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- #include <amxmodx>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <zombieplague>
- #define PLUGIN "zp_skull3"
- #define VERSION "1.0"
- #define AUTHOR "kntot"
- #define MODEL_V "models/zth/v_skull3_single.mdl"
- #define MODEL_V2 "models/zth/v_skull3_dual.mdl"
- #define MODEL_P "models/zth/p_skull3.mdl"
- #define MODEL_P2 "models/zth/p_skull3dual.mdl"
- #define MODEL_W "models/zth/w_skull3.mdl"
- #define ANIM_EXT1 "carbine"
- #define ANIM_EXT2 "dualpistols_1"
- #define CSW_BASEDON CSW_P90
- #define weapon_basedon "weapon_p90"
- #define DAMAGE_S 54 // 54 for Zombie
- #define DAMAGE_D 62 // 62 for Zombie
- #define CLIP_S 35
- #define CLIP_D 70
- #define BPAMMO 240
- #define SPEED_S 1.25
- #define SPEED_D 0.80
- #define RECOIL 0.75
- #define RELOAD_TIME 2.0
- #define BODY_NUM 0
- #define TASK_SWITCHING 20141
- #define WEAPON_SECRETCODE 156851
- #define WEAPON_EVENT "events/p90.sc"
- #define OLD_W_MODEL "models/w_p90.mdl"
- #define TIME_CHANGE 3.0
- #define PSPEED_S 240.0
- #define PSPEED_D 180.0
- #define ANIM_EXT1 "carbine"
- #define ANIM_EXT2 "dualpistols_1"
- new const Skull3_Sounds[5][] =
- {
- "weapons/skull3_shoot.wav",
- "weapons/skull3_shoot_2.wav",
- "weapons/skull3_idle.wav",
- "weapons/skull3_clipin.wav",
- "weapons/skull3_boltpull.wav"
- }
- enum
- {
- SKULL3_SINGLE = 0,
- SKULL3_DUAL
- }
- enum
- {
- ANIM_IDLE = 0,
- ANIM_RELOAD,
- ANIM_DRAW,
- ANIM_SHOOT1,
- ANIM_SHOOT2,
- ANIM_SHOOT3,
- ANIM_SWITCH
- }
- new g_Weapon, Skull_State
- new g_Had_Weapon, g_Old_Weapon[33], Float:g_Recoil[33][3], g_Clip[33]
- new g_weapon_event, g_ShellId, g_SmokePuff_SprId
- new g_HamBot, g_Msg_CurWeapon
- // MACROS
- #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
- #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
- #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
- register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_CmdStart, "fm_cmdstart")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_basedon, "fw_Weapon_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_basedon, "fw_Weapon_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_basedon, "fw_Item_AddToPlayer_Post", 1)
- RegisterHam(Ham_Weapon_Reload, weapon_basedon, "fw_Weapon_Reload")
- RegisterHam(Ham_Weapon_Reload, weapon_basedon, "fw_Weapon_Reload_Post", 1)
- RegisterHam(Ham_Item_PostFrame, weapon_basedon, "fw_Item_PostFrame")
- RegisterHam(Ham_Spawn, "player", "Remove_Weapon", 1)
- g_Weapon = zp_register_extra_item("Skull-3", 10, ZP_TEAM_HUMAN)
- g_Msg_CurWeapon = get_user_msgid("CurWeapon")
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheModel, MODEL_V)
- engfunc(EngFunc_PrecacheModel, MODEL_V2)
- engfunc(EngFunc_PrecacheModel, MODEL_P)
- engfunc(EngFunc_PrecacheModel, MODEL_P2)
- engfunc(EngFunc_PrecacheModel, MODEL_W)
- for(new i = 0; i <sizeof(Skull3_Sounds); i++)
- precache_sound(Skull3_Sounds[i])
- g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
- g_ShellId = engfunc(EngFunc_PrecacheModel, "models/rshell.mdl")
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- }
- public fw_PrecacheEvent_Post(type, const name[])
- {
- if(equal(WEAPON_EVENT, name))
- g_weapon_event = get_orig_retval()
- }
- public client_putinserver(id)
- {
- if(!g_HamBot && is_user_bot(id))
- {
- g_HamBot = 1
- set_task(0.1, "Do_RegisterHam", id)
- }
- }
- public Do_RegisterHam(id)
- {
- RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
- }
- public zp_extra_item_selected(id, itemid)
- {
- if(itemid == g_Weapon) Get_Weapon(id)
- }
- public zp_user_infected_post(id)Remove_Weapon(id)
- public zp_user_humanized_post(id)Remove_Weapon(id)
