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- 2018-04-18 06:06:02.141> Log Started
- 2018-04-18 06:06:02.144> Timezone (local - UTC): 2h
- 2018-04-18 06:06:02.144> App Version: 0.6.3.44F288
- 2018-04-18 06:06:02.144> Steam build: Always true
- 2018-04-18 06:06:02.144> Is official: True [NO][IS][NAMP]
- 2018-04-18 06:06:02.144> Environment.ProcessorCount: 12
- 2018-04-18 06:06:02.144> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0
- 2018-04-18 06:06:02.145> Environment.CommandLine: "D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-04-18 06:06:02.147> Environment.Version: 4.6.2 or later (461308)
- 2018-04-18 06:06:02.147> Environment.CurrentDirectory: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-18 06:06:02.147> Default Culture: nl-NL
- 2018-04-18 06:06:02.147> Default UI Culture: nl-NL
- 2018-04-18 06:06:02.147> IsAdmin: False
- 2018-04-18 06:06:02.165|Main thread> MyConfig.Load() - START
- 2018-04-18 06:06:02.173|Main thread> Path: C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-04-18 06:06:02.294|Main thread> RotationHints: False
- 2018-04-18 06:06:02.294|Main thread> GraphicsRenderer:
- 2018-04-18 06:06:02.294|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-04-18 06:06:02.294|Main thread> Language: 0
- 2018-04-18 06:06:02.294|Main thread> Skin: Default
- 2018-04-18 06:06:02.294|Main thread> GameVersion: 0.6.3.4518536
- 2018-04-18 06:06:02.294|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2018-04-18 06:06:02.294|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2018-04-18 06:06:02.294|Main thread> FirstTimeRun: False
- 2018-04-18 06:06:02.294|Main thread> NeedShowTutorialQuestion: False
- 2018-04-18 06:06:02.294|Main thread> MinimalHud: False
- 2018-04-18 06:06:02.294|Main thread> CubeBuilderBuildingMode: 0
- 2018-04-18 06:06:02.294|Main thread> ControlsHints: False
- 2018-04-18 06:06:02.294|Main thread> AnimatedRotation: True
- 2018-04-18 06:06:02.294|Main thread> BuildingSizeHint: True
- 2018-04-18 06:06:02.294|Main thread> ShowCrosshair: True
- 2018-04-18 06:06:02.294|Main thread> InteractionHints: True
- 2018-04-18 06:06:02.294|Main thread> CompressSaveGames: False
- 2018-04-18 06:06:02.294|Main thread> ShowPlayerNamesOnHud: True
- 2018-04-18 06:06:02.294|Main thread> ReleasingAltResetsCamera: True
- 2018-04-18 06:06:02.294|Main thread> UiTransparency: 1
- 2018-04-18 06:06:02.294|Main thread> UiBkTransparency: 1
- 2018-04-18 06:06:02.294|Main thread> GameVolume: 0.7319337
- 2018-04-18 06:06:02.294|Main thread> MusicVolume: 0
- 2018-04-18 06:06:02.294|Main thread> VoiceChatVolume: 1
- 2018-04-18 06:06:02.294|Main thread> HudWarnings: True
- 2018-04-18 06:06:02.294|Main thread> VoiceChat: True
- 2018-04-18 06:06:02.294|Main thread> EnableMuteWhenNotInFocus: True
- 2018-04-18 06:06:02.294|Main thread> EnableDynamicMusic: True
- 2018-04-18 06:06:02.294|Main thread> VideoAdapter: 0
- 2018-04-18 06:06:02.294|Main thread> ScreenWidth: 1280
- 2018-04-18 06:06:02.294|Main thread> ScreenHeight: 1024
- 2018-04-18 06:06:02.294|Main thread> RefreshRate: 75025
- 2018-04-18 06:06:02.294|Main thread> WindowMode: 0
- 2018-04-18 06:06:02.294|Main thread> VerticalSync: True
- 2018-04-18 06:06:02.294|Main thread> HardwareCursor: True
- 2018-04-18 06:06:02.294|Main thread> RenderQuality: 0
- 2018-04-18 06:06:02.294|Main thread> FieldOfView: 80
- 2018-04-18 06:06:02.294|Main thread> VegetationViewDistance: 100
- 2018-04-18 06:06:02.294|Main thread> RenderInterpolation: False
- 2018-04-18 06:06:02.294|Main thread> GrassDensity: 0.5
- 2018-04-18 06:06:02.294|Main thread> VoxelQuality: 0
- 2018-04-18 06:06:02.294|Main thread> LowMemSwitchToLow: 0
- 2018-04-18 06:06:02.294|Main thread> MutedPlayers:
- 2018-04-18 06:06:02.294|Main thread> DontSendVoicePlayers:
- 2018-04-18 06:06:02.294|Main thread> ControlsJoystickName: Disabled
