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shadows_bug_log

Mar 29th, 2017
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  1. 03-29 21:26:48.673: W/dalvikvm(4367): No implementation found for native Ldalvik/system/VMRuntime;.pauseGc:(Ljava/lang/String;)I
  2. 03-29 21:26:48.673: E/ActivityThread(4367): Pause GC
  3. 03-29 21:26:48.673: E/ActivityThread(4367): java.lang.reflect.InvocationTargetException
  4. 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invokeNative(Native Method)
  5. 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invoke(Method.java:515)
  6. 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.pauseGC(ActivityThread.java:5525)
  7. 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2324)
  8. 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2471)
  9. 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.access$900(ActivityThread.java:175)
  10. 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1308)
  11. 03-29 21:26:48.673: E/ActivityThread(4367): at android.os.Handler.dispatchMessage(Handler.java:102)
  12. 03-29 21:26:48.673: E/ActivityThread(4367): at android.os.Looper.loop(Looper.java:146)
  13. 03-29 21:26:48.673: E/ActivityThread(4367): at android.app.ActivityThread.main(ActivityThread.java:5602)
  14. 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invokeNative(Native Method)
  15. 03-29 21:26:48.673: E/ActivityThread(4367): at java.lang.reflect.Method.invoke(Method.java:515)
  16. 03-29 21:26:48.673: E/ActivityThread(4367): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
  17. 03-29 21:26:48.673: E/ActivityThread(4367): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
  18. 03-29 21:26:48.673: E/ActivityThread(4367): at dalvik.system.NativeStart.main(Native Method)
  19. 03-29 21:26:48.673: E/ActivityThread(4367): Caused by: java.lang.UnsatisfiedLinkError: Native method not found: dalvik.system.VMRuntime.pauseGc:(Ljava/lang/String;)I
  20. 03-29 21:26:48.673: E/ActivityThread(4367): at dalvik.system.VMRuntime.pauseGc(Native Method)
  21. 03-29 21:26:48.673: E/ActivityThread(4367): ... 15 more
  22. 03-29 21:26:48.688: D/dalvikvm(4367): Trying to load lib /mnt/asec/com.ChineseTower.ChineseTower-1/lib/libmain.so 0x424d76f0
  23. 03-29 21:26:48.688: D/dalvikvm(4367): Added shared lib /mnt/asec/com.ChineseTower.ChineseTower-1/lib/libmain.so 0x424d76f0
  24. 03-29 21:26:48.698: I/Unity(4367): splash_mode = 0 (integer)
  25. 03-29 21:26:48.698: I/Unity(4367): useObb = False (bool)
  26. 03-29 21:26:48.698: I/Unity(4367): showSplash = True (bool)
  27. 03-29 21:26:48.838: I/Unity(4367): onResume
  28. 03-29 21:26:48.918: D/Unity(4367): SetWindow 0 0x5b834a70
  29. 03-29 21:26:48.918: D/Unity(4367): SetWindow 0 0x5b834a70
  30. 03-29 21:26:49.433: I/Unity(4367): windowFocusChanged: true
  31. 03-29 21:26:49.448: D/Unity(4367): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 1785mb
  32. 03-29 21:26:49.448: D/Unity(4367): SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
  33. 03-29 21:26:50.708: D/Unity(4367): [SHA1] 080c84ff22c834eb40cdf6c7e700422962015608 34160040 bytes ~ lib/armeabi-v7a/libunity.so
  34. 03-29 21:26:50.708: D/Unity(4367): [SHA1] f81962d07dbef5692f5446ea36ed5dc602734e69 25316 bytes ~ lib/armeabi-v7a/libmain.so
  35. 03-29 21:26:50.818: D/Unity(4367): [SHA1] 9a5cccffdbd3f9658d5348b55eb0e26781a06163 3770764 bytes ~ lib/armeabi-v7a/libmono.so
  36. 03-29 21:26:51.968: D/Unity(4367): [SHA1] 4d899e0890c6c906e3c9a6176fa4992a048849a4 38752508 bytes ~ lib/x86/libunity.so
  37. 03-29 21:26:51.968: D/Unity(4367): [SHA1] 1837f4a0d5da7332560e9c35fced3f85dc0d7c46 8120 bytes ~ lib/x86/libmain.so
  38. 03-29 21:26:52.058: D/Unity(4367): [SHA1] cf82822bb094886a661aca7ad285c41eeaebb15f 3640540 bytes ~ lib/x86/libmono.so
  39. 03-29 21:26:52.058: D/Unity(4367): Player data archive not found at `/mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/data.unity3d`, using local filesystem
  40. 03-29 21:26:52.058: D/Unity(4367): [EGL] Attaching window :0x5b834a70
  41. 03-29 21:26:52.058: D/Unity(4367): Mono path[0] = '/mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed'
  42. 03-29 21:26:52.058: D/Unity(4367): Mono config path = 'assets/bin/Data/Managed'
  43. 03-29 21:26:52.058: D/Unity(4367): PlayerConnection initialized from /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data (debug = 0)
  44. 03-29 21:26:52.058: D/Unity(4367): PlayerConnection initialized network socket : 0.0.0.0 55091
  45. 03-29 21:26:52.058: D/Unity(4367): PlayerConnection initialized unix socket : Unity-com.ChineseTower.ChineseTower
  46. 03-29 21:26:52.058: D/Unity(4367): Multi-casting "[IP] 192.168.22.244 [Port] 55091 [Flags] 3 [Guid] 2018080596 [EditorId] 76922444 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-N7100@192.168.22.244) [Debug] 1" to [225.0.0.222:54997]...
  47. 03-29 21:26:52.058: D/Unity(4367): Waiting for connection from host on [0.0.0.0:55091]...
  48. 03-29 21:26:57.073: D/Unity(4367): Timed out. Continuing without host connection.
  49. 03-29 21:26:57.073: D/Unity(4367): Started listening to [0.0.0.0:55091]
  50. 03-29 21:26:57.073: D/Unity(4367): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56596
  51. 03-29 21:26:57.228: D/Unity(4367): InitializeScriptEngine OK (63586ee0)
  52. 03-29 21:26:57.228: D/Unity(4367): PlayerConnection already initialized - listening to [0.0.0.0:55091]
  53. 03-29 21:26:57.243: D/Unity(4367): Player data archive not found at `assets/bin/Data/data.unity3d`, using local filesystem
  54. 03-29 21:26:57.248: D/Unity(4367): Unable to lookup library path for 'AudioPluginMsHRTF', native render plugin support disabled.
  55. 03-29 21:26:57.248: E/Unity(4367): Unable to find AudioPluginMsHRTF
  56. 03-29 21:26:57.248: D/Unity(4367): Unable to lookup library path for 'AudioPluginOculusSpatializer', native render plugin support disabled.
