Guest User

Cyberpunk2077 v1.04 default INI settings (v2.1)

a guest
Dec 13th, 2020
4,433
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. ; List of ~1107 default INI-settings used in Cyberpunk2077 v1.04, dumped by infogram (now includes string settings!)
  2. ; To change the value of these settings, create/open the "engine\config\platform\pc\user.ini" file & add the section name + setting name/value inside it.
  3. ; See https://www.pcgamingwiki.com/wiki/Topic:Vzhialkw8toyk3pq for more info
  4.  
  5. ; The values here were dumped from memory after loading into a save, so should contain any setting values that were stored in the archive files, etc.
  6. ; (However these values could be affected by my own game settings, or the dumper itself, so don't rely on them too much)
  7.  
  8. [AI]
  9. CodeTweakActionsEnabled = true
  10. EnableLowFPSDetection = true
  11. LOD0BucketSize = 0
  12. LOD0TickRate = 1
  13. LOD1BucketSize = 16
  14. LOD1TickRate = 4
  15. LOD2BucketSize = 16
  16. LOD2TickRate = 8
  17. LOD3TickRate = 16
  18. LODUpdatePeriod = 1.000000
  19. LowFPSThresholdMax = 29
  20. LowFPSThresholdMin = 24
  21. VariableTickRateEnabled = true
  22.  
  23. [AI/TweakActionSystem]
  24. TweakCompositeAlternativesLimit = 2
  25.  
  26. [Animation]
  27. DistanceToCameraForAlwaysSample = 50.000000
  28. EnableRefreshLocoWrappersOnUnlock = true
  29. IKTurnOffDistance = 12.000000
  30. MaxAngleCosineBetweenCameraAndFacial = 0.500000
  31. MaxFacialAnimationsVisible = 3
  32. ReserveSkinningNumCharactersThreshold = 99999
  33. UseAnimSetupCaching = true
  34. UseFishsyncDebug = true
  35. UseLunaticMode = true
  36.  
  37. [AnimationSystem]
  38. FallbackPoseReawakeDistance = 20.000000
  39. PerformanceDisableTime = 5.000000
  40. PerformanceModeThreshold = 15.000000
  41. QualityModeFrameThreshold = 2.000000
  42. QualityModeThreshold = 20.000000
  43.  
  44. [animLogger]
  45. ForceScreenSpace = false
  46.  
  47. [AppearanceDefinitions]
  48. SuffixSeparator = "&"
  49.  
  50. [Audio]
  51. EnableOverlay = false
  52. EnablePropertiesProfilingCapture = false
  53.  
  54. [Backend]
  55. DebugEditableView = false
  56. EditAllClassProperties = false
  57. ShowAllClassProperties = false
  58. TraceInteropCommands = false
  59. TraceInteropResults = false
  60.  
  61. [Bump]
  62. DistanceToPlayerLimit = 3.000000
  63. LogBumpActivation = false
  64. LogBumpCharacter = ""
  65. NavCheckRadius = 0.500000
  66.  
  67. [CameraDebugger]
  68. ForceAspectRatio = 0.000000
  69.  
  70. [CharacterCustomizationSystem]
  71. MorphingTimeDilation = 3.000000
  72.  
  73. [ChoiceSettings]
  74. mandatoryLookAt = true
  75. stickyLookAt = true
  76. variant2 = true
  77. variantMix = false
  78.  
  79. [Cover]
  80. ShowTraceActionsCheck = false
  81.  
  82. [Crowd]
  83. AppropriateMinDistToPlayer = 10.000000
  84. AppropriateMinLastSeenTime = 10.000000
  85. BaseParkedCarProbability = 0.800000
  86. DespawnLastSeenMinTime = 20.000000
  87. Enabled = true
  88. EnablePedestrians = true
  89. EnableVehicles = true
  90. MinStreamingVelocityNormalizedToBlockSpawn = 10.000000
  91. OnlyCorpoMan = false
  92. PassengerProbabilityModifierOnConsoles = 0.300000
  93. SpawnLimit = 3
  94. UseFrustum = true
  95. ZCutoff = 20
  96. ZCutoffEnabled = true
  97.  
  98. [CrowdMovement]
  99. AheadAngleMax = 45.000000
  100. AheadAngleMin = 30.000000
  101. AheadDistanceMax = 2.000000
  102. AheadDistanceMin = 1.000000
  103. AngularSpeedFactor = 5.000000
  104. BlockingObstaclesDetectionDistance = 2.000000
  105. BorderRepulsionSpeed = 7.000000
  106. CAPlayerDistanceThresholdBack = 10.000000
  107. CAPlayerDistanceThresholdFront = 30.000000
  108. ClosestObstacleToStayInPlace = 2.000000
  109. ComfortZoneRadiusFactor = 1.250000
  110. DebugSlotID = 0
  111. DebugSoftAdherenceOverride = false
  112. DesiredForwardLookupDistance = 0.750000
  113. DestinationDistance = 1.000000
  114. DilatationClamp = -1.000000
  115. DilatationLimit = -1.000000
  116. DirectionSmoothingAngleTolerance = 45.000000
  117. DistanceToStopBuffer = 0.750000
  118. EnableDirectionPostProcess = false
  119. EnableDirectionSmoothing = true
  120. EntryPathPositionSearchDistance = 4.000000
  121. EntryPathPositionSearchStep = 0.300000
  122. FearSpreadRadius = 10.000000
  123. FenceGapRepulsors = false
  124. FixedTimeStep = -1.000000
  125. ForceStopColliders = false
  126. ForceStopRepulsors = true
  127. FrontViewAngle = 45.000000
  128. GlobalDisableLOD = false
  129. InjectedCollidersZTolerance = 2.500000
  130. LaneLightsRecognitionDistance = 25.000000
  131. MarbleDirectionLookUp = 6
  132. MarblePathDisplayMaxPoints = 5
  133. MaxChancesToUseZebra = 4
  134. MaxDirectionChangeAttempts = 4
  135. MaxInterpAngle = 179.000000
  136. MaxLaneCheckToJoinTraffic = 5
  137. MaxResumeMoveAttempts = 10
  138. NarrowGapRepulsors = false
  139. NearEndDistance = 2.000000
  140. NoGameplayNoUpdate = false
  141. NoSpeedUpTime = true
  142. NPCObstaclesMass = 0.950000
  143. NPCSeparationSpeed = 4.000000
  144. ObstacleMarbleRadiusMultiplier = 1.200000
  145. OppositePathToleranceInDeg = 20.000000
  146. OverlapTolerance = 0.100000
  147. PassingPoseStopAnimationTolerance = 0.100000
  148. PathConvergenceSpeed = 5.000000
  149. PathRefreshPlayerRadiusLimit = 10.000000
  150. PlanLimitDistanceToReplan = 2.000000
  151. PlayerObstaclesMass = 1.000000
  152. PostProcessPositionCorrectionSpeed = 5.000000
  153. RotationSpeedFactor = 5.000000
  154. SeparationSpeedFactor = 2.000000
  155. SeparationSpringTime = 5.000000
  156. SharpAngle = 120.000000
  157. SingleThread = false
  158. SlopeSamples = 10
  159. SpeedCompensationFactor = 0.100000
  160. TrafficLightRelevantDistance = 4.000000
  161. VehicleObstaclesMass = 1.050000
  162.  
  163. [Crowds]
  164. BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
  165. BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
  166. CheckOnLaneUseLookup = false
  167. EnterWorkspotDelay = 10.000000
  168. ExponentDrivingOnPavement = 2.000000
  169. MaxSpeedDrivingOnPavement = 40.000000
  170. MinimumSpeedForKnockdownByCar = 2.000000
  171. PlayerKnockDownByCarTolerance = 0.000000
  172.  
  173. [Customization]
  174. EnableFacialSetupCustomization = true
  175.  
  176. [Dangle]
  177. MaxPhysicsStepsCount = 3.000000
  178. MaxTimeDilatation = 1.000000
  179. MinTimeDilatation = 0.050000
  180. PhysicsStepsCountLowPassFilterRc = 1.000000
  181. SolverIterationsWhenSkippingPhysics = 1.000000
  182.  
