trepatudo

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Aug 12th, 2015
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  1. (22:55) <KCode> the key
  2. (22:55) <KCode> is to define several breaktroughs
  3. (22:56) <KCode> on your new account
  4. (22:56) <KCode> which is a divisible value of your old accounts
  5. (22:56) <KCode> and imagine them as milestones
  6. (22:56) <KCode> you died with 200k bullets
  7. (22:56) <KCode> when your rebirth reaches 50% of 200k (100k bullets)
  8. (22:56) <KCode> you can catch a bit more stats
  9. (22:56) <KCode> like instead of having 1 simple rebirth system
  10. (22:56) <KCode> that only gives you X stats at first
  11. (22:56) <KCode> and that's it
  12. (22:57) <KCode> you can catch the stats as you move along, making your rebirth account STRONGER than your old account when you reach the 100% breakthrough
  13. (22:57) <KCode> (same rank/rp, same bullets)
  14. (22:57) <KCode> your rebirth is already stronger
  15. (22:57) <KCode> because it got stats from the older
  16. (22:58) <KCode> the fail of rebirth is the fact that your rebirth account will never be stronger as your old account, which leaves INACTIVE accounts that didn't die
  17. (22:58) <KCode> to be always stronger
  18. (22:59) <-> so basically you define a couple of milestones (based on, say, bullets, busts, rp etc. with various levels of those), and when you die it will take all the milestones you have reached and give you a bonus once you reach 50% of those again?
  19. (23:00) <KCode> i'd define the milestones after rebirth
  20. (23:00) <KCode> based on dividers or %'s of the past dead accounts
  21. (23:00) <KCode> your 3rd rebirth would have more milestones, weaker tho
  22. (23:00) <KCode> the point in here is to make sure
  23. (23:00) <KCode> when your new accounts have 100% of your old stats, YOU HAVE TO BE STRONGER
  24. (23:00) <KCode> 100% guaranteed
  25. (23:00) <KCode> which doesnt happen now
  26. (23:00) <-> yeah, that makes sense
  27. (23:01) <KCode> does it? xD
  28. (23:02) <-> sure, it's significantly harder to reach those stats in late-game, so that's just another way of giving benefits to active players
  29. (23:02) <KCode> yeah
  30. (23:02) <KCode> and little boosts
  31. (23:03) <KCode> give you motivation
  32. (23:03) <KCode> and short-sight objectives
  33. (23:03) <KCode> which is the hardest part of rebirth
  34. (23:03) <KCode> your objective is further
  35. (23:03) <KCode> but if you have small-term objectives you might not think so hard on it
  36. (23:06) <KCode> and it will be way easier on ka
  37. (23:06) <KCode> to know what % of old points to transport
  38. (23:06) <KCode> in every aspect
  39. (23:06) <KCode> making rebirth accounts relevant again
  40. (23:08) <-> how would you implement it specifically? when you reach, say, your bullet milestone, boost your KA bullet factor by x% from your previous account(s)?
  41. (23:08) <KCode> i will tell you, i was in bed
  42. (23:08) <KCode> and just got it
  43. (23:08) <KCode> i didnt think it deep
  44. (23:08) <KCode> it just made sense to me
  45. (23:09) <KCode> considering the "rebirth boost" on dm
  46. (23:09) <KCode> was quite success
  47. (23:09) <-> plenty of good ways to implement it anyway
  48. (23:09) <KCode> yeah
  49. (23:10) <KCode> because i just understood what has been happening
  50. (23:10) <KCode> i put all brugs+ ka reports to my mail
  51. (23:10) <KCode> and lately im following closely what i could change on ka
  52. (23:10) <KCode> to make rebirth atractive
  53. (23:14) <KCode> i don't want to make the game a "noob-looking game"
  54. (23:14) <KCode> and shit like that
  55. (23:15) <KCode> but this adapations start to be needed
  56. (23:15) <KCode> no 2ΒΊ rounds for versions in a row
  57. (23:15) <KCode> it's kills the spirit of game
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