shgsiughiiruhdu12354

WhAt

Jul 20th, 2019
199
0
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -----------------------
  153. --WhAT ANOTHER ONE????????!--
  154. -------------------------------------------------------
  155. --A script By makhail07
  156.  
  157. --This edit by 2003boobear
  158.  
  159. --Discord Creterisk#2958
  160.  
  161.  
  162. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  163. -------------------------------------------------------
  164.  
  165. local FavIDs = {
  166. 340106355, --Nefl Crystals
  167. 927529620, --Dimension
  168. 876981900, --Fantasy
  169. 398987889, --Ordinary Days
  170. 1117396305, --Oh wait, it's you.
  171. 885996042, --Action Winter Journey
  172. 919231299, --Sprawling Idiot Effigy
  173. 743466274, --Good Day Sunshine
  174. 727411183, --Knife Fight
  175. 1402748531, --The Earth Is Counting On You!
  176. 595230126 --Robot Language
  177. }
  178.  
  179.  
  180.  
  181. --The reality of my life isn't real but a Universe -makhail07
  182. wait()
  183. local Player = game.Players.localPlayer
  184. local Character = Player.Character
  185. local plr = game:service'Players'.LocalPlayer
  186. local char = plr.Character
  187. local hum = char.Humanoid
  188. local ra = char["Right Arm"]
  189. local la= char["Left Arm"]
  190. local rl= char["Right Leg"]
  191. local ll = char["Left Leg"]
  192. local hed = char.Head
  193. local root = char.HumanoidRootPart
  194. local rootj = root.RootJoint
  195. local tors = char.Torso
  196. local mouse = plr:GetMouse()
  197. local LeftArm = Character["Left Arm"]
  198. local RightArm = Character["Right Arm"]
  199. local LeftLeg = Character["Left Leg"]
  200. local RightLeg = Character["Right Leg"]
  201. local Head = Character.Head
  202. local Torso = Character.Torso
  203. local cam = game.Workspace.CurrentCamera
  204. local RootPart = Character.HumanoidRootPart
  205. local RootJoint = RootPart.RootJoint
  206. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  207. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  208. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  209. local EdgyMode = false
  210. local Divinity = false
  211. local Fighter = false
  212. local Purity = false
  213. local Destruction = false
  214. local helpme = false
  215. local Planetary = false
  216. local Solar = false
  217. local Lunar = false
  218. local Frost = false
  219. local Ashes = false
  220. local notmenacing = true
  221. local maincolor = BrickColor.new("Institutional white")
  222.  
  223. --do a die
  224.  
  225. -------------------------------------------------------
  226. --Start Good Stuff--
  227. -------------------------------------------------------
  228. CF = CFrame.new
  229. VT = Vector3.new
  230. angles = CFrame.Angles
  231. attack = false
  232. Euler = CFrame.fromEulerAnglesXYZ
  233. Rad = math.rad
  234. IT = Instance.new
  235. BrickC = BrickColor.new
  236. Cos = math.cos
  237. Acos = math.acos
  238. Sin = math.sin
  239. Asin = math.asin
  240. Abs = math.abs
  241. Mrandom = math.random
  242. Floor = math.floor
  243. local cn = CFrame.new
  244. local mr = math.rad
  245. local angles = CFrame.Angles
  246. local ud = UDim2.new
  247. local c3 = Color3.new
  248. -------------------------------------------------------
  249. --End Good Stuff--
  250. -------------------------------------------------------
  251. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  252. RSH, LSH = nil, nil
  253. RW = Instance.new("Weld")
  254. LW = Instance.new("Weld")
  255. RH = tors["Right Hip"]
  256. LH = tors["Left Hip"]
  257. RSH = tors["Right Shoulder"]
  258. LSH = tors["Left Shoulder"]
  259. RSH.Parent = nil
  260. LSH.Parent = nil
  261. RW.Name = "RW"
  262. RW.Part0 = tors
  263. RW.C0 = CF(1.5, 0.5, 0)
  264. RW.C1 = CF(0, 0.5, 0)
  265. RW.Part1 = ra
  266. RW.Parent = tors
  267. LW.Name = "LW"
  268. LW.Part0 = tors
  269. LW.C0 = CF(-1.5, 0.5, 0)
  270. LW.C1 = CF(0, 0.5, 0)
  271. LW.Part1 = la
  272. LW.Parent = tors
  273. Effects = {}
  274.  
  275. -------------------------------------------------------
  276. --Start HeartBeat--
  277. -------------------------------------------------------
  278. ArtificialHB = Instance.new("BindableEvent", script)
  279. ArtificialHB.Name = "Heartbeat"
  280. script:WaitForChild("Heartbeat")
  281.  
  282. frame = 1 / 60
  283. tf = 0
  284. allowframeloss = false
  285. tossremainder = false
  286.  
  287.  
  288. lastframe = tick()
  289. script.Heartbeat:Fire()
  290.  
  291.  
  292. game:GetService("RunService").Heartbeat:connect(function(s, p)
  293. tf = tf + s
  294. if tf >= frame then
  295. if allowframeloss then
  296. script.Heartbeat:Fire()
  297. lastframe = tick()
  298. else
  299. for i = 1, math.floor(tf / frame) do
  300. script.Heartbeat:Fire()
  301. end
  302. lastframe = tick()
  303. end
  304. if tossremainder then
  305. tf = 0
  306. else
  307. tf = tf - frame * math.floor(tf / frame)
  308. end
  309. end
  310. end)
  311.  
  312. -------------------------------------------------------
  313. --End HeartBeat--
  314. -------------------------------------------------------
  315.  
  316. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  317.  
  318. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  319.  
  320. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  321.  
  322. -------------------------------------------------------
  323. --Start Important Functions--
  324. -------------------------------------------------------
  325. function swait(num)
  326. if num == 0 or num == nil then
  327. game:service("RunService").Stepped:wait(0)
  328. else
  329. for i = 0, num do
  330. game:service("RunService").Stepped:wait(0)
  331. end
  332. end
  333. end
  334. function thread(f)
  335. coroutine.resume(coroutine.create(f))
  336. end
  337. function clerp(a, b, t)
  338. local qa = {
  339. QuaternionFromCFrame(a)
  340. }
  341. local qb = {
  342. QuaternionFromCFrame(b)
  343. }
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5 / s
  355. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356. else
  357. local i = 0
  358. if m00 < m11 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00 - m11 - m22 + 1)
  366. local recip = 0.5 / s
  367. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11 - m22 - m00 + 1)
  370. local recip = 0.5 / s
  371. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22 - m00 - m11 + 1)
  374. local recip = 0.5 / s
  375. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w * xs, w * ys, w * zs
  382. local xx = x * xs
  383. local xy = x * ys
  384. local xz = x * zs
  385. local yy = y * ys
  386. local yz = y * zs
  387. local zz = z * zs
  388. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390. function QuaternionSlerp(a, b, t)
  391. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  392. local startInterp, finishInterp
  393. if cosTheta >= 1.0E-4 then
  394. if 1 - cosTheta > 1.0E-4 then
  395. local theta = math.acos(cosTheta)
  396. local invSinTheta = 1 / Sin(theta)
  397. startInterp = Sin((1 - t) * theta) * invSinTheta
  398. finishInterp = Sin(t * theta) * invSinTheta
  399. else
  400. startInterp = 1 - t
  401. finishInterp = t
  402. end
  403. elseif 1 + cosTheta > 1.0E-4 then
  404. local theta = math.acos(-cosTheta)
  405. local invSinTheta = 1 / Sin(theta)
  406. startInterp = Sin((t - 1) * theta) * invSinTheta
  407. finishInterp = Sin(t * theta) * invSinTheta
  408. else
  409. startInterp = t - 1
  410. finishInterp = t
  411. end
  412. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  413. end
  414. function rayCast(Position, Direction, Range, Ignore)
  415. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  416. end
  417. local RbxUtility = LoadLibrary("RbxUtility")
  418. local Create = RbxUtility.Create
  419.  
  420. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  421.  
  422. warn("Please support the original creator, makhail07.")
  423.  
  424. warn("Also, 2003boobear made this edit.")
  425.  
  426. shirt = Instance.new("Shirt", char)
  427. shirt.Name = "Shirt"
  428. pants = Instance.new("Pants", char)
  429. pants.Name = "Pants"
  430. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  431. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  432.  
  433. local BC = char["Body Colors"]
  434. BC.HeadColor = BrickColor.new("Fossil")
  435. BC.LeftArmColor = BrickColor.new("Fossil")
  436. BC.LeftLegColor = BrickColor.new("Fossil")
  437. BC.RightArmColor = BrickColor.new("Smoky grey")
  438. BC.RightLegColor = BrickColor.new("Fossil")
  439. BC.TorsoColor = BrickColor.new("Fossil")
  440. -------------------------------------------------------
  441. --Start Damage Function--
  442. -------------------------------------------------------
  443. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  444. if hit.Parent == nil then
  445. return
  446. end
  447. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  448. for _, v in pairs(hit.Parent:children()) do
  449. if v:IsA("Humanoid") then
  450. h = v
  451. end
  452. end
  453. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  454.  
  455. hit.Parent:FindFirstChild("Head"):BreakJoints()
  456. end
  457.  