  183. [Debug]
  184. DumpNameList = false
  185. GameFallbacksEnabled = true
  186. LODUpdateUseRenderCamera = true
  187. WatchdogLogTextSize = 2.000000
  188.  
  189. [Debug/Console]
  190. ClassName = "CDebugConsole"
  191.  
  192. [Debug/GameMenu]
  193. EffectSpeed = 5.000000
  194.  
  195. [Debug/ImGui/Population]
  196. BackgroundTeleportsEnabled = true
  197. RenderAttachDebug = false
  198. RenderEntities = false
  199. RenderLastSeenTime = false
  200. RenderStatsDebug = false
  201. VehicleTeleportsEnabled = true
  202. ZeroWastePolicyCooldown = 2.000000
  203.  
  204. [Debug/Singleplayer]
  205. DefaultGameDefinition = "base\quest\demos\e3_2018\definitions\q003_end_night.gamedef"
  206. FallbackGameDefinition = "base\quest\demos\e3_2018\e3_2018.gamedef"
  207. SelectedGameDefinition = ""
  208.  
  209. [DebugConsole]
  210. AnimationDuration = 0.400000
  211. CaretAnimationDuration = 0.500000
  212. CommandHistoryFile = "console_history.lst"
  213. EngineLogEnabled = true
  214. KeyPressNormalRepeatTime = 0.500000
  215. KeyPressQuickRepeatTime = 0.050000
  216. MaxCommandLineHistoryEntries = 100
  217. MaxOutputHistoryEntries = 100
  218. OutputScorllStep = 20.000000
  219. TabLengthInChars = 1
  220. UserAliasesFile = "user_aliases.dat"
  221.  
  222. [Decals]
  223. ForwardDecalPositionOffsetScale = 0.050000
  224.  
  225. [Developer/FeatureToggles]
  226. Antialiasing = true
  227. AntialiasingSuppressed = false
  228. Bloom = true
  229. CharacterLightBlockers = true
  230. CharacterRimEnhancement = true
  231. CharacterSubsurfaceScattering = true
  232. CharacterSubsurfaceTranslucency = false
  233. ChromaticAberration = true
  234. ConstrastAdaptiveSharpening = true
  235. ContactShadows = true
  236. DepthOfField = true
  237. DistantFog = true
  238. DistantGI = true
  239. DistantShadows = true
  240. DistantVolFog = true
  241. DynamicDecals = true
  242. FilmGrain = true
  243. GlobalIllumination = true
  244. Hair = true
  245. ImageBasedFlares = true
  246. LocalShadows = true
  247. MotionBlur = true
  248. RainMap = true
  249. RuntimeTangentUpdate = true
  250. ScreenSpaceHeatHaze = true
  251. ScreenSpacePlanarReflection = true
  252. ScreenSpaceRain = true
  253. ScreenSpaceReflection = true
  254. ScreenSpaceUnderwater = true
  255. SSAO = true
  256. VolumetricClouds = true
  257. VolumetricFog = true
  258. Weather = true
  259.  
  260. [Developer/SaveSlotsConfig]
  261. NumAutoSaveSlots = 10
  262. NumEndGameSaveSlots = 0
  263. NumManualSaveSlots = 0
  264. NumPointOfNoReturnSaveSlots = 0
  265. NumQuickSaveSlots = 3
  266.  
  267. [DLSS]
  268. Enable = false
  269. EnableMirrorScaling = true
  270. MirrorScaling = -1.000000
  271. Quality = 2
  272. Sharpness = 0.000000
  273.  
  274. [DRS]
  275. DownRate = 8.000000
  276. Enable = true
  277. MaxDownStep = 100.000000
  278. MaxUpStep = 50.000000
  279. StepSize = 4
  280. UpRate = 4.000000
  281.  
  282. [Editor/Audio]
  283. ConnectWwiseInFinal = false
  284. ForceExternalLocStore = false
  285. ForceStopSounds = false
  286. Mute = false
  287. NoContainer = false
  288. NoRumble = false
  289. NoSpatial = false
  290. PanicModeThreshold = 1500
  291. PlayEventNotFoundSound = true
  292. UseCamListenerInFreeCam = true
  293. UseSounrceReverb = true
  294. UseXaudio = false
  295.  
  296. [Editor/Characters/Hair]
  297. AdditionalAreaRoughness = 0.100000
  298. AlbedoMultiplier = 0.600000
  299. ContactShadowClamp = 0.350000
  300. RoughnessFactor = 1.000000
  301. SpecularRandom_Max = 0.000000
  302. SpecularRandom_Min = -0.300000
  303. UseGlobalContactShadowsOnHair = true
  304. UseLocalContactShadowsOnHair = true
  305. UseReferenceImplementation = false
  306.  
  307. [Editor/Characters/Hair/AlphaShifts]
  308. R = -0.083000
  309. TRT = 0.375000
  310. TT = 0.000000
  311.  
  312. [Editor/Characters/Hair/Debug]
  313. DebugSwitch1 = false
  314. DebugSwitch2 = false
  315.  
  316. [Editor/Characters/Hair/EnvProbe]
  317. MultiScatter = 0.470000
  318. R = 0.300000
  319. ScatterDepth = 1.300000
  320. TRT = 0.800000
  321. TT = 0.005000
  322.  
  323. [Editor/Characters/Hair/GlobalLight]
  324. MultiScatter = 0.470000
  325. R = 0.300000
  326. ScatterDepth = 1.250000
  327. TRT = 0.800000
  328. TT = 0.005000
  329.  
  330. [Editor/Characters/Hair/HACKS]
  331. AAAA_HACK_hairModifiedLocalLightIntensity = true
  332. HACK_Factor0 = 66.000000
  333. HACK_Factor1 = 95.000000
  334. HACK_Factor2 = 213.000000
  335. HACK_Factor3 = 450.000000
  336.  
  337. [Editor/Characters/Hair/LocalLight]
  338. MultiScatter = 0.470000
  339. R = 0.350000
  340. ScatterDepth = 0.800000
  341. TRT = 0.800000
  342. TT = 0.005000
  343.  
  344. [Editor/Characters/Hair/MultiScatter]
  345. DiffuseScatterFactor = 0.000000
  346. Mask_Intensity = 1.000000
  347. ShadowFactorExp = 0.370000
  348. Wrap = 0.350000
  349.  
  350. [Editor/Characters/Hair/Specular]
  351. Mask_Intensity = 1.000000
  352. Wrap = 0.400000
  353.  
  354. [Editor/Characters/Hair/TRT_Params]
  355. EXP_BIAS = 16.500000
  356. EXP_SCALE = 17.000000
  357.  
  358. [Editor/Characters/LightBlockers]
  359. ClosestBlockersLimit = 16
  360.  
  361. [Editor/Characters/RimEnhancement]
  362. GlobalCharacterFresnel = 1.500000
  363. LightBlockerInfluence = 0.700000
  364. RoughnessFactor_Bias = 0.000000
  365. RoughnessFactor_Scale = 1.000000
  366.  
  367. [Editor/Characters/RimEnhancement/Foliage]
  368. Foliage_ConstOffsetCoefficient = 0.000000
  369. Foliage_FresnelCoefficient = 2.500000
  370. Foliage_SpecularCoefficient = 1.200000
  371.  
  372. [Editor/Characters/RimEnhancement/Skin]
  373. ConstOffsetCoefficient = 0.000000
  374. FresnelCoefficient = 1.500000
  375. SpecularCoefficient = 1.000000
  376.  
  377. [Editor/Characters/RimEnhancement/Standard]
  378. Standard_ConstOffsetCoefficient = 0.000000
  379. Standard_FresnelCoefficient = 1.500000
  380. Standard_SpecularCoefficient = 1.400000
  381.  
  382. [Editor/Characters/RimEnhancement/Weapon]
  383. Weapon_ConstOffsetCoefficient = 0.000000
  384. Weapon_FresnelCoefficient = 2.400000
  385. Weapon_SpecularCoefficient = 1.400000
  386.  
