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- term.clear()
- term.setCursorPos(1,1)
- if fs.exists("FallTunnel") then
- print("Found FallTunnel Api")
- sleep(0.243)
- print("Loading...")
- os.loadAPI("FallTunnel")
- sleep(0.323)
- print("Loaded!")
- end
- sleep(0.457)
- print("Starting...")
- print("Need 14 Stacks Blocks for Building...")
- items = FallTunnel.getItems()
- while true do
- if items < 896 then
- items = FallTunnel.getItems()
- else
- break
- end
- end
- FallTunnel.selectSlot()
- for i=1,4 do
- FallTunnel.selectSlot()
- turtle.up()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- end
- FallTunnel.selectSlot()
- for i=1,4 do
- FallTunnel.selectSlot()
- turtle.up()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- for i=1,4 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- end
- FallTunnel.selectSlot()
- for i=1,4 do
- for i=1,2 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- for i = 1,4 do
- turtle.forward()
- end
- turtle.down()
- turtle.down()
- turtle.turnLeft()
- end
- turtle.forward()
- turtle.down()
- turtle.down()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnLeft()
- end
- for i = 1,5 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.down()
- for i=1,4 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.turnRight()
- turtle.placeDown()
- turtle.back()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.placeDown()
- turtle.turnLeft()
- turtle.turnLeft()
- for i=1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnRight()
- end
- turtle.back()
- turtle.place()
- for i = 1,4 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- turtle.down()
- turtle.down()
- turtle.turnLeft()
- for i = 1,9 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- for i = 1,2 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- for i=1,3 do
- turtle.down()
- end
- turtle.turnLeft()
- end
- turtle.turnLeft()
- for i = 1, 4 do
- for i = 1,3 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.forward()
- turtle.down()
- for i = 1, 2 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.forward()
- turtle.turnLeft()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.turnLeft()
- turtle.turnLeft()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- turtle.forward()
- end
- turtle.down()
- turtle.down()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnLeft()
- end
- for i = 1,5 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.down()
- for i=1,4 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.turnRight()
- turtle.placeDown()
- turtle.back()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.placeDown()
- turtle.turnLeft()
- turtle.turnLeft()
- for i=1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnRight()
- end
- turtle.back()
- turtle.place()
- for i = 1,4 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- turtle.down()
- turtle.down()
- turtle.turnLeft()
- for i = 1,9 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- for i = 1,2 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- for i=1,3 do
- turtle.down()
- end
- turtle.turnLeft()
- end
- turtle.turnLeft()
- for i = 1, 4 do
- for i = 1,3 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.forward()
- turtle.down()
- for i = 1, 2 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.forward()
- turtle.turnLeft()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.turnLeft()
- turtle.turnLeft()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- turtle.forward()
- end
- turtle.down()
- turtle.down()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnLeft()
- end
- for i = 1,5 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.down()
- for i=1,4 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.turnRight()
- turtle.placeDown()
- turtle.back()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.placeDown()
- turtle.turnLeft()
- turtle.turnLeft()
- for i=1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnRight()
- end
- turtle.back()
- turtle.place()
- for i = 1,4 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- turtle.down()
- turtle.down()
- turtle.turnLeft()
- for i = 1,9 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- for i = 1,2 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- for i=1,3 do
- turtle.down()
- end
- turtle.turnLeft()
- end
- turtle.turnLeft()
- for i = 1, 4 do
- for i = 1,3 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.forward()
- turtle.down()
- for i = 1, 2 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.forward()
- turtle.turnLeft()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.turnLeft()
- turtle.turnLeft()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- turtle.forward()
- end
- turtle.down()
- turtle.down()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnLeft()
- end
- for i = 1,5 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.down()
- for i=1,4 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.turnRight()
- turtle.placeDown()
- turtle.back()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.placeDown()
- turtle.turnLeft()
- turtle.turnLeft()
- for i=1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- FallTunnel.selectSlot()
- turtle.forward()
- turtle.placeDown()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.down()
- turtle.turnRight()
- end
- turtle.back()
- turtle.place()
- for i = 1,4 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- turtle.down()
- turtle.down()
- turtle.turnLeft()
- for i = 1,9 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- FallTunnel.selectSlot()
- turtle.place()
- for i = 1,2 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.place()
- end
- for i=1,3 do
- turtle.down()
- end
- turtle.turnLeft()
- end
- turtle.turnLeft()
- for i = 1, 4 do
- for i = 1,3 do
- turtle.up()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.forward()
- turtle.down()
- for i = 1, 2 do
- turtle.down()
- FallTunnel.selectSlot()
- turtle.placeUp()
- end
- turtle.forward()
- turtle.turnLeft()
- turtle.turnLeft()
- FallTunnel.selectSlot()
- turtle.place()
- turtle.turnLeft()
- turtle.turnLeft()
- end
- turtle.turnLeft()
- turtle.forward()
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnRight()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnLeft()
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- turtle.turnLeft()
- for i = 1,7 do
- turtle.forward()
- FallTunnel.selectSlot()
- turtle.placeDown()
- end
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- for i = 1,8 do
- turtle.forward()
- end
- turtle.down()
- turtle.down()
- turtle.turnRight()
- turtle.up()
- turtle.up()
- turtle.up()
- turtle.up()
- turtle.up()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.turnLeft()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.forward()
- turtle.turnRight()
- turtle.turnRight()
- print("1 Step Finished Pls enter: Build2")
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