- 2018-04-18 06:06:02.294|Main thread> ControlsMouseInvertX: False
- 2018-04-18 06:06:02.294|Main thread> ControlsMouseInvertY: False
- 2018-04-18 06:06:02.294|Main thread> ControlsMouseSensitivity: 1.655
- 2018-04-18 06:06:02.294|Main thread> ControlsJoystickSensitivity: 0.2
- 2018-04-18 06:06:02.294|Main thread> Tutorial: 2
- 2018-04-18 06:06:02.294|Main thread> GrassDistance: 150
- 2018-04-18 06:06:02.295|Main thread> TerrainLodQuality: 1
- 2018-04-18 06:06:02.295|Main thread> ShadingQuality: 2
- 2018-04-18 06:06:02.295|Main thread> ModelQuality: 2
- 2018-04-18 06:06:02.297|Main thread> MyConfig.Load() - END
- 2018-04-18 06:06:04.475|Main thread> AdapterInfo = {
- 2018-04-18 06:06:04.476|Main thread> Name = NVIDIA GeForce GTX 980 + DISPLAY1
- 2018-04-18 06:06:04.476|Main thread> Description = dev id: 5056, mem: 4250206208, shared mem: 8550912000, Luid: 54707, rev: 161, subsys id: 829887586, vendor id: 4318
- 2018-04-18 06:06:04.476|Main thread> Driver version = 23.21.13.9077
- 2018-04-18 06:06:04.476|Main thread> Driver date = 20180123000000.000000-000
- 2018-04-18 06:06:04.476|Main thread> DriverUpdateNecessary = False
- 2018-04-18 06:06:04.476|Main thread> Adapter id = 0
- 2018-04-18 06:06:04.476|Main thread> Supported = True
- 2018-04-18 06:06:04.476|Main thread> RAM = 4250206208
- 2018-04-18 06:06:04.476|Main thread> Priority = 2
- 2018-04-18 06:06:04.476|Main thread> Multithreaded rendering supported = True
- 2018-04-18 06:06:04.476|Main thread> Output is attached = True
- 2018-04-18 06:06:04.476|Main thread> DesktopBounds = {X:0 Y:0 Width:1600 Height:1200}
- 2018-04-18 06:06:04.476|Main thread> Display modes = {
- 2018-04-18 06:06:04.477|Main thread> DXGIOutput id = 0
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- 2018-04-18 06:06:04.477|Main thread> 640x480@75Hz
- 2018-04-18 06:06:04.477|Main thread> 640x480@72Hz
- 2018-04-18 06:06:04.477|Main thread> 720x480@60Hz
- 2018-04-18 06:06:04.477|Main thread> 720x480@59.94Hz
- 2018-04-18 06:06:04.477|Main thread> 720x576@50Hz
- 2018-04-18 06:06:04.477|Main thread> 800x600@75Hz
- 2018-04-18 06:06:04.477|Main thread> 800x600@56.25Hz
- 2018-04-18 06:06:04.477|Main thread> 800x600@60.317Hz
- 2018-04-18 06:06:04.477|Main thread> 800x600@72.188Hz
- 2018-04-18 06:06:04.477|Main thread> 1024x768@60.004Hz
- 2018-04-18 06:06:04.477|Main thread> 1024x768@70.069Hz
- 2018-04-18 06:06:04.477|Main thread> 1024x768@75.029Hz
- 2018-04-18 06:06:04.477|Main thread> 1152x864@75Hz
- 2018-04-18 06:06:04.477|Main thread> 1176x664@60Hz
- 2018-04-18 06:06:04.477|Main thread> 1176x664@60Hz
- 2018-04-18 06:06:04.477|Main thread> 1176x664@50Hz
- 2018-04-18 06:06:04.477|Main thread> 1176x664@50Hz
- 2018-04-18 06:06:04.477|Main thread> 1176x664@59.94Hz
- 2018-04-18 06:06:04.477|Main thread> 1176x664@59.94Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x720@60Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x720@50Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x720@59.94Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x768@59.81Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x768@59.81Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x800@59.81Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x960@60Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x1024@60.02Hz
- 2018-04-18 06:06:04.477|Main thread> 1280x1024@75.025Hz
- 2018-04-18 06:06:04.477|Main thread> 1360x768@59.887Hz
- 2018-04-18 06:06:04.477|Main thread> 1360x768@59.887Hz
- 2018-04-18 06:06:04.478|Main thread> 1360x768@74.984Hz
- 2018-04-18 06:06:04.478|Main thread> 1360x768@74.984Hz
- 2018-04-18 06:06:04.478|Main thread> 1366x768@59.887Hz
- 2018-04-18 06:06:04.478|Main thread> 1366x768@59.887Hz
- 2018-04-18 06:06:04.478|Main thread> 1366x768@74.984Hz