  387. [Editor/Characters/RimEnhancement_RayTracing]
  388. GlobalCharacterFresnel = 1.500000
  389. LightBlockerInfluence = 0.700000
  390. RoughnessFactor_Bias = 0.000000
  391. RoughnessFactor_Scale = 1.000000
  392.  
  393. [Editor/Characters/RimEnhancement_RayTracing/Foliage]
  394. Foliage_ConstOffsetCoefficient = 0.000000
  395. Foliage_FresnelCoefficient = 2.500000
  396. Foliage_SpecularCoefficient = 1.200000
  397.  
  398. [Editor/Characters/RimEnhancement_RayTracing/Skin]
  399. ConstOffsetCoefficient = 0.000000
  400. FresnelCoefficient = 1.500000
  401. SpecularCoefficient = 1.000000
  402.  
  403. [Editor/Characters/RimEnhancement_RayTracing/Standard]
  404. Standard_ConstOffsetCoefficient = 0.000000
  405. Standard_FresnelCoefficient = 1.500000
  406. Standard_SpecularCoefficient = 1.400000
  407.  
  408. [Editor/Characters/RimEnhancement_RayTracing/Weapon]
  409. Weapon_ConstOffsetCoefficient = 0.000000
  410. Weapon_FresnelCoefficient = 2.400000
  411. Weapon_SpecularCoefficient = 1.400000
  412.  
  413. [Editor/Characters/Skin]
  414. SubsurfaceSpecularTint_B = 0.290000
  415. SubsurfaceSpecularTint_G = 0.260000
  416. SubsurfaceSpecularTint_R = 0.125000
  417. SubsurfaceSpecularTintWeight = 0.300000
  418.  
  419. [Editor/FoliageParameters]
  420. ContactShadowClamp = 0.600000
  421.  
  422. [Editor/Ink]
  423. CacheTextureMargin = 200.000000
  424.  
  425. [Editor/Navigation]
  426. DebugDrawDistance = 150.000000
  427. EnabledLocalDebug = true
  428. FileDimensionsFactor = 324.000000
  429. LocalDebugHorizontalLimit = 160.000000
  430. LocalDebugVerticalLimit = 50.000000
  431. NavCellHeight = 0.300000
  432. NavCellWidth = 0.100000
  433. TrafficDistanceThreshold = 10.000000
  434. ZOffset = 0.000000
  435.  
  436. [Editor/Recording]
  437. Framerate = 30
  438. HighResolutionScreenshot_MS_Count = 8
  439. SkipSamples = 0
  440.  
  441. [Editor/RenderDebug]
  442. HideOverflowWarnings = false
  443. HidePhysicsOverflowWarnings = false
  444. MaxDistance = 1000.000000
  445. PhysicsHighUsageThreshold = 0.800000
  446. PhysicsOverflowWarningTextSpeed = 3
  447. ShowAudioScreenWarnings = true
  448.  
  449. [Editor/RenderDebug/SnapPoint]
  450. Scale = 5
  451.  
  452. [Editor/Selection/Appearance]
  453. CheckerboardSize = 2
  454. Color = 0xff0aa0f0
  455. ColorSpecial = 0xff25d284
  456. ObstructedColor = 0x800aa0f0
  457. ObstructedColorSpecial = 0x8025d284
  458. OpacityOutline = 1.000000
  459. OpcaityFill = 0.500000
  460. SwapFillAndOutline = false
  461.  
  462. [Editor/ShaderCompiler]
  463. DumpAssembly = false
  464. ForceRecompile = false
  465. Optimize = true
  466. UseLocalCompiler = false
  467.  
  468. [Editor/Snapping/Socket]
  469. Range = 0.200000
  470. RenderDistance = 10000.000000
  471. ShowAISpots = true
  472. ShowSplines = true
  473. ShowStaticMarkers = true
  474.  
  475. [Editor/Spline]
  476. OffMeshLinkEndPointRadius = 0.400000
  477. OffMeshLinkThickness = 0.100000
  478.  
  479. [Editor/Streaming]
  480. ForceAutoHideDistanceMax = 16384.000000
  481.  
  482. [Editor/Streaming/Debug]
  483. FallbackSlowmotionBucketBegin = 2
  484. FallbackSlowmotionEaseOutCurve = "SandevistanEaseOut"
  485. FallbackSlowmotionThreshold = 8000
  486. ForceAllPrefabVariantsEnabled = false
  487. UseFallbackSlowmotion = false
  488.  
  489. [Editor/Terrain]
  490. UsePrefabStreamingVisualization = false
  491.  
  492. [Editor/Terrain/Debug]
  493. MeshNodeChunkMask = 2147483647
  494.  
  495. [Editor/Traffic]
  496. LaneSamplingStep = 1.000000
  497. LoadCollisionDebugResource = false
  498. MinLaneSamplingStep = 0.500000
  499. VisualizationRefreshInterval = 10
  500.  
  501. [Editor/VolumetricClouds]
  502. CoverageScale = 1.300000
  503. DetailNoiseScale = 0.750000
  504. NoiseScale = 1.100000
  505.  
  506. [Editor/VolumetricFog]
  507. Exponent = 2.000000
  508.  
  509. [Engine]
  510. FallbackCacheDirectory = "cache"
  511. LimitFPS = 60
  512. OverLimitFPS2 = false
  513.  
  514. [Engine/Connection]
  515. DefaultRawStartingPort = 37080
  516.  
  517. [Engine/Game]
  518. DefaultDebugGameEngineInteropStartingPort = 37085
  519.  
  520. [Engine/Watchdog]
  521. ActiveIfDebuggerPresent = true
  522. ActiveIfDialogBlocking = false
  523. ActiveIfScriptBreakpointBlocking = false
  524. DumpJobExecutionContext = true
  525. Enabled = true
  526. KillProcess = true
  527. ThreadFrequencyHz = 15
  528. TimeoutSeconds = 120
  529.  
  530. [EntityVisualController]
  531. DebugUseFOVMultiplier = true
  532. ShadowMeshSwitchDistanceSquared = 16.000000
  533.  
  534. [ExplorationRadius]
  535. ChargedJump = 1.000000
  536. Climb = 1.000000
  537. Jump = 1.000000
  538. Ladder = 1.000000
  539. ThrusterJump = 1.000000
  540. Vault = 1.000000
  541.  
  542. [Facial]
  543. ResourceBudget = 14
  544.  
  545. [Failsafe]
  546. MountingFacilityFailsafe = true
  547. PlayerTeleportationIfFallsUnderWorld = true
  548. VehicleTeleportationIfFallsUnderWorld = true
  549.  
  550. [Failsafe/Choice]
  551. enableDebugTag = false
  552.  
  553. [Failsafe/ChoiceLookAt]
  554. activationDelay = 0.500000
  555. activationTolerance = 0.996000
  556. positionDeltaReset = 0.500000
  557.  
  558. [Failsafe/ChoiceLookAtLimits]
  559. enabled = true
  560.  
  561. [Failsafe/ChoiceLookAtNoActivation]
  562. enabled = true
  563.  
  564. [Failsafe/ChoicePostLookAt]
  565. activationDelay = 0.200000
  566.  
  567. [Failsafe/SceneChoice]
  568. interactionInTierTestEnabled = true
  569. noEntityTestEnabled = true
  570. testActivationDelay = 1.000000
  571. testNoEntityActivationDelay = 5.000000
  572.  
  573. [FreeCamera]
  574. FOV = 60.000000
  575. MovPrecision = 1.000000
  576. RotPrecision = 1.000000
  577.  
  578. [FreeCamera/DOF]
  579. FarBlur = 0.000000
  580. FarFocus = 0.000000
  581. Intensity = 0.000000
  582. NearBlur = 0.000000
  583. NearFocus = 0.000000
  584. UseFarPlane = 0.000000
  585. UseNearPlane = 0.000000
  586.  
  587. [FreeCamera/Exposure]
  588. Aperture = 8.000000
  589. ISO = 100
  590. ResetISO = false
  591. Shutter = 125.000000
  592.  
  593. [FriendlyFire]
  594. CrowdDistanceCorrection = 1.000000
  595. EyesExtraOffset = 0.150000
  596. EyesOffset = 1.750000
  597. HeadExtraOffset = 0.250000
  598.  
