Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CXXFLAGS= -O3 -fomit-frame-pointer
- override CXXFLAGS+= -Wall -fsigned-char -fno-exceptions -fno-rtti
- PLATFORM= $(shell uname -s)
- PLATFORM_PREFIX= native
- INCLUDES= -Ishared -Iengine -Ifpsgame -Ienet/include
- STRIP=
- ifeq (,$(findstring -g,$(CXXFLAGS)))
- ifeq (,$(findstring -pg,$(CXXFLAGS)))
- STRIP=strip
- endif
- endif
- MV=mv
- ifneq (,$(findstring MINGW,$(PLATFORM)))
- WINDRES= windres
- CLIENT_INCLUDES= $(INCLUDES) -Iinclude
- CLIENT_LIBS= -mwindows -Llib -lSDL -lSDL_image -lSDL_mixer -lzdll -lopengl32 -lenet -lws2_32 -lwinmm
- else
- CLIENT_INCLUDES= $(INCLUDES) -I/usr/X11R6/include `sdl-config --cflags`
- CLIENT_LIBS= -Lenet/.libs -lenet -L/usr/X11R6/lib -lX11 `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL
- endif
- ifeq ($(PLATFORM),Linux)
- CLIENT_LIBS+= -lrt
- endif
- CLIENT_OBJS= \
- shared/crypto.o \
- shared/geom.o \
- shared/stream.o \
- shared/tools.o \
- shared/zip.o \
- engine/3dgui.o \
- engine/bih.o \
- engine/blend.o \
- engine/blob.o \
- engine/client.o \
- engine/command.o \
- engine/console.o \
- engine/cubeloader.o \
- engine/decal.o \
- engine/dynlight.o \
- engine/glare.o \
- engine/grass.o \
- engine/lightmap.o \
- engine/main.o \
- engine/material.o \
- engine/menus.o \
- engine/movie.o \
- engine/normal.o \
- engine/octa.o \
- engine/octaedit.o \
- engine/octarender.o \
- engine/physics.o \
- engine/pvs.o \
- engine/rendergl.o \
- engine/rendermodel.o \
- engine/renderparticles.o \
- engine/rendersky.o \
- engine/rendertext.o \
- engine/renderva.o \
- engine/server.o \
- engine/serverbrowser.o \
- engine/shader.o \
- engine/shadowmap.o \
- engine/sound.o \
- engine/texture.o \
- engine/water.o \
- engine/world.o \
- engine/worldio.o \
- fpsgame/ai.o \
- fpsgame/client.o \
- fpsgame/entities.o \
- fpsgame/fps.o \
- fpsgame/monster.o \
- fpsgame/movable.o \
- fpsgame/render.o \
- fpsgame/scoreboard.o \
- fpsgame/server.o \
- fpsgame/waypoint.o \
- fpsgame/weapon.o
- CLIENT_PCH= shared/cube.h.gch engine/engine.h.gch fpsgame/game.h.gch
- ifneq (,$(findstring MINGW,$(PLATFORM)))
- SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) -Iinclude
- SERVER_LIBS= -mwindows -Llib -lzdll -lenet -lws2_32 -lwinmm
- MASTER_LIBS= -Llib -lzdll -lenet -lws2_32 -lwinmm
- else
- SERVER_INCLUDES= -DSTANDALONE $(INCLUDES)
- SERVER_LIBS= -Lenet/.libs -lenet -lz
- MASTER_LIBS= $(SERVER_LIBS)
- endif
- SERVER_OBJS= \
- shared/crypto-standalone.o \
- shared/stream-standalone.o \
- shared/tools-standalone.o \
- engine/command-standalone.o \
- engine/server-standalone.o \
- engine/worldio-standalone.o \
- fpsgame/entities-standalone.o \
- fpsgame/server-standalone.o
- MASTER_OBJS= \
- shared/crypto-standalone.o \
- shared/stream-standalone.o \
- shared/tools-standalone.o \
- engine/command-standalone.o \
- engine/master-standalone.o
- ifeq ($(PLATFORM),SunOS)
- CLIENT_LIBS+= -lsocket -lnsl -lX11
- SERVER_LIBS+= -lsocket -lnsl
- endif
- default: all
- all: client server
- enet/Makefile:
- cd enet; ./configure --enable-shared=no --enable-static=yes
- libenet: enet/Makefile
- $(MAKE) -C enet/ all
- clean-enet: enet/Makefile
- $(MAKE) -C enet/ clean
- clean:
- -$(RM) $(CLIENT_PCH) $(CLIENT_OBJS) $(SERVER_OBJS) $(MASTER_OBJS) sauer_client sauer_server sauer_master
- %.h.gch: %.h
- $(CXX) $(CXXFLAGS) -o $(subst .h.gch,.tmp.h.gch,$@) $(subst .h.gch,.h,$@)
- $(MV) $(subst .h.gch,.tmp.h.gch,$@) $@
- %-standalone.o: %.cpp
- $(CXX) $(CXXFLAGS) -c -o $@ $(subst -standalone.o,.cpp,$@)
- $(CLIENT_OBJS): CXXFLAGS += $(CLIENT_INCLUDES)
- $(filter shared/%,$(CLIENT_OBJS)): $(filter shared/%,$(CLIENT_PCH))
- $(filter engine/%,$(CLIENT_OBJS)): $(filter engine/%,$(CLIENT_PCH))
- $(filter fpsgame/%,$(CLIENT_OBJS)): $(filter fpsgame/%,$(CLIENT_PCH))
- $(SERVER_OBJS): CXXFLAGS += $(SERVER_INCLUDES)
- $(filter-out $(SERVER_OBJS),$(MASTER_OBJS)): CXXFLAGS += $(SERVER_INCLUDES)
- ifneq (,$(findstring MINGW,$(PLATFORM)))
- client: $(CLIENT_OBJS)
- $(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff
- $(CXX) $(CXXFLAGS) -o ../bin/sauerbraten.exe vcpp/mingw.res $(CLIENT_OBJS) $(CLIENT_LIBS)
- server: $(SERVER_OBJS)
- $(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff
- $(CXX) $(CXXFLAGS) -o ../bin/sauer_server.exe vcpp/mingw.res $(SERVER_OBJS) $(SERVER_LIBS)
- master: $(MASTER_OBJS)
- $(CXX) $(CXXFLAGS) -o ../bin/sauer_master.exe $(MASTER_OBJS) $(MASTER_LIBS)
- install: all
- else
- client: libenet $(CLIENT_OBJS)
- $(CXX) $(CXXFLAGS) -o sauer_client $(CLIENT_OBJS) $(CLIENT_LIBS)
- server: libenet $(SERVER_OBJS)
- $(CXX) $(CXXFLAGS) -o sauer_server $(SERVER_OBJS) $(SERVER_LIBS)
