = ORB.CFrame
  940. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  941. if MRANDOM(1,5) == 1 then
  942. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  943. end
  944. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  945. until sick.TimePosition > 36
  946. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  947. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  948. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  949. CreateSound("2691586", Effects, 5, 1)
  950. CreateSound("181384451", Effects, 10, 0.6)
  951. ORB:remove()
  952. ORB2:remove()
  953. tecks2.TextTransparency = 0
  954. repeat
  955. Swait()
  956. for _, c in pairs(Character:GetChildren()) do
  957. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  958. c.Transparency = 0
  959. c.Color = C3(0,0,0)
  960. elseif c.ClassName == "Accessory" then
  961. c:remove()
  962. end
  963. end
  964. for _, c in pairs(Weapon:GetChildren()) do
  965. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  966. c.Transparency = 0
  967. end
  968. end
  969. for _, c in pairs(HANDFOLDER:GetChildren()) do
  970. if c.ClassName == "Part" then
  971. c.Transparency = 0
  972. c.Color = C3(0,0,0)
  973. end
  974. end
  975. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  976. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  983. until sick.TimePosition > 42
  984. HandleWeld.Part0 = RightArm
  985. for i=0, 1, 0.1 / Animation_Speed do
  986. Swait()
  987. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. end
  995. for i = 1, 100 do
  996. Swait()
  997. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  998. for _, c in pairs(SCYTHE:GetChildren()) do
  999. if c.ClassName == "Part" then
  1000. if c.Material ~= Enum.Material.Neon then
  1001. c.Transparency = c.Transparency - 0.01
  1002. end
  1003. c.Color = C3(0,0,0)
  1004. end
  1005. end
  1006. end
  1007. HandleWeld.Part0 = Torso
  1008. TRANSFORMED = true
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012.  
  1013. function AttackTemplate()
  1014. ATTACK = true
  1015. Rooted = false
  1016. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1017. HandleWeld.Part0 = RightArm
  1018. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1019. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1020. for i=0, 1, 0.1 / Animation_Speed do
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1028. end
  1029. HandleWeld.Part0 = Torso
  1030. ATTACK = false
  1031. Rooted = false
  1032. end
  1033.  
  1034. function Hit()
  1035. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1036. if HAND[1].IsEnabled.Value == true then
  1037. HAND[1].IsEnabled.Value = false
  1038. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1039. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1040. for i = 1, 4 do
  1041. Swait()
  1042. killnearest(HAND[1].Position,5)
  1043. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1044. end
  1045. HAND[1].IsEnabled.Value = true
  1046. end
  1047. end
  1048.  
  1049. function Warp()
  1050. ATTACK = true
  1051. Rooted = true
  1052. UNANCHOR = false
  1053. RootPart.Anchored = true
  1054. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1055. HandleWeld.Part0 = RightArm
  1056. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1057. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1058. for i=0, 0.5, 0.1 / Animation_Speed do
  1059. Swait()
  1060. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1061. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1062. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1069. end
  1070. for i = 1, 10 do
  1071. Swait()
  1072. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1073. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1074. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1075. if c.ClassName == "Part" then
  1076. c.Transparency = c.Transparency + 0.1
  1077. end
  1078. end
  1079. end
  1080. for i=0, 1, 0.1 / Animation_Speed do
  1081. Swait()
  1082. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1083. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1084. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091. end
  1092. local ORIGIN = RootPart.Position
  1093. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1094. for i=0, 1, 0.1 / Animation_Speed do
  1095. Swait()
  1096. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1097. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1098. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1105. end
  1106. UNANCHOR = true
  1107. RootPart.Anchored = false
  1108. for i = 1, 10 do
  1109. Swait()
  1110. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  1111. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1112. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1113. if c.ClassName == "Part" then
  1114. c.Transparency = c.Transparency - 0.1
  1115. end
  1116. end
  1117. end
  1118. HandleWeld.Part0 = Torso
  1119. ATTACK = false
  1120. Rooted = false
  1121. end
  1122.  
  1123. function DeathlyDash()
  1124. ATTACK = true
  1125. Rooted = false
  1126. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1127. HandleWeld.Part0 = RightArm
  1128. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1129. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1130. for i=0, 1, 0.1 / Animation_Speed do
  1131. Swait()
  1132. turnto(Mouse.Hit.p)
  1133. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140. end
  1141. local TRAILS = {}
  1142. local FOUND = false
  1143. for i = 1, 75 do
  1144. Swait()
  1145. local TRAIL = Character:Clone()
  1146. for _, c in pairs(TRAIL:GetChildren()) do
  1147. if c.ClassName == "Part" then
  1148. c.Anchored = true
  1149. c.Color = C3(1,0,0)
  1150. c.Transparency = 0.5
  1151. c.Material = "Neon"
  1152. c.CanCollide = false
  1153. else
  1154. c:remove()
  1155. end
  1156. end
  1157. TRAIL.Parent = Effects
  1158. table.insert(TRAILS,TRAIL)
  1159. Debris:AddItem(TRAIL,0.08)
  1160. for _, c in pairs(workspace:GetChildren()) do
  1161. if c.ClassName == "Model" then
  1162. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1163. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1164. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1165. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1166. killnearest(TORSO.Position,25)
  1167. FOUND = true
  1168. end
  1169. end
  1170. end
  1171. end
  1172. if FOUND == true then
  1173. for i = 1, 65 do
  1174. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1175. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1176. end
  1177. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1178. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1179. for i=0, 1, 0.1 / Animation_Speed do
  1180. Swait()
  1181. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1188. end
  1189. break
  1190. end
  1191. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1192. end
  1193. HandleWeld.Part0 = Torso
  1194. ATTACK = false
  1195. Rooted = false
  1196. end
  1197.  
  1198. function FatalGrab()
  1199. Rooted = true
  1200. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1201. if HAND[1].IsEnabled.Value == true then
  1202. HAND[1].IsEnabled.Value = false
  1203. HAND[1].CanCollide = true
  1204. local GRABBED = false
  1205. local GRABTARGET = nil
  1206. local HUMAN = nil
  1207. local HIT = HAND[1].Touched:Connect(function(hit)
  1208. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1209. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1210. if TORS ~= nil then
  1211. GRABTARGET = TORS
  1212. GRABBED = true
  1213. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1214. end
  1215. end
  1216. end)
  1217. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1218. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1219. for i = 1, 4 do
  1220. Swait()
  1221. turnto(Mouse.Hit.p)
  1222. if GRABBED == true then
  1223. break
  1224. end
  1225. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1226. end
  1227. if GRABBED == true then
  1228. UNANCHOR = false
  1229. RootPart.Anchored = true
  1230. HUMAN.PlatformStand = true
  1231. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1232. local WELD = weldBetween(HAND[1],GRABTARGET)
  1233. VALUE2 = true
  1234. for i = 1, 30 do
  1235. Swait()
  1236. HUMAN.PlatformStand = true
  1237. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1238. end
  1239. for i = 1, 50 do
  1240. Swait()
  1241. HUMAN.PlatformStand = true
  1242. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1243. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1244. end
  1245. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1246. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1247. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1248. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1249. WELD:remove()
  1250. KillChildren(GRABTARGET.Parent)
  1251. killnearest(GRABTARGET.Position,10)
  1252. UNANCHOR = true
  1253. RootPart.Anchored = false
  1254. for i = 1, 10 do
  1255. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1256. Swait()
  1257. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1258. end
  1259. VALUE2 = false
  1260. end
  1261. HAND[1].CanCollide = false
  1262. HAND[1].IsEnabled.Value = true
  1263. end
  1264. Rooted = false
  1265. end
  1266.  
  1267. function FatalWave()
  1268. ATTACK = true
  1269. Rooted = true
  1270. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1271. HandleWeld.Part0 = RightArm
  1272. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1273. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1274. for i=0, 1, 0.1 / Animation_Speed do
  1275. Swait()
  1276. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  1277. turnto(Mouse.Hit.p)
  1278. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1285. end
  1286. for i=0,0.1, 0.1 / Animation_Speed do
  1287. Swait()
  1288. turnto(Mouse.Hit.p)
  1289. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1296. end
  1297. local angle = - 30
  1298. for i = 1, 5 do
  1299. coroutine.resume(coroutine.create(function()
  1300. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1301. local SpawnPosition = RayPos
  1302. local floor = RayHit
  1303. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1304. local LastPosition = RayPos
  1305. local Delay = 1
  1306. for i = 1, 15 do
  1307. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1308. local End = RayPos
  1309. LastPosition = End
  1310. if SpawnPosition then
  1311. killnearest(End,25)
  1312. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  1313. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1314. end
  1315. Swait()
  1316. end
  1317. end))
  1318. angle = angle + 15
  1319. end
  1320. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1321. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1322. CreateSound("62339698", HitBox, 10, 0.4)
  1323. for i=0, 1, 0.1 / Animation_Speed do
  1324. Swait()
  1325. turnto(Mouse.Hit.p)
  1326. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1333. end
  1334. HandleWeld.Part0 = Torso
  1335. ATTACK = false
  1336. Rooted = false
  1337. end
  1338.  