  458. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  459. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  460. if hit.Parent.DebounceHit.Value == true then
  461. return
  462. end
  463. end
  464. if insta == true then
  465. hit.Parent:FindFirstChild("Head"):BreakJoints()
  466. end
  467. local c = Create("ObjectValue"){
  468. Name = "creator",
  469. Value = game:service("Players").LocalPlayer,
  470. Parent = h,
  471. }
  472. game:GetService("Debris"):AddItem(c, .5)
  473. if HitSound ~= nil and HitPitch ~= nil then
  474. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  475. end
  476. local Damage = math.random(minim, maxim)
  477. local blocked = false
  478. local block = hit.Parent:findFirstChild("Block")
  479. if block ~= nil then
  480. if block.className == "IntValue" then
  481. if block.Value > 0 then
  482. blocked = true
  483. block.Value = block.Value - 1
  484. print(block.Value)
  485. end
  486. end
  487. end
  488. if blocked == false then
  489. h.Health = h.Health - Damage
  490. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  491. else
  492. h.Health = h.Health - (Damage / 2)
  493. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  494. end
  495. if Type == "Knockdown" then
  496. local hum = hit.Parent.Humanoid
  497. hum.PlatformStand = true
  498. coroutine.resume(coroutine.create(function(HHumanoid)
  499. swait(1)
  500. HHumanoid.PlatformStand = false
  501. end), hum)
  502. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  503. local bodvol = Create("BodyVelocity"){
  504. velocity = angle * knockback,
  505. P = 5000,
  506. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  507. Parent = hit,
  508. }
  509. local rl = Create("BodyAngularVelocity"){
  510. P = 3000,
  511. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  512. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  513. Parent = hit,
  514. }
  515. game:GetService("Debris"):AddItem(bodvol, .5)
  516. game:GetService("Debris"):AddItem(rl, .5)
  517. elseif Type == "Normal" then
  518. local vp = Create("BodyVelocity"){
  519. P = 500,
  520. maxForce = Vector3.new(math.huge, 0, math.huge),
  521. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  522. }
  523. if knockback > 0 then
  524. vp.Parent = hit.Parent.Torso
  525. end
  526. game:GetService("Debris"):AddItem(vp, .5)
  527. elseif Type == "Up" then
  528. local bodyVelocity = Create("BodyVelocity"){
  529. velocity = Vector3.new(0, 20, 0),
  530. P = 5000,
  531. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  532. Parent = hit,
  533. }
  534. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  535. elseif Type == "DarkUp" then
  536. coroutine.resume(coroutine.create(function()
  537. for i = 0, 1, 0.1 do
  538. swait()
  539. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  540. end
  541. end))
  542. local bodyVelocity = Create("BodyVelocity"){
  543. velocity = Vector3.new(0, 20, 0),
  544. P = 5000,
  545. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  546. Parent = hit,
  547. }
  548. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  549. elseif Type == "Snare" then
  550. local bp = Create("BodyPosition"){
  551. P = 2000,
  552. D = 100,
  553. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  554. position = hit.Parent.Torso.Position,
  555. Parent = hit.Parent.Torso,
  556. }
  557. game:GetService("Debris"):AddItem(bp, 1)
  558. elseif Type == "Freeze" then
  559. local BodPos = Create("BodyPosition"){
  560. P = 50000,
  561. D = 1000,
  562. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  563. position = hit.Parent.Torso.Position,
  564. Parent = hit.Parent.Torso,
  565. }
  566. local BodGy = Create("BodyGyro") {
  567. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  568. P = 20e+003,
  569. Parent = hit.Parent.Torso,
  570. cframe = hit.Parent.Torso.CFrame,
  571. }
  572. hit.Parent.Torso.Anchored = true
  573. coroutine.resume(coroutine.create(function(Part)
  574. swait(1.5)
  575. Part.Anchored = false
  576. end), hit.Parent.Torso)
  577. game:GetService("Debris"):AddItem(BodPos, 3)
  578. game:GetService("Debris"):AddItem(BodGy, 3)
  579. end
  580. local debounce = Create("BoolValue"){
  581. Name = "DebounceHit",
  582. Parent = hit.Parent,
  583. Value = true,
  584. }
  585. game:GetService("Debris"):AddItem(debounce, Delay)
  586. c = Create("ObjectValue"){
  587. Name = "creator",
  588. Value = Player,
  589. Parent = h,
  590. }
  591. game:GetService("Debris"):AddItem(c, .5)
  592. end
  593. end
  594. -------------------------------------------------------
  595. --End Damage Function--
  596. -------------------------------------------------------
  597. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  598. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  599. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  600. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  601. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  602. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  603. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  604. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  605. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  606. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  607. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  608. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  609. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  610. DTrail2.Enabled = false
  611. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  612. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  613. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  614. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  615. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  616. DTrail3.Enabled = false
  617. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  618. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  619. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  620. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  621. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  622. DTrail4.Enabled = false
  623. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  624. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  625. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  626. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  627. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  628. DTrail5.Enabled = false
  629. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  630. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  631. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  632. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  633. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  634. DTrail.Enabled = false
  635. -------------------------------------------------------
  636. --Start Damage Function Customization--
  637. -------------------------------------------------------
  638. function ShowDamage(Pos, Text, Time, Color)
  639. local Rate = (1 / 30)
  640. local Pos = (Pos or Vector3.new(0, 0, 0))
  641. local Text = (Text or "")
  642. local Time = (Time or 2)
  643. local Color = (Color or Color3.new(1, 0, 1))
  644. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  645. EffectPart.Anchored = true
  646. local BillboardGui = Create("BillboardGui"){
  647. Size = UDim2.new(3, 0, 3, 0),
  648. Adornee = EffectPart,
  649. Parent = EffectPart,
  650. }
  651. local TextLabel = Create("TextLabel"){
  652. BackgroundTransparency = 1,
  653. Size = UDim2.new(1, 0, 1, 0),
  654. Text = Text,
  655. Font = "Highway",
  656. TextColor3 = Color,
  657. TextScaled = true,
  658. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  659. Parent = BillboardGui,
  660. }
  661. game.Debris:AddItem(EffectPart, (Time))
  662. EffectPart.Parent = game:GetService("Workspace")
  663. delay(0, function()
  664. local Frames = (Time / Rate)
  665. for Frame = 1, Frames do
  666. wait(Rate)
  667. local Percent = (Frame / Frames)
  668. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  669. TextLabel.TextTransparency = Percent
  670. end
  671. if EffectPart and EffectPart.Parent then
  672. EffectPart:Destroy()
  673. end
  674. end)
  675. end
  676. -------------------------------------------------------
  677. --End Damage Function Customization--
  678. -------------------------------------------------------
  679.  
  680. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  681. for _, c in pairs(workspace:children()) do
  682. local hum = c:findFirstChild("Humanoid")
  683. if hum ~= nil then
  684. local head = c:findFirstChild("Head")
  685. if head ~= nil then
  686. local targ = head.Position - Part.Position
  687. local mag = targ.magnitude
  688. if magni >= mag and c.Name ~= plr.Name then
  689. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  690. end
  691. end
  692. end
  693. end
  694. end
  695.  
  696. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  697. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  698. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  699. RW.C0 = clerp(RW.C0, table[3], speed)
  700. LW.C0 = clerp(LW.C0, table[4], speed)
  701. RH.C0 = clerp(RH.C0, table[5], speed)
  702. LH.C0 = clerp(LH.C0, table[6], speed)
  703. if bool == true then
  704. if resetc1 == false then
  705. resetc1 = true
  706. RootJoint.C1 = RootJoint.C1
  707. Torso.Neck.C1 = Torso.Neck.C1
  708. RW.C1 = rarmc1
  709. LW.C1 = larmc1
  710. RH.C1 = rlegc1
  711. LH.C1 = llegc1
  712. end
  713. end
  714. end
  715.  
  716. CFuncs = {
  717. Part = {
  718. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  719. local Part = Create("Part")({
  720. Parent = Parent,
  721. Reflectance = Reflectance,
  722. Transparency = Transparency,
  723. CanCollide = false,
  724. Locked = true,
  725. BrickColor = BrickColor.new(tostring(BColor)),
  726. Name = Name,
  727. Size = Size,
  728. Material = Material
  729. })
  730. RemoveOutlines(Part)
  731. return Part
  732. end
  733. },
  734. Mesh = {
  735. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  736. local Msh = Create(Mesh)({
  737. Parent = Part,
  738. Offset = OffSet,
  739. Scale = Scale
  740. })
  741. if Mesh == "SpecialMesh" then
  742. Msh.MeshType = MeshType
  743. Msh.MeshId = MeshId
  744. end
  745. return Msh
  746. end
  747. },
  748. Mesh = {
  749. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  750. local Msh = Create(Mesh)({
  751. Parent = Part,
  752. Offset = OffSet,
  753. Scale = Scale
  754. })
  755. if Mesh == "SpecialMesh" then
  756. Msh.MeshType = MeshType
  757. Msh.MeshId = MeshId
  758. end
  759. return Msh
  760. end
  761. },
  762. Weld = {
  763. Create = function(Parent, Part0, Part1, C0, C1)
  764. local Weld = Create("Weld")({
  765. Parent = Parent,
  766. Part0 = Part0,
  767. Part1 = Part1,
  768. C0 = C0,
  769. C1 = C1
  770. })
  771. return Weld
  772. end
  773. },
  774. Sound = {
  775. Create = function(id, par, vol, pit)
  776. coroutine.resume(coroutine.create(function()
  777. local S = Create("Sound")({
  778. Volume = vol,
  779. Pitch = pit or 1,
  780. SoundId = id,
  781. Parent = par or workspace
  782. })
  783. wait()
  784. S:play()
  785. game:GetService("Debris"):AddItem(S, 6)
  786. end))
  787. end
  788. },
  789. ParticleEmitter = {
  790. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  791. local fp = Create("ParticleEmitter")({
  792. Parent = Parent,
  793. Color = ColorSequence.new(Color1, Color2),
  794. LightEmission = LightEmission,
  795. Size = Size,
  796. Texture = Texture,
  797. Transparency = Transparency,
  798. ZOffset = ZOffset,
  799. Acceleration = Accel,
  800. Drag = Drag,
  801. LockedToPart = LockedToPart,
  802. VelocityInheritance = VelocityInheritance,
  803. EmissionDirection = EmissionDirection,
  804. Enabled = Enabled,
  805. Lifetime = LifeTime,
  806. Rate = Rate,
  807. Rotation = Rotation,
  808. RotSpeed = RotSpeed,
  809. Speed = Speed,
  810. VelocitySpread = VelocitySpread
  811. })
  812. return fp
  813. end
  814. }
  815. }
  816. function RemoveOutlines(part)
  817. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  818. end
  819. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  820. local Part = Create("Part")({
  821. formFactor = FormFactor,
  822. Parent = Parent,
  823. Reflectance = Reflectance,
  824. Transparency = Transparency,
  825. CanCollide = false,
  826. Locked = true,
  827. BrickColor = BrickColor.new(tostring(BColor)),
  828. Name = Name,
  829. Size = Size,
  830. Material = Material
  831. })
  832. RemoveOutlines(Part)
  833. return Part
  834. end
  835. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  836. local Msh = Create(Mesh)({
  837. Parent = Part,
  838. Offset = OffSet,
  839. Scale = Scale
  840. })
  841. if Mesh == "SpecialMesh" then
  842. Msh.MeshType = MeshType
  843. Msh.MeshId = MeshId
  844. end
  845. return Msh
  846. end
  847. function CreateWeld(Parent, Part0, Part1, C0, C1)
  848. local Weld = Create("Weld")({
  849. Parent = Parent,
  850. Part0 = Part0,
  851. Part1 = Part1,
  852. C0 = C0,
  853. C1 = C1
  854. })
  855. return Weld
  856. end
  857.  
  858.  
  859. -------------------------------------------------------
  860. --Start Effect Function--
  861. -------------------------------------------------------
  862. EffectModel = Instance.new("Model", char)
  863. Effects = {
  864. Block = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  866. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. if Type == 1 or Type == nil then
  872. table.insert(Effects, {
  873. prt,
  874. "Block1",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. elseif Type == 2 then
  882. table.insert(Effects, {
  883. prt,
  884. "Block2",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh
  890. })
  891. else
  892. table.insert(Effects, {
  893. prt,
  894. "Block3",
  895. delay,
  896. x3,
  897. y3,
  898. z3,
  899. msh
  900. })
  901. end
  902. end
  903. },
  904. Sphere = {
  905. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  906. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  907. prt.Anchored = true
  908. prt.CFrame = cframe
  909. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  910. game:GetService("Debris"):AddItem(prt, 10)
  911. table.insert(Effects, {
  912. prt,
  913. "Cylinder",
  914. delay,
  915. x3,
  916. y3,
  917. z3,
  918. msh
  919. })
  920. end
  921. },
  922. Cylinder = {
  923. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  924. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  925. prt.Anchored = true
  926. prt.CFrame = cframe
  927. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  928. game:GetService("Debris"):AddItem(prt, 10)
  929. table.insert(Effects, {
  930. prt,
  931. "Cylinder",
  932. delay,
  933. x3,
  934. y3,
  935. z3,
  936. msh
  937. })
  938. end
  939. },
  940. Wave = {
  941. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  942. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  943. prt.Anchored = true
  944. prt.CFrame = cframe
  945. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  946. game:GetService("Debris"):AddItem(prt, 10)
  947. table.insert(Effects, {
  948. prt,
  949. "Cylinder",
  950. delay,
  951. x3 / 60,
  952. y3 / 60,
  953. z3 / 60,
  954. msh
  955. })
  956. end
  957. },
  958. Ring = {
  959. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  960. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  961. prt.Anchored = true
  962. prt.CFrame = cframe
  963. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  964. game:GetService("Debris"):AddItem(prt, 10)
  965. table.insert(Effects, {
  966. prt,
  967. "Cylinder",
  968. delay,
  969. x3,
  970. y3,
  971. z3,
  972. msh
  973. })
  974. end
  975. },
  976. Break = {
  977. Create = function(brickcolor, cframe, x1, y1, z1)
  978. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  979. prt.Anchored = true
  980. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  981. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  982. local num = math.random(10, 50) / 1000
  983. game:GetService("Debris"):AddItem(prt, 10)
  984. table.insert(Effects, {
  985. prt,
  986. "Shatter",
  987. num,
  988. prt.CFrame,
  989. math.random() - math.random(),
  990. 0,
  991. math.random(50, 100) / 100
  992. })
  993. end
  994. },
  995. Spiral = {
  996. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  997. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  998. prt.Anchored = true
  999. prt.CFrame = cframe
  1000. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1001. game:GetService("Debris"):AddItem(prt, 10)
  1002. table.insert(Effects, {
  1003. prt,
  1004. "Cylinder",
  1005. delay,
  1006. x3,
  1007. y3,
  1008. z3,
  1009. msh
  1010. })
  1011. end
  1012. },
  1013. Push = {
  1014. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1015. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1016. prt.Anchored = true
  1017. prt.CFrame = cframe
  1018. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1019. game:GetService("Debris"):AddItem(prt, 10)
  1020. table.insert(Effects, {
  1021. prt,
  1022. "Cylinder",
  1023. delay,
  1024. x3,
  1025. y3,
  1026. z3,
  1027. msh
  1028. })
  1029. end
  1030. }
  1031. }
  1032. -------------------------------------------------------
  1033. --End Effect Function--
  1034. -------------------------------------------------------
  1035.  
