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- Error occured on Sunday, November 14, 2010 at 18:39:02.
- Program: C:\Program Files\Warzone 2100 Trunk\warzone2100.exe(warzone2100)
- Command line: "C:\Program Files\Warzone 2100 Trunk\warzone2100.exe"
- Version: Version todo/master_20101113 branch rad6039a - Built Nov 14 2010
- Distributor: wz2100.net
- Compiled on: Nov 14 2010 00:19:59
- Compiled by: GCC 4.2.1-sjlj (mingw32-2)
- Compiled mode: Release build
- Executed on: Sun Nov 14 18:11:25 2010
- Pointers: 32bit
- Compiled against PhysicsFS version: 1.0.1
- Running with PhysicsFS version: 1.0.1
- Misc Data:
- [18:11:26]OpenGL Vendor : NVIDIA Corporation
- [18:11:26]OpenGL Renderer : GeForce FX 5600XT/AGP/SSE/3DNOW!
- [18:11:26]OpenGL Version : 2.1.2
- [18:11:26]Video Mode 640 x 480 (32 bpp) (window)
- [18:11:26]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
- [18:11:27]Using language: System locale
- [18:12:11]Current Level/map is Sk-Pyramidal-T1
- C:\Program Files\Warzone 2100 Trunk\warzone2100.exe caused an Access Violation at location 00416356 in module C:\Program Files\Warzone 2100 Trunk\warzone2100.exe Reading from location 25993884.
- Log message: error |06:11:25: [fptest1] My 32-bit floating point works differently.
- Log message: error |06:11:25: [fptest1] My 32-bit floating point square roots work differently.
- Log message: error |06:11:25: [fptest1] My 32-bit floating point mandelbrots work differently.
- Log message: error |06:11:25: [fptest2] My 64-bit floating point works differently.
- Log message: error |06:11:25: [fptest2] My 64-bit floating point square roots work differently.
- Log message: error |06:11:25: [fptest2] My 64-bit floating point mandelbrots work differently.
- Log message: error |06:12:10: [loadFeatureStats] The feature hoverwreck, ref 0, is damageable, but has no body points! The files need to be updated / fixed. Assigning 1 body point to feature.
- Log message: error |06:15:22: [recvDestroyTemplate] TODO: Rewrite the whole interface, so it's possible to change the code without spaghetti dependencies causing problems everywhere, and without resorting to ugly hacks.
- Registers:
- eax=0425ebb0 ebx=000026a0 ecx=00000001 edx=21734c40 esi=0472df38 edi=00000000
- eip=00416356 esp=0022f5f0 ebp=0022f628 iopl=0 ov up ei pl nz ac po cy
- cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010a17
- Call stack:
- 00416356 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:00416356 destroyFXDroid /warzone2100/warzone2100-master_20101113/win32/build/src/../../../src/component.c:1148
- 0043A824 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:0043A824 destroyDroid /warzone2100/warzone2100-master_20101113/win32/build/src/../../../src/droid.c:519
- 0043ADF9 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:0043ADF9 droidDamage /warzone2100/warzone2100-master_20101113/win32/build/src/../../../src/droid.c:238
- 004D0FB5 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:004D0FB5 objectDamage /warzone2100/warzone2100-master_20101113/win32/build/src/../../../src/projectile.c:1732
- 004D374E C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:004D374E proj_UpdateAll /warzone2100/warzone2100-master_20101113/win32/build/src/../../../src/projectile.c:1166
- 00490A8A C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:00490A8A gameLoop /warzone2100/warzone2100-master_20101113/win32/build/src/../../../src/loop.c:467
- 004939B7 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:004939B7 SDL_main /warzone2100/warzone2100-master_20101113/win32/build/src/../../../src/main.c:836
- 005C7E47 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:005C7E47
- 005C7F00 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:005C7F00
- 005C79A9 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:005C79A9
- 004010A7 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
- 00401123 C:\Program Files\Warzone 2100 Trunk\warzone2100.exe:00401123
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