- 2018-04-18 06:06:04.478|Main thread> 1366x768@74.984Hz
- 2018-04-18 06:06:04.478|Main thread> 1440x900@59.887Hz
- 2018-04-18 06:06:04.478|Main thread> 1440x900@74.984Hz
- 2018-04-18 06:06:04.478|Main thread> 1600x900@59.954Hz
- 2018-04-18 06:06:04.478|Main thread> 1600x900@59.954Hz
- 2018-04-18 06:06:04.478|Main thread> 1600x1024@59.954Hz
- 2018-04-18 06:06:04.478|Main thread> 1600x1024@59.954Hz
- 2018-04-18 06:06:04.478|Main thread> 1600x1200@60Hz
- 2018-04-18 06:06:04.478|Main thread> 1680x1050@59.954Hz
- 2018-04-18 06:06:04.478|Main thread> 1768x992@60Hz
- 2018-04-18 06:06:04.478|Main thread> 1768x992@60Hz
- 2018-04-18 06:06:04.478|Main thread> 1768x992@50Hz
- 2018-04-18 06:06:04.478|Main thread> 1768x992@50Hz
- 2018-04-18 06:06:04.478|Main thread> 1768x992@59.94Hz
- 2018-04-18 06:06:04.478|Main thread> 1768x992@59.94Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@60Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@60Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@23.97Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@24Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@25Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@29.97Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@30Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@50Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@50Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@59.94Hz
- 2018-04-18 06:06:04.478|Main thread> 1920x1080@59.94006Hz
- 2018-04-18 06:06:04.478|Main thread> }
- 2018-04-18 06:06:04.478|Main thread> }
- 2018-04-18 06:06:04.485|Main thread> AdapterInfo = {
- 2018-04-18 06:06:04.486|Main thread> Name = NVIDIA GeForce GTX 980 + DISPLAY2
- 2018-04-18 06:06:04.486|Main thread> Description = dev id: 5056, mem: 4250206208, shared mem: 8550912000, Luid: 54707, rev: 161, subsys id: 829887586, vendor id: 4318
- 2018-04-18 06:06:04.486|Main thread> Driver version = 23.21.13.9077
- 2018-04-18 06:06:04.486|Main thread> Driver date = 20180123000000.000000-000
- 2018-04-18 06:06:04.486|Main thread> DriverUpdateNecessary = False
- 2018-04-18 06:06:04.486|Main thread> Adapter id = 0
- 2018-04-18 06:06:04.486|Main thread> Supported = True
- 2018-04-18 06:06:04.486|Main thread> RAM = 4250206208
- 2018-04-18 06:06:04.486|Main thread> Priority = 2
- 2018-04-18 06:06:04.486|Main thread> Multithreaded rendering supported = True
- 2018-04-18 06:06:04.486|Main thread> Output is attached = True
- 2018-04-18 06:06:04.486|Main thread> DesktopBounds = {X:-1920 Y:-67 Width:1920 Height:1080}
- 2018-04-18 06:06:04.486|Main thread> Display modes = {
- 2018-04-18 06:06:04.487|Main thread> DXGIOutput id = 1
- 2018-04-18 06:06:04.487|Main thread> 640x480@60Hz
- 2018-04-18 06:06:04.487|Main thread> 640x480@59.94Hz
- 2018-04-18 06:06:04.487|Main thread> 720x480@60Hz
- 2018-04-18 06:06:04.487|Main thread> 720x480@59.94Hz
- 2018-04-18 06:06:04.487|Main thread> 720x576@50Hz
- 2018-04-18 06:06:04.487|Main thread> 800x600@56.25Hz
- 2018-04-18 06:06:04.487|Main thread> 800x600@60.317Hz
- 2018-04-18 06:06:04.487|Main thread> 1024x768@60.004Hz
- 2018-04-18 06:06:04.487|Main thread> 1024x768@70.069Hz
- 2018-04-18 06:06:04.487|Main thread> 1152x864@75Hz
- 2018-04-18 06:06:04.487|Main thread> 1176x664@60Hz
- 2018-04-18 06:06:04.488|Main thread> 1176x664@60Hz
- 2018-04-18 06:06:04.488|Main thread> 1176x664@50Hz
- 2018-04-18 06:06:04.488|Main thread> 1176x664@50Hz
- 2018-04-18 06:06:04.488|Main thread> 1176x664@59.94Hz
- 2018-04-18 06:06:04.488|Main thread> 1176x664@59.94Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x720@60Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x720@50Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x720@59.94Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x768@59.81Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x768@59.81Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x800@59.81Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x960@60.02Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x960@60.02Hz
