Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- int command_number; // 4 bytes
- int tick_count; // 4 bytes
- QAngle viewangles; // 12 bytes
- float forwardmove; // 4 bytes
- float sidemove; // 4 bytes
- float upmove; // 4 bytes
- int buttons; // 4 bytes
- byte impulse; // 1 byte
- int weaponselect; // 4 bytes
- int weaponsubtype; // 4 bytes
- int random_seed; // 4 bytes
- short mousedx; // 2 bytes
- short mousedy; // 2 bytes
- bool hasbeenpredicted; // 1 byte
- CUtlVector< CEntityGroundContact > entitygroundcontact; // 20 bytes
- char pad84[12]; // 12 bytes
- char pad96[12]; // 12 bytes
- char pad108[16]; // 16 bytes
- char pad124[4]; // 4 bytes - I have no idea what this is
- // include this at the end of GetChecksum
- CRC32_ProcessBuffer( &crc, &pad84, sizeof( pad84 ) );
- CRC32_ProcessBuffer( &crc, &pad96, sizeof( pad96 ) );
- CRC32_ProcessBuffer( &crc, &pad108, sizeof( pad108 ) );
Advertisement
Add Comment
Please, Sign In to add comment