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- 03-29 21:26:48.673: W/dalvikvm(4367): No implementation found for native Ldalvik/system/VMRuntime;.pauseGc:(Ljava/lang/String;)I
- 03-29 21:26:48.673: E/ActivityThread(4367): Pause GC
- 03-29 21:26:48.673: E/ActivityThread(4367): java.lang.reflect.InvocationTargetException
- 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invokeNative(Native Method)
- 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invoke(Method.java:515)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.pauseGC(ActivityThread.java:5525)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2324)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2471)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.access$900(ActivityThread.java:175)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1308)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.os.Handler.dispatchMessage(Handler.java:102)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.os.Looper.loop(Looper.java:146)
- 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.main(ActivityThread.java:5602)
- 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invokeNative(Native Method)
- 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invoke(Method.java:515)
- 03-29 21:26:48.673: E/ActivityThread(4367): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
- 03-29 21:26:48.673: E/ActivityThread(4367): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
- 03-29 21:26:48.673: E/ActivityThread(4367): at dalvik.system.NativeStart.main(Native Method)
- 03-29 21:26:48.673: E/ActivityThread(4367): Caused by: java.lang.UnsatisfiedLinkError: Native method not found: dalvik.system.VMRuntime.pauseGc:(Ljava/lang/String;)I
- 03-29 21:26:48.673: E/ActivityThread(4367): at dalvik.system.VMRuntime.pauseGc(Native Method)
- 03-29 21:26:48.673: E/ActivityThread(4367): ... 15 more
- 03-29 21:26:48.688: D/dalvikvm(4367): Trying to load lib /mnt/asec/com.ChineseTower.ChineseTower-1/lib/libmain.so 0x424d76f0
- 03-29 21:26:48.688: D/dalvikvm(4367): Added shared lib /mnt/asec/com.ChineseTower.ChineseTower-1/lib/libmain.so 0x424d76f0
- 03-29 21:26:48.698: I/Unity(4367): splash_mode = 0 (integer)
- 03-29 21:26:48.698: I/Unity(4367): useObb = False (bool)
- 03-29 21:26:48.698: I/Unity(4367): showSplash = True (bool)
- 03-29 21:26:48.838: I/Unity(4367): onResume
- 03-29 21:26:48.918: D/Unity(4367): SetWindow 0 0x5b834a70
- 03-29 21:26:48.918: D/Unity(4367): SetWindow 0 0x5b834a70
- 03-29 21:26:49.433: I/Unity(4367): windowFocusChanged: true
- 03-29 21:26:49.448: D/Unity(4367): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1785mb
- 03-29 21:26:49.448: D/Unity(4367): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
- 03-29 21:26:50.708: D/Unity(4367): [SHA1] 080c84ff22c834eb40cdf6c7e700422962015608 34160040 bytes ~ lib/armeabi-v7a/libunity.so
- 03-29 21:26:50.708: D/Unity(4367): [SHA1] f81962d07dbef5692f5446ea36ed5dc602734e69 25316 bytes ~ lib/armeabi-v7a/libmain.so
- 03-29 21:26:50.818: D/Unity(4367): [SHA1] 9a5cccffdbd3f9658d5348b55eb0e26781a06163 3770764 bytes ~ lib/armeabi-v7a/libmono.so
- 03-29 21:26:51.968: D/Unity(4367): [SHA1] 4d899e0890c6c906e3c9a6176fa4992a048849a4 38752508 bytes ~ lib/x86/libunity.so
- 03-29 21:26:51.968: D/Unity(4367): [SHA1] 1837f4a0d5da7332560e9c35fced3f85dc0d7c46 8120 bytes ~ lib/x86/libmain.so
- 03-29 21:26:52.058: D/Unity(4367): [SHA1] cf82822bb094886a661aca7ad285c41eeaebb15f 3640540 bytes ~ lib/x86/libmono.so
- 03-29 21:26:52.058: D/Unity(4367): Player data archive not found at `/mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/data.unity3d`, using local filesystem
- 03-29 21:26:52.058: D/Unity(4367): [EGL] Attaching window :0x5b834a70
- 03-29 21:26:52.058: D/Unity(4367): Mono path[0] = '/mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed'
- 03-29 21:26:52.058: D/Unity(4367): Mono config path = 'assets/bin/Data/Managed'
- 03-29 21:26:52.058: D/Unity(4367): PlayerConnection initialized from /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data (debug = 0)
- 03-29 21:26:52.058: D/Unity(4367): PlayerConnection initialized network socket : 0.0.0.0 55091
- 03-29 21:26:52.058: D/Unity(4367): PlayerConnection initialized unix socket : Unity-com.ChineseTower.ChineseTower
- 03-29 21:26:52.058: D/Unity(4367): Multi-casting "[IP] 192.168.22.244 [Port] 55091 [Flags] 3 [Guid] 2018080596 [EditorId] 76922444 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-N7100@192.168.22.244) [Debug] 1" to [225.0.0.222:54997]...
- 03-29 21:26:52.058: D/Unity(4367): Waiting for connection from host on [0.0.0.0:55091]...
- 03-29 21:26:57.073: D/Unity(4367): Timed out. Continuing without host connection.