  599. [FunctionalTests]
  600. DumpInteropProcessingTimes = false
  601. FulfillInfoDelimiter = "##"
  602. ScriptTestTickDelayFrames = 2
  603.  
  604. [Game]
  605. EffectCacheIndexFile = "base\fx\preload.csv"
  606. GenericFactoryIndexFile = "base\gameplay\factories.csv"
  607. MaxPlayingEffects = 16384
  608.  
  609. [Game/DebugPopup]
  610. ButtonAcceptTime = 0.100000
  611. ButtonFadeSpeed = 3.000000
  612. StateEffectSpeed = 5.000000
  613. WindowMinHeight = 100
  614. WindowMinWidth = 200
  615.  
  616. [Game/TimeBetweenHits]
  617. Enable = true
  618.  
  619. [Game/TweakDB]
  620. BlobPath = "{root}\gameplay\static_data\compiled\"
  621. DataPath = "{root}\gameplay\static_data"
  622. ReloadTime = 4.000000
  623.  
  624. [GameFramework]
  625. AutoJoinServerState = "AutoJoinServer"
  626. BoothModeMainMenuState = "BoothModeMainMenu"
  627. DebugStateMachine = false
  628. FunctionalTestsState = "FunctionalTests"
  629. InitialState = "Initialization"
  630. TestState = "Session"
  631.  
  632. [GameFreeCamera]
  633. DefaultFOV = 60.000000
  634. KeyFastMult = 10.000000
  635. KeyMovementSpeed = 5.000000
  636. KeyRotationSpeed = 0.400000
  637. KeySlowMult = 0.100000
  638. MaxFOV = 175.000000
  639. MinFOV = 5.000000
  640. PadMovementMod = 4.000000
  641. PadMovementXSpeed = 2.000000
  642. PadMovementYSpeed = 5.000000
  643. PadRotationXSpeed = 120.000000
  644. PadRotationYSpeed = 60.000000
  645.  
  646. [Gameplay]
  647. TagListInitialCount = 1000
  648.  
  649. [GameSenses]
  650. Log = false
  651. RayTestsPerThreadLimit = 20
  652. SensorsToUpdateLimit = 60
  653.  
  654. [GameServices]
  655. GalaxyClientID = "53652320436400298"
  656. GalaxyClientID_Tools = ""
  657. GalaxyClientSecret = "5afe2a40c8939f6c28ac7aa4c43413428d4001f411646b5cf179b2c117f2c11f"
  658. GalaxyClientSecret_Tools = ""
  659. LogPath = ""
  660. MaxProfileSize = 4194304
  661. MaxSaveSize = 8388608
  662. MaxSaveSizeTotal = 12582912
  663. MaxSettingsSize = 4194304
  664. SaveCompressedChunkSize = 262144
  665. SaveMaxCompressedChunks = 256
  666. ScreenshotBuffer = 1048576
  667. Wrapper = ""
  668.  
  669. [General]
  670. BuildSKU = ""
  671. DefaultEngine = "CGameEngine"
  672.  
  673. [InertiaBlend]
  674. OverrideMode = 0
  675.  
  676. [InfluenceMap]
  677. NavChecksDebugCount = 5000
  678. ObstacleDistanceToPlayer = 40.000000
  679. SearchInfluenceDrop = 0.050000
  680.  
  681. [Input]
  682. cvDisableInputFlushOnLostFocus = false
  683. FakeAxisRepeatRate = 5.000000
  684.  
  685. [Input/Gestures]
  686. EnableGestures = true
  687. EnablePan = true
  688. EnablePinch = true
  689. EnableSwipe = true
  690. FlickForSwipe = true
  691. SwipeHorizontalDeadzoneSq = 0.050000
  692. SwipeVerticalDeadzoneSq = 0.200000
  693.  
  694. [Interop]
  695. NotifierEventCacheSize = 100
  696.  
  697. [Interop/Cache]
  698. Enabled = true
  699. InitPathLength = 2048
  700. PathIncrementPad = 64
  701.  
  702. [Interruption]
  703. MinInterruptionTimeForThirdInterruption = 20.000000
  704.  
  705. [LevelOfDetail]
  706. DecalsHideDistance = 40.000000
  707. DynamicDecalsHideDistance = 20.000000
  708.  
  709. [Lipsync]
  710. AudioAdjustmentFactor = 1.000000
  711. AudioAdjustmentThresholdInFrames = 0.010000
  712. AudioTimeLowPassFilter = 1.000000
  713. CloseNeckWeight = 1.000000
  714. CloseNeckWeightDistance = 1.000000
  715. FarNeckWeight = 2.000000
  716. FarNeckWeightDistance = 3.750000
  717. PhaseBlendInFrames = 5.000000
  718. PhaseInFrames = 4.000000
  719. SyncToAudio = true
  720. UseAudioAdjustment = true
  721.  
  722. [LocalClient]
  723. Class = "mpLocalPlayer"
  724.  
  725. [Locomotion]
  726. CollisionAvoidanceEnabled = true
  727. CoverAngleThreshold = 90.000000
  728. EntityAlignmentEnabled = false
  729. OffMeshLinkReservationEnabled = true
  730. PathCurvatureDetectionDistance = 1.000000
  731. SkippingAIRequestsEnabled = true
  732. SlopeDetectionDistance = 0.900000
  733. StrafeRotationSpeed = 120.000000
  734. StrafeThresholdAngle = 100.000000
  735.  
  736. [LookAt]
  737. MaxIterationsCount = 3.000000
  738.  
  739. [LoSFinderSystem]
  740. AddLoSPointsDist = 2.000000
  741. AvoidNavmeshFindDist = 0.750000
  742. AvoidTraceCheckLength = 10.000000
  743. AvoidTraceCheckSpacing = 1.200000
  744. AvoidTraceHitsMinDist = 0.500000
  745. AvoidTraceMinDistToTarget = 8.000000
  746. AvoidTracesNumber = 9
  747. DownRayLength = 6.000000
  748. ElevatedNPCMinHeight = 2.500000
  749. ElevatedNPCNaviSearchRadius = 1.500000
  750. FinalTraceHeight = 1.400000
  751. LongRayLength = 20.000000
  752. LoSNavmeshFindDist = 1.000000
  753. MaxAddLoSPointsCount = 2
  754. MaxAvoidPathRatio = 1.500000
  755. MaxRaysNumber = 12
  756. MinLoSTraceLen = 0.500000
  757. NaviCheckRadius = 1.000000
  758. ObstacleLoSTraceDist = 0.200000
  759. SeekersOperationsPerFrame = 1
  760. ShortRayLength = 6.000000
  761. TargetOperationsPerFrame = 1
  762. TryFinalTracesOnlyLongTracesCoeff = 0.700000
  763. TryFinalTracesOnlyMaxDist = 3.000000
  764. TryFinalTracesOnlyMaxTime = 5.000000
  765.  
  766. [Marble]
  767. AvoidanceMarblesAnticipation = 5
  768. ChainAngleSmooth = 10.000000
  769. ChainAngleVariationTolerance = 120.000000
  770. DirectionSmoothFactorMax = 0.750000
  771. DirectionSmoothFactorMin = 0.600000
  772. EnableAnticipationGrouping = true
  773. EnablePlayerSlot = false
  774. EnableZebraSpread = false
  775. LightSpreadingMarbleAnticipation = 5
  776. LocalPathMinimumPointDistance = 0.600000
  777. LocalPathProjection = false
  778. MarbleAnticipationAngleTolerance = 20.000000
  779. MarbleDebugLimit = 5
  780. MarbleLookupRange = 3.000000
  781. MarbleLookupZOffset = 1.500000
  782. MaximumFrontAngleToIgnoreObstacle = 45.000000
  783. NPCMarbleRepulsionFactor = 1.200000
  784. ObstacleLandingTimeTolerance = 2.000000
  785. ObstacleStopOffset = 0.100000
  786. SafePositionAngleDifferenceTolerance = 45.000000
  787. StaticMarbleRepulsionFactor = 1.300000
  788. ZebraEarlyStopMax = 2.000000
  789. ZebraEarlyStopMin = 0.750000
  790. ZebraSafePositionRadius = 0.500000
  791.  