- public Get_Weapon(id)
- {
- if(!is_user_alive(id))
- return
- Set_BitVar(g_Had_Weapon, id)
- fm_give_item(id, weapon_basedon)
- Skull_State = SKULL3_SINGLE
- // Set Ammo
- if(Skull_State == SKULL3_DUAL)
- {
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
- if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP_D)
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, id)
- write_byte(1)
- write_byte(CSW_BASEDON)
- write_byte(CLIP_D)
- message_end()
- }
- else
- {
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
- if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP_S)
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, id)
- write_byte(1)
- write_byte(CSW_BASEDON)
- write_byte(CLIP_S)
- message_end()
- }
- cs_set_user_bpammo(id, CSW_BASEDON, BPAMMO)
- }
- public message_DeathMsg(msg_id, msg_dest, id)
- {
- static szTruncatedWeapon[33], iAttacker, iVictim
- get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
- iAttacker = get_msg_arg_int(1)
- iVictim = get_msg_arg_int(2)
- if(!is_user_connected(iAttacker) || iAttacker == iVictim)
- return PLUGIN_CONTINUE
- if(equal(szTruncatedWeapon, "p90") && get_user_weapon(iAttacker) == CSW_BASEDON)
- {
- if(Set_BitVar(g_Had_Weapon, id))
- set_msg_arg_string(4, "Skull-3")
- }
- return PLUGIN_CONTINUE
- }
- public Remove_Weapon(id)
- {
- UnSet_BitVar(g_Had_Weapon, id)
- }
- public plugin_natives()
- {
- register_native("refill", "RefillMySkull3", 1)
- }
- public RefillMySkull3(id)
- {
- if(!is_user_alive(id) || zp_get_user_zombie(id))
- return
- if(get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon, id))
- return
- cs_set_user_bpammo(id, CSW_BASEDON, BPAMMO)
- }
- public fm_cmdstart(id)
- {
- static Weapon; Weapon = fm_find_ent_by_owner(-1, weapon_basedon, id);
- if(!pev_valid(Weapon)) return
- if(!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon, id))
- return
- if(get_pdata_float(id, 83, 5) > 0.0 || get_pdata_float(Weapon, 46, 4) > 0.0 || get_pdata_float(Weapon, 47, 4) > 0.0)
- return
- if(pev(id, pev_button) & IN_ATTACK2)
- {
- if(cs_get_user_bpammo(id, CSW_BASEDON) <= 0)
- return
- if(Skull_State == SKULL3_SINGLE)
- {
- set_weapon_anim(id, ANIM_SWITCH)
- Set_Player_NextAttack(id, TIME_CHANGE)
- Set_Weapon_TimeIdle(id, CSW_BASEDON ,TIME_CHANGE)
- set_task(TIME_CHANGE, "Complete_Change_To_Dual", id+TASK_SWITCHING)
- }
- else if(Skull_State == SKULL3_DUAL)
- {
- set_weapon_anim(id, ANIM_SWITCH)
- Set_Player_NextAttack(id, TIME_CHANGE)
- Set_Weapon_TimeIdle(id, CSW_BASEDON ,TIME_CHANGE)
- set_task(TIME_CHANGE, "Complete_Change_To_Single", id+TASK_SWITCHING)
- }
- }
- }
- public Complete_Change_To_Single(id)
- {
- id -= TASK_SWITCHING
- if(!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon, id))
- return
- set_weapon_anim(id, ANIM_IDLE)
- Skull_State = SKULL3_SINGLE
- set_pev(id, pev_weaponmodel2, MODEL_P)
- set_pev(id, pev_viewmodel2, MODEL_V)
- set_pev(id, pev_maxspeed, PSPEED_S)
- set_pdata_string(id, (492) * 4, ANIM_EXT1, -1 , 20)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
- if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP_S)
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, id)
- write_byte(1)
- write_byte(CSW_BASEDON)
- write_byte(CLIP_S)
- message_end()
- }
- public Complete_Change_To_Dual(id)
- {
- id -= TASK_SWITCHING
- if(!is_user_alive(id))
- return
- if(get_user_weapon(id) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon, id))
- return
- set_weapon_anim(id, ANIM_IDLE)
- Skull_State = SKULL3_DUAL
- set_pdata_string(id, (492) * 4, ANIM_EXT2, -1 , 20)
- set_pev(id, pev_weaponmodel2, MODEL_P2)