  1339. function Reap()
  1340. ATTACK = true
  1341. Rooted = true
  1342. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1343. HandleWeld.Part0 = RightArm
  1344. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1345. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  1346. for i=0, 3, 0.1 / Animation_Speed do
  1347. Swait()
  1348. for e=1,#HANDS do
  1349. if HANDS[e]~=nil then
  1350. local Thing=HANDS[e]
  1351. if Thing~=nil then
  1352. local MainPart=Thing[1]
  1353. local F=Thing[2]
  1354. MainPart.IsEnabled.Value = false
  1355. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1356. end
  1357. end
  1358. end
  1359. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1366. end
  1367. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1368. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1369. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1370. Swait()
  1371. repeat
  1372. Swait()
  1373. for e=1,#HANDS do
  1374. if HANDS[e]~=nil then
  1375. local Thing=HANDS[e]
  1376. if Thing~=nil then
  1377. local MainPart=Thing[1]
  1378. local F=Thing[2]
  1379. MainPart.IsEnabled.Value = false
  1380. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1381. end
  1382. end
  1383. end
  1384. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1391. until SOUND.playing == false
  1392. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1393. MakeForm(FLOOR,"Cyl")
  1394. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1395. CreateSound("289315275", Effects, 5, 0.3)
  1396. for i = 1, 400 do
  1397. Swait()
  1398. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1399. if i > 100 then
  1400. if MRANDOM(1,2) == 1 then
  1401. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1402. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1403. MakeForm(SPHERE,"Ball")
  1404. coroutine.resume(coroutine.create(function()
  1405. for i = 1, 100 do
  1406. Swait()
  1407. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1408. SPHERE.Transparency = (i/100)
  1409. end
  1410. SPHERE:remove()
  1411. end))
  1412. end
  1413. end
  1414. end
  1415. CreateSound("62339698", Effects, 10, 0.3)
  1416. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1417. FLOOR:ClearAllChildren()
  1418. MakeForm(FLOOR,"Ball")
  1419. for i = 1, 50 do
  1420. Swait()
  1421. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1422. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1423. end
  1424. FLOOR:remove()
  1425. HandleWeld.Part0 = Torso
  1426. ATTACK = false
  1427. Rooted = false
  1428. for e=1,#HANDS do
  1429. if HANDS[e]~=nil then
  1430. local Thing=HANDS[e]
  1431. if Thing~=nil then
  1432. local MainPart=Thing[1]
  1433. local F=Thing[2]
  1434. MainPart.IsEnabled.Value = true
  1435. end
  1436. end
  1437. end
  1438. end
  1439.  
  1440. function Taunt()
  1441. ATTACK = true
  1442. Rooted = true
  1443. local SOUND = CreateSound("134978657", Head, 10, 1)
  1444. Swait()
  1445. repeat
  1446. Swait()
  1447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453. until SOUND.Playing == false
  1454. ATTACK = false
  1455. Rooted = false
  1456. end
  1457.  
  1458. --//=================================\\
  1459. --|| ASSIGN THINGS TO KEYS
  1460. --\\=================================//
  1461.  
  1462. function MouseDown(Mouse)
  1463. if ATTACK == false then
  1464. Hit()
  1465. end
  1466. end
  1467.  
  1468. function MouseUp(Mouse)
  1469. HOLD = false
  1470. end
  1471.  
  1472. function KeyDown(Key)
  1473. KEYHOLD = true
  1474. if TRANSFORMED == true and Rooted == false then
  1475. if Key == "t" and ATTACK == false then
  1476. Taunt()
  1477. end
  1478.  
  1479. if Key == "z" and ATTACK == false then
  1480. Warp()
  1481. end
  1482.  
  1483. if Key == "b" and ATTACK == false then
  1484. DeathlyDash()
  1485. end
  1486.  
  1487. if Key == "c" and ATTACK == false then
  1488. FatalGrab()
  1489. end
  1490.  
  1491. if Key == "v" and ATTACK == false then
  1492. FatalWave()
  1493. end
  1494.  
  1495. if Key == "x" and ATTACK == false then
  1496. Reap()
  1497. end
  1498. end
  1499.  
  1500. if Key == "9" and ATTACK == false then
  1501. CreateSound("135017578", Effects, 5, 1)
  1502. end
  1503. end
  1504.  
  1505. function KeyUp(Key)
  1506. KEYHOLD = false
  1507. end
  1508.  
  1509. Mouse.Button1Down:connect(function(NEWKEY)
  1510. MouseDown(NEWKEY)
  1511. end)
  1512. Mouse.Button1Up:connect(function(NEWKEY)
  1513. MouseUp(NEWKEY)
  1514. end)
  1515. Mouse.KeyDown:connect(function(NEWKEY)
  1516. KeyDown(NEWKEY)
  1517. end)
  1518. Mouse.KeyUp:connect(function(NEWKEY)
  1519. KeyUp(NEWKEY)
  1520. end)
  1521.  
  1522. --//=================================\\
  1523. --\\=================================//
  1524.  
  1525.  
  1526. function unanchor()
  1527. if UNANCHOR == true then
  1528. RootPart.Anchored = false
  1529. end
  1530. for _, c in pairs(SCYTHE:GetChildren()) do
  1531. if c.ClassName == "Part" then
  1532. c.Anchored = false
  1533. end
  1534. end
  1535. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1536. if c.ClassName == "Part" then
  1537. c.Anchored = false
  1538. end
  1539. end
  1540. for _, c in pairs(Weapon:GetChildren()) do
  1541. if c.ClassName == "Part" then
  1542. c.Anchored = false
  1543. end
  1544. end
  1545. end
  1546.  
  1547.  
  1548. --//=================================\\
  1549. --|| WRAP THE WHOLE SCRIPT UP
  1550. --\\=================================//
  1551.  
  1552. Humanoid.Changed:connect(function(Jump)
  1553. if Jump == "Jump" and (Disable_Jump == true) then
  1554. Humanoid.Jump = false
  1555. end
  1556. end)
  1557.  
  1558. local FF = IT("ForceField",Character)
  1559. FF.Visible = false
  1560.  
  1561. INSTANT = false
  1562. Speed = 20
  1563.  
  1564. while true do
  1565. Swait()
  1566. SINE = SINE + CHANGE
  1567. --if DEAD == false then
  1568. if VALUE2 == false then
  1569. for e=1,#HANDS do
  1570. if HANDS[e]~=nil then
  1571. local Thing=HANDS[e]
  1572. if Thing~=nil then
  1573. local MainPart=Thing[1]
  1574. local F=Thing[2]
  1575. if MainPart.IsEnabled.Value == true then
  1576. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1577. end
  1578. end
  1579. end
  1580. end
  1581. end
  1582. ANIMATE.Parent = nil
  1583. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1584. IDLEANIMATION:Play()
  1585. if TRANSFORMED == true then
  1586. tecks2.TextTransparency = 0
  1587. for _, c in pairs(Character:GetChildren()) do
  1588. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1589. c.Anchored = false
  1590. c.Transparency = 0
  1591. c.Color = C3(0,0,0)
  1592. end
  1593. end
  1594. for _, c in pairs(Weapon:GetChildren()) do
  1595. if c.ClassName == "Part" then
  1596. c.Transparency = 0
  1597. end
  1598. end
  1599. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1600. if c.ClassName == "Part" then
  1601. c.Color = C3(0,0,0)
  1602. if c:FindFirstChild("PE") then
  1603. c.PE.Enabled = true
  1604. end
  1605. end
  1606. end
  1607. for _, c in pairs(SCYTHE:GetChildren()) do
  1608. if c.ClassName == "Part" then
  1609. if c.Material ~= Enum.Material.Neon then
  1610. c.Transparency = 0
  1611. end
  1612. c.Color = C3(0,0,0)
  1613. if c:FindFirstChild("PE") then
  1614. c.PE.Enabled = true
  1615. end
  1616. end
  1617. end
  1618. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1619. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1620. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1621. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1622. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1623. if ATTACK == false and VALUE2 == false then
  1624. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1625. end
  1626. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1627. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1628. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1629. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1630. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1631. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1632. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1633. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1634. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1636. end
  1637. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1638. ANIM = "Jump"
  1639. if ATTACK == false then
  1640. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1646. end
  1647. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1648. ANIM = "Fall"
  1649. if ATTACK == false then
  1650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1656. end
  1657. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1658. ANIM = "Idle"
  1659. if ATTACK == false then
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1666. end
  1667. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1668. ANIM = "Walk"
  1669. WALK = WALK + 1 / Animation_Speed
  1670. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1671. WALK = 0
  1672. if WALKINGANIM == true then
  1673. WALKINGANIM = false
  1674. elseif WALKINGANIM == false then
  1675. WALKINGANIM = true
  1676. end
  1677. end
  1678. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1679. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1680. if ATTACK == false then
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1687. end
  1688. end
  1689. end
  1690. --end
  1691. Humanoid.DisplayDistanceType = "None"
  1692. unanchor()
  1693. Humanoid.MaxHealth = "inf"
  1694. Humanoid.Health = "inf"
  1695. if Rooted == false then
  1696. Disable_Jump = false
  1697. Humanoid.WalkSpeed = Speed
  1698. elseif Rooted == true then
  1699. Disable_Jump = true
  1700. Humanoid.WalkSpeed = 0
  1701. end
  1702. if Head:FindFirstChild("face") then
  1703. Head.face:remove()
  1704. end
  1705. local MATHS = {"0","1"}
  1706. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1707. Humanoid.PlatformStand = false
  1708. if INTRO == false and INSTANT == false then
  1709. INTRO = true
  1710. coroutine.resume(coroutine.create(function()
  1711. sick:Play()
  1712. Intro()
  1713. end))
  1714. end
  1715. if INSTANT == true then
  1716. if TRANSFORMED == false then
  1717. sick.TimePosition = 60
  1718. Player:ClearCharacterAppearance()
  1719. sick:Play()
  1720. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1721. if c.ClassName == "Part" then
  1722. c.Transparency = 0
  1723. end
  1724. end
  1725. end
  1726. TRANSFORMED = true
  1727. end
  1728. script.Parent = PlayerGui
  1729. Character.Parent = workspace
  1730. Humanoid.Parent = Character
  1731. Player:ClearCharacterAppearance()
  1732. end
  1733.  