  1036. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1037. local NSound = nil
  1038. coroutine.resume(coroutine.create(function()
  1039. NSound = Instance.new("Sound", PARENT)
  1040. NSound.Volume = VOLUME
  1041. NSound.Pitch = PITCH
  1042. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1043. swait()
  1044. NSound:play()
  1045. game:GetService("Debris"):AddItem(NSound, 10)
  1046. end))
  1047. return NSound
  1048. end
  1049.  
  1050. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1051. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1052. prt.Anchored = true
  1053. prt.CFrame = cframe
  1054. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1055. game:GetService("Debris"):AddItem(prt, 10)
  1056. if Type == 1 or Type == nil then
  1057. table.insert(Effects, {
  1058. prt,
  1059. "Block1",
  1060. delay,
  1061. x3,
  1062. y3,
  1063. z3,
  1064. msh
  1065. })
  1066. elseif Type == 2 then
  1067. table.insert(Effects, {
  1068. prt,
  1069. "Block2",
  1070. delay,
  1071. x3,
  1072. y3,
  1073. z3,
  1074. msh
  1075. })
  1076. elseif Type == 3 then
  1077. table.insert(Effects, {
  1078. prt,
  1079. "Block3",
  1080. delay,
  1081. x3,
  1082. y3,
  1083. z3,
  1084. msh
  1085. })
  1086. end
  1087. end
  1088.  
  1089. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1090. local fp=Instance.new("Part")
  1091. fp.formFactor=formfactor
  1092. fp.Parent=parent
  1093. fp.Reflectance=reflectance
  1094. fp.Transparency=transparency
  1095. fp.CanCollide=false
  1096. fp.Locked=true
  1097. fp.BrickColor=brickcolor
  1098. fp.Name=name
  1099. fp.Size=size
  1100. fp.Position=tors.Position
  1101. RemoveOutlines(fp)
  1102. fp.Material="SmoothPlastic"
  1103. fp:BreakJoints()
  1104. return fp
  1105. end
  1106.  
  1107. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1108. local mesh=Instance.new(Mesh)
  1109. mesh.Parent=part
  1110. if Mesh=="SpecialMesh" then
  1111. mesh.MeshType=meshtype
  1112. if meshid~="nil" then
  1113. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1114. end
  1115. end
  1116. mesh.Offset=offset
  1117. mesh.Scale=scale
  1118. return mesh
  1119. end
  1120.  
  1121. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1122. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1123. prt.Anchored = true
  1124. prt.Material = "Neon"
  1125. prt.CFrame = cframe
  1126. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1127. game:GetService("Debris"):AddItem(prt, 5)
  1128. coroutine.resume(coroutine.create(function(Part, Mesh)
  1129. local rtype = rottype
  1130. for i = 0, 1, delay do
  1131. swait()
  1132. if rtype == 1 then
  1133. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1134. elseif rtype == 2 then
  1135. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1136. end
  1137. prt.Transparency = i
  1138. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1139. end
  1140. Part.Parent = nil
  1141. end), prt, msh)
  1142. end
  1143.  
  1144.  
  1145. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1146. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1147. prt.Anchored = true
  1148. prt.Material = "Neon"
  1149. prt.CFrame = cframe
  1150. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1151. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1152. game:GetService("Debris"):AddItem(prt, 5)
  1153. coroutine.resume(coroutine.create(function(Part, Mesh)
  1154. for i = 0, 1, delay do
  1155. swait()
  1156. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1157. Part.Transparency = i
  1158. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1159. end
  1160. Part.Parent = nil
  1161. end), prt, msh)
  1162. end
  1163.  
  1164.  
  1165. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1166. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1167. prt.Anchored = true
  1168. prt.Material = "Neon"
  1169. prt.CFrame = cframe
  1170. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1171. game:GetService("Debris"):AddItem(prt, 5)
  1172. coroutine.resume(coroutine.create(function(Part, Mesh)
  1173. local rtype = rottype
  1174. for i = 0, 1, delay do
  1175. swait()
  1176. if rtype == 1 then
  1177. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1178. elseif rtype == 2 then
  1179. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1180. end
  1181. prt.Transparency = i
  1182. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1183. end
  1184. Part.Parent = nil
  1185. end), prt, msh)
  1186. end
  1187.  
  1188. function Eviscerate(dude)
  1189. if dude.Name ~= char then
  1190. local bgf = IT("BodyGyro", dude.Head)
  1191. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1192. local val = IT("BoolValue", dude)
  1193. val.Name = "IsHit"
  1194. local ds = coroutine.wrap(function()
  1195. dude:WaitForChild("Head"):BreakJoints()
  1196. wait(0.5)
  1197. target = nil
  1198. coroutine.resume(coroutine.create(function()
  1199. for i, v in pairs(dude:GetChildren()) do
  1200. if v:IsA("Accessory") then
  1201. v:Destroy()
  1202. end
  1203. if v:IsA("Humanoid") then
  1204. v:Destroy()
  1205. end
  1206. if v:IsA("CharacterMesh") then
  1207. v:Destroy()
  1208. end
  1209. if v:IsA("Model") then
  1210. v:Destroy()
  1211. end
  1212. if v:IsA("Part") or v:IsA("MeshPart") then
  1213. for x, o in pairs(v:GetChildren()) do
  1214. if o:IsA("Decal") then
  1215. o:Destroy()
  1216. end
  1217. end
  1218. coroutine.resume(coroutine.create(function()
  1219. v.Material = "Neon"
  1220. v.CanCollide = false
  1221. local PartEmmit1 = IT("ParticleEmitter", v)
  1222. PartEmmit1.LightEmission = 1
  1223. PartEmmit1.Texture = "rbxassetid://284205403"
  1224. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1225. PartEmmit1.Rate = 150
  1226. PartEmmit1.Lifetime = NumberRange.new(1)
  1227. PartEmmit1.Size = NumberSequence.new({
  1228. NumberSequenceKeypoint.new(0, 0.75, 0),
  1229. NumberSequenceKeypoint.new(1, 0, 0)
  1230. })
  1231. PartEmmit1.Transparency = NumberSequence.new({
  1232. NumberSequenceKeypoint.new(0, 0, 0),
  1233. NumberSequenceKeypoint.new(1, 1, 0)
  1234. })
  1235. PartEmmit1.Speed = NumberRange.new(0, 0)
  1236. PartEmmit1.VelocitySpread = 30000
  1237. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1238. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1239. local BodPoss = IT("BodyPosition", v)
  1240. BodPoss.P = 3000
  1241. BodPoss.D = 1000
  1242. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1243. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1244. v.Color = maincolor.Color
  1245. coroutine.resume(coroutine.create(function()
  1246. for i = 0, 49 do
  1247. swait(1)
  1248. v.Transparency = v.Transparency + 0.08
  1249. end
  1250. wait(0.5)
  1251. PartEmmit1.Enabled = false
  1252. wait(3)
  1253. v:Destroy()
  1254. dude:Destroy()
  1255. end))
  1256. end))
  1257. end
  1258. end
  1259. end))
  1260. end)
  1261. ds()
  1262. end
  1263. end
  1264. function FindNearestHead(Position, Distance, SinglePlayer)
  1265. if SinglePlayer then
  1266. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1267. end
  1268. local List = {}
  1269. for i, v in pairs(workspace:GetChildren()) do
  1270. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1271. table.insert(List, v)
  1272. end
  1273. end
  1274. return List
  1275. end
  1276. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1277. local type = type
  1278. local rng = Instance.new("Part", char)
  1279. rng.Anchored = true
  1280. rng.BrickColor = color
  1281. rng.CanCollide = false
  1282. rng.FormFactor = 3
  1283. rng.Name = "Ring"
  1284. rng.Material = "Neon"
  1285. rng.Size = Vector3.new(1, 1, 1)
  1286. rng.Transparency = 0
  1287. rng.TopSurface = 0
  1288. rng.BottomSurface = 0
  1289. rng.CFrame = pos
  1290. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1291. local rngm = Instance.new("SpecialMesh", rng)
  1292. rngm.MeshType = "Sphere"
  1293. rngm.Scale = Vector3.new(x1, y1, z1)
  1294. local scaler2 = 1
  1295. local speeder = FastSpeed
  1296. if type == "Add" then
  1297. scaler2 = 1 * value
  1298. elseif type == "Divide" then
  1299. scaler2 = 1 / value
  1300. end
  1301. coroutine.resume(coroutine.create(function()
  1302. for i = 0, 10 / bonuspeed, 0.1 do
  1303. swait()
  1304. if type == "Add" then
  1305. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1306. elseif type == "Divide" then
  1307. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1308. end
  1309. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1310. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1311. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1312. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1313. end
  1314. rng:Destroy()
  1315. end))
  1316. end
  1317. -------------------------------------------------------
  1318. --End Important Functions--
  1319. -------------------------------------------------------
  1320.  
  1321. --[[
  1322. Thanks for using Build-To-Lua by jarredbcv.
  1323. ]]--
  1324.  
  1325. New = function(Object, Parent, Name, Data)
  1326. local Object = Instance.new(Object)
  1327. for Index, Value in pairs(Data or {}) do
  1328. Object[Index] = Value
  1329. end
  1330. Object.Parent = Parent
  1331. Object.Name = Name
  1332. return Object
  1333. end
  1334.  
  1335. NewInstance = function(instance,parent,properties)
  1336. local inst = Instance.new(instance,parent)
  1337. if(properties)then
  1338. for i,v in next, properties do
  1339. pcall(function() inst[i] = v end)
  1340. end
  1341. end
  1342. return inst;
  1343. end
  1344.  
  1345. Gunty = New("Model",char,"Gunty",{})
  1346. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1347. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1348. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1349. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1350. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1351. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1352. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1353. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1354. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1355. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1356. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1357. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1358. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1359. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1360. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1361. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1362. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1363. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1364. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1365. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1366. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1367. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1368. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1369. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1370. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1371. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1372. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1373. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1374. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1375. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1376. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1377. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1378. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1379. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1380. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1381. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1382. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1383. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1384. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1385. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1386. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1387. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1388. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1389. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1390. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1391. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1392. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1393. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1396. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1397. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1398. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1399. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1400. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1401. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1402. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1403. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1404. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1405. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1406. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1407.  
  1408. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1409.  
  1410. for _,v in next, Gunty:children() do
  1411. v.CanCollide = false
  1412. end
  1413.  
  1414. local all, last = {}, nil
  1415. ArmourParts = {}
  1416. ArmourParts2 = {}
  1417. NeonParts = {}
  1418. function scan(p)
  1419. for _, v in pairs(p:GetChildren()) do
  1420. if v:IsA("BasePart") then
  1421. if v.BrickColor == BrickColor.new("Smoky grey") then
  1422. table.insert(ArmourParts, v)
  1423. end
  1424. if v.BrickColor == BrickColor.new("Fossil") then
  1425. table.insert(ArmourParts2, v)
  1426. end
  1427. if v.BrickColor == BrickColor.new("Institutional white") then
  1428. table.insert(NeonParts, v)
  1429. end
  1430. if last then
  1431. local w = Instance.new("Weld")
  1432. w.Part0, w.Part1 = last, v
  1433. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1434. w.Parent = last
  1435. end
  1436. table.insert(all, v)
  1437. last = v
  1438. end
  1439. scan(v)
  1440. end
  1441. end
  1442. scan(Gunty)
  1443. for _, v in pairs(all) do
  1444. v.Anchored = false
  1445. v.CanCollide = false
  1446. end
  1447. function resetmode()
  1448. for i, v in pairs(ArmourParts) do
  1449. v.BrickColor = BrickColor.new("Smoky grey")
  1450. end
  1451. for i, v in pairs(ArmourParts2) do
  1452. v.BrickColor = BrickColor.new("Fossil")
  1453. end
  1454. for i, v in pairs(NeonParts) do
  1455. v.BrickColor = BrickColor.new("Institutional white")
  1456. end
  1457. maincolor = BrickColor.new("Institutional white")
  1458. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1459. end
  1460. -------------------------------------------------------
  1461. --Start Music Option--
  1462. -------------------------------------------------------
  1463. local Music = Instance.new("Sound",tors)
  1464. Music.Volume = 7.5
  1465. Music.SoundId = "rbxassetid://1117396305"
  1466. Music.Looped = true
  1467. Music.Pitch = 1 --Pitcher
  1468. Music:Play()
  1469. -------------------------------------------------------
  1470. --End Music Option--
  1471. -------------------------------------------------------
  1472.  