  57. 03-29 21:26:57.248: E/Unity(4367): Unable to find AudioPluginOculusSpatializer
  58. 03-29 21:26:57.248: D/Unity(4367): Unable to lookup library path for 'libAudioPluginOculusSpatializer', native render plugin support disabled.
  59. 03-29 21:26:57.248: E/Unity(4367): Unable to find libAudioPluginOculusSpatializer
  60. 03-29 21:26:57.248: D/Unity(4367): PlayerInitEngineNoGraphics OK
  61. 03-29 21:26:57.248: D/Unity(4367): AndroidGraphics::Startup window = 0x5b834a70
  62. 03-29 21:26:57.248: D/Unity(4367): [EGL] Attaching window :0x5b834a70
  63. 03-29 21:26:57.253: D/libEGL(4367): loaded /system/lib/egl/libEGL_mali.so
  64. 03-29 21:26:57.258: D/libEGL(4367): loaded /system/lib/egl/libGLESv1_CM_mali.so
  65. 03-29 21:26:57.263: D/libEGL(4367): loaded /system/lib/egl/libGLESv2_mali.so
  66. 03-29 21:26:57.263: E/(4367): Device driver API match
  67. 03-29 21:26:57.263: E/(4367): Device driver API version: 23
  68. 03-29 21:26:57.263: E/(4367): User space API version: 23
  69. 03-29 21:26:57.263: E/(4367): mali: REVISION=Linux-r3p2-01rel3 BUILD_DATE=Fri Mar 21 13:52:50 KST 2014
  70. 03-29 21:26:57.263: D/Unity(4367): [EGL] Request: ES 2.0 RGB0 000 0/0
  71. 03-29 21:26:57.268: D/Unity(4367): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
  72. 03-29 21:26:57.268: D/Unity(4367): GfxDevice: creating device client; threaded=1
  73. 03-29 21:26:57.268: D/Unity(4367): [EGL] Request: ES 2.0 RGB0 000 0/0
  74. 03-29 21:26:57.268: D/Unity(4367): [EGL] Found: ID[29] ES 2.0 RGB16 565 0/0
  75. 03-29 21:26:57.268: D/Unity(4367): [EGL] Request: ES 2.0 RGBA32 8888 0/0
  76. 03-29 21:26:57.268: D/Unity(4367): [EGL] Found: ID[30] ES 2.0 RGBA32 8888 0/0
  77. 03-29 21:26:57.318: D/Unity(4367): ANativeWindow: (720/1280) RequestedResolution: (0/0) EGLSurface: (720/1280)
  78. 03-29 21:26:57.343: D/Unity(4367): Renderer: Mali-400 MP
  79. 03-29 21:26:57.343: D/Unity(4367): Vendor: ARM
  80. 03-29 21:26:57.343: D/Unity(4367): Version: OpenGL ES 2.0
  81. 03-29 21:26:57.343: D/Unity(4367): GLES: 2
  82. 03-29 21:26:57.348: D/Unity(4367): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map
  83. 03-29 21:26:57.353: D/Unity(4367): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 1691546984
  84. 03-29 21:26:57.353: D/Unity(4367): [EGL] Attaching window :0x5b834a70
  85. 03-29 21:26:57.358: D/Unity(4367): Requested framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[on], samples[1]
  86. 03-29 21:26:57.358: D/Unity(4367): Created framebuffer: resolution[720x1280], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
  87. 03-29 21:26:57.358: D/Unity(4367): [EGL] Attaching window :0x5b834a70
  88. 03-29 21:26:57.358: D/Unity(4367): Initialize engine version: 5.6.0f2 (a7535b2c1eb6)
  89. 03-29 21:26:57.398: D/Unity(4367): AudioManager: Selecting AudioTrack output...
  90. 03-29 21:26:57.403: W/libc(4367): pthread_create sched_setscheduler call failed: Operation not permitted
  91. 03-29 21:26:57.408: D/Unity(4367): Begin MonoManager ReloadAssembly
  92. 03-29 21:26:57.438: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)
  93. 03-29 21:26:57.448: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain
  94. 03-29 21:26:57.518: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  95. 03-29 21:26:57.518: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  96. 03-29 21:26:57.528: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp.dll (this message is harmless)
  97. 03-29 21:26:57.533: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  98. 03-29 21:26:57.538: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.UI.dll (this message is harmless)
  99. 03-29 21:26:57.538: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  100. 03-29 21:26:57.548: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  101. 03-29 21:26:57.548: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  102. 03-29 21:26:57.548: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
  103. 03-29 21:26:57.548: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
  104. 03-29 21:26:57.548: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DemiLib.dll (this message is harmless)
  105. 03-29 21:26:57.553: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DemiLib.dll into Unity Child Domain
  106. 03-29 21:26:57.553: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween.dll (this message is harmless)
  107. 03-29 21:26:57.553: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween.dll into Unity Child Domain
  108. 03-29 21:26:57.553: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween43.dll (this message is harmless)
  109. 03-29 21:26:57.558: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween43.dll into Unity Child Domain
  110. 03-29 21:26:57.558: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween46.dll (this message is harmless)
  111. 03-29 21:26:57.558: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween46.dll into Unity Child Domain
  112. 03-29 21:26:57.558: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween50.dll (this message is harmless)
  113. 03-29 21:26:57.558: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTween50.dll into Unity Child Domain
  114. 03-29 21:26:57.563: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTweenPro.dll (this message is harmless)
  115. 03-29 21:26:57.563: D/Unity(4367): Loading /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/DOTweenPro.dll into Unity Child Domain
  116. 03-29 21:26:57.593: D/Unity(4367): - Completed reload, in 0.188 seconds
  117. 03-29 21:26:57.698: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)
  118. 03-29 21:26:57.718: D/Unity(4367): Platform assembly: /mnt/asec/com.ChineseTower.ChineseTower-1/pkg.apk/assets/bin/Data/Managed/System.dll (this message is harmless)
  119. 03-29 21:26:57.938: W/BlobCache(4367): set: not caching because valueSize is 0
  120. 03-29 21:26:57.938: W/BlobCache(4367): set: not caching because valueSize is 0
  121. 03-29 21:26:57.938: D/Unity(4367): -------- Shader compilation failed
  122. 03-29 21:26:57.938: D/Unity(4367): #version 100
  123. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_TARGET
  124. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_TARGET 20
  125. 03-29 21:26:57.938: D/Unity(4367): #endif
  126. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_DXT5nm
  127. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_DXT5nm 1
  128. 03-29 21:26:57.938: D/Unity(4367): #endif
  129. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_RGBM
  130. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_RGBM 1
  131. 03-29 21:26:57.938: D/Unity(4367): #endif
  132. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
  133. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
  134. 03-29 21:26:57.938: D/Unity(4367): #endif
  135. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_SCREENSPACE_SHADOWS