- master: libenet $(MASTER_OBJS)
- $(CXX) $(CXXFLAGS) -o sauer_master $(MASTER_OBJS) $(MASTER_LIBS)
- shared/cube2font.o: shared/cube2font.c
- $(CXX) $(CXXFLAGS) -c -o $@ $< `freetype-config --cflags`
- cube2font: shared/cube2font.o
- $(CXX) $(CXXFLAGS) -o cube2font shared/cube2font.o `freetype-config --libs` -lz
- install: all
- cp sauer_client ../bin_unix/$(PLATFORM_PREFIX)_client
- cp sauer_server ../bin_unix/$(PLATFORM_PREFIX)_server
- ifneq (,$(STRIP))
- $(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_client
- $(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_server
- endif
- endif
- depend:
- makedepend -Y -Ishared -Iengine -Ifpsgame $(subst .o,.cpp,$(CLIENT_OBJS))
- makedepend -a -o.h.gch -Y -Ishared -Iengine -Ifpsgame $(subst .h.gch,.h,$(CLIENT_PCH))
- makedepend -a -o-standalone.o -Y -Ishared -Iengine -Ifpsgame -DSTANDALONE $(subst -standalone.o,.cpp,$(SERVER_OBJS))
- makedepend -a -o-standalone.o -Y -Ishared -Iengine -Ifpsgame -DSTANDALONE $(subst -standalone.o,.cpp,$(filter-out $(SERVER_OBJS), $(MASTER_OBJS)))
- engine/engine.h.gch: shared/cube.h.gch
- fpsgame/game.h.gch: shared/cube.h.gch
- # DO NOT DELETE
- shared/crypto.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
- shared/crypto.o: shared/command.h shared/iengine.h shared/igame.h
- shared/geom.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
- shared/geom.o: shared/command.h shared/iengine.h shared/igame.h
- shared/stream.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
- shared/stream.o: shared/command.h shared/iengine.h shared/igame.h
- shared/tools.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
- shared/tools.o: shared/command.h shared/iengine.h shared/igame.h
- shared/zip.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
- shared/zip.o: shared/command.h shared/iengine.h shared/igame.h
- engine/3dgui.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/3dgui.o: shared/ents.h shared/command.h shared/iengine.h
- engine/3dgui.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/3dgui.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/3dgui.o: engine/textedit.h
- engine/bih.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/bih.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
- engine/bih.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
- engine/bih.o: engine/texture.h engine/model.h engine/varray.h
- engine/blend.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/blend.o: shared/ents.h shared/command.h shared/iengine.h
- engine/blend.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/blend.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/blob.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/blob.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
- engine/blob.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
- engine/blob.o: engine/texture.h engine/model.h engine/varray.h
- engine/client.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/client.o: shared/ents.h shared/command.h shared/iengine.h
- engine/client.o: shared/igame.h engine/world.h engine/octa.h
- engine/client.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/client.o: engine/model.h engine/varray.h
- engine/command.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/command.o: shared/ents.h shared/command.h shared/iengine.h
- engine/command.o: shared/igame.h engine/world.h engine/octa.h
- engine/command.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/command.o: engine/model.h engine/varray.h
- engine/console.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/console.o: shared/ents.h shared/command.h shared/iengine.h
- engine/console.o: shared/igame.h engine/world.h engine/octa.h
- engine/console.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/console.o: engine/model.h engine/varray.h
- engine/cubeloader.o: engine/engine.h shared/cube.h shared/tools.h
- engine/cubeloader.o: shared/geom.h shared/ents.h shared/command.h
- engine/cubeloader.o: shared/iengine.h shared/igame.h engine/world.h
- engine/cubeloader.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/cubeloader.o: engine/texture.h engine/model.h engine/varray.h
- engine/decal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/decal.o: shared/ents.h shared/command.h shared/iengine.h
- engine/decal.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/decal.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/dynlight.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/dynlight.o: shared/ents.h shared/command.h shared/iengine.h
- engine/dynlight.o: shared/igame.h engine/world.h engine/octa.h