  1473. local naeeym2 = Instance.new("BillboardGui",char)
  1474. naeeym2.AlwaysOnTop = true
  1475. naeeym2.Size = UDim2.new(5,35,2,35)
  1476. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1477. naeeym2.Adornee = hed
  1478. naeeym2.Name = "Name"
  1479.  
  1480. local tecks2 = Instance.new("TextLabel",naeeym2)
  1481. tecks2.BackgroundTransparency = 1
  1482. tecks2.TextScaled = true
  1483. tecks2.BorderSizePixel = 0
  1484. tecks2.Text = "Neutral"
  1485. tecks2.Font = "Code"
  1486. tecks2.TextSize = 30
  1487. tecks2.TextStrokeTransparency = 0
  1488. tecks2.TextColor3 = Color3.new(0,0,0)
  1489. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1490. tecks2.Size = UDim2.new(1,0,0.5,0)
  1491. tecks2.Rotation = 0
  1492. tecks2.Parent = naeeym2
  1493.  
  1494. -------------------------------------------------------
  1495. --Start Attacks N Stuff--
  1496. -------------------------------------------------------
  1497. local sine=0
  1498. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1499. local Hitboxpart = Instance.new("Part", EffectModel)
  1500. RemoveOutlines(Hitboxpart)
  1501. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1502. Hitboxpart.CanCollide = false
  1503. Hitboxpart.Transparency = 1
  1504. Hitboxpart.Anchored = true
  1505. Hitboxpart.CFrame = Pose
  1506. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1507. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1508. end
  1509. wait2 = false
  1510. combo = 1
  1511. mouse.Button1Down:connect(function(key)
  1512. if attack == false then
  1513. attack = true
  1514. hum.WalkSpeed = 3.01
  1515. if combo == 1 and wait2 == false then
  1516. wait2 = true
  1517. for i = 0, 1.2, 0.1 do
  1518. swait()
  1519. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1521. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1522. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1523. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1524. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1525. end
  1526. CreateSound("138097048", ra, 3, .8)
  1527. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1528. for i = 0, 1.2, 0.1 do
  1529. swait()
  1530. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1531. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1533. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1536. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1537. end
  1538. combo = 2
  1539. end
  1540. if combo == 2 and wait2 == false then
  1541. wait2 = true
  1542. for i = 0, 1.2, 0.1 do
  1543. swait()
  1544. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1546. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1547. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1548. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1549. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1550. end
  1551. CreateSound("138097048", rl, 3, 1)
  1552. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1553. for i = 0, 1.6, 0.1 do
  1554. swait()
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1557. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1558. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1559. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1560. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1561. end
  1562. combo = 3
  1563. end
  1564. if combo == 3 and wait2 == false then
  1565. for i = 0, 1.2, 0.1 do
  1566. swait()
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1569. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1570. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1571. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1572. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1573. end
  1574. CreateSound("138097048", ra, 3, .8)
  1575. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1576. for i = 0, 1.2, 0.1 do
  1577. swait()
  1578. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1580. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1581. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1582. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1583. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1584. end
  1585. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1586. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1587. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1588. for i = 0, 1.2, 0.1 do
  1589. swait()
  1590. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1592. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1593. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1595. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1596. end
  1597. combo = 1
  1598. end
  1599. hum.WalkSpeed = 8
  1600. wait2 = false
  1601. attack = false
  1602. end
  1603. end)
  1604. function Decapitate()
  1605. local target = nil
  1606. local targettorso = nil
  1607. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1608. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1609. target = mouse.Target.Parent.Humanoid
  1610. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1611. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1612. end
  1613. end
  1614. if target ~= nil then
  1615. targettorso.Anchored = true
  1616. attack = true
  1617. hum.WalkSpeed = 0
  1618. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1619. for i = 0,4.2,0.1 do
  1620. swait()
  1621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1624. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1627. end
  1628. local ModelHead01 = New("Model", char, "", {})
  1629. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1630. local Head01 = targethead:Clone()
  1631. targethead.Transparency = 1
  1632. Head01.Parent = ModelHead01
  1633. local weldHead01 = Instance.new("Weld")
  1634. weldHead01.Parent = Head01
  1635. weldHead01.Part0 = targethead
  1636. weldHead01.Part1 = Head01
  1637. weldHead01.C1 = CFrame.new(0, 0, 0)
  1638. targethead.face:Remove()
  1639. weldHead01.Part0 = ra
  1640. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1641. targettorso:BreakJoints()
  1642. CreateSound("314390675", targettorso, 5, .7)
  1643. for i = 0,3.2,0.1 do
  1644. swait()
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1651. end
  1652. for i = 0,4.2,0.1 do
  1653. swait()
  1654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1658. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1660. end
  1661. CreateSound("541909763", targettorso, 5, .8)
  1662. weldHead01:Destroy()
  1663. Head01.CanCollide = true
  1664. local bodyVelocity2 = Create("BodyVelocity")({
  1665. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1666. P = 5000,
  1667. maxForce = Vector3.new(8000, 8000, 8000),
  1668. Parent = Head01
  1669. })
  1670. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1671. for i = 0,6.2,0.1 do
  1672. swait()
  1673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1677. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1679. end
  1680. targettorso.Anchored = false
  1681. attack = false
  1682. hum.WalkSpeed = 8
  1683. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1684. end
  1685. end
  1686. function Laugh()
  1687. attack = true
  1688. hum.WalkSpeed = 0
  1689. CreateSound("300208779", hed, 10, 1)
  1690. for i = 0,9,0.1 do
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1694. if Mrandom(1,15) == 1 then
  1695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1696. end
  1697. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1698. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1701. end
  1702. attack = false
  1703. hum.WalkSpeed = 10
  1704. end
  1705. function Flying_Kick()
  1706. attack = true
  1707. hum.WalkSpeed = 0
  1708. for i = 0,2.7,0.1 do
  1709. swait()
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1712. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1716. end
  1717. local bodyVelocity = Create("BodyVelocity")({
  1718. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1719. P = 5000,
  1720. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1721. Parent = root
  1722. })
  1723. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1724. CreateSound("138097048", rl, 3, 1)
  1725. for i = 0,2.1,0.1 do
  1726. swait()
  1727. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1734. end
  1735. attack = false
  1736. hum.WalkSpeed = 8
  1737. end
  1738. function UpperCut()
  1739. attack = true
  1740. hum.WalkSpeed = 0
  1741. for i = 0,2.3,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1749. end
  1750. CreateSound("138097048", ra, 3, .8)
  1751. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1752. for i = 0,2.8,0.1 do
  1753. swait()
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1760. end
  1761. attack = false
  1762. hum.WalkSpeed = 8
  1763. end
  1764. function Spinning_Kick()
  1765. attack = true
  1766. hum.WalkSpeed = 3.01
  1767. for i = 0, 1.2, 0.1 do
  1768. swait()
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1771. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1772. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1774. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1775. end
  1776. for i = 0, 4.6, 0.1 do
  1777. swait()
  1778. CreateSound("138097048", rl, 3, 1)
  1779. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1780. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1782. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1783. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1784. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1785. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1786. end
  1787. attack = false
  1788. hum.WalkSpeed = 8
  1789. end
  1790. function Beam_Of_Light()
  1791.  
  1792. end
  1793. function Blast_Of_God()
  1794. attack = true
  1795. hum.WalkSpeed = 3.01
  1796. for i = 0,6.3,0.1 do
  1797. swait()
  1798. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1801. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1802. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1803. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1804. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1805. end
  1806. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1807. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1808. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1809. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1810. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1811. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1812. CreateSound("142070127", tors, 10, 1)
  1813. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1814. for i = 0,2.6,0.1 do
  1815. swait()
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1818. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1822. end
  1823. attack = false
  1824. hum.WalkSpeed = 8
  1825. end
  1826. function Diablo_Explosion()
  1827. attack = true
  1828. hum.WalkSpeed = 3.01
  1829. for i = 0,6.3,0.1 do
  1830. swait()
  1831. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1832. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1839. end
  1840. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1841. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1842. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1843. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1844. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1845. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1846. CreateSound("142070127", tors, 10, 1)
  1847. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1848. for i = 0,4.6,0.1 do
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1851. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1853. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1854. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1855. end
  1856. wait(.6)
  1857. attack = false
  1858. hum.WalkSpeed = 8
  1859. end
  1860. function Multi_Bombs()
  1861. attack = true
  1862. hum.WalkSpeed = 3.01
  1863. for i = 0,3,0.1 do
  1864. swait()
  1865. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1866. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1869. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1871. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1873. end
  1874. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1875. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1876. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1877. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1878. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1879. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1880. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1881. CreateSound("142070127", tors, 10, 1)
  1882. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1883. for i = 0,1,0.1 do
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1886. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1888. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1889. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1890. end
  1891. for i = 0,2,0.1 do
  1892. swait()
  1893. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1894. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1897. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1898. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1901. end
  1902. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1903. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1904. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1905. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1906. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1907. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1908. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1909. CreateSound("142070127", tors, 10, 1)
  1910. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1911. for i = 0,1,0.1 do
  1912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1914. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1915. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1916. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1917. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1918. end
  1919. for i = 0,2,0.1 do
  1920. swait()
  1921. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1922. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1925. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1926. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1927. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1929. end
  1930. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1931. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1932. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1933. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1934. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1935. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1936. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1937. CreateSound("142070127", tors, 10, 1)
  1938. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1939. for i = 0,1,0.1 do
  1940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1942. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1944. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1945. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1946. end
  1947. wait(.6)
  1948. attack = false
  1949. hum.WalkSpeed = 8
  1950. end
  1951. function Hell_From_Above()
  1952. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1953. attack = true
  1954. hum.WalkSpeed = 3.01
  1955. for i = 0,6.3,0.1 do
  1956. swait()
  1957. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1960. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1964. end
  1965. CreateSound("142070127", tors, 10, 1)
  1966. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1967. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1968. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1969. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1970. for i = 0,3.8,0.1 do
  1971. swait()
  1972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1974. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1975. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1976. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1977. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1978. end
  1979. CreateSound("224339201", tors, 10, 0.5)
  1980. for i = 1, 3 do
  1981. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1982. UhhhhThing.CFrame = mouse.Hit
  1983. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1984. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1985. end
  1986. UhhhhThing:Destroy()
  1987. attack = false
  1988. hum.WalkSpeed = 8
  1989. end
  1990. function Spinning_Below()
  1991. attack = true
  1992. hum.WalkSpeed = 3.01
  1993. CreateSound("649634100", tors, 10, 0.5)
  1994. for i = 0,6.3,0.1 do
  1995. swait()
  1996. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1997. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2000. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2001. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2002. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2003. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2004. end
  2005. attack = false
  2006. hum.WalkSpeed = 8
  2007. end
  2008. function Blizzard()
  2009. attack = true
  2010. hum.WalkSpeed = 2
  2011. hum.JumpPower = 0
  2012. for i = 0,70,0.1 do
  2013. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  2014. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  2015. swait()
  2016. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2021. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2023. end
  2024. hum.WalkSpeed = 16
  2025. hum.JumpPower = 50
  2026. attack = false
  2027. end
  2028.  