  136. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_SCREENSPACE_SHADOWS 1
  137. 03-29 21:26:57.938: D/Unity(4367): #endif
  138. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_PBS_USE_BRDF3
  139. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_PBS_USE_BRDF3 1
  140. 03-29 21:26:57.938: D/Unity(4367): #endif
  141. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_FULL_STANDARD_SHADER
  142. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_FULL_STANDARD_SHADER 1
  143. 03-29 21:26:57.938: D/Unity(4367): #endif
  144. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_MOBILE
  145. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_MOBILE 1
  146. 03-29 21:26:57.938: D/Unity(4367): #endif
  147. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_HARDWARE_TIER1
  148. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_HARDWARE_TIER1 1
  149. 03-29 21:26:57.938: D/Unity(4367): #endif
  150. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_COLORSPACE_GAMMA
  151. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_COLORSPACE_GAMMA 1
  152. 03-29 21:26:57.938: D/Unity(4367): #endif
  153. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_VERSION
  154. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_VERSION 560
  155. 03-29 21:26:57.938: D/Unity(4367): #endif
  156. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_STAGE_VERTEX
  157. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_STAGE_VERTEX 1
  158. 03-29 21:26:57.938: D/Unity(4367): #endif
  159. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_GLES
  160. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_GLES 1
  161. 03-29 21:26:57.938: D/Unity(4367): #endif
  162. 03-29 21:26:57.938: D/Unity(4367): #define gl_Vertex _glesVertex
  163. 03-29 21:26:57.938: D/Unity(4367): attribute vec4 _glesVertex;
  164. 03-29 21:26:57.938: D/Unity(4367): #define gl_Color _glesColor
  165. 03-29 21:26:57.938: D/Unity(4367): attribute vec4 _glesColor;
  166. 03-29 21:26:57.938: D/Unity(4367): #line 440
  167. 03-29 21:26:57.938: D/Unity(4367): struct v2f_vertex_lit {
  168. 03-29 21:26:57.938: D/Unity(4367): highp vec2 uv;
  169. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 diff;
  170. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 spec;
  171. 03-29 21:26:57.938: D/Unity(4367): };
  172. 03-29 21:26:57.938: D/Unity(4367): #line 724
  173. 03-29 21:26:57.938: D/Unity(4367): struct v2f_img {
  174. 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
  175. 03-29 21:26:57.938: D/Unity(4367): mediump vec2 uv;
  176. 03-29 21:26:57.938: D/Unity(4367): };
  177. 03-29 21:26:57.938: D/Unity(4367): #line 718
  178. 03-29 21:26:57.938: D/Unity(4367): struct appdata_img {
  179. 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
  180. 03-29 21:26:57.938: D/Unity(4367): mediump vec2 texcoord;
  181. 03-29 21:26:57.938: D/Unity(4367): };
  182. 03-29 21:26:57.938: D/Unity(4367): #line 32
  183. 03-29 21:26:57.938: D/Unity(4367): struct v2f {
  184. 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
  185. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
  186. 03-29 21:26:57.938: D/Unity(4367): };
  187. 03-29 21:26:57.938: D/Unity(4367): #line 27
  188. 03-29 21:26:57.938: D/Unity(4367): struct input {
  189. 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
  190. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
  191. 03-29 21:26:57.938: D/Unity(4367): };
  192. 03-29 21:26:57.938: D/Unity(4367): #line 46
  193. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _Time;
  194. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _SinTime;
  195. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _CosTime;
  196. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DeltaTime;
  197. 03-29 21:26:57.938: D/Unity(4367): #line 52
  198. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec3 _WorldSpaceCameraPos;
  199. 03-29 21:26:57.938: D/Unity(4367): #line 59
  200. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ProjectionParams;
  201. 03-29 21:26:57.938: D/Unity(4367): #line 65
  202. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ScreenParams;
  203. 03-29 21:26:57.938: D/Unity(4367): #line 77
  204. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ZBufferParams;
  205. 03-29 21:26:57.938: D/Unity(4367): #line 83
  206. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_OrthoParams;
  207. 03-29 21:26:57.938: D/Unity(4367): #line 88
  208. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_CameraWorldClipPlanes[6];
  209. 03-29 21:26:57.938: D/Unity(4367): #line 94
  210. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraProjection;
  211. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraInvProjection;
  212. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToCamera;
  213. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraToWorld;
  214. 03-29 21:26:57.938: D/Unity(4367): #line 110
  215. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _WorldSpaceLightPos0;
  216. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightPositionRange;
  217. 03-29 21:26:57.938: D/Unity(4367): #line 115
  218. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosX0;
  219. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosY0;
  220. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosZ0;
  221. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_4LightAtten0;
  222. 03-29 21:26:57.938: D/Unity(4367): #line 120
  223. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightColor[8];
  224. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightPosition[8];
  225. 03-29 21:26:57.938: D/Unity(4367): #line 128
  226. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightAtten[8];
  227. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpotDirection[8];
  228. 03-29 21:26:57.938: D/Unity(4367): #line 132
  229. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAr;
  230. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAg;
  231. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAb;
  232. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBr;
  233. 03-29 21:26:57.938: D/Unity(4367): #line 136
  234. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBg;
  235. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBb;
  236. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHC;
  237. 03-29 21:26:57.938: D/Unity(4367): #line 141
  238. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_OcclusionMaskSelector;
  239. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ProbesOcclusion;
  240. 03-29 21:26:57.938: D/Unity(4367): #line 146
  241. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor0;
  242. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor1;
  243. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor2;