  1734. --//=================================\\
  1735. --\\=================================//
  1736.  
  1737.  
  1738.  
  1739.  
  1740.  
  1741. --//====================================================\\--
  1742. --|| END OF SCRIPT
  1743. --\\====================================================//--wait(0.2)
  1744.  
  1745.  
  1746.  
  1747. Player = game:GetService("Players").LocalPlayer
  1748. PlayerGui = Player.PlayerGui
  1749. Cam = workspace.CurrentCamera
  1750. Backpack = Player.Backpack
  1751. Character = Player.Character
  1752. Humanoid = Character.Humanoid
  1753. Mouse = Player:GetMouse()
  1754. RootPart = Character["HumanoidRootPart"]
  1755. Torso = Character["Torso"]
  1756. Head = Character["Head"]
  1757. RightArm = Character["Right Arm"]
  1758. LeftArm = Character["Left Arm"]
  1759. RightLeg = Character["Right Leg"]
  1760. LeftLeg = Character["Left Leg"]
  1761. RootJoint = RootPart["RootJoint"]
  1762. Neck = Torso["Neck"]
  1763. RightShoulder = Torso["Right Shoulder"]
  1764. LeftShoulder = Torso["Left Shoulder"]
  1765. RightHip = Torso["Right Hip"]
  1766. LeftHip = Torso["Left Hip"]
  1767. local sick = Instance.new("Sound",Character)
  1768. sick.SoundId = "rbxassetid://563062677"
  1769. sick.Looped = true
  1770. sick.Pitch = 1
  1771. sick.Volume = 2
  1772. Player:ClearCharacterAppearance()
  1773. local HANDS = {}
  1774. Character.Archivable = true
  1775. Humanoid.DisplayDistanceType = "None"
  1776.  
  1777. local naeeym2 = Instance.new("BillboardGui",Character)
  1778. naeeym2.AlwaysOnTop = true
  1779. naeeym2.Size = UDim2.new(5,35,2,35)
  1780. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1781. naeeym2.Adornee = Character.Head
  1782. naeeym2.Name = "Name"
  1783. naeeym2.PlayerToHideFrom = Player
  1784. local tecks2 = Instance.new("TextLabel",naeeym2)
  1785. tecks2.BackgroundTransparency = 1
  1786. tecks2.TextScaled = true
  1787. tecks2.BorderSizePixel = 0
  1788. tecks2.Text = "Grim"
  1789. tecks2.Font = "Antique"
  1790. tecks2.TextSize = 30
  1791. tecks2.TextTransparency = 1
  1792. tecks2.TextStrokeTransparency = 1
  1793. tecks2.TextColor3 = Color3.new(1,0,0)
  1794. tecks2.Size = UDim2.new(1,0,0.5,0)
  1795. tecks2.Parent = naeeym2
  1796.  
  1797. IT = Instance.new
  1798. CF = CFrame.new
  1799. VT = Vector3.new
  1800. RAD = math.rad
  1801. C3 = Color3.new
  1802. UD2 = UDim2.new
  1803. BRICKC = BrickColor.new
  1804. ANGLES = CFrame.Angles
  1805. EULER = CFrame.fromEulerAnglesXYZ
  1806. COS = math.cos
  1807. ACOS = math.acos
  1808. SIN = math.sin
  1809. ASIN = math.asin
  1810. ABS = math.abs
  1811. MRANDOM = math.random
  1812. FLOOR = math.floor
  1813.  
  1814. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1815. local NEWMESH = IT(MESH)
  1816. if MESH == "SpecialMesh" then
  1817. NEWMESH.MeshType = MESHTYPE
  1818. if MESHID ~= "nil" and MESHID ~= "" then
  1819. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1820. end
  1821. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1822. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1823. end
  1824. end
  1825. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1826. NEWMESH.Scale = SCALE
  1827. NEWMESH.Parent = PARENT
  1828. return NEWMESH
  1829. end
  1830.  
  1831. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1832. local NEWPART = IT("Part")
  1833. NEWPART.formFactor = FORMFACTOR
  1834. NEWPART.Reflectance = REFLECTANCE
  1835. NEWPART.Transparency = TRANSPARENCY
  1836. NEWPART.CanCollide = false
  1837. NEWPART.Locked = true
  1838. NEWPART.Anchored = true
  1839. if ANCHOR == false then
  1840. NEWPART.Anchored = false
  1841. end
  1842. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1843. NEWPART.Name = NAME
  1844. NEWPART.Size = SIZE
  1845. NEWPART.Position = Torso.Position
  1846. NEWPART.Material = MATERIAL
  1847. NEWPART:BreakJoints()
  1848. NEWPART.Parent = PARENT
  1849. return NEWPART
  1850. end
  1851.  
  1852. --//=================================\\
  1853. --|| CUSTOMIZATION
  1854. --\\=================================//
  1855.  
  1856. Player_Size = 1 --Size of the player.
  1857. Animation_Speed = 3
  1858. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1859.  
  1860. local Speed = 16
  1861. local Effects2 = {}
  1862.  
  1863. --//=================================\\
  1864. --|| END OF CUSTOMIZATION
  1865. --\\=================================//
  1866.  
  1867. local function weldBetween(a, b)
  1868. local weldd = Instance.new("ManualWeld")
  1869. weldd.Part0 = a
  1870. weldd.Part1 = b
  1871. weldd.C0 = CFrame.new()
  1872. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1873. weldd.Parent = a
  1874. return weldd
  1875. end
  1876.  
  1877. --//=================================\\
  1878. --|| USEFUL VALUES
  1879. --\\=================================//
  1880.  
  1881. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1882. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1883. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1884. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1885. local CHANGEDEFENSE = 0
  1886. local CHANGEDAMAGE = 0
  1887. local CHANGEMOVEMENT = 0
  1888. local ANIM = "Idle"
  1889. local ATTACK = false
  1890. local EQUIPPED = false
  1891. local HOLD = false
  1892. local COMBO = 1
  1893. local Rooted = false
  1894. local SINE = 0
  1895. local KEYHOLD = false
  1896. local CHANGE = 2 / Animation_Speed
  1897. local WALKINGANIM = false
  1898. local WALK = 0
  1899. local VALUE1 = false
  1900. local VALUE2 = false
  1901. local ROBLOXIDLEANIMATION = IT("Animation")
  1902. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1903. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1904. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1905. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1906. WEAPONGUI.Name = "Weapon GUI"
  1907. local Weapon = IT("Model")
  1908. Weapon.Name = "Weapon"
  1909. local Effects = IT("Folder", Weapon)
  1910. Effects.Name = "Effects"
  1911. local ANIMATOR = Humanoid.Animator
  1912. local ANIMATE = Character.Animate
  1913. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1914. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  1915. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1916. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  1917. local UNANCHOR = true
  1918. local INTRO = false
  1919. local TRANSFORMED = false
  1920. local INSTANT = true
  1921.  
  1922. local SKILLTEXTCOLOR = BRICKC("Black").Color
  1923.  
  1924. --//=================================\\
  1925. --\\=================================//
  1926.  
  1927.  
  1928. --//=================================\\
  1929. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1930. --\\=================================//
  1931.  
  1932. ArtificialHB = Instance.new("BindableEvent", script)
  1933. ArtificialHB.Name = "ArtificialHB"
  1934.  
  1935. script:WaitForChild("ArtificialHB")
  1936.  
