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  1. bind "W" "+mfwd"
  2. bind "A" "+mleft"
  3. bind "S" "+mback"
  4. bind "D" "+mright"
  5.  
  6. alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
  7. alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
  8. alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
  9. alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
  10. alias -mfwd "-forward;checkback;alias checkfwd none"
  11. alias -mback "-back;checkfwd;alias checkback none"
  12. alias -mleft "-moveleft;checkright;alias checkleft none"
  13. alias -mright "-moveright;checkleft;alias checkright none"
  14. alias checkfwd "none"
  15. alias checkback "none"
  16. alias checkleft "none"
  17. alias checkright "none"
  18. alias none ""
  19.  
  20.  
  21. dsp_enhance_stereo "0"
  22. dsp_slow_cpu "0"
  23.  
  24. cl_pov
  25. cl_viewmodelfovsurvivor "85" // VIEW MODEL OF BOTH SURVIVOR AND INFECTED (Default 51) had 69
  26. m_rawinput "1" // USE RAW INPUT FOR MOUSE INPUT (Default 0)
  27. m_mousespeed "0" // USE WINDOWS MOUSE ACCELERATION (Default 1)
  28. cl_colorblind "1" // SHOW COLOR BLIND CROSHSAIR (Default 0)
  29. cl_crosshair_dynamic "0" // CROSSHAIR SCALES BASED ON ACCURACY (Default 1)
  30. cl_crosshair_thickness "2" // CROSSHAIR THICKNESS IN PIXELS (Default 2)
  31. cl_crosshair_alpha "200" // CROSSHAIR ALPHA (Default 255)
  32. cl_cmdrate 100
  33. cl_updaterate 100
  34. rate 100000
  35. cl_interp_ratio 0
  36. cl_interp 0
  37. cl_forcepreload 1
  38. cl_resend "1.5"
  39. cl_timeout "30"
  40.  
  41. cc_predisplay_time "0"
  42.  
  43. cl_glow_survivor_r "0.0";
  44. cl_glow_survivor_g "1.0";
  45. cl_glow_survivor_b "1.0";
  46. cl_glow_survivor_vomit_r "1.0";
  47. cl_glow_survivor_vomit_g "0.0";
  48. cl_glow_survivor_vomit_b "1.0";
  49. cl_glow_survivor_hurt_r "1.0";
  50. cl_glow_survivor_hurt_g "1.0";
  51. cl_glow_survivor_hurt_b "0.0";
  52. cl_glow_item_r "1.0";
  53. cl_glow_item_g "1.0";
  54. cl_glow_item_b "1.0";
  55. cl_glow_item_far_r "1.0";
  56. cl_glow_item_far_g "1.0";
  57. cl_glow_item_far_b "1.0";
  58. cl_glow_thirdstrike_item_r "1.0";
  59. cl_glow_thirdstrike_item_g "0.0";
  60. cl_glow_thirdstrike_item_b "0.0";
  61. cl_glow_ability_r "1.0";
  62. cl_glow_ability_g "0.0";
  63. cl_glow_ability_b "0.0";
  64. cl_glow_infected_r "0.0";
  65. cl_glow_infected_g "1.0";
  66. cl_glow_infected_b "1.0";
  67. cl_glow_ghost_infected_r "1.0";
  68. cl_glow_ghost_infected_g "1.0";
  69. cl_glow_ghost_infected_b "1.0";
  70. cl_glow_infected_vomit_r "1.0";
  71. cl_glow_infected_vomit_g "0.0";
  72. cl_glow_infected_vomit_b "1.0";
  73. cl_glow_survivor_health_include_buffer "1"; // Controls whether any temporary health buffer will affect the color of the survivor glows or only permanent health. (Default: 1)
  74. cl_glow_survivor_health_bleed_pulse "0"; // Disables pulsating glows. Normally in effect when the survivors have any temporary health. (Default: 1)
  75. cl_glow_survivor_health_bleed_pulse_amount "0.3";
  76. cl_glow_survivor_health_bleed_pulse_speed "10";
  77. cl_glow_survivor_health_high_r "0.0";
  78. cl_glow_survivor_health_high_g "1.0";
  79. cl_glow_survivor_health_high_b "0.0";
  80. cl_glow_survivor_health_med_r "1.0";
  81. cl_glow_survivor_health_med_g "1.0";
  82. cl_glow_survivor_health_med_b "0.0";
  83. cl_glow_survivor_health_low_r "1.0";
  84. cl_glow_survivor_health_low_g "0.0";
  85. cl_glow_survivor_health_low_b "0.0";
  86. cl_glow_survivor_health_crit_r "1.0";
  87. cl_glow_survivor_health_crit_g "0.0";
  88. cl_glow_survivor_health_crit_b "0.0";
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