  244. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor3;
  245. 03-29 21:26:57.938: D/Unity(4367): #line 153
  246. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSpheres[4];
  247. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSqRadii;
  248. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightShadowBias;
  249. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsNear;
  250. 03-29 21:26:57.938: D/Unity(4367): #line 157
  251. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsFar;
  252. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToShadow[4];
  253. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 _LightShadowData;
  254. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowFadeCenterAndType;
  255. 03-29 21:26:57.938: D/Unity(4367): #line 166
  256. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_ObjectToWorld;
  257. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToObject;
  258. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LODFade;
  259. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_WorldTransformParams;
  260. 03-29 21:26:57.938: D/Unity(4367): #line 200
  261. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_transpose_modelview0;
  262. 03-29 21:26:57.938: D/Unity(4367): #line 208
  263. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 glstate_lightmodel_ambient;
  264. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientSky;
  265. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientEquator;
  266. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientGround;
  267. 03-29 21:26:57.938: D/Unity(4367): #line 212
  268. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_IndirectSpecColor;
  269. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_projection;
  270. 03-29 21:26:57.938: D/Unity(4367): #line 216
  271. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixV;
  272. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixInvV;
  273. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixVP;
  274. 03-29 21:26:57.938: D/Unity(4367): uniform highp int unity_StereoEyeIndex;
  275. 03-29 21:26:57.938: D/Unity(4367): #line 222
  276. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ShadowColor;
  277. 03-29 21:26:57.938: D/Unity(4367): #line 229
  278. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_FogColor;
  279. 03-29 21:26:57.938: D/Unity(4367): #line 234
  280. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_FogParams;
  281. 03-29 21:26:57.938: D/Unity(4367): #line 242
  282. 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_Lightmap;
  283. 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_LightmapInd;
  284. 03-29 21:26:57.938: D/Unity(4367): #line 256
  285. 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicLightmap;
  286. 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicDirectionality;
  287. 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicNormal;
  288. 03-29 21:26:57.938: D/Unity(4367): #line 261
  289. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightmapST;
  290. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DynamicLightmapST;
  291. 03-29 21:26:57.938: D/Unity(4367): #line 269
  292. 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube0;
  293. 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube1;
  294. 03-29 21:26:57.938: D/Unity(4367): #line 273
  295. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMax;
  296. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMin;
  297. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_ProbePosition;
  298. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube0_HDR;
  299. 03-29 21:26:57.938: D/Unity(4367): #line 278
  300. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMax;
  301. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMin;
  302. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_ProbePosition;
  303. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube1_HDR;
  304. 03-29 21:26:57.938: D/Unity(4367): #line 9
  305. 03-29 21:26:57.938: D/Unity(4367): #line 14
  306. 03-29 21:26:57.938: D/Unity(4367): #line 77
  307. 03-29 21:26:57.938: D/Unity(4367): #line 86
  308. 03-29 21:26:57.938: D/Unity(4367): #line 96
  309. 03-29 21:26:57.938: D/Unity(4367): #line 105
  310. 03-29 21:26:57.938: D/Unity(4367): #line 117
  311. 03-29 21:26:57.938: D/Unity(4367): #line 128
  312. 03-29 21:26:57.938: D/Unity(4367): #line 134
  313. 03-29 21:26:57.938: D/Unity(4367): #line 140
  314. 03-29 21:26:57.938: D/Unity(4367): #line 144
  315. 03-29 21:26:57.938: D/Unity(4367): #line 150
  316. 03-29 21:26:57.938: D/Unity(4367): #line 156
  317. 03-29 21:26:57.938: D/Unity(4367): #line 162
  318. 03-29 21:26:57.938: D/Unity(4367): #line 168
  319. 03-29 21:26:57.938: D/Unity(4367): #line 179
  320. 03-29 21:26:57.938: D/Unity(4367): #line 194
  321. 03-29 21:26:57.938: D/Unity(4367): #line 201
  322. 03-29 21:26:57.938: D/Unity(4367): #line 216
  323. 03-29 21:26:57.938: D/Unity(4367): #line 223
  324. 03-29 21:26:57.938: D/Unity(4367): #line 230
  325. 03-29 21:26:57.938: D/Unity(4367): #line 248
  326. 03-29 21:26:57.938: D/Unity(4367): #line 284
  327. 03-29 21:26:57.938: D/Unity(4367): #line 313
  328. 03-29 21:26:57.938: D/Unity(4367): #line 319
  329. 03-29 21:26:57.938: D/Unity(4367): #line 332
  330. 03-29 21:26:57.938: D/Unity(4367): #line 350
  331. 03-29 21:26:57.938: D/Unity(4367): #line 366
  332. 03-29 21:26:57.938: D/Unity(4367): #line 420
  333. 03-29 21:26:57.938: D/Unity(4367): #line 446
  334. 03-29 21:26:57.938: D/Unity(4367): #line 457
  335. 03-29 21:26:57.938: D/Unity(4367): #line 466
  336. 03-29 21:26:57.938: D/Unity(4367): #line 473
  337. 03-29 21:26:57.938: D/Unity(4367): #line 478
  338. 03-29 21:26:57.938: D/Unity(4367): #line 495
  339. 03-29 21:26:57.938: D/Unity(4367): #line 515
  340. 03-29 21:26:57.938: D/Unity(4367): #line 530
  341. 03-29 21:26:57.938: D/Unity(4367): #line 535
  342. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_Lightmap_HDR;
  343. 03-29 21:26:57.938: D/Unity(4367): #line 546
  344. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_DynamicLightmap_HDR;
  345. 03-29 21:26:57.938: D/Unity(4367): #line 553
  346. 03-29 21:26:57.938: D/Unity(4367): #line 563
  347. 03-29 21:26:57.938: D/Unity(4367): #line 578
  348. 03-29 21:26:57.938: D/Unity(4367): #line 587
  349. 03-29 21:26:57.938: D/Unity(4367): #line 594
  350. 03-29 21:26:57.938: D/Unity(4367): #line 603
  351. 03-29 21:26:57.938: D/Unity(4367): #line 611
  352. 03-29 21:26:57.938: D/Unity(4367): #line 620
  353. 03-29 21:26:57.938: D/Unity(4367): #line 639
  354. 03-29 21:26:57.938: D/Unity(4367): #line 645
  355. 03-29 21:26:57.938: D/Unity(4367): #line 653
  356. 03-29 21:26:57.938: D/Unity(4367): #line 664
  357. 03-29 21:26:57.938: D/Unity(4367): #line 669
  358. 03-29 21:26:57.938: D/Unity(4367): #line 730