- set_pev(id, pev_viewmodel2, MODEL_V2)
- set_pev(id, pev_maxspeed, PSPEED_D)
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
- if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP_D)
- engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, id)
- write_byte(1)
- write_byte(CSW_BASEDON)
- write_byte(CLIP_D)
- message_end()
- }
- public Event_CurWeapon(id)
- {
- if(!is_user_alive(id))
- return
- static CSWID; CSWID = read_data(2)
- if((CSWID == CSW_BASEDON && g_Old_Weapon[id] != CSW_BASEDON) && Get_BitVar(g_Had_Weapon, id))
- {
- if(Skull_State == SKULL3_DUAL)
- {
- set_weapon_anim(id, ANIM_DRAW)
- set_pev(id, pev_maxspeed, PSPEED_D)
- set_pev(id, pev_viewmodel2, MODEL_V2)
- set_pev(id, pev_weaponmodel2, MODEL_P2)
- set_pdata_string(id, (492) * 4, ANIM_EXT2, -1 , 20)
- }
- else if(Skull_State == SKULL3_SINGLE)
- {
- set_pev(id, pev_viewmodel2, MODEL_V);
- set_pev(id, pev_weaponmodel2, MODEL_P)
- set_pev(id, pev_maxspeed, PSPEED_S)
- set_pdata_string(id, (492) * 4, ANIM_EXT1, -1 , 20)
- set_weapon_anim(id, ANIM_DRAW)
- }
- Draw_NewWeapon(id, CSWID)
- } else if((CSWID == CSW_BASEDON && g_Old_Weapon[id] == CSW_BASEDON) && Get_BitVar(g_Had_Weapon, id)) {
- static Ent; Ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
- if(!pev_valid(Ent))
- {
- g_Old_Weapon[id] = get_user_weapon(id)
- return
- }
- set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * SPEED_D, 4)
- } else if(CSWID != CSW_BASEDON && g_Old_Weapon[id] == CSW_BASEDON) Draw_NewWeapon(id, CSWID)
- g_Old_Weapon[id] = get_user_weapon(id)
- }
- public Draw_NewWeapon(id, CSW_ID)
- {
- if(CSW_ID == CSW_BASEDON)
- {
- static ent
- ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
- if(pev_valid(ent) && Get_BitVar(g_Had_Weapon, id))
- {
- set_pev(ent, pev_effects, pev(ent, pev_effects) &~ EF_NODRAW)
- if(Skull_State == SKULL3_DUAL) engfunc(EngFunc_SetModel, ent, MODEL_P2)
- else engfunc(EngFunc_SetModel, ent, MODEL_P)
- set_pev(ent, pev_body, BODY_NUM)
- }
- } else {
- static ent
- ent = fm_get_user_weapon_entity(id, CSW_BASEDON)
- if(pev_valid(ent)) set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW)
- }
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
- {
- if(!is_user_alive(id))
- return FMRES_IGNORED
- if(get_user_weapon(id) == CSW_BASEDON && Get_BitVar(g_Had_Weapon, id))
- set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if (!is_user_connected(invoker))
- return FMRES_IGNORED
- if(get_user_weapon(invoker) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon, invoker))
- return FMRES_IGNORED
- if(eventid != g_weapon_event)
- return FMRES_IGNORED
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- if(Skull_State == SKULL3_DUAL) set_weapon_anim(invoker, random_num(ANIM_SHOOT1, ANIM_SHOOT3))
- else set_weapon_anim(invoker, ANIM_SHOOT1)
- emit_sound(invoker, CHAN_WEAPON, Skull3_Sounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)
- Eject_Shell(invoker, g_ShellId, 0.0)
- return FMRES_SUPERCEDE
- }
- public fw_SetModel(entity, model[])
- {
- if(!pev_valid(entity))
- return FMRES_IGNORED
- static Classname[32]
- pev(entity, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = pev(entity, pev_owner)
- if(equal(model, OLD_W_MODEL))
- {
- static weapon; weapon = fm_find_ent_by_owner(-1, weapon_basedon, entity)
- if(!pev_valid(weapon))
- return FMRES_IGNORED;
- if(Get_BitVar(g_Had_Weapon, iOwner))
- {
- Remove_Weapon(iOwner)
- set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
- engfunc(EngFunc_SetModel, entity, MODEL_W)
- set_pev(entity, pev_body, BODY_NUM)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED;
- }
- public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