- engine/dynlight.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/dynlight.o: engine/model.h engine/varray.h
- engine/glare.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/glare.o: shared/ents.h shared/command.h shared/iengine.h
- engine/glare.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/glare.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/glare.o: engine/rendertarget.h
- engine/grass.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/grass.o: shared/ents.h shared/command.h shared/iengine.h
- engine/grass.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/grass.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/lightmap.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/lightmap.o: shared/ents.h shared/command.h shared/iengine.h
- engine/lightmap.o: shared/igame.h engine/world.h engine/octa.h
- engine/lightmap.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/lightmap.o: engine/model.h engine/varray.h
- engine/main.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/main.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
- engine/main.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
- engine/main.o: engine/texture.h engine/model.h engine/varray.h
- engine/material.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/material.o: shared/ents.h shared/command.h shared/iengine.h
- engine/material.o: shared/igame.h engine/world.h engine/octa.h
- engine/material.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/material.o: engine/model.h engine/varray.h
- engine/menus.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/menus.o: shared/ents.h shared/command.h shared/iengine.h
- engine/menus.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/menus.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/movie.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/movie.o: shared/ents.h shared/command.h shared/iengine.h
- engine/movie.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/movie.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/normal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/normal.o: shared/ents.h shared/command.h shared/iengine.h
- engine/normal.o: shared/igame.h engine/world.h engine/octa.h
- engine/normal.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/normal.o: engine/model.h engine/varray.h
- engine/octa.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/octa.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
- engine/octa.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
- engine/octa.o: engine/texture.h engine/model.h engine/varray.h
- engine/octaedit.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/octaedit.o: shared/ents.h shared/command.h shared/iengine.h
- engine/octaedit.o: shared/igame.h engine/world.h engine/octa.h
- engine/octaedit.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/octaedit.o: engine/model.h engine/varray.h
- engine/octarender.o: engine/engine.h shared/cube.h shared/tools.h
- engine/octarender.o: shared/geom.h shared/ents.h shared/command.h
- engine/octarender.o: shared/iengine.h shared/igame.h engine/world.h
- engine/octarender.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/octarender.o: engine/texture.h engine/model.h engine/varray.h
- engine/physics.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/physics.o: shared/ents.h shared/command.h shared/iengine.h
- engine/physics.o: shared/igame.h engine/world.h engine/octa.h
- engine/physics.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/physics.o: engine/model.h engine/varray.h engine/mpr.h
- engine/pvs.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/pvs.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
- engine/pvs.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
- engine/pvs.o: engine/texture.h engine/model.h engine/varray.h
- engine/rendergl.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/rendergl.o: shared/ents.h shared/command.h shared/iengine.h
- engine/rendergl.o: shared/igame.h engine/world.h engine/octa.h
- engine/rendergl.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/rendergl.o: engine/model.h engine/varray.h
- engine/rendermodel.o: engine/engine.h shared/cube.h shared/tools.h
- engine/rendermodel.o: shared/geom.h shared/ents.h shared/command.h
- engine/rendermodel.o: shared/iengine.h shared/igame.h engine/world.h
- engine/rendermodel.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/rendermodel.o: engine/texture.h engine/model.h engine/varray.h
- engine/rendermodel.o: engine/ragdoll.h engine/animmodel.h engine/vertmodel.h
- engine/rendermodel.o: engine/skelmodel.h engine/md2.h engine/md3.h