- 2018-04-18 06:06:04.488|Main thread> 1280x1024@60.02Hz
- 2018-04-18 06:06:04.488|Main thread> 1360x768@59.887Hz
- 2018-04-18 06:06:04.488|Main thread> 1360x768@59.887Hz
- 2018-04-18 06:06:04.488|Main thread> 1366x768@59.887Hz
- 2018-04-18 06:06:04.488|Main thread> 1366x768@59.887Hz
- 2018-04-18 06:06:04.488|Main thread> 1440x900@59.887Hz
- 2018-04-18 06:06:04.488|Main thread> 1600x900@59.954Hz
- 2018-04-18 06:06:04.488|Main thread> 1600x900@59.954Hz
- 2018-04-18 06:06:04.488|Main thread> 1600x1024@59.954Hz
- 2018-04-18 06:06:04.488|Main thread> 1600x1024@59.954Hz
- 2018-04-18 06:06:04.488|Main thread> 1680x1050@59.954Hz
- 2018-04-18 06:06:04.488|Main thread> 1768x992@60Hz
- 2018-04-18 06:06:04.488|Main thread> 1768x992@60Hz
- 2018-04-18 06:06:04.488|Main thread> 1768x992@50Hz
- 2018-04-18 06:06:04.488|Main thread> 1768x992@50Hz
- 2018-04-18 06:06:04.488|Main thread> 1768x992@59.94Hz
- 2018-04-18 06:06:04.488|Main thread> 1768x992@59.94Hz
- 2018-04-18 06:06:04.488|Main thread> 1920x1080@60Hz
- 2018-04-18 06:06:04.488|Main thread> 1920x1080@60Hz
- 2018-04-18 06:06:04.488|Main thread> 1920x1080@50Hz
- 2018-04-18 06:06:04.488|Main thread> 1920x1080@50Hz
- 2018-04-18 06:06:04.488|Main thread> 1920x1080@59.94Hz
- 2018-04-18 06:06:04.488|Main thread> 1920x1080@59.94006Hz
- 2018-04-18 06:06:04.488|Main thread> }
- 2018-04-18 06:06:04.488|Main thread> }
- 2018-04-18 06:06:04.614|Main thread> Steam.IsActive: True
- 2018-04-18 06:06:04.616|Main thread> Steam.IsOnline: True
- 2018-04-18 06:06:04.616|Main thread> Steam.OwnsGame: False
- 2018-04-18 06:06:04.616|Main thread> Steam.UserId: 76561198047943816
- 2018-04-18 06:06:04.617|Main thread> Steam.UserName: antokamire
- 2018-04-18 06:06:04.617|Main thread> Steam.Branch: default
- 2018-04-18 06:06:04.618|Main thread> Build date: 2018-04-10 02:18
- 2018-04-18 06:06:04.618|Main thread> Build version: 0.1.6674.25741
- 2018-04-18 06:06:04.875|Main thread> MySandboxGame.Constructor() - START
- 2018-04-18 06:06:07.051|Main thread> Game dir: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64
- 2018-04-18 06:06:07.051|Main thread> Content dir: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Content
- 2018-04-18 06:06:07.053|Main thread> Found processor count: 12
- 2018-04-18 06:06:07.053|Main thread> Using processor count: 12
- 2018-04-18 06:06:20.374|Main thread> Info: Type metadata loaded in 12.9319423s.
- 2018-04-18 06:06:20.375|Main thread> Preallocate - START
- 2018-04-18 06:06:20.377|Main thread> MyEntities - START
- 2018-04-18 06:06:20.386|Main thread> MyEntities - END
- 2018-04-18 06:06:20.386|Main thread> MyObjectBuilder_Base - START
- 2018-04-18 06:06:20.386|Main thread> MyObjectBuilder_Base - END
- 2018-04-18 06:06:20.386|Main thread> MyTransparentGeometry - START
- 2018-04-18 06:06:20.462|Main thread> MyTransparentGeometry - END
- 2018-04-18 06:06:20.462|Main thread> MyCubeGridDeformationTables - START
- 2018-04-18 06:06:20.474|Main thread> MyCubeGridDeformationTables - END
- 2018-04-18 06:06:20.474|Main thread> MyMath - START
- 2018-04-18 06:06:20.478|Main thread> MyMath - END
- 2018-04-18 06:06:20.478|Main thread> MySimpleObjectDraw - START
- 2018-04-18 06:06:20.480|Main thread> MySimpleObjectDraw - END
- 2018-04-18 06:06:20.480|Main thread> Preallocate - END
- 2018-04-18 06:06:20.599|Main thread> Info: Worker Configuration {
- Total: 10,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 7 Workers,
- Group Render, AboveNormal, 2 Workers
- ]
- }
- 2018-04-18 06:06:20.647|Main thread> MySandboxGame.Constructor() - END
- 2018-04-18 06:06:21.203|Main thread> Performing start-up memory test...