- {
- if(!is_user_connected(Attacker))
- return HAM_IGNORED
- if(get_user_weapon(Attacker) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon, Attacker))
- return HAM_IGNORED
- static Float:flEnd[3], Float:vecPlane[3]
- get_tr2(Ptr, TR_vecEndPos, flEnd)
- get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
- Make_BulletHole(Attacker, flEnd, Damage)
- Make_BulletSmoke(Attacker, Ptr)
- static Float:iHitgroup
- new Float:MultifDamage
- get_tr2(Ptr, TR_iHitgroup, iHitgroup)
- switch(iHitgroup)
- {
- case HIT_HEAD: MultifDamage = 1.75
- case HIT_STOMACH: MultifDamage = 1.25
- case HIT_LEFTLEG: MultifDamage = 1.75
- case HIT_RIGHTLEG: MultifDamage = 1.75
- case HIT_GENERIC: MultifDamage = 1.75
- default: MultifDamage = 1.0
- }
- if(Skull_State == SKULL3_DUAL) SetHamParamFloat(3, float(DAMAGE_D) * MultifDamage)
- else SetHamParamFloat(3, float(DAMAGE_S) * MultifDamage)
- return HAM_IGNORED
- }
- public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
- {
- if(!is_user_connected(Attacker))
- return HAM_IGNORED
- if(get_user_weapon(Attacker) != CSW_BASEDON || !Get_BitVar(g_Had_Weapon, Attacker))
- return HAM_IGNORED
- static Float:iHitgroup
- new Float:MultifDamage
- get_tr2(Ptr, TR_iHitgroup, iHitgroup)
- switch(iHitgroup)
- {
- case HIT_HEAD: MultifDamage = 1.75
- case HIT_STOMACH: MultifDamage = 1.25
- case HIT_LEFTLEG: MultifDamage = 1.75
- case HIT_RIGHTLEG: MultifDamage = 1.75
- case HIT_GENERIC: MultifDamage = 1.75
- default: MultifDamage = 1.0
- }
- if(Skull_State == SKULL3_DUAL) SetHamParamFloat(3, float(DAMAGE_D) * MultifDamage)
- else SetHamParamFloat(3, float(DAMAGE_S) * MultifDamage)
- return HAM_IGNORED
- }
- public fw_Weapon_PrimaryAttack(Ent)
- {
- static id; id = pev(Ent, pev_owner)
- pev(id, pev_punchangle, g_Recoil[id])
- return HAM_IGNORED
- }
- public fw_Weapon_PrimaryAttack_Post(Ent)
- {
- static id; id = pev(Ent, pev_owner)
- if(Get_BitVar(g_Had_Weapon, id))
- {
- static Float:Push[3]
- pev(id, pev_punchangle, Push)
- xs_vec_sub(Push, g_Recoil[id], Push)
- xs_vec_mul_scalar(Push, RECOIL, Push)
- xs_vec_add(Push, g_Recoil[id], Push)
- set_pev(id, pev_punchangle, Push)
- }
- }
- public fw_Item_AddToPlayer_Post(ent, id)
- {
- if(!pev_valid(ent))
- return HAM_IGNORED
- if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
- {
- Set_BitVar(g_Had_Weapon, id)
- set_pev(ent, pev_impulse, 0)
- }
- return HAM_HANDLED
- }
- public fw_Item_PostFrame(ent)
- {
- if(!pev_valid(ent))
- return HAM_IGNORED
- static id
- id = pev(ent, pev_owner)
- if(is_user_alive(id) && Get_BitVar(g_Had_Weapon, id))
- {
- static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
- static bpammo; bpammo = cs_get_user_bpammo(id, CSW_BASEDON)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- static fInReload; fInReload = get_pdata_int(ent, 54, 4)
- if(fInReload && flNextAttack <= 0.0)
- {
- new isclip
- if(Skull_State == SKULL3_DUAL)isclip = CLIP_D
- else isclip = CLIP_S
- static temp1;temp1 = min(isclip - iClip, bpammo)
- set_pdata_int(ent, 51, iClip + temp1, 4)
- cs_set_user_bpammo(id, CSW_BASEDON, bpammo - temp1)
- set_pdata_int(ent, 54, 0, 4)
- fInReload = 0
- }
- }
- return HAM_IGNORED
- }
- public fw_Weapon_Reload(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))
- return HAM_IGNORED
- if(!Get_BitVar(g_Had_Weapon, id))
- return HAM_IGNORED
- g_Clip[id] = -1
- static bpammo; bpammo = cs_get_user_bpammo(id, CSW_BASEDON)
- static iClip; iClip = get_pdata_int(ent, 51, 4)
- if(bpammo <= 0) return HAM_SUPERCEDE
- new isclip
- if(Skull_State == SKULL3_DUAL)isclip = CLIP_D
- else isclip = CLIP_S
- if(iClip >= isclip) return HAM_SUPERCEDE