  792. [MoveController]
  793. BlendedSlopes = false
  794. ClampForwardInterpolationFactor = true
  795. DownDampTime = 60.000000
  796. InterpolationForwardFactor = 0.500000
  797. LevelDampTime = 0.010000
  798. MaxSlopeSamples = 10
  799. PredictionDistance = 0.300000
  800. PredictionFactor = 1.000000
  801. SlopeTolerance = 0.001000
  802. UpDampTime = 60.000000
  803. UpdateType = 1
  804.  
  805. [MovementPolicies]
  806. MoveAwayFromTargetOnInfluenceMap = false
  807. RunFromThreatOnInfluenceMap = false
  808.  
  809. [Multiplayer]
  810. AllowJoinInProgressDM = true
  811. ClientAuthoritativePosition = false
  812. ClientMovementCorrection = true
  813. ClientTargetTickRate = 30
  814. DebugDump = false
  815. HitRegistrationDebugFrameLifetime = 30.000000
  816. HitRegistrationDebugHistoryLength = -1
  817. HitRegistrationDebugShowMisses = false
  818. InterpolationDelayMilliSecs = 200
  819. LagCompensationEnabled = true
  820. LogInputIssues = true
  821. MaxDesiredPacketSize = 2349
  822. MaxExtrapolationMilliSecs = 100
  823. MaxInputPackFramesCount = 3
  824. MovementSmoothCorrectionTime = 0.200000
  825. MoveOnServerInterval = 0.000000
  826. PositionCorrectionTreshold = 0.010000
  827. RecoverLostButtonInputs = true
  828. RepeatInputActionsIfNoneReceived = true
  829. RotationCorrectionTreshold = 1.000000
  830. ServerTargetTickRate = 30
  831.  
  832. [Muppet]
  833. AlwaysResimulate = false
  834. ClientTooNewStateThreshold = 10
  835. ClientTooOldStateThreshold = 150
  836. Extrapolation = true
  837. LogEachLogicStep = false
  838. LogInputs = false
  839. LogInputsReplication = false
  840. LogMovementSteps = false
  841. LogResimulation = false
  842. LogStatesManagement = false
  843. ResimulationSmoothing = true
  844. ServerInputsMaxHighNum = 15
  845. ServerInputsMaxLowNum = 12
  846. ServerInputsMaxNumSpeedup = 2.000000
  847. ServerInputsMinHighNum = 8
  848. ServerInputsMinLowNum = 5
  849. ServerInputsMinNumSlowdown = 0.500000
  850. UseRealTimeForSubsteps = true
  851.  
  852. [nav]
  853. TileDebugDrawDistance = 50.000000
  854. ZOffset = 0.000000
  855.  
  856. [Nav]
  857. VisualizedAgentSize = 0
  858.  
  859. [NaviHistory]
  860. BoxHalfSize = 0.500000
  861. PastTimeShift = 3.000000
  862. TimeBtwChecks = 0.200000
  863.  
  864. [NetworkEmulation]
  865. PacketLossPercentage = 5
  866. PingMilliSecs = 0
  867. PingVarianceMilliSecs = 30
  868.  
  869. [ObjectSelection]
  870. CoverBoxSize = 2.000000
  871. MaxFindPathsLimit = 3
  872. MaxFindPathsTimeLimitMs = 3.000000
  873.  
  874. [Occlusion]
  875. BroadPhaseFraction = 16
  876. DepthBufferDimScale = 6
  877. FillphaseRangeFactor = 40.000000
  878. ForceFullTest = false
  879. MaxDistance = 2000.000000
  880. MaxFarPlane = 8000.000000
  881. MinBufferHeight = 128
  882. MinBufferWidth = 256
  883. MinNearPlane = 0.200000
  884. MultiFrustumOcclusionMode = 1
  885. MultiFrustumUseGlobalOcclusion = true
  886. RastTilesJobGranularity = 1
  887. SortDist0 = 140.000000
  888. SortDist1 = 200.000000
  889. SortDist2 = 260.000000
  890. TestPhasesCount = 6
  891.  
  892. [Overlay/IO]
  893. MaxQueueChars = 128
  894.  
  895. [Physics]
  896. CollisionFilteringResource = "engine\physics\collision_groups.json"
  897. EnableParticlesWorldPreview = false
  898. RobustQueryLogging = false
  899.  
  900. [PingSystem]
  901. Enable = false
  902.  
  903. [Player]
  904. Class = "cpPlayer"
  905.  
  906. [Player/Input]
  907. InitialInputContext = "Exploration"
  908. InitialUIInputContext = "UIBase"
  909. InputContextFile = "config\inputContexts.xml"
  910. InputDeadzonesFile = "config\inputDeadzones.xml"
  911. InputMappingFile = "config\inputUserMappings.xml"
  912. MPInputContextFile = "config\multi\multiInputContexts.xml"
  913. MPInputMappingFile = "config\multi\multiInputUserMappings.xml"
  914.  
  915. [PreGameSession]
  916. InitialGameDef = "base\quest\main_menu\04_main_menu.gamedef"
  917.  
  918. [Profiler]
  919. ActiveProfilers = "none"
  920. ProfilerBreakpointThresholdMs = 20.000000
  921. ProfilerServerName = "localhost"
  922. ProfilingLevel = 4
  923.  
  924. [RacingSystem]
  925. Record = false
  926.  
  927. [RayTracing]
  928. AccelerationStructureBuildNumMax = 16
  929. AccumulationSpeed = 0.020000
  930. AmbientOcclusionRadiusFar = -1.000000
  931. AmbientOcclusionRadiusNear = -1.000000
  932. AmbientOcclusionRayNumber = 1
  933. AmbientOcclusionTransitionFar = -1.000000
  934. AmbientOcclusionTransitionNear = -1.000000
  935. AmbientScale = 1.000000
  936. DebugMode = 0
  937. DeflickerStrength = 0.100000
  938. DiffuseIlluminationAOModulation = 0.400000
  939. DynamicInstanceUpdateBatchSize = 128
  940. DynamicInstanceUpdateDistanceFactor = 1.000000
  941. DynamicInstanceUpdateDistanceThreshold = 25.000000
  942. DynamicInstanceUpdateNumMax = 32
  943. DynamicInstanceUpdateUseHalfFloat = false
  944. EmissiveClipRadius = 64.000000
  945. EmissiveRangeScale = 10.000000
  946. EmittanceScale = 1.000000
  947. Enable = true
  948. EnableAmbientOcclusion = true
  949. EnableDiffuseIllumination = true
  950. EnableDirectionalShadow = true
  951. EnableDirectionalShadowCulling = true
  952. EnableGlobalIllumination = false
  953. EnableImportanceSampling = true
  954. EnableLocalLights = true
  955. EnableMirrorMaterialReflection = false
  956. EnableNRD = true
  957. EnableReflection = true
  958. EnableResidencyManagement = false
  959. EnableShadowCasadesOptimization = false
  960. EnableSkinning = true
  961. EnableSpatialFiltering = true
  962. EnableTransparentReflection = true
  963. GeometryUpdateBufferSizeMB = 64
  964. HideFPPAvatar = true
  965. ImportanceSamplingTransitionMax = 4.000000
  966. ImportanceSamplingTransitionMin = 2.000000
  967. LightGridSize = 32
  968. LocalLightBatchSize = 16
  969. LocalLightClipRadius = 32.000000
  970. LocalLightNumMax = 32
  971. LocalLightTraceLightVolumes = false
  972. MaterialProxyNumMax = 65536
  973. MaterialProxyUpdateNumMax = 32
  974. OverrideEnable = false
  975. RayNormalOffset = 0.005000
  976. RayViewOffset = 0.005000
  977. ScratchBufferSizeMB = 32
  978. SkyRadianceExposureRatio = 400.000000
  979. SkyRadianceExposureScaling = true
  980. SkyRadianceScale = -1.000000
  981. SpeedTreeLodDistanceMultiplier = 0.050000
  982. SunAngularSize = 0.500000
  983. SunScatteringScale = 10.000000
  984. SunVisibility = 1.000000
  985. TracingRadius = 200.000000
  986. TracingRadiusReflections = 2000.000000
  987. TransparentReflectionEnvironmentBlendFactor = 1.000000
  988. UploadInstanceData = true
  989. VisibilityCullingRadius = 2000.000000
  990. VisibilityFrustumOffset = 200.000000
  991.  
