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- Log started: 2021-05-31 09:55:29
- GZDoom version g4.6.0
- M_LoadDefaults: Load system defaults.
- Using program directory for storage
- W_Init: Init WADfiles.
- adding C:/Games/doom/gzd/gzdoom.pk3, 633 lumps
- adding C:/Games/doom/gzd/game_support.pk3, 2514 lumps
- adding C:/Games/doom/DOOM2.WAD, 2919 lumps
- I_Init: Setting up machine state.
- CPU speed: 3512 MHz
- CPU Vendor ID: AuthenticAMD
- Name: AMD FX(tm)-6300 Six-Core Processor
- Family 21 (21), Model 2, Stepping 0
- Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
- V_Init: allocate screen.
- S_Init: Setting up sound.
- I_InitSound: Initializing OpenAL
- Opened device OpenAL Soft on Headphones (High Definition Audio Device)
- EFX enabled
- ST_Init: Init startup screen.
- Checking cmd-line parameters...
- S_InitData: Load sound definitions.
- G_ParseMapInfo: Load map definitions.
- Texman.Init: Init texture manager.
- ParseTeamInfo: Load team definitions.
- LoadActors: Load actor definitions.
- script parsing took 407.53 ms
- R_Init: Init Doom refresh subsystem.
- DecalLibrary: Load decals.
- M_Init: Init menus.
- P_Init: Init Playloop state.
- ParseSBarInfo: Loading custom status bar definition.
- D_CheckNetGame: Checking network game status.
- player 1 of 1 (1 nodes)
- I_InitInput
- I_StartupMouse
- I_StartupKeyboard
- I_StartupXInput
- I_StartupRawPS2
- I_StartupDirectInputJoystick
- Vulkan device: Radeon RX 580 Series
- Vulkan device type: discrete gpu
- Vulkan version: 1.2.133 (api) 2.0.137 (driver)
- Vulkan extensions: VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_shader_draw_parameters VK_KHR_swapchain VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_relaxed_block_layout VK_KHR_dedicated_allocation VK_KHR_descriptor_update_template VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_device_group VK_AMD_calibrated_timestamps VK_KHR_bind_memory2 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_AMD_rasterization_order VK_AMD_shader_ballot VK_AMD_shader_core_properties2 VK_AMD_shader_trinary_minmax VK_AMD_shader_explicit_vertex_parameter VK_AMD_gcn_shader VK_AMD_draw_indirect_count VK_KHR_draw_indirect_count VK_AMD_shader_info VK_EXT_sampler_filter_minmax VK_AMD_shader_fragment_mask VK_EXT_hdr_metadata VK_AMD_wave_limits VK_AMD_texture_gather_bias_lod VK_AMD_mixed_attachment_samples VK_EXT_sample_locations VK_EXT_shader_subgroup_vote VK_KHR_16bit_storage VK_KHR_storage_buffer_storage_class VK_AMD_gpa_interface VK_KHR_depth_stencil_resolve VK_EXT_shader_subgroup_ballot VK_EXT_shader_stencil_export VK_EXT_shader_viewport_index_layer VK_KHR_get_memory_requirements2 VK_KHR_image_format_list VK_KHR_swapchain_mutable_format VK_KHR_shader_float_controls VK_EXT_inline_uniform_block VK_KHR_shader_atomic_int64 VK_EXT_pipeline_creation_cache_control VK_KHR_driver_properties VK_KHR_create_renderpass2 VK_KHR_8bit_storage VK_KHR_multiview VK_KHR_shader_float16_int8 VK_KHR_timeline_semaphore VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_win32_keyed_mutex VK_EXT_global_priority VK_AMD_buffer_marker VK_AMD_shader_image_load_store_lod VK_EXT_external_memory_host VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_AMD_shader_core_properties VK_EXT_queue_family_foreign VK_EXT_descriptor_indexing VK_KHR_variable_pointers VK_EXT_vertex_attribute_divisor VK_AMD_pipeline_compiler_control VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_clock VK_KHR_spirv_1_4 VK_GOOGLE_hlsl_functionality1 VK_GOOGLE_decorate_string VK_EXT_scalar_block_layout VK_AMD_memory_overallocation_behavior VK_EXT_transform_feedback VK_EXT_separate_stencil_usage VK_KHR_vulkan_memory_model VK_EXT_memory_priority VK_AMD_display_native_hdr VK_EXT_full_screen_exclusive VK_EXT_memory_budget VK_EXT_host_query_reset VK_EXT_shader_demote_to_helper_invocation VK_EXT_line_rasterization VK_KHR_uniform_buffer_standard_layout VK_KHR_shader_subgroup_extended_types VK_EXT_subgroup_size_control VK_KHR_imageless_framebuffer VK_EXT_pipeline_creation_feedback VK_EXT_calibrated_timestamps VK_KHR_pipeline_executable_properties VK_KHR_shader_non_semantic_info VK_EXT_tooling_info VK_EXT_texel_buffer_alignment VK_EXT_debug_marker VK_EXT_validation_cache
- Max. texture size: 16384
- Max. uniform buffer range: -1
- Min. uniform buffer offset alignment: 16
- Resolution: 1920 x 1080
