timeshifter

Zen Idle Cheat Sheet

Apr 9th, 2022 (edited)
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  1. CARD PRIORITY
  2. Primary (preferred, in order):
  3. Gate Splitter
  4. VIP Ball Chance
  5. Ball Spawn Rate
  6. VIP Ball Multiplier
  7. Gate Guardian
  8. Ball Specialization (preferably on ball 4)
  9.  
  10. Secondary (in any order):
  11. Ball Value
  12. Gate Multipliers
  13. Quality Control
  14. Obstacle Rewind (make sure you can upgrade your highest stage obstacle to where it doesn't restrict ball flow)
  15.  
  16. Useful but not strictly necessary:
  17. Gravity Well
  18. Shrinkage (this can actually cause lag if you can't upgrade Ramps to below horizontal)
  19.  
  20. PERK PRIORITY:
  21. VIP ball spawn chance
  22. VIP ball value
  23. All ball spawn rate
  24. All gate bonuses
  25. All ball value
  26. All stage obstacle cost (at least until you can comfortably upgrade everything to the point of smooth ball flow)
  27. Anything that directly affects ball value
  28.  
  29.  
  30. Now for some explanations...
  31.  
  32. Why the focus on VIP balls?
  33. Oh, so you noticed that, huh? Well, this game has a weird bug where if a VIP ball hits a gate and triggers the Gate
  34. Splitter card, it spawns a new ball that starts with the base value of the VIP ball that triggered it... and then
  35. gets the VIP bonus applied *again*. So if your VIP ball is worth the base 10x value of a regular ball, and it triggers
  36. Gate Splitter, the newly spawned VIP ball is now worth 100x of a regular ball. Add on VIP value bonuses and 9 possible
  37. gate splits (the 10th gate always destroys balls), and you can easily get balls worth 25 orders of magnitude more than
  38. their base value at the final gate. This is known as the "VIP split" bug, and as you can guess, it is extremely
  39. powerful. Hence, the focus of the game is creating as many possible chances for this to occur as possible.
  40.  
  41. Why no Multi-Spawn?
  42. Multi-Spawn is weird, in that while it may *appear* to be spawning a completely new ball, the multi-spawned ball's
  43. value is actually just copied from the original ball. This can create confusion, because a basic ball and a VIP ball
  44. can appear to spawn at the same time via multi-spawn, but whichever ball was created as the multi-spawn trigger will
  45. inherit the value of the first ball, regardless of what it looks like. So you can see a basic ball and a VIP ball
  46. spawn at the same time, but if you watch the value popups as they both fall through their first gate, they'll be
  47. identical. In essence, the second ball's visual appearance is a lie. In order for this to actually be useful, you
  48. would need a VIP ball to spawn, multi-ball to proc, *and* the newly created ball to also spawn as a VIP ball. The
  49. odds of this are so incredibly low that it's immediately outweighed by the additional processing lag presented by
  50. simply having an extra ball in play that you most likely don't need. Therefore, my recommendation is to simply never
  51. use multi-spawn, either the card or the perk.
  52.  
  53. Why no promotion ball?
  54. There are two practical reasons for this one.
  55. The first is that in order for promo ball to have any effect whatsoever, a ball first needs to spawn as a promo ball
  56. (a 0.18% chance at best), and then it needs to collide with other balls that will actually gain value from being the
  57. next tier up, i.e. if a ball 3 collides with a promo ball, then ball 4 must be worth more than ball 3 for it to
  58. actually be useful. If you're leveling every ball evenly based on cost, then chances are their values will be fairly
  59. close anyway, so bumping a ball's tier up by one won't make much of a difference.
  60.  
  61. The second reason, and one which astute readers might have picked up on, is, what if you've only unlocked up to ball 8,
  62. and then a ball 8 collides with a promo ball? Well then, your upgraded ball 8 just turned into a completely baseline
  63. ball 9, and probably *lost* a lot of value in the process. This can be managed by simply deactivating your highest-tier
  64. ball, so that balls can be promoted *to* that tier but not beyond it... but then you're just wasting potential ball
  65. spawns that could have triggered the VIP split bug. So what's the point? Best to just not waste the card slot on it.
  66.  
  67.  
  68. So, what's the optimal strategy?
  69. Well, this is something you need to know from the very start of the game... the moment you unlock a ball, you have
  70. "unlocked" that ball for badges, which are the main source of long-term progression in this game. Every badge a ball
  71. has gives it +20% base value, and badges are distributed randomly across every ball you have *ever* unlocked, regardless
  72. of if you've unlocked it in that particular run. So the "truly optimal" strategy is to only ever unlock balls 1 and 2,
  73. since you need to unlock the second ball before you can do challenges or tournaments, which will be your main source
  74. of gems. I personally currently have balls 1-4 unlocked, because they all spawn on the first stage, meaning they all
  75. pass through every single gate and thus have the most chances at triggering the VIP split bug. At the end of the run,
  76. that's how you're going to get the most value out of your balls.
  77.  
  78. Why did I write all this?
  79. Because I was tired of repeating it on Discord. I figure, since the majority of players are going to participate in
  80. tournaments for the substantial additional gem income, it's only fair that everyone is able to understand the true
  81. rules of the game.
  82.  
  83.  
  84. May your balls bring you good fortune!
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