  1937. frame = Frame_Speed
  1938. tf = 0
  1939. allowframeloss = false
  1940. tossremainder = false
  1941. lastframe = tick()
  1942. script.ArtificialHB:Fire()
  1943.  
  1944. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1945. tf = tf + s
  1946. if tf >= frame then
  1947. if allowframeloss then
  1948. script.ArtificialHB:Fire()
  1949. lastframe = tick()
  1950. else
  1951. for i = 1, math.floor(tf / frame) do
  1952. script.ArtificialHB:Fire()
  1953. end
  1954. lastframe = tick()
  1955. end
  1956. if tossremainder then
  1957. tf = 0
  1958. else
  1959. tf = tf - frame * math.floor(tf / frame)
  1960. end
  1961. end
  1962. end)
  1963.  
  1964. --//=================================\\
  1965. --\\=================================//
  1966.  
  1967.  
  1968.  
  1969.  
  1970.  
  1971. --//=================================\\
  1972. --|| SOME FUNCTIONS
  1973. --\\=================================//
  1974.  
  1975. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1976. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1977. end
  1978.  
  1979. function PositiveAngle(NUMBER)
  1980. if NUMBER >= 0 then
  1981. NUMBER = 0
  1982. end
  1983. return NUMBER
  1984. end
  1985.  
  1986. function NegativeAngle(NUMBER)
  1987. if NUMBER <= 0 then
  1988. NUMBER = 0
  1989. end
  1990. return NUMBER
  1991. end
  1992.  
  1993. function Swait(NUMBER)
  1994. if NUMBER == 0 or NUMBER == nil then
  1995. ArtificialHB.Event:wait()
  1996. else
  1997. for i = 1, NUMBER do
  1998. ArtificialHB.Event:wait()
  1999. end
  2000. end
  2001. end
  2002.  
  2003. function QuaternionFromCFrame(cf)
  2004. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2005. local trace = m00 + m11 + m22
  2006. if trace > 0 then
  2007. local s = math.sqrt(1 + trace)
  2008. local recip = 0.5 / s
  2009. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2010. else
  2011. local i = 0
  2012. if m11 > m00 then
  2013. i = 1
  2014. end
  2015. if m22 > (i == 0 and m00 or m11) then
  2016. i = 2
  2017. end
  2018. if i == 0 then
  2019. local s = math.sqrt(m00 - m11 - m22 + 1)
  2020. local recip = 0.5 / s
  2021. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2022. elseif i == 1 then
  2023. local s = math.sqrt(m11 - m22 - m00 + 1)
  2024. local recip = 0.5 / s
  2025. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2026. elseif i == 2 then
  2027. local s = math.sqrt(m22 - m00 - m11 + 1)
  2028. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2029. end
  2030. end
  2031. end
  2032.  
  2033. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2034. local xs, ys, zs = x + x, y + y, z + z
  2035. local wx, wy, wz = w * xs, w * ys, w * zs
  2036. local xx = x * xs
  2037. local xy = x * ys
  2038. local xz = x * zs
  2039. local yy = y * ys
  2040. local yz = y * zs
  2041. local zz = z * zs
  2042. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2043. end
  2044.  
  2045. function QuaternionSlerp(a, b, t)
  2046. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2047. local startInterp, finishInterp;
  2048. if cosTheta >= 0.0001 then
  2049. if (1 - cosTheta) > 0.0001 then
  2050. local theta = ACOS(cosTheta)
  2051. local invSinTheta = 1 / SIN(theta)
  2052. startInterp = SIN((1 - t) * theta) * invSinTheta
  2053. finishInterp = SIN(t * theta) * invSinTheta
  2054. else
  2055. startInterp = 1 - t
  2056. finishInterp = t
  2057. end
  2058. else
  2059. if (1 + cosTheta) > 0.0001 then
  2060. local theta = ACOS(-cosTheta)
  2061. local invSinTheta = 1 / SIN(theta)
  2062. startInterp = SIN((t - 1) * theta) * invSinTheta
  2063. finishInterp = SIN(t * theta) * invSinTheta
  2064. else
  2065. startInterp = t - 1
  2066. finishInterp = t
  2067. end
  2068. end
  2069. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2070. end
  2071.  
  2072. function Clerp(a, b, t)
  2073. local qa = {QuaternionFromCFrame(a)}
  2074. local qb = {QuaternionFromCFrame(b)}
  2075. local ax, ay, az = a.x, a.y, a.z
  2076. local bx, by, bz = b.x, b.y, b.z
  2077. local _t = 1 - t
  2078. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2079. end
  2080.  
  2081. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2082. local frame = IT("Frame")
  2083. frame.BackgroundTransparency = TRANSPARENCY
  2084. frame.BorderSizePixel = BORDERSIZEPIXEL
  2085. frame.Position = POSITION
  2086. frame.Size = SIZE
  2087. frame.BackgroundColor3 = COLOR
  2088. frame.BorderColor3 = BORDERCOLOR
  2089. frame.Name = NAME
  2090. frame.Parent = PARENT
  2091. return frame
  2092. end
  2093.  
  2094. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2095. local label = IT("TextLabel")
  2096. label.BackgroundTransparency = 1
  2097. label.Size = UD2(1, 0, 1, 0)
  2098. label.Position = UD2(0, 0, 0, 0)
  2099. label.TextColor3 = TEXTCOLOR
  2100. label.TextStrokeTransparency = STROKETRANSPARENCY
  2101. label.TextTransparency = TRANSPARENCY
  2102. label.FontSize = TEXTFONTSIZE
  2103. label.Font = TEXTFONT
  2104. label.BorderSizePixel = BORDERSIZEPIXEL
  2105. label.TextScaled = false
  2106. label.Text = TEXT
  2107. label.Name = NAME
  2108. label.Parent = PARENT
  2109. return label
  2110. end
  2111.  
  2112. function NoOutlines(PART)
  2113. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2114. end
  2115.  
  2116.  
  2117. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2118. local NEWWELD = IT(TYPE)
  2119. NEWWELD.Part0 = PART0
  2120. NEWWELD.Part1 = PART1
  2121. NEWWELD.C0 = C0
  2122. NEWWELD.C1 = C1
  2123. NEWWELD.Parent = PARENT
  2124. return NEWWELD
  2125. end
  2126.  
  2127. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2128. local NEWSOUND = nil
  2129. coroutine.resume(coroutine.create(function()
  2130. NEWSOUND = IT("Sound", PARENT)
  2131. NEWSOUND.Volume = VOLUME
  2132. NEWSOUND.Pitch = PITCH
  2133. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2134. Swait()
  2135. NEWSOUND:play()
  2136. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  2137. end))
  2138. return NEWSOUND
  2139. end
  2140.  
  2141. function CFrameFromTopBack(at, top, back)
  2142. local right = top:Cross(back)
  2143. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2144. end
  2145.  
  2146. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  2147. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  2148. local mesh = IT("SpecialMesh",wave)
  2149. mesh.MeshType = "FileMesh"
  2150. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2151. mesh.Scale = SIZE
  2152. mesh.Offset = VT(0,0,0)
  2153. wave.CFrame = CFRAME
  2154. coroutine.resume(coroutine.create(function(PART)
  2155. for i = 1, WAIT do
  2156. Swait()
  2157. mesh.Scale = mesh.Scale + GROW
  2158. if DOESROT == true then
  2159. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  2160. end
  2161. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2162. if wave.Transparency > 0.99 then
  2163. wave:remove()
  2164. end
  2165. end
  2166. end))
  2167. end
  2168.  
  2169. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  2170. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2171. local mesh = IT("SpecialMesh",wave)
  2172. mesh.MeshType = "Sphere"
  2173. mesh.Scale = SIZE
  2174. mesh.Offset = VT(0,0,0)
  2175. wave.CFrame = CFRAME
  2176. coroutine.resume(coroutine.create(function(PART)
  2177. for i = 1, WAIT do
  2178. Swait()
  2179. mesh.Scale = mesh.Scale + GROW
  2180. wave.Transparency = wave.Transparency + (1/WAIT)
  2181. if wave.Transparency > 0.99 then
  2182. wave:remove()
  2183. end
  2184. end
  2185. end))
  2186. end
  2187.  
  2188. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  2189. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  2190. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2191. wave.CFrame = CFRAME
  2192. coroutine.resume(coroutine.create(function(PART)
  2193. for i = 1, WAIT do
  2194. Swait()
  2195. mesh.Scale = mesh.Scale * GROW
  2196. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2197. if wave.Transparency > 0.99 then
  2198. wave:remove()
  2199. end
  2200. end
  2201. end))
  2202. end
  2203.  
  2204. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  2205. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  2206. local mesh = IT("BlockMesh",wave)
  2207. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  2208. coroutine.resume(coroutine.create(function(PART)
  2209. for i = 1, WAIT do
  2210. Swait()
  2211. mesh.Scale = mesh.Scale + GROW
  2212. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  2213. wave.Transparency = wave.Transparency + (1/WAIT)
  2214. if wave.Transparency > 0.99 then
  2215. wave:remove()
  2216. end
  2217. end
  2218. end))
  2219. end
  2220.  