  2029. function Cryo_Freeze()
  2030. attack = true
  2031. for i = 0,5.2,0.03 do
  2032. swait()
  2033. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2034. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2041. end
  2042. CreateSound("331666100", tors, 10, 1)
  2043. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2044. for i = 1,3,0.1 do
  2045. hum.WalkSpeed = 0.10
  2046. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2047. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2048. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2049. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2050. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2051. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2052. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2053. end
  2054. for i = 1,10,0.1 do
  2055. swait(10)
  2056. hum.WalkSpeed = 0.10
  2057. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2058. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2061. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2062. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2063. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2064. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2065. end
  2066. wait(.6)
  2067. attack = false
  2068. end
  2069. function Menacing_Aura()
  2070. attack = true
  2071. notmenacing = false
  2072. for i = 0,2,0.1 do
  2073. swait()
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2080. end
  2081. CreateSound("331666100", tors, 10, 1)
  2082. coroutine.resume(coroutine.create(function()
  2083. for i = 0,25,0.1 do
  2084. swait(10)
  2085. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2086. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2087. end
  2088. notmenacing = true
  2089. end))
  2090. wait(.6)
  2091. attack = false
  2092. end
  2093. local alternatecooldownbecausewhynotdood = false
  2094. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2095. attack = true
  2096. alternatecooldownbecausewhynotdood = true
  2097. for i = 0,2,0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2103. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2105. end
  2106. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2107. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2108. coroutine.resume(coroutine.create(function()
  2109. for i = 1,150,0.1 do
  2110. swait()
  2111. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2112. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2113. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2114. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2115. end
  2116. swait(50)
  2117. alternatecooldownbecausewhynotdood = false
  2118. ref:Remove() -- still lazy to use debris
  2119. end))
  2120. attack = false
  2121. end
  2122. function Eruption()
  2123. attack = true
  2124. hum.WalkSpeed = 2
  2125. hum.JumpPower = 0
  2126. for i = 0,7,0.1 do
  2127. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2128. swait()
  2129. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2130. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2134. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2137. end
  2138. CreateSound("144699494", tors, 10, 1)
  2139. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2140. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2141. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2142. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2143. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2144. coroutine.resume(coroutine.create(function()
  2145. for i = 0,1.8,0.1 do
  2146. swait()
  2147. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2148. end
  2149. for i = 0,1.8,0.1 do
  2150. swait()
  2151. hum.CameraOffset = Vector3.new(0,0,0)
  2152. end
  2153. end))
  2154. local vel2 = Instance.new("BodyVelocity",tors)
  2155. vel2.Velocity = Vector3.new(0,55,0)
  2156. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2157. for i = 0,4,0.1 do
  2158. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2159. swait()
  2160. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2161. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2168. end
  2169. hum.WalkSpeed = 16
  2170. vel2:Destroy()
  2171. hum.JumpPower = 50
  2172. attack = false
  2173. end
  2174. function Solar_Flare()
  2175. attack = true
  2176. hum.WalkSpeed = 2
  2177. hum.JumpPower = 75
  2178. hum.Jump = true
  2179. wait(0.4)
  2180. CreateSound("144699494", tors, 10, 1)
  2181. hum.JumpPower = 0
  2182. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2183. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2184. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2185. for i = 0,20,0.1 do
  2186. root.Velocity = root.CFrame.lookVector * 60
  2187. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2188. swait()
  2189. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2190. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2197. end
  2198. hum.WalkSpeed = 16
  2199. hum.JumpPower = 50
  2200. attack = false
  2201. end
  2202. function ShadowWarp()
  2203. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2204. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2205. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2206. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2207. local pos = root.Position
  2208. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2209. CreateSound("769380905", tors, 10, 1)
  2210. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2211. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2212. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2213. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2214. end
  2215. function Shade()
  2216. hum.WalkSpeed = 3
  2217. attack = true
  2218. for i = 0,2,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2226. end
  2227. hum.WalkSpeed = 3
  2228. CreateSound("588736969", tors, 10, 1)
  2229. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2230. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2231. for i = 0,3,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2239. end
  2240. hum.WalkSpeed = 3
  2241. CreateSound("588736969", tors, 10, 1)
  2242. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2243. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2244. for i = 0,3,0.1 do
  2245. swait()
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2252. end
  2253. CreateSound("588736969", tors, 10, 1)
  2254. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2255. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2256. hum.WalkSpeed = 3
  2257. wait(.6)
  2258. hum.WalkSpeed = 16
  2259. attack = false
  2260. end
  2261. function Purity_Slam()
  2262. attack = true
  2263. for i = 0,5.2,0.1 do
  2264. swait()
  2265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2267. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2271. end
  2272. CreateSound("331666100", tors, 10, 1)
  2273. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2274. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2275. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2276. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2277. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2278. coroutine.resume(coroutine.create(function()
  2279. for i = 0,1.8,0.1 do
  2280. swait()
  2281. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2282. end
  2283. for i = 0,1.8,0.1 do
  2284. swait()
  2285. hum.CameraOffset = Vector3.new(0,0,0)
  2286. end
  2287. end))
  2288. for i = 1,4.7,0.1 do
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2295. end
  2296. wait(.6)
  2297. attack = false
  2298. end
  2299. function Universal_Crush()
  2300. attack = true
  2301. for i = 0,5.2,0.05 do
  2302. swait()
  2303. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2304. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2311. end
  2312. CreateSound("331666100", tors, 10, 1)
  2313. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2314. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2315. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2316. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2317. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2318. coroutine.resume(coroutine.create(function()
  2319. for i = 0,1.8,0.1 do
  2320. swait()
  2321. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2322. end
  2323. for i = 0,1.8,0.1 do
  2324. swait()
  2325. hum.CameraOffset = Vector3.new(0,0,0)
  2326. end
  2327. end))
  2328. for i = 1,4.7,0.1 do
  2329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2331. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2332. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2333. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2334. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2335. end
  2336. wait(.6)
  2337. attack = false
  2338. end
  2339. function Painful_Stomp()
  2340. attack = true
  2341. for i = 0,5.2,0.1 do
  2342. swait()
  2343. tecks2.Rotation = math.random(-20, 20)
  2344. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2351. end
  2352. CreateSound("331666100", char, 10, 1)
  2353. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2354. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2355. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2356. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2357. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2358. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2359. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2360. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2361. if v:FindFirstChild("Head") then
  2362. Eviscerate(v)
  2363. end
  2364. end
  2365. coroutine.resume(coroutine.create(function()
  2366. for i = 0,2.8,0.1 do
  2367. swait()
  2368. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2369. end
  2370. for i = 0,1.8,0.1 do
  2371. swait()
  2372. hum.CameraOffset = Vector3.new(0,0,0)
  2373. end
  2374. end))
  2375. for i = 0,3.7,0.1 do
  2376. tecks2.Rotation = math.random(-20, 20)
  2377. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2384. end
  2385. wait(.6)
  2386. attack = false
  2387. end
  2388. function Ending()
  2389. local target = nil
  2390. local targettorso = nil
  2391. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2392. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2393. targetT = mouse.Target.Parent
  2394. target = mouse.Target.Parent.Humanoid
  2395. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2396. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2397. end
  2398. end
  2399. if target ~= nil then
  2400. targettorso.Anchored = true
  2401. attack = true
  2402. hum.WalkSpeed = 0
  2403. local originalpos = root.CFrame
  2404. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2405. for i = 0,1.8,0.1 do
  2406. tecks2.Rotation = math.random(-20, 20)
  2407. swait()
  2408. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2415. end
  2416. Eviscerate(targetT)
  2417. CreateSound("331666100", ra, 4, 1)
  2418. CreateSound("180083286", targettorso, 10, 1)
  2419. coroutine.resume(coroutine.create(function()
  2420. for i = 0,1.8,0.1 do
  2421. swait()
  2422. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2423. end
  2424. for i = 0,1.8,0.1 do
  2425. swait()
  2426. hum.CameraOffset = Vector3.new(0,0,0)
  2427. end
  2428. end))
  2429. for i = 0,4.6,0.1 do
  2430. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2436. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2437. end
  2438. wait(.6)
  2439. root.CFrame = originalpos
  2440. attack = false
  2441. hum.WalkSpeed = 8
  2442. end
  2443. end
  2444.  
  2445. --[[I don't take ANY credit for this attack,
  2446. this was all nooby's hard work and the only reason i uhhh "used" it
  2447. is cause I i didn't have attack ideas at the time so yeah,
  2448. 100% nooby's credit <3]]
  2449. function Ende_der_Weld()
  2450. attack = true
  2451. hum.WalkSpeed = 0
  2452. for i = 0,4.6,0.1 do
  2453. swait()
  2454. tecks2.Rotation = math.random(-20, 20)
  2455. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2462. end
  2463. local a = Instance.new("Part",char)
  2464. a.BrickColor = BrickColor.random()
  2465. a.Name = "Lazer"
  2466. a.Anchored = true
  2467. a.Material = "Neon"
  2468. a.Transparency = 1
  2469. a.CanCollide = false
  2470. local hitbox = Instance.new("Part",char)
  2471. hitbox.Size = Vector3.new(5,5,5)
  2472. hitbox.CFrame = mouse.hit
  2473. hitbox.Anchored = true
  2474. hitbox.Transparency = 1
  2475. hitbox.CanCollide = false
  2476. local ray = Ray.new(
  2477. ra.CFrame.p, -- origin
  2478. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2479. )
  2480. local ignore = char
  2481. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2482. if hit then
  2483. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2484.  
