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- bind "W" "+mfwd"
- bind "A" "+mleft"
- bind "S" "+mback"
- bind "D" "+mright"
- alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
- alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
- alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd "none"
- alias checkback "none"
- alias checkleft "none"
- alias checkright "none"
- alias none ""
- dsp_enhance_stereo "0"
- dsp_slow_cpu "0"
- cl_pov
- cl_viewmodelfovsurvivor "85" // VIEW MODEL OF BOTH SURVIVOR AND INFECTED (Default 51) had 69
- m_rawinput "1" // USE RAW INPUT FOR MOUSE INPUT (Default 0)
- m_mousespeed "0" // USE WINDOWS MOUSE ACCELERATION (Default 1)
- cl_colorblind "1" // SHOW COLOR BLIND CROSHSAIR (Default 0)
- cl_crosshair_dynamic "0" // CROSSHAIR SCALES BASED ON ACCURACY (Default 1)
- cl_crosshair_thickness "2" // CROSSHAIR THICKNESS IN PIXELS (Default 2)
- cl_crosshair_alpha "200" // CROSSHAIR ALPHA (Default 255)
- cl_cmdrate 100
- cl_updaterate 100
- rate 100000
- cl_interp_ratio 0
- cl_interp 0
- cl_forcepreload 1
- cl_resend "1.5"
- cl_timeout "30"
- cc_predisplay_time "0"
- cl_glow_survivor_r "0.0";
- cl_glow_survivor_g "1.0";
- cl_glow_survivor_b "1.0";
- cl_glow_survivor_vomit_r "1.0";
- cl_glow_survivor_vomit_g "0.0";
- cl_glow_survivor_vomit_b "1.0";
- cl_glow_survivor_hurt_r "1.0";
- cl_glow_survivor_hurt_g "1.0";
- cl_glow_survivor_hurt_b "0.0";
- cl_glow_item_r "1.0";
- cl_glow_item_g "1.0";
- cl_glow_item_b "1.0";
- cl_glow_item_far_r "1.0";
- cl_glow_item_far_g "1.0";
- cl_glow_item_far_b "1.0";
- cl_glow_thirdstrike_item_r "1.0";
- cl_glow_thirdstrike_item_g "0.0";
- cl_glow_thirdstrike_item_b "0.0";
- cl_glow_ability_r "1.0";
- cl_glow_ability_g "0.0";
- cl_glow_ability_b "0.0";
- cl_glow_infected_r "0.0";
- cl_glow_infected_g "1.0";
- cl_glow_infected_b "1.0";
- cl_glow_ghost_infected_r "1.0";
- cl_glow_ghost_infected_g "1.0";
- cl_glow_ghost_infected_b "1.0";
- cl_glow_infected_vomit_r "1.0";
- cl_glow_infected_vomit_g "0.0";
- cl_glow_infected_vomit_b "1.0";
- cl_glow_survivor_health_include_buffer "1"; // Controls whether any temporary health buffer will affect the color of the survivor glows or only permanent health. (Default: 1)
- cl_glow_survivor_health_bleed_pulse "0"; // Disables pulsating glows. Normally in effect when the survivors have any temporary health. (Default: 1)
- cl_glow_survivor_health_bleed_pulse_amount "0.3";
- cl_glow_survivor_health_bleed_pulse_speed "10";
- cl_glow_survivor_health_high_r "0.0";
- cl_glow_survivor_health_high_g "1.0";
- cl_glow_survivor_health_high_b "0.0";
- cl_glow_survivor_health_med_r "1.0";
- cl_glow_survivor_health_med_g "1.0";
- cl_glow_survivor_health_med_b "0.0";
- cl_glow_survivor_health_low_r "1.0";
- cl_glow_survivor_health_low_g "0.0";
- cl_glow_survivor_health_low_b "0.0";
- cl_glow_survivor_health_crit_r "1.0";
- cl_glow_survivor_health_crit_g "0.0";
- cl_glow_survivor_health_crit_b "0.0";
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