  2221. function MakeForm(PART,TYPE)
  2222. if TYPE == "Cyl" then
  2223. local MSH = IT("CylinderMesh",PART)
  2224. elseif TYPE == "Ball" then
  2225. local MSH = IT("SpecialMesh",PART)
  2226. MSH.MeshType = "Sphere"
  2227. elseif TYPE == "Wedge" then
  2228. local MSH = IT("SpecialMesh",PART)
  2229. MSH.MeshType = "Wedge"
  2230. end
  2231. end
  2232.  
  2233. function CheckTableForString(Table, String)
  2234. for i, v in pairs(Table) do
  2235. if string.find(string.lower(String), string.lower(v)) then
  2236. return true
  2237. end
  2238. end
  2239. return false
  2240. end
  2241.  
  2242. function CheckIntangible(Hit)
  2243. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  2244. if Hit and Hit.Parent then
  2245. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  2246. return true
  2247. end
  2248. end
  2249. return false
  2250. end
  2251.  
  2252. Debris = game:GetService("Debris")
  2253.  
  2254. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  2255. local Direction = CFrame.new(StartPos, Vec).lookVector
  2256. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2257. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  2258. if RayHit and CheckIntangible(RayHit) then
  2259. if DelayIfHit then
  2260. wait()
  2261. end
  2262. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  2263. end
  2264. return RayHit, RayPos, RayNormal
  2265. end
  2266.  
  2267. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  2268. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  2269. end
  2270.  
  2271. function turnto(position)
  2272. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2273. end
  2274.  
  2275. --//=================================\\
  2276. --|| SPEECH
  2277. --\\=================================//
  2278.  
  2279. function chatfunc(text,waitt)
  2280. local chat = coroutine.wrap(function()
  2281. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2282. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2283. end
  2284. local naeeym2 = Instance.new("BillboardGui",Character)
  2285. naeeym2.Size = UDim2.new(0,100,0,40)
  2286. naeeym2.StudsOffset = Vector3.new(0,5,0)
  2287. naeeym2.Adornee = Character.Head
  2288. naeeym2.Name = "TalkingBillBoard"
  2289. naeeym2.AlwaysOnTop = true
  2290. local tecks2 = Instance.new("TextLabel",naeeym2)
  2291. tecks2.BackgroundTransparency = 1
  2292. tecks2.BorderSizePixel = 0
  2293. tecks2.Text = ""
  2294. tecks2.Font = "SciFi"
  2295. tecks2.TextSize = 30
  2296. tecks2.TextStrokeTransparency = 1
  2297. tecks2.TextColor3 = SKILLTEXTCOLOR
  2298. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  2299. tecks2.Size = UDim2.new(1,0,0.5,0)
  2300. for i = 1,string.len(text),1 do
  2301. tecks2.Text = string.sub(text,1,i)
  2302. Swait()
  2303. end
  2304. wait(waitt)
  2305. coroutine.resume(coroutine.create(function()
  2306. for i = 1, 10 do
  2307. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  2308. Swait()
  2309. end
  2310. naeeym2:Destroy()
  2311. end))
  2312. end)
  2313. chat()
  2314. end
  2315.  
  2316. --//=================================\\
  2317. --|| WEAPON CREATION
  2318. --\\=================================//
  2319.  
  2320. local EyeSizes={
  2321. NumberSequenceKeypoint.new(0,1,0),
  2322. NumberSequenceKeypoint.new(1,0,0)
  2323. }
  2324. local EyeTrans={
  2325. NumberSequenceKeypoint.new(0,0.8,0),
  2326. NumberSequenceKeypoint.new(1,1,0)
  2327. }
  2328. local PE=Instance.new("ParticleEmitter",art)
  2329. PE.LightEmission=.8
  2330. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  2331. PE.Size=NumberSequence.new(EyeSizes)
  2332. PE.Transparency=NumberSequence.new(EyeTrans)
  2333. PE.Lifetime=NumberRange.new(0.35,1.5)
  2334. PE.Rotation=NumberRange.new(0,360)
  2335. PE.Rate=999
  2336. PE.VelocitySpread = 10000
  2337. PE.Acceleration = Vector3.new(0,0,0)
  2338. PE.Drag = 5
  2339. PE.Speed = NumberRange.new(0,0,0)
  2340. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2341. PE.ZOffset = -1.5
  2342. PE.Name = "PE"
  2343. PE.Enabled = false
  2344.  
  2345. function particles(art)
  2346. local PARTICLES = PE:Clone()
  2347. PARTICLES.Parent = art
  2348. end
  2349.  
  2350. local HANDFOLDER = IT("Folder",Weapon)
  2351. HANDFOLDER.Name = "Hands"
  2352.  
  2353. for i = 1, 3 do
  2354. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1),false)
  2355. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  2356. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  2357. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really black", "HandPart", VT(1,1,1)*1.2,false)
  2358. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2359. MakeForm(Palm2,"Ball")
  2360. particles(Palm2)
  2361.  
  2362. local EN = IT("BoolValue",Palm)
  2363. EN.Name = "IsEnabled"
  2364. EN.Value = true
  2365. table.insert(HANDS,{Palm,HandleWeld})
  2366. end
  2367.  
  2368. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  2369. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  2370. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  2371.  
  2372. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  2373. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2374. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  2375.  
  2376. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  2377. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2378. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  2379.  
  2380. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really black", "Hood", VT(1,1,1),false)
  2381. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2382. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  2383.  
  2384. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  2385. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  2386. MakeForm(HandlePart,"Ball")
  2387. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  2388. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  2389. MakeForm(HandlePart,"Ball")
  2390.  
  2391. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  2392. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2393. MakeForm(HandlePart,"Ball")
  2394.  
  2395. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  2396. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2397. MakeForm(HandlePart,"Ball")
  2398. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  2399. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2400. MakeForm(HandlePart,"Ball")
  2401. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  2402. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2403. MakeForm(HandlePart,"Ball")
  2404. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  2405. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2406. MakeForm(HandlePart,"Ball")
  2407. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  2408. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2409. MakeForm(HandlePart,"Ball")
  2410. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  2411. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2412. MakeForm(HandlePart,"Ball")
  2413. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  2414. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2415. MakeForm(HandlePart,"Ball")
  2416. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  2417. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2418. MakeForm(HandlePart,"Ball")
  2419. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  2420. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2421. MakeForm(HandlePart,"Ball")
  2422. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  2423. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2424. MakeForm(HandlePart,"Ball")
  2425.  
  2426. local SCYTHE = IT("Model",Character)
  2427. SCYTHE.Name = "SCYTHE"
  2428.  
  2429. local B = SCYTHE
  2430. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really black", "HandPart", VT(0.3,0.3,0.3),false)
  2431. particles(HandlePart)
  2432. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2433. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,3.5,0.2),false)
  2434. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2435. MakeForm(part,"Ball")
  2436. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1,0.3),false)
  2437. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2438. MakeForm(part,"Ball")
  2439. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.25,1,0.25),false)
  2440. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2441. MakeForm(part,"Ball")
  2442. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,2,0.15),false)
  2443. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2444. MakeForm(part,"Ball")
  2445. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.55,0.15),false)
  2446. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  2447. MakeForm(part,"Ball")
  2448. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.5,0.15),false)
  2449. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  2450. MakeForm(part,"Ball")
  2451. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.45,0.15),false)
  2452. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  2453. MakeForm(part,"Ball")
  2454. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,2,0.3),false)
  2455. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2456. MakeForm(part,"Ball")
  2457. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.8,0.3),false)
  2458. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  2459. MakeForm(part,"Ball")
  2460. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,0.3,0.3),false)
  2461. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  2462. MakeForm(part,"Ball")
  2463. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.15,0.8,0.15),false)
  2464. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  2465. MakeForm(part,"Ball")
  2466. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.2,0.8,0.2),false)
  2467. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  2468. MakeForm(part,"Ball")
  2469. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.4,1.3,0.8),false)
  2470. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  2471. MakeForm(part,"Ball")
  2472. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  2473. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2474. MakeForm(part,"Ball")
  2475. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,2,0.4),false)
  2476. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2477. MakeForm(part,"Ball")
  2478. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.1,2,0.4),false)
  2479. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  2480. MakeForm(part,"Ball")
  2481. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.05,2,0.2),false)
  2482. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  2483. MakeForm(part,"Ball")
  2484. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.3,1.3,0.6),false)
  2485. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2486. MakeForm(part,"Ball")
  2487. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really black", "ScythePart", VT(0.2,1,0.4),false)
  2488. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  2489. MakeForm(part,"Ball")
  2490. local part = CreatePart(3, B, "Granite", 0, 1, "Really black", "ScythePart", VT(0.15,1,0.2),false)
  2491. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  2492. MakeForm(part,"Ball")
  2493. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Dirt brown", "ScythePart", VT(0.1,0.5,0.1),false)
  2494. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  2495. MakeForm(part,"Ball")
  2496. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Dirt brown", "Hitbox", VT(5,1.3,0.6),false)
  2497. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2498.  