- 03-29 21:26:57.073: D/Unity(4367): Started listening to [0.0.0.0:55091]
- 03-29 21:26:57.073: D/Unity(4367): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56596
- 03-29 21:26:57.228: D/Unity(4367): InitializeScriptEngine OK (63586ee0)
- 03-29 21:26:57.228: D/Unity(4367): PlayerConnection already initialized - listening to [0.0.0.0:55091]
- 03-29 21:26:57.243: D/Unity(4367): Player data archive not found at `assets/bin/Data/data.unity3d`, using local filesystem
- 03-29 21:26:57.248: D/Unity(4367): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
- 03-29 21:26:57.248: E/Unity(4367): Unable to find AudioPluginMsHRTF
- 03-29 21:26:57.248: D/Unity(4367): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
- 03-29 21:26:57.248: E/Unity(4367): Unable to find AudioPluginOculusSpatializer
- 03-29 21:26:57.248: D/Unity(4367): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
- 03-29 21:26:57.248: E/Unity(4367): Unable to find libAudioPluginOculusSpatializer
- 03-29 21:26:57.248: D/Unity(4367): PlayerInitEngineNoGraphics OK
- 03-29 21:26:57.248: D/Unity(4367): AndroidGraphics::Startup window = 0x5b834a70
- 03-29 21:26:57.248: D/Unity(4367): [EGL] Attaching window :0x5b834a70
- 03-29 21:26:57.253: D/libEGL(4367): loaded /system/lib/egl/libEGL_mali.so
- 03-29 21:26:57.258: D/libEGL(4367): loaded /system/lib/egl/libGLESv1_CM_mali.so
- 03-29 21:26:57.263: D/libEGL(4367): loaded /system/lib/egl/libGLESv2_mali.so
- 03-29 21:26:57.263: E/(4367): Device driver API match
- 03-29 21:26:57.263: E/(4367): Device driver API version: 23
- 03-29 21:26:57.263: E/(4367): User space API version: 23
- 03-29 21:26:57.263: E/(4367): mali: REVISION=Linux-r3p2-01rel3 BUILD_DATE=Fri Mar 21 13:52:50 KST 2014
- 03-29 21:26:57.263: D/Unity(4367): [EGL] Request: ES 2.0 RGB0 000 0/0
- 03-29 21:26:57.268: D/Unity(4367): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
- 03-29 21:26:57.268: D/Unity(4367): GfxDevice: creating device client; threaded=1
- 03-29 21:26:57.268: D/Unity(4367): [EGL] Request: ES 2.0 RGB0 000 0/0
- 03-29 21:26:57.268: D/Unity(4367): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
- 03-29 21:26:57.268: D/Unity(4367): [EGL] Request: ES 2.0 RGBA32 8888 0/0
- 03-29 21:26:57.268: D/Unity(4367): [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
- 03-29 21:26:57.318: D/Unity(4367): ANativeWindow: (720/1280) RequestedResolution: (0/0) EGLSurface: (720/1280)
- 03-29 21:26:57.343: D/Unity(4367): Renderer: Mali-400 MP
- 03-29 21:26:57.343: D/Unity(4367): Vendor: ARM
- 03-29 21:26:57.343: D/Unity(4367): Version: OpenGL ES 2.0
- 03-29 21:26:57.343: D/Unity(4367): GLES: 2
- 03-29 21:26:57.348: D/Unity(4367): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map
- 03-29 21:26:57.353: D/Unity(4367): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 1691546984
- 03-29 21:26:57.353: D/Unity(4367): [EGL] Attaching window :0x5b834a70
- 03-29 21:26:57.358: D/Unity(4367): Requested framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[on], samples[1]
- 03-29 21:26:57.358: D/Unity(4367): Created framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
- 03-29 21:26:57.358: D/Unity(4367): [EGL] Attaching window :0x5b834a70
- 03-29 21:26:57.358: D/Unity(4367): Initialize engine version: 5.6.0f2 (a7535b2c1eb6)
- 03-29 21:26:57.398: D/Unity(4367): AudioManager: Selecting AudioTrack output...
- 03-29 21:26:57.403: W/libc(4367): pthread_create sched_setscheduler call failed: Operation not permitted
- 03-29 21:26:57.408: D/Unity(4367): Begin MonoManager ReloadAssembly
- 03-29 21:26:57.438: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
- 03-29 21:26:57.448: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
- 03-29 21:26:57.518: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- 03-29 21:26:57.518: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- 03-29 21:26:57.528: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
- 03-29 21:26:57.533: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- 03-29 21:26:57.538: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
- 03-29 21:26:57.538: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- 03-29 21:26:57.548: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- 03-29 21:26:57.548: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- 03-29 21:26:57.548: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
- 03-29 21:26:57.548: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
- 03-29 21:26:57.548: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DemiLib.dll (this message is harmless)
- 03-29 21:26:57.553: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DemiLib.dll into Unity Child Domain
- 03-29 21:26:57.553: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween.dll (this message is harmless)
- 03-29 21:26:57.553: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween.dll into Unity Child Domain
- 03-29 21:26:57.553: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween43.dll (this message is harmless)
- 03-29 21:26:57.558: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween43.dll into Unity Child Domain
- 03-29 21:26:57.558: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween46.dll (this message is harmless)
- 03-29 21:26:57.558: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween46.dll into Unity Child Domain
- 03-29 21:26:57.558: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween50.dll (this message is harmless)
- 03-29 21:26:57.558: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween50.dll into Unity Child Domain
- 03-29 21:26:57.563: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTweenPro.dll (this message is harmless)
- 03-29 21:26:57.563: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTweenPro.dll into Unity Child Domain
- 03-29 21:26:57.593: D/Unity(4367): - Completed reload, in 0.188 seconds
- 03-29 21:26:57.698: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
- 03-29 21:26:57.718: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
- 03-29 21:26:57.938: W/BlobCache(4367): set: not caching because valueSize is 0
- 03-29 21:26:57.938: W/BlobCache(4367): set: not caching because valueSize is 0
- 03-29 21:26:57.938: D/Unity(4367): -------- Shader compilation failed
- 03-29 21:26:57.938: D/Unity(4367): #version 100
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_TARGET