  359. 03-29 21:26:57.938: D/Unity(4367): #line 736
  360. 03-29 21:26:57.938: D/Unity(4367): #line 747
  361. 03-29 21:26:57.938: D/Unity(4367): #line 778
  362. 03-29 21:26:57.938: D/Unity(4367): #line 786
  363. 03-29 21:26:57.938: D/Unity(4367): #line 790
  364. 03-29 21:26:57.938: D/Unity(4367): #line 796
  365. 03-29 21:26:57.938: D/Unity(4367): #line 805
  366. 03-29 21:26:57.938: D/Unity(4367): #line 815
  367. 03-29 21:26:57.938: D/Unity(4367): #line 841
  368. 03-29 21:26:57.938: D/Unity(4367): #line 847
  369. 03-29 21:26:57.938: D/Unity(4367): #line 25
  370. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 _Color;
  371. 03-29 21:26:57.938: D/Unity(4367): #line 37
  372. 03-29 21:26:57.938: D/Unity(4367): #line 9
  373. 03-29 21:26:57.938: D/Unity(4367): highp vec4 UnityObjectToClipPos( in highp vec3 pos ) {
  374. 03-29 21:26:57.938: D/Unity(4367): return (unity_MatrixVP * (unity_ObjectToWorld * vec4( pos, 1.0)));
  375. 03-29 21:26:57.938: D/Unity(4367): }
  376. 03-29 21:26:57.938: D/Unity(4367): #line 14
  377. 03-29 21:26:57.938: D/Unity(4367): highp vec4 UnityObjectToClipPos( in highp vec4 pos ) {
  378. 03-29 21:26:57.938: D/Unity(4367): return UnityObjectToClipPos( pos.xyz);
  379. 03-29 21:26:57.938: D/Unity(4367): }
  380. 03-29 21:26:57.938: D/Unity(4367): #line 37
  381. 03-29 21:26:57.938: D/Unity(4367): v2f vert( in input v ) {
  382. 03-29 21:26:57.938: D/Unity(4367): v2f o;
  383. 03-29 21:26:57.938: D/Unity(4367): o.pos = UnityObjectToClipPos( v.vertex);
  384. 03-29 21:26:57.938: D/Unity(4367): o.color = (v.color * _Color);
  385. 03-29 21:26:57.938: D/Unity(4367): #line 41
  386. 03-29 21:26:57.938: D/Unity(4367): return o;
  387. 03-29 21:26:57.938: D/Unity(4367): }
  388. 03-29 21:26:57.938: D/Unity(4367): varying lowp vec4 xlv_COLOR0;
  389. 03-29 21:26:57.938: D/Unity(4367): void main() {
  390. 03-29 21:26:57.938: D/Unity(4367): v2f xl_retval;
  391. 03-29 21:26:57.938: D/Unity(4367): input xlt_v;
  392. 03-29 21:26:57.938: D/Unity(4367): xlt_v.vertex = vec4(gl_Vertex);
  393. 03-29 21:26:57.938: D/Unity(4367): xlt_v.color = vec4(gl_Color);
  394. 03-29 21:26:57.938: D/Unity(4367): xl_retval = vert( xlt_v);
  395. 03-29 21:26:57.938: D/Unity(4367): gl_Position = vec4(xl_retval.pos);
  396. 03-29 21:26:57.938: D/Unity(4367): xlv_COLOR0 = vec4(xl_retval.color);
  397. 03-29 21:26:57.938: D/Unity(4367): }
  398. 03-29 21:26:57.938: D/Unity(4367): /* HLSL2GLSL - NOTE: GLSL optimization failed
  399. 03-29 21:26:57.938: D/Unity(4367): (28,8): error: illegal use of reserved word `input'
  400. 03-29 21:26:57.938: D/Unity(4367): (28,8): error: syntax error, unexpected ERROR_TOK, expecting IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER or '{'
  401. 03-29 21:26:57.938: D/Unity(4367): */
  402. 03-29 21:26:57.938: D/Unity(4367): -------- failed compiling:
  403. 03-29 21:26:57.938: D/Unity(4367): vertex shader
  404. 03-29 21:26:57.938: D/Unity(4367): 0:27: L0001: Expected token '{', found 'input'
  405. 03-29 21:26:57.938: D/Unity(4367): -------- Shader compilation failed
  406. 03-29 21:26:57.938: D/Unity(4367): #version 100
  407. 03-29 21:26:57.938: D/Unity(4367): precision mediump float;
  408. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_TARGET
  409. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_TARGET 20
  410. 03-29 21:26:57.938: D/Unity(4367): #endif
  411. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_DXT5nm
  412. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_DXT5nm 1
  413. 03-29 21:26:57.938: D/Unity(4367): #endif
  414. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_RGBM
  415. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_RGBM 1
  416. 03-29 21:26:57.938: D/Unity(4367): #endif
  417. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_FRAMEBUFFER_FETCH_AVAILABLE
  418. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_FRAMEBUFFER_FETCH_AVAILABLE 1
  419. 03-29 21:26:57.938: D/Unity(4367): #endif
  420. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_SCREENSPACE_SHADOWS
  421. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_SCREENSPACE_SHADOWS 1
  422. 03-29 21:26:57.938: D/Unity(4367): #endif
  423. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_PBS_USE_BRDF3
  424. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_PBS_USE_BRDF3 1
  425. 03-29 21:26:57.938: D/Unity(4367): #endif
  426. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_NO_FULL_STANDARD_SHADER
  427. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_NO_FULL_STANDARD_SHADER 1
  428. 03-29 21:26:57.938: D/Unity(4367): #endif
  429. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_MOBILE
  430. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_MOBILE 1
  431. 03-29 21:26:57.938: D/Unity(4367): #endif
  432. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_HARDWARE_TIER1
  433. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_HARDWARE_TIER1 1
  434. 03-29 21:26:57.938: D/Unity(4367): #endif
  435. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_COLORSPACE_GAMMA
  436. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_COLORSPACE_GAMMA 1
  437. 03-29 21:26:57.938: D/Unity(4367): #endif
  438. 03-29 21:26:57.938: D/Unity(4367): #ifndef UNITY_VERSION
  439. 03-29 21:26:57.938: D/Unity(4367): #define UNITY_VERSION 560
  440. 03-29 21:26:57.938: D/Unity(4367): #endif
  441. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_STAGE_VERTEX
  442. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_STAGE_VERTEX 1
  443. 03-29 21:26:57.938: D/Unity(4367): #endif
  444. 03-29 21:26:57.938: D/Unity(4367): #ifndef SHADER_API_GLES
  445. 03-29 21:26:57.938: D/Unity(4367): #define SHADER_API_GLES 1
  446. 03-29 21:26:57.938: D/Unity(4367): #endif
  447. 03-29 21:26:57.938: D/Unity(4367): #line 440
  448. 03-29 21:26:57.938: D/Unity(4367): struct v2f_vertex_lit {
  449. 03-29 21:26:57.938: D/Unity(4367): highp vec2 uv;
  450. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 diff;
  451. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 spec;
  452. 03-29 21:26:57.938: D/Unity(4367): };
  453. 03-29 21:26:57.938: D/Unity(4367): #line 724
  454. 03-29 21:26:57.938: D/Unity(4367): struct v2f_img {
  455. 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
  456. 03-29 21:26:57.938: D/Unity(4367): mediump vec2 uv;
  457. 03-29 21:26:57.938: D/Unity(4367): };
  458. 03-29 21:26:57.938: D/Unity(4367): #line 718
  459. 03-29 21:26:57.938: D/Unity(4367): struct appdata_img {
  460. 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
  461. 03-29 21:26:57.938: D/Unity(4367): mediump vec2 texcoord;
  462. 03-29 21:26:57.938: D/Unity(4367): };
  463. 03-29 21:26:57.938: D/Unity(4367): #line 32
  464. 03-29 21:26:57.938: D/Unity(4367): struct v2f {
  465. 03-29 21:26:57.938: D/Unity(4367): highp vec4 pos;