- engine/rendermodel.o: engine/md5.h engine/obj.h engine/smd.h engine/iqm.h
- engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h
- engine/renderparticles.o: shared/geom.h shared/ents.h shared/command.h
- engine/renderparticles.o: shared/iengine.h shared/igame.h engine/world.h
- engine/renderparticles.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/renderparticles.o: engine/texture.h engine/model.h engine/varray.h
- engine/renderparticles.o: engine/rendertarget.h engine/depthfx.h
- engine/renderparticles.o: engine/explosion.h engine/lensflare.h
- engine/renderparticles.o: engine/lightning.h
- engine/rendersky.o: engine/engine.h shared/cube.h shared/tools.h
- engine/rendersky.o: shared/geom.h shared/ents.h shared/command.h
- engine/rendersky.o: shared/iengine.h shared/igame.h engine/world.h
- engine/rendersky.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/rendersky.o: engine/texture.h engine/model.h engine/varray.h
- engine/rendertext.o: engine/engine.h shared/cube.h shared/tools.h
- engine/rendertext.o: shared/geom.h shared/ents.h shared/command.h
- engine/rendertext.o: shared/iengine.h shared/igame.h engine/world.h
- engine/rendertext.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/rendertext.o: engine/texture.h engine/model.h engine/varray.h
- engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/renderva.o: shared/ents.h shared/command.h shared/iengine.h
- engine/renderva.o: shared/igame.h engine/world.h engine/octa.h
- engine/renderva.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/renderva.o: engine/model.h engine/varray.h
- engine/server.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/server.o: shared/ents.h shared/command.h shared/iengine.h
- engine/server.o: shared/igame.h engine/world.h engine/octa.h
- engine/server.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/server.o: engine/model.h engine/varray.h
- engine/serverbrowser.o: engine/engine.h shared/cube.h shared/tools.h
- engine/serverbrowser.o: shared/geom.h shared/ents.h shared/command.h
- engine/serverbrowser.o: shared/iengine.h shared/igame.h engine/world.h
- engine/serverbrowser.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/serverbrowser.o: engine/texture.h engine/model.h engine/varray.h
- engine/shader.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/shader.o: shared/ents.h shared/command.h shared/iengine.h
- engine/shader.o: shared/igame.h engine/world.h engine/octa.h
- engine/shader.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/shader.o: engine/model.h engine/varray.h
- engine/shadowmap.o: engine/engine.h shared/cube.h shared/tools.h
- engine/shadowmap.o: shared/geom.h shared/ents.h shared/command.h
- engine/shadowmap.o: shared/iengine.h shared/igame.h engine/world.h
- engine/shadowmap.o: engine/octa.h engine/lightmap.h engine/bih.h
- engine/shadowmap.o: engine/texture.h engine/model.h engine/varray.h
- engine/shadowmap.o: engine/rendertarget.h
- engine/sound.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/sound.o: shared/ents.h shared/command.h shared/iengine.h
- engine/sound.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/sound.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/texture.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/texture.o: shared/ents.h shared/command.h shared/iengine.h
- engine/texture.o: shared/igame.h engine/world.h engine/octa.h
- engine/texture.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/texture.o: engine/model.h engine/varray.h engine/scale.h
- engine/water.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/water.o: shared/ents.h shared/command.h shared/iengine.h
- engine/water.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/water.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/world.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/world.o: shared/ents.h shared/command.h shared/iengine.h
- engine/world.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
- engine/world.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
- engine/worldio.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
- engine/worldio.o: shared/ents.h shared/command.h shared/iengine.h
- engine/worldio.o: shared/igame.h engine/world.h engine/octa.h
- engine/worldio.o: engine/lightmap.h engine/bih.h engine/texture.h
- engine/worldio.o: engine/model.h engine/varray.h
- fpsgame/ai.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/ai.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
- fpsgame/ai.o: fpsgame/ai.h
- fpsgame/client.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/client.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/client.o: shared/igame.h fpsgame/ai.h fpsgame/capture.h fpsgame/ctf.h