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_TARGET 20
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_DXT5nm
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_DXT5nm 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_RGBM
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_RGBM 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_SCREENSPACE_SHADOWS
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_SCREENSPACE_SHADOWS 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_PBS_USE_BRDF3
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_PBS_USE_BRDF3 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_FULL_STANDARD_SHADER
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_FULL_STANDARD_SHADER 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_MOBILE
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_MOBILE 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_HARDWARE_TIER1
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_HARDWARE_TIER1 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_COLORSPACE_GAMMA
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_COLORSPACE_GAMMA 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_VERSION
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_VERSION 560
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_STAGE_VERTEX
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_STAGE_VERTEX 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_GLES
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_GLES 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #define gl_Vertex _glesVertex
- 03-29 21:26:57.938: D/Unity(4367): attribute vec4 _glesVertex;
- 03-29 21:26:57.938: D/Unity(4367): #define gl_Color _glesColor
- 03-29 21:26:57.938: D/Unity(4367): attribute vec4 _glesColor;
- 03-29 21:26:57.938: D/Unity(4367): #line 440
- 03-29 21:26:57.938: D/Unity(4367): struct v2f_vertex_lit {
- 03-29 21:26:57.938: D/Unity(4367): highp vec2 uv;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 diff;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 spec;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 724
- 03-29 21:26:57.938: D/Unity(4367): struct v2f_img {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
- 03-29 21:26:57.938: D/Unity(4367): mediump vec2 uv;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 718
- 03-29 21:26:57.938: D/Unity(4367): struct appdata_img {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
- 03-29 21:26:57.938: D/Unity(4367): mediump vec2 texcoord;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 32
- 03-29 21:26:57.938: D/Unity(4367): struct v2f {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 27
- 03-29 21:26:57.938: D/Unity(4367): struct input {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 46
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _Time;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _SinTime;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _CosTime;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DeltaTime;
- 03-29 21:26:57.938: D/Unity(4367): #line 52
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec3 _WorldSpaceCameraPos;
- 03-29 21:26:57.938: D/Unity(4367): #line 59
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ProjectionParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 65
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ScreenParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 77
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ZBufferParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 83
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_OrthoParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 88
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_CameraWorldClipPlanes[6];
- 03-29 21:26:57.938: D/Unity(4367): #line 94
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraProjection;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraInvProjection;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToCamera;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraToWorld;
- 03-29 21:26:57.938: D/Unity(4367): #line 110
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _WorldSpaceLightPos0;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightPositionRange;
- 03-29 21:26:57.938: D/Unity(4367): #line 115
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosX0;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosY0;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosZ0;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_4LightAtten0;
- 03-29 21:26:57.938: D/Unity(4367): #line 120
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightColor[8];
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightPosition[8];
- 03-29 21:26:57.938: D/Unity(4367): #line 128
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightAtten[8];
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpotDirection[8];
- 03-29 21:26:57.938: D/Unity(4367): #line 132
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAr;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAg;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAb;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBr;
- 03-29 21:26:57.938: D/Unity(4367): #line 136
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBg;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBb;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHC;
- 03-29 21:26:57.938: D/Unity(4367): #line 141
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_OcclusionMaskSelector;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ProbesOcclusion;
- 03-29 21:26:57.938: D/Unity(4367): #line 146
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor0;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor1;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor2;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor3;
- 03-29 21:26:57.938: D/Unity(4367): #line 153
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSpheres[4];
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSqRadii;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightShadowBias;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsNear;
- 03-29 21:26:57.938: D/Unity(4367): #line 157
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsFar;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToShadow[4];
