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- (22:55) <KCode> the key
- (22:55) <KCode> is to define several breaktroughs
- (22:56) <KCode> on your new account
- (22:56) <KCode> which is a divisible value of your old accounts
- (22:56) <KCode> and imagine them as milestones
- (22:56) <KCode> you died with 200k bullets
- (22:56) <KCode> when your rebirth reaches 50% of 200k (100k bullets)
- (22:56) <KCode> you can catch a bit more stats
- (22:56) <KCode> like instead of having 1 simple rebirth system
- (22:56) <KCode> that only gives you X stats at first
- (22:56) <KCode> and that's it
- (22:57) <KCode> you can catch the stats as you move along, making your rebirth account STRONGER than your old account when you reach the 100% breakthrough
- (22:57) <KCode> (same rank/rp, same bullets)
- (22:57) <KCode> your rebirth is already stronger
- (22:57) <KCode> because it got stats from the older
- (22:58) <KCode> the fail of rebirth is the fact that your rebirth account will never be stronger as your old account, which leaves INACTIVE accounts that didn't die
- (22:58) <KCode> to be always stronger
- (22:59) <-> so basically you define a couple of milestones (based on, say, bullets, busts, rp etc. with various levels of those), and when you die it will take all the milestones you have reached and give you a bonus once you reach 50% of those again?
- (23:00) <KCode> i'd define the milestones after rebirth
- (23:00) <KCode> based on dividers or %'s of the past dead accounts
- (23:00) <KCode> your 3rd rebirth would have more milestones, weaker tho
- (23:00) <KCode> the point in here is to make sure
- (23:00) <KCode> when your new accounts have 100% of your old stats, YOU HAVE TO BE STRONGER
- (23:00) <KCode> 100% guaranteed
- (23:00) <KCode> which doesnt happen now
- (23:00) <-> yeah, that makes sense
- (23:01) <KCode> does it? xD
- (23:02) <-> sure, it's significantly harder to reach those stats in late-game, so that's just another way of giving benefits to active players
- (23:02) <KCode> yeah
- (23:02) <KCode> and little boosts
- (23:03) <KCode> give you motivation
- (23:03) <KCode> and short-sight objectives
- (23:03) <KCode> which is the hardest part of rebirth
- (23:03) <KCode> your objective is further
- (23:03) <KCode> but if you have small-term objectives you might not think so hard on it
- (23:06) <KCode> and it will be way easier on ka
- (23:06) <KCode> to know what % of old points to transport
- (23:06) <KCode> in every aspect
- (23:06) <KCode> making rebirth accounts relevant again
- (23:08) <-> how would you implement it specifically? when you reach, say, your bullet milestone, boost your KA bullet factor by x% from your previous account(s)?
- (23:08) <KCode> i will tell you, i was in bed
- (23:08) <KCode> and just got it
- (23:08) <KCode> i didnt think it deep
- (23:08) <KCode> it just made sense to me
- (23:09) <KCode> considering the "rebirth boost" on dm
- (23:09) <KCode> was quite success
- (23:09) <-> plenty of good ways to implement it anyway
- (23:09) <KCode> yeah
- (23:10) <KCode> because i just understood what has been happening
- (23:10) <KCode> i put all brugs+ ka reports to my mail
- (23:10) <KCode> and lately im following closely what i could change on ka
- (23:10) <KCode> to make rebirth atractive
- (23:14) <KCode> i don't want to make the game a "noob-looking game"
- (23:14) <KCode> and shit like that
- (23:15) <KCode> but this adapations start to be needed
- (23:15) <KCode> no 2ΒΊ rounds for versions in a row
- (23:15) <KCode> it's kills the spirit of game
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