- g_Clip[id] = iClip
- return HAM_HANDLED
- }
- public fw_Weapon_Reload_Post(ent)
- {
- static id; id = pev(ent, pev_owner)
- if(!is_user_alive(id))
- return HAM_IGNORED
- if(!Get_BitVar(g_Had_Weapon, id))
- return HAM_IGNORED
- if (g_Clip[id] == -1)
- return HAM_IGNORED
- set_pdata_int(ent, 51, g_Clip[id], 4)
- set_pdata_int(ent, 54, 1, 4)
- set_weapon_anim(id, ANIM_RELOAD)
- set_pdata_float(id, 83, RELOAD_TIME, 5)
- return HAM_HANDLED
- }
- stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
- {
- // Find target
- static Decal; Decal = random_num(41, 45)
- static LoopTime;
- if(Damage > 100.0) LoopTime = 2
- else LoopTime = 1
- for(new i = 0; i < LoopTime; i++)
- {
- // Put decal on "world" (a wall)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(Decal)
- message_end()
- // Show sparcles
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(Decal)
- message_end()
- }
- }
- public Make_BulletSmoke(id, TrResult)
- {
- static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
- get_weapon_attachment(id, vecSrc)
- global_get(glb_v_forward, vecEnd)
- xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- get_tr2(TrResult, TR_vecEndPos, vecSrc)
- get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
- xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, vecEnd[0])
- engfunc(EngFunc_WriteCoord, vecEnd[1])
- engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
- write_short(g_SmokePuff_SprId)
- write_byte(2)
- write_byte(50)
- write_byte(TE_FLAG)
- message_end()
- }
- stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, Float:multi, type)
- {
- static Float:fl_Velocity[3]
- static Float:EntOrigin[3]
- static Float:EntVelocity[3]
- pev(ent, pev_velocity, EntVelocity)
- pev(ent, pev_origin, EntOrigin)
- static Float:distance_f
- distance_f = get_distance_f(EntOrigin, VicOrigin)
- static Float:fl_Time; fl_Time = distance_f / speed
- static Float:fl_Time2; fl_Time2 = distance_f / (speed * multi)
- if(type == 1)
- {
- fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time2) * 1.5
- fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time2) * 1.5
- fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
- } else if(type == 2) {
- fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time2) * 1.5
- fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time2) * 1.5
- fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
- }
- xs_vec_add(EntVelocity, fl_Velocity, fl_Velocity)
- set_pev(ent, pev_velocity, fl_Velocity)
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- static Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- static Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- static Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- static Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
- {
- static Ent; Ent = get_pdata_cbase(id, 373, 5)
- if(!pev_valid(Ent))
- return
- set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
- set_pdata_float(id, 111, get_gametime() + Time)
- }
- stock set_weapon_anim(id, anim)
- {
- if(!is_user_alive(id))
- return
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(anim)
- write_byte(pev(id, pev_body))
- message_end()
- }
- stock Set_Weapon_TimeIdle(id, WeaponId ,Float:TimeIdle)
- {
- static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
- if(!pev_valid(entwpn))
- return
- set_pdata_float(entwpn, 46, TimeIdle, 4)
- set_pdata_float(entwpn, 47, TimeIdle, 4)
- set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
- }
- stock Set_Player_NextAttack(id, Float:Time)
- {
- set_pdata_float(id, 83, Time, 5)
- }
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