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 _LightShadowData;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowFadeCenterAndType;
- 03-29 21:26:57.938: D/Unity(4367): #line 166
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_ObjectToWorld;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToObject;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LODFade;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_WorldTransformParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 200
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_transpose_modelview0;
- 03-29 21:26:57.938: D/Unity(4367): #line 208
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 glstate_lightmodel_ambient;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientSky;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientEquator;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientGround;
- 03-29 21:26:57.938: D/Unity(4367): #line 212
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_IndirectSpecColor;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_projection;
- 03-29 21:26:57.938: D/Unity(4367): #line 216
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixV;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixInvV;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixVP;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp int unity_StereoEyeIndex;
- 03-29 21:26:57.938: D/Unity(4367): #line 222
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ShadowColor;
- 03-29 21:26:57.938: D/Unity(4367): #line 229
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_FogColor;
- 03-29 21:26:57.938: D/Unity(4367): #line 234
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_FogParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 242
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_Lightmap;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_LightmapInd;
- 03-29 21:26:57.938: D/Unity(4367): #line 256
- 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicLightmap;
- 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicDirectionality;
- 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicNormal;
- 03-29 21:26:57.938: D/Unity(4367): #line 261
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightmapST;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DynamicLightmapST;
- 03-29 21:26:57.938: D/Unity(4367): #line 269
- 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube0;
- 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube1;
- 03-29 21:26:57.938: D/Unity(4367): #line 273
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMax;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMin;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_ProbePosition;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube0_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 278
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMax;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMin;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_ProbePosition;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube1_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 9
- 03-29 21:26:57.938: D/Unity(4367): #line 14
- 03-29 21:26:57.938: D/Unity(4367): #line 77
- 03-29 21:26:57.938: D/Unity(4367): #line 86
- 03-29 21:26:57.938: D/Unity(4367): #line 96
- 03-29 21:26:57.938: D/Unity(4367): #line 105
- 03-29 21:26:57.938: D/Unity(4367): #line 117
- 03-29 21:26:57.938: D/Unity(4367): #line 128
- 03-29 21:26:57.938: D/Unity(4367): #line 134
- 03-29 21:26:57.938: D/Unity(4367): #line 140
- 03-29 21:26:57.938: D/Unity(4367): #line 144
- 03-29 21:26:57.938: D/Unity(4367): #line 150
- 03-29 21:26:57.938: D/Unity(4367): #line 156
- 03-29 21:26:57.938: D/Unity(4367): #line 162
- 03-29 21:26:57.938: D/Unity(4367): #line 168
- 03-29 21:26:57.938: D/Unity(4367): #line 179
- 03-29 21:26:57.938: D/Unity(4367): #line 194
- 03-29 21:26:57.938: D/Unity(4367): #line 201
- 03-29 21:26:57.938: D/Unity(4367): #line 216
- 03-29 21:26:57.938: D/Unity(4367): #line 223
- 03-29 21:26:57.938: D/Unity(4367): #line 230
- 03-29 21:26:57.938: D/Unity(4367): #line 248
- 03-29 21:26:57.938: D/Unity(4367): #line 284
- 03-29 21:26:57.938: D/Unity(4367): #line 313
- 03-29 21:26:57.938: D/Unity(4367): #line 319
- 03-29 21:26:57.938: D/Unity(4367): #line 332
- 03-29 21:26:57.938: D/Unity(4367): #line 350
- 03-29 21:26:57.938: D/Unity(4367): #line 366
- 03-29 21:26:57.938: D/Unity(4367): #line 420
- 03-29 21:26:57.938: D/Unity(4367): #line 446
- 03-29 21:26:57.938: D/Unity(4367): #line 457
- 03-29 21:26:57.938: D/Unity(4367): #line 466
- 03-29 21:26:57.938: D/Unity(4367): #line 473
- 03-29 21:26:57.938: D/Unity(4367): #line 478
- 03-29 21:26:57.938: D/Unity(4367): #line 495
- 03-29 21:26:57.938: D/Unity(4367): #line 515
- 03-29 21:26:57.938: D/Unity(4367): #line 530
- 03-29 21:26:57.938: D/Unity(4367): #line 535
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_Lightmap_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 546
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_DynamicLightmap_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 553
- 03-29 21:26:57.938: D/Unity(4367): #line 563
- 03-29 21:26:57.938: D/Unity(4367): #line 578
- 03-29 21:26:57.938: D/Unity(4367): #line 587
- 03-29 21:26:57.938: D/Unity(4367): #line 594
- 03-29 21:26:57.938: D/Unity(4367): #line 603
- 03-29 21:26:57.938: D/Unity(4367): #line 611
- 03-29 21:26:57.938: D/Unity(4367): #line 620
- 03-29 21:26:57.938: D/Unity(4367): #line 639
- 03-29 21:26:57.938: D/Unity(4367): #line 645
- 03-29 21:26:57.938: D/Unity(4367): #line 653
- 03-29 21:26:57.938: D/Unity(4367): #line 664
- 03-29 21:26:57.938: D/Unity(4367): #line 669
- 03-29 21:26:57.938: D/Unity(4367): #line 730
- 03-29 21:26:57.938: D/Unity(4367): #line 736
- 03-29 21:26:57.938: D/Unity(4367): #line 747
- 03-29 21:26:57.938: D/Unity(4367): #line 778
- 03-29 21:26:57.938: D/Unity(4367): #line 786
- 03-29 21:26:57.938: D/Unity(4367): #line 790
- 03-29 21:26:57.938: D/Unity(4367): #line 796
- 03-29 21:26:57.938: D/Unity(4367): #line 805
- 03-29 21:26:57.938: D/Unity(4367): #line 815
- 03-29 21:26:57.938: D/Unity(4367): #line 841
- 03-29 21:26:57.938: D/Unity(4367): #line 847
- 03-29 21:26:57.938: D/Unity(4367): #line 25