  992. [RayTracing/BottomLevelCache]
  993. Budget = 209715200
  994. EvictAgeLimit = 10
  995.  
  996. [RayTracing/Debug]
  997. AmbientOcclusion = false
  998. ClipRadius = -1.000000
  999. DiffuseIllumination = false
  1000. EnableVisibilityCheck = false
  1001. ForcedLod = -1
  1002. ImportanceSampling = 0
  1003. PrimaryRays = 0
  1004. Reflection = false
  1005. RenderObjectType = -1
  1006. ShaderClock = false
  1007. SkipClusteredProxies = false
  1008. SkipDynamicMeshes = false
  1009. SkipProxiesWithDismembermentData = false
  1010. SkipStaticMeshes = false
  1011. SkipTransparentMeshes = false
  1012. TransparentReflection = false
  1013.  
  1014. [RayTracing/Diffuse]
  1015. UseScreenSpaceData = true
  1016.  
  1017. [RayTracing/Multilayer]
  1018. ResolutionScale = 1.000000
  1019. ResolutionScaleEnable = -1.000000
  1020. ResolutionScaleMicroblendFactor = 0.000000
  1021. ResolutionScaleNormalFactor = 1.000000
  1022.  
  1023. [RayTracing/NRD]
  1024. Debug = 0.000000
  1025. DiffuseAntiLag = true
  1026. DiffuseDenoisingRadius = 60.000000
  1027. DiffuseMaxAccumulatedFrameNum = 15
  1028. DiffuseMaxAdaptiveRadiusScale = 5.000000
  1029. DisocclusionThreshold = 0.005000
  1030. EnableAmbientOcclusion = true
  1031. EnableLocalCoordinates = true
  1032. EnableScalingCompensation = true
  1033. MaxHitDistanceDiffuse = 5.000000
  1034. MaxHitDistanceSpecular = 20.000000
  1035. ReferenceAccumulation = false
  1036. SpecularAntiLag = false
  1037. SpecularDenoisingRadius = 40.000000
  1038. SpecularMaxAccumulatedFrameNum = 15
  1039. SpecularMaxAdaptiveRadiusScale = 5.000000
  1040. UnitsToMeters = 1.000000
  1041.  
  1042. [RayTracing/Reflection]
  1043. AccumulationSpeed = 0.100000
  1044. EnableHalfResolutionTracing = 1
  1045. FilterRadius = 128.000000
  1046. RoughnessOverride = 0.000000
  1047. RoughnessThreshold = 0.990000
  1048. UseScreenSpaceData = true
  1049.  
  1050. [RemoteClient]
  1051. Class = "mpRemotePlayer"
  1052.  
  1053. [Render]
  1054. CaptureSequentialFrames = false
  1055.  
  1056. [Rendering]
  1057. AllowShaderCacheReload = true
  1058. DecalLookingAngleScalingFactor = 0.100000
  1059. DefaultViewportHeight = 720
  1060. DefaultViewportWidth = 1280
  1061. DepthPrepassDistanceFactor = 12.000000
  1062. DissolveTime = 0.500000
  1063. DistantShadowsDepthBias0 = 0.500000
  1064. DistantShadowsDepthBias1 = 1.800000
  1065. DistantShadowsDepthBias2 = 5.000000
  1066. DistantShadowsDepthBias3 = 16.000000
  1067. DistantShadowsMaxBatchSize = 500
  1068. DistantShadowsMaxTrianglesPerBatch = 400000
  1069. DistantShadowsProxySortingMode = 2
  1070. DistantShadowsUseTodVis = false
  1071. EnableDeferredLightsStencil = true
  1072. ForcedExposureAvgLum = -1.000000
  1073. ForcedInstantAutoExposure = false
  1074. ForcedPreExposure = -1.000000
  1075. HiResEntityCustomShadowmapSize = -1
  1076. MultiLayerSelectionMaxLayersCount = 10
  1077. RainMapBatchMaxSize = 300
  1078. RainMapBatchMaxTrianglesPerBatch = 200000
  1079. RainMapProxySorting = true
  1080. RectLightApproximationFactor = 20.000000
  1081. ReflectionProbe_FastBlend = false
  1082. ReflectionProbeBlend_FillProbeSpill = 0.750000
  1083. ReflectionProbeBlend_Global = 3.000000
  1084. ReflectionProbeBlend_Local = 0.500000
  1085. ReflectionProbeBlend_MovingBlendSpeed = 2.000000
  1086. ReflectionProbeBlend_StreamIn = 0.500000
  1087. RoughCullingRejectionRange = 60.000000
  1088. SceneReferredValuesRange = 2.000000
  1089. ShaderCacheReloadTimeCheck = 2.000000
  1090. SphereLightApproximationFactor = 0.700000
  1091. TimeOfDay = 12.000000
  1092. TubeLightApproximationFactor = 2.200000
  1093. UiLuminanceScalingFactor = 7.000000
  1094. UiLuminanceScalingMax = 10.000000
  1095. UiLuminanceScalingMin = 0.750000
  1096. UiLuminanceScalingSpeedDown = 0.750000
  1097. UiLuminanceScalingSpeedUp = 1.500000
  1098. UseExperimentalVolFog = true
  1099. UseSkinningLOD = true
  1100. VolumetricFogVolume_DefaultAbsorption = 1.000000
  1101.  
  1102. [Rendering/AsyncCompute]
  1103. BuildDepthChain = true
  1104. DynamicTexture = true
  1105. Enable = true
  1106. FlattenNormals = true
  1107. HairClears = false
  1108. LutGeneration = true
  1109. RaytraceASBuild = true
  1110. SSAO = true
  1111.  
  1112. [Rendering/FrostedGlass]
  1113. Debug = 0
  1114. GlassAAQuality = 0
  1115. GlassBlurQuality = 0
  1116. GlassUseMipChain = true
  1117.  
  1118. [Rendering/GlobalIllumination]
  1119. DistantShadowBlur = 5.000000
  1120. DistantShadowForce = 0.600000
  1121.  
  1122. [Rendering/LateVSAlloc]
  1123. Grass = 28
  1124. Hair = 28
  1125. Particles = 28
  1126. Terrain = 0
  1127. Trees = 50
  1128.  
  1129. [Rendering/LUT]
  1130. MaxRange = 100.000000
  1131. MinRange = 0.001000
  1132. Size = 48
  1133.  
  1134. [Rendering/MeshLoading]
  1135. AutoRefreshTime = 0.100000
  1136. ForceSyncMeshLoading = false
  1137. LoadingDelay = 0
  1138.  
  1139. [Rendering/Particles]
  1140. MaxNoRenderSimTime = 100.000000
  1141. MaxOffscreenSimTime = 2.000000
  1142.  
