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- Long startTime;
- Long endTime = System.currentTimeMillis();
- Long passedTime;
- while(!isCancelled())
- {
- startTime = System.currentTimeMillis();
- passedTime = startTime - endTime;
- this.game.update(passedTime);
- publishProgress();
- TimeUnit.MILLISECONDS.sleep(MILLISECONDS);
- endTime = System.currentTimeMillis();
- }
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