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 _Color;
- 03-29 21:26:57.938: D/Unity(4367): #line 37
- 03-29 21:26:57.938: D/Unity(4367): #line 9
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 UnityObjectToClipPos( in highp vec3 pos ) {
- 03-29 21:26:57.938: D/Unity(4367): return (unity_MatrixVP * (unity_ObjectToWorld * vec4( pos, 1.0)));
- 03-29 21:26:57.938: D/Unity(4367): }
- 03-29 21:26:57.938: D/Unity(4367): #line 14
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 UnityObjectToClipPos( in highp vec4 pos ) {
- 03-29 21:26:57.938: D/Unity(4367): return UnityObjectToClipPos( pos.xyz);
- 03-29 21:26:57.938: D/Unity(4367): }
- 03-29 21:26:57.938: D/Unity(4367): #line 37
- 03-29 21:26:57.938: D/Unity(4367): v2f vert( in input v ) {
- 03-29 21:26:57.938: D/Unity(4367): v2f o;
- 03-29 21:26:57.938: D/Unity(4367): o.pos = UnityObjectToClipPos( v.vertex);
- 03-29 21:26:57.938: D/Unity(4367): o.color = (v.color * _Color);
- 03-29 21:26:57.938: D/Unity(4367): #line 41
- 03-29 21:26:57.938: D/Unity(4367): return o;
- 03-29 21:26:57.938: D/Unity(4367): }
- 03-29 21:26:57.938: D/Unity(4367): varying lowp vec4 xlv_COLOR0;
- 03-29 21:26:57.938: D/Unity(4367): void main() {
- 03-29 21:26:57.938: D/Unity(4367): v2f xl_retval;
- 03-29 21:26:57.938: D/Unity(4367): input xlt_v;
- 03-29 21:26:57.938: D/Unity(4367): xlt_v.vertex = vec4(gl_Vertex);
- 03-29 21:26:57.938: D/Unity(4367): xlt_v.color = vec4(gl_Color);
- 03-29 21:26:57.938: D/Unity(4367): xl_retval = vert( xlt_v);
- 03-29 21:26:57.938: D/Unity(4367): gl_Position = vec4(xl_retval.pos);
- 03-29 21:26:57.938: D/Unity(4367): xlv_COLOR0 = vec4(xl_retval.color);
- 03-29 21:26:57.938: D/Unity(4367): }
- 03-29 21:26:57.938: D/Unity(4367): /* HLSL2GLSL - NOTE: GLSL optimization failed
- 03-29 21:26:57.938: D/Unity(4367): (28,8): error: illegal use of reserved word `input'
- 03-29 21:26:57.938: D/Unity(4367): (28,8): error: syntax error, unexpected ERROR_TOK, expecting IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER or '{'
- 03-29 21:26:57.938: D/Unity(4367): */
- 03-29 21:26:57.938: D/Unity(4367): -------- failed compiling:
- 03-29 21:26:57.938: D/Unity(4367): vertex shader
- 03-29 21:26:57.938: D/Unity(4367): 0:27: L0001: Expected token '{', found 'input'
- 03-29 21:26:57.938: D/Unity(4367): -------- Shader compilation failed
- 03-29 21:26:57.938: D/Unity(4367): #version 100
- 03-29 21:26:57.938: D/Unity(4367): precision mediump float;
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_TARGET
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_TARGET 20
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_DXT5nm
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_DXT5nm 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_RGBM
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_RGBM 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_SCREENSPACE_SHADOWS
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_SCREENSPACE_SHADOWS 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_PBS_USE_BRDF3
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_PBS_USE_BRDF3 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_FULL_STANDARD_SHADER
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_FULL_STANDARD_SHADER 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_MOBILE
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_MOBILE 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_HARDWARE_TIER1
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_HARDWARE_TIER1 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_COLORSPACE_GAMMA
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_COLORSPACE_GAMMA 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_VERSION
- 03-29 21:26:57.938: D/Unity(4367): #define UNITY_VERSION 560
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_STAGE_VERTEX
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_STAGE_VERTEX 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_GLES
- 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_GLES 1
- 03-29 21:26:57.938: D/Unity(4367): #endif
- 03-29 21:26:57.938: D/Unity(4367): #line 440
- 03-29 21:26:57.938: D/Unity(4367): struct v2f_vertex_lit {
- 03-29 21:26:57.938: D/Unity(4367): highp vec2 uv;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 diff;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 spec;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 724
- 03-29 21:26:57.938: D/Unity(4367): struct v2f_img {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
- 03-29 21:26:57.938: D/Unity(4367): mediump vec2 uv;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 718
- 03-29 21:26:57.938: D/Unity(4367): struct appdata_img {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
- 03-29 21:26:57.938: D/Unity(4367): mediump vec2 texcoord;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 32
- 03-29 21:26:57.938: D/Unity(4367): struct v2f {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 27
- 03-29 21:26:57.938: D/Unity(4367): struct input {
- 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
- 03-29 21:26:57.938: D/Unity(4367): };
- 03-29 21:26:57.938: D/Unity(4367): #line 46
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _Time;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _SinTime;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _CosTime;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DeltaTime;
- 03-29 21:26:57.938: D/Unity(4367): #line 52
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec3 _WorldSpaceCameraPos;
- 03-29 21:26:57.938: D/Unity(4367): #line 59
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ProjectionParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 65
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ScreenParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 77
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ZBufferParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 83
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_OrthoParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 88
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_CameraWorldClipPlanes[6];
- 03-29 21:26:57.938: D/Unity(4367): #line 94
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraProjection;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraInvProjection;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToCamera;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraToWorld;