  1143. [Rendering/Shadows]
  1144. CascadeDegreesLimit = 0.000000
  1145. CascadeDepthBias0 = 0.030000
  1146. CascadeDepthBias1 = 0.060000
  1147. CascadeDepthBias2 = 0.120000
  1148. CascadeDepthBias3 = 0.240000
  1149. CascadeEnableScissors = true
  1150. CascadeFillDepthBias = 20.000000
  1151. CascadeFitToWorstCase = true
  1152. CascadeFrontCullingPlaneDistance = 300.000000
  1153. CascadeRange0 = 6.000000
  1154. CascadeRange1 = 20.000000
  1155. CascadeRange2 = 50.000000
  1156. CascadeRange3 = 100.000000
  1157. CascadeScissorsMarigin = 16
  1158. CascadeShadowReceiverBiasAlongNormal = 0.020000
  1159. CascadesHeuristicForceRefresh = false
  1160. CascadesHeuristicMinMeshAutohideDistInCascade0 = 20.000000
  1161. CascadesHeuristicMinMeshAutohideDistInCascade1 = 40.000000
  1162. CascadesHeuristicMinMeshAutohideDistInCascade2 = 50.000000
  1163. CascadesHeuristicMinMeshAutohideDistInCascade3 = 50.000000
  1164. CascadesHeuristicMinMeshSizeInCascade0 = 0.100000
  1165. CascadesHeuristicMinMeshSizeInCascade1 = 0.500000
  1166. CascadesHeuristicMinMeshSizeInCascade2 = 1.500000
  1167. CascadesHeuristicMinMeshSizeInCascade3 = 2.000000
  1168. CascadeUseBackfacesAsCullingPlanes = true
  1169. DistantHeuristicMinMeshAutohideDistInCascade0 = 50.000000
  1170. DistantHeuristicMinMeshAutohideDistInCascade1 = 100.000000
  1171. DistantHeuristicMinMeshAutohideDistInCascade2 = 300.000000
  1172. DistantHeuristicMinMeshSizeInCascade0 = 2.000000
  1173. DistantHeuristicMinMeshSizeInCascade1 = 3.000000
  1174. DistantHeuristicMinMeshSizeInCascade2 = 6.000000
  1175. DistantShadowsForceFoliageGeometry = false
  1176. TimeShiftCooldownTime = 10.000000
  1177.  
  1178. [Rendering/SpeedTree]
  1179. BillboardsGlobalBleed = 0.500000
  1180. SpeedTreeTerrainNormalmapFlatness = 1.500000
  1181.  
  1182. [Rendering/Video]
  1183. MaxFrameUploadMB = 10485760
  1184.  
  1185. [Rendering/VisionMode]
  1186. HistoryBlend = 0.850000
  1187.  
  1188. [Rendering/WindImpulse]
  1189. BulletIntensity = 0.200000
  1190. BulletLifeTime = 0.500000
  1191. BulletRadius = 0.600000
  1192.  
  1193. [Replication]
  1194. MaxOutgoingBytesPerSecondFromClient = 100240
  1195. MaxOutgoingBytesPerSecondP2P = 10240
  1196. MaxOutgoingBytesPerSecondToClient = 100240
  1197. MaxSendFrequencyMilliSecs = 10
  1198.  
  1199. [ResourceBank]
  1200. GameResourceCacheExpirySeconds = 20
  1201.  
  1202. [ResourceLoaderThrottler]
  1203. DedicatedDecompressionMemoryBytes = 1048576
  1204. FloodMinNonLoadingThreads = 2
  1205. StreamMaxLoadingThreads = 2
  1206. TrickleMaxLoadingThreads = 1
  1207.  
  1208. [SaveConfig]
  1209. AutoSaveEnabled = true
  1210. AutoSavePeriod = 300
  1211. AutoSavePeriodOnLock = 30
  1212. CheckpointSavePeriod = 60
  1213.  
  1214. [Scenes/Probing]
  1215. ProbingDeltaMsec = 100
  1216. ProbingTimeBudgetMsec = 1500
  1217.  
  1218. [SceneSystem/Dialog]
  1219. AdditionalSpeakerLineCancelFadeOutTime = 0.500000
  1220. CancelationFadeOutTime = 0.500000
  1221.  
  1222. [SceneSystem/Extractor]
  1223. Enabled = true
  1224.  
  1225. [SceneSystem/FastForwarding]
  1226. AdaptiveModeMaxDilation = 10.000000
  1227. AdaptiveModeMaxSpeed = 10.000000
  1228. AdaptiveModeMinDilation = 2.000000
  1229. ConstantModeDilation = 10.000000
  1230. EnableAdaptiveMode = false
  1231. EnableDeactivationOnDemand = true
  1232. EnableDeactivationOnInput = false
  1233. EnableFastForwarding = true
  1234.  
  1235. [SceneSystem/Interrupt]
  1236. DefaultInterruptDistance = 6.000000
  1237. DefaultReturnDistance = 5.000000
  1238. DialogLinesFadeOutTime = 0.500000
  1239. IntendedInterruptionMinimalTime = 0.500000
  1240. PlayReturnFromSectionBeginningIfNPCInterrupted = false
  1241. PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog = false
  1242. PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog = true
  1243.  
  1244. [SceneSystem/ReviewTools]
  1245. EnableScreenplayComments = false
  1246.  
  1247. [Scripts]
  1248. EnableCompilation = false
  1249. Port = 37060
  1250. PortRange = 10
  1251. ScriptsBlobFilename = "master.redscripts"
  1252. SilentCompilation = false
  1253. SilentValidation = false
  1254.  
  1255. [Senses]
  1256. ShowSensesCheckTrace = false
  1257.  
  1258. [Serialization]
  1259. ValidateCRC = false
  1260.  
  1261. [ServerPlayer]
  1262. Class = "mpServerPlayer"
  1263.  
  1264. [Session/Loading]
  1265. DebugAutoSkipLoadingTimeout = true
  1266. DebugLoadingCooldownWarning = 30
  1267. DebugTickFinishCounterMax = 1
  1268. LoadingResetIOQueuesSeconds = 2.000000
  1269. LoadingTimeoutSeconds = 60
  1270. MinDurationSeconds = 2.000000
  1271. UpdateBehindLoadingScreenDuration = 2.000000
  1272.  
  1273. [SnapToTerrainIk]
  1274. AllowIkThreshold = 0.950000
  1275. Enabled = true
  1276. EnableFootLockThreshold = 0.950000
  1277. FallBackFrameTimeForDisable = 0.100000
  1278. FallBackFrameTimeForFootLockDisable = 0.070000
  1279. FootLockBlendOffSpeed = 0.500000
  1280. FootLockBlendOffSpeedBroken = 0.800000
  1281. FootLockBlendOffSpeedPlanted = 0.200000
  1282. FootLockEnabled = true
  1283. FootLockMaxShift = 0.250000
  1284. HipRelativeMaxFootHeight = -0.100000
  1285. HipsAdditionalZOffsetFactor = -0.100000
  1286. HipsXYOffsetDisableSpeed = 1.000000
  1287. HipsXYOffsetSpeed = 1.000000
  1288. HipsZOffsetBaseSpeed = 0.800000
  1289. HipsZOffsetSpeed = 0.300000
  1290. MaxFootHipDistRefMul = 0.900000
  1291. MaxXYHipShift = 0.250000
  1292. MinCorrectionToEnable = 0.005000
  1293. MinFootHipDist = 0.400000
  1294. RotationSpeed = 180.000000
  1295. TraceAboveGroundDistance = 0.500000
  1296. TraceBelowGroundDistance = 0.500000
  1297. TranslationSpeed = 2.250000
  1298.  
  1299. [Streaming]
  1300. DistanceBoost = 0.000000
  1301. EditorThrottledMaxNodesPerFrame = 500
  1302. ForceUnstream = false
  1303. MaxNodesPerFrame = 300
  1304. MaxNodesPerFrameWHileLoading = 999999
  1305. MaxStreamingDistance = 23170.251953
  1306. MaxStreamingObserverHeight = 3.000000
  1307. MinStreamingDistance = 1.000000
  1308. ObserverMaxAirVehicleForwardVelocity = 0.000000
  1309. ObserverMaxNonAirVehicleForwardVelocity = 20.000000
  1310. ObserverMaxOnFootForwardVelocity = 5.000000
  1311. ObserverVelocityOffsetEnabled = false
  1312. PrecacheDistance = 0.000000
  1313. RadiusNearInvMult = 0.800000
  1314. RadiusNearSecondaryRefPointAddend = 200.000000
  1315. RadiusNearSubtrahend = 200.000000
  1316. RadiusSecondaryRefPointMult = 1.250000
  1317. StreamingEnabled = true
  1318. TimeLimitAttachingPerFrame = 0.500000
  1319. TimeLimitSectorLoadPerFrame = 2.000000
  1320. TimeLimitSectorUnloadPerFrame = 1.000000
  1321. TimeLimitStreamedPerFrame = 6.000000
  1322. TimeLimitStreamedPerFrameWhileLoading = 8.000000
  1323.  