  466. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
  467. 03-29 21:26:57.938: D/Unity(4367): };
  468. 03-29 21:26:57.938: D/Unity(4367): #line 27
  469. 03-29 21:26:57.938: D/Unity(4367): struct input {
  470. 03-29 21:26:57.938: D/Unity(4367): highp vec4 vertex;
  471. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 color;
  472. 03-29 21:26:57.938: D/Unity(4367): };
  473. 03-29 21:26:57.938: D/Unity(4367): #line 46
  474. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _Time;
  475. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _SinTime;
  476. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _CosTime;
  477. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DeltaTime;
  478. 03-29 21:26:57.938: D/Unity(4367): #line 52
  479. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec3 _WorldSpaceCameraPos;
  480. 03-29 21:26:57.938: D/Unity(4367): #line 59
  481. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ProjectionParams;
  482. 03-29 21:26:57.938: D/Unity(4367): #line 65
  483. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ScreenParams;
  484. 03-29 21:26:57.938: D/Unity(4367): #line 77
  485. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _ZBufferParams;
  486. 03-29 21:26:57.938: D/Unity(4367): #line 83
  487. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_OrthoParams;
  488. 03-29 21:26:57.938: D/Unity(4367): #line 88
  489. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_CameraWorldClipPlanes[6];
  490. 03-29 21:26:57.938: D/Unity(4367): #line 94
  491. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraProjection;
  492. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraInvProjection;
  493. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToCamera;
  494. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_CameraToWorld;
  495. 03-29 21:26:57.938: D/Unity(4367): #line 110
  496. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _WorldSpaceLightPos0;
  497. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightPositionRange;
  498. 03-29 21:26:57.938: D/Unity(4367): #line 115
  499. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosX0;
  500. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosY0;
  501. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_4LightPosZ0;
  502. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_4LightAtten0;
  503. 03-29 21:26:57.938: D/Unity(4367): #line 120
  504. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightColor[8];
  505. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightPosition[8];
  506. 03-29 21:26:57.938: D/Unity(4367): #line 128
  507. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_LightAtten[8];
  508. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpotDirection[8];
  509. 03-29 21:26:57.938: D/Unity(4367): #line 132
  510. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAr;
  511. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAg;
  512. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHAb;
  513. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBr;
  514. 03-29 21:26:57.938: D/Unity(4367): #line 136
  515. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBg;
  516. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHBb;
  517. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SHC;
  518. 03-29 21:26:57.938: D/Unity(4367): #line 141
  519. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_OcclusionMaskSelector;
  520. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ProbesOcclusion;
  521. 03-29 21:26:57.938: D/Unity(4367): #line 146
  522. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor0;
  523. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor1;
  524. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor2;
  525. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec3 unity_LightColor3;
  526. 03-29 21:26:57.938: D/Unity(4367): #line 153
  527. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSpheres[4];
  528. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowSplitSqRadii;
  529. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightShadowBias;
  530. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsNear;
  531. 03-29 21:26:57.938: D/Unity(4367): #line 157
  532. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 _LightSplitsFar;
  533. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToShadow[4];
  534. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 _LightShadowData;
  535. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_ShadowFadeCenterAndType;
  536. 03-29 21:26:57.938: D/Unity(4367): #line 166
  537. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_ObjectToWorld;
  538. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_WorldToObject;
  539. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LODFade;
  540. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_WorldTransformParams;
  541. 03-29 21:26:57.938: D/Unity(4367): #line 200
  542. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_transpose_modelview0;
  543. 03-29 21:26:57.938: D/Unity(4367): #line 208
  544. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 glstate_lightmodel_ambient;
  545. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientSky;
  546. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientEquator;
  547. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_AmbientGround;
  548. 03-29 21:26:57.938: D/Unity(4367): #line 212
  549. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_IndirectSpecColor;
  550. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 glstate_matrix_projection;
  551. 03-29 21:26:57.938: D/Unity(4367): #line 216
  552. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixV;
  553. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixInvV;
  554. 03-29 21:26:57.938: D/Unity(4367): uniform highp mat4 unity_MatrixVP;
  555. 03-29 21:26:57.938: D/Unity(4367): uniform highp int unity_StereoEyeIndex;
  556. 03-29 21:26:57.938: D/Unity(4367): #line 222
  557. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_ShadowColor;
  558. 03-29 21:26:57.938: D/Unity(4367): #line 229
  559. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 unity_FogColor;
  560. 03-29 21:26:57.938: D/Unity(4367): #line 234
  561. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_FogParams;
  562. 03-29 21:26:57.938: D/Unity(4367): #line 242
  563. 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_Lightmap;
  564. 03-29 21:26:57.938: D/Unity(4367): uniform mediump sampler2D unity_LightmapInd;
  565. 03-29 21:26:57.938: D/Unity(4367): #line 256
  566. 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicLightmap;
  567. 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicDirectionality;
  568. 03-29 21:26:57.938: D/Unity(4367): uniform sampler2D unity_DynamicNormal;
  569. 03-29 21:26:57.938: D/Unity(4367): #line 261