  2499. for _, c in pairs(SCYTHE:GetChildren()) do
  2500. if c.ClassName == "Part" then
  2501. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2502. end
  2503. end
  2504.  
  2505. Weapon.Parent = Character
  2506.  
  2507. Humanoid.Died:connect(function()
  2508. KillChildren(Character)
  2509. HANDS = {}
  2510. HANDFOLDER:ClearAllChildren()
  2511. SCYTHE:ClearAllChildren()
  2512. for i = 1, 100 do
  2513. Swait()
  2514. sick.Volume = sick.Volume - 0.02
  2515. end
  2516. end)
  2517.  
  2518. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2519. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2520. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2521. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2522. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2523.  
  2524. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  2525. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  2526. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  2527. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  2528. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  2529.  
  2530. --//=================================\\
  2531. --|| DAMAGING
  2532. --\\=================================//
  2533.  
  2534. function KillChildren(v)
  2535. v:BreakJoints()
  2536. for _, c in pairs(v:GetChildren()) do
  2537. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  2538. if c.Transparency < 1 then
  2539. if c:FindFirstChildOfClass("Decal") then
  2540. c:FindFirstChildOfClass("Decal"):remove()
  2541. end
  2542. particles(c)
  2543. c.PE.Enabled = true
  2544. c.Parent = Effects
  2545. c.CanCollide = false
  2546. c.Material = "Neon"
  2547. c.Color = C3(1,0,0)
  2548. c.Transparency = 0.5
  2549. local grav = Instance.new("BodyPosition",c)
  2550. grav.P = 20000
  2551. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2552. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2553. grav.Name = "GravityForce"
  2554. coroutine.resume(coroutine.create(function()
  2555. for i = 1, 50 do
  2556. Swait()
  2557. c.Transparency = c.Transparency + 0.01
  2558. end
  2559. c.PE.Enabled = false
  2560. Debris:AddItem(c,2)
  2561. end))
  2562. end
  2563. end
  2564. end
  2565. end
  2566.  
  2567. function killnearest(position,range)
  2568. for i,v in ipairs(workspace:GetChildren()) do
  2569. local body = v:GetChildren()
  2570. for part = 1, #body do
  2571. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2572. if(body[part].Position - position).Magnitude < range then
  2573. if v.ClassName == "Model" then
  2574. KillChildren(v)
  2575. end
  2576. end
  2577. end
  2578. end
  2579. end
  2580. end
  2581.  
  2582. --//=================================\\
  2583. --|| ATTACK FUNCTIONS AND STUFF
  2584. --\\=================================//
  2585.  
  2586. function Intro()
  2587. ATTACK = true
  2588. Rooted = true
  2589. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  2590. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  2591. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really black", "Seal", VT(1,1,1))
  2592. MakeForm(ORB,"Ball")
  2593. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  2594. MakeForm(ORB2,"Ball")
  2595. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  2596. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  2597. for _, c in pairs(Character:GetChildren()) do
  2598. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2599. c.Transparency = 1
  2600. end
  2601. end
  2602. for i=0, 1, 0.1 / Animation_Speed do
  2603. Swait()
  2604. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  2605. ORB2.CFrame = ORB.CFrame
  2606. for _, c in pairs(Character:GetChildren()) do
  2607. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2608. c.Transparency = 1
  2609. elseif c.ClassName == "Accessory" then
  2610. c:remove()
  2611. end
  2612. end
  2613. for _, c in pairs(SCYTHE:GetChildren()) do
  2614. if c.ClassName == "Part" then
  2615. c.Transparency = 1
  2616. c.Color = C3(0,0,0)
  2617. end
  2618. end
  2619. Player:ClearCharacterAppearance()
  2620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2626. end
  2627. repeat
  2628. Swait()
  2629. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  2630. ORB2.CFrame = ORB.CFrame
  2631. until sick.TimePosition > 12
  2632. CreateSound("134978657", Effects, 5, 1)
  2633. repeat
  2634. Swait()
  2635. if MRANDOM(1,5) == 1 then
  2636. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  2637. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  2638. MakeForm(SPHERE,"Ball")
  2639. coroutine.resume(coroutine.create(function()
  2640. for i = 1, 100 do
  2641. Swait()
  2642. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  2643. SPHERE.Transparency = (i/100)
  2644. end
  2645. SPHERE:remove()
  2646. end))
  2647. end
  2648. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  2649. ORB2.CFrame = ORB.CFrame
  2650. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  2651. until sick.TimePosition > 24
  2652. CreateSound("135017578", Effects, 5, 1)
  2653. repeat
  2654. Swait()
  2655. if MRANDOM(1,5) == 1 then
  2656. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  2657. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  2658. MakeForm(SPHERE,"Ball")
  2659. coroutine.resume(coroutine.create(function()
  2660. for i = 1, 100 do
  2661. Swait()
  2662. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  2663. SPHERE.Transparency = (i/100)
  2664. end
  2665. SPHERE:remove()
  2666. end))
  2667. end
  2668. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  2669. ORB2.CFrame = ORB.CFrame
  2670. if MRANDOM(1,5) == 1 then
  2671. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  2672. end
  2673. if MRANDOM(1,5) == 1 then
  2674. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  2675. end
  2676. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  2677. until sick.TimePosition > 34.5
  2678. repeat
  2679. Swait()
  2680. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  2681. ORB2.CFrame = ORB.CFrame
  2682. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Maroon",VT(1,15,1))
  2683. if MRANDOM(1,5) == 1 then
  2684. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  2685. end
  2686. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  2687. until sick.TimePosition > 36
  2688. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(5,5,5))
  2689. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(2.5,2.5,2.5))
  2690. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Maroon",VT(0.5,0.5,0.5))
  2691. CreateSound("2691586", Effects, 5, 1)
  2692. CreateSound("181384451", Effects, 10, 0.6)
  2693. ORB:remove()
  2694. ORB2:remove()
  2695. tecks2.TextTransparency = 0
  2696. repeat
  2697. Swait()
  2698. for _, c in pairs(Character:GetChildren()) do
  2699. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2700. c.Transparency = 0
  2701. c.Color = C3(0,0,0)
  2702. elseif c.ClassName == "Accessory" then
  2703. c:remove()
  2704. end
  2705. end
  2706. for _, c in pairs(Weapon:GetChildren()) do
  2707. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2708. c.Transparency = 0
  2709. end
  2710. end
  2711. for _, c in pairs(HANDFOLDER:GetChildren()) do
  2712. if c.ClassName == "Part" then
  2713. c.Transparency = 0
  2714. c.Color = C3(0,0,0)
  2715. end
  2716. end
  2717. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  2718. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  2719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2725. until sick.TimePosition > 42
  2726. HandleWeld.Part0 = RightArm
  2727. for i=0, 1, 0.1 / Animation_Speed do
  2728. Swait()
  2729. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  2730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2736. end
  2737. for i = 1, 100 do
  2738. Swait()
  2739. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  2740. for _, c in pairs(SCYTHE:GetChildren()) do
  2741. if c.ClassName == "Part" then
  2742. if c.Material ~= Enum.Material.Neon then
  2743. c.Transparency = c.Transparency - 0.01
  2744. end
  2745. c.Color = C3(0,0,0)
  2746. end
  2747. end
  2748. end
  2749. HandleWeld.Part0 = Torso
  2750. TRANSFORMED = true
  2751. ATTACK = false
  2752. Rooted = false
  2753. end
  2754.  
  2755. function AttackTemplate()
  2756. ATTACK = true
  2757. Rooted = false
  2758. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  2759. HandleWeld.Part0 = RightArm
  2760. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2761. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  2762. for i=0, 1, 0.1 / Animation_Speed do
  2763. Swait()
  2764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2770. end
  2771. HandleWeld.Part0 = Torso
  2772. ATTACK = false
  2773. Rooted = false
  2774. end
  2775.  
  2776. function Hit()
  2777. local HAND = HANDS[MRANDOM(1,#HANDS)]
  2778. if HAND[1].IsEnabled.Value == true then
  2779. HAND[1].IsEnabled.Value = false
  2780. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  2781. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  2782. for i = 1, 4 do
  2783. Swait()
  2784. killnearest(HAND[1].Position,5)
  2785. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  2786. end
  2787. HAND[1].IsEnabled.Value = true
  2788. end
  2789. end
  2790.  
