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  1. // CFG //
  2.  
  3. seta sensitivity "4.5"
  4.  
  5. // com_ ////
  6.  
  7. seta com_allowConsole "1"
  8. seta com_showfps "1"
  9. seta com_videoRam "256"
  10. seta com_bootLogo "0"
  11. seta com_machineSpec "0"
  12.  
  13. //// m_ /////
  14.  
  15. seta m_smooth "1"
  16.  
  17. /// g_ ///
  18.  
  19. seta g_skipIntro "1"
  20. seta g_decals "0"
  21. seta g_enemyTintEnabled "0"
  22. seta g_skipViewEffects "1"
  23. seta g_skipParticles "1"
  24. seta g_showplayershadow "0"
  25. seta g_loadScreenWait "1" // 0 = finish early. 1 = wait for all composites loaded. 2 = wait for user input or sound finished. 3 = always wait for user input. 4 = wait fo
  26.  
  27.  
  28.  
  29. /// image_ ///
  30.  
  31. seta image_anisotropy "0"
  32. seta image_filter GL_LINEAR_MIPMAP_NEAREST
  33. seta image_usePrecompressedTextures "1"
  34. seta image_lodbias "1"
  35.  
  36. //// r_ ///
  37.  
  38. seta r_fullscreen "XXXXXXX"
  39. seta r_mode "-1"
  40. seta r_customWidth "XXXXXXXX"
  41. seta r_customHeight "XXXXXXX"
  42. seta r_useMotionBlur "0"
  43. seta r_multiSamples "0"
  44. seta r_useAntiAliasing "0"
  45. seta r_shadows "0"
  46. seta r_useHBAO "0"
  47. seta r_softParticles "0"
  48. seta r_gamma "1"
  49. seta r_offsetfactor "1" // polygon offset parameter
  50. seta r_offsetunits "-600" // polygon offset parameter, from -2000 to 2000
  51. seta r_renderProgramLodDistance "-1"
  52. seta r_renderProgramLodFade "50
  53. seta r_shaderSkipSpecCubeMaps "1"
  54. seta r_shadowPolygonFactor "0.3" // scale value for stencil shadow drawing
  55. seta r_shadowPolygonFactorMT "0" // scale value for stencil shadow drawing (megadraw method 3)
  56. seta r_shadowPolygonOffset "-5" // bias value added to depth test for stencil shadow drawing
  57. seta r_shadowPolygonOffsetMT "-1"
  58. seta r_brightness "1"
  59. seta r_useHighQualityPostProcess "0"
  60. seta r_useShadowInfinite "0" // use infinite shadows
  61. seta r_useShadowMaps "0" // enable shadow mapped shadows (will fall back to stencil shadows, reloadDecls + map restart needed)
  62. seta r_useThreadedRenderer "0" // Enabled multi-threaded renderer. (0 = off. 2 on. 1 debugging. In Brink, leave this at 0 for best performance. lolwut.)
  63. seta r_visDistMult "1.2" // Pushes detail distance back a bit, from 0.8 to 1.2
  64. seta r_usePortals "1"
  65. seta r_useOptimizedShadows "1"
  66. seta r_renderProgramLodDistance "-1"
  67. seta r_skipStuff "1"
  68. seta r_skipMegaTexture "1"
  69. seta r_skipAmbient "1"
  70. seta r_skipAtmosphere "1"
  71. seta r_skipDynamicTextures "1"
  72. seta r_skipDrawSurfs "1"
  73. seta r_skipPostProcess "1"
  74. seta r_skipPrePass "1"
  75. seta r_visDistMult "50"
  76. seta r_useThreadedRenderer "0"
  77.  
  78. //// pm_ /////
  79.  
  80. seta pm_bobFixation "0" // turn on/off fixation compensation for eye bob (may fix some motion sickness)
  81. seta pm_bobSkip "1" // disable all bobbing
  82.  
  83. //// ui_ //
  84.  
  85. seta ui_fov "90"
  86. seta ui_showgun "0"
  87.  
  88. //// s_ ///
  89.  
  90. seta s_useOcclusion "0"
  91. seta s_numberOfSpeakers "2"
  92. seta s_forceNumberOfSpeakers "2" // forces the number of speakers, even if hardware detection says that number is unavailable
  93. seta s_globalFraction "1.0" // volume to all speakers when not spatialized
  94. seta s_maxSoundsPerShader "3" // max sounds per shader, from 0 to 32
  95. seta s_numberOfSpeakers "2" // number of speakers
  96. seta s_subFraction "0.85" // volume to subwoofer in 5.1
  97. seta s_volume_dB "6" //controls general volume.