  2485. if not humanoid then
  2486. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2487. end
  2488. if humanoid then
  2489. if humanoid.Parent:IsA"Model" then
  2490. end
  2491. end
  2492. end
  2493. a.BottomSurface = 10
  2494. a.TopSurface = 10
  2495. local distance = (ra.CFrame.p - position).magnitude
  2496. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2497. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2498. game:GetService("Debris"):AddItem(a, 5)
  2499. game:GetService("Debris"):AddItem(hitbox, 1)
  2500. local newmesh = Instance.new("BlockMesh",a)
  2501. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2502. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2503. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2504. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2505. local lbs = Instance.new("Part")
  2506. lbs.Parent = char
  2507. CreateSound("929619479", lbs, 10, 1)
  2508. lbs.Material = "Neon"
  2509. lbs.Color = BrickColor.Random().Color
  2510. lbs.CanCollide = false
  2511. lbs.Shape = "Ball"
  2512. lbs.Anchored = true
  2513. lbs.Transparency = 0
  2514. lbs.Size = Vector3.new(20,20,20)
  2515. lbs.CFrame = a.CFrame
  2516. local thing = Instance.new("SpecialMesh",lbs)
  2517. thing.MeshType = "Sphere"
  2518. lbs.Anchored = false
  2519. local bvs = Instance.new("BodyVelocity")
  2520. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2521. bvs.velocity = a.CFrame.lookVector*75
  2522. bvs.Parent = lbs
  2523. lbs.Touched:connect(function(hit)
  2524. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2525. end)
  2526. attack = false
  2527. game:GetService("Debris"):AddItem(lbs, 10)
  2528. for x = 0, 4 do
  2529. local bulletgos = IT("Model",char)
  2530. local bulletgos2 = IT("Model",char)
  2531. for z = 0, 24 do
  2532. local lb = Instance.new("Part")
  2533. lb.Parent = bulletgos
  2534. lb.Material = "Neon"
  2535. lb.Color = BrickColor.Random().Color
  2536. lb.CanCollide = false
  2537. lb.Anchored = true
  2538. lb.Transparency = 0
  2539. lb.Size = Vector3.new(2,2,2)
  2540. local thing = Instance.new("SpecialMesh",lb)
  2541. thing.MeshType = "Sphere"
  2542. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2543. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2544. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2545. local lb2 = Instance.new("Part")
  2546. lb2.Parent = bulletgos2
  2547. lb2.Material = "Neon"
  2548. lb2.Color = lb.Color
  2549. lb2.CanCollide = false
  2550. lb2.Anchored = true
  2551. lb2.Transparency = 0
  2552. lb2.Size = Vector3.new(2,2,2)
  2553. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2554. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2555. local thing2 = Instance.new("SpecialMesh",lb2)
  2556. thing2.MeshType = "Sphere"
  2557. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2558. lb.Touched:connect(function(hit)
  2559. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2560. end)
  2561. lb2.Touched:connect(function(hit)
  2562. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2563. end)
  2564. end
  2565. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2566. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2567. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2568. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2569. CreateSound("925629856", lbs, 5, 1)
  2570. game:GetService("Debris"):AddItem(bulletgos, 7)
  2571. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2572. for i,v in pairs(bulletgos:children()) do
  2573. if v:IsA("Part") then
  2574. v.Anchored = false
  2575. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2576. local bv = Instance.new("BodyVelocity")
  2577. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2578. bv.velocity = v.CFrame.lookVector*25
  2579. bv.Parent = v
  2580. game:GetService("Debris"):AddItem(v, 5)
  2581. end
  2582. end
  2583. for i,v in pairs(bulletgos2:children()) do
  2584. if v:IsA("Part") then
  2585. v.Anchored = false
  2586. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2587. local bv = Instance.new("BodyVelocity")
  2588. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2589. bv.velocity = v.CFrame.lookVector*-25
  2590. bv.Parent = v
  2591. game:GetService("Debris"):AddItem(v, 5)
  2592. end
  2593. end
  2594. wait(1)
  2595. end
  2596. attack = false
  2597. hum.WalkSpeed = 8
  2598. end
  2599. -------------------------------------------------------
  2600. --End Attacks N Stuff--
  2601. -------------------------------------------------------
  2602. mouse.KeyDown:connect(function(key)
  2603. if string.byte(key) == 48 then
  2604. Swing = 2
  2605. hum.WalkSpeed = 38.82
  2606. end
  2607. end)
  2608. mouse.KeyUp:connect(function(key)
  2609. if string.byte(key) == 48 then
  2610. Swing = 1
  2611. hum.WalkSpeed = 8
  2612. end
  2613. end)
  2614. mouse.KeyDown:connect(function(key)
  2615. if attack == false then
  2616. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2617. DTrail5.Enabled = false
  2618. DTrail4.Enabled = false
  2619. DTrail3.Enabled = false
  2620. DTrail2.Enabled = false
  2621. DTrail.Enabled = false
  2622. EdgyMode = true
  2623. tecks2.Text = "Edgy"
  2624. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2625. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2626. for i, v in pairs(ArmourParts) do
  2627. v.BrickColor = BrickColor.new("Black")
  2628. end
  2629. for i, v in pairs(ArmourParts2) do
  2630. v.BrickColor = BrickColor.new("Really black")
  2631. end
  2632. for i, v in pairs(NeonParts) do
  2633. v.BrickColor = BrickColor.new("Royal purple")
  2634. end
  2635. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2636. maincolor = BrickColor.new("Royal purple")
  2637. BC.HeadColor = BrickColor.new("Black")
  2638. BC.LeftArmColor = BrickColor.new("Black")
  2639. BC.LeftLegColor = BrickColor.new("Black")
  2640. BC.RightArmColor = BrickColor.new("Royal purple")
  2641. BC.RightLegColor = BrickColor.new("Black")
  2642. BC.TorsoColor = BrickColor.new("Black")
  2643. Music.TimePosition = 0
  2644. Music.SoundId = "rbxassetid://1693948941"
  2645. Music.Parent = tors
  2646. Music:Play()
  2647. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2648. DTrail5.Enabled = false
  2649. DTrail4.Enabled = false
  2650. DTrail3.Enabled = false
  2651. DTrail2.Enabled = false
  2652. DTrail.Enabled = false
  2653. EdgyMode = false
  2654. tecks2.Text = "Neutral"
  2655. tecks2.Rotation = 0
  2656. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2657. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2658. resetmode()
  2659. Music.TimePosition = 0
  2660. Music.SoundId = "rbxassetid://1117396305"
  2661. Music.Parent = tors
  2662. Music:Play()
  2663. BC.HeadColor = BrickColor.new("Fossil")
  2664. BC.LeftArmColor = BrickColor.new("Fossil")
  2665. BC.LeftLegColor = BrickColor.new("Fossil")
  2666. BC.RightArmColor = BrickColor.new("Smoky grey")
  2667. BC.RightLegColor = BrickColor.new("Fossil")
  2668. BC.TorsoColor = BrickColor.new("Fossil")
  2669. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2670. DTrail5.Enabled = false
  2671. DTrail4.Enabled = false
  2672. DTrail3.Enabled = false
  2673. DTrail2.Enabled = false
  2674. DTrail.Enabled = false
  2675. Divinity = true
  2676. tecks2.Text = "Divinity"
  2677. tecks2.Rotation = 0
  2678. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2679. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2680. for i, v in pairs(ArmourParts) do
  2681. v.BrickColor = BrickColor.new("Institutional white")
  2682. end
  2683. for i, v in pairs(ArmourParts2) do
  2684. v.BrickColor = BrickColor.new("White")
  2685. end
  2686. for i, v in pairs(NeonParts) do
  2687. v.BrickColor = BrickColor.new("New Yeller")
  2688. end
  2689. maincolor = BrickColor.new("New Yeller")
  2690. BC.HeadColor = BrickColor.new("White")
  2691. BC.LeftArmColor = BrickColor.new("White")
  2692. BC.LeftLegColor = BrickColor.new("White")
  2693. BC.RightArmColor = BrickColor.new("New Yeller")
  2694. BC.RightLegColor = BrickColor.new("White")
  2695. BC.TorsoColor = BrickColor.new("White")
  2696. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2697. Music.TimePosition = 0
  2698. Music.SoundId = "rbxassetid://595800581"
  2699. Music.Parent = tors
  2700. Music:Play()
  2701. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2702. DTrail5.Enabled = false
  2703. DTrail4.Enabled = false
  2704. DTrail3.Enabled = false
  2705. DTrail2.Enabled = false
  2706. DTrail.Enabled = false
  2707. Divinity = false
  2708. tecks2.Text = "Neutral"
  2709. tecks2.Rotation = 0
  2710. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2711. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2712. resetmode()
  2713. BC.HeadColor = BrickColor.new("Fossil")
  2714. BC.LeftArmColor = BrickColor.new("Fossil")
  2715. BC.LeftLegColor = BrickColor.new("Fossil")
  2716. BC.RightArmColor = BrickColor.new("Smoky grey")
  2717. BC.RightLegColor = BrickColor.new("Fossil")
  2718. BC.TorsoColor = BrickColor.new("Fossil")
  2719. Music.TimePosition = 0
  2720. Music.SoundId = "rbxassetid://1117396305"
  2721. Music.Parent = tors
  2722. Music:Play()
  2723. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2724. DTrail5.Enabled = false
  2725. DTrail4.Enabled = false
  2726. DTrail3.Enabled = false
  2727. DTrail2.Enabled = false
  2728. DTrail.Enabled = false
  2729. Fighter = true
  2730. tecks2.Text = "Fighter"
  2731. tecks2.Rotation = 0
  2732. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2733. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2734. for i, v in pairs(ArmourParts) do
  2735. v.BrickColor = BrickColor.new("Black")
  2736. end
  2737. for i, v in pairs(ArmourParts2) do
  2738. v.BrickColor = BrickColor.new("Really black")
  2739. end
  2740. for i, v in pairs(NeonParts) do
  2741. v.BrickColor = BrickColor.new("Institutional white")
  2742. end
  2743. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2744. maincolor = BrickColor.new("Institutional white")
  2745. BC.HeadColor = BrickColor.new("Really black")
  2746. BC.LeftArmColor = BrickColor.new("Really black")
  2747. BC.LeftLegColor = BrickColor.new("Really black")
  2748. BC.RightArmColor = BrickColor.new("Institutional white")
  2749. BC.RightLegColor = BrickColor.new("Really black")
  2750. BC.TorsoColor = BrickColor.new("Really black")
  2751. Music.SoundId = "rbxassetid://207375545"
  2752. Music.Parent = tors
  2753. Music.TimePosition = 8.3
  2754. Music:Play()
  2755. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2756. DTrail5.Enabled = false
  2757. DTrail4.Enabled = false
  2758. DTrail3.Enabled = false
  2759. DTrail2.Enabled = false
  2760. DTrail.Enabled = false
  2761. Fighter = false
  2762. tecks2.Text = "Neutral"
  2763. tecks2.Rotation = 0
  2764. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2765. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2766. resetmode()
  2767. BC.HeadColor = BrickColor.new("Fossil")
  2768. BC.LeftArmColor = BrickColor.new("Fossil")
  2769. BC.LeftLegColor = BrickColor.new("Fossil")
  2770. BC.RightArmColor = BrickColor.new("Smoky grey")
  2771. BC.RightLegColor = BrickColor.new("Fossil")
  2772. BC.TorsoColor = BrickColor.new("Fossil")
  2773. Music.TimePosition = 0
  2774. Music.SoundId = "rbxassetid://1117396305"
  2775. Music.Parent = tors
  2776. Music:Play()
  2777. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2778. DTrail5.Enabled = false
  2779. DTrail4.Enabled = false
  2780. DTrail3.Enabled = false
  2781. DTrail2.Enabled = false
  2782. DTrail.Enabled = false
  2783. Purity = true
  2784. tecks2.Text = "Purity"
  2785. tecks2.Rotation = 0
  2786. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2787. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2788. for i, v in pairs(ArmourParts) do
  2789. v.BrickColor = BrickColor.new("Institutional white")
  2790. end
  2791. for i, v in pairs(ArmourParts2) do
  2792. v.BrickColor = BrickColor.new("Institutional white")
  2793. end
  2794. for i, v in pairs(NeonParts) do
  2795. v.BrickColor = BrickColor.new("Toothpaste")
  2796. end
  2797. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2798. maincolor = BrickColor.new("Toothpaste")
  2799. BC.HeadColor = BrickColor.new("Institutional white")
  2800. BC.LeftArmColor = BrickColor.new("Institutional white")
  2801. BC.LeftLegColor = BrickColor.new("Institutional white")
  2802. BC.RightArmColor = BrickColor.new("Toothpaste")
  2803. BC.RightLegColor = BrickColor.new("Institutional white")
  2804. BC.TorsoColor = BrickColor.new("Institutional white")
  2805. Music.TimePosition = 0
  2806. Music.SoundId = "rbxassetid://174212509"
  2807. Music.Parent = tors
  2808. Music:Play()
  2809. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2810. DTrail5.Enabled = false
  2811. DTrail4.Enabled = false
  2812. DTrail3.Enabled = false
  2813. DTrail2.Enabled = false
  2814. DTrail.Enabled = false
  2815. Purity = false
  2816. tecks2.Text = "Neutral"
  2817. tecks2.Rotation = 0
  2818. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2819. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2820. resetmode()
  2821. Music.TimePosition = 0
  2822. Music.SoundId = "rbxassetid://1117396305"
  2823. Music.Parent = tors
  2824. Music:Play()
  2825. BC.HeadColor = BrickColor.new("Fossil")
  2826. BC.LeftArmColor = BrickColor.new("Fossil")
  2827. BC.LeftLegColor = BrickColor.new("Fossil")
  2828. BC.RightArmColor = BrickColor.new("Smoky grey")
  2829. BC.RightLegColor = BrickColor.new("Fossil")
  2830. BC.TorsoColor = BrickColor.new("Fossil")
  2831. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2832. DTrail5.Enabled = false
  2833. DTrail4.Enabled = false
  2834. DTrail3.Enabled = false
  2835. DTrail2.Enabled = false
  2836. DTrail.Enabled = false
  2837. Solar = true
  2838. tecks2.Text = "Solar"
  2839. tecks2.Rotation = 0
  2840. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2841. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2842. for i, v in pairs(ArmourParts) do
  2843. v.BrickColor = BrickColor.new("New Yeller")
  2844. end
  2845. for i, v in pairs(ArmourParts2) do