  1324. [Streaming/Culling]
  1325. Enabled = true
  1326. ForceSSDMode = 0
  1327. OnlyIfSingleObserver = true
  1328. StreamingQueryRoadDataMaxNN = 5
  1329. StreamingQueryRoadDataMaxZOffsetAbove = 5.000000
  1330. StreamingQueryRoadDataMaxZOffsetBelow = -0.500000
  1331. Strict = false
  1332. VisibilityQuery = true
  1333. VisibilityQueryActivationDistanceBoost = 40.000000
  1334.  
  1335. [Streaming/Culling/AutoHideDistanceNear]
  1336. Enabled = true
  1337.  
  1338. [Streaming/Culling/Fallback]
  1339. DirectionTreshold = 0.600000
  1340. DistanceTreshold = 32.000000
  1341. Enabled = true
  1342. PriorityTreshold = 1
  1343.  
  1344. [Streaming/Culling/NonAirVehicle]
  1345. CentralMaxYawDegrees = 30.000000
  1346. FakeTotalRoadWidth = 40.000000
  1347. MaxSideOfRoadCutoffDistance = 5.000000
  1348. MaxStreamingRadius = 64.000000
  1349. PeripheralMaxYawDegrees = 60.000000
  1350. SaturationVelocity = 20.000000
  1351. ThresholdVelocity = 5.000000
  1352.  
  1353. [Streaming/Culling/NonAirVehicle/RoadInterpolation]
  1354. StraightConnectionRoadToRoadAngle = 20.000000
  1355. StraightConnectionVehicleTurnAngle = 45.000000
  1356.  
  1357. [Streaming/Culling/SecondaryRefPoint]
  1358. Enabled = true
  1359.  
  1360. [Streaming/Debug]
  1361. EmulateExcludeFromConsole = false
  1362.  
  1363. [Streaming/Editor]
  1364. TimeLimitAttachingPerFrame = 10.000000
  1365. TimeLimitDetachingPerFrame = 10.000000
  1366. TimeLimitStreamedPerFrame = 12.000000
  1367.  
  1368. [StreamingAnimation]
  1369. FallbackFrameBlendDuration = 0.300000
  1370. ForceFallbackFrames = false
  1371. PreloadWorkspotAnimation = false
  1372. ShowStreamedInWorkspotAnims = false
  1373. UseFakeStreamingDelay = false
  1374.  
  1375. [TargetTracking]
  1376. VariableTickRateEnabled = true
  1377.  
  1378. [ThreatTracking]
  1379. ThreatDropFactor = 1.000000
  1380.  
  1381. [TPPRepresentation]
  1382. DevForceUseGameplayCamera = false
  1383.  
  1384. [Traffic]
  1385. AccFactorMP = 1.000000
  1386. AvoidanceLimitAngle = 5.000000
  1387. AvoidZebra2Zebra = true
  1388. BottomClampAngle = 15.000000
  1389. BrakeFactorMP = 25.000000
  1390. BufferBuffer = 0.100000
  1391. carExpectedCollisionFactor = 0.700000
  1392. CurveLimitFactor = 0.800000
  1393. DeathLimit = 10.000000
  1394. decelerationFactor = 1.000000
  1395. DisableLOD = true
  1396. DisplacementCap = 1.000000
  1397. DisposeOnSummon = true
  1398. FrontAngle = 15.000000
  1399. GreenWaveAveragePredictedCarSpeed = 10.000000
  1400. GreenWaveLength = 200.000000
  1401. leftLaneSpeedIncrease = 0.100000
  1402. MaxLocalPathLength = 100.000000
  1403. MaxPathLanes = 5
  1404. MaxTimeBeforeGreenWave = 10.000000
  1405. MinTimeBeforeGreenWave = 7.000000
  1406. PathLaneIntersectionDownTolerance = 1.000000
  1407. PathLaneIntersectionUpTolerance = 2.000000
  1408. PlayerPrediction = 30.000000
  1409. roadSpeedOverride = -1.000000
  1410. SideAngle = 0.000000
  1411. SlotLaneOccupancyArea_Pedestrian = 2.500000
  1412. SlotLaneOccupancyArea_Vehicle_Length = 6.000000
  1413. SpotDetectionPrecision = 5.000000
  1414. SpotDetectionRange = 3.000000
  1415. stopOnStaticCollisions = false
  1416. StopSpawn = false
  1417. StraightTurnLimit = 15.000000
  1418. TaxiDespawnLookahead = 100.000000
  1419. taxiPathDistance = -1.000000
  1420. TeleportationDistance = 340282346638528859811704183484516925440.000000
  1421. UncrowdMultiLaneRoads = true
  1422. UncrowdOneLaneRoads = true
  1423.  
  1424. [UIAnimationsProcessor]
  1425. AnimationLibraryResourceCooldown = 5.000000
  1426.  
  1427. [UiInput]
  1428. PadRotationEnterTime = 0.050000
  1429. PadRotationExitTime = 0.500000
  1430. PadRotationPitchModif = 0.350000
  1431. PadRotationYawModif = 0.350000
  1432.  
  1433. [vehicle]
  1434. PhysXClampHugeImpacts = true
  1435. PhysXClampHugeSpeeds = true
  1436. PhysXMinTimeStep = 0.011111
  1437. PhysXTimeCompensationFactor = 0.800000
  1438.  
  1439. [Vehicle]
  1440. AirControlBikePitchHelper = true
  1441. AirControlCarRollHelper = true
  1442. BikeHackTiltCalcValue = 50.000000
  1443. BlockChangeGear = false
  1444. EnableAirResistane = true
  1445. EnableFreeRotationResistantTorque = true
  1446. EnableLowVelStoppingResistance = true
  1447. EnableSmoothWheelContacts = true
  1448. ForceDebugAll = false
  1449. ForcedSurfaceName = ""
  1450. ForceMoveToMaxAngularSpeed = 5.000000
  1451. ForceMoveToMaxLinearSpeed = 30.000000
  1452. ForceSimplifiedMovement = false
  1453. MaxForceMoveToTeleportThreshold = 50.000000
  1454. physicsCCD = false
  1455. trafficVsTrafficCollisions = false
  1456. UseDifferential = true
  1457. vehicleVsVehicleCollisions = true
  1458. VelocitySmoothingTime = 0.300000
  1459. WeightTransferMode = 1
  1460.  
  1461. [VehicleAI]
  1462. BlockAIDrivingPreset = false
  1463. ForceAIDrivingPreset = false
  1464. PerceptionCollisionPropagationArea = 2.000000
  1465. PerceptionNumSweeps = 30
  1466. PerceptionNumSweepsRace = 16
  1467. PerceptionTargetPropagationArea = 1.500000
  1468.  
  1469. [Viewport]
  1470. OutputMonitor = 0
  1471.  
  1472. [VisualControllerComponent]
  1473. StrictCrowdLodsEnabled = false
  1474.  
  1475. [Visuals]
  1476. GammaValue = 1.000000
  1477. MidPoint = 1.000000
  1478. MotionBlurScale = 1.000000
  1479. VelocityBufferScale = 100.000000
  1480.  
  1481. [WaterSimulation]
  1482. UseAsyncComputeFFT = true
  1483.  
  1484. [Weather]
  1485. State = "NONE"
  1486.  
  1487. [World]
  1488. GymsDirectory = "gyms\"
  1489. MultiplayerFunctionalTestsDirectory = "test\multi\functional_tests\"
  1490. MultiplayerGymsDirectory = "test\multi\gyms\"
  1491. MultiplayerOldGymsDirectory = "test\cpo\gyms\"
  1492. MultiplayerOldScanDirectory = "test\cpo\worlds\"
  1493. MultiplayerScanDirectory = "multi\worlds\"
  1494. ScanDirectory = "base\worlds\"
  1495. StreamingTeleportMagSq = 4096.000000
  1496. TestDirectory = "test\test_worlds\"
  1497.  
  1498. [World/Streaming/InstancedMeshNode]
  1499. UseDebugFallback = false
  1500.  
  1501. [World/Streaming/PersistencyCache]
  1502. MaxEntriesPerPage = 8
  1503. PoolBudgetKB = 4096
  1504.  
RAW Paste Data