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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.9135]
- Renderer: NVIDIA GeForce GTX 980 Ti
- Vendor: NVIDIA
- VRAM: 6097 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading script assembly "Managed/Assembly-CSharp.dll" failed!
- (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoManager.cpp Line: 1140)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.145 seconds
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7daystodie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 5760x1080 at -1920,0
- <RI> Initialized touch support.
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object 'Steam') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably Steam?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UIRoot?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'Texture') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably TweenScale?) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'Camera') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UICamera?) has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'Camera') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UICamera?) has a different serialization layout when loading. (Read 32 bytes but expected 236 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'Anchor') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UIAnchor?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'Anchor') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably SplashScreenScript?) has a different serialization layout when loading. (Read 32 bytes but expected 208 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object ' Background Music') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably BackgroundMusicMono?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'Texture') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UITexture?) has a different serialization layout when loading. (Read 32 bytes but expected 272 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'Texture') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably TweenAlpha?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'EAC') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably EACServer?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'EAC') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably EACClient?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'lblLoading') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UILabel?) has a different serialization layout when loading. (Read 32 bytes but expected 340 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'lblLoading') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably NGuiPanelFade?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'wdwSplashScreen') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably NGuiPanelFade?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'wdwSplashScreen') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- The referenced script on this Behaviour (Game Object 'UI Root (2D)') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably UIPanel?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1738)
- UnloadTime: 0.688355 ms
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