- 2018-04-18 06:06:21.210|Main thread> Physical memory is 17,101,824,000 bytes.
- 2018-04-18 06:06:21.210|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-04-18 06:06:21.210|Main thread> System meets minimum memory requirements.
- 2018-04-18 06:06:21.222|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-04-18 06:06:21.224|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-18 06:06:21.224|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6674.25741, Culture=neutral, PublicKeyToken=null
- 2018-04-18 06:06:21.224|Main thread> Assembly.Location: D:\Program Files (x86)\steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-04-18 06:06:21.224|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-04-18 06:06:21.224|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-04-18 06:06:21.230|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-04-18 06:06:21.268|Main thread> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M.
- 2018-04-18 06:06:21.269|Main thread> Win32_ComputerSystem.Model: To Be Filled By O.E.M.
- 2018-04-18 06:06:21.270|Main thread> Virtualized: False
- 2018-04-18 06:06:21.278|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
- 2018-04-18 06:06:21.279|Main thread> ComputerInfo.TotalPhysicalMemory: 17,101,824,000 bytes
- 2018-04-18 06:06:21.279|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
- 2018-04-18 06:06:21.279|Main thread> ComputerInfo.AvailablePhysicalMemory: 11,157,766,144 bytes
- 2018-04-18 06:06:21.279|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,338,128,896 bytes
- 2018-04-18 06:06:21.288|Main thread> Drive C: | Capacity: 238,635,294,720 bytes | Free space: 25,479,614,464 bytes
- 2018-04-18 06:06:21.289|Main thread> Drive D: | Capacity: 2,000,396,742,656 bytes | Free space: 1,144,597,114,880 bytes
- 2018-04-18 06:06:21.290|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-04-18 06:06:21.295|Main thread> MySandboxGame.Initialize() - START
- 2018-04-18 06:06:21.987|Main thread> Havok: Physics.Init
- 2018-04-18 06:06:21.988|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-04-18 06:06:22.002|Main thread> HkGameName: MedievalEngineers Release
- 2018-04-18 06:06:22.070|Main thread> MySandboxGame.LoadData() - START
- 2018-04-18 06:06:22.086|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-04-18 06:06:22.092|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-04-18 06:06:24.987|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-18 06:06:34.856|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-04-18 06:06:35.040|Main thread> Loading scenarios
- 2018-04-18 06:06:35.050|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-18 06:06:35.050|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-04-18 06:06:35.070|Main thread> MyAudio.LoadData - START
- 2018-04-18 06:06:35.151|Main thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-18 06:06:35.277|Main thread> MyAudio.LoadData - END
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'None'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-04-18 06:06:35.304|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-04-18 06:06:35.312|Main thread> MyGuiManager()
- 2018-04-18 06:06:35.516|Main thread> MyScreenManager()
- 2018-04-18 06:06:36.045|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-18 06:06:36.062|Main thread> MyGuiManager.LoadContent() - START
- 2018-04-18 06:06:36.063|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-18 06:06:36.063|Main thread> MyGuiManager.LoadContent() - END
- 2018-04-18 06:06:36.317|Main thread> MySandboxGame.LoadData() - END
- 2018-04-18 06:06:37.521|Main thread> Analytics helper process start reported
- 2018-04-18 06:06:37.530|Main thread> MySandboxGame.Initialize() - END
- 2018-04-18 06:06:37.546|Main thread> Timer Frequency: 3221726
- 2018-04-18 06:06:37.546|Main thread> Ticks per frame: 53920
- 2018-04-18 06:06:37.712|Worker Logic 0> Loading available saves - START