  2791. function Warp()
  2792. ATTACK = true
  2793. Rooted = true
  2794. UNANCHOR = false
  2795. RootPart.Anchored = true
  2796. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  2797. HandleWeld.Part0 = RightArm
  2798. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  2799. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  2800. for i=0, 0.5, 0.1 / Animation_Speed do
  2801. Swait()
  2802. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  2803. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2804. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  2805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2811. end
  2812. for i = 1, 10 do
  2813. Swait()
  2814. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  2815. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2816. for _, c in pairs(HANDFOLDER:GetChildren()) do
  2817. if c.ClassName == "Part" then
  2818. c.Transparency = c.Transparency + 0.1
  2819. end
  2820. end
  2821. end
  2822. for i=0, 1, 0.1 / Animation_Speed do
  2823. Swait()
  2824. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  2825. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2826. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  2827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2833. end
  2834. local ORIGIN = RootPart.Position
  2835. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2836. for i=0, 1, 0.1 / Animation_Speed do
  2837. Swait()
  2838. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  2839. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2840. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  2841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2847. end
  2848. UNANCHOR = true
  2849. RootPart.Anchored = false
  2850. for i = 1, 10 do
  2851. Swait()
  2852. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(1,1,0))
  2853. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2854. for _, c in pairs(HANDFOLDER:GetChildren()) do
  2855. if c.ClassName == "Part" then
  2856. c.Transparency = c.Transparency - 0.1
  2857. end
  2858. end
  2859. end
  2860. HandleWeld.Part0 = Torso
  2861. ATTACK = false
  2862. Rooted = false
  2863. end
  2864.  
  2865. function DeathlyDash()
  2866. ATTACK = true
  2867. Rooted = false
  2868. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  2869. HandleWeld.Part0 = RightArm
  2870. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  2871. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  2872. for i=0, 1, 0.1 / Animation_Speed do
  2873. Swait()
  2874. turnto(Mouse.Hit.p)
  2875. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  2876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  2877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  2878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2882. end
  2883. local TRAILS = {}
  2884. local FOUND = false
  2885. for i = 1, 75 do
  2886. Swait()
  2887. local TRAIL = Character:Clone()
  2888. for _, c in pairs(TRAIL:GetChildren()) do
  2889. if c.ClassName == "Part" then
  2890. c.Anchored = true
  2891. c.Color = C3(1,0,0)
  2892. c.Transparency = 0.5
  2893. c.Material = "Neon"
  2894. c.CanCollide = false
  2895. else
  2896. c:remove()
  2897. end
  2898. end
  2899. TRAIL.Parent = Effects
  2900. table.insert(TRAILS,TRAIL)
  2901. Debris:AddItem(TRAIL,0.08)
  2902. for _, c in pairs(workspace:GetChildren()) do
  2903. if c.ClassName == "Model" then
  2904. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2905. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2906. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  2907. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  2908. killnearest(TORSO.Position,25)
  2909. FOUND = true
  2910. end
  2911. end
  2912. end
  2913. end
  2914. if FOUND == true then
  2915. for i = 1, 65 do
  2916. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  2917. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  2918. end
  2919. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  2920. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  2921. for i=0, 1, 0.1 / Animation_Speed do
  2922. Swait()
  2923. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  2924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  2925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  2926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  2929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  2930. end
  2931. break
  2932. end
  2933. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  2934. end
  2935. HandleWeld.Part0 = Torso
  2936. ATTACK = false
  2937. Rooted = false
  2938. end
  2939.  
  2940. function FatalGrab()
  2941. Rooted = true
  2942. local HAND = HANDS[MRANDOM(1,#HANDS)]
  2943. if HAND[1].IsEnabled.Value == true then
  2944. HAND[1].IsEnabled.Value = false
  2945. HAND[1].CanCollide = true
  2946. local GRABBED = false
  2947. local GRABTARGET = nil
  2948. local HUMAN = nil
  2949. local HIT = HAND[1].Touched:Connect(function(hit)
  2950. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2951. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2952. if TORS ~= nil then
  2953. GRABTARGET = TORS
  2954. GRABBED = true
  2955. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  2956. end
  2957. end
  2958. end)
  2959. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  2960. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  2961. for i = 1, 4 do
  2962. Swait()
  2963. turnto(Mouse.Hit.p)
  2964. if GRABBED == true then
  2965. break
  2966. end
  2967. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  2968. end
  2969. if GRABBED == true then
  2970. UNANCHOR = false
  2971. RootPart.Anchored = true
  2972. HUMAN.PlatformStand = true
  2973. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  2974. local WELD = weldBetween(HAND[1],GRABTARGET)
  2975. VALUE2 = true
  2976. for i = 1, 30 do
  2977. Swait()
  2978. HUMAN.PlatformStand = true
  2979. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2980. end
  2981. for i = 1, 50 do
  2982. Swait()
  2983. HUMAN.PlatformStand = true
  2984. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  2985. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  2986. end
  2987. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  2988. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  2989. CreateSound("289315275", GRABTARGET, 10, 2.5)
  2990. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  2991. WELD:remove()
  2992. KillChildren(GRABTARGET.Parent)
  2993. killnearest(GRABTARGET.Position,10)
  2994. UNANCHOR = true
  2995. RootPart.Anchored = false
  2996. for i = 1, 10 do
  2997. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2998. Swait()
  2999. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  3000. end
  3001. VALUE2 = false
  3002. end
  3003. HAND[1].CanCollide = false
  3004. HAND[1].IsEnabled.Value = true
  3005. end
  3006. Rooted = false
  3007. end
  3008.  
  3009. function FatalWave()
  3010. ATTACK = true
  3011. Rooted = true
  3012. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  3013. HandleWeld.Part0 = RightArm
  3014. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3015. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  3016. for i=0, 1, 0.1 / Animation_Speed do
  3017. Swait()
  3018. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1,1,0))
  3019. turnto(Mouse.Hit.p)
  3020. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  3021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  3022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  3023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3027. end
  3028. for i=0,0.1, 0.1 / Animation_Speed do
  3029. Swait()
  3030. turnto(Mouse.Hit.p)
  3031. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  3032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  3033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  3034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  3035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  3036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  3037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  3038. end
  3039. local angle = - 30
  3040. for i = 1, 5 do
  3041. coroutine.resume(coroutine.create(function()
  3042. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  3043. local SpawnPosition = RayPos
  3044. local floor = RayHit
  3045. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  3046. local LastPosition = RayPos
  3047. local Delay = 1
  3048. for i = 1, 15 do
  3049. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  3050. local End = RayPos
  3051. LastPosition = End
  3052. if SpawnPosition then
  3053. killnearest(End,25)
  3054. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.4,0.4,0)*i)
  3055. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  3056. end
  3057. Swait()
  3058. end
  3059. end))
  3060. angle = angle + 15
  3061. end
  3062. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  3063. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  3064. CreateSound("62339698", HitBox, 10, 0.4)
  3065. for i=0, 1, 0.1 / Animation_Speed do
  3066. Swait()
  3067. turnto(Mouse.Hit.p)
  3068. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  3069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  3070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  3071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  3072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  3073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  3074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  3075. end
  3076. HandleWeld.Part0 = Torso
  3077. ATTACK = false
  3078. Rooted = false
  3079. end
  3080.  
  3081. function Reap()
  3082. ATTACK = true
  3083. Rooted = true
  3084. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  3085. HandleWeld.Part0 = RightArm
  3086. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  3087. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Maroon",VT(2,2,2))
  3088. for i=0, 3, 0.1 / Animation_Speed do
  3089. Swait()
  3090. for e=1,#HANDS do
  3091. if HANDS[e]~=nil then
  3092. local Thing=HANDS[e]
  3093. if Thing~=nil then
  3094. local MainPart=Thing[1]
  3095. local F=Thing[2]
  3096. MainPart.IsEnabled.Value = false
  3097. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  3098. end
  3099. end
  3100. end
  3101. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  3102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3108. end
  3109. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  3110. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  3111. local SOUND = CreateSound("135017578", Effects, 5, 1)
  3112. Swait()
  3113. repeat
  3114. Swait()
  3115. for e=1,#HANDS do
  3116. if HANDS[e]~=nil then
  3117. local Thing=HANDS[e]
  3118. if Thing~=nil then
  3119. local MainPart=Thing[1]
  3120. local F=Thing[2]
  3121. MainPart.IsEnabled.Value = false
  3122. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  3123. end
  3124. end
  3125. end
  3126. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  3127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3133. until SOUND.playing == false
  3134. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  3135. MakeForm(FLOOR,"Cyl")
  3136. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  3137. CreateSound("289315275", Effects, 5, 0.3)
  3138. for i = 1, 400 do
  3139. Swait()
  3140. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  3141. if i > 100 then
  3142. if MRANDOM(1,2) == 1 then
  3143. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  3144. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  3145. MakeForm(SPHERE,"Ball")
  3146. coroutine.resume(coroutine.create(function()
  3147. for i = 1, 100 do
  3148. Swait()
  3149. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  3150. SPHERE.Transparency = (i/100)
  3151. end
  3152. SPHERE:remove()
  3153. end))
  3154. end
  3155. end
  3156. end
  3157. CreateSound("62339698", Effects, 10, 0.3)
  3158. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  3159. FLOOR:ClearAllChildren()
  3160. MakeForm(FLOOR,"Ball")
  3161. for i = 1, 50 do
  3162. Swait()
  3163. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  3164. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  3165. end
  3166. FLOOR:remove()
  3167. HandleWeld.Part0 = Torso
  3168. ATTACK = false
  3169. Rooted = false
  3170. for e=1,#HANDS do
  3171. if HANDS[e]~=nil then
  3172. local Thing=HANDS[e]
  3173. if Thing~=nil then
  3174. local MainPart=Thing[1]
  3175. local F=Thing[2]
  3176. MainPart.IsEnabled.Value = true
  3177. end
  3178. end
  3179. end
  3180. end
  3181.  
