ReshiStar

Untitled

Jan 16th, 2020
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  1. layer2:
  2. type: task
  3. script:
  4.  
  5. - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@green_wool:
  6. - define randomnumber <util.random.int[1].to[2]>
  7. - if <def[randomnumber]> == 1:
  8. - modifyblock <location[-1,3,1,newworld]> green_wool
  9. - if <def[randomnumber]> == 2:
  10. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  11. - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
  12. - define randomnumber <util.random.int[1].to[3]>
  13. - if <def[randomnumber]> == 1:
  14. - modifyblock <location[-1,3,1,newworld]> green_wool
  15. - if <def[randomnumber]> == 2:
  16. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  17. - if <def[randomnumber]> == 3:
  18. - modifyblock <location[-1,3,1,newworld]> red_wool
  19. - if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@green_wool:
  20. - define randomnumber <util.random.int[1].to[3]>
  21. - if <def[randomnumber]> == 1:
  22. - modifyblock <location[-1,3,1,newworld]> green_wool
  23. - if <def[randomnumber]> == 2:
  24. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  25. - if <def[randomnumber]> == 3:
  26. - modifyblock <location[-1,3,1,newworld]> red_wool
  27.  
  28. - if <location[1,3,0,newworld].material> == m@green_wool && <location[0,3,1,newworld].material> == m@green_wool:
  29. - define randomnumber <util.random.int[1].to[2]>
  30. - if <def[randomnumber]> == 1:
  31. - modifyblock <location[1,3,1,newworld]> green_wool
  32. - if <def[randomnumber]> == 2:
  33. - modifyblock <location[1,3,1,newworld]> yellow_wool
  34. - if <location[1,3,0,newworld].material> == m@green_wool && <location[0,3,1,newworld].material> == m@yellow_wool:
  35. - define randomnumber <util.random.int[1].to[3]>
  36. - if <def[randomnumber]> == 1:
  37. - modifyblock <location[1,3,1,newworld]> green_wool
  38. - if <def[randomnumber]> == 2:
  39. - modifyblock <location[1,3,1,newworld]> yellow_wool
  40. - if <def[randomnumber]> == 3:
  41. - modifyblock <location[1,3,1,newworld]> red_wool
  42. - if <location[1,3,0,newworld].material> == m@yellow_wool && <location[0,3,1,newworld].material> == m@green_wool:
  43. - define randomnumber <util.random.int[1].to[3]>
  44. - if <def[randomnumber]> == 1:
  45. - modifyblock <location[1,3,1,newworld]> green_wool
  46. - if <def[randomnumber]> == 2:
  47. - modifyblock <location[1,3,1,newworld]> yellow_wool
  48. - if <def[randomnumber]> == 3:
  49. - modifyblock <location[1,3,1,newworld]> red_wool
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