- 03-29 21:26:57.938: D/Unity(4367): #line 110
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _WorldSpaceLightPos0;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightPositionRange;
- 03-29 21:26:57.938: D/Unity(4367): #line 115
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosX0;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosY0;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosZ0;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_4LightAtten0;
- 03-29 21:26:57.938: D/Unity(4367): #line 120
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightColor[8];
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightPosition[8];
- 03-29 21:26:57.938: D/Unity(4367): #line 128
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightAtten[8];
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpotDirection[8];
- 03-29 21:26:57.938: D/Unity(4367): #line 132
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAr;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAg;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAb;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBr;
- 03-29 21:26:57.938: D/Unity(4367): #line 136
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBg;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBb;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHC;
- 03-29 21:26:57.938: D/Unity(4367): #line 141
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_OcclusionMaskSelector;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ProbesOcclusion;
- 03-29 21:26:57.938: D/Unity(4367): #line 146
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor0;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor1;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor2;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor3;
- 03-29 21:26:57.938: D/Unity(4367): #line 153
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSpheres[4];
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSqRadii;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightShadowBias;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsNear;
- 03-29 21:26:57.938: D/Unity(4367): #line 157
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsFar;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToShadow[4];
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 _LightShadowData;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowFadeCenterAndType;
- 03-29 21:26:57.938: D/Unity(4367): #line 166
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_ObjectToWorld;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToObject;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LODFade;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_WorldTransformParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 200
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_transpose_modelview0;
- 03-29 21:26:57.938: D/Unity(4367): #line 208
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 glstate_lightmodel_ambient;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientSky;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientEquator;
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientGround;
- 03-29 21:26:57.938: D/Unity(4367): #line 212
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_IndirectSpecColor;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_projection;
- 03-29 21:26:57.938: D/Unity(4367): #line 216
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixV;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixInvV;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixVP;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp int unity_StereoEyeIndex;
- 03-29 21:26:57.938: D/Unity(4367): #line 222
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ShadowColor;
- 03-29 21:26:57.938: D/Unity(4367): #line 229
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_FogColor;
- 03-29 21:26:57.938: D/Unity(4367): #line 234
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_FogParams;
- 03-29 21:26:57.938: D/Unity(4367): #line 242
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_Lightmap;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_LightmapInd;
- 03-29 21:26:57.938: D/Unity(4367): #line 256
- 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicLightmap;
- 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicDirectionality;
- 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicNormal;
- 03-29 21:26:57.938: D/Unity(4367): #line 261
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightmapST;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DynamicLightmapST;
- 03-29 21:26:57.938: D/Unity(4367): #line 269
- 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube0;
- 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube1;
- 03-29 21:26:57.938: D/Unity(4367): #line 273
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMax;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMin;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_ProbePosition;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube0_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 278
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMax;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMin;
- 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_ProbePosition;
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube1_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 9
- 03-29 21:26:57.938: D/Unity(4367): #line 14
- 03-29 21:26:57.938: D/Unity(4367): #line 77
- 03-29 21:26:57.938: D/Unity(4367): #line 86
- 03-29 21:26:57.938: D/Unity(4367): #line 96
- 03-29 21:26:57.938: D/Unity(4367): #line 105
- 03-29 21:26:57.938: D/Unity(4367): #line 117
- 03-29 21:26:57.938: D/Unity(4367): #line 128
- 03-29 21:26:57.938: D/Unity(4367): #line 134
- 03-29 21:26:57.938: D/Unity(4367): #line 140
- 03-29 21:26:57.938: D/Unity(4367): #line 144
- 03-29 21:26:57.938: D/Unity(4367): #line 150
- 03-29 21:26:57.938: D/Unity(4367): #line 156
- 03-29 21:26:57.938: D/Unity(4367): #line 162
- 03-29 21:26:57.938: D/Unity(4367): #line 168
- 03-29 21:26:57.938: D/Unity(4367): #line 179
- 03-29 21:26:57.938: D/Unity(4367): #line 194