  98. seta s_volume_VoIPActive_dB "-19.0" // controls how many dB the game sound decreases when someone talks on VOIP
  99. seta s_volume_VoIPIn_dB "8" //controls your VOIP volume in. How loud you hear other players
  100. seta s_volume_VoIPOut_dB "8" //controls your VOIP volume out. How loud you transmit to others.
  101. seta s_volumeFX_dB "7" //controls volume level on gun noises and things that aren't speech
  102. seta s_volumeMusic_dB "-59" //music volume.. duh
  103. seta s_volumeSpeech_dB "5" //The sound level you hear in game chat. NOT voip, but "I need ammo, etc."
  104.  
  105.  
  106. /// Net_ ///
  107. seta net_clientLagOMeter "1"
  108.  
  109.  
  110.  
  111.  
  112.  
  113.  
  114. // testing for locked cmds //
  115.  
  116. seta r_skipPostProcess "1" // doesn't work atm
  117. seta r_skipAmbient "1" // locked
  118. seta r_skipAmbientLighting "1" // locked
  119. seta r_skipAtmosInteractions "1" // locked
  120. seta r_skipAtmosphere "1" // locked
  121. seta g_preloaddata "1" // enables/disables preloading data at startup -- *LOCKED/PROTECTED*
  122. seta g_skipvieweffects "1" // skip damage and other view effects -- *LOCKED/PROTECTED*
  123. seta r_ambientScale "2" // ambient cube mapping brightness -- *LOCKED/PROTECTED*
  124. seta r_HBAONumDir "0" // HBAO num directions -- *LOCKED/PROTECTED*
  125. seta r_HBAONumSteps "0" // HBAO num steps -- *LOCKED/PROTECTED*
  126. seta r_screenFraction "2" // used for testing fill rate, the resolution of the entire screen can be changed -- *LOCKED/PROTECTED*
  127. seta r_showAmbientLights "0" // show ambient light sources -- *LOCKED/PROTECTED*
  128. seta r_skipAmbient "1" // bypasses all non-interaction drawing -- *LOCKED/PROTECTED*
  129. seta r_skipAmbientLighting "1" // skip ambient lighting pass drawing -- * LOCKED/CHEAT PROTECTED*
  130. seta r_skipAtmosphere "1" // skips atmosphere pass -- *LOCKED/PROTECTED*
  131. seta r_skipBump "1" // uses a flat surface instead of the bump map -- *LOCKED/PROTECTED*
  132. seta r_skipDeforms "1" // leave all deform materials in their original state -- *LOCKED/PROTECTED*
  133. seta r_skipPostProcess "1" // skip post-process drawing -- *LOCKED/PROTECTED*
  134. seta r_skipTranslucent "1" // skip the translucent interaction rendering -- *LOCKED/PROTECTED*
  135. seta r_skipUpdates "1" // skip updates: 1 = don’t accept any entity or light updates, making everything static -- *LOCKED/PROTECTED*
  136. seta r_skipparticles "1" // skip all particle systems -- *LOCKED/PROTECTED*
  137. seta r_stateCache "0" // check state before upload to driver -- *LOCKED/PROTECTED*
  138. seta r_testImageScale "1" // vertical scale of the testimage (screenspace normalized) -- *LOCKED/PROTECTED*
  139. seta r_useDepthBoundsTest "0" // use depth bounds test to reduce shadow fill -- *LOCKED/PROTECTED*
  140. seta r_useFrustumFarDistance "1" // if != 0 force the view frustum far distance to this distance -- *LOCKED/PROTECTED*
  141. seta r_usePortals "0" // Use portals -- 1 = use portals to perform area culling, otherwise draw everything -- *LOCKED/PROTECTED*
  142. seta s_shakeScale "0.0" // scales the camera shake -- *LOCKED/PROTECTED*
  143. seta s_useOcclusion "0" // use sound occlusion -- *LOCKED/PROTECTED*
  144. seta vt_anisotropy "1" // virtual texture max anisotropy -- *LOCKED/PROTECTED*
  145. seta vt_lodClamp "0" // clamp newly loaded tiles to a maximum virtual level, from 0 to 15. -- *LOCKED/PROTECTED*
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