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- yes = Instance.new("Sound", Workspace)
- yes.SoundId = "rbxassetid://1442352461"
- yes.Pitch = 1
- yes.Parent = game.Players.LocalPlayer.Character.Head
- yes.Volume = 10
- yes.Playing = true
- yes.Looped = true
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- char = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- Humanoid.JumpPower = 100
- ----------------------------------------------------------------------
- warn("script edit by deivis97")
- local Orin = "http://www.roblox.com/asset/?id=1174015782"
- Head.face.Texture = Orin
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- local Player = game:service'Players'.LocalPlayer
- repeat wait() until Player.Character
- local Character = Player.Character
- local Char, Plr = Character, Player
- local Mouse = Player:GetMouse()
- Reaper2 = Instance.new("Model") --anime
- Reaper2.Parent = Player.Character
- Reaper2.Name = "Reaper2"
- rh2 = Instance.new("Part")
- rh2.Parent = Reaper2
- rh2.Locked = true
- rh2.CanCollide = false
- mesh2 = Instance.new("SpecialMesh")
- rh2.formFactor = "Symmetric"
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "http://www.roblox.com/asset/?id=1581328341"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=226015062"
- mesh2.Scale = Vector3.new(0.0413, 0.0413, 0.0413)
- mesh2.Parent = rh2
- local weld2 = Instance.new("Weld")
- weld2.Parent = rh2
- rh2.Transparency = 0
- weld2.Part0 = rh2
- weld2.Part1 = Player.Character.Head
- weld2.C0 = CFrame.new(-0, 1.4, -0.3)*CFrame.Angles(0, 0, 0)
- --------------------------------------------------------------------
- local Module_Id = 0 --// Not required, but I use modules somtimes to load union'd models
- local Player = game:service'Players'.LocalPlayer
- repeat wait() until Player.Character
- local Character = Player.Character
- local Char, Plr = Character, Player
- --// Removers
- for i,v in pairs(Char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- local Shirt = "rbxassetid://1298116952"
- local Pants = "rbxassetid://1340645290"
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = Shirt
- char.Pants.PantsTemplate = Pants
- end)
- c = "White"
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=Instance.new("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
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