- 03-29 21:26:57.938: D/Unity(4367): #line 201
- 03-29 21:26:57.938: D/Unity(4367): #line 216
- 03-29 21:26:57.938: D/Unity(4367): #line 223
- 03-29 21:26:57.938: D/Unity(4367): #line 230
- 03-29 21:26:57.938: D/Unity(4367): #line 248
- 03-29 21:26:57.938: D/Unity(4367): #line 284
- 03-29 21:26:57.938: D/Unity(4367): #line 313
- 03-29 21:26:57.938: D/Unity(4367): #line 319
- 03-29 21:26:57.938: D/Unity(4367): #line 332
- 03-29 21:26:57.938: D/Unity(4367): #line 350
- 03-29 21:26:57.938: D/Unity(4367): #line 366
- 03-29 21:26:57.938: D/Unity(4367): #line 420
- 03-29 21:26:57.938: D/Unity(4367): #line 446
- 03-29 21:26:57.938: D/Unity(4367): #line 457
- 03-29 21:26:57.938: D/Unity(4367): #line 466
- 03-29 21:26:57.938: D/Unity(4367): #line 473
- 03-29 21:26:57.938: D/Unity(4367): #line 478
- 03-29 21:26:57.938: D/Unity(4367): #line 495
- 03-29 21:26:57.938: D/Unity(4367): #line 515
- 03-29 21:26:57.938: D/Unity(4367): #line 530
- 03-29 21:26:57.938: D/Unity(4367): #line 535
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_Lightmap_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 546
- 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_DynamicLightmap_HDR;
- 03-29 21:26:57.938: D/Unity(4367): #line 553
- 03-29 21:26:57.938: D/Unity(4367): #line 563
- 03-29 21:26:57.938: D/Unity(4367): #line 578
- 03-29 21:26:57.938: D/Unity(4367): #line 587
- 03-29 21:26:57.938: D/Unity(4367): #line 594
- 03-29 21:26:57.938: D/Unity(4367): #line 603
- 03-29 21:26:57.938: D/Unity(4367): #line 611
- 03-29 21:26:57.938: D/Unity(4367): #line 620
- 03-29 21:26:57.938: D/Unity(4367): #line 639
- 03-29 21:26:57.938: D/Unity(4367): #line 645
- 03-29 21:26:57.938: D/Unity(4367): #line 653
- 03-29 21:26:57.938: D/Unity(4367): #line 664
- 03-29 21:26:57.938: D/Unity(4367): #line 669
- 03-29 21:26:57.938: D/Unity(4367): #line 730
- 03-29 21:26:57.938: D/Unity(4367): #line 736
- 03-29 21:26:57.938: D/Unity(4367): #line 747
- 03-29 21:26:57.938: D/Unity(4367): #line 778
- 03-29 21:26:57.938: D/Unity(4367): #line 786
- 03-29 21:26:57.938: D/Unity(4367): #line 790
- 03-29 21:26:57.938: D/Unity(4367): #line 796
- 03-29 21:26:57.938: D/Unity(4367): #line 805
- 03-29 21:26:57.938: D/Unity(4367): #line 815
- 03-29 21:26:57.938: D/Unity(4367): #line 841
- 03-29 21:26:57.938: D/Unity(4367): #line 847
- 03-29 21:26:57.938: D/Unity(4367): #line 25
- 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 _Color;
- 03-29 21:26:57.938: D/Unity(4367): #line 37
- 03-29 21:26:57.938: D/Unity(4367): #line 44
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 frag( in v2f i ) {
- 03-29 21:26:57.938: D/Unity(4367): #line 46
- 03-29 21:26:57.938: D/Unity(4367): return i.color;
- 03-29 21:26:57.938: D/Unity(4367): }
- 03-29 21:26:57.938: D/Unity(4367): varying lowp vec4 xlv_COLOR0;
- 03-29 21:26:57.938: D/Unity(4367): void main() {
- 03-29 21:26:57.938: D/Unity(4367): lowp vec4 xl_retval;
- 03-29 21:26:57.938: D/Unity(4367): v2f xlt_i;
- 03-29 21:26:57.938: D/Unity(4367): xlt_i.pos = vec4(0.0);
- 03-29 21:26:57.938: D/Unity(4367): xlt_i.color = vec4(xlv_COLOR0);
- 03-29 21:26:57.938: D/Unity(4367): xl_retval = frag( xlt_i);
- 03-29 21:26:57.938: D/Unity(4367): gl_FragData[0] = vec4(xl_retval);
- 03-29 21:26:57.938: D/Unity(4367): }
- 03-29 21:26:57.938: D/Unity(4367): /* HLSL2GLSL - NOTE: GLSL optimization failed
- 03-29 21:26:57.938: D/Unity(4367): (28,8): error: illegal use of reserved word `input'
- 03-29 21:26:57.938: D/Unity(4367): (28,8): error: syntax error, unexpected ERROR_TOK, expecting IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER or '{'
- 03-29 21:26:57.938: D/Unity(4367): */
- 03-29 21:26:57.938: D/Unity(4367): -------- failed compiling:
- 03-29 21:26:57.938: D/Unity(4367): fragment evaluation shader
- 03-29 21:26:57.938: D/Unity(4367): 0:441: P0004: High precision not supported, instead compiling high precision as medium precision
- 03-29 21:26:57.938: D/Unity(4367): 0:27: L0001: Expected token '{', found 'input'
- 03-29 21:26:57.938: D/Unity(4367): Note: Creation of internal variant of shader 'Custom/Vertex shadow' failed.
- 03-29 21:26:57.938: D/Unity(4367): WARNING: Shader
- 03-29 21:26:57.938: D/Unity(4367): Unsupported: 'Custom/Vertex shadow' - Pass '' has no vertex shader
- 03-29 21:26:57.938: D/Unity(4367): ERROR: Shader
- 03-29 21:26:57.943: D/Unity(4367): Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
- 03-29 21:26:57.943: D/Unity(4367): WARNING: Shader
- 03-29 21:26:57.943: D/Unity(4367): Unsupported: 'Custom/Vertex shadow' - Setting to default shader.
- 03-29 21:26:57.948: D/Unity(4367): WARNING: Shader
- 03-29 21:26:57.948: D/Unity(4367): Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAEXTERNAL_TO_RGBA' has no vertex shader
- 03-29 21:26:57.958: D/Unity(4367): WARNING: Shader
- 03-29 21:26:57.958: D/Unity(4367): Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- 03-29 21:26:57.958: D/Unity(4367): WARNING: Shader
- 03-29 21:26:57.958: D/Unity(4367): Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- 03-29 21:26:57.958: D/Unity(4367): PlayerInitEngineGraphics OK
- 03-29 21:26:57.958: D/Unity(4367): Found 11 native sensors
- 03-29 21:26:57.958: D/Unity(4367): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC Acceleration Sensor / STMicroelectronics
- 03-29 21:26:57.963: D/Unity(4367): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC Acceleration Sensor / STMicroelectronics
- 03-29 21:27:00.053: D/Unity(4367): UnloadTime: 23.575001 ms
- 03-29 21:27:00.078: D/Unity(4367): UUID: 5eb5565ddc954528 => f3d164dd95a4e67c8e263d694a68604d
- 03-29 21:27:00.203: D/dalvikvm(4367): GC_FOR_ALLOC freed 347K, 17% free 7772K/9292K, paused 17ms, total 18ms
- 03-29 21:27:00.488: D/Unity(4367): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC Acceleration Sensor / STMicroelectronics
- 03-29 21:27:00.513: D/Unity(4367): Choreographer available: Enabling VSYNC timing
- 03-29 21:27:00.793: D/dalvikvm(4367): GC_FOR_ALLOC freed 295K, 16% free 7988K/9456K, paused 11ms, total 11ms
- 03-29 21:27:03.238: D/dalvikvm(4367): GC_FOR_ALLOC freed 525K, 18% free 7977K/9676K, paused 31ms, total 32ms
- 03-29 21:27:18.198: D/Unity(4367): Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- 03-29 21:27:18.288: D/Unity(4367): UnloadTime: 60.738003 ms
- 03-29 21:27:18.428: D/Unity(4367): System memory in use before: 28.1 MB.