  2846. v.BrickColor = BrickColor.new("Bright yellow")
  2847. end
  2848. for i, v in pairs(NeonParts) do
  2849. v.BrickColor = BrickColor.new("Deep orange")
  2850. end
  2851. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2852. maincolor = BrickColor.new("Deep orange")
  2853. BC.HeadColor = BrickColor.new("New Yeller")
  2854. BC.LeftArmColor = BrickColor.new("New Yeller")
  2855. BC.LeftLegColor = BrickColor.new("New Yeller")
  2856. BC.RightArmColor = BrickColor.new("Deep orange")
  2857. BC.RightLegColor = BrickColor.new("New Yeller")
  2858. BC.TorsoColor = BrickColor.new("New Yeller")
  2859. Music.TimePosition = 5
  2860. Music.SoundId = "rbxassetid://1167066393"
  2861. Music.Parent = tors
  2862. Music:Play()
  2863. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2864. DTrail5.Enabled = false
  2865. DTrail4.Enabled = false
  2866. DTrail3.Enabled = false
  2867. DTrail2.Enabled = false
  2868. DTrail.Enabled = false
  2869. Solar = false
  2870. tecks2.Text = "Neutral"
  2871. tecks2.Rotation = 0
  2872. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2873. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2874. resetmode()
  2875. Music.TimePosition = 0
  2876. Music.SoundId = "rbxassetid://1117396305"
  2877. Music.Parent = tors
  2878. Music:Play()
  2879. BC.HeadColor = BrickColor.new("Fossil")
  2880. BC.LeftArmColor = BrickColor.new("Fossil")
  2881. BC.LeftLegColor = BrickColor.new("Fossil")
  2882. BC.RightArmColor = BrickColor.new("Smoky grey")
  2883. BC.RightLegColor = BrickColor.new("Fossil")
  2884. BC.TorsoColor = BrickColor.new("Fossil")
  2885. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2886. DTrail5.Enabled = false
  2887. DTrail4.Enabled = false
  2888. DTrail3.Enabled = false
  2889. DTrail2.Enabled = false
  2890. DTrail.Enabled = false
  2891. Lunar = true
  2892. tecks2.Text = "Lunar"
  2893. tecks2.Rotation = 0
  2894. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2895. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2896. for i, v in pairs(ArmourParts) do
  2897. v.BrickColor = BrickColor.new("Dark blue")
  2898. end
  2899. for i, v in pairs(ArmourParts2) do
  2900. v.BrickColor = BrickColor.new("Cyan")
  2901. end
  2902. for i, v in pairs(NeonParts) do
  2903. v.BrickColor = BrickColor.new("Steel blue")
  2904. end
  2905. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2906. maincolor = BrickColor.new("Steel blue")
  2907. BC.HeadColor = BrickColor.new("Dark blue")
  2908. BC.LeftArmColor = BrickColor.new("Dark blue")
  2909. BC.LeftLegColor = BrickColor.new("Dark blue")
  2910. BC.RightArmColor = BrickColor.new("Steel blue")
  2911. BC.RightLegColor = BrickColor.new("Dark blue")
  2912. BC.TorsoColor = BrickColor.new("Dark blue")
  2913. Music.TimePosition = 0.5
  2914. Music.SoundId = "rbxassetid://1574603917"
  2915. Music.Parent = tors
  2916. Music:Play()
  2917. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2918. DTrail5.Enabled = false
  2919. DTrail4.Enabled = false
  2920. DTrail3.Enabled = false
  2921. DTrail2.Enabled = false
  2922. DTrail.Enabled = false
  2923. Lunar = false
  2924. tecks2.Text = "Neutral"
  2925. tecks2.Rotation = 0
  2926. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2927. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2928. resetmode()
  2929. Music.TimePosition = 0
  2930. Music.SoundId = "rbxassetid://1117396305"
  2931. Music.Parent = tors
  2932. Music:Play()
  2933. BC.HeadColor = BrickColor.new("Fossil")
  2934. BC.LeftArmColor = BrickColor.new("Fossil")
  2935. BC.LeftLegColor = BrickColor.new("Fossil")
  2936. BC.RightArmColor = BrickColor.new("Smoky grey")
  2937. BC.RightLegColor = BrickColor.new("Fossil")
  2938. BC.TorsoColor = BrickColor.new("Fossil")
  2939. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2940. Destruction = true
  2941. tecks2.Text = "Destruction"
  2942. tecks2.Rotation = 0
  2943. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2944. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2945. for i, v in pairs(ArmourParts) do
  2946. v.BrickColor = BrickColor.new("Really black")
  2947. end
  2948. for i, v in pairs(ArmourParts2) do
  2949. v.BrickColor = BrickColor.new("Black")
  2950. end
  2951. for i, v in pairs(NeonParts) do
  2952. v.BrickColor = BrickColor.new("Really red")
  2953. end
  2954. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2955. DTrail5.Enabled = true
  2956. DTrail4.Enabled = true
  2957. DTrail3.Enabled = true
  2958. DTrail2.Enabled = true
  2959. DTrail.Enabled = true
  2960. maincolor = BrickColor.new("Really red")
  2961. BC.HeadColor = BrickColor.new("Black")
  2962. BC.LeftArmColor = BrickColor.new("Black")
  2963. BC.LeftLegColor = BrickColor.new("Black")
  2964. BC.RightArmColor = BrickColor.new("Really red")
  2965. BC.RightLegColor = BrickColor.new("Black")
  2966. BC.TorsoColor = BrickColor.new("Black")
  2967. Music.TimePosition = 2
  2968. Music.SoundId = "rbxassetid://1703475948"
  2969. Music.Parent = tors
  2970. Music:Play()
  2971. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2972. DTrail5.Enabled = false
  2973. DTrail4.Enabled = false
  2974. DTrail3.Enabled = false
  2975. DTrail2.Enabled = false
  2976. DTrail.Enabled = false
  2977. Destruction = false
  2978. tecks2.Text = "Neutral"
  2979. tecks2.Rotation = 0
  2980. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2981. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2982. resetmode()
  2983. Music.TimePosition = 0
  2984. Music.SoundId = "rbxassetid://1117396305"
  2985. Music.Parent = tors
  2986. Music:Play()
  2987. BC.HeadColor = BrickColor.new("Fossil")
  2988. BC.LeftArmColor = BrickColor.new("Fossil")
  2989. BC.LeftLegColor = BrickColor.new("Fossil")
  2990. BC.RightArmColor = BrickColor.new("Smoky grey")
  2991. BC.RightLegColor = BrickColor.new("Fossil")
  2992. BC.TorsoColor = BrickColor.new("Fossil")
  2993. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2994. helpme = true
  2995. DTrail5.Enabled = false
  2996. DTrail4.Enabled = false
  2997. DTrail3.Enabled = false
  2998. DTrail2.Enabled = false
  2999. DTrail.Enabled = false
  3000. Music.TimePosition = 1
  3001. tecks2.Text = "iNsAnItY"
  3002. Music.SoundId = "rbxassetid://943961217"
  3003. Music.Parent = tors
  3004. Music:Play()
  3005. BC.HeadColor = BrickColor.random()
  3006. BC.LeftArmColor = BrickColor.random()
  3007. BC.LeftLegColor = BrickColor.random()
  3008. BC.RightArmColor = BrickColor.random()
  3009. BC.RightLegColor = BrickColor.random()
  3010. BC.TorsoColor = BrickColor.random()
  3011. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3012. DTrail5.Enabled = false
  3013. DTrail4.Enabled = false
  3014. DTrail3.Enabled = false
  3015. DTrail2.Enabled = false
  3016. DTrail.Enabled = false
  3017. helpme = false
  3018. tecks2.Text = "Neutral"
  3019. tecks2.Rotation = 0
  3020. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3021. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3022. resetmode()
  3023. Music.TimePosition = 0
  3024. Music.SoundId = "rbxassetid://1117396305"
  3025. Music.Parent = tors
  3026. Music:Play()
  3027. BC.HeadColor = BrickColor.new("Fossil")
  3028. BC.LeftArmColor = BrickColor.new("Fossil")
  3029. BC.LeftLegColor = BrickColor.new("Fossil")
  3030. BC.RightArmColor = BrickColor.new("Smoky grey")
  3031. BC.RightLegColor = BrickColor.new("Fossil")
  3032. BC.TorsoColor = BrickColor.new("Fossil")
  3033. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3034. Frost = true
  3035. DTrail5.Enabled = false
  3036. DTrail4.Enabled = false
  3037. DTrail3.Enabled = false
  3038. DTrail2.Enabled = false
  3039. DTrail.Enabled = false
  3040. tecks2.Text = "Frost"
  3041. tecks2.Rotation = 0
  3042. tecks2.TextColor3 = Color3.new(1, 1, 1)
  3043. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  3044. for i, v in pairs(ArmourParts) do
  3045. v.BrickColor = BrickColor.new("Cyan")
  3046. end
  3047. for i, v in pairs(ArmourParts2) do
  3048. v.BrickColor = BrickColor.new("White")
  3049. end
  3050. for i, v in pairs(NeonParts) do
  3051. v.BrickColor = BrickColor.new("Teal")
  3052. end
  3053. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  3054. maincolor = BrickColor.new("Teal")
  3055. BC.HeadColor = BrickColor.new("Cyan")
  3056. BC.LeftArmColor = BrickColor.new("Cyan")
  3057. BC.LeftLegColor = BrickColor.new("Cyan")
  3058. BC.RightArmColor = BrickColor.new("Teal")
  3059. BC.RightLegColor = BrickColor.new("Cyan")
  3060. BC.TorsoColor = BrickColor.new("Cyan")
  3061. Music.TimePosition = 1
  3062. Music.SoundId = "rbxassetid://1579308042"
  3063. Music.Parent = tors
  3064. Music:Play()
  3065. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3066. DTrail5.Enabled = false
  3067. DTrail4.Enabled = false
  3068. DTrail3.Enabled = false
  3069. DTrail2.Enabled = false
  3070. DTrail.Enabled = false
  3071. Frost = false
  3072. tecks2.Text = "Neutral"
  3073. tecks2.Rotation = 0
  3074. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3075. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3076. resetmode()
  3077. Music.TimePosition = 0
  3078. Music.SoundId = "rbxassetid://1117396305"
  3079. Music.Parent = tors
  3080. Music:Play()
  3081. BC.HeadColor = BrickColor.new("Fossil")
  3082. BC.LeftArmColor = BrickColor.new("Fossil")
  3083. BC.LeftLegColor = BrickColor.new("Fossil")
  3084. BC.RightArmColor = BrickColor.new("Smoky grey")
  3085. BC.RightLegColor = BrickColor.new("Fossil")
  3086. BC.TorsoColor = BrickColor.new("Fossil")
  3087. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3088. Ashes = true
  3089. DTrail5.Enabled = false
  3090. DTrail4.Enabled = false
  3091. DTrail3.Enabled = false
  3092. DTrail2.Enabled = false
  3093. DTrail.Enabled = false
  3094. tecks2.Text = "Ash"
  3095. tecks2.Rotation = 0
  3096. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3097. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3098. for i, v in pairs(ArmourParts) do
  3099. v.BrickColor = BrickColor.new("Smoky grey")
  3100. end
  3101. for i, v in pairs(ArmourParts2) do
  3102. v.BrickColor = BrickColor.new("Black")
  3103. end
  3104. for i, v in pairs(NeonParts) do
  3105. v.BrickColor = BrickColor.new("Really black")
  3106. end
  3107. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3108. maincolor = BrickColor.new("Really black")
  3109. BC.HeadColor = BrickColor.new("Smoky grey")
  3110. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3111. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3112. BC.RightArmColor = BrickColor.new("Really black")
  3113. BC.RightLegColor = BrickColor.new("Smoky grey")
  3114. BC.TorsoColor = BrickColor.new("Smoky grey")
  3115. Music.TimePosition = 2
  3116. Music.SoundId = "rbxassetid://1514078310"
  3117. Music.Parent = tors
  3118. Music:Play()
  3119. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3120. DTrail5.Enabled = false
  3121. DTrail4.Enabled = false
  3122. DTrail3.Enabled = false
  3123. DTrail2.Enabled = false
  3124. DTrail.Enabled = false
  3125. Ashes = false
  3126. tecks2.Text = "Neutral"
  3127. tecks2.Rotation = 0
  3128. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3129. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3130. resetmode()
  3131. Music.TimePosition = 0
  3132. Music.SoundId = "rbxassetid://1117396305"
  3133. Music.Parent = tors
  3134. Music:Play()
  3135. BC.HeadColor = BrickColor.new("Fossil")
  3136. BC.LeftArmColor = BrickColor.new("Fossil")
  3137. BC.LeftLegColor = BrickColor.new("Fossil")
  3138. BC.RightArmColor = BrickColor.new("Smoky grey")
  3139. BC.RightLegColor = BrickColor.new("Fossil")
  3140. BC.TorsoColor = BrickColor.new("Fossil")
  3141. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3142. tecks2.TextTransparency = 0
  3143. tecks2.TextStrokeTransparency = 0
  3144. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3145. tecks2.TextTransparency = 1
  3146. tecks2.TextStrokeTransparency = 1
  3147. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3148. DTrail5.Enabled = false
  3149. DTrail4.Enabled = false
  3150. DTrail3.Enabled = false
  3151. DTrail2.Enabled = false
  3152. DTrail.Enabled = false
  3153. Planetary = true
  3154. tecks2.Text = "Planetary"
  3155. tecks2.Rotation = 0
  3156. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3157. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3158. for i, v in pairs(ArmourParts) do
  3159. v.BrickColor = BrickColor.new("Dark indigo")
  3160. end
  3161. for i, v in pairs(ArmourParts2) do
  3162. v.BrickColor = BrickColor.new("Dark indigo")
  3163. end
  3164. for i, v in pairs(NeonParts) do
  3165. v.BrickColor = BrickColor.new("Dark indigo")
  3166. end
  3167. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3168. maincolor = BrickColor.new("Dark indigo")
  3169. BC.HeadColor = BrickColor.new("Dark indigo")
  3170. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3171. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3172. BC.RightArmColor = BrickColor.new("Dark indigo")
  3173. BC.RightLegColor = BrickColor.new("Dark indigo")
  3174. BC.TorsoColor = BrickColor.new("Dark indigo")
  3175. Music.TimePosition = 0
  3176. Music.SoundId = "rbxassetid://609934004"
  3177. Music.Parent = tors
  3178. Music:Play()
  3179. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3180. Planetary = false
  3181. DTrail5.Enabled = false
  3182. DTrail4.Enabled = false
  3183. DTrail3.Enabled = false
  3184. DTrail2.Enabled = false
  3185. DTrail.Enabled = false
  3186. tecks2.Text = "Neutral"
  3187. tecks2.Rotation = 0
  3188. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3189. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3190. resetmode()
  3191. Music.TimePosition = 0
  3192. Music.SoundId = "rbxassetid://1117396305"
  3193. Music.Parent = tors
  3194. Music:Play()
  3195. BC.HeadColor = BrickColor.new("Fossil")
  3196. BC.LeftArmColor = BrickColor.new("Fossil")
  3197. BC.LeftLegColor = BrickColor.new("Fossil")
  3198. BC.RightArmColor = BrickColor.new("Smoky grey")
  3199. BC.RightLegColor = BrickColor.new("Fossil")
  3200. BC.TorsoColor = BrickColor.new("Fossil")