- 2018-04-18 06:06:37.717|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816'
- 2018-04-18 06:06:37.774|Worker Logic 0> Loading available saves - END
- 2018-04-18 06:06:37.913|Worker Logic 0> Loading available saves - START
- 2018-04-18 06:06:37.920|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816'
- 2018-04-18 06:06:37.945|Worker Logic 0> Loading available saves - END
- 2018-04-18 06:09:51.929|Worker Logic 0> Loading available saves - START
- 2018-04-18 06:09:51.930|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816'
- 2018-04-18 06:09:51.955|Worker Logic 0> Loading available saves - END
- 2018-04-18 06:09:53.032|Main thread> LoadSandbox() - Start
- 2018-04-18 06:09:53.036|Main thread>
- 2018-04-18 06:09:53.036|Main thread> LoadSession() - Start
- 2018-04-18 06:09:53.036|Main thread> C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
- 2018-04-18 06:09:53.228|Main thread> LoadSession() - End
- 2018-04-18 06:09:53.228|Main thread> LoadSandbox() - End
- 2018-04-18 06:09:53.464|Main thread> Loading session: C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
- 2018-04-18 06:09:53.846|Main thread> Process information Session Start:
- 2018-04-18 06:09:53.847|Main thread> Managed Memory: 310,281,344 B
- 2018-04-18 06:09:53.855|Main thread> Private Memory: 1,417,240,576 B
- 2018-04-18 06:09:53.855|Main thread> Nr of Threads: 47
- 2018-04-18 06:09:53.855|Main thread> Simulation Speed: 0.01
- 2018-04-18 06:09:53.855|Main thread> Current:
- 2018-04-18 06:09:53.856|Main thread> Paged Memory: 1,417,240,576 B
- 2018-04-18 06:09:53.856|Main thread> Working Set: 881,610,752 B
- 2018-04-18 06:09:53.856|Main thread> Virtual Memory: 2,388,586,496 B
- 2018-04-18 06:09:53.856|Main thread> Peak:
- 2018-04-18 06:09:53.857|Main thread> Paged Memory: 1,581,543,424 B
- 2018-04-18 06:09:53.857|Main thread> Working Set: 1,014,988,800 B
- 2018-04-18 06:09:53.857|Main thread> Virtual Memory: 2,696,790,016 B
- 2018-04-18 06:09:53.872|Main thread> MyModManager.LoadData() - START
- 2018-04-18 06:09:53.908|Main thread> Finished loading mods.
- 2018-04-18 06:09:53.908|Main thread> MyModManager.LoadData() - END
- 2018-04-18 06:09:54.498|Main thread> Finished loading stage Initializing session, elapsed time: 0.6282248 seconds
- 2018-04-18 06:09:58.176|Main thread> MyDefinitionManager.LoadData() - START
- 2018-04-18 06:09:58.200|Main thread> List of used mods (0) - START
- 2018-04-18 06:09:58.201|Main thread> List of used mods - END
- 2018-04-18 06:10:01.010|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 06:10:01.011|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 06:10:01.011|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 06:10:01.011|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 06:10:01.011|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 06:10:01.012|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 06:10:01.015|Main thread> Warning: Cannot find sound cue named
- 2018-04-18 06:10:01.797|Main thread> MyAudio.UnloadData - START
- 2018-04-18 06:10:01.814|Main thread> MyAudio.UnloadData - END
- 2018-04-18 06:10:01.814|Main thread> MyAudio.LoadData - START
- 2018-04-18 06:10:01.847|Main thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2
- 2018-04-18 06:10:02.260|Main thread> MyAudio.LoadData - END
- 2018-04-18 06:10:02.260|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-04-18 06:10:02.336|Main thread> Loading scenarios
- 2018-04-18 06:10:02.336|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-04-18 06:10:02.336|Main thread> MyDefinitionManager.LoadData() - END
- 2018-04-18 06:10:02.348|Main thread> Finished loading stage Loading definitions, elapsed time: 4.1806873 seconds
- 2018-04-18 06:10:02.351|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-04-18 06:10:02.837|Main thread> MyTransparentGeometry.LoadData - START
- 2018-04-18 06:10:02.885|External Debugging Listener> External debugger: listening...
- 2018-04-18 06:10:05.430|Main thread> MyLights.LoadData() - START
- 2018-04-18 06:10:05.435|Main thread> MyLights.LoadData() - END
- 2018-04-18 06:10:05.644|Main thread> Finished loading stage Loading session components, elapsed time: 3.2956133 seconds
- 2018-04-18 06:10:10.472|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-04-18 06:10:19.337|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 06:10:19.554|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 06:10:19.560|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 06:10:19.615|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 06:10:19.617|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 06:10:19.618|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
- 2018-04-18 06:10:19.658|Main thread> Finished loading stage Loading models, elapsed time: 14.0066657 seconds
- 2018-04-18 06:10:19.659|Main thread> Finished loading stage Loading data, elapsed time: 25.16118 seconds
- 2018-04-18 06:10:19.712|Main thread> Finished loading stage Loading character data, elapsed time: 0.0436086 seconds
- 2018-04-18 06:10:19.924|Main thread> Loading voxel storage from file 'C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011\EarthSecond-1251102759r5000.vx2'
- 2018-04-18 06:10:27.133|Worker Logic 5> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-04-18 06:10:32.066|Worker Logic 3> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-04-18 06:10:32.559|Worker Logic 5> Models\Cubes\small\SpinningWheel.mwm does not have destruction data
- 2018-04-18 06:10:36.569|Main thread> Finished loading stage Loading 136 objects, elapsed time: 11.3243585 seconds
- 2018-04-18 06:10:39.220|Main thread> Checkpoint.CameraAttach success: entity id123884070553426836, camera subtype DefaultFirstPerson
- 2018-04-18 06:10:39.224|Main thread> Finished loading stage Loading final details, elapsed time: 2.655069 seconds
- 2018-04-18 06:10:39.227|Main thread> MySession.Static.LogSettings - START
- 2018-04-18 06:10:39.228|Main thread> Name = Safe Area Start 2018-04-17 10:11
- 2018-04-18 06:10:39.228|Main thread> Description =
- 2018-04-18 06:10:39.229|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-04-18 06:10:39.229|Main thread> Password =
- 2018-04-18 06:10:39.229|Main thread> CurrentPath = C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011
- 2018-04-18 06:10:39.229|Main thread> WorkshopId =
- 2018-04-18 06:10:39.230|Main thread> CameraController = 1B81FE7E2AA9B94:Camera 1st - DefaultFirstPerson
- 2018-04-18 06:10:39.230|Main thread> ThumbPath = C:\Users\Antoinne Scholten\AppData\Roaming\MedievalEngineers\Saves\76561198047943816\Safe Area Start 2018-04-17 1011\thumb.jpg
- 2018-04-18 06:10:39.234|Main thread> Settings:
- 2018-04-18 06:10:39.235|Main thread> Auto-Save Time (Minutes) = 5
- 2018-04-18 06:10:39.235|Main thread> Cut, Copy and Paste = True
- 2018-04-18 06:10:39.235|Main thread> Days per season = 10
- 2018-04-18 06:10:39.235|Main thread> Game Mode = Survival
- 2018-04-18 06:10:39.235|Main thread> Inventory size multiplier = 1
- 2018-04-18 06:10:39.235|Main thread> Maximum Backup Saves = 5
- 2018-04-18 06:10:39.235|Main thread> Maximum Floating Objects = 64
- 2018-04-18 06:10:39.235|Main thread> Maximum Fracture Pieces = 50
- 2018-04-18 06:10:39.235|Main thread> Maximum Players = 4
- 2018-04-18 06:10:39.235|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-04-18 06:10:39.235|Main thread> Online Mode = FRIENDS
- 2018-04-18 06:10:39.235|Main thread> Show player names on HUD = True
- 2018-04-18 06:10:39.235|Main thread> Spectator = False
- 2018-04-18 06:10:39.235|Main thread> Structural Integrity = True
- 2018-04-18 06:10:39.236|Main thread> Sun rotation interval = 60
- 2018-04-18 06:10:39.236|Main thread> View distance = 2600
- 2018-04-18 06:10:39.236|Main thread> MySession.Static.LogSettings - END
- 2018-04-18 06:10:39.236|Main thread> Finished loading stage Loading planet, elapsed time: 19.5774194 seconds
- 2018-04-18 06:10:40.070|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-04-18 06:10:40.072|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-04-18 06:10:40.072|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-04-18 06:10:40.072|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-04-18 06:10:40.072|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-04-18 06:10:40.073|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-04-18 06:10:40.073|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-04-18 06:10:40.073|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-04-18 06:10:40.073|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-04-18 06:10:40.201|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-04-18 06:10:40.201|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-04-18 06:10:40.202|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-04-18 06:10:40.202|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-04-18 06:10:41.123|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-04-18 06:10:41.123|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-04-18 06:10:41.123|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-04-18 06:10:41.123|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-04-18 06:10:41.123|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-04-18 06:10:41.123|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-04-18 06:10:41.123|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-04-18 06:10:41.132|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-04-18 06:10:41.132|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-04-18 06:10:41.133|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-04-18 06:10:41.137|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-04-18 06:10:41.137|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-04-18 06:10:41.137|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-04-18 06:10:41.137|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-04-18 06:10:41.137|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-04-18 06:10:41.137|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-04-18 06:10:41.138|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-04-18 06:10:41.138|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-04-18 06:10:41.138|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-04-18 06:10:41.139|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyLights to NoUpdate