- 03-29 21:27:18.438: D/Unity(4367): System memory in use after: 28.2 MB.
- 03-29 21:27:18.438: D/Unity(4367): Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1999.
- 03-29 21:27:18.438: D/Unity(4367): Total: 8.177000 ms (FindLiveObjects: 0.503000 ms CreateObjectMapping: 0.178000 ms MarkObjects: 7.367000 ms DeleteObjects: 0.115000 ms)
- 03-29 21:27:18.438: D/Unity(4367): Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- 03-29 21:27:18.823: W/Unity(4367): No challenge
- 03-29 21:27:18.823: W/Unity(4367): UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- 03-29 21:27:18.823: W/Unity(4367): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- 03-29 21:27:18.823: W/Unity(4367): UnityEngine.Logger:Log(LogType, Object)
- 03-29 21:27:18.823: W/Unity(4367): UnityEngine.Debug:LogWarning(Object)
- 03-29 21:27:18.823: W/Unity(4367): CheckTargetCombinationChallengeCondition:Initialize() (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\CheckTargetCombinationChallengeCondition.cs:51)
- 03-29 21:27:18.823: W/Unity(4367): Entitas.Systems:Initialize() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\Systems.cs:55)
- 03-29 21:27:18.823: W/Unity(4367): Game:Start() (at D:\Repositories\ChineseTower\Assets\Scripts\Staff\Game.cs:40)
- 03-29 21:27:18.823: W/Unity(4367):
- 03-29 21:27:18.823: W/Unity(4367): (Filename: D Line: 0)
- 03-29 21:27:19.168: I/Unity(4367): Tower state: 7h ts 9d qh 3d
- 03-29 21:27:19.168: I/Unity(4367): UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- 03-29 21:27:19.168: I/Unity(4367): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- 03-29 21:27:19.168: I/Unity(4367): UnityEngine.Logger:LogFormat(LogType, String, Object[])
- 03-29 21:27:19.168: I/Unity(4367): UnityEngine.Debug:LogFormat(String, Object[])
- 03-29 21:27:19.168: I/Unity(4367): Saver:Deserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:72)
- 03-29 21:27:19.168: I/Unity(4367): Saver:TryDeserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:51)
- 03-29 21:27:19.168: I/Unity(4367): InitGameSystem:Fill() (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:31)
- 03-29 21:27:19.168: I/Unity(4367): InitGameSystem:Execute(List`1) (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:63)
- 03-29 21:27:19.168: I/Unity(4367): Entitas.ReactiveSystem`1:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\ReactiveSystem.cs:68)
- 03-29 21:27:19.168: I/Unity(4367): Entitas.Systems:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\Systems.cs:63)
- 03-29 21:27:19.168: I/Unity(4367): Game:Update() (at D:\Repositories\ChineseTower\Assets\Scripts\Staff\Game.cs:57)
- 03-29 21:27:19.168: I/Unity(4367):
- 03-29 21:27:19.168: I/Unity(4367): (Filename: D Line: 0)
- 03-29 21:27:19.218: I/Unity(4367): Hand state: 9c 4c 9s td As kc
- 03-29 21:27:19.218: I/Unity(4367): UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
- 03-29 21:27:19.218: I/Unity(4367): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- 03-29 21:27:19.218: I/Unity(4367): UnityEngine.Logger:LogFormat(LogType, String, Object[])
- 03-29 21:27:19.218: I/Unity(4367): UnityEngine.Debug:LogFormat(String, Object[])
- 03-29 21:27:19.218: I/Unity(4367): Saver:Deserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:79)
- 03-29 21:27:19.218: I/Unity(4367): Saver:TryDeserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:51)
- 03-29 21:27:19.218: I/Unity(4367): InitGameSystem:Fill() (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:31)
- 03-29 21:27:19.218: I/Unity(4367): InitGameSystem:Execute(List`1) (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:63)
- 03-29 21:27:19.218: I/Unity(4367): Entitas.ReactiveSystem`1:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\ReactiveSystem.cs:68)
- 03-29 21:27:19.218: I/Unity(4367): Entitas.Systems:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\Systems.cs:63)
- 03-29 21:27:19.218: I/Unity(4367): Game:Update() (at D:\Repositories\ChineseTower\Assets\Scripts\Staff\Game.cs:57)
- 03-29 21:27:19.218: I/Unity(4367):
- 03-29 21:27:19.218: I/Unity(4367): (Filename: D Line: 0)
- 03-29 21:27:26.238: D/dalvikvm(4367): GC_FOR_ALLOC freed 519K, 18% free 7970K/9676K, paused 32ms, total 33ms
- 03-29 21:28:07.308: D/dalvikvm(4367): GC_FOR_ALLOC freed 514K, 18% free 7967K/9676K, paused 35ms, total 36ms
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