Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class ClientEntryComponent
- {
- public:
- class Camera
- {
- public:
- DWORD_PTR camera;
- DWORD_PTR cameraCallback;
- bool isFirstPerson;
- bool receivesImpulses;
- BYTE Pad_0A[0x2];
- };
- BYTE Pad_000[0x8];
- fb::ComponentColletion* m_componentCollection;
- BYTE Pad_008[0x150];
- eastl::vector<ClientEntryComponent::Camera> m_cameras;
- BYTE Pad_0A8[0xE8];
- fb::ClientPlayer* m_clientPlayer;
- BYTE Pad_0asd[0x8];
- DWORD spectator1P;
- BYTE Pad_011[0x8];
- BYTE m_activeCamera;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement