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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- include('organizer-lib.lua')
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None')
- state.CastingMode:options('Normal', 'MP', 'Death')
- state.IdleMode:options('Normal', 'Death')
- state.MagicBurst:options('None','On')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- send_command('bind ^` input /ma Stun <t>')
- send_command('bind ^= input /ma Sleep II <stnpc>')
- send_command('bind !f9 input /lockstyleset 13')
- send_command('bind f9 gs c cycle MagicBurst')
- send_command('bind F10 gs c cycle CastingMode')
- send_command('bind F11 gs c cycle IdleMode')
- send_command('unbind ^f9')
- send_command('unbind ^f10')
- send_command('unbind !f10')
- send_command('unbind ^f11')
- send_command('unbind !f11')
- send_command('bind f12 gs c update user')
- send_command('bind !f12 gs c reset defense')
- gear.MpAmalric = {name="Amalric Gages", augments={'MP+60','INT+10','Enmity-5',}}
- gear.DmgAmalric = {name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}}
- gear.FCHead = { name="Merlinic Hood", augments={'"Mag.Atk.Bns."+9','"Fast Cast"+7','Mag. Acc.+12',}}
- gear.FCHands = {name="Merlinic Dastanas", augments={'Mag. Acc.+5','"Fast Cast"+6',}}
- gear.FCFeet = { name="Merlinic Crackows", augments={'Accuracy+20','"Fast Cast"+7','MND+9','Mag. Acc.+6','"Mag.Atk.Bns."+12',}}
- gear.DMGHead = {name="Merlinic Hood", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Magic burst mdg.+10%','CHR+6',}}
- gear.DMGLegs = {name="Merlinic Shalwar", augments={'"Mag.Atk.Bns."+26','Magic burst mdg.+8%','INT+8','Mag. Acc.+11',}}
- gear.DMGFeet = {name="Merlinic Crackows", augments={'Mag. Acc.+12 "Mag.Atk.Bns."+12','Magic burst mdg.+8%','CHR+9','"Mag.Atk.Bns."+14',}}
- gear.ASHands = {name="Merlinic Dastanas", augments={'"Drain" and "Aspir" potency +11','"Mag.Atk.Bns."+9',}}
- gear.ASLegs = {name="Merlinic Shalwar", augments={'"Drain" and "Aspir" potency +9','STR+8','Mag. Acc.+10','"Mag.Atk.Bns."+11',}}
- gear.ASFeet = {name="Merlinic Crackows", augments={'Mag. Acc.+4','"Drain" and "Aspir" potency +9','"Mag.Atk.Bns."+10',}}
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind @`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {feet="Wicce sabots +1"}
- sets.precast.JA.Manafont = {}
- -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
- sets.precast.JA.Convert = {}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Impatiens",neck="Orunmila's Torque",
- head=gear.FCHead,ear1="Loquacious Earring",ear2="Etiolation Earring",
- body="Dalmatica +1",hangs=gear.FCHands,ring1="Prolix Ring",ring2="Lebeche Ring",
- back="Perimede Cape",waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.precast.FC['Elemental Magic'] = {ammo="Pemphredo Tathlum",neck="Orunmila's Torque",
- head=gear.FCHead,ear1="Loquacious Earring",ear2="Etiolation Earring",
- body="Anhur Robe",hands=gear.FCHands,ring1="Prolix Ring",ring2="",
- back="Swith Cape +1",waist="Channeler's Stone",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.precast.FC['Death'] = {main="Lathi",sub="Niobid Strap",ammo="Strobilus",
- head="Pixie Hairpin +1",neck="Mizu. Kubikazari",ear1="Influx Earring",ear2="Etiolation Earring",
- body="Merlinic Jubbah",hands=gear.MpAmalric,ring1="Locus Ring",ring2="Mephitas's Ring +1",
- back="twilight cape",waist="Anrin Obi",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris", back="Pahtli Cape"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Myrkr'] = {main="Lathi",sub="Niobid Strap",ammo="Strobilus",
- head="Pixie Hairpin +1",neck="Orunmila's Torque",ear1="Influx Earring",ear2="Etiolation Earring",
- body="Merlinic Jubbah",hands=gear.MpAmalric,ring1="Mephitas's Ring",ring2="Mephitas's Ring +1",
- back="twilight cape",waist="Mujin Obi",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {
- head=gear.FCHead,ear1="Loquacious Earring",ear2="Etiolation Earring",
- body="Dalmatica +1",hands=gear.FCHands,ring1="Prolix Ring",ring2="Lebeche Ring",
- back="Swith Cape +1",waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.midcast.Cure = {
- head="Vanya Hood",neck="Incanter's Torque",ear1="Loquacious Earring",ear2="Etiolation Earring",
- body="Heka's Kalasiris",hands="",ring1="Ephedra Ring",ring2="Sirona's Ring",feet="Vanya Clogs",
- back="Pahtli Cape"}
- sets.midcast.Random = {waist="Refoccilation Stone"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast.Haste = set_combine(sets.midcast['Enhancing Magic'], {
- hands="telchine gloves",
- head="Telchine Cap",body="Telchine Chas.",
- legs="Telchine Braconi",feet="Telchine Pigaches"})
- sets.midcast.Storm = {main="Lathi",sub="Niobid Strap",ammo="Strobilus",
- head="Pixie Hairpin +1",neck="Mizu. Kubikazari",ear1="Influx Earring",ear2="Etiolation Earring",
- body="Merlinic Jubbah",hands=gear.MpAmalric,ring1="Locus Ring",ring2="Mephitas's Ring +1",
- back="twilight cape",waist="Anrin Obi",legs=gear.DMGLegs,feet=gear.DMGFeet}
- sets.midcast['Enfeebling Magic'] = {ammo="Pemphredo Tathlum",
- head="Befouled Crown",neck="Incanter's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Refraction Cape",waist="Luminary Sash",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast.ElementalEnfeeble = {ammo="Pemphredo Tathlum",
- head="Merlinic Hood",neck="Incanter's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Refraction Cape",waist="Luminary Sash",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast['Dark Magic'] = {ammo="Pemphredo Tathlum",
- head="Merlinic Hood",neck="Incanter's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Vanya Robe",hands="Lurid Mitts",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Refraction Cape",waist="Luminary Sash",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.midcast.Drain = {ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",neck="Incanter's Torque",ear2="Hirudinea Earring",ear1="Barkaro. Earring",
- body="Vanya Robe",hands=gear.ASHands,ring1="Evanescence Ring",ring2="Shiva Ring +1",
- back="Refraction Cape",waist="Fucho-no-obi",legs="Merlinic Shalwar",feet=gear.ASFeet}
- sets.midcast.Aspir = {ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",neck="Incanter's Torque",ear2="Hirudinea Earring",ear1="Barkaro. Earring",
- body="Vanya Robe",hands=gear.ASHands,ring1="Evanescence Ring",ring2="Shiva Ring +1",
- back="Refraction Cape",waist="Fucho-no-obi",legs=gear.ASLegs,feet=gear.ASFeet}
- sets.midcast.Aspir.Death = {main="Lathi",sub="Niobid Strap",ammo="Strobilus",
- head="Pixie Hairpin +1",neck="Incanter's Torque",ear1="Hirudinea Earring",ear2="Etiolation Earring",
- body="Merlinic Jubbah",hands=gear.ASHands,ring1="Evanescence Ring",ring2="Mephitas's Ring +1",
- back="Bane Cape",waist="Fucho-no-obi",legs=gear.ASLegs,feet=gear.ASFeet}
- sets.midcast['Enhancing Magic'] = {
- head="Telchine Cap",neck="Incanter's Torque",
- body="Telchine Chas.",hands="Telchine Gloves",
- legs="Telchine Braconi",feet="Telchine Pigaches"}
- sets.midcast.Refresh = {
- head="Telchine Cap",neck="Incanter's Torque",
- body="Telchine Chas.",hands="Telchine Gloves",
- legs="Telchine Braconi",feet="Telchine Pigaches"}
- sets.midcast.Stun = {ammo="Pemphredo Tathlum",
- head=gear.FCHead,neck="Incanter's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Merlinic Jubbah",hands="Lurid Mitts",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Bane Cape",waist="Luminary Sash",legs="Psycloth Lappas",feet=gear.FCFeet}
- sets.midcast.BardSong = {ammo="Pemphredo Tathlum",