  3182. function Taunt()
  3183. ATTACK = true
  3184. Rooted = true
  3185. local SOUND = CreateSound("134978657", Head, 10, 1)
  3186. Swait()
  3187. repeat
  3188. Swait()
  3189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3195. until SOUND.Playing == false
  3196. ATTACK = false
  3197. Rooted = false
  3198. end
  3199.  
  3200. --//=================================\\
  3201. --|| ASSIGN THINGS TO KEYS
  3202. --\\=================================//
  3203.  
  3204. function MouseDown(Mouse)
  3205. if ATTACK == false then
  3206. Hit()
  3207. end
  3208. end
  3209.  
  3210. function MouseUp(Mouse)
  3211. HOLD = false
  3212. end
  3213.  
  3214. function KeyDown(Key)
  3215. KEYHOLD = true
  3216. if TRANSFORMED == true and Rooted == false then
  3217. if Key == "t" and ATTACK == false then
  3218. Taunt()
  3219. end
  3220.  
  3221. if Key == "z" and ATTACK == false then
  3222. Warp()
  3223. end
  3224.  
  3225. if Key == "b" and ATTACK == false then
  3226. DeathlyDash()
  3227. end
  3228.  
  3229. if Key == "c" and ATTACK == false then
  3230. FatalGrab()
  3231. end
  3232.  
  3233. if Key == "v" and ATTACK == false then
  3234. FatalWave()
  3235. end
  3236.  
  3237. if Key == "x" and ATTACK == false then
  3238. Reap()
  3239. end
  3240. end
  3241.  
  3242. if Key == "9" and ATTACK == false then
  3243. CreateSound("135017578", Effects, 5, 1)
  3244. end
  3245. end
  3246.  
  3247. function KeyUp(Key)
  3248. KEYHOLD = false
  3249. end
  3250.  
  3251. Mouse.Button1Down:connect(function(NEWKEY)
  3252. MouseDown(NEWKEY)
  3253. end)
  3254. Mouse.Button1Up:connect(function(NEWKEY)
  3255. MouseUp(NEWKEY)
  3256. end)
  3257. Mouse.KeyDown:connect(function(NEWKEY)
  3258. KeyDown(NEWKEY)
  3259. end)
  3260. Mouse.KeyUp:connect(function(NEWKEY)
  3261. KeyUp(NEWKEY)
  3262. end)
  3263.  
  3264. --//=================================\\
  3265. --\\=================================//
  3266.  
  3267.  
  3268. function unanchor()
  3269. if UNANCHOR == true then
  3270. RootPart.Anchored = false
  3271. end
  3272. for _, c in pairs(SCYTHE:GetChildren()) do
  3273. if c.ClassName == "Part" then
  3274. c.Anchored = false
  3275. end
  3276. end
  3277. for _, c in pairs(HANDFOLDER:GetChildren()) do
  3278. if c.ClassName == "Part" then
  3279. c.Anchored = false
  3280. end
  3281. end
  3282. for _, c in pairs(Weapon:GetChildren()) do
  3283. if c.ClassName == "Part" then
  3284. c.Anchored = false
  3285. end
  3286. end
  3287. end
  3288.  
  3289.  
  3290. --//=================================\\
  3291. --|| WRAP THE WHOLE SCRIPT UP
  3292. --\\=================================//
  3293.  
  3294. Humanoid.Changed:connect(function(Jump)
  3295. if Jump == "Jump" and (Disable_Jump == true) then
  3296. Humanoid.Jump = false
  3297. end
  3298. end)
  3299.  
  3300. local FF = IT("ForceField",Character)
  3301. FF.Visible = false
  3302.  
  3303. INSTANT = false
  3304. Speed = 20
  3305.  
  3306. while true do
  3307. Swait()
  3308. SINE = SINE + CHANGE
  3309. --if DEAD == false then
  3310. if VALUE2 == false then
  3311. for e=1,#HANDS do
  3312. if HANDS[e]~=nil then
  3313. local Thing=HANDS[e]
  3314. if Thing~=nil then
  3315. local MainPart=Thing[1]
  3316. local F=Thing[2]
  3317. if MainPart.IsEnabled.Value == true then
  3318. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  3319. end
  3320. end
  3321. end
  3322. end
  3323. end
  3324. ANIMATE.Parent = nil
  3325. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3326. IDLEANIMATION:Play()
  3327. if TRANSFORMED == true then
  3328. tecks2.TextTransparency = 0
  3329. for _, c in pairs(Character:GetChildren()) do
  3330. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3331. c.Anchored = false
  3332. c.Transparency = 0
  3333. c.Color = C3(0,0,0)
  3334. end
  3335. end
  3336. for _, c in pairs(Weapon:GetChildren()) do
  3337. if c.ClassName == "Part" then
  3338. c.Transparency = 0
  3339. end
  3340. end
  3341. for _, c in pairs(HANDFOLDER:GetChildren()) do
  3342. if c.ClassName == "Part" then
  3343. c.Color = C3(0,0,0)
  3344. if c:FindFirstChild("PE") then
  3345. c.PE.Enabled = true
  3346. end
  3347. end
  3348. end
  3349. for _, c in pairs(SCYTHE:GetChildren()) do
  3350. if c.ClassName == "Part" then
  3351. if c.Material ~= Enum.Material.Neon then
  3352. c.Transparency = 0
  3353. end
  3354. c.Color = C3(0,0,0)
  3355. if c:FindFirstChild("PE") then
  3356. c.PE.Enabled = true
  3357. end
  3358. end
  3359. end
  3360. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3361. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3362. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3363. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3364. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3365. if ATTACK == false and VALUE2 == false then
  3366. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  3367. end
  3368. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3370. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3371. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3372. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3373. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3374. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3375. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3376. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3377. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3378. end
  3379. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3380. ANIM = "Jump"
  3381. if ATTACK == false then
  3382. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3388. end
  3389. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3390. ANIM = "Fall"
  3391. if ATTACK == false then
  3392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3398. end
  3399. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3400. ANIM = "Idle"
  3401. if ATTACK == false then
  3402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3408. end
  3409. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3410. ANIM = "Walk"
  3411. WALK = WALK + 1 / Animation_Speed
  3412. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3413. WALK = 0
  3414. if WALKINGANIM == true then
  3415. WALKINGANIM = false
  3416. elseif WALKINGANIM == false then
  3417. WALKINGANIM = true
  3418. end
  3419. end
  3420. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3421. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3422. if ATTACK == false then
  3423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3427. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3429. end
  3430. end
  3431. end
  3432. --end
  3433. Humanoid.DisplayDistanceType = "None"
  3434. unanchor()
  3435. Humanoid.MaxHealth = "inf"
  3436. Humanoid.Health = "inf"
  3437. if Rooted == false then
  3438. Disable_Jump = false
  3439. Humanoid.WalkSpeed = Speed
  3440. elseif Rooted == true then
  3441. Disable_Jump = true
  3442. Humanoid.WalkSpeed = 0
  3443. end
  3444. if Head:FindFirstChild("face") then
  3445. Head.face:remove()
  3446. end
  3447. local MATHS = {"0","1"}
  3448. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  3449. Humanoid.PlatformStand = false
  3450. if INTRO == false and INSTANT == false then
  3451. INTRO = true
  3452. coroutine.resume(coroutine.create(function()
  3453. sick:Play()
  3454. Intro()
  3455. end))
  3456. end
  3457. if INSTANT == true then
  3458. if TRANSFORMED == false then
  3459. sick.TimePosition = 60
  3460. Player:ClearCharacterAppearance()
  3461. sick:Play()
  3462. for _, c in pairs(HANDFOLDER:GetChildren()) do
  3463. if c.ClassName == "Part" then
  3464. c.Transparency = 0
  3465. end
  3466. end
  3467. end
  3468. TRANSFORMED = true
  3469. end
  3470. script.Parent = PlayerGui
  3471. Character.Parent = workspace
  3472. Humanoid.Parent = Character
  3473. Player:ClearCharacterAppearance()
  3474. end
  3475.  
  3476. --//=================================\\
  3477. --\\=================================//
  3478.  
  3479.  
  3480.  
  3481.  
  3482.  
  3483. --//====================================================\\--
  3484. --|| END OF SCRIPT
  3485. --\\====================================================//--
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