- fpsgame/client.o: fpsgame/collect.h
- fpsgame/entities.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/entities.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/entities.o: shared/igame.h fpsgame/ai.h
- fpsgame/fps.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/fps.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
- fpsgame/fps.o: fpsgame/ai.h
- fpsgame/monster.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/monster.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/monster.o: shared/igame.h fpsgame/ai.h
- fpsgame/movable.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/movable.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/movable.o: shared/igame.h fpsgame/ai.h
- fpsgame/render.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/render.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/render.o: shared/igame.h fpsgame/ai.h
- fpsgame/scoreboard.o: fpsgame/game.h shared/cube.h shared/tools.h
- fpsgame/scoreboard.o: shared/geom.h shared/ents.h shared/command.h
- fpsgame/scoreboard.o: shared/iengine.h shared/igame.h fpsgame/ai.h
- fpsgame/server.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/server.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/server.o: shared/igame.h fpsgame/ai.h fpsgame/capture.h fpsgame/ctf.h
- fpsgame/server.o: fpsgame/collect.h fpsgame/extinfo.h fpsgame/aiman.h
- fpsgame/waypoint.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/waypoint.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/waypoint.o: shared/igame.h fpsgame/ai.h
- fpsgame/weapon.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
- fpsgame/weapon.o: shared/ents.h shared/command.h shared/iengine.h
- fpsgame/weapon.o: shared/igame.h fpsgame/ai.h
- shared/cube.h.gch: shared/tools.h shared/geom.h shared/ents.h
- shared/cube.h.gch: shared/command.h shared/iengine.h shared/igame.h
- engine/engine.h.gch: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
- engine/engine.h.gch: shared/command.h shared/iengine.h shared/igame.h
- engine/engine.h.gch: engine/world.h engine/octa.h engine/lightmap.h
- engine/engine.h.gch: engine/bih.h engine/texture.h engine/model.h
- engine/engine.h.gch: engine/varray.h
- fpsgame/game.h.gch: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
- fpsgame/game.h.gch: shared/command.h shared/iengine.h shared/igame.h
- fpsgame/game.h.gch: fpsgame/ai.h
- shared/crypto-standalone.o: shared/cube.h shared/tools.h shared/geom.h
- shared/crypto-standalone.o: shared/ents.h shared/command.h shared/iengine.h
- shared/crypto-standalone.o: shared/igame.h
- shared/stream-standalone.o: shared/cube.h shared/tools.h shared/geom.h
- shared/stream-standalone.o: shared/ents.h shared/command.h shared/iengine.h
- shared/stream-standalone.o: shared/igame.h
- shared/tools-standalone.o: shared/cube.h shared/tools.h shared/geom.h
- shared/tools-standalone.o: shared/ents.h shared/command.h shared/iengine.h
- shared/tools-standalone.o: shared/igame.h
- engine/command-standalone.o: engine/engine.h shared/cube.h shared/tools.h
- engine/command-standalone.o: shared/geom.h shared/ents.h shared/command.h
- engine/command-standalone.o: shared/iengine.h shared/igame.h engine/world.h
- engine/server-standalone.o: engine/engine.h shared/cube.h shared/tools.h
- engine/server-standalone.o: shared/geom.h shared/ents.h shared/command.h
- engine/server-standalone.o: shared/iengine.h shared/igame.h engine/world.h
- engine/worldio-standalone.o: engine/engine.h shared/cube.h shared/tools.h
- engine/worldio-standalone.o: shared/geom.h shared/ents.h shared/command.h
- engine/worldio-standalone.o: shared/iengine.h shared/igame.h engine/world.h
- fpsgame/entities-standalone.o: fpsgame/game.h shared/cube.h shared/tools.h
- fpsgame/entities-standalone.o: shared/geom.h shared/ents.h shared/command.h
- fpsgame/entities-standalone.o: shared/iengine.h shared/igame.h fpsgame/ai.h
- fpsgame/server-standalone.o: fpsgame/game.h shared/cube.h shared/tools.h
- fpsgame/server-standalone.o: shared/geom.h shared/ents.h shared/command.h
- fpsgame/server-standalone.o: shared/iengine.h shared/igame.h fpsgame/ai.h
- fpsgame/server-standalone.o: fpsgame/capture.h fpsgame/ctf.h
- fpsgame/server-standalone.o: fpsgame/collect.h fpsgame/extinfo.h
- fpsgame/server-standalone.o: fpsgame/aiman.h
- engine/master-standalone.o: shared/cube.h shared/tools.h shared/geom.h
- engine/master-standalone.o: shared/ents.h shared/command.h shared/iengine.h
- engine/master-standalone.o: shared/igame.h
Add Comment
Please, Sign In to add comment