- head="Merlinic Hood",neck="Incanter's Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Ischemia Chasu.",hands="Lurid Mitts",ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back="Refraction Cape",waist="Luminary Sash",legs="Merlinic Shalwar",feet="Merlinic Crackows"}
- sets.Fire = {waist="Karin Obi"}
- sets.Water = {waist="Suirin Obi"}
- sets.Earth = {waist="Dorin Obi"}
- sets.Ice = {waist="Hyorin Obi"}
- sets.Wind = {waist="Furin Obi"}
- sets.Thunder = {waist="Rairin Obi"}
- sets.Light = {waist="Korin Obi"}
- sets.Dark = {waist="Anrin Obi"}
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {main="Lathi",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.DMGHead,neck="Eddy Necklace",ear1="Barkaro. Earring",ear2="Friomisi Earring",
- body="Merlinic Jubbah",hands=gear.DmgAmalric,ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back=gear.ElementalCape,waist=gear.ElementalObi,legs=gear.DMGLegs,feet=gear.DMGFeet}
- sets.midcast.Meteor = {main="Lathi",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.DMGHead,neck="Eddy Necklace",ear1="Barkaro. Earring",ear2="Friomisi Earring",
- body="Merlinic Jubbah",hands=gear.DmgAmalric,ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back=gear.ElementalCape,waist=gear.ElementalObi,legs=gear.DMGLegs,feet=gear.DMGFeet}
- sets.midcast['Elemental Magic'].MP = {main="Lathi",sub="Niobid Strap",ammo="Pemphredo Tathlum",
- head=gear.DMGHead,neck="Eddy Necklace",ear1="Barkaro. Earring",ear2="Friomisi Earring",
- body="Spae. Coat +1",hands=gear.DmgAmalric,ring1="Shiva Ring +1",ring2="Shiva Ring +1",
- back=gear.ElementalCape,waist=gear.ElementalObi,legs=gear.DMGLegs,feet=gear.DMGFeet}
- sets.midcast.Death = {main="Lathi",sub="Niobid Strap",ammo="Strobilus",
- head="Pixie Hairpin +1",neck="Mizu. Kubikazari",ear1="Influx Earring",ear2="Etiolation Earring",
- body="Merlinic Jubbah",hands=gear.MpAmalric,ring1="Locus Ring",ring2="Mephitas's Ring +1",
- back="twilight cape",waist="Anrin Obi",legs=gear.DMGLegs,feet=gear.DMGFeet}
- sets.midcast.Death.MP = {main="Lathi",sub="Niobid Strap",ammo="Strobilus",
- head="Pixie Hairpin +1",neck="Mizu. Kubikazari",ear1="Influx Earring",ear2="Etiolation Earring",
- body="Spae. Coat +1",hands=gear.MpAmalric,ring1="Locus Ring",ring2="Mephitas's Ring +1",
- back=gear.ElementalCape,waist=gear.ElementalObi,legs=gear.DMGLegs,feet=gear.DMGFeet}
- sets.magic_burst = {neck="Mizu. Kubikazari",ring1="Locus Ring",ring2="Mujin Band", back=gear.ElementalCape}
- sets.midcast['Elemental Magic'].Resistant = {}
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'])
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'])
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main="Lathi", sub="Niobid Strap",ammo="Impatiens",
- head="Befouled Crown",neck="Loricate Torque +1",ear1="novia Earring",ear2="Ethereal Earring",
- body="Ischemia Chasu.",hands="Shrieker's Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}
- -- Idle sets
- -- Normal refresh idle set
- sets.idle = {main="Lathi", sub="Niobid Strap",ammo="Impatiens",
- head="Befouled Crown",neck="Loricate Torque +1",ear1="novia Earring",ear2="Ethereal Earring",
- body="Ischemia Chasu.",hands="Shrieker's Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = {main="Terra's Staff", sub="Oneiros Grip",ammo="Impatiens",
- head="Befouled Crown",neck="Loricate Torque +1",ear1="novia Earring",ear2="Ethereal Earring",
- body="Ischemia Chasu.",hands="Shrieker's Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}
- sets.idle.MP = {main="Terra's Staff", sub="Oneiros Grip",ammo="Impatiens",
- head="Befouled Crown",neck="Loricate Torque +1",ear1="novia Earring",ear2="Ethereal Earring",
- body="Ischemia Chasu.",hands="Shrieker's Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}
- -- Town gear.