  3201. end
  3202. end
  3203. end)
  3204. mouse.KeyDown:connect(function(key)
  3205. if attack == false then
  3206. if EdgyMode == true then
  3207. if key == 'r' then
  3208. Decapitate()
  3209. elseif key == 'e' then
  3210. Laugh()
  3211. end
  3212. end
  3213. if Divinity == true then
  3214. if key == 'r' then
  3215. Beam_Of_Light()
  3216. elseif key == 'f' then
  3217. Blast_Of_God()
  3218. end
  3219. end
  3220. if Fighter == true then
  3221. if key == 'e' then
  3222. Flying_Kick()
  3223. elseif key == 'f' then
  3224. UpperCut()
  3225. elseif key == 't' then
  3226. Spinning_Kick()
  3227. end
  3228. end
  3229. if Purity == true then
  3230. if key == 'r' then
  3231. Purity_Slam()
  3232. end
  3233. end
  3234. if Solar == true then
  3235. if key == 'r' then
  3236. Eruption()
  3237. elseif key == 't' then
  3238. Solar_Flare()
  3239. end
  3240. end
  3241. if Frost == true then
  3242. if key == 'r' then
  3243. Blizzard()
  3244. elseif key == 't' then
  3245. Cryo_Freeze()
  3246. end
  3247. end
  3248. if Ashes == true then
  3249. if key == 't' and notmenacing then
  3250. Menacing_Aura()
  3251. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3252. Heat_Stroke()
  3253. end
  3254. end
  3255. if Lunar == true then
  3256. if key == 't' then
  3257. ShadowWarp()
  3258. elseif key == 'r' then
  3259. Shade()
  3260. end
  3261. end
  3262. if Destruction == true then
  3263. if key == 'r' then
  3264. Diablo_Explosion()
  3265. elseif key == 'f' then
  3266. Hell_From_Above()
  3267. elseif key == 't' then
  3268. Spinning_Below()
  3269. end
  3270. end
  3271. if Planetary == true then
  3272. if key == 'r' then
  3273. Multi_Bombs()
  3274. elseif key == 't' then
  3275. Universal_Crush()
  3276. end
  3277. end
  3278. if helpme == true then
  3279. if key == 'r' then
  3280. Painful_Stomp()
  3281. elseif key == 'f' then
  3282. Ending()
  3283. elseif key == 't' then
  3284. Ende_der_Weld()
  3285. end
  3286. end
  3287. end
  3288. end)
  3289.  
  3290.  
  3291. coroutine.resume(coroutine.create(function()
  3292. while true do
  3293. swait(8)
  3294. if Solar == true then
  3295. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3296. end
  3297. end
  3298. end))
  3299. coroutine.resume(coroutine.create(function()
  3300. while true do
  3301. swait(4)
  3302. if Frost == true then
  3303. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3304. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3305. end
  3306. end
  3307. end))
  3308. coroutine.resume(coroutine.create(function()
  3309. while true do
  3310. swait(4)
  3311. if Lunar == true then
  3312. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3313. end
  3314. end
  3315. end))
  3316.  
  3317.  
  3318.  
  3319. -------------------------------------------------------
  3320. --Start Animations--
  3321. -------------------------------------------------------
  3322. local equipped = false
  3323. local idle = 0
  3324. local change = 1
  3325. local val = 0
  3326. local toim = 0
  3327. local idleanim = 0.4
  3328. hum.WalkSpeed = 8
  3329. hum.Animator.Parent = nil
  3330. while true do
  3331. swait()
  3332. Music.Parent = tors
  3333. if helpme == true then
  3334. for i, v in pairs(ArmourParts) do
  3335. v.BrickColor = BrickColor.random()
  3336. end
  3337. for i, v in pairs(ArmourParts2) do
  3338. v.BrickColor = BrickColor.random()
  3339. end
  3340. for i, v in pairs(NeonParts) do
  3341. v.BrickColor = BrickColor.random()
  3342. end
  3343. maincolor = BrickColor.random()
  3344. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3345. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3346. tecks2.TextColor3 = maincolor.Color
  3347. tecks2.TextStrokeColor3 = maincolor.Color
  3348. tecks2.Rotation = math.random(-11, 11)
  3349. BC.HeadColor = BrickColor.random()
  3350. BC.LeftArmColor = BrickColor.random()
  3351. BC.LeftLegColor = BrickColor.random()
  3352. BC.RightArmColor = BrickColor.random()
  3353. BC.RightLegColor = BrickColor.random()
  3354. BC.TorsoColor = BrickColor.random()
  3355. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3356. end
  3357. if EdgyMode == true then
  3358. tecks2.Rotation = math.random(-2, 2)
  3359. end
  3360. if Planetary == true then
  3361. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3362. tecks2.Rotation = math.random(-4, 4)
  3363. end
  3364. sine = sine + change
  3365. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3366. local velderp = root.Velocity.y
  3367. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3368. if equipped == true or equipped == false then
  3369. if attack == false then
  3370. idle = idle + 1
  3371. else
  3372. idle = 0
  3373. end
  3374. if 1 < root.Velocity.y and hitfloor == nil then
  3375. Anim = "Jump"
  3376. change = 1
  3377. if attack == false then
  3378. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3382. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3383. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3384. end
  3385. elseif -1 > root.Velocity.y and hitfloor == nil then
  3386. Anim = "Fall"
  3387. change = 1
  3388. if attack == false then
  3389. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3393. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3394. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3395. end
  3396. elseif torvel < 1 and hitfloor ~= nil then
  3397. Anim = "Idle"
  3398. change = 1
  3399. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3406. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3409. if Mrandom(1,15) == 1 then
  3410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3411. end
  3412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3414. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3415. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3416. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3421. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3422. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3423. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3426. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3430. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3433. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3434. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3435. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3436. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3437. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3442. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3443. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3444. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3445. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3447. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3448. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3449. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3450. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3451. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3456. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3458. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3461. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3465. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3468. if math.random(1,1) == 1 then
  3469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3475. end
  3476. for i, v in pairs(ArmourParts) do
  3477. v.BrickColor = BrickColor.random()
  3478. end
  3479. for i, v in pairs(ArmourParts2) do
  3480. v.BrickColor = BrickColor.random()
  3481. end
  3482. for i, v in pairs(NeonParts) do
  3483. v.BrickColor = BrickColor.random()
  3484. end
  3485. maincolor = BrickColor.random()
  3486. tecks2.TextColor3 = maincolor.Color
  3487. tecks2.TextStrokeColor3 = maincolor.Color
  3488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3492. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3495. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3497. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3498. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3499. end
  3500. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3501. Anim = "Walk"
  3502. change = .6
  3503. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3506. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3507. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3510. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3513. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3514. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3515. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3516. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3517. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3520. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3524. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3527. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3531. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3534. if math.random(1,1) == 1 then
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3539. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3540. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3541. end
  3542. for i, v in pairs(ArmourParts) do
  3543. v.BrickColor = BrickColor.random()
  3544. end
  3545. for i, v in pairs(ArmourParts2) do
  3546. v.BrickColor = BrickColor.random()
  3547. end
  3548. for i, v in pairs(NeonParts) do
  3549. v.BrickColor = BrickColor.random()
  3550. end
  3551. maincolor = BrickColor.random()
  3552. tecks2.TextColor3 = maincolor.Color
  3553. tecks2.TextStrokeColor3 = maincolor.Color
  3554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3558. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3561. if Mrandom(1,15) == 1 then
  3562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3563. end
  3564. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3565. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3566. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3567. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3568. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3571. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3575. end
  3576. elseif torvel >= 25 and hitfloor ~= nil then
  3577. Anim = "Sprint"
  3578. change = 1.35
  3579. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3582. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3583. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3584. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3585. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3586. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3589. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3593. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3596. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3600. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3603. if math.random(1,1) == 1 then
  3604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3610. end
  3611. for i, v in pairs(ArmourParts) do
  3612. v.BrickColor = BrickColor.random()
  3613. end
  3614. for i, v in pairs(ArmourParts2) do
  3615. v.BrickColor = BrickColor.random()
  3616. end
  3617. for i, v in pairs(NeonParts) do
  3618. v.BrickColor = BrickColor.random()
  3619. end
  3620. maincolor = BrickColor.random()
  3621. tecks2.TextColor3 = maincolor.Color
  3622. tecks2.TextStrokeColor3 = maincolor.Color
  3623. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3624. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3625. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3626. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3627. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3630. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3634. end
  3635. end
  3636. end
  3637. if 0 < #Effects then
  3638. for e = 1, #Effects do
  3639. if Effects[e] ~= nil then
  3640. local Thing = Effects[e]
  3641. if Thing ~= nil then
  3642. local Part = Thing[1]
  3643. local Mode = Thing[2]
  3644. local Delay = Thing[3]
  3645. local IncX = Thing[4]
  3646. local IncY = Thing[5]
  3647. local IncZ = Thing[6]
  3648. if 1 >= Thing[1].Transparency then
  3649. if Thing[2] == "Block1" then
  3650. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3651. local Mesh = Thing[1].Mesh
  3652. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3653. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3654. elseif Thing[2] == "Block2" then
  3655. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3656. local Mesh = Thing[7]
  3657. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3659. elseif Thing[2] == "Block3" then
  3660. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3661. local Mesh = Thing[7]
  3662. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3663. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3664. elseif Thing[2] == "Cylinder" then
  3665. local Mesh = Thing[1].Mesh
  3666. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3667. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3668. elseif Thing[2] == "Blood" then
  3669. local Mesh = Thing[7]
  3670. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3671. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3672. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3673. elseif Thing[2] == "Elec" then
  3674. local Mesh = Thing[1].Mesh
  3675. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3676. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3677. elseif Thing[2] == "Disappear" then
  3678. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3679. elseif Thing[2] == "Shatter" then
  3680. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3681. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3682. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3683. Thing[6] = Thing[6] + Thing[5]
  3684. end
  3685. else
  3686. Part.Parent = nil
  3687. table.remove(Effects, e)
  3688. end
  3689. end
  3690. end
  3691. end
  3692. end
  3693. end
  3694. -------------------------------------------------------
  3695. --End Animations And Script--
  3696. -------------------------------------------------------
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