  570. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_LightmapST;
  571. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_DynamicLightmapST;
  572. 03-29 21:26:57.938: D/Unity(4367): #line 269
  573. 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube0;
  574. 03-29 21:26:57.938: D/Unity(4367): uniform samplerCube unity_SpecCube1;
  575. 03-29 21:26:57.938: D/Unity(4367): #line 273
  576. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMax;
  577. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_BoxMin;
  578. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube0_ProbePosition;
  579. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube0_HDR;
  580. 03-29 21:26:57.938: D/Unity(4367): #line 278
  581. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMax;
  582. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_BoxMin;
  583. 03-29 21:26:57.938: D/Unity(4367): uniform highp vec4 unity_SpecCube1_ProbePosition;
  584. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_SpecCube1_HDR;
  585. 03-29 21:26:57.938: D/Unity(4367): #line 9
  586. 03-29 21:26:57.938: D/Unity(4367): #line 14
  587. 03-29 21:26:57.938: D/Unity(4367): #line 77
  588. 03-29 21:26:57.938: D/Unity(4367): #line 86
  589. 03-29 21:26:57.938: D/Unity(4367): #line 96
  590. 03-29 21:26:57.938: D/Unity(4367): #line 105
  591. 03-29 21:26:57.938: D/Unity(4367): #line 117
  592. 03-29 21:26:57.938: D/Unity(4367): #line 128
  593. 03-29 21:26:57.938: D/Unity(4367): #line 134
  594. 03-29 21:26:57.938: D/Unity(4367): #line 140
  595. 03-29 21:26:57.938: D/Unity(4367): #line 144
  596. 03-29 21:26:57.938: D/Unity(4367): #line 150
  597. 03-29 21:26:57.938: D/Unity(4367): #line 156
  598. 03-29 21:26:57.938: D/Unity(4367): #line 162
  599. 03-29 21:26:57.938: D/Unity(4367): #line 168
  600. 03-29 21:26:57.938: D/Unity(4367): #line 179
  601. 03-29 21:26:57.938: D/Unity(4367): #line 194
  602. 03-29 21:26:57.938: D/Unity(4367): #line 201
  603. 03-29 21:26:57.938: D/Unity(4367): #line 216
  604. 03-29 21:26:57.938: D/Unity(4367): #line 223
  605. 03-29 21:26:57.938: D/Unity(4367): #line 230
  606. 03-29 21:26:57.938: D/Unity(4367): #line 248
  607. 03-29 21:26:57.938: D/Unity(4367): #line 284
  608. 03-29 21:26:57.938: D/Unity(4367): #line 313
  609. 03-29 21:26:57.938: D/Unity(4367): #line 319
  610. 03-29 21:26:57.938: D/Unity(4367): #line 332
  611. 03-29 21:26:57.938: D/Unity(4367): #line 350
  612. 03-29 21:26:57.938: D/Unity(4367): #line 366
  613. 03-29 21:26:57.938: D/Unity(4367): #line 420
  614. 03-29 21:26:57.938: D/Unity(4367): #line 446
  615. 03-29 21:26:57.938: D/Unity(4367): #line 457
  616. 03-29 21:26:57.938: D/Unity(4367): #line 466
  617. 03-29 21:26:57.938: D/Unity(4367): #line 473
  618. 03-29 21:26:57.938: D/Unity(4367): #line 478
  619. 03-29 21:26:57.938: D/Unity(4367): #line 495
  620. 03-29 21:26:57.938: D/Unity(4367): #line 515
  621. 03-29 21:26:57.938: D/Unity(4367): #line 530
  622. 03-29 21:26:57.938: D/Unity(4367): #line 535
  623. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_Lightmap_HDR;
  624. 03-29 21:26:57.938: D/Unity(4367): #line 546
  625. 03-29 21:26:57.938: D/Unity(4367): uniform mediump vec4 unity_DynamicLightmap_HDR;
  626. 03-29 21:26:57.938: D/Unity(4367): #line 553
  627. 03-29 21:26:57.938: D/Unity(4367): #line 563
  628. 03-29 21:26:57.938: D/Unity(4367): #line 578
  629. 03-29 21:26:57.938: D/Unity(4367): #line 587
  630. 03-29 21:26:57.938: D/Unity(4367): #line 594
  631. 03-29 21:26:57.938: D/Unity(4367): #line 603
  632. 03-29 21:26:57.938: D/Unity(4367): #line 611
  633. 03-29 21:26:57.938: D/Unity(4367): #line 620
  634. 03-29 21:26:57.938: D/Unity(4367): #line 639
  635. 03-29 21:26:57.938: D/Unity(4367): #line 645
  636. 03-29 21:26:57.938: D/Unity(4367): #line 653
  637. 03-29 21:26:57.938: D/Unity(4367): #line 664
  638. 03-29 21:26:57.938: D/Unity(4367): #line 669
  639. 03-29 21:26:57.938: D/Unity(4367): #line 730
  640. 03-29 21:26:57.938: D/Unity(4367): #line 736
  641. 03-29 21:26:57.938: D/Unity(4367): #line 747
  642. 03-29 21:26:57.938: D/Unity(4367): #line 778
  643. 03-29 21:26:57.938: D/Unity(4367): #line 786
  644. 03-29 21:26:57.938: D/Unity(4367): #line 790
  645. 03-29 21:26:57.938: D/Unity(4367): #line 796
  646. 03-29 21:26:57.938: D/Unity(4367): #line 805
  647. 03-29 21:26:57.938: D/Unity(4367): #line 815
  648. 03-29 21:26:57.938: D/Unity(4367): #line 841
  649. 03-29 21:26:57.938: D/Unity(4367): #line 847
  650. 03-29 21:26:57.938: D/Unity(4367): #line 25
  651. 03-29 21:26:57.938: D/Unity(4367): uniform lowp vec4 _Color;
  652. 03-29 21:26:57.938: D/Unity(4367): #line 37
  653. 03-29 21:26:57.938: D/Unity(4367): #line 44
  654. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 frag( in v2f i ) {
  655. 03-29 21:26:57.938: D/Unity(4367): #line 46
  656. 03-29 21:26:57.938: D/Unity(4367): return i.color;
  657. 03-29 21:26:57.938: D/Unity(4367): }
  658. 03-29 21:26:57.938: D/Unity(4367): varying lowp vec4 xlv_COLOR0;
  659. 03-29 21:26:57.938: D/Unity(4367): void main() {
  660. 03-29 21:26:57.938: D/Unity(4367): lowp vec4 xl_retval;
  661. 03-29 21:26:57.938: D/Unity(4367): v2f xlt_i;
  662. 03-29 21:26:57.938: D/Unity(4367): xlt_i.pos = vec4(0.0);
  663. 03-29 21:26:57.938: D/Unity(4367): xlt_i.color = vec4(xlv_COLOR0);
  664. 03-29 21:26:57.938: D/Unity(4367): xl_retval = frag( xlt_i);
  665. 03-29 21:26:57.938: D/Unity(4367): gl_FragData[0] = vec4(xl_retval);
  666. 03-29 21:26:57.938: D/Unity(4367): }
  667. 03-29 21:26:57.938: D/Unity(4367): /* HLSL2GLSL - NOTE: GLSL optimization failed
  668. 03-29 21:26:57.938: D/Unity(4367): (28,8): error: illegal use of reserved word `input'
  669. 03-29 21:26:57.938: D/Unity(4367): (28,8): error: syntax error, unexpected ERROR_TOK, expecting IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER or '{'
  670. 03-29 21:26:57.938: D/Unity(4367): */
  671. 03-29 21:26:57.938: D/Unity(4367): -------- failed compiling:
  672. 03-29 21:26:57.938: D/Unity(4367): fragment evaluation shader
  673. 03-29 21:26:57.938: D/Unity(4367): 0:441: P0004: High precision not supported, instead compiling high precision as medium precision
  674. 03-29 21:26:57.938: D/Unity(4367): 0:27: L0001: Expected token '{', found 'input'
  675. 03-29 21:26:57.938: D/Unity(4367): Note: Creation of internal variant of shader 'Custom/Vertex shadow' failed.
  676. 03-29 21:26:57.938: D/Unity(4367): WARNING: Shader
  677. 03-29 21:26:57.938: D/Unity(4367): Unsupported: 'Custom/Vertex shadow' - Pass '' has no vertex shader
  678. 03-29 21:26:57.938: D/Unity(4367): ERROR: Shader
  679. 03-29 21:26:57.943: D/Unity(4367): Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  680. 03-29 21:26:57.943: D/Unity(4367): WARNING: Shader
  681. 03-29 21:26:57.943: D/Unity(4367): Unsupported: 'Custom/Vertex shadow' - Setting to default shader.