- sets.idle.Town = {main="Lathi", sub="Niobid Strap",ammo="Impatiens",
- head="Befouled Crown",neck="Loricate Torque +1",ear1="novia Earring",ear2="Ethereal Earring",
- body="Councilor's Garb",hands="Shrieker's Cuffs",ring1="Dark Ring",ring2="Dark Ring",
- back="Umbra Cape",waist="Fucho-no-Obi",legs="Assid. Pants +1",feet="Herald's Gaiters"}
- -- Defense sets
- sets.idle.Death = {main="Lathi",sub="Niobid Strap",ammo="Strobilus",
- head="Befouled Crown",neck="Loricate Torque +1",ear1="Influx Earring",ear2="Etiolation Earring",
- body="Ischemia Chasu.",hands=gear.MpAmalric,ring1="Mephitas's Ring",ring2="Mephitas's Ring +1",
- back="Umbra Cape",waist="Mujin Obi",legs="Merlinic Shalwar",feet="Herald's Gaiters"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {feet="Wicce Sabots +1"}
- gear.default.obi_waist = "Refoccilation Stone"
- gear.default.obi_back = "Bane Cape"
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Lock feet after using Mana Wall.
- if spell.english == 'Mana Wall' then
- enable('feet')
- equip(sets.buff['Mana Wall'])
- disable('feet')
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value == 'On' then
- equip(sets.magic_burst)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- --[[ No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- --]]
- end
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 18)
- end
- function job_setup()
- custom_timers = {}
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if spell.name == 'Haste' then
- adjust_timers(spell, spellMap)
- elseif spell.name == 'Shellra V' then
- adjust_timers(spell, spellMap)
- elseif spell.name == 'Protectra V' then
- adjust_timers(spell, spellMap)
- elseif string.find(spell.name,'storm') then
- adjust_timers(spell, spellMap)
- elseif string.find(spell.name,'Boost') then
- adjust_timers(spell, spellMap)
- elseif string.find(spell.name,'Regen') then
- adjust_timers(spell, spellMap)
- elseif string.find(spell.name,'Reraise') then
- adjust_timers(spell, spellMap)
- end
- end
- function adjust_timers(spell, spellMap)
- local current_time = os.time()
- local temp_timer_list = {}
- local dur = calculate_duration(spell, spellName, spellMap)
- custom_timers[spell.name] = nil
- send_command('timers delete "'..spell.name..' ['..spell.target.name..']"')