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyPhysics to Simulation
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-04-18 06:10:41.140|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-04-18 06:10:41.148|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-04-18 06:10:41.149|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-04-18 06:10:41.150|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-04-18 06:10:41.150|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-04-18 06:10:41.150|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-04-18 06:10:41.150|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-04-18 06:10:41.159|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-04-18 06:10:41.162|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-04-18 06:10:41.162|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-04-18 06:10:41.168|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-04-18 06:10:41.188|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-04-18 06:10:41.188|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-04-18 06:10:41.188|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-04-18 06:10:41.188|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-04-18 06:10:41.188|Main thread> Finished loading stage Starting Components, elapsed time: 1.1207623 seconds
- 2018-04-18 06:10:41.203|Main thread>
- 2018-04-18 06:10:41.203|Main thread> Session loaded
- 2018-04-18 06:10:41.203|Main thread> Finished loading stage Finished loading, elapsed time: 47.3429978 seconds
- 2018-04-18 06:10:41.403|Main thread> Process information Periodic Check:
- 2018-04-18 06:10:41.404|Main thread> Managed Memory: 1,857,358,552 B
- 2018-04-18 06:10:41.409|Main thread> Private Memory: 3,724,337,152 B
- 2018-04-18 06:10:41.409|Main thread> Nr of Threads: 56
- 2018-04-18 06:10:41.409|Main thread> Simulation Speed: 0.01
- 2018-04-18 06:10:41.409|Main thread> Entity count: 184
- 2018-04-18 06:10:41.409|Main thread> Current:
- 2018-04-18 06:10:41.410|Main thread> Paged Memory: 3,724,337,152 B
- 2018-04-18 06:10:41.410|Main thread> Working Set: 2,955,075,584 B
- 2018-04-18 06:10:41.410|Main thread> Virtual Memory: 4,566,597,632 B
- 2018-04-18 06:10:41.410|Main thread> Peak:
- 2018-04-18 06:10:41.411|Main thread> Paged Memory: 4,036,427,776 B
- 2018-04-18 06:10:41.411|Main thread> Working Set: 3,276,554,240 B
- 2018-04-18 06:10:41.411|Main thread> Virtual Memory: 5,109,555,200 B
- 2018-04-18 06:10:41.414|Main thread> Number of Worlds: 1
- 2018-04-18 06:10:41.415|Main thread> 0) RigidBodies: 273, ActiveRigidBodies: 40, CharacterRigidBodies: 21
- 2018-04-18 06:10:41.420|Main thread> 0) Constraints: 0
- 2018-04-18 06:10:42.637|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 06:10:42.639|Main thread> MySessionLoading status:
- 2018-04-18 06:10:42.642|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 06:10:43.691|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 06:10:43.691|Main thread> MySessionLoading status:
- 2018-04-18 06:10:43.693|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 06:10:44.745|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 06:10:44.745|Main thread> MySessionLoading status:
- 2018-04-18 06:10:44.747|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 06:10:45.800|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 06:10:45.800|Main thread> MySessionLoading status:
- 2018-04-18 06:10:45.801|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 06:10:46.854|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 06:10:46.854|Main thread> MySessionLoading status:
- 2018-04-18 06:10:46.856|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 06:10:47.910|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 06:10:47.910|Main thread> MySessionLoading status:
- 2018-04-18 06:10:47.912|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 06:10:48.963|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-04-18 06:10:48.963|Main thread> MySessionLoading status:
- 2018-04-18 06:10:48.965|Main thread> 0: TerrainWaitStep: 0/1
- 2018-04-18 06:10:49.099|Main thread> All voxels loaded, cleaning up hooks.
- 2018-04-18 06:10:49.496|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-04-18 06:10:49.785|Main thread> Loading completed, starting session.
- 2018-04-18 06:11:41.426|Main thread> Process information Periodic Check:
- 2018-04-18 06:11:41.427|Main thread> Managed Memory: 2,270,392,080 B
- 2018-04-18 06:11:41.435|Main thread> Private Memory: 4,998,004,736 B
- 2018-04-18 06:11:41.435|Main thread> Nr of Threads: 48
- 2018-04-18 06:11:41.435|Main thread> Simulation Speed: 1.00
- 2018-04-18 06:11:41.435|Main thread> Entity count: 186
- 2018-04-18 06:11:41.435|Main thread> Current:
- 2018-04-18 06:11:41.436|Main thread> Paged Memory: 4,998,004,736 B
- 2018-04-18 06:11:41.436|Main thread> Working Set: 3,593,199,616 B
- 2018-04-18 06:11:41.436|Main thread> Virtual Memory: 6,036,455,424 B
- 2018-04-18 06:11:41.436|Main thread> Peak:
- 2018-04-18 06:11:41.437|Main thread> Paged Memory: 5,197,066,240 B
- 2018-04-18 06:11:41.437|Main thread> Working Set: 3,959,136,256 B
- 2018-04-18 06:11:41.437|Main thread> Virtual Memory: 6,243,995,648 B
- 2018-04-18 06:11:41.437|Main thread> Number of Worlds: 1
- 2018-04-18 06:11:41.439|Main thread> 0) RigidBodies: 277, ActiveRigidBodies: 0, CharacterRigidBodies: 21
- 2018-04-18 06:11:41.439|Main thread> 0) Constraints: 4
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