  682. 03-29 21:26:57.948: D/Unity(4367): WARNING: Shader
  683. 03-29 21:26:57.948: D/Unity(4367): Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAEXTERNAL_TO_RGBA' has no vertex shader
  684. 03-29 21:26:57.958: D/Unity(4367): WARNING: Shader
  685. 03-29 21:26:57.958: D/Unity(4367): Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  686. 03-29 21:26:57.958: D/Unity(4367): WARNING: Shader
  687. 03-29 21:26:57.958: D/Unity(4367): Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  688. 03-29 21:26:57.958: D/Unity(4367): PlayerInitEngineGraphics OK
  689. 03-29 21:26:57.958: D/Unity(4367): Found 11 native sensors
  690. 03-29 21:26:57.958: D/Unity(4367): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC Acceleration Sensor / STMicroelectronics
  691. 03-29 21:26:57.963: D/Unity(4367): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC Acceleration Sensor / STMicroelectronics
  692. 03-29 21:27:00.053: D/Unity(4367): UnloadTime: 23.575001 ms
  693. 03-29 21:27:00.078: D/Unity(4367): UUID: 5eb5565ddc954528 => f3d164dd95a4e67c8e263d694a68604d
  694. 03-29 21:27:00.203: D/dalvikvm(4367): GC_FOR_ALLOC freed 347K, 17% free 7772K/9292K, paused 17ms, total 18ms
  695. 03-29 21:27:00.488: D/Unity(4367): Sensor : Accelerometer ( 1) ; 0.009577 / 0.01s ; LSM330DLC Acceleration Sensor / STMicroelectronics
  696. 03-29 21:27:00.513: D/Unity(4367): Choreographer available: Enabling VSYNC timing
  697. 03-29 21:27:00.793: D/dalvikvm(4367): GC_FOR_ALLOC freed 295K, 16% free 7988K/9456K, paused 11ms, total 11ms
  698. 03-29 21:27:03.238: D/dalvikvm(4367): GC_FOR_ALLOC freed 525K, 18% free 7977K/9676K, paused 31ms, total 32ms
  699. 03-29 21:27:18.198: D/Unity(4367): Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  700. 03-29 21:27:18.288: D/Unity(4367): UnloadTime: 60.738003 ms
  701. 03-29 21:27:18.428: D/Unity(4367): System memory in use before: 28.1 MB.
  702. 03-29 21:27:18.438: D/Unity(4367): System memory in use after: 28.2 MB.
  703. 03-29 21:27:18.438: D/Unity(4367): Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1999.
  704. 03-29 21:27:18.438: D/Unity(4367): Total: 8.177000 ms (FindLiveObjects: 0.503000 ms CreateObjectMapping: 0.178000 ms MarkObjects: 7.367000 ms DeleteObjects: 0.115000 ms)
  705. 03-29 21:27:18.438: D/Unity(4367): Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  706. 03-29 21:27:18.823: W/Unity(4367): No challenge
  707. 03-29 21:27:18.823: W/Unity(4367): UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  708. 03-29 21:27:18.823: W/Unity(4367): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  709. 03-29 21:27:18.823: W/Unity(4367): UnityEngine.Logger:Log(LogType, Object)
  710. 03-29 21:27:18.823: W/Unity(4367): UnityEngine.Debug:LogWarning(Object)
  711. 03-29 21:27:18.823: W/Unity(4367): CheckTargetCombinationChallengeCondition:Initialize() (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\CheckTargetCombinationChallengeCondition.cs:51)
  712. 03-29 21:27:18.823: W/Unity(4367): Entitas.Systems:Initialize() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\Systems.cs:55)
  713. 03-29 21:27:18.823: W/Unity(4367): Game:Start() (at D:\Repositories\ChineseTower\Assets\Scripts\Staff\Game.cs:40)
  714. 03-29 21:27:18.823: W/Unity(4367):
  715. 03-29 21:27:18.823: W/Unity(4367): (Filename: D Line: 0)
  716. 03-29 21:27:19.168: I/Unity(4367): Tower state: 7h ts 9d qh 3d
  717. 03-29 21:27:19.168: I/Unity(4367): UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  718. 03-29 21:27:19.168: I/Unity(4367): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  719. 03-29 21:27:19.168: I/Unity(4367): UnityEngine.Logger:LogFormat(LogType, String, Object[])
  720. 03-29 21:27:19.168: I/Unity(4367): UnityEngine.Debug:LogFormat(String, Object[])
  721. 03-29 21:27:19.168: I/Unity(4367): Saver:Deserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:72)
  722. 03-29 21:27:19.168: I/Unity(4367): Saver:TryDeserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:51)
  723. 03-29 21:27:19.168: I/Unity(4367): InitGameSystem:Fill() (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:31)
  724. 03-29 21:27:19.168: I/Unity(4367): InitGameSystem:Execute(List`1) (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:63)
  725. 03-29 21:27:19.168: I/Unity(4367): Entitas.ReactiveSystem`1:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\ReactiveSystem.cs:68)
  726. 03-29 21:27:19.168: I/Unity(4367): Entitas.Systems:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\Systems.cs:63)
  727. 03-29 21:27:19.168: I/Unity(4367): Game:Update() (at D:\Repositories\ChineseTower\Assets\Scripts\Staff\Game.cs:57)
  728. 03-29 21:27:19.168: I/Unity(4367):
  729. 03-29 21:27:19.168: I/Unity(4367): (Filename: D Line: 0)
  730. 03-29 21:27:19.218: I/Unity(4367): Hand state: 9c 4c 9s td As kc
  731. 03-29 21:27:19.218: I/Unity(4367): UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  732. 03-29 21:27:19.218: I/Unity(4367): UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  733. 03-29 21:27:19.218: I/Unity(4367): UnityEngine.Logger:LogFormat(LogType, String, Object[])
  734. 03-29 21:27:19.218: I/Unity(4367): UnityEngine.Debug:LogFormat(String, Object[])
  735. 03-29 21:27:19.218: I/Unity(4367): Saver:Deserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:79)
  736. 03-29 21:27:19.218: I/Unity(4367): Saver:TryDeserialize(Contexts, String) (at D:\Repositories\ChineseTower\Assets\Scripts\Utilities\Saver.cs:51)
  737. 03-29 21:27:19.218: I/Unity(4367): InitGameSystem:Fill() (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:31)
  738. 03-29 21:27:19.218: I/Unity(4367): InitGameSystem:Execute(List`1) (at D:\Repositories\ChineseTower\Assets\Scripts\Systems\InitGameSystem.cs:63)
  739. 03-29 21:27:19.218: I/Unity(4367): Entitas.ReactiveSystem`1:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\ReactiveSystem.cs:68)
  740. 03-29 21:27:19.218: I/Unity(4367): Entitas.Systems:Execute() (at D:\Repositories\ChineseTower\Assets\Entitas\Systems\Systems.cs:63)
  741. 03-29 21:27:19.218: I/Unity(4367): Game:Update() (at D:\Repositories\ChineseTower\Assets\Scripts\Staff\Game.cs:57)
  742. 03-29 21:27:19.218: I/Unity(4367):
  743. 03-29 21:27:19.218: I/Unity(4367): (Filename: D Line: 0)
  744. 03-29 21:27:26.238: D/dalvikvm(4367): GC_FOR_ALLOC freed 519K, 18% free 7970K/9676K, paused 32ms, total 33ms
  745. 03-29 21:28:07.308: D/dalvikvm(4367): GC_FOR_ALLOC freed 514K, 18% free 7967K/9676K, paused 35ms, total 36ms
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