- custom_timers[spell.name] = current_time + dur
- send_command('@wait 1;timers create "'..spell.name..' ['..spell.target.name..']" '..dur..' down')
- end
- function calculate_duration(spell, spellName, spellMap)
- local mult = 1.00
- if player.equipment.Head == 'Telchine Cap' then mult = mult + 0.1 end
- if player.equipment.Body == 'Telchine Chas.' then mult = mult + 0.1 end
- if player.equipment.Hands == 'Telchine Gloves' then mult = mult + 0.1 end
- if player.equipment.Legs == 'Telchine Braconi' then mult = mult + 0.1 end
- if player.equipment.Feet == 'Telchine Pigaches' then mult = mult + 0.1 end
- if player.equipment.Hands == 'Dynasty Mitts' then mult = mult + 0.05 end
- if player.equipment.Feet == 'Estq. Houseaux +2' then mult = mult + 0.20 end
- if player.equipment.Legs == 'Futhark Trousers' then mult = mult + 0.10 end
- if player.equipment.Legs == 'Futhark Trousers +1' then mult = mult + 0.20 end
- if player.equipment.Hands == 'Atrophy Gloves' then mult = mult + 0.15 end
- if player.equipment.Hands == 'Atrophy Gloves +1' then mult = mult + 0.16 end
- if player.equipment.Back == 'Estoqueur\'s Cape' then mult = mult + 0.10 end
- if player.equipment.Hands == 'Dynasty Mitts' then mult = mult + 0.05 end
- if player.equipment.Body == 'Shabti Cuirass' then mult = mult + 0.09 end
- if player.equipment.Body == 'Shabti Cuirass +1' then mult = mult + 0.10 end
- if player.equipment.Feet == 'Leth. Houseaux' then mult = mult + 0.25 end
- if player.equipment.Feet == 'Leth. Houseaux +1' then mult = mult + 0.30 end
- local base = 0
- if spell.name == 'Haste' then base = base + 180 end
- if spell.name == 'Stoneskin' then base = base + 300 end
- if spell.name:startswith("Bar") then base = base + 480 end
- if spell.name == 'Blink' then base = base + 300 end
- if spell.name == 'Aquaveil' then base = base + 600 end
- if string.find(spell.english,'storm') then base = base + 180 end
- if spell.name == 'Auspice' then base = base + 180 end
- if spell.name:startswith("Boost") then base = base + 300 end
- if spell.name == 'Phalanx' then base = base + 180 end
- if spell.name:startswith("Protect") then base = base + 1800 end
- if spell.name:startswith("Shell") then base = base + 1800 end
- if spell.name:startswith("Refresh") then base = base + 150 end
- if spell.name:startswith("Regen") then
- base = base + 60
- if buffactive['Light arts'] and player.main_job == 'SCH' then
- base = base*2+60
- -----the *2 here is the additional 60sec from Light Arts job points maxed
- -----+48 is from light arts, +12 more from telchine chas.
- elseif player.main_job == 'WHM' then
- base = base + 60
- if player.equipment.Hands == 'Ebers Mitts' then
- base = base + 20
- elseif player.equipment.Hands == 'Ebers Mitts +1' then
- base = base + 22
- end
- if player.equipment.Legs == 'Theo. Pantaloons' or player.equipment.Legs == 'Theo. Pant. +1' then
- base = base + 18
- end
- end
- end
- if spell.name == 'Adloquium' then base = base + 180 end
- if spell.name:startswith("Animus") then base = base + 180 end
- if spell.name == 'Crusade' then base = base + 300 end
- if spell.name == 'Embrava' then base = base + 90 end
- if spell.name:startswith("En") then base = base + 180 end
- if spell.name:startswith("Flurry") then base = base + 180 end
- if spell.name == 'Foil' then base = base + 30 end
- if spell.name:startswith("Gain") then base = base + 180 end
- if spell.name == 'Reprisal' then base = base + 60 end
- if spell.name:startswith("Temper") then base = base + 180 end
- if string.find(spell.english,'Spikes') then base = base + 180 end
- if buffactive['Perpetuance'] then
- if player.equipment.Hands == 'Arbatel Bracers' then
- mult = mult*2.5
- elseif player.equipment.Hands == 'Arbatel Bracers +1' then
- mult = mult*2.55
- else
- mult = mult*2
- end
- end
- if buffactive['Composure'] then
- if spell.target.type == 'SELF' then
- mult = mult*3
- else
- mult = mult
- end
- end
- local totalDuration = math.floor(mult*base)
- ---print(totalDuration)
- return totalDuration
- end
- function reset_timers()
- for i,v in pairs(custom_timers) do
- send_command('timers delete "'..i..'"')
- end
- custom_timers = {}
- end
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