- [vulkan error] Validation Error: [ VUID-VkImageViewCreateInfo-image-01762 ] Object 0: handle = VkRenderBuffers.Shadowmap, name = VkRenderBuffers.Shadowmap, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0x6516b437 | vkCreateImageView() format VK_FORMAT_R32_SFLOAT differs from VkImage VkRenderBuffers.Shadowmap[VkRenderBuffers.Shadowmap] format VK_FORMAT_R8G8B8A8_UNORM. Formats MUST be IDENTICAL unless VK_IMAGE_CREATE_MUTABLE_FORMAT BIT was set on image creation. The Vulkan spec states: If image was not created with the VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT flag, or if the format of the image is a multi-planar format and if subresourceRange.aspectMask is VK_IMAGE_ASPECT_COLOR_BIT, format must be identical to the format used to create image (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkImageViewCreateInfo-image-01762)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0x4efb0900000000cc[VkHardwareTexture.mImage] in imageView VkImageView 0x5fb0e800000000cd[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #1 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0x3e452a00000000cf[VkHardwareTexture.mImage] in imageView VkImageView 0x86749500000000d0[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0x3bb70c0000000122[VkHardwareTexture.mImage] in imageView VkImageView 0xf412a10000000123[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkDescriptorImageInfo-imageLayout-00344 ] Object 0: handle = VulkanFrameBuffer.mDrawCommands, name = VulkanFrameBuffer.mDrawCommands, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0xde55a405 | vkCmdDrawIndexed(): Cannot use VkImage 0x3e452a00000000cf[VkHardwareTexture.mImage] (layer=0 mip=0) with specific layout VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL that doesn't match the previously used layout VK_IMAGE_LAYOUT_UNDEFINED. The Vulkan spec states: imageLayout must match the actual VkImageLayout of each subresource accessible from imageView at the time this descriptor is accessed as defined by the image layout matching rules (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkDescriptorImageInfo-imageLayout-00344)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-vkCmdDrawIndexed-None-02699 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xa44449d4 | VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] encountered the following validation error at vkCmdDrawIndexed() time: Image layout specified at vkUpdateDescriptorSet* or vkCmdPushDescriptorSet* time doesn't match actual image layout at time descriptor is used. See previous error callback for specific details. The Vulkan spec states: Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are statically used by the VkPipeline bound to the pipeline bind point used by this command (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-vkCmdDrawIndexed-None-02699)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0x7e8e880000000126[VkHardwareTexture.mImage] in imageView VkImageView 0x36ea1d0000000127[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0xb60814000000012a[VkHardwareTexture.mImage] in imageView VkImageView 0x6e63a9000000012b[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0xf8df90000000012e[VkHardwareTexture.mImage] in imageView VkImageView 0xb13b25000000012f[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0x30591c0000000132[VkHardwareTexture.mImage] in imageView VkImageView 0xe8b4b10000000133[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0x7330980000000136[VkHardwareTexture.mImage] in imageView VkImageView 0x2b8c2d0000000137[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0xaaaa24000000013a[VkHardwareTexture.mImage] in imageView VkImageView 0x6305b9000000013b[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- [vulkan error] Validation Error: [ VUID-VkWriteDescriptorSet-descriptorType-04150 ] Object 0: handle = VkHardwareTexture.mDescriptorSets, name = VkHardwareTexture.mDescriptorSets, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; | MessageID = 0xf72a82b8 | vkUpdateDescriptorSets() failed write update validation for VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] with error: Write update to VkDescriptorSet VkHardwareTexture.mDescriptorSets[VkHardwareTexture.mDescriptorSets] allocated with VkDescriptorSetLayout 0xd4aa0100000000c4[VkRenderPassManager.TextureSetLayout] binding #0 failed with error message: Attempted write update to combined image sampler descriptor failed due to: Descriptor update with descriptorType VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER is being updated with invalid imageLayout VK_IMAGE_LAYOUT_UNDEFINED for image VkImage 0xafdf010000000143[VkHardwareTexture.mImage] in imageView VkImageView 0x5bc6a60000000144[VkHardwareTexture.mImageView]. Allowed layouts are: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL. The Vulkan spec states: If descriptorType is VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER the imageLayout member of each element of pImageInfo must be a member of the list given in Combined Image Sampler (https://vulkan.lunarg.com/doc/view/1.2.162.1/windows/1.2-extensions/vkspec.html#VUID-VkWriteDescriptorSet-descriptorType-04150)
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from vkNegotiateLoaderLayerInterfaceVersion
- Called from BaseThreadInitThunk
- Called from RtlUserThreadStart
- ----------------------